if(strcmp(cmd, "/arrest", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(gTeam[playerid] == 2 || IsACop(playerid))
{
if(OnDuty[playerid] != 1 && PlayerInfo[playerid][pMember] == 1)
{
SendClientMessage(playerid, COLOR_GREY, " You are not on Duty!");
return 1;
}
if(!PlayerToPoint(10.0, playerid, 198.6731,156.8245,1003.0234))
{// Jail spot
SendClientMessage(playerid, COLOR_GREY, " You are not near the Jail, can't Arrest !");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /arrest [price] [time (minutes)] [bail (0=no 1=yes)] [bailprice]");
return 1;
}
moneys = strval(tmp);
if(moneys < 1 || moneys > 99999) { SendClientMessage(playerid, COLOR_GREY, " Jail Price can't be below $1 or above $99999 !"); return 1; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /arrest [price] [time (minutes)] [bail (0=no 1=yes)] [bailprice]");
return 1;
}
new time = strval(tmp);
if(time < 1 || time > 20) { SendClientMessage(playerid, COLOR_GREY, " Jail Time Minutes can't be below 1 or above 20 (Take the person to prison then) !"); return 1; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /arrest [price] [time (minutes)] [bail (0=no 1=yes)] [bailprice]");
return 1;
}
new bail = strval(tmp);
if(bail < 0 || bail > 1) { SendClientMessage(playerid, COLOR_GREY, " Jail Bailing can't be below 0 or above 1 !"); return 1; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /arrest [price] [time (minutes)] [bail (0=no 1=yes)] [bailprice]");
return 1;
}
new bailprice = strval(tmp);
if(bailprice < 0 || bailprice > 3000000) { SendClientMessage(playerid, COLOR_GREY, " Jail Bailing can't be below $0 or above $3000000 !"); return 1; }
new suspect = GetClosestPlayer(playerid);
if(IsPlayerConnected(suspect))
{
if(GetDistanceBetweenPlayers(playerid,suspect) < 5)
{
GetPlayerName(suspect, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
if(WantedLevel[suspect] < 1)
{
SendClientMessage(playerid, COLOR_GREY, " Player must be at least Wanted Level 1 !");
return 1;
}
format(string, sizeof(string), "* You arrested %s !", giveplayer);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
GivePlayerMoney(suspect, -moneys);
format(string, sizeof(string), "arrested by %s ~n~ for $%d", sendername, moneys);
GameTextForPlayer(suspect, string, 5000, 5);
ResetPlayerWeapons(suspect);
if(PlayerInfo[playerid][pMember]==1||PlayerInfo[playerid][pLeader]==1)
{
format(string, sizeof(string), "<< Officer %s arrested suspect %s >>", sendername, giveplayer);
OOCNews(COLOR_LIGHTRED, string);
}
else if(PlayerInfo[playerid][pMember]==2||PlayerInfo[playerid][pLeader]==2)
{
format(string, sizeof(string), "<< Kriminalpolizist %s arrested suspect %s >>", sendername, giveplayer);
OOCNews(COLOR_LIGHTRED, string);
}
else if(PlayerInfo[playerid][pMember]==3||PlayerInfo[playerid][pLeader]==3)
{
format(string, sizeof(string), "<< Soldier %s arrested suspect %s >>", sendername, giveplayer);
OOCNews(COLOR_LIGHTRED, string);
}
SetPlayerInterior(suspect, 6);
SetPlayerPos(suspect,198.4117,162.0999,1003.0234);
PlayerInfo[suspect][pJailTime] = time * 60;
if(bail == 1)
{
JailPrice[suspect] = bailprice;
format(string, sizeof(string), "You are jailed for %d seconds. Bail: $%d", PlayerInfo[suspect][pJailTime], JailPrice[suspect]);
SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
}
else
{
JailPrice[suspect] = 0;
format(string, sizeof(string), "You are jailed for %d seconds. Bail: Unable", PlayerInfo[suspect][pJailTime]);
SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
}
PlayerInfo[suspect][pJailed] = 1;
PlayerInfo[suspect][pArrested] += 1;
SetPlayerFree(suspect,playerid, "Got Arrested");
WantedPoints[suspect] = 0;
WantedLevel[suspect] = 0;
WantLawyer[suspect] = 1;
}//distance
}//not connected
else
{
SendClientMessage(playerid, COLOR_GREY, " No-one close enough to arrest.");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You are not a Cop / Kriminalpolizei / National Guard !");
return 1;
}
}//not connected
return 1;
}
SetPlayerInterior(suspect, 6);
SetPlayerPos(suspect,198.4117,162.0999,1003.0234);
PlayerInfo[suspect][pJailTime] = time * 60;
if(bail == 1)
Setplayerpos=Die Corrds hinter den Zellen
if(!PlayerToPoint(10.0, playerid, 198.6731,156.8245,1003.0234))
{// Jail spot
SendClientMessage(playerid, COLOR_GREY, " You are not near the Jail, can't Arrest !");
return 1;
}
if(!PlayerToPoint(10.0, playerid, 198.6731,156.8245,1003.0234))
mit dem kannste einstellen, wo der /arrest cmd geht
Toby