Beiträge von Equ

    Versuch ma so bin mir aber nicht sicher..



    ocmd:explode(playerid,params[])
    {
    if(!isPlayerAnAdmin(playerid,2))return SendClientMessage(playerid,GRUN,"S.Y.S.T.E.M: Du bist kein Admin / Rang 2.");
    new Float:x, Float:y, Float:z;
    new pID;
    GetPlayerPos(playerid, x, y, z);
    CreateExplosion(x, y, z, 7, 500.0);
    SetPlayerHealth(playerid,0);
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(IsPlayerInRangeOfPoint(playerid, 500.0,x,y,z)) continue;
    SetPlayerHealth(pID,0);
    SetPlayerHealth(playerid,0);
    }
    return 1;
    }

    Moin Moin.



    Ich habe ein problem bei einen meiner befehle den ich gemacht habe, also ich habe den befehl /fare gemacht das ein Taxi fahrer hinterher die "Summe" angeben kann wie viel er für seine Fahrt hinterher nimmt Also z.B: /fare 50 .. nur irgend wie Klappt das nicht, wenn ich schon /fare eingebe kommt direkt die nachricht "Taxifahrer: Equ steht nun als Taxifahrer zu Diensten Preis 0€" Also da wo Equ steht sein name halt.. also er gibt ein /fare und dann kommt halt direkt die Nachrich ohen das er eine Summe angegeben hat ? wo ran liegs, hab ich villeicht etwas falsch gemacht ? sacht es mir :)



    ocmd:fare(playerid,params[])
    {
    new string[128],geldinfo;
    if(isPlayerJob(playerid,3))
    if(sscanf(params,"i",geldinfo))return SendClientMessage(playerid,DUNKELGRAU,"/fare [Summe]");
    format(string,sizeof(string),"{FAE200}Taxifahrer: {DCDCDC}[Spieler: %s ] steht nun als Taxifahrer zu Diensten [Preis: %i€ ]",SpielerName(playerid),geldinfo);
    SendClientMessageToAll(GELB,string);
    return 1;
    }






    MFG Equ :)

    Nunja ich habe das alles dort so stehen:


    public OnPlayerSpawn(playerid)
    {
    GivePlayerMoney(playerid, GetPVarInt(playerid,"Geld"));
    SetPlayerSkin(playerid, GetPVarInt(playerid,"Skin"));
    if(GetPVarInt(playerid,"loggedin")==1)
    {
    LoadAccount(playerid);
    }
    switch(GetPVarInt(playerid,"Fraktion"))
    {
    case 0:{SetPlayerColor(playerid,GRAU);}
    case 1:{SetPlayerPos(playerid,lspdspawn);SetPlayerArmour(playerid,100);SetPlayerInterior(playerid,10);SetPlayerColor(playerid,GRAU);}
    case 2:{SetPlayerPos(playerid,fbispawn);SetPlayerArmour(playerid,100);SetPlayerInterior(playerid,6);SetPlayerColor(playerid,GRAU);}
    case 3:{SetPlayerPos(playerid,armyspawn);SetPlayerArmour(playerid,100);SetPlayerInterior(playerid,0);SetPlayerColor(playerid,GRAU);}
    case 4:{SetPlayerPos(playerid,sesespawn);SetPlayerArmour(playerid,100);SetPlayerInterior(playerid,5);SetPlayerColor(playerid,GRAU);}
    case 5:{SetPlayerPos(playerid,saedspawn);SetPlayerArmour(playerid,100);SetPlayerInterior(playerid,6);SetPlayerColor(playerid,GRAU);}
    case 6:{SetPlayerPos(playerid,newsspawn);SetPlayerArmour(playerid,100);SetPlayerInterior(playerid,0);SetPlayerColor(playerid,GRAU);}
    case 7:{SetPlayerPos(playerid,mafiaspawn);SetPlayerArmour(playerid,100);SetPlayerInterior(playerid,3);SetPlayerColor(playerid,GRAU);}
    case 8:{SetPlayerPos(playerid,terrorspawn);SetPlayerArmour(playerid,100);SetPlayerInterior(playerid,4);SetPlayerColor(playerid,GRAU);}
    }
    return 1;
    }

    Darf ich fragen, welchen Sinn diese "money" Geschichte haben soll ?
    Und warum gibst du dem Spieler einen Skin ( den er wahrscheinlich vorher schon hatte). Hier vermute ich übrigens auch den Fehler.


    Notfalls einfach mal: TogglePlayerControllable(playerid, 1);

    Ich habe das eigentlich so gemacht das wenn er stribt das sein Skin & Geld Gespeichert werden..

    Ja da wirste nix großartiges finden xD aber hier:



    public OnPlayerDeath(playerid, killerid, reason)
    {
    new money;
    dSetPlayerMoney(playerid,money);
    SetPlayerSkin(playerid, GetPVarInt(playerid,"Skin"));
    return 1;
    }

    Abend.



    Ja wie die überschrift schon sagt bleibe ich beim Sterben Gefreezt, Also ich werde z.B Getötet und Respawne nicht direkt Sondern ich bleibe Gefreezt mit 0 HP, Unfreez ich mich Respawne ich wider und kann mich wieder bewegen .. 8| .. Ich weiß nicht wo drane es liegen könnte ?.. Falls mir einer weiter helfen kann Bitte Melden





    MFG Equ

    Nein .. Ich will das wenn er /stats macht das dort zu erst Steht * - * und dann will ich ihn wenn er Premium bekommen sollte das Datum eintragen, also für wie lang er sein premium rang geholt hat und das trage ich ihn dann entsprechent ein.. Also...


    Ich habe noch nichts an Seinen Stats gemacht und es soll das da stehen wenn er /stats macht bei [Premium User: - ] - das minus einfahr nur, und wenn er sich für 1monat premium hollt sage ich mal das ich ihn später bei Premium User einfahr eine Zahl hiene schreiben kann also z.B * 01.06.2012 * Verstanden ?. ^^

    Moin Moin



    Ich habe eine kleine Frage, und zwar will ich in meinen /stats Befehl folgendes einbauen:



    Also ich will das jetzt so machen das ich ihn Später -> 01.01.2012 <- Eintragen kann nur irgend wie gehts nicht.. er zeigt mir später nur eine 0 dort an




    ocmd:stats(playerid,params[])
    {
    new string[128]
    format(string,sizeof(string),"[Premium User bis zum: %i.%i.%i]",GetPVarInt(playerid,"Premium");
    SendClientMessage(playerid,GRAU,string);
    return 1;
    }




    Ich hoffe ihr wisst was ich meine, und könnt mir weiterhelfen :)






    MFG Equ ^^

    Ich empfähle dir ocmd zu nutzen ist sehr einfahr zu bedinen ^^.



    ich zeige es dir ma wie es bei mir aus sieht:



    ocmd:tor(playerid,params[])
    {
    if(isPlayerInFrakt(playerid,6)) // Deine Fraktions abfrage
    if(IsPlayerInRangeOfPoint(playerid,6.0,1014.29998779,-1541.30004883,15.30000019)) // wenn er in der nehe des Tores ist soll es nur runter/rauf gehen
    MoveObject(newstor,1014.29998779,-1541.30004883,15.30000019-10,8); // hier wird das Tor Bewegt Rauf
    else
    if(IsPlayerInRangeOfPoint(playerid,6.0,1014.29998779,-1541.30004883,15.30000019)) // auch hier wenn er in der nehe des tores ist..
    MoveObject(newstor,1014.29998779,-1541.30004883,15.30000019-10,8); // und hier gehts runter..
    }

    Geht immer noch nicht ..


    hab es Jetzt so drine ..



    if(dialogid == DIALOG_NEON)
    {
    if(response)
    {
    if(listitem == 0)
    {
    SetPVarInt(playerid, "Status", 1);
    SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
    SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
    AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    SendClientMessage(playerid,WEIS, "Neon eingebaut");
    }
    if(listitem == 1)
    {
    SetPVarInt(playerid, "Status", 1);
    SetPVarInt(playerid, "neon2", CreateObject(18647,0,0,0,0,0,0));
    SetPVarInt(playerid, "neon3", CreateObject(18647,0,0,0,0,0,0));
    AttachObjectToVehicle(GetPVarInt(playerid, "neon2"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    AttachObjectToVehicle(GetPVarInt(playerid, "neon3"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    SendClientMessage(playerid,WEIS, "Neon eingebaut");


    }
    if(listitem == 2)
    {
    SetPVarInt(playerid, "Status", 1);
    SetPVarInt(playerid, "neon4", CreateObject(18649,0,0,0,0,0,0));
    SetPVarInt(playerid, "neon5", CreateObject(18649,0,0,0,0,0,0));
    AttachObjectToVehicle(GetPVarInt(playerid, "neon4"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    AttachObjectToVehicle(GetPVarInt(playerid, "neon5"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    SendClientMessage(playerid,WEIS, "Neon eingebaut");
    }
    if(listitem == 3)
    {
    SetPVarInt(playerid, "Status", 1);
    SetPVarInt(playerid, "neon6", CreateObject(18652,0,0,0,0,0,0));
    SetPVarInt(playerid, "neon7", CreateObject(18652,0,0,0,0,0,0));
    AttachObjectToVehicle(GetPVarInt(playerid, "neon6"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    AttachObjectToVehicle(GetPVarInt(playerid, "neon7"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    SendClientMessage(playerid,WEIS, "Neon eingebaut");
    }
    if(listitem == 4)
    {
    SetPVarInt(playerid, "Status", 1);
    SetPVarInt(playerid, "neon8", CreateObject(18651,0,0,0,0,0,0));
    SetPVarInt(playerid, "neon9", CreateObject(18651,0,0,0,0,0,0));
    AttachObjectToVehicle(GetPVarInt(playerid, "neon8"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    AttachObjectToVehicle(GetPVarInt(playerid, "neon9"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    SendClientMessage(playerid,WEIS, "Neon eingebaut");
    }
    if(listitem == 5)
    {
    SetPVarInt(playerid, "Status", 1);
    SetPVarInt(playerid, "neon10", CreateObject(18650,0,0,0,0,0,0));
    SetPVarInt(playerid, "neon11", CreateObject(18650,0,0,0,0,0,0));
    AttachObjectToVehicle(GetPVarInt(playerid, "neon10"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    AttachObjectToVehicle(GetPVarInt(playerid, "neon11"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    SendClientMessage(playerid,WEIS, "Neon eingebaut");
    }
    if(listitem == 6)
    {
    DestroyObject(GetPVarInt(playerid, "neon")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon1")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon2")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon3"));
    DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon4")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon5")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon6")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon7"));
    DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon8")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon9")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon10")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon11"));
    DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon12")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon13")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon14")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon15")); DeletePVar(playerid, "Status");
    DestroyObject(GetPVarInt(playerid, "neon16")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon17")); DeletePVar(playerid, "Status");
    return 1;
    }
    }
    }
    }
    }
    return 1;

    Moin



    Ich habe ein problem beim meinem Befehl /neon, gebe ich /neon ein kommt zwar ein Menü wo ich Die Farbe des neons auswählen kann aber wenn ich auf etwas drauf klicek passiert nix :huh: ..



    Hier ma der Befehl:



    ocmd:neon(playerid,params[])
    {
    if(!IsPlayerInAnyVehicle(playerid))return SendClientMessage(playerid,DUNKELROT,"Du bist in keinem Fahrzeug");
    {
    ShowPlayerDialog(playerid, DIALOG_NEON, DIALOG_STYLE_LIST, "Neon-System","Blau\nRot\nGrün\nWeiß\nPink\nGelb\nNeons Löschen","Auswählen","Abbrechen");
    }
    return 1;
    }



    Hier der Dialog:



    if(dialogid == DIALOG_NEON)
    {
    if(response)
    {
    if(listitem == 0)
    {
    SetPVarInt(playerid, "NEON", 1);
    SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
    SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
    AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    SendClientMessage(playerid,WEIS, "Neon eingebaut");
    }
    if(listitem == 1)
    {
    SetPVarInt(playerid, "NEON", 1);
    SetPVarInt(playerid, "neon2", CreateObject(18647,0,0,0,0,0,0));
    SetPVarInt(playerid, "neon3", CreateObject(18647,0,0,0,0,0,0));
    AttachObjectToVehicle(GetPVarInt(playerid, "neon2"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    AttachObjectToVehicle(GetPVarInt(playerid, "neon3"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    SendClientMessage(playerid,WEIS, "Neon eingebaut");


    }
    if(listitem == 2)
    {
    SetPVarInt(playerid, "NEON", 1);
    SetPVarInt(playerid, "neon4", CreateObject(18649,0,0,0,0,0,0));
    SetPVarInt(playerid, "neon5", CreateObject(18649,0,0,0,0,0,0));
    AttachObjectToVehicle(GetPVarInt(playerid, "neon4"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    AttachObjectToVehicle(GetPVarInt(playerid, "neon5"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    SendClientMessage(playerid,WEIS, "Neon eingebaut");


    }
    if(listitem == 3)
    {
    SetPVarInt(playerid, "NEON", 1);
    SetPVarInt(playerid, "neon6", CreateObject(18652,0,0,0,0,0,0));
    SetPVarInt(playerid, "neon7", CreateObject(18652,0,0,0,0,0,0));
    AttachObjectToVehicle(GetPVarInt(playerid, "neon6"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    AttachObjectToVehicle(GetPVarInt(playerid, "neon7"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    SendClientMessage(playerid,WEIS, "Neon eingebaut");


    }
    if(listitem == 4)
    {
    SetPVarInt(playerid, "NEON", 1);
    SetPVarInt(playerid, "neon8", CreateObject(18651,0,0,0,0,0,0));
    SetPVarInt(playerid, "neon9", CreateObject(18651,0,0,0,0,0,0));
    AttachObjectToVehicle(GetPVarInt(playerid, "neon8"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    AttachObjectToVehicle(GetPVarInt(playerid, "neon9"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    SendClientMessage(playerid,WEIS, "Neon eingebaut");


    }
    if(listitem == 5)
    {
    SetPVarInt(playerid, "NEON", 1);
    SetPVarInt(playerid, "neon10", CreateObject(18650,0,0,0,0,0,0));
    SetPVarInt(playerid, "neon11", CreateObject(18650,0,0,0,0,0,0));
    AttachObjectToVehicle(GetPVarInt(playerid, "neon10"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    AttachObjectToVehicle(GetPVarInt(playerid, "neon11"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    SendClientMessage(playerid,WEIS, "Neon eingebaut");


    }
    if(listitem == 6)
    {
    DestroyObject(GetPVarInt(playerid, "neon")); DeletePVar(playerid, "NEON"); DestroyObject(GetPVarInt(playerid, "neon1")); DeletePVar(playerid, "NEON"); DestroyObject(GetPVarInt(playerid, "neon2")); DeletePVar(playerid, "NEON"); DestroyObject(GetPVarInt(playerid, "neon3"));
    DeletePVar(playerid, "NEON"); DestroyObject(GetPVarInt(playerid, "neon4")); DeletePVar(playerid, "NEON"); DestroyObject(GetPVarInt(playerid, "neon5")); DeletePVar(playerid, "NEON"); DestroyObject(GetPVarInt(playerid, "neon6")); DeletePVar(playerid, "NEON"); DestroyObject(GetPVarInt(playerid, "neon7"));
    DeletePVar(playerid, "NEON"); DestroyObject(GetPVarInt(playerid, "neon8")); DeletePVar(playerid, "NEON"); DestroyObject(GetPVarInt(playerid, "neon9")); DeletePVar(playerid, "NEON"); DestroyObject(GetPVarInt(playerid, "neon10")); DeletePVar(playerid, "NEON"); DestroyObject(GetPVarInt(playerid, "neon11"));
    DeletePVar(playerid, "NEON"); DestroyObject(GetPVarInt(playerid, "neon12")); DeletePVar(playerid, "NEON"); DestroyObject(GetPVarInt(playerid, "neon13")); DeletePVar(playerid, "NEON"); DestroyObject(GetPVarInt(playerid, "neon14")); DeletePVar(playerid, "NEON"); DestroyObject(GetPVarInt(playerid, "neon15")); DeletePVar(playerid, "NEON");
    DestroyObject(GetPVarInt(playerid, "neon16")); DeletePVar(playerid, "NEON"); DestroyObject(GetPVarInt(playerid, "neon17")); DeletePVar(playerid, "NEON");
    return 1;
    }
    }
    }
    }
    }
    return 1;



    Ich hoffe ihr könnt mir weiter helfen





    MFG Equ :)

    Der Befehl geht nicht ..


    Habe den Befehl so..


    ocmd:respawnstadt(playerid,params[])
    {
    if(!isPlayerAnAdmin(playerid,2000))return SendClientMessage(playerid,ROT,"Du bist Kein Admin!.");
    SendClientMessageToAll(ROT," Die Stadt-CArs wurden respawnt ! ");
    for(new i = 0; i < sizeof(stadtcar); i++)
    {
    if(IsAnyBodyInVehicle(i)) continue;
    SetVehicleToRespawn(i);
    }
    return 1;
    }

    Moin Moin.



    Ich habe eine frage zu einen Befehl, Also ich habe mir einen befehl erstellt das wenn man /rac macht das Alle Fahrzeuge auf dem Server Respawnen was ja auch soweit gut ist.. Nur ich will Bestimmste fahrzeuge respawnen lassen also z.B



    Hier Erst ma der Befehl den ich derzeit drine habe für alle fahrzeuge respawnen:



    ocmd:rac(playerid,params[])
    {
    if(!isPlayerAnAdmin(playerid,2000))return SendClientMessage(playerid,ROT,"Du bist Kein Admin!.");
    new string[128];
    format(string,sizeof(string),"INFO: Admin %s Respawnt alle Fahrzeuge auf Dem Server.",SpielerName(playerid));
    SendClientMessageToAll(ORANGE,string);
    for(new i = 0;i < MAX_VEHICLES; i++)
    {
    if(IsAnyBodyInVehicle(i)) continue;
    SetVehicleToRespawn(i);


    }
    return 1;
    }




    Also was ich jetzt will ist Das man diese Ganzen Cars Hier:



    stadtcar[0]=SetVehicleNumberPlate(CreateVehicle(462,1645.90002441,-1907.30004883,13.19999981,10.00000000,1,1,0),"Stadt"); //Faggio
    stadtcar[1]=SetVehicleNumberPlate(CreateVehicle(462,1644.19995117,-1907.69995117,13.19999981,9.99755859,1,1,0),"Stadt"); //Faggio
    stadtcar[2]=SetVehicleNumberPlate(CreateVehicle(462,1642.59997559,-1908.09997559,13.19999981,9.99755859,1,1,0),"Stadt"); //Faggio
    stadtcar[3]=SetVehicleNumberPlate(CreateVehicle(462,1640.90002441,-1908.50000000,13.19999981,9.99755859,1,1,0),"Stadt"); //Faggio
    stadtcar[4]=SetVehicleNumberPlate(CreateVehicle(462,1639.30004883,-1908.90002441,13.19999981,9.99755859,1,1,0),"Stadt"); //Faggio
    stadtcar[5]=SetVehicleNumberPlate(CreateVehicle(462,1637.50000000,-1909.40002441,13.19999981,9.99755859,1,1,0),"Stadt"); //Faggio
    stadtcar[6]=SetVehicleNumberPlate(CreateVehicle(462,1635.30004883,-1910.00000000,13.19999981,9.99755859,1,1,0),"Stadt"); //Faggio
    stadtcar[7]=SetVehicleNumberPlate(CreateVehicle(462,1633.19995117,-1910.30004883,13.19999981,9.99755859,1,1,0),"Stadt"); //Faggio
    stadtcar[8]=SetVehicleNumberPlate(CreateVehicle(462,1631.19995117,-1910.50000000,13.19999981,347.99755859,1,1,0),"Stadt"); //Faggio
    stadtcar[9]=SetVehicleNumberPlate(CreateVehicle(462,1629.69995117,-1908.80004883,13.19999981,275.99743652,1,1,0),"Stadt");//Faggio
    stadtcar[10]=SetVehicleNumberPlate(CreateVehicle(462,1629.69995117,-1907.00000000,13.19999981,275.99304199,1,1,0),"Stadt"); //Faggio
    stadtcar[11]=SetVehicleNumberPlate(CreateVehicle(462,1629.59997559,-1905.40002441,13.19999981,275.99304199,1,1,0),"Stadt"); //Faggio
    stadtcar[12]=SetVehicleNumberPlate(CreateVehicle(462,1629.90002441,-1903.59997559,13.19999981,275.99304199,1,1,0),"Stadt"); //Faggio
    stadtcar[13]=SetVehicleNumberPlate(CreateVehicle(462,1630.09997559,-1902.09997559,13.19999981,275.99304199,1,1,0),"Stadt"); //Faggio
    stadtcar[14]=SetVehicleNumberPlate(CreateVehicle(462,1630.19995117,-1900.59997559,13.19999981,275.99304199,1,1,0),"Stadt"); //Faggio
    stadtcar[15]=SetVehicleNumberPlate(CreateVehicle(462,1630.09997559,-1898.90002441,13.19999981,275.99304199,1,1,0),"Stadt"); //Faggio
    stadtcar[16]=SetVehicleNumberPlate(CreateVehicle(462,1630.40002441,-1897.30004883,13.19999981,265.99304199,1,1,0),"Stadt"); //Faggio


    .. mit den Befehl "/respawnstadt" Respawnen kann.



    Ich hoffe ihr könnt mir da weiter helfen.



    MFG Equ

    Passiert irgend wie nichts .. ich gebe ein /respawnstadt dann kommt nur die Message aber mehr auch nicht ..



    ocmd:respawnstadt(playerid,params[])
    {
    if(!isPlayerAnAdmin(playerid,2000))return SendClientMessage(playerid,ROT,"Du bist Kein Admin!.");
    new string[128];
    format(string,sizeof(string),"INFO: Admin %s Respawnt alle Fahrzeuge auf Dem Server.",SpielerName(playerid));
    SendClientMessageToAll(ORANGE,string);
    for(new i=0; i<sizeof(stadtcar);i++)
    {
    if(GetPlayerVehicleID(playerid)==stadtcar[i])
    {
    if(IsAnyBodyInVehicle(i)) continue;
    SetVehicleToRespawn(i);
    }
    }
    return 1;
    }




    EDIT: Ich brauche immer noch Hilfe :(

    Funktzioniert ! aber ich habe mal eine Frage ich will diese ganzen Fahrzeuge hier



    Fahrzeuge:


    stadtcar[0]=SetVehicleNumberPlate(CreateVehicle(462,1645.90002441,-1907.30004883,13.19999981,10.00000000,1,1,0),"Stadt"); //Faggio
    stadtcar[1]=SetVehicleNumberPlate(CreateVehicle(462,1644.19995117,-1907.69995117,13.19999981,9.99755859,1,1,0),"Stadt"); //Faggio
    stadtcar[2]=SetVehicleNumberPlate(CreateVehicle(462,1642.59997559,-1908.09997559,13.19999981,9.99755859,1,1,0),"Stadt"); //Faggio
    stadtcar[3]=SetVehicleNumberPlate(CreateVehicle(462,1640.90002441,-1908.50000000,13.19999981,9.99755859,1,1,0),"Stadt"); //Faggio
    stadtcar[4]=SetVehicleNumberPlate(CreateVehicle(462,1639.30004883,-1908.90002441,13.19999981,9.99755859,1,1,0),"Stadt"); //Faggio
    stadtcar[5]=SetVehicleNumberPlate(CreateVehicle(462,1637.50000000,-1909.40002441,13.19999981,9.99755859,1,1,0),"Stadt"); //Faggio
    stadtcar[6]=SetVehicleNumberPlate(CreateVehicle(462,1635.30004883,-1910.00000000,13.19999981,9.99755859,1,1,0),"Stadt"); //Faggio
    stadtcar[7]=SetVehicleNumberPlate(CreateVehicle(462,1633.19995117,-1910.30004883,13.19999981,9.99755859,1,1,0),"Stadt"); //Faggio
    stadtcar[8]=SetVehicleNumberPlate(CreateVehicle(462,1631.19995117,-1910.50000000,13.19999981,347.99755859,1,1,0),"Stadt"); //Faggio
    stadtcar[9]=SetVehicleNumberPlate(CreateVehicle(462,1629.69995117,-1908.80004883,13.19999981,275.99743652,1,1,0),"Stadt");//Faggio
    stadtcar[10]=SetVehicleNumberPlate(CreateVehicle(462,1629.69995117,-1907.00000000,13.19999981,275.99304199,1,1,0),"Stadt"); //Faggio
    stadtcar[11]=SetVehicleNumberPlate(CreateVehicle(462,1629.59997559,-1905.40002441,13.19999981,275.99304199,1,1,0),"Stadt"); //Faggio
    stadtcar[12]=SetVehicleNumberPlate(CreateVehicle(462,1629.90002441,-1903.59997559,13.19999981,275.99304199,1,1,0),"Stadt"); //Faggio
    stadtcar[13]=SetVehicleNumberPlate(CreateVehicle(462,1630.09997559,-1902.09997559,13.19999981,275.99304199,1,1,0),"Stadt"); //Faggio
    stadtcar[14]=SetVehicleNumberPlate(CreateVehicle(462,1630.19995117,-1900.59997559,13.19999981,275.99304199,1,1,0),"Stadt"); //Faggio
    stadtcar[15]=SetVehicleNumberPlate(CreateVehicle(462,1630.09997559,-1898.90002441,13.19999981,275.99304199,1,1,0),"Stadt"); //Faggio
    stadtcar[16]=SetVehicleNumberPlate(CreateVehicle(462,1630.40002441,-1897.30004883,13.19999981,265.99304199,1,1,0),"Stadt"); //Faggio



    Also die alle sollen mit den befehl /respawnstadt z.B respawnt werden also genau Das selbe nur das diese Cars nur respawnt werden

    Abend.



    ich habe mir einen Befehl gescriptet das wenn ein admin /rac macht das alle Fahrzeuge wo kein Spieler driene sitzt respawnt wird.. nur irgend wie klappt das nicht immer manchmal gehts manchmal nicht.



    Hier der Befehl:



    ocmd:rac(playerid,params[])
    {
    if(!isPlayerAnAdmin(playerid,2000))return SendClientMessage(playerid,ROT,"Du bist Kein Admin!.");
    new string[128];
    format(string,sizeof(string),"INFO: Admin %s Respawnt alle Fahrzeuge auf Dem Server.",SpielerName(playerid));
    SendClientMessageToAll(ORANGE,string);
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    for(new v = 0; v < MAX_VEHICLES; v++)
    {
    if(IsPlayerInVehicle(i,v)) SetVehicleToRespawn(v);
    }
    }
    return 1;
    }




    Also ingrunde genommen will ich nur das Alle Fahrzeuge auf dem Server Respawnt werden, Aber die jenigen die in einen Fahrzeug drine sitzen den ihr Fahrzeug sollte nicht respawnt werden alle anderen fahrzeuge wo nimmand driene Sitzt sollte respawnt werden.



    Ich hoffe ihr könnt mir weiter helfen :)





    MFG Equ