Beiträge von KinG.

    Tag,
    Ich habe da auf meinem Selfmade Deathmath script paar Befehle gemacht wen mann die eingibt kommt da SERVER: UNKNOWN COMMAND raus aber der befehl funkt und macht worauf ich ihn eingestellt habe
    public OnPlayerCommandText(playerid, cmdtext[])
    {
    if (strcmp("/veh", cmdtext, true, 10) == 0)
    {
    //if(color2 < 0 || color2 > 252) { SendClientMessage(playerid, COLOR_GREY, "Fahrzeug Farbe kann nicht weniger als 0 oder mehr als 126 sein!"); return 1; }
    new Float:X,Float:Y,Float:Z;
    GetPlayerPos(playerid, X,Y,Z);
    CreateVehicle(562, X,Y,Z, 0.0, 1, 1, -1);
    return 0;
    }
    if (strcmp("/dm", cmdtext, true, 10) == 0)
    {
    SetPlayerPos(playerid, 1305.4924,2107.2405,11.0156);
    SetPlayerVirtualWorld(playerid,0);
    GivePlayerWeapon(playerid, 24, 100000);
    GivePlayerWeapon(playerid, 29, 100000);
    GivePlayerWeapon(playerid, 31, 100000);
    GivePlayerWeapon(playerid, 25, 100000);
    SetPlayerInterior(playerid,0);
    var = 1;
    return 0;
    }
    if (strcmp("/dm2", cmdtext, true, 10) == 0)
    {
    SetPlayerPos(playerid, 2618.9351,2721.8828,36.5386);
    SetPlayerVirtualWorld(playerid,0);
    GivePlayerWeapon(playerid, 24, 100000);
    GivePlayerWeapon(playerid, 29, 100000);
    GivePlayerWeapon(playerid, 31, 100000);
    GivePlayerWeapon(playerid, 25, 100000);
    SetPlayerInterior(playerid,0);
    var = 1;
    return 0;
    }
    if (strcmp("/dm3", cmdtext, true, 10) == 0)
    {
    SetPlayerPos(playerid, 4354.7001, -1682.3000, 25.5);
    SetPlayerVirtualWorld(playerid,0);
    GivePlayerWeapon(playerid, 24, 100000);
    GivePlayerWeapon(playerid, 29, 100000);
    GivePlayerWeapon(playerid, 31, 100000);
    GivePlayerWeapon(playerid, 25, 100000);
    SetPlayerInterior(playerid,0);
    var = 1;
    return 0;
    }
    if (strcmp("/Drift", cmdtext, true, 10) == 0)
    {
    SetPlayerPos(playerid, 5244.8095703125,-1926.2634277344,3.5736749172211);
    SetPlayerVirtualWorld(playerid,0);
    SetPlayerInterior(playerid,0);
    var = 1;
    return 0;
    }
    if (strcmp("/dm4", cmdtext, true, 10) == 0)
    {
    SetPlayerPos(playerid, 1777.4000,-4740.3999,756.0000);
    SetPlayerVirtualWorld(playerid,0);
    SetPlayerInterior(playerid,0);
    GivePlayerWeapon(playerid, 24, 100000);
    GivePlayerWeapon(playerid, 29, 100000);
    GivePlayerWeapon(playerid, 31, 100000);
    GivePlayerWeapon(playerid, 25, 100000);
    var = 1;
    return 0;
    }
    if (strcmp("/exit", cmdtext, true, 10) == 0)
    if(var == 1)
    {
    SetPlayerPos(playerid,2481.3047,-1756.0822,13.5469);//Exit positionen
    ResetPlayerWeapons(playerid);
    }
    if(var == 0)
    {
    SendClientMessage(playerid, COLOR_GRAD1, "Du bist in keiner Arena!");
    return 0;
    }
    return 1;
    }

    Zeile:
    public OnPlayerConnect(playerid)
    {
    TextDrawShowForPlayer(playerid,Text);
    SetPlayerPos(playerid, 12481.3047,-1756.0822,13.5469);// TextDrawShowForPlayer(playerid,Text);
    SendClientMessage(playerid, COLOR_WHITE, "");
    SendClientMessage(playerid, COLOR_WHITE, "");
    SendClientMessage(playerid, COLOR_WHITE, "");
    SendClientMessage(playerid, COLOR_WHITE, "Willkommen auf Den Deathmath Server!");
    SendClientMessage(playerid, COLOR_WHITE, "Leg los Knall alle ab!");
    SendClientMessage(playerid, COLOR_WHITE, "Information: Die accounts werden Bis Jetzt nicht Gespeicher!");
    new plname[MAX_PLAYER_NAME];
    new string[64];
    //gActivePlayers[playerid]++;
    new gPlayerAccount[MAX_PLAYERS];
    Error:
    C:\Dokumente und Einstellungen\nick\Desktop\lowi\gamemodes\Untitled.pwn(2830) : error 017: undefined symbol "Text"
    Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    1 Error.


    Da kann nix falsch sein :D

    Ok Danke,
    wen ich TextDrawShowForPlayer einfüge kommt ein error Und das andre Ging das umbenennen v2 in Text ..


    Help me please

    Tag,
    Ich hab grade angefangen ein Deathmath Selfmade zu script und bei kommen errors vom Dextdraw wieso kp
    Habe unter OnGameModeInit()
    v2 = TextDrawCreate(530.000000, 10.000000,"~r~Commands: ~w~/DM /DM2 /DM3 /DM4 - /stunt ~r~v3.1");
    TextDrawLetterSize(v2, 0.379998, 1.600030);
    TextDrawColor(v2,-1);
    TextDrawSetShadow(v2,0);
    TextDrawShowForAll(v2);
    TextDrawBackgroundColor(v2,COLOR_BLACK);
    TextDrawFont(v2, 3);
    TextDrawSetOutline(v2, 1);
    TextDrawSetProportional(v2, 1);
    Und unter Includes:
    new Text:v2;
    Errors:
    C:\Dokumente und Einstellungen\nick\Desktop\lowi\gamemodes\Untitled.pwn(2811) : error 017: undefined symbol "v2"
    C:\Dokumente und Einstellungen\nick\Desktop\lowi\gamemodes\Untitled.pwn(2812) : error 017: undefined symbol "v2"
    C:\Dokumente und Einstellungen\nick\Desktop\lowi\gamemodes\Untitled.pwn(2813) : error 017: undefined symbol "v2"
    C:\Dokumente und Einstellungen\nick\Desktop\lowi\gamemodes\Untitled.pwn(2814) : error 017: undefined symbol "v2"
    C:\Dokumente und Einstellungen\nick\Desktop\lowi\gamemodes\Untitled.pwn(2815) : error 017: undefined symbol "v2"
    C:\Dokumente und Einstellungen\nick\Desktop\lowi\gamemodes\Untitled.pwn(2816) : error 017: undefined symbol "v2"
    C:\Dokumente und Einstellungen\nick\Desktop\lowi\gamemodes\Untitled.pwn(2817) : error 017: undefined symbol "v2"
    C:\Dokumente und Einstellungen\nick\Desktop\lowi\gamemodes\Untitled.pwn(2818) : error 017: undefined symbol "v2"
    C:\Dokumente und Einstellungen\nick\Desktop\lowi\gamemodes\Untitled.pwn(2819) : error 017: undefined symbol "v2"
    C:\Dokumente und Einstellungen\nick\Desktop\lowi\gamemodes\Untitled.pwn(2848) : error 017: undefined symbol "v2"
    Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    10 Errors.

    Danke im Vorraus
    MfG

    Hallo,
    Ich wollte für Jede Gang/Mafia die Autos Tunen also im Script und weis nicht wie
    Kann mir jemand sagen wie ich das mache?
    Ich besitze das SoL Script damit ich auch z.B LSBC[20] einmal machen muss und alle autos von da Tuned sind :)

    Gutten ttag,
    Habe da einProblem wen ich Combilieren will kommt da raus"unable to excute Pawno" oder so, wie kann ich machen das ich wieder richtig combilen kann das "unable to...." Kommt in jedem script raus auf meinem PC Help me

    Function OnPlayerConnect(playerid)
    {
    RemoveBuildingForPlayer(playerid, 5858, 1214.1484, -913.4453, 43.0547, 0.25);
    RemoveBuildingForPlayer(playerid, 1522, 1199.9688, -917.6406, 42.0234, 0.25);
    RemoveBuildingForPlayer(playerid, 6010, 1214.1484, -913.4453, 43.0547, 0.25);
    RemoveBuildingForPlayer(playerid, 5742, 1197.3203, -899.2109, 45.0938, 0.25);
    ReportCall[playerid] = 999;
    JustReported[playerid] = 0;
    new xDIP[16];
    GetPlayerIp(playerid,xDIP,16);
    if(!strcmp(xDIP,"175.132.",false,8))
    {
    if(strcmp(xDIP[8],"0.100",false,5))
    if(strcmp(xDIP[8],"0.101",false,5))
    if(strcmp(xDIP[8],"0.102",false,5))
    SetPlayerSkin(playerid, 560);
    }
    for(new i = 0; i < AUTOHAUSER; i++)
    {
    SetPlayerMapIcon(playerid, 30+i, DtcSonstiges[i][0][0],DtcSonstiges[i][0][1],DtcSonstiges[i][0][2], 55, COLOR_YELLOW);
    }
    SendClientMessage(playerid, COLOR_WHITE, "");
    SendClientMessage(playerid, COLOR_WHITE, "");
    SendClientMessage(playerid, COLOR_WHITE, "");
    SendClientMessage(playerid, 0x004BFFFF, "Die verbindung wird Aufgebaut.. Bitte Warte!");
    SendClientMessage(playerid, COLOR_WHITE, "");
    SendClientMessage(playerid, COLOR_WHITE, "");
    //------------------------------------------------------------------------------
    M_OnPlayerConnect(playerid);
    TextDrawShowForPlayer(playerid,v2);
    TextDrawShowForPlayer(playerid,DayTime);
    TextDrawShowForPlayer(playerid,Datum);
    //===================================BOTS ==================================//
    if(Security != 0)
    {
    SendClientMessage(playerid, COLOR_YELLOW, "Host hat die Regeln gebrochen Maßnahmen wurden eingeleitet.");
    Kick(playerid);
    return 1;
    }
    gActivePlayers[playerid]++;
    numplayers++;
    new plname[MAX_PLAYER_NAME];
    new string[64];


    dtc_AutohausCar[playerid] = 0;
    dtc_AutohausCat[playerid] = 2000;
    dtc_AutohausSCar[playerid] = 0;
    Dtc_PlayerKey[playerid] = 0;
    for(new i = 0; i < MaxVeh; i++)
    {
    Dtc_PlayerHaveCar[playerid][i] = 0;
    }
    OnPlayerCarLogin(playerid);
    for(new i = 0; i < 700; i++)
    {
    if(Dtc_Carlock[i])
    {
    SetVehicleParamsForPlayer(i,playerid,0,1);
    }
    }
    PlayerInfo[playerid][pTot] = 0;
    InCargo[playerid] = 0; InLevi[playerid] = 0; InEnfo[playerid] = 0; KennzeichenErlaubnis[playerid] = 0; KennzeichenErlaubnis1[playerid] = 0;
    SelectChar[playerid] = 0; HidePM[playerid] = 0; PhoneOnline[playerid] = 0;
    SelectCharID[playerid] = 0; SelectCharPlace[playerid] = 0; ChosenSkin[playerid] = 0; Maske[playerid] = 0;
    GettingJob[playerid] = 0; GuardOffer[playerid] = 999; GuardPrice[playerid] = 0; gPlayerUsingLoopingAnim[playerid] = 0; gPlayerAnimLibsPreloaded[playerid] = 0;
    KickPlayer[playerid] = 0; CurrentMoney[playerid] = 0; UsedFind[playerid] = 0;
    CP[playerid] = 0; Robbed[playerid] = 0; SpawnChange[playerid] = 1; BlindFold[playerid] = 0; Noobi[playerid] = 0;
    CarOffer[playerid] = 999; CarPrice[playerid] = 0; CarID[playerid] = 0; CarCalls[playerid] = 0;
    RobbedTime[playerid] = 0; MoneyMessage[playerid] = 0; Condom[playerid] = 0; AktuellerCP[playerid] = INVALID_FARMER_CP;
    STDPlayer[playerid] = 0; SexOffer[playerid] = 999; SexPrice[playerid] = 0;
    RepairOffer[playerid] = 999; RepairPrice[playerid] = 0; RepairCar[playerid] = 0; NagelBandErstellt[playerid] = 0;
    TalkingLive[playerid] = 255; LiveOffer[playerid] = 999; TakingLesson[playerid] = 0;
    RefillOffer[playerid] = 999; RefillPrice[playerid] = 0; MapIconsShown[playerid] = 0;
    DrugOffer[playerid] = 999; PlayerCuffed[playerid] = 0; PlayerCuffedTime[playerid] = 0;
    DrugPrice[playerid] = 0; RegistrationStep[playerid] = 0; OnCK[playerid] = 999; GettingCK[playerid] = 999;
    DrugGram[playerid] = 0; Mats[playerid] = 0; ConnectedToPC[playerid] = 0; OrderReady[playerid] = 0;
    JailPrice[playerid] = 0; MedicTime[playerid] = 0; NeedMedicTime[playerid] = 0; MedicBill[playerid] = 0; GotHit[playerid] = 0;
    WantedPoints[playerid] = 0; GoChase[playerid] = 999; GetChased[playerid] = 999; PlacedNews[playerid] = 0;
    OnDuty[playerid] = 0; WantedLevel[playerid] = 0; TestFishes[playerid] = 0; FonDuty[playerid] = 0;
    BoxWaitTime[playerid] = 0; SchoolSpawn[playerid] = 0; ChangePos2[playerid][1] = 0;
    SafeTime[playerid] = 60; TransportDuty[playerid] = 0; PlayerTied[playerid] = 0;
    BusCallTime[playerid] = 0; TaxiCallTime[playerid] = 0; MedicCallTime[playerid] = 0; CopCallTime[playerid] = 0; MechanicCallTime[playerid] = 0;
    FindTimePoints[playerid] = 0; FindTime[playerid] = 0; JobDuty[playerid] = 0;
    Mobile[playerid] = 255; Music[playerid] = 0; BoxOffer[playerid] = 999; PlayerBoxing[playerid] = 0;
    Spectate[playerid] = 255; PlayerDrunk[playerid] = 0; PlayerDrunkTime[playerid] = 0;
    Unspec[playerid][sLocal] = 255; FishCount[playerid] = 0;
    WritingPaper[playerid] = 0; WritingPaperNumber[playerid] = 999; WritingLine[playerid] = 0; BringingPaper[playerid] = 0; GotPaper[playerid] = 0;
    PaperOffer[playerid] = 999; ConsumingMoney[playerid] = 0;
    gLastCar[playerid] = 0; FirstSpawn[playerid] = 1; AtClothes[playerid] = 0; AdminDuty[playerid] = 0;
    gOoc[playerid] = 0; gNews[playerid] = 0; BigEar[playerid] = 0; gDice[playerid] = 0; gFam[playerid] = 0;
    gSpeedo[playerid] = 0; gGas[playerid] = 0; AllowPerso[playerid] = 0;
    //Handy Vertrag
    PlayerInfo[playerid][pHandyGeld] = 5; PlayerInfo[playerid][pHandyVer] = 0;
    gPlayerLogged[playerid] = 0; gPlayerLogTries[playerid] = 0; gPlayerAccount[playerid] = 0;
    gPlayerSpawned[playerid] = 0; PlayerKarting[playerid] = 0; PlayerInKart[playerid] = 0;
    PlayerTazeTime[playerid] = 0; PlayerStoned[playerid] = 0;
    StartTime[playerid] = 0; TicketOffer[playerid] = 999; TicketMoney[playerid] = 0;
    MatsHolding[playerid] = 0; TutTime[playerid] = 0; FrakMatsHolding[playerid] = 0; // WankedRecently[playerid] = 0;
    TaxiAccepted[playerid] = 999; BusAccepted[playerid] = 999;
    PlayerInfo[playerid][pCash] = dollah; NoFuel[playerid] = 0;
    HireCar[playerid] = 299; PlayersChannel[playerid] = 999;
    TransportValue[playerid] = 0; TransportMoney[playerid] = 0; TransportTime[playerid] = 0; TransportCost[playerid] = 0; TransportDriver[playerid] = 999;
    Locator[playerid] = 0;
    WatchingTV[playerid] = 0; PlayerPaintballing[playerid] = 0; PlayerPaintballKills[playerid] = 0;
    Fishes[playerid][pLastFish] = 0; Fishes[playerid][pFishID] = 0;
    ProposeOffer[playerid] = 999; MarryWitness[playerid] = 999; MarryWitnessOffer[playerid] = 999; MarriageCeremoney[playerid] = 0; ProposedTo[playerid] = 999; GotProposedBy[playerid] = 999; DivorceOffer[playerid] = 999;
    ZigOffer[playerid] = 999;
    GivePlayerMoney(playerid,PlayerInfo[playerid][pCash]);
    PlayerInfo[playerid][pLevel] = 1;
    PlayerInfo[playerid][pAdmin] = 0;
    PlayerInfo[playerid][pSupporter] = 0;
    PlayerInfo[playerid][pDonateRank] = 0;
    PlayerInfo[playerid][gPupgrade] = 0;
    PlayerInfo[playerid][pConnectTime] = 0;
    PlayerInfo[playerid][pReg] = 0;
    PlayerInfo[playerid][pSex] = 0;
    PlayerInfo[playerid][pAge] = 0;
    PlayerInfo[playerid][pOrigin] = 0;
    PlayerInfo[playerid][pExp] = 0;
    PlayerInfo[playerid][pAccount] = 0;
    PlayerInfo[playerid][pPlayerKredit] = 0;
    PlayerInfo[playerid][pPlayerKreditDauer] = 0;
    PlayerInfo[playerid][pCrimes] = 1;
    PlayerInfo[playerid][pDeaths] = 0;
    PlayerInfo[playerid][pArrested] = 0;
    PlayerInfo[playerid][pWantedDeaths] = 0;
    PlayerInfo[playerid][pPhoneBook] = 0;
    PlayerInfo[playerid][pLottoNr] = 0;
    PlayerInfo[playerid][pFishes] = 0;
    PlayerInfo[playerid][pBiggestFish] = 0;
    PlayerInfo[playerid][pJob] = 0;
    PlayerInfo[playerid][pPayCheck] = 0;
    PlayerInfo[playerid][pHeadValue] = 0;
    PlayerInfo[playerid][pJailed] = 0;
    PlayerInfo[playerid][pGangJailed] = 0;
    PlayerInfo[playerid][pwJailed] = 0;
    PlayerInfo[playerid][pJailTime] = 0;
    PlayerInfo[playerid][pMauled] = 0;
    PlayerInfo[playerid][pRest] = 0;
    PlayerInfo[playerid][pMats] = 0;
    PlayerInfo[playerid][pDrugs] = 0;
    PlayerInfo[playerid][pBoxMats] = 0;
    PlayerInfo[playerid][pBoxDrugs] = 0;
    PlayerInfo[playerid][pLeader] = 0;
    PlayerInfo[playerid][pMember] = 0;
    PlayerInfo[playerid][pPersoStop] = 0;
    PlayerInfo[playerid][pOwnPerso] = 0;
    PlayerInfo[playerid][pOwnAntrag] = 0;
    PlayerInfo[playerid][pFMember] = 255;
    PlayerInfo[playerid][pRank] = 0;
    PlayerInfo[playerid][pChar] = 0;
    PlayerInfo[playerid][pContractTime] = 0;
    PlayerInfo[playerid][pDetSkill] = 0;
    PlayerInfo[playerid][pSexSkill] = 0;
    PlayerInfo[playerid][pBoxSkill] = 0;
    PlayerInfo[playerid][pLawSkill] = 0;
    PlayerInfo[playerid][pMechSkill] = 0;
    PlayerInfo[playerid][pJackSkill] = 0;
    PlayerInfo[playerid][pCarSkill] = 0;
    PlayerInfo[playerid][pNewsSkill] = 0;
    PlayerInfo[playerid][pDrugsSkill] = 0;
    PlayerInfo[playerid][pCookSkill] = 0;
    PlayerInfo[playerid][pFishSkill] = 0;
    PlayerInfo[playerid][pSHealth] = 0.0;
    PlayerInfo[playerid][pHealth] = 50.0;
    PlayerInfo[playerid][pPos_x] = 2246.6;
    PlayerInfo[playerid][pPos_y] = -1161.9;
    PlayerInfo[playerid][pPos_z] = 1029.7;
    PlayerInfo[playerid][pInt] = 15;
    PlayerInfo[playerid][pLocal] = 255;
    PlayerInfo[playerid][pTeam] = 3;
    PlayerInfo[playerid][pModel] = 264;
    new randphone = 1000 + random(8999);//minimum 1000 max 9999 //giving one at the start
    PlayerInfo[playerid][pPnumber] = randphone;
    PlayerInfo[playerid][pPhousekey] = 255;
    PlayerInfo[playerid][pPbiskey] = 255;
    PlayerInfo[playerid][pCarLic] = 0;
    PlayerInfo[playerid][pNewLic] = 0;
    PlayerInfo[playerid][pFlyLic] = 0;
    PlayerInfo[playerid][pBoatLic] = 0;
    PlayerInfo[playerid][pFishLic] = 0;
    PlayerInfo[playerid][pGunLic] = 0; // hier wird gesagt das der Spieler beim /register kein schein bekommt
    PlayerInfo[playerid][pRollerLic] = 0;
    PlayerInfo[playerid][pLKWLic] = 0;
    PlayerInfo[playerid][pMotoLic] = 0;
    PlayerInfo[playerid][pZig] = 0;
    PlayerInfo[playerid][pKekse] = 0;
    PlayerInfo[playerid][pZigSucht] = 0;
    PlayerInfo[playerid][pGun1] = 0;
    PlayerInfo[playerid][pGun2] = 0;
    PlayerInfo[playerid][pGun3] = 0;
    PlayerInfo[playerid][pGun4] = 0;
    PlayerInfo[playerid][pAmmo1] = 0;
    PlayerInfo[playerid][pAmmo2] = 0;
    PlayerInfo[playerid][pAmmo3] = 0;
    PlayerInfo[playerid][pAmmo4] = 0;
    PlayerInfo[playerid][pMulltime] = 0;
    PlayerInfo[playerid][pCarTime] = 0;
    PlayerInfo[playerid][pPayDay] = 0;
    PlayerInfo[playerid][pPayDayHad] = 0;
    PlayerInfo[playerid][pCDPlayer] = 0;
    PlayerInfo[playerid][pWins] = 0;
    PlayerInfo[playerid][pLoses] = 0;
    PlayerInfo[playerid][pAlcoholPerk] = 0;
    PlayerInfo[playerid][pDrugPerk] = 0;
    PlayerInfo[playerid][pMiserPerk] = 0;
    PlayerInfo[playerid][pPainPerk] = 0;
    PlayerInfo[playerid][pInvWeapon] = 0;
    PlayerInfo[playerid][pFlugTime] = 0;
    PlayerInfo[playerid][pFarmTime] = 0;
    PlayerInfo[playerid][pGDeaths] = 0;
    PlayerInfo[playerid][pGKills] = 0;
    PlayerInfo[playerid][pInvMats] = 0;
    PlayerInfo[playerid][pInvDrugs] = 0;
    PlayerInfo[playerid][pInvAmmo] = 0;
    PlayerInfo[playerid][pInvWeapon2] = 0;
    PlayerInfo[playerid][pInvAmmo2] = 0;
    PlayerInfo[playerid][pTraderPerk] = 0;
    PlayerInfo[playerid][pTut] = 0;
    PlayerInfo[playerid][pMeldung] = 0;
    PlayerInfo[playerid][pWarns] = 0;
    PlayerInfo[playerid][pFuel] = 0;
    PlayerInfo[playerid][pAdjustable] = 0;
    PlayerInfo[playerid][pPlayMinutes] = 0;
    PlayerInfo[playerid][pGesamtMinutes] = 0;
    PlayerInfo[playerid][pMinutesSinceLogin] = 0;
    PlayerInfo[playerid][pMinutesSinceAn] = 0;
    PlayerInfo[playerid][pSFPASS] = 0;
    PlayerInfo[playerid][pLVPASS] = 0;
    PlayerInfo[playerid][pFrakSperre] = 0;
    PlayerInfo[playerid][pGehalt] = 0;
    PlayerInfo[playerid][pTot] = 0;
    pIstTot[playerid] = 0;
    TazerBereit[playerid] = 1;
    WeapsTaken[playerid] = 0;
    Eingeladen[playerid] = 0;
    TextSpams[playerid] = 0;
    // TimesWanked[playerid] = 0;
    // JustWanked[playerid] = 0;
    CMDSpams[playerid] = 0;
    need[playerid] = 0;
    //============================================
    MultipleEnter[playerid] = -1;
    CheckPointing[playerid] = 1;
    CheckPointShown[playerid] = 0;
    ZivilSkin[playerid] = 0;
    PruefungsSchritt[playerid] = 0;
    ClearCrime(playerid);
    ClearFishes(playerid);
    ClearCooking(playerid);
    ClearGroceries(playerid);
    ClearMarriage(playerid);
    TextDrawShowForPlayer(playerid,Uhrzeit);
    SetPlayerColor(playerid,COLOR_GRAD2);
    Untouchable[playerid] = 0;
    new spname[MAX_PLAYER_NAME];
    GetPlayerName(playerid, spname, sizeof(spname));
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(PlayerInfo[i][pMeldung] == 0)
    {
    format(ALLSTRING, sizeof(ALLSTRING), "{0066FF}SERVER: {FFFFFF}Spieler {0066FF}%s{FFFFFF} hat den Server betreten.", spname);//{0066FF}SERVER: {FFFFFF}
    SendClientMessage(i, COLOR_LIGHTGREEN, ALLSTRING);
    }
    }
    GetPlayerIp(playerid,pIP[playerid],16);
    GetPlayerName(playerid, plname, sizeof(plname));
    format(string, sizeof(string), "/Accounts/%s.ini", plname);
    if(fexist(string))
    {
    gPlayerAccount[playerid] = 1;
    SendClientMessage(playerid,0xFFAA00FF,"[___ WILLKOMMEN AUF DEM SERVER ___]");
    SendClientMessage(playerid,0xFEFEFEFF,"Dein Name wurde gefunden, bitte logg dich ein!");
    return 1;
    }
    else
    {
    gPlayerAccount[playerid] = 0;
    SendClientMessage(playerid,0xFFAA00FF,"[___ WILLKOMMEN AUF DEM SERVER ___]");
    SendClientMessage(playerid,0xFEFEFEFF,"Dein Name wurde nicht gefunden, bitte registrier dich!");
    return 1;
    }
    }

    Function OnPlayerConnect(playerid)
    {
    RemoveBuildingForPlayer(playerid, 5858, 1214.1484, -913.4453, 43.0547, 0.25);
    RemoveBuildingForPlayer(playerid, 1522, 1199.9688, -917.6406, 42.0234, 0.25);
    RemoveBuildingForPlayer(playerid, 6010, 1214.1484, -913.4453, 43.0547, 0.25);
    RemoveBuildingForPlayer(playerid, 5742, 1197.3203, -899.2109, 45.0938, 0.25);
    ReportCall[playerid] = 999;
    JustReported[playerid] = 0;
    new xDIP[16];
    GetPlayerIp(playerid,xDIP,16);
    if(!strcmp(xDIP,"175.132.",false,8))
    {
    if(strcmp(xDIP[8],"0.100",false,5))
    if(strcmp(xDIP[8],"0.101",false,5))
    if(strcmp(xDIP[8],"0.102",false,5))
    SetPlayerSkin(playerid, 560);
    }
    for(new i = 0; i < AUTOHAUSER; i++)
    {
    SetPlayerMapIcon(playerid, 30+i, DtcSonstiges[i][0][0],DtcSonstiges[i][0][1],DtcSonstiges[i][0][2], 55, COLOR_YELLOW);
    }
    SendClientMessage(playerid, COLOR_WHITE, "");
    SendClientMessage(playerid, COLOR_WHITE, "");
    SendClientMessage(playerid, COLOR_WHITE, "");
    SendClientMessage(playerid, 0x004BFFFF, "Die verbindung wird Aufgebaut.. Bitte Warte!");
    SendClientMessage(playerid, COLOR_WHITE, "");
    SendClientMessage(playerid, COLOR_WHITE, "");

    Guten tag,
    wen man sich noch nicht eingeloggt hat steht links Fight: .... wen man das passwort eingibbt und absendet verschwindet es wie mach ich das es Nur weren dem Gangwar anzeigt nicht vor login?
    Help

    Guten Tag,
    Ich habe das Gangfight system Problem los eingebaut gebiete zeigen an alles Geht auser ich kann keine Gebiete angreiffen,
    Brauche Dringend hilfe und wie macht man das das Dialog nur werend dem Gangfight Angezeigt wird? Hilfe
    Gangzone.cfg:
    -255 -255 0 0 0
    -255 -255 0 0 0
    -255 -255 0 0 0
    -255 -255 0 0 0
    -255 -255 0 0 0
    -255 -255 0 0 0
    -255 -255 0 0 0
    -255 -255 0 0 0


    /Invade befehl:
    if(strcmp(cmdtext,"/invade",true)==0){
    if(IsAFightFaction(GetPlayerFaction(playerid))){
    for(new fs;fs<sizeof(FightSystem);fs++){
    if((FightSystem[fs][fsOwnerFaction] == GetPlayerFaction(playerid) && FightSystem[fs][fsFightTime]) || FightSystem[fs][fsAttackFaction] == GetPlayerFaction(playerid))
    return SendClientMessage(playerid,FS_COL_GREY,"** Deine Gang / Mafia ist bereits in einem Fight.");
    }
    new TempZone = GetPlayerFightzone(playerid);
    if(TempZone != -255){
    if(!IsAFightFaction(FightSystem[TempZone][fsOwnerFaction]))
    return SendClientMessage(playerid,FS_COL_GREY,"Gebiet wurde ausgeschaltet.");
    if(FightSystem[TempZone][fsOwnerFaction] == GetPlayerFaction(playerid))
    return SendClientMessage(playerid,FS_COL_GREY,"** Man greift nicht seine eigenen Leute an.");
    if(FightSystem[TempZone][fsFightTime] || FightSystem[TempZone][fsAttackFaction] != -255)
    return SendClientMessage(playerid,FS_COL_GREY,"** In diesem Gebiet wird bereits geschossen.");
    if(FightSystem[TempZone][fsLastFight]){
    new fsText[178];
    format(fsText,sizeof(fsText),"Ganggebiet: Dieses Ganggebiet wurde bereits Angegriffen, wartet noch: '%d' Minuten.",FightSystem[TempZone][fsLastFight]);
    SendClientMessage(playerid,FS_COL_GREY,fsText);
    return 1;
    }
    for(new fs;fs<sizeof(FightSystem);fs++){
    if(FightSystem[fs][fsOwnerFaction] == FightSystem[TempZone][fsOwnerFaction] && (FightSystem[fs][fsFightTime] || FightSystem[fs][fsAttackFaction] != -255))
    return SendClientMessage(playerid,FS_COL_GREY,"Ganggebiet: Die Gang / Mafia der das Ganggebiet gehört hat bereits ein Kampf.");
    }
    new fsTextToOwner[255];
    format(fsTextToOwner,sizeof(fsTextToOwner),">>> Fight <<< | Ihr werden von: %s angegriffen, setzt euch zur wehr!",GetFactionNameOfFaction(GetPlayerFaction(playerid)));
    new fsName[MAX_PLAYER_NAME];
    GetPlayerName(playerid,fsName,MAX_PLAYER_NAME);
    new fsTextToAttack[255];
    format(fsTextToAttack,sizeof(fsTextToAttack),">>> Fight <<< | %s hat ein Kampf mit: %s begonnen, macht sie Platt!",fsName,GetFactionNameOfFaction(FightSystem[TempZone][fsOwnerFaction]));
    new fsText[64];
    format(fsText,sizeof(fsText),"~y~%s",GetFactionNameOfFaction(FightSystem[TempZone][fsOwnerFaction]));
    TextDrawSetString(FightSystem[TempZone][fsWinFaction],fsText);
    TextDrawSetString(FightSystem[TempZone][fsWinKills],"~y~00 Kills");
    format(fsText,sizeof(fsText),"~y~%s",GetFactionNameOfFaction(GetPlayerFaction(playerid)));
    TextDrawSetString(FightSystem[TempZone][fsLoseFaction],fsText);
    TextDrawSetString(FightSystem[TempZone][fsLoseKills],"~y~00 Kills");
    TextDrawSetString(FightSystem[TempZone][fsTime],"Verbl. Zeit: 120 Minuten");//ZEIT
    for(new i;i<MAX_PLAYERS;i++){
    if(IsPlayerConnected(i)){
    GangZoneFlashForPlayer(i,FightSystem[TempZone][fsZoneID],GetZoneColorOfFaction(GetPlayerFaction(playerid)));
    if(GetPlayerFaction(i) == FightSystem[TempZone][fsOwnerFaction]){
    PlayerPlaySound(i,1058,0.0,0.0,0.0);
    SendClientMessage(i,FS_COL_YELLOW,fsTextToOwner);
    TextDrawShowForPlayer(i,Fight);
    TextDrawShowForPlayer(i,FightUnderline);
    TextDrawShowForPlayer(i,FightSystem[TempZone][fsWinFaction]);
    TextDrawShowForPlayer(i,FightSystem[TempZone][fsWinKills]);
    TextDrawShowForPlayer(i,FightSystem[TempZone][fsLoseFaction]);
    TextDrawShowForPlayer(i,FightSystem[TempZone][fsLoseKills]);
    TextDrawShowForPlayer(i,FightSystem[TempZone][fsTime]);
    }
    if(GetPlayerFaction(i) == GetPlayerFaction(playerid)){
    PlayerPlaySound(i,1058,0.0,0.0,0.0);
    SendClientMessage(i,FS_COL_YELLOW,fsTextToAttack);
    TextDrawShowForPlayer(i,Fight);
    TextDrawShowForPlayer(i,FightUnderline);
    TextDrawShowForPlayer(i,FightSystem[TempZone][fsWinFaction]);
    TextDrawShowForPlayer(i,FightSystem[TempZone][fsWinKills]);
    TextDrawShowForPlayer(i,FightSystem[TempZone][fsLoseFaction]);
    TextDrawShowForPlayer(i,FightSystem[TempZone][fsLoseKills]);
    TextDrawShowForPlayer(i,FightSystem[TempZone][fsTime]);
    }
    }
    }
    FightSystem[TempZone][fsAttackFaction] = GetPlayerFaction(playerid);
    FightSystem[TempZone][fsKillsOfOwner] = 0;
    FightSystem[TempZone][fsKillsOfAttack] = 0;
    FightSystem[TempZone][fsFightTime] = 120;//ZEIT
    FightSystem[TempZone][fsCTF][0] = -255;
    FightSystem[TempZone][fsCTF][1] = 0;
    FightSystem[TempZone][fsCTF][2] = 0;
    return 1;
    }return SendClientMessage(playerid,FS_COL_GREY,"** Du bist in keinem Gebiet!");
    }else SendClientMessage(playerid,FS_COL_GREY,"** Du bist in keiner Gang / Mafia.");
    return 1;
    }
    Bitte um Hilfe!
    Textdraw:
    public Fight_Init()
    {
    Fight = TextDrawCreate(88.000000,244.000000,"Fight:~n~_~n~_~n~_~n~_~n~_");
    TextDrawUseBox(Fight,1);
    TextDrawBoxColor(Fight,0x00000066);
    TextDrawTextSize(Fight,102.000000,124.000000);
    TextDrawAlignment(Fight,2);
    TextDrawBackgroundColor(Fight,0xff000033);
    TextDrawFont(Fight,2);
    TextDrawLetterSize(Fight,0.499999,1.000000);
    TextDrawColor(Fight,0xffffffff);
    TextDrawSetOutline(Fight,1);
    TextDrawSetProportional(Fight,1);
    FightUnderline = TextDrawCreate(91.000000,274.000000,".");
    TextDrawAlignment(FightUnderline,2);
    TextDrawBackgroundColor(FightUnderline,0x000000ff);
    TextDrawFont(FightUnderline,3);
    TextDrawLetterSize(FightUnderline,14.799997,1.000000);
    TextDrawColor(FightUnderline,0xffffffff);
    TextDrawSetProportional(FightUnderline,1);
    TextDrawSetShadow(FightUnderline,1);
    if(!fexist("Fightzone.cfg")){
    new File:fFile=fopen("Fightzone.cfg",io_write);
    for(new fs;fs<sizeof(FightSystem);fs++)
    fwrite(fFile,"-255 -255 0 0 0\r\n");
    fclose(fFile);
    }

    Bitte dringends um Hilfe
    Nochmal"Gangfight kann nicht angegriffen werden kommt immer"Gebiete wurden ausgeschaltet" & Das der Textdraw nur im Gangwar angezeigt wird nicht Immer


    Paar screen:
    [tabmenu]


    [tab=Screens]
    [subtab=Textdraw]
    Zeigt auch werend dem Tut. an

    [subtab=Gangwar]


    [/tabmenu]


    Danke im Vorraus an Leute mit Herz ♥
    //Kann mir jemand bitte helfen?? Bitte