Überall wo steht isPlayerInFrakt dort tretten die Warnings auf..
Beiträge von Equ
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Moin Moin
Ich habe mal ein /f chat gemacht wo sich fraktionen untereinander unterhalten können... nur kriege ich dort Warnings...
hier der /f Chat:
ocmd:f(playerid,params[])
{ //LSPD
new text[128];
new frakr[64];
if(isPlayerInFrakt(playerid,1,1)) // Fraktions Abfrage ( Wenn der Spieler in der Fraktion 1 = LSPD, Rank 1 hat kann er das)
{
for(new i=0; i<GetMaxPlayers(); i++) // hier wird abgefragt wer alle in der Fraktio ist und der bekommt es zu gesendet
{if(isPlayerInFrakt(i,1,1))
{
switch(GetPVarInt(playerid,"Rank")) // Die Ränge
{
case 0:{frakr="Praktikant";}
case 1:{frakr="Trainee";}
case 2:{frakr="Deputy Officer";}
case 3:{frakr="Senior Deputy Officer";}
case 4:{frakr="Sergeant";}
case 5:{frakr="FBI Agent";}
case 6:{frakr="FBI Special Agent";}
case 7:{frakr="S.W.A.T Officer";}
case 8:{frakr="S.W.A.T Captain";}
case 9:{frakr="Sheriff";}
case 10:{frakr="Chief";}
}
}
if(sscanf(params,"s",text))return SendClientMessage(playerid,DUNKELGRAU,"Benutzung: /f [Text]");
format(text,sizeof(text),"%s %s: %s",frakr,SpielerName(playerid),text);
if(IsPlayerConnected(i))
{
if(isPlayerInFrakt(i,1,1))
{
SendClientMessage(i,HELLBLAU,text);
}
}
}
return 1;
}//LSFD // Weitere Fraktionen
if(isPlayerInFrakt(playerid,2,1))
{
for(new i=0; i<GetMaxPlayers(); i++)
{if(isPlayerInFrakt(i,2,1))
{
switch(GetPVarInt(playerid,"Rank"))
{
case 0:{frakr="Rank0";}
case 1:{frakr="Rank1";}
case 2:{frakr="Rank2";}
case 3:{frakr="Rank3";}
case 4:{frakr="Rank4";}
case 5:{frakr="Rank5";}
case 6:{frakr="Rank6";}
case 7:{frakr="Rank7";}
case 8:{frakr="Rank8";}
case 9:{frakr="Rank9";}
case 10:{frakr="Rank10";}
}
}
if(sscanf(params,"s",text))return SendClientMessage(playerid,DUNKELGRAU,"Benutzung: /f [Text]");
format(text,sizeof(text),"%s %s: %s",frakr,SpielerName(playerid),text);
if(IsPlayerConnected(i))
{
if(isPlayerInFrakt(i,2,1))
{
SendClientMessage(i,HELLBLAU,text);
}
}
}
return 1;
}
//LSOA
if(isPlayerInFrakt(playerid,3,1))
{
for(new i=0; i<GetMaxPlayers(); i++)
{if(isPlayerInFrakt(i,3,1))
{
switch(GetPVarInt(playerid,"Rank"))
{
case 0:{frakr="Rank0";}
case 1:{frakr="Rank1";}
case 2:{frakr="Rank2";}
case 3:{frakr="Rank3";}
case 4:{frakr="Rank4";}
case 5:{frakr="Rank5";}
case 6:{frakr="Rank6";}
case 7:{frakr="Rank7";}
case 8:{frakr="Rank8";}
case 9:{frakr="Rank9";}
case 10:{frakr="Rank10";}
}
}
if(sscanf(params,"s",text))return SendClientMessage(playerid,DUNKELGRAU,"Benutzung: /f [Text]");
format(text,sizeof(text),"%s %s: %s",frakr,SpielerName(playerid),text);
if(IsPlayerConnected(i))
{
if(isPlayerInFrakt(i,3,1))
{
SendClientMessage(i,HELLBLAU,text);
}
}
}
}
return 1;
}Hier jetzt Die Warnings:
C:\Users\Equ\Desktop\samp Server 0.3e\gamemodes\LoC.pwn(816) : warning 202: number of arguments does not match definition
C:\Users\Equ\Desktop\samp Server 0.3e\gamemodes\LoC.pwn(821) : warning 202: number of arguments does not match definition
C:\Users\Equ\Desktop\samp Server 0.3e\gamemodes\LoC.pwn(842) : warning 202: number of arguments does not match definition
C:\Users\Equ\Desktop\samp Server 0.3e\gamemodes\LoC.pwn(852) : warning 202: number of arguments does not match definition
C:\Users\Equ\Desktop\samp Server 0.3e\gamemodes\LoC.pwn(857) : warning 202: number of arguments does not match definition
C:\Users\Equ\Desktop\samp Server 0.3e\gamemodes\LoC.pwn(878) : warning 202: number of arguments does not match definition
C:\Users\Equ\Desktop\samp Server 0.3e\gamemodes\LoC.pwn(887) : warning 202: number of arguments does not match definition
C:\Users\Equ\Desktop\samp Server 0.3e\gamemodes\LoC.pwn(892) : warning 202: number of arguments does not match definition
C:\Users\Equ\Desktop\samp Server 0.3e\gamemodes\LoC.pwn(913) : warning 202: number of arguments does not match definition
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase9 Warnings.
ich hoffe ihr könnt mir Weiter helfen
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schick uns doch ma deinen Code.. mit Errors aleine können wir wenig anfangen
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Funktioniert immer noch nicht ..
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Habs jetzt so gemacht
ocmd:setrank(playerid,params[])
{
if(!isPlayerInFrakt(playerid,1))return SendClientMessage(playerid,DUNKELROT,"Du bist kein Leader!.");
new pID, Frak, string[128], string2[128];
if(sscanf(params,"ui",pID,Frak))return SendClientMessage(playerid,ROT,"/setrank [Name/ID] [Rank]");
if(Frak<1||Frak>10)return SendClientMessage(playerid,ROT,"Bitte gültigen Fraktions Rang angeben.");
format(string,sizeof(string),"Du gibst %d Den Rank %i",SpielerName(pID), Frak);
SendClientMessage(playerid,HELLBLAU,string2);
GetPVarInt(playerid,"Rank");
format(string,sizeof(string),"Dein Rang lautet nun %i",SpielerName(playerid),Frak);
SendClientMessage(playerid,DUNKELROT,string);
SetPVarInt(playerid,"Rank",Frak);
SpielerSpeichern(playerid);
return 1;
}Also Die Ränge verteilt er ja schon alle nur das Problem Liegt jetzt bei
format(string,sizeof(string),"Du gibst %d Den Rank %i",SpielerName(pID), Frak);
SendClientMessage(playerid,HELLBLAU,string2);
GetPVarInt(playerid,"Rank");
format(string,sizeof(string),"Dein Rang lautet nun %i",SpielerName(playerid),Frak);
SendClientMessage(playerid,DUNKELROT,string);
SetPVarInt(playerid,"Rank",Frak);Denn Wenn ich mit /setrank ID RankID Lässt er Meine Zeile "Du gibst Equ den Rank 1" müsste das eigentlich kommen aber das zeigt er nicht an, und dann bekommt der andere spieler auch noch eine Message: "Dein Rang lautet nun 96" .. ich weiß nich warum da 96 raus kommt eigentlich müsste dort 1 Rauskommen
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new Frak, frakrank[50];
switch(Frak)
{
case 0:{frakrank="Praktikant";}
case 1:{frakrank="Anwarter";}
case 2:{frakrank="Officer";}
case 3:{frakrank="la";}
case 4:{frakrank="ka";}
case 5:{frakrank="ka";}
case 6:{frakrank="ka";}
case 7:{frakrank="SWAT Member";}
case 8:{frakrank="SWAT Leader";}
case 9:{frakrank="Co-Leader";}
case 10:{frakrank="Leader";}
}Die Klammern kannst du auch weglassen.
/e.
if(sscanf(params,"ui",pID,Frak))
und wo liest er später Den "Rank" Aus ?? -
au vergessen xD .. Ehm Hier der Error
C:\Users\Equ\Desktop\samp Server 0.3e\gamemodes\LoC.pwn(1018) : error 033: array must be indexed (variable "frakrank")
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase1 Error.
Edit: SpielerSpeichern(playerid); <- wenn du das meinst ?
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Moin moin
Ich habe mir ein /setrank befehl erstellt .. aber irgend wie bekomme ich ein Error ?? und weiß nicht woran es Leigt.
Befehl:
ocmd:setrank(playerid,params[])
{
new pID, frakrank[256];
if(sscanf(params,"ui",pID,frakrank))return SendClientMessage(playerid,ORANGE,"/setrank [Name/ID] [Ranknummer]");
if(frakrank<1||frakrank>10)return SendClientMessage(playerid,ROT,"Wähle einen Rank von 1-10");
else
{
switch(GetPVarInt(playerid,"Rank")) // Die Ränge
{
case 0:{frakrank="Praktikant";}
case 1:{frakrank="Anwarter";}
case 2:{frakrank="Officer";}
case 3:{frakrank="la";}
case 4:{frakrank="ka";}
case 5:{frakrank="ka";}
case 6:{frakrank="ka";}
case 7:{frakrank="SWAT Member";}
case 8:{frakrank="SWAT Leader";}
case 9:{frakrank="Co-Leader";}
case 10:{frakrank="Leader";}
}
}
return 1;
} -
Ich habe selber dort einen Server,Webspace,Domain Gemietet bin sehr zufrieden Weiter so
MFG Equ
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Hat Funktioniert Danke dir
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Unter OnGameModeInit richtig ?
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Ich habe den Fehler Gefunden er leigt bei "SetVehicleNumberPlate" Also entferne ich es Geht alles wieder.. nur das Kennzeichen ist dann nicht mehr LSPD sondern XYZ blablalba oder so also das normale kenzeichen halt eines cars ^^... Also ehm gibt es dafür noch eine 2te Lösung Weil ich will die Kennzeichen Ja alle so lassen wie sie jetzt sind ?
MFG Equ
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Ganz oben Definiert :
// ======| Fraktions Fahrzeuge | =====
new lspdcar[23];
new fbicar[15];
new armycar[49];
new sesecar[12];
new oamtcar[16];
new newscar[8];
new mafiacar[9];
new stadtcar[17]; -
Geht immer noch nicht ?? Kann es was mit OnGameModeInit zutuhen haben ? Also habe die Cars mit CreateVehicle(NumberPlate .. usw gemacht
Siehe:
lspdcar[0]=SetVehicleNumberPlate(CreateVehicle(427,1565.8993,-1709.7181,6.0223,359.6048,0,1,0),"LSPD"); // car1
lspdcar[1]=SetVehicleNumberPlate(CreateVehicle(427,1570.0365,-1709.4377,6.0474,0.2229,0,1,0),"LSPD"); // car2
lspdcar[2]=SetVehicleNumberPlate(CreateVehicle(601,1574.4524,-1709.6788,5.6479,0.2452,1,0,0),"LSPD"); // car3
lspdcar[3]=SetVehicleNumberPlate(CreateVehicle(528,1578.6454,-1711.0389,5.9421,359.5535,0,0,0),"LSPD"); // car4
lspdcar[4]=SetVehicleNumberPlate(CreateVehicle(528,1583.2848,-1711.0452,5.9349,359.5773,0,1,0),"LSPD"); // car5
lspdcar[5]=SetVehicleNumberPlate(CreateVehicle(596,1587.4769,-1711.2036,5.6064,359.6532,0,1,0),"LSPD"); // car6
lspdcar[6]=SetVehicleNumberPlate(CreateVehicle(596,1591.3618,-1711.2212,5.6123,359.4503,0,1,0),"LSPD"); // car7
lspdcar[7]=SetVehicleNumberPlate(CreateVehicle(596,1595.4194,-1711.2217,5.6105,0.8319,0,1,0),"LSPD"); // car8
lspdcar[8]=SetVehicleNumberPlate(CreateVehicle(596,1601.9260,-1704.3228,5.6120,90.4531,0,1,0),"LSPD"); // car9
lspdcar[9]=SetVehicleNumberPlate(CreateVehicle(596,1601.9878,-1700.2461,5.5460,90.2358,0,1,0),"LSPD"); // car10
lspdcar[10]=SetVehicleNumberPlate(CreateVehicle(596,1602.0135,-1695.9644,5.6149,89.8869,0,1,0),"LSPD"); // car11
lspdcar[11]=SetVehicleNumberPlate(CreateVehicle(596,1602.0349,-1692.0413,5.5429,89.5488,0,1,0),"LSPD"); // car12
lspdcar[12]=SetVehicleNumberPlate(CreateVehicle(415,1602.1643,-1687.7747,5.6592,91.2638,1,1,0),"LSPD"); // car13
lspdcar[13]=SetVehicleNumberPlate(CreateVehicle(415,1601.9705,-1683.8059,5.6622,92.0293,1,1,0),"LSPD"); // car14
lspdcar[14]=SetVehicleNumberPlate(CreateVehicle(523,1586.9380,-1680.3591,5.4715,272.6439,1,1,0),"LSPD"); // car15
lspdcar[15]=SetVehicleNumberPlate(CreateVehicle(523,1586.7604,-1677.7032,5.4669,271.0369,1,1,0),"LSPD"); // car16
lspdcar[16]=SetVehicleNumberPlate(CreateVehicle(523,1586.8783,-1674.9243,5.4678,267.3329,1,1,0),"LSPD"); // car17
lspdcar[17]=SetVehicleNumberPlate(CreateVehicle(523,1586.7949,-1671.3459,5.4640,269.8775,7,7,0),"LSPD"); // car18
lspdcar[18]=SetVehicleNumberPlate(CreateVehicle(523,1586.6429,-1668.2734,5.4280,267.9073,7,7,0),"LSPD"); // car19
lspdcar[19]=SetVehicleNumberPlate(CreateVehicle(599,1558.8453,-1694.8995,6.0828,178.4158,0,1,0),"LSPD"); // car 20
lspdcar[20]=SetVehicleNumberPlate(CreateVehicle(599,1563.0809,-1694.9135,6.0812,180.2644,0,1,0),"LSPD"); // car 21
// FBI-Cars Frakid 2
fbicar[0]=SetVehicleNumberPlate(CreateVehicle(490,1130.6849,1091.8673,10.2889,125.9202,0,0,0),""); // fbicar1
fbicar[1]=SetVehicleNumberPlate(CreateVehicle(490,1132.9985,1087.9683,10.2768,117.0685,0,0,0),""); // fbicar2
fbicar[2]=SetVehicleNumberPlate(CreateVehicle(490,1134.9897,1082.8392,10.2778,103.7377,0,0,0),""); // fbicar3
fbicar[3]=SetVehicleNumberPlate(CreateVehicle(490,1135.9312,1078.1664,10.2773,94.5708,0,0,0),""); // fbicar4
fbicar[4]=SetVehicleNumberPlate(CreateVehicle(490,1135.3591,1072.6178,10.2646,82.3615,0,0,0),""); // fbicar5
fbicar[5]=SetVehicleNumberPlate(CreateVehicle(490,1134.5724,1067.3179,10.2644,82.3548,0,0,0),""); // fbicar6
fbicar[6]=SetVehicleNumberPlate(CreateVehicle(490,1133.9000,1062.3558,10.2770,80.0035,0,0,0),""); // fbicar7
fbicar[7]=SetVehicleNumberPlate(CreateVehicle(528,1132.2765,1058.0865,10.2319,66.7927,0,0,0),""); // fbicar8
fbicar[8]=SetVehicleNumberPlate(CreateVehicle(528,1130.0645,1054.7484,10.2243,65.9251,0,0,0),""); // fbicar9
fbicar[9]=SetVehicleNumberPlate(CreateVehicle(411,1128.6403,1050.5856,9.9052,65.1628,0,0,0),""); // fbicar10
fbicar[10]=SetVehicleNumberPlate(CreateVehicle(411,1126.8096,1046.9016,9.8699,64.3009,0,0,0),""); // fbicar11
fbicar[11]=SetVehicleNumberPlate(CreateVehicle(522,1125.4310,1042.5836,9.7412,66.7919,0,0,0),""); // fbicar12
fbicar[12]=SetVehicleNumberPlate(CreateVehicle(497,1018.8959,1023.5796,48.2552,313.5934,0,1,0),""); // fbicar13
fbicar[13]=SetVehicleNumberPlate(CreateVehicle(497,1009.4386,1035.0422,48.3104,302.6054,0,1,0),""); // fbicar14
fbicar[14]=SetVehicleNumberPlate(CreateVehicle(497,1005.1687,1044.3164,48.2562,295.8535,0,1,0),""); // fbicar15// Army Cars Frakid 3
armycar[0]=SetVehicleNumberPlate(CreateVehicle(432,355.26920000,1904.71460000,17.65060000,91.11270000,27,27,0),"Army"); //Rhino
armycar[1]=SetVehicleNumberPlate(CreateVehicle(432,353.41090000,1915.95180000,17.68550000,95.84860000,27,27,0),"Army"); //Rhino
armycar[2]=SetVehicleNumberPlate(CreateVehicle(432,351.69480000,1926.84630000,17.68780000,92.23700000,27,27,0),"Army"); //Rhino
armycar[3]=SetVehicleNumberPlate(CreateVehicle(432,349.79860000,1937.64920000,17.68910000,100.90440000,27,27,0),"Army"); //Rhino
armycar[4]=SetVehicleNumberPlate(CreateVehicle(520,280.86130000,1956.37280000,18.31340000,271.20260000,27,27,0),"Army"); //Hydra
armycar[5]=SetVehicleNumberPlate(CreateVehicle(520,280.04910000,1989.02170000,18.40820000,274.64900000,27,27,0),"Army"); //Hydra
armycar[6]=SetVehicleNumberPlate(CreateVehicle(520,277.91750000,2023.51650000,18.38000000,269.04160000,27,27,0),"Army"); //Hydra
armycar[7]=SetVehicleNumberPlate(CreateVehicle(470,236.25920000,1897.66300000,17.63100000,50.68360000,1,1,0),"Army"); //Patriot
armycar[8]=SetVehicleNumberPlate(CreateVehicle(470,234.65420000,1892.82910000,17.63800000,49.88380000,1,1,0),"Army"); //Patriot
armycar[9]=SetVehicleNumberPlate(CreateVehicle(470,233.95230000,1888.07700000,17.63450000,54.34650000,1,1,0),"Army"); //Patriot
armycar[10]=SetVehicleNumberPlate(CreateVehicle(470,233.25120000,1883.97720000,17.65260000,56.59090000,1,1,0),"Army"); //Patriot
armycar[11]=SetVehicleNumberPlate(CreateVehicle(470,232.01540000,1879.42140000,17.63580000,53.74460000,1,1,0),"Army"); //Patriot
armycar[12]=SetVehicleNumberPlate(CreateVehicle(470,230.46140000,1874.20290000,17.63460000,53.69140000,1,1,0),"Army"); //Patriot
armycar[13]=SetVehicleNumberPlate(CreateVehicle(597,193.16430000,1897.03600000,17.41220000,307.34950000,27,27,0),"Army"); //Police Car (SFPD)
armycar[14]=SetVehicleNumberPlate(CreateVehicle(597,192.76090000,1891.23170000,17.41530000,307.33150000,27,27,0),"Army"); //Police Car (SFPD)
armycar[15]=SetVehicleNumberPlate(CreateVehicle(597,192.70990000,1885.54990000,17.40780000,304.61040000,27,27,0),"Army"); //Police Car (SFPD)
armycar[16]=SetVehicleNumberPlate(CreateVehicle(597,192.76520000,1880.15150000,17.40060000,304.90630000,27,27,0),"Army"); //Police Car (SFPD)
armycar[17]=SetVehicleNumberPlate(CreateVehicle(597,192.54500000,1874.76090000,17.41130000,303.74940000,27,27,0),"Army"); //Police Car (SFPD)
armycar[28]=SetVehicleNumberPlate(CreateVehicle(427,186.42860000,1927.32930000,17.87810000,180.34900000,27,27,0),"Army"); //Enforcer
armycar[29]=SetVehicleNumberPlate(CreateVehicle(427,182.82520000,1927.49990000,18.02230000,181.34090000,27,27,0),"Army"); //Enforcer
armycar[30]=SetVehicleNumberPlate(CreateVehicle(468,180.06280000,1925.61740000,17.65130000,176.83900000,27,27,0),"Army"); //Sanchez
armycar[31]=SetVehicleNumberPlate(CreateVehicle(468,178.02740000,1925.62990000,17.69190000,180.15330000,27,27,0),"Army"); //Sanchez
armycar[32]=SetVehicleNumberPlate(CreateVehicle(468,176.29210000,1925.72280000,17.78130000,181.66460000,27,27,0),"Army"); //Sanchez
armycar[33]=SetVehicleNumberPlate(CreateVehicle(468,174.39000000,1925.65660000,17.84640000,181.41760000,27,27,0),"Army"); //Sanchez
armycar[34]=SetVehicleNumberPlate(CreateVehicle(468,172.40560000,1925.92930000,17.91760000,183.60150000,27,27,0),"Army"); //Sanchez
armycar[35]=SetVehicleNumberPlate(CreateVehicle(468,170.72680000,1925.79530000,17.97580000,186.08080000,27,27,0),"Army"); //Sanchez
armycar[36]=SetVehicleNumberPlate(CreateVehicle(468,168.90570000,1925.71640000,18.03710000,178.60460000,27,27,0),"Army"); //Sanchez
armycar[37]=SetVehicleNumberPlate(CreateVehicle(468,167.24420000,1925.86770000,18.09670000,181.97410000,27,27,0),"Army"); //Sanchez
armycar[38]=SetVehicleNumberPlate(CreateVehicle(497,196.55340000,1931.37790000,23.42430000,180.54460000,27,27,0),"Army"); //Police Maverick
armycar[39]=SetVehicleNumberPlate(CreateVehicle(497,208.64000000,1931.66050000,23.42870000,178.86610000,27,27,0),"Army"); //Police Maverick
armycar[40]=SetVehicleNumberPlate(CreateVehicle(497,219.76930000,1931.56710000,23.41930000,180.45820000,27,27,0),"Army"); //Police Maverick
armycar[41]=SetVehicleNumberPlate(CreateVehicle(433,161.79880000,1907.00050000,19.09360000,268.73620000,27,27,0),"Army"); //Barracks
armycar[42]=SetVehicleNumberPlate(CreateVehicle(433,161.80350000,1898.52640000,19.14280000,270.70630000,27,27,0),"Army"); //Barracks
armycar[43]=SetVehicleNumberPlate(CreateVehicle(415,219.67430000,1919.79750000,17.41120000,178.71720000,27,27,0),"Army"); //Cheetah
armycar[44]=SetVehicleNumberPlate(CreateVehicle(415,210.80650000,1919.46670000,17.41080000,176.55230000,27,27,0),"Army"); //Cheetah
armycar[45]=SetVehicleNumberPlate(CreateVehicle(560,202.40920000,1920.04770000,17.34590000,178.72570000,27,27,0),"Army"); //Sultan
armycar[46]=SetVehicleNumberPlate(CreateVehicle(560,193.18360000,1919.94570000,17.34610000,178.20990000,27,27,0),"Army"); //Sultan
armycar[47]=SetVehicleNumberPlate(CreateVehicle(425,150.66350000,1821.94870000,18.22230000,175.19350000,27,27,0),"Army"); //Hunter
armycar[48]=SetVehicleNumberPlate(CreateVehicle(425,137.68540000,1822.51310000,18.38620000,179.93850000,27,27,0),"Army"); //Hunter// SeSe Cars Frakid 4
sesecar[0]=SetVehicleNumberPlate(CreateVehicle(487,1117.87540000,-2052.65650000,74.60460000,264.74720000,1,1,0),"SeSe"); //Maverick
sesecar[1]=SetVehicleNumberPlate(CreateVehicle(487,1118.05620000,-2018.34510000,74.65950000,269.99940000,1,1,0),"SeSe"); //Maverick
sesecar[2]=SetVehicleNumberPlate(CreateVehicle(409,1246.99000000,-2044.29660000,59.68550000,268.58210000,1,1,0),"SeSe"); //Stretch
sesecar[3]=SetVehicleNumberPlate(CreateVehicle(409,1246.94320000,-2051.36350000,59.60550000,269.61730000,1,1,0),"SeSe"); //Stretch
sesecar[4]=SetVehicleNumberPlate(CreateVehicle(490,1246.34680000,-2025.55910000,59.94500000,270.72100000,1,1,0),"SeSe"); //FBI Rancher
sesecar[5]=SetVehicleNumberPlate(CreateVehicle(490,1246.27440000,-2020.53540000,59.94600000,271.70340000,1,1,0),"SeSe"); //FBI Rancher
sesecar[6]=SetVehicleNumberPlate(CreateVehicle(490,1246.31560000,-2015.43930000,59.89540000,270.52780000,1,1,0),"SeSe"); //FBI Rancher
sesecar[7]=SetVehicleNumberPlate(CreateVehicle(490,1246.26440000,-2010.76920000,59.94640000,270.62830000,1,1,0),"SeSe"); //FBI Rancher
sesecar[8]=SetVehicleNumberPlate(CreateVehicle(507,1276.35000000,-2010.31310000,58.77910000,90.83570000,1,1,0),"SeSe"); //Elegant
sesecar[9]=SetVehicleNumberPlate(CreateVehicle(507,1276.54610000,-2015.42590000,58.77860000,90.14530000,1,1,0),"SeSe"); //Elegant
sesecar[10]=SetVehicleNumberPlate(CreateVehicle(507,1276.57710000,-2019.70230000,58.78170000,91.59290000,1,1,0),"SeSe"); //Elegant
sesecar[11]=SetVehicleNumberPlate(CreateVehicle(507,1276.53270000,-2025.24800000,58.79620000,90.71160000,1,1,0),"SeSe"); //Elegant// O-Amt Cars Frakid 5
oamtcar[1]=SetVehicleNumberPlate(CreateVehicle(416,900.79998779,-1269.09997559,15.00000000,0.00000000,3,3,0),"SAED"); //Ambulance
oamtcar[2]=SetVehicleNumberPlate(CreateVehicle(482,890.20001221,-1270.19995117,15.00000000,0.00000000,3,3,0),"SAED"); //Burrito
oamtcar[3]=SetVehicleNumberPlate(CreateVehicle(416,895.29998779,-1269.00000000,15.00000000,0.00000000,3,3,0),"SAED"); //Ambulance
oamtcar[4]=SetVehicleNumberPlate(CreateVehicle(482,885.09997559,-1270.30004883,15.00000000,0.00000000,3,3,0),"SAED"); //Burrito
oamtcar[5]=SetVehicleNumberPlate(CreateVehicle(482,880.00000000,-1270.30004883,15.00000000,0.00000000,3,3,0),"SAED"); //Burrito
oamtcar[6]=SetVehicleNumberPlate(CreateVehicle(482,874.79998779,-1270.50000000,15.00000000,0.00000000,3,3,0),"SAED"); //Burrito
oamtcar[7]=SetVehicleNumberPlate(CreateVehicle(544,867.90002441,-1255.00000000,15.30000019,271.25000000,3,3,0),"SAED"); //Firetruck LA
oamtcar[8]=SetVehicleNumberPlate(CreateVehicle(544,867.59997559,-1244.90002441,15.30000019,271.24694824,3,3,0),"SAED"); //Firetruck LA
oamtcar[9]=SetVehicleNumberPlate(CreateVehicle(525,902.90002441,-1232.09997559,16.70000076,120.00000000,3,3,0),"SAED"); //Tow Truck
oamtcar[10]=SetVehicleNumberPlate(CreateVehicle(525,903.09997559,-1237.40002441,16.29999924,119.99816895,3,3,0),"SAED"); //Tow Truck
oamtcar[11]=SetVehicleNumberPlate(CreateVehicle(525,903.09997559,-1242.69995117,15.89999962,119.99816895,3,3,0),"SAED"); //Tow Truck
oamtcar[12]=SetVehicleNumberPlate(CreateVehicle(525,903.50000000,-1247.69995117,15.50000000,119.99816895,3,3,0),"SAED"); //Tow Truck
oamtcar[13]=SetVehicleNumberPlate(CreateVehicle(525,903.40002441,-1253.50000000,15.10000038,119.99816895,3,3,0),"SAED"); //Tow Truck
oamtcar[14]=SetVehicleNumberPlate(CreateVehicle(487,896.29998779,-1284.00000000,23.39999962,0.00000000,3,3,0),"SAED"); //Maverick
oamtcar[15]=SetVehicleNumberPlate(CreateVehicle(487,881.79998779,-1284.09997559,23.39999962,0.00000000,3,3,0),"SAED"); //Maverick// News Cars Frakid 6
newscar[0]=SetVehicleNumberPlate(CreateVehicle(582,972.70180000,-1524.33740000,13.61890000,178.99110000,1,1,0),"News"); //Newsvan
newscar[1]=SetVehicleNumberPlate(CreateVehicle(582,977.68570000,-1524.33040000,13.61000000,179.52710000,1,1,0),"News"); //Newsvan
newscar[2]=SetVehicleNumberPlate(CreateVehicle(582,982.64640000,-1524.59810000,13.60910000,181.17030000,1,1,0),"News"); //Newsvan
newscar[3]=SetVehicleNumberPlate(CreateVehicle(582,966.89880000,-1524.29490000,13.61300000,179.22840000,1,1,0),"News"); //Newsvan
newscar[4]=SetVehicleNumberPlate(CreateVehicle(582,961.88210000,-1524.23680000,13.61570000,178.50630000,1,1,0),"News"); //Newsvan
newscar[5]=CreateVehicle(488,1006.87790000,-1528.97450000,23.90250000,268.57280000,1,1,0); //News Chopper
newscar[6]=CreateVehicle(488,982.33390000,-1510.22080000,23.89930000,1.23030000,1,1,0); //News Chopper
newscar[7]=CreateVehicle(488,970.01690000,-1510.65530000,23.91200000,0.95250000,1,1,0); //News Chopper// Mafia Cars Frakid 7
mafiacar[0]=SetVehicleNumberPlate(CreateVehicle(560,286.8509,-1155.9063,80.6166,223.1438,0,0,0),"MAFIA"); // Mafia Auto 1
mafiacar[1]=SetVehicleNumberPlate(CreateVehicle(560,282.9297,-1160.2615,80.6193,222.6119,0,0,0),"MAFIA"); // Mafia Auto 2
mafiacar[2]=SetVehicleNumberPlate(CreateVehicle(409,331.6517,-1154.3693,80.7098,134.5181,0,0,0),"MAFIA"); // Mafia Auto 3
mafiacar[3]=SetVehicleNumberPlate(CreateVehicle(445,298.9690,-1184.1986,80.7891,3.9195,0,0,0),"MAFIA"); // Mafia Auto 4
mafiacar[4]=SetVehicleNumberPlate(CreateVehicle(445,302.3577,-1180.7366,80.7891,5.0348,0,0,0),"MAFIA"); // Mafia Auto 5
mafiacar[5]=SetVehicleNumberPlate(CreateVehicle(445,295.4462,-1181.3068,80.7891,3.2320,0,0,0),"MAFIA"); // Mafia Auto 6
mafiacar[6]=SetVehicleNumberPlate(CreateVehicle(445,291.5644,-1176.0853,80.7890,0.2551,0,0,0),"MAFIA"); // Mafia Auto 7
mafiacar[7]=SetVehicleNumberPlate(CreateVehicle(482,291.6999,-1152.0984,81.0282,223.0772,0,0,0),"MAFIA"); // Mafia Auto 8
mafiacar[8]=SetVehicleNumberPlate(CreateVehicle(482,294.2274,-1148.9983,81.0341,222.8748,0,0,0),"MAFIA"); // Mafia Auto 9 -
was meinst du ?
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Moin Moin
So habe ein kleines Problem bei den Frak Cars von mir..
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if(newstate==PLAYER_STATE_DRIVER)
{
for(new i=0; i<sizeof(lspdcar); i++)
{
if(GetPlayerVehicleID(playerid)==lspdcar[i])
{
if(GetPVarInt(playerid,"Fraktion")!=1)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid,ROT,"Nicht Für dich.");
}
}
}
}
if(newstate==PLAYER_STATE_DRIVER)
{
for(new i=0; i<sizeof(fbicar); i++)
{
if(GetPlayerVehicleID(playerid)==fbicar[i])
{
if(GetPVarInt(playerid,"Fraktion")!=2)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid,ROT,"Nicht Für dich.");
}
}
}
}
if(newstate==PLAYER_STATE_DRIVER)
{
for(new i=0; i<sizeof(armycar); i++)
{
if(GetPlayerVehicleID(playerid)==armycar[i])
{
if(GetPVarInt(playerid,"Fraktion")!=3)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid,ROT,"Nicht Für dich.");
}
}
}
}
if(newstate==PLAYER_STATE_DRIVER)
{
for(new i=0; i<sizeof(sesecar); i++)
{
if(GetPlayerVehicleID(playerid)==sesecar[i])
{
if(GetPVarInt(playerid,"Fraktion")!=4)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid,ROT,"Nicht Für dich.");
}
}
}
}
if(newstate==PLAYER_STATE_DRIVER)
{
for(new i=0; i<sizeof(oamtcar); i++)
{
if(GetPlayerVehicleID(playerid)==oamtcar[i])
{
if(GetPVarInt(playerid,"Fraktion")!=5)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid,ROT,"Nicht Für dich.");
}
}
}
}
if(newstate==PLAYER_STATE_DRIVER)
{
for(new i=0; i<sizeof(newscar); i++)
{
if(GetPlayerVehicleID(playerid)==newscar[i])
{
if(GetPVarInt(playerid,"Fraktion")!=6)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid,ROT,"Nicht Für dich.");
}
}
}
}
if(newstate==PLAYER_STATE_DRIVER)
{
for(new i=0; i<sizeof(mafiacar); i++)
{
if(GetPlayerVehicleID(playerid)==mafiacar[i])
{
if(GetPVarInt(playerid,"Fraktion")!=7)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid,ROT,"Nicht Für dich.");
}
}
}
}
return 1;
}Das Problem ist Ich kann in Jedes fahrzeug rein.. obwohl ich LSPD oder Zivi bin das ist egal.. ich kann Trozdem überall in den fahrzeugen Rein ?.. Falls einer den Fehler weiß bitte Melden
MFG Equ
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Bekomme Error..
C:\Users\Equ\Desktop\Samp Servers\SA-MP Server 2\gamemodes\LoC.pwn(770) : error 017: undefined symbol "IsPlayerAnAdmin"
C:\Users\Equ\Desktop\Samp Servers\SA-MP Server 2\gamemodes\LoC.pwn(768) : warning 203: symbol is never used: "playerid"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase1 Error.
-
Abend:
Ich habe ein Befehl Gemacht den 6 Verschiedene Adminrange haben sollen: Also Adminlvl [ 1 | 2 | 4 | 1337 | 1700 | 2000 ] <-- Die Alle sollen diesen Befehl hier Benutzen können.
ocmd:adminhelp(playerid,params[])
{
if(!isPlayerAnAdmin(playerid,1))return SendClientMessage(playerid,ROT,"Du Bist Kein Admin!.");
SendClientMessage(playerid,GRUN,"---Admin Befehle---");
SendClientMessage(playerid,GRUN,"/kick, /ban, /timeban, /goto, /sethp, /setarmor, /tv ,/tvaus ");
SendClientMessage(playerid,GRUN,"/slap, /givegun, /rac, /veh, /delveh, /freeze, /unfreeze, /o, /aa, /makeadmin, /makeleader");
SendClientMessage(playerid,GRUN,"/frakids,/givewarn, /deletewarns,/clearchat");
return 1;
}MFG: Equ
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Hat sich schon Erledigt danke dir aber trozdem
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ich find es schaut doch eigentlich gut gemapt aus 10/10