ok, hab jetzt sogar alles abgeschalten gehabt auser, commads (dort wo die dm drinnen sind) und es war immer noch da...
Es muss íergentwas mit dem script zutuen haben:
#include <a_samp>
#define FILTERSCRIPT
#define COLOR_LIGHTRED 0xFF6347AA
#define COLOR_TEMP 0xFFFFFFAA
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_DARKGREEN 0x00721CFF
#define COLOR_RED 0xAA3333AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_ORANGE 0xFF8000FF
#define COLOR_CREAM 0xF8BD6DFF
#define COLOR_SILVER 0xC0C0C0FF
#define COLOR_TEAL 0x00FFFFFF
#define COLOR_BERG 0x804040FF
#define COLOR_PINK 0xFF66FFAA
#define COLOR_SPEW 0x808040FF
#define COLOR_BLUE 0x0000FFFF
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_PURPLE 0x400080FF
#define COLOR_COPPER 0x804000FF
#define COLOR_RAREZ 0x06A7B9FF
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_DARKRED 0xAA3333AA
#define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
#if defined FILTERSCRIPT
new string[256];
new string4[64];
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Filterscript (Commands) by Markus");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print("Filterscript (Commands) by Markus");
print("----------------------------------\n");
}
#endif
public OnGameModeInit()
{
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
dcmd(resetweapons,12,cmdtext);
if (strcmp("/sdfsdfdgdfg", cmdtext, true, 10) == 0)
{
SendClientMessage(playerid,COLOR_RED,"Alle Commands:");
SendClientMessage(playerid,COLOR_RED,"/heal , /kill");
SendClientMessage(playerid,COLOR_RED,"/buyarmour(/ba) , /lock , /unlock");
SendClientMessage(playerid,COLOR_RED,"/parachute, /fixcar , /backcar");
SendClientMessage(playerid,COLOR_RED,"/dm1 , /dm2 , /credits");
SendClientMessage(playerid,COLOR_RED,"Für Rcon-Admins: /resetweapons [id]");
return 1;
}
if (strcmp("/FDGHFVCDF", cmdtext, true, 10) == 0)
{
SendClientMessage(playerid,COLOR_RED,"Dieser Filterscript wurde von Markus erstellt!");
return 1;
}
if (strcmp("/heal", cmdtext, true, 10) == 0)
{
if (GetPlayerMoney(playerid) > 6000)
{
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
format(string, sizeof(string), "%s hat sich geheilt (/heal)", name);
SendClientMessageToAll(0xAA3333AA, string);
SetPlayerHealth(playerid,100.00);
GivePlayerMoney(playerid, -6000);
SendClientMessage(playerid,0x33AA33AA,"Du hast dich geheilt für 6000$");
}
else
{
SendClientMessage(playerid,0xAA3333AA,"Du hast nicht genügend Geld!");
}
return 1;
}
if (strcmp("/kill", cmdtext, true, 10) == 0)
{
SetPlayerHealth(playerid,0);
SendClientMessage(playerid,COLOR_RED,"Selbstmord ist keine Lösung, aber ein Ausweg!");
return 1;
}
if(strcmp(cmdtext, "/buyarmour", true) == 0 || strcmp(cmdtext, "/ba", true) == 0)
{
if (GetPlayerMoney(playerid) > 9000)
{
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
format(string, sizeof(string), "%s hat sich Armour gekauft! (/buyarmour)", name);
SendClientMessageToAll(0xAA3333AA, string);
SetPlayerArmour(playerid, 100);
GivePlayerMoney(playerid, -9000);
SendClientMessage(playerid,0x33AA33AA,"Du hast dir für 9000$ Armour gekauft.");
}
else
{
SendClientMessage(playerid,0xAA3333AA,"Du hast nicht genügend Geld!");
}
return 1;
}
if (strcmp("/sdfsdfsdfadhfgh", cmdtext, true, 10) == 0)
{
if (GetPlayerState(playerid) == 2)
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if (i != playerid) SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid), i, 0, 1);
}
PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
SendClientMessage(playerid, COLOR_YELLOW, "Auto abgeschlossen!");
}
else
{
SendClientMessage(playerid, COLOR_RED, "Du fährst das Auto nicht!");
}
return 1;
}
if (strcmp("/sdföwösdfs", cmdtext, true, 10) == 0)
{
if (GetPlayerState(playerid) == 2)
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if (i != playerid) SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid), i, 0, 0);
}
PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
SendClientMessage(playerid, COLOR_YELLOW, "Auto aufgeschlossen!");
}
else
{
SendClientMessage(playerid, COLOR_RED, "Du fährst das Auto nicht!");
}
return 1;
}
if (strcmp(cmdtext, "/owpgnjxcnalsd", true)==0)
{
GivePlayerWeapon(playerid, 46, 1);
SendClientMessage(playerid,COLOR_RED,"Du hast einen Fallschirm erhalten!");
return 1;
}
if(strcmp(cmdtext,"/jföaölwdycjnse",true) == 0)
{
SendClientMessage(playerid,COLOR_GREEN,"Auto repariert!");
SetVehicleHealth(GetPlayerVehicleID(playerid),1250.0);
return 1;
}
if (strcmp("/sjdljvnlsjnlef", cmdtext, true, 5) == 0)
{
if (IsPlayerInAnyVehicle(playerid))
{
new veh = GetPlayerVehicleID(playerid); SetVehicleToRespawn(veh);
SendClientMessage(playerid, COLOR_GREEN, "Auto zur Spawnposition zurück gesetzt!");
return 1;
}
}
if(strcmp(cmdtext,"/dm1",true)==0)
{
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
format(string, sizeof(string), "%s ist DM1 beigetreten! (/dm1)Desert Eagle", name);
SendClientMessageToAll(0xAA3333AA, string);
SetPlayerPos(playerid,-2119.2554,-194.4700,35.3203);
ResetPlayerWeapons(playerid);
GameTextForPlayer(playerid,"Welcome to /DM",4000,6);
GivePlayerWeapon(playerid, 24 ,8000);
return 1;
}
if(strcmp(cmdtext,"/dm2",true)==0)
{
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
format(string, sizeof(string), "%s ist DM2 beigetreten! (/dm2) Desert Eagle", name);
SendClientMessageToAll(0xAA3333AA, string);
SetPlayerPos(playerid,2208.0815,2189.2583,103.8786);
ResetPlayerWeapons(playerid);
GameTextForPlayer(playerid,"Welcome to /DM2",4000,6);
GivePlayerWeapon(playerid, 24, 8000);
return 1;
}
if(strcmp(cmdtext,"/dm3",true)==0)
{
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
format(string, sizeof(string), "%s ist DM3 beigetreten!(/dm3)Sniper Rifle", name);
SendClientMessageToAll(0xAA3333AA, string);
SetPlayerPos(playerid,2832.6602,2562.1594,17.6719);
ResetPlayerWeapons(playerid);
GameTextForPlayer(playerid,"Welcome to /DM3",4000,6);
GivePlayerWeapon(playerid, 34,120);
SetPlayerHealth(playerid, 100.0);
return 1;
}
if(strcmp(cmdtext,"/dm4",true)==0)
{
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
format(string, sizeof(string), "%s ist DM4 beigetreten! (/dm4) minigun", name);
SendClientMessageToAll(0xAA3333AA, string);
SetPlayerPos(playerid,1368.2649,-1226.6609,187.2321);
ResetPlayerWeapons(playerid);
GameTextForPlayer(playerid,"Welcome to /DM4",4000,6);
GivePlayerWeapon(playerid, 38,6000);
SetPlayerArmour(playerid, 100);
return 1;
}
return 0;
}
dcmd_resetweapons(playerid, params[])
{
new name[MAX_PLAYER_NAME],name2[MAX_PLAYER_NAME];
new playa = strval(params);
if(!strlen(params))
{
SendClientMessage(playerid,COLOR_RED,"Tippe: /resetweapons [ID]");
return 1;
}
if(IsPlayerConnected(playa))
{
if(IsPlayerAdmin(playerid))
{
ResetPlayerWeapons(playa);
GetPlayerName(playerid, name, sizeof name);
GetPlayerName(playa,name2, sizeof name2);
format(string,sizeof string, "%s hat deine Waffen gelöscht!",name);
SendClientMessage(playa,COLOR_RED,string);
format(string4,sizeof string4,"Du hast %s Waffen entfernt!",name2);
SendClientMessage(playerid,COLOR_RED,string4);
return 1;
}
else
{
SendClientMessage(playerid,COLOR_RED,"Du bist kein Rcon-Administrator!");
return 1;
}
}
else
{
SendClientMessage(playerid,COLOR_RED,"Player ist nicht online");
return 1;
}
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
Dort wo só verschiedene Bustaben sind habe ich extra so gemacht ( also abgeschaltet)
und wie das forum ist fail? wen du das méinst das es keine .de domain ist, liegt es daran, das mein forum technicker mir die dateien für die .de domain noch nicht geschickt hat, weil wir haben natürlich auch eine (www.gangwar-dm.de) ist aber offline.