#include <a_samp> 
#include <dini> 
#include <Obj_Streamer>
#pragma tabsize 0
#define COLOR_PURPLE 0xC2A2DAAA
..
#define NUMVALUES 4 
//GANGS 
#define TEAM_COP 0 
#define TEAM_RUSSIA 1 
#define TEAM_TRIADEN 2 
#define TEAM_ITAL 3 
#define TEAM_BIKER 4 
#define TEAM_GROVE 5 
#define TEAM_BALLAS 6 
#define TEAM_AZTECAS 7 
#define TEAM_VAGOS 8 
#define TEAM_RIFA 9 
#define TEAM_ZIVI 10 
//GANGS ENDE
#define DIALOG_LOGIN 3 
#define DIALOG_REG 4
enum spieler_daten 
{ 
eingeloggt 
}
new Text:Forum; 
new Spieler[MAX_PLAYERS][spieler_daten]; 
new total_vehicles_from_files=0; 
new gTeam[MAX_PLAYERS]; 
new Copgate; 
new Rusgate; 
new Rus2gate; 
new Trigate; 
new Itagate; 
new Ita2gate; 
new Bikgate; 
new Balgate; 
new Bal2gate; 
new Rifgate; 
new RIFA; 
new TRIADEN; 
new GROVE; 
new BIKER; 
new BALLAS; 
new RUSSIA; 
new COP; 
new ITAL; 
new VAGOS; 
new AZTECAS;
forward payday();
public OnGameModeInit() 
{ 
SetGameModeText("...");
ShowPlayerMarkers(1); 
UsePlayerPedAnims(); 
DisableInteriorEnterExits(); 
SetTimer("payday",180000,1); 
TextDrawLetterSize(Forum,0.5,1.3); 
TextDrawColor(Forum,0xFF9900AA); 
TextDrawSetShadow(Forum,0); 
TextDrawUseBox(Forum,1);
//Gang Zonen
.... 
//Gang Zonen Ende
// Player Class's 18
.... 
//gteam cars 
... 
//Base´s
//Base´s Ende 
//Objecte Ende 
return 1; 
} 
//------------------------------------------------------------------------------ 
public OnGameModeExit() 
{ 
TextDrawDestroy(Forum); 
StreamObject_OnGameModeExit(); 
return 1; 
} 
//------------------------------------------------------------------------------ 
public OnPlayerRequestClass(playerid, classid)
...
//------------------------------------------------------------------------------ 
public OnPlayerConnect(playerid) 
{ 
GameTextForPlayer(playerid,"~w~Willkommen zum Gangwar 2.0",5000,5); 
SendClientMessage(playerid,COLOR_BLUE,"Herzlich Willkommen beim Gangwar 2011!"); 
SendClientMessage(playerid,COLOR_BLUE,"Wen Sie fragen haben geben Sie bitte /help ein"); 
SendClientMessage(playerid,COLOR_BLUE,"Wir Wünschen euch viel Spaß auf unseren Server eure Admins Comet und Marten"); 
TextDrawShowForPlayer(playerid, Forum); 
new pname[MAX_PLAYERS],accFormat[128]; 
GetPlayerName(playerid,pname,sizeof pname); 
format(accFormat,sizeof accFormat,"%s.ini",pname); 
if(fexist(accFormat)) 
{ 
ShowPlayerDialog(playerid,DIALOG_LOGIN,1,"Login","Bitte gebe dein Passwort ein!","Einloggen","Abbrechen"); 
} 
else 
{ 
ShowPlayerDialog(playerid,DIALOG_REG,1,"Registrieren","Bitte Registriere dich (Achtung du kannst das Passwort nicht mehr ändern!","Registrieren","Abbrechen"); 
} 
new string[100]; 
GetPlayerName(playerid, pname, sizeof(pname)); 
format(string, sizeof(string), "%s ist dem Server Beigetreten!", pname); 
SendClientMessageToAll(0xAAAAAAAA, string); 
return 1; 
} 
//------------------------------------------------------------------------------ 
public OnPlayerDisconnect(playerid, reason) 
{ 
new pname[MAX_PLAYERS],accFormat[128]; 
GetPlayerName(playerid,pname,sizeof pname); 
format(accFormat,sizeof accFormat,"%s.ini",pname); 
if(fexist(accFormat) && Spieler[playerid][eingeloggt]) 
{ 
dini_IntSet(accFormat,"Geld",GetPlayerMoney(playerid)); 
dini_IntSet(accFormat,"Score",GetPlayerScore(playerid)); 
} 
Spieler[playerid][eingeloggt] = 0; 
new string[100]; 
GetPlayerName(playerid, pname, sizeof(pname)); 
format(string, sizeof(string), "%s hat den Server Verlassen!", pname); 
SendClientMessageToAll(0xAAAAAAAA, string); 
return 1; 
} 
//------------------------------------------------------------------------------ 
public OnPlayerSpawn(playerid) 
{ 
GangZoneShowForPlayer(playerid, RIFA, 0x00FFFF9B); 
GangZoneShowForPlayer(playerid, TRIADEN, 0xFFFF009B); 
GangZoneShowForPlayer(playerid, GROVE, 0x0080009B); 
GangZoneShowForPlayer(playerid, BIKER, 0xFF8000A0); 
GangZoneShowForPlayer(playerid, BALLAS, 0x8000FFAA); 
GangZoneShowForPlayer(playerid, RUSSIA, 0xFF0000AA); 
GangZoneShowForPlayer(playerid, COP, 0x0000FFA1); 
GangZoneShowForPlayer(playerid, ITAL, 0xFF80FFA5); 
GangZoneShowForPlayer(playerid, VAGOS, 0x0000009C); 
GangZoneShowForPlayer(playerid, AZTECAS, 0x00000096); 
return 1; 
} 
//------------------------------------------------------------------------------ 
public OnPlayerDeath(playerid, killerid, reason) 
{ 
SendDeathMessage(killerid, playerid, reason); 
GivePlayerMoney(killerid,2500); 
SendClientMessage(killerid,0xFFFF00FF,"Kill+2500$!"); 
return 1; 
} 
//------------------------------------------------------------------------------ 
public OnVehicleSpawn(vehicleid) 
{ 
return 1; 
} 
//------------------------------------------------------------------------------ 
public OnVehicleDeath(vehicleid, killerid) 
{ 
return 1; 
} 
//------------------------------------------------------------------------------ 
public OnPlayerText(playerid, text[]) 
{ 
return 1; 
} 
//------------------------------------------------------------------------------ 
public OnPlayerCommandText(playerid, cmdtext[]) 
{
if(!strcmp("/help",cmdtext,true)  !strcmp("/befehle",cmdtext,true))
 !strcmp("/befehle",cmdtext,true)) 
{ 
SendClientMessage(playerid,COLOR_WHITE,"Normale Befehle: /afk /back /zeit"); 
SendClientMessage(playerid,COLOR_WHITE,"Waffen: /shop"); 
SendClientMessage(playerid,COLOR_WHITE,"Tod: /kill"); 
SendClientMessage(playerid,COLOR_WHITE,"Schutzweste: /buyarmour -9000$ "); 
SendClientMessage(playerid,COLOR_WHITE,"Heilen: /heal -6000$"); 
SendClientMessage(playerid,COLOR_WHITE,"Teamwechsel: F4 (+) /kill "); 
SendClientMessage(playerid,COLOR_WHITE,"Deathmatch Spiele: /dm1 /dm2 "); 
return 1; 
}
if(strcmp(cmdtext, "/afk", true) == 0) { 
new afk[128], pname[MAX_PLAYER_NAME]; 
GetPlayerName(playerid, pname, sizeof(pname)); 
format(afk, sizeof(afk), "%s ist AFK gegangen", pname); 
SendClientMessageToAll(0xFFFF00AA, afk); 
TogglePlayerControllable(playerid, 0); 
return 1; 
}
if(strcmp(cmdtext, "/back", true) == 0) { 
new afk[128], pname[MAX_PLAYER_NAME]; 
GetPlayerName(playerid, pname, sizeof(pname)); 
format(afk, sizeof(afk), "%s ist wieder da!", pname); 
SendClientMessageToAll(0xFFFF00AA, afk); 
TogglePlayerControllable(playerid, 1); 
return 1; 
}
if(!strcmp("/zeit",cmdtext,true)  !strcmp("/zeit",cmdtext,true))
 !strcmp("/zeit",cmdtext,true)) 
{ 
new hour, minute, second, year, month, day, monthstring[16], timestring[128]; 
gettime(hour,minute,second); 
getdate(year,month,day);
switch(month) 
{ 
case 1: format(monthstring,sizeof monthstring,"Januar"); 
case 2: format(monthstring,sizeof monthstring,"Februar"); 
case 3: format(monthstring,sizeof monthstring,"Maerz"); 
case 4: format(monthstring,sizeof monthstring,"April"); 
case 5: format(monthstring,sizeof monthstring,"Mai"); 
case 6: format(monthstring,sizeof monthstring,"Juni"); 
case 7: format(monthstring,sizeof monthstring,"Juli"); 
case 8: format(monthstring,sizeof monthstring,"August"); 
case 9: format(monthstring,sizeof monthstring,"September"); 
case 10: format(monthstring,sizeof monthstring,"Oktober"); 
case 11: format(monthstring,sizeof monthstring,"November"); 
case 12: format(monthstring,sizeof monthstring,"Dezember"); 
}
format(timestring,sizeof timestring,"~g~~h~ %d:%d Uhr %d Sec ~n~~n~~w~ %d. %s %d",hour,minute,second,day,monthstring,year); 
GameTextForPlayer(playerid,timestring,7500,4);
return 1; 
}
//TORE
//TORE ENDE 
return 0; 
} 
//------------------------------------------------------------------------------ 
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) 
{ 
return 1; 
} 
//------------------------------------------------------------------------------ 
public OnPlayerExitVehicle(playerid, vehicleid) 
{ 
return 1; 
} 
//------------------------------------------------------------------------------ 
public OnPlayerStateChange(playerid, newstate, oldstate) 
{ 
return 1; 
} 
//------------------------------------------------------------------------------ 
public OnPlayerEnterCheckpoint(playerid) 
{ 
return 1; 
} 
//------------------------------------------------------------------------------ 
public OnPlayerLeaveCheckpoint(playerid) 
{ 
return 1; 
} 
//------------------------------------------------------------------------------ 
public OnPlayerEnterRaceCheckpoint(playerid) 
{ 
return 1; 
} 
//------------------------------------------------------------------------------ 
public OnPlayerLeaveRaceCheckpoint(playerid) 
{ 
return 1; 
} 
//------------------------------------------------------------------------------ 
public OnRconCommand(cmd[]) 
{ 
return 1; 
} 
//------------------------------------------------------------------------------ 
public OnPlayerRequestSpawn(playerid) 
{ 
return 1; 
} 
//------------------------------------------------------------------------------ 
public OnObjectMoved(objectid) 
{ 
return 1; 
} 
//------------------------------------------------------------------------------ 
public OnPlayerObjectMoved(playerid, objectid) 
{ 
return 1; 
} 
//------------------------------------------------------------------------------ 
public OnPlayerPickUpPickup(playerid, pickupid) 
{ 
return 1; 
} 
//------------------------------------------------------------------------------ 
public OnVehicleMod(playerid, vehicleid, componentid) 
{ 
return 1; 
} 
//------------------------------------------------------------------------------ 
public OnVehiclePaintjob(playerid, vehicleid, paintjobid) 
{ 
return 1; 
} 
//------------------------------------------------------------------------------ 
public OnVehicleRespray(playerid, vehicleid, color1, color2) 
{ 
return 1; 
} 
//------------------------------------------------------------------------------ 
public OnPlayerSelectedMenuRow(playerid, row) 
{ 
return 1; 
} 
//------------------------------------------------------------------------------ 
public OnPlayerExitedMenu(playerid) 
{ 
return 1; 
} 
//------------------------------------------------------------------------------ 
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) 
{ 
return 1; 
} 
//------------------------------------------------------------------------------ 
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) 
{ 
return 1; 
} 
//------------------------------------------------------------------------------ 
public OnRconLoginAttempt(ip[], password[], success) 
{ 
return 1; 
} 
//------------------------------------------------------------------------------ 
public OnPlayerUpdate(playerid) 
{ 
if(GetPlayerWeapon(playerid) == WEAPON_MINIGUN) { 
Kick(playerid); 
return 0; 
}
if(GetPlayerSpecialAction(playerid) == SPECIAL_ACTION_USEJETPACK) { 
Kick(playerid); 
return 0; 
} 
return 1; 
} 
//------------------------------------------------------------------------------ 
public OnPlayerStreamIn(playerid, forplayerid) 
{ 
return 1; 
} 
//------------------------------------------------------------------------------ 
public OnPlayerStreamOut(playerid, forplayerid) 
{ 
return 1; 
} 
//------------------------------------------------------------------------------ 
public OnVehicleStreamIn(vehicleid, forplayerid) 
{ 
return 1; 
} 
//------------------------------------------------------------------------------ 
public OnVehicleStreamOut(vehicleid, forplayerid) 
{ 
return 1; 
}
//------------------------------------------------------------------------------ 
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) 
{ 
new pname[MAX_PLAYERS],accFormat[128]; 
GetPlayerName(playerid,pname,sizeof pname); 
format(accFormat,sizeof accFormat,"%s.ini",pname); 
if(response) 
{ 
switch(dialogid) 
{ 
case DIALOG_LOGIN: 
{ 
if(!strlen(inputtext)) 
{ 
ShowPlayerDialog(playerid,DIALOG_LOGIN,1,"Login","Gebe dein Passwort ein","Einloggen","Abbrechen"); 
return SendClientMessage(playerid,0xFFFFFFFF,"Kein Passwort angegeben!"); 
} 
if(strcmp(inputtext,dini_Get(accFormat,"Passwort")) == 0) 
{ 
GivePlayerMoney(playerid,dini_Int(accFormat,"Geld")); 
SetPlayerScore(playerid,dini_Int(accFormat,"Score")); 
Spieler[playerid][eingeloggt] = 1; 
SendClientMessage(playerid,0xFFFFFFFF,"du wurdest eingeloggt!."); 
} 
else 
{ 
ShowPlayerDialog(playerid,DIALOG_LOGIN,1,"Gebe dein Passwort ein","Einloggen","Abbrechen"); 
return SendClientMessage(playerid,0xFFFFFFFF,"Das Passwort war Falsch!"); 
} 
} 
case DIALOG_REG: 
{ 
if(!strlen(inputtext)) 
{ 
ShowPlayerDialog(playerid,DIALOG_REG,1,"Registrieren","Bitte Registriere dich","Registrieren","Abbrechen"); 
return SendClientMessage(playerid,0xFFFFFFFF,"Das Passwort ist zu kurz!"); 
} 
dini_Create(accFormat); 
dini_Set(accFormat,"Passwort",inputtext); 
Spieler[playerid][eingeloggt] = 1; 
SendClientMessage(playerid,0xFFFFFFFF,"Account wurde angelegt und du wurdest eingelogt."); 
} 
} 
} 
else 
{ 
switch(dialogid) 
{ 
case DIALOG_LOGIN:ShowPlayerDialog(playerid,DIALOG_LOGIN,1,"Login","Gebe dein Passwort ein","Einloggen","Abbrechen"); 
case DIALOG_REG:ShowPlayerDialog(playerid,DIALOG_REG,1,"Registrieren","Bitte Registriere dich (Achtung! du kannst das Passwort nich mehr ändern!)","Registrieren","Abbrechen"); 
} 
} 
return 1; 
} 
//------------------------------------------------------------------------------ 
public OnPlayerClickPlayer(playerid, clickedplayerid, source) 
{ 
return 1; 
} 
//------------------------------------------------------------------------------ 
public payday() { 
for (new i = 0; i < MAX_PLAYERS; i++) { 
SendClientMessage(i,COLOR_GREEN,"PayDay!"); 
GivePlayerMoney(i, 25000); 
} 
return 1; 
} 
//------------------------------------------------------------------------------