#include <a_samp>
#define FARBE_ROT 0xAA3333AA
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" CS Mos by Henning");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" CS Mod by Henning");
print("----------------------------------\n");
}
#endif
public OnGameModeInit()
{
// Player Klassen
SetGameModeText("CS Mod");
AddPlayerClass(285,2776.2981,-2379.0464,16.2244,88.4118,16,3,4,1,22,22); // CT
AddPlayerClass(258,2536.9382,-2535.7244,13.6250,268.8935,16,3,4,1,22,22); // T
//Fahrzeuge
AddStaticVehicle(601,2777.9729,-2433.9578,13.3965,90.1596,1,1); // swat1
AddStaticVehicle(601,2778.0356,-2440.1118,13.3948,89.0403,1,1); // swat2
AddStaticVehicle(528,2758.8315,-2375.5103,13.6769,178.3527,0,0); // FBI
AddStaticVehicle(497,2774.9885,-2390.8638,19.0606,180.1215,0,1); // PHeli
AddStaticVehicle(489,2461.5103,-2603.9871,13.8049,268.1043,14,123); // truck 1
AddStaticVehicle(489,2461.1106,-2609.5408,13.8053,269.1462,120,123); // truck 2
AddStaticVehicle(489,2461.2163,-2614.3079,13.8056,269.2205,120,123); // truck 3
AddStaticVehicle(489,2460.8347,-2619.9602,13.8066,268.4834,14,123); // truck 4
AddStaticVehicle(469,2509.0422,-2629.3987,14.2617,0.0056,1,3); // sparrow
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
SetPlayerPos(playerid, 2715.2871,-2486.3831,29.1932);
SetPlayerCameraPos(playerid, 2715.2393,-2492.1199,29.1932);
SetPlayerCameraLookAt(playerid, 2715.2871,-2486.3831,29.1932);
return 1;
}
public OnPlayerSpawn(playerid)
{
SetPlayerHealth(playerid, 25);
SetPlayerArmour(playerid, 25);
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
if (strcmp("/Waffen", cmdtext, true) == 0)
SendClientMessage(playerid, FARBE_ROT, "Du kannst mit dem Befehl /waffename flogende Waffen kaufen.");
SendClientMessage(playerid, FARBE_ROT, "3 Granaten 500$, 5 Molotov 500$, 100 S. Pistole 550$,");
SendClientMessage(playerid, FARBE_ROT, "150 S. MP5 700$, 80 S. M4 800$, 45 S. Desert 600$, 15 S. Sniper 6000$.");
return 1;
}
if (strcmp("/granaten", cmdtext, true) == 0)
SendClientMessage(playerid, FARBE_ROT, "Du hast 3 Granaten für 500$ gekauft.");
GivePlayerWeapon(playerid, 16, 3);
GivePlayerMoney(playerid, -500);
return 1;
}
if (strcmp("/Molotov", cmdtext, true) == 0)
SendClientMessage(playerid, FARBE_ROT, "Du hast 5 Molotov für 500$ gekauft.");
GivePlayerWeapon(playerid, 18, 5);
GivePlayerMoney(playerid, -500);
return 1;
}
if (strcmp("/Pistole", cmdtext, true) == 0)
SendClientMessage(playerid, FARBE_ROT, "Du hast 100 Schuss für 550$ gekauft.");
GivePlayerWeapon(playerid, 22, 100);
GivePlayerMoney(playerid, -550);
return 1;
}
if (strcmp("/MP5", cmdtext, true) == 0)
SendClientMessage(playerid, FARBE_ROT, "Du hast 150 Schuss MP5 für 700$ gekauft.");
GivePlayerWeapon(playerid, 29, 150);
GivePlayerMoney(playerid, -700);
return 1;
}
if (strcmp("/M4", cmdtext, true) == 0)
SendClientMessage(playerid, FARBE_ROT, "Du hast 80 Schuss M4 für 800$ gekauft.");
GivePlayerWeapon(playerid, 31, 80);
GivePlayerMoney(playerid, -800);
return 1;
}
if (strcmp("/Desert", cmdtext, true) == 0)
SendClientMessage(playerid, FARBE_ROT, "Du hast 45 Schuss Desert Eagle für 600$ gekauft.");
GivePlayerWeapon(playerid, 24, 45);
GivePlayerMoney(playerid, -600);
return 1;
}
if (strcmp("/Desert", cmdtext, true) == 0)
SendClientMessage(playerid, FARBE_ROT, "Du hast 15 Schuss Sniper für 6000$ gekauft.");
GivePlayerWeapon(playerid, 34, 15);
GivePlayerMoney(playerid, -6000);
return 1;
}