Beiträge von FishToast

    Hi,
    immer wenn ich compile kommt die Meldung die schon in der Überschrift genannt ist. Ich hatte das Problem schonmal aber das ist schon ewig her und jetzt weis ich nicht mehr wie ich es behebe. Ich finde einfach keinen Fehler an einem bestimmtem Command. Wenn ich den Command rausnehme compilet er aber sonst kommt die Meldung.
    if(strcmp(cmd, "/ucl",true) == 0)
    {
    if(IsACop(playerid)||(PlayerInfo[playerid][pLeader] == 7 ||(PlayerInfo[playerid][pMember] == 7)
    {
    new uclcar = GetPlayerVehicleID(playerid);
    if(IsFBICar(uclcar) || IsPraesiCar(uclcar))
    {
    if(UCL[GetPlayerVehicleID(playerid)] == 0)
    {
    if(GetVehicleModel(uclcar) == 560)
    {
    sirene[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    sirene1[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,0,0,0,0,100);
    sirene2[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    sirene3[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    sirene4[GetPlayerVehicleID(playerid)] = CreateObject(19292,0,0,0,0,0,0,100);
    AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
    AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.5,0.0,0.85,0,0,0);//Dach sirene
    AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
    AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
    AttachObjectToVehicle(sirene4[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0,0.9,0.4,0,0,0);//Mittig im Fenster
    UCL[GetPlayerVehicleID(playerid)] = 1;
    return 1;
    }
    else if(GetVehicleModel(uclcar) == 541)
    {
    sirene[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    sirene1[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,0,0,0,0,100);
    sirene2[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    sirene3[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
    AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.45,-0.1,0.65,0,0,0);//Dach sirene
    AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
    AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
    UCL[GetPlayerVehicleID(playerid)] = 1;
    return 1;
    }
    else if(GetVehicleModel(uclcar) == 426)
    {
    sirene[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    sirene1[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,0,0,0,0,100);
    sirene2[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    sirene3[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
    AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.5,0,0.88,0,0,0);//Dach sirene
    AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
    AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
    UCL[GetPlayerVehicleID(playerid)] = 1;
    return 1;
    }
    }
    else if(UCL[GetPlayerVehicleID(playerid)] == 1)
    {
    DestroyObject(sirene[GetPlayerVehicleID(playerid)]);
    DestroyObject(sirene1[GetPlayerVehicleID(playerid)]);
    DestroyObject(sirene2[GetPlayerVehicleID(playerid)]);
    DestroyObject(sirene3[GetPlayerVehicleID(playerid)]);
    DestroyObject(sirene4[GetPlayerVehicleID(playerid)]);
    UCL[GetPlayerVehicleID(playerid)] = 0;
    return 1;
    }
    }
    }
    else
    {
    SendClientMessage(playerid,COLOR_GREY,"Du bist kein Beamter!");
    }
    return 1;
    }
    Bitte um Hilfe
    MFG FishToast

    Guten Abend,
    ich komme gleich zur Sache... . Ich suche ein Pickup welches aussieht wie eine Kiste. Diese Kiste dreht sich auch noch. Wisst ihr zufällig welches Pickup ich meine? Wisst ihr die Pickup ID? Ich habe schon lange nach dieser Pickup ID gesucht aber jetzt vergeht mir die Lust und ich frage euch. Ich hoffe ihr könnt mit helfen und wisst welche Kiste ich meine.
    MFG
    FishToast

    also das hier ist die ban.log datei die erstellt wird:
    public BanLog(string[])
    {
    new entry[256];
    format(entry, sizeof(entry), "%s\n",string);
    new File:hFile;
    hFile = fopen("ban.log", io_append);
    fwrite(hFile, entry);
    fclose(hFile);
    }
    Diese soll einfach nur mit zb: /banlist abgefragt werden und dem spieler in sendclientmessages geschickt werden ingame.
    die ban.log sieht so aus:

    Spoiler anzeigen
    AdmCmd: XXX wurde von XXX gebannt, Grund: XXX (XX-XX-XXXX)

    Guten Abend,
    ich wollte eben einen /banliste Befehl erstellen udn kam auf die Idee einfach die ban.log abzufragen wo alle accountbans drinnstehen. Nur jetzt stelle ich mir die Frage:
    Wie fragt man eine .log datei ab so das ich sie mit einem Befehl sehe?
    Habt ihr eine Idee wie man sowas anstellt? Wenn ja dann helft mir bitte ;)
    MFG FishToast

    ich werde es jetzt so ausprobieren:

    Spoiler anzeigen

    if(strcmp(cmd, "/evakuieren", true) == 0)
    {
    if(PlayerInfo[playerid][pAdmin] >= 4)
    {
    CreateObject(8613,2446.50000000,-2688.80004883,17.00000000,0.00000000,0.00000000,0.00000000); //object(vgssstairs03_lvs) (1)
    CreateObject(8613,2507.60009766,-2672.30004883,17.00000000,0.00000000,0.00000000,180.00000000); //object(vgssstairs03_lvs) (2)
    CreateObject(737,-2766.89990234,358.60000610,3.50000000,0.00000000,0.00000000,0.00000000); //object(aw_streettree3) (1)
    CreateObject(737,-2765.80004883,394.39999390,3.40000010,0.00000000,0.00000000,0.00000000); //object(aw_streettree3) (2)
    CreateObject(737,-2652.60009766,387.79998779,3.29999995,0.00000000,0.00000000,0.00000000); //object(aw_streettree3) (3)
    CreateObject(737,-2651.50000000,363.29998779,3.40000010,0.00000000,0.00000000,0.00000000); //object(aw_streettree3) (4)
    CreateObject(737,-2434.19995117,512.29998779,29.39999962,0.00000000,0.00000000,0.00000000); //object(aw_streettree3) (5)
    CreateObject(737,-2420.69995117,538.79998779,29.39999962,0.00000000,0.00000000,0.00000000); //object(aw_streettree3) (6)
    CreateObject(2921,-2410.10009766,478.79998779,34.20000076,0.00000000,0.00000000,0.00000000); //object(kmb_cam) (1)
    CreateObject(2921,-2447.50000000,529.59997559,37.50000000,0.00000000,0.00000000,148.00000000); //object(kmb_cam) (2)
    CreateObject(10389,824.79998779,-3952.60009766,1.29999995,0.00000000,0.00000000,0.00000000); //object(mission_07_sfs) (1)
    CreateObject(10389,863.79998779,-3952.69995117,1.29999995,0.00000000,0.00000000,180.00000000); //object(mission_07_sfs) (2)
    CreateObject(10389,814.90002441,-4001.69995117,1.29999995,0.00000000,0.00000000,89.99450684); //object(mission_07_sfs) (3)
    CreateObject(10389,883.40002441,-3893.69995117,1.29999995,0.00000000,0.00000000,359.99450684); //object(mission_07_sfs) (4)
    CreateObject(10389,833.50000000,-3903.30004883,1.29999995,0.00000000,0.00000000,269.98901367); //object(mission_07_sfs) (5)
    CreateObject(10389,874.40002441,-4021.10009766,1.29999995,0.00000000,0.00000000,269.98901367); //object(mission_07_sfs) (6)
    CreateObject(13592,872.29998779,-3905.80004883,10.00000000,0.00000000,0.00000000,96.00000000); //object(loopbig) (1)
    CreateObject(13592,824.50000000,-3934.00000000,10.00000000,0.00000000,0.00000000,95.99853516); //object(loopbig) (2)
    CreateObject(13603,778.90002441,-3908.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //object(stad_tag) (1)
    CreateObject(13608,823.00000000,-3748.10009766,17.20000076,0.00000000,0.00000000,0.00000000); //object(sumoring) (1)
    CreateObject(979,2321.60009766,-2114.19995117,13.30000019,0.00000000,0.00000000,46.00000000); //object(sub_roadleft) (1)
    CreateObject(979,2316.10009766,-2119.80004883,13.30000019,0.00000000,0.00000000,45.99975586); //object(sub_roadleft) (2)
    CreateObject(979,2334.19995117,-2357.30004883,13.39999962,0.00000000,0.00000000,45.99975586); //object(sub_roadleft) (3)
    CreateObject(979,2341.00000000,-2350.50000000,13.19999981,0.00000000,0.00000000,45.99975586); //object(sub_roadleft) (4)
    CreateObject(979,2267.60009766,-2659.60009766,13.30000019,0.00000000,0.00000000,91.99975586); //object(sub_roadleft) (5)
    CreateObject(979,2267.89990234,-2667.69995117,13.19999981,0.00000000,0.00000000,91.99951172); //object(sub_roadleft) (6)
    CreateObject(979,-2909.50000000,-1174.90002441,9.30000019,0.00000000,0.00000000,167.99743652); //object(sub_roadleft) (9)
    CreateObject(979,-2919.10009766,-1173.00000000,9.30000019,0.00000000,0.00000000,167.99743652); //object(sub_roadleft) (10)
    CreateObject(979,-1738.30004883,-1664.69995117,36.09999847,0.00000000,0.00000000,291.99743652); //object(sub_roadleft) (11)
    CreateObject(979,-1736.50000000,-1669.50000000,36.09999847,0.00000000,0.00000000,291.99462891); //object(sub_roadleft) (12)
    CreateObject(979,-1236.69995117,-2337.39990234,18.00000000,0.00000000,0.00000000,55.99462891); //object(sub_roadleft) (13)
    CreateObject(979,-1151.00000000,-2636.80004883,10.30000019,0.00000000,0.00000000,89.99182129); //object(sub_roadleft) (15)
    CreateObject(979,-1231.30004883,-2329.60009766,17.70000076,0.00000000,0.00000000,53.99084473); //object(sub_roadleft) (16)
    CreateObject(979,-1229.50000000,-2326.80004883,17.60000038,0.00000000,0.00000000,53.98937988); //object(sub_roadleft) (17)
    CreateObject(979,-1151.29980469,-2641.09960938,11.10000038,0.00000000,0.00000000,89.98901367); //object(sub_roadleft) (18)
    CreateObject(979,-1187.09997559,-2852.60009766,67.59999847,0.00000000,0.00000000,93.98901367); //object(sub_roadleft) (19)
    CreateObject(979,-1186.59997559,-2861.00000000,67.59999847,0.00000000,0.00000000,93.98803711); //object(sub_roadleft) (20)
    CreateObject(979,-1186.09997559,-2868.50000000,67.59999847,0.00000000,0.00000000,93.98803711); //object(sub_roadleft) (21)
    CreateObject(979,-2900.30004883,-1177.00000000,9.30000019,0.00000000,0.00000000,167.99743652); //object(sub_roadleft) (26)
    CreateObject(979,-1748.69995117,-712.50000000,29.20000076,0.00000000,0.00000000,213.99743652); //object(sub_roadleft) (27)
    CreateObject(979,-1753.59997559,-715.59997559,29.29999924,0.00000000,0.00000000,213.99719238); //object(sub_roadleft) (28)
    CreateObject(979,-1484.80004883,-1251.19995117,101.19999695,0.00000000,0.00000000,213.99719238); //object(sub_roadleft) (29)
    CreateObject(979,-1492.09997559,-1256.59997559,100.90000153,0.00000000,0.00000000,213.99719238); //object(sub_roadleft) (30)
    CreateObject(979,-1499.40002441,-1261.00000000,101.09999847,0.00000000,0.00000000,213.99719238); //object(sub_roadleft) (31)
    CreateObject(979,-1506.19995117,-1266.50000000,100.69999695,0.00000000,0.00000000,213.99719238); //object(sub_roadleft) (32)
    CreateObject(979,-1510.80004883,-1270.40002441,100.40000153,0.00000000,0.00000000,213.99719238); //object(sub_roadleft) (33)
    CreateObject(979,-1534.30004883,-1316.40002441,53.29999924,0.00000000,0.00000000,213.99719238); //object(sub_roadleft) (34)
    CreateObject(979,-1541.19995117,-1321.50000000,53.00000000,0.00000000,0.00000000,213.99719238); //object(sub_roadleft) (35)
    CreateObject(979,-1486.69995117,-1608.69995117,41.40000153,0.00000000,0.00000000,243.99719238); //object(sub_roadleft) (36)
    CreateObject(979,-1489.80004883,-1616.80004883,41.09999847,0.00000000,0.00000000,243.99536133); //object(sub_roadleft) (37)
    CreateObject(979,-1493.50000000,-1623.40002441,41.29999924,0.00000000,0.00000000,243.99536133); //object(sub_roadleft) (38)
    CreateObject(979,-2002.80004883,-1300.09997559,38.00000000,0.00000000,0.00000000,213.99536133); //object(sub_roadleft) (39)
    CreateObject(979,-1995.30004883,-1294.50000000,37.59999847,0.00000000,0.00000000,213.99169922); //object(sub_roadleft) (40)
    CreateObject(979,-1987.09997559,-1289.50000000,38.00000000,0.00000000,0.00000000,213.99169922); //object(sub_roadleft) (41)
    CreateObject(979,-1986.00000000,-1185.19995117,39.29999924,0.00000000,0.00000000,185.99169922); //object(sub_roadleft) (42)
    CreateObject(979,-1989.00000000,-1185.80004883,39.50000000,0.00000000,0.00000000,185.98754883); //object(sub_roadleft) (43)
    CreateObject(979,-1912.69995117,-1164.00000000,38.50000000,0.00000000,0.00000000,185.98754883); //object(sub_roadleft) (44)
    CreateObject(979,-1895.30004883,-1161.59997559,38.50000000,0.00000000,0.00000000,185.98754883); //object(sub_roadleft) (46)
    CreateObject(979,-1739.90002441,-569.90002441,16.29999924,0.00000000,0.00000000,271.98754883); //object(sub_roadleft) (47)
    CreateObject(979,-1903.59997559,-1162.69995117,38.50000000,0.00000000,0.00000000,185.98754883); //object(sub_roadleft) (48)
    CreateObject(979,-1876.69995117,-1152.00000000,29.79999924,0.00000000,0.00000000,271.98303223); //object(sub_roadleft) (49)
    CreateObject(979,-1876.40002441,-1160.19995117,29.79999924,0.00000000,0.00000000,271.98303223); //object(sub_roadleft) (50)
    CreateObject(979,-1739.80004883,-579.29998779,16.20000076,0.00000000,0.00000000,271.98303223); //object(sub_roadleft) (53)
    CreateObject(979,-1739.30004883,-588.79998779,16.20000076,0.00000000,0.00000000,271.98303223); //object(sub_roadleft) (54)
    CreateObject(979,-1637.19995117,485.50000000,22.70000076,0.00000000,0.00000000,307.98242188); //object(sub_roadleft) (57)
    CreateObject(979,-951.39941406,986.79980469,34.40000153,0.00000000,0.00000000,307.97973633); //object(sub_roadleft) (58)
    CreateObject(979,-1641.69995117,490.20001221,22.60000038,0.00000000,0.00000000,307.97973633); //object(sub_roadleft) (59)
    CreateObject(979,-1142.90002441,1115.80004883,38.00000000,0.00000000,0.00000000,319.97973633); //object(sub_roadleft) (60)
    CreateObject(979,-1135.40002441,1110.09997559,38.00000000,0.00000000,0.00000000,319.97680664); //object(sub_roadleft) (61)
    CreateObject(979,-1128.19995117,1103.69995117,38.00000000,0.00000000,0.00000000,319.97680664); //object(sub_roadleft) (62)
    CreateObject(979,-1121.30004883,1097.90002441,38.09999847,0.00000000,0.00000000,319.97680664); //object(sub_roadleft) (63)
    CreateObject(979,-2696.60009766,2142.89990234,55.70000076,0.00000000,0.00000000,359.97680664); //object(sub_roadleft) (64)
    CreateObject(979,-2687.39990234,2143.10009766,55.29999924,0.00000000,0.00000000,359.97253418); //object(sub_roadleft) (65)
    CreateObject(979,-2678.10009766,2143.00000000,55.29999924,0.00000000,0.00000000,359.97253418); //object(sub_roadleft) (66)
    CreateObject(979,-2668.60009766,2143.00000000,55.29999924,0.00000000,0.00000000,359.97253418); //object(sub_roadleft) (67)
    CreateObject(979,-2495.89990234,37.20000076,130.19999695,0.00000000,0.00000000,359.97253418); //object(sub_roadleft) (68)
    CreateObject(979,-2647.60009766,342.70001221,4.19999981,0.00000000,0.00000000,267.97247314); //object(sub_roadleft) (69)
    CreateObject(979,-2664.69995117,425.50000000,4.19999981,0.00000000,0.00000000,323.96752930); //object(sub_roadleft) (70)
    CreateObject(979,-2648.19995117,324.50000000,4.19999981,0.00000000,0.00000000,267.96752930); //object(sub_roadleft) (72)
    CreateObject(979,-2653.10009766,319.50000000,4.19999981,0.00000000,0.00000000,181.96751404); //object(sub_roadleft) (73)
    CreateObject(979,-2661.89990234,319.29998779,4.19999981,0.00000000,0.00000000,181.96655273); //object(sub_roadleft) (74)
    CreateObject(979,-2711.69995117,323.50000000,4.19999981,0.00000000,0.00000000,181.96655273); //object(sub_roadleft) (75)
    CreateObject(979,-2671.19921875,319.09960938,4.19999981,0.00000000,0.00000000,181.96655273); //object(sub_roadleft) (76)
    CreateObject(979,-2702.50000000,323.70001221,4.00000000,0.00000000,0.00000000,181.96655273); //object(sub_roadleft) (77)
    CreateObject(979,-2693.10009766,324.10000610,4.00000000,0.00000000,0.00000000,181.96655273); //object(sub_roadleft) (79)
    CreateObject(979,-2657.30004883,420.10000610,4.19999981,0.00000000,0.00000000,323.96484375); //object(sub_roadleft) (80)
    CreateObject(979,-2650.00000000,414.60000610,4.19999981,0.00000000,0.00000000,323.96484375); //object(sub_roadleft) (81)
    CreateObject(979,-2645.60009766,407.70001221,4.19999981,0.00000000,0.00000000,277.96484375); //object(sub_roadleft) (82)
    CreateObject(979,-2700.00000000,450.79998779,4.00000000,0.00000000,0.00000000,359.95959473); //object(sub_roadleft) (83)
    CreateObject(979,-2709.30004883,451.00000000,4.00000000,0.00000000,0.00000000,359.95605469); //object(sub_roadleft) (84)
    CreateObject(979,-2767.19995117,428.60000610,4.30000019,0.00000000,0.00000000,359.95605469); //object(sub_roadleft) (85)
    CreateObject(979,-2718.79980469,451.09960938,4.00000000,0.00000000,0.00000000,359.95605469); //object(sub_roadleft) (86)
    CreateObject(979,-2757.69995117,428.50000000,4.19999981,0.00000000,0.00000000,359.95605469); //object(sub_roadleft) (87)
    CreateObject(979,-2748.50000000,428.29998779,4.19999981,0.00000000,0.00000000,359.95605469); //object(sub_roadleft) (88)
    CreateObject(979,-2770.50000000,318.89999390,4.30000019,0.00000000,0.00000000,179.95605469); //object(sub_roadleft) (89)
    CreateObject(979,-2761.39990234,318.79998779,4.19999981,0.00000000,0.00000000,179.95056152); //object(sub_roadleft) (90)
    CreateObject(979,-2752.10009766,318.39999390,4.19999981,0.00000000,0.00000000,179.95056152); //object(sub_roadleft) (91)
    CreateObject(979,-2743.29980469,318.19921875,4.19999981,0.00000000,0.00000000,179.95056152); //object(sub_roadleft) (94)
    CreateObject(3884,-2789.69995117,419.10000610,25.60000038,0.00000000,0.00000000,0.00000000); //object(samsite_sfxrf) (1)
    CreateObject(3884,-2788.19995117,373.60000610,47.70000076,0.00000000,0.00000000,0.00000000); //object(samsite_sfxrf) (2)
    CreateObject(3884,-2788.39990234,330.39999390,25.39999962,0.00000000,0.00000000,190.00000000); //object(samsite_sfxrf) (3)
    CreateObject(3884,-2730.89990234,312.10000610,23.29999924,0.00000000,0.00000000,189.99755859); //object(samsite_sfxrf) (4)
    CreateObject(3884,-2681.50000000,314.20001221,23.29999924,0.00000000,0.00000000,189.99755859); //object(samsite_sfxrf) (5)
    CreateObject(3884,-2730.80004883,440.00000000,23.29999924,0.00000000,0.00000000,3.99755859); //object(samsite_sfxrf) (6)
    CreateObject(3884,-2637.69921875,376.50000000,28.50000000,0.00000000,0.00000000,271.99401855); //object(samsite_sfxrf) (7)
    CreateObject(3884,-2681.69921875,440.39941406,23.29999924,0.00000000,0.00000000,3.99353027); //object(samsite_sfxrf) (8)
    CreateObject(2985,-2698.69995117,450.20001221,3.29999995,0.00000000,0.00000000,100.00000000); //object(minigun_base) (1)
    CreateObject(2985,-2648.60009766,329.50000000,3.40000010,0.00000000,0.00000000,343.99755859); //object(minigun_base) (2)
    CreateObject(979,-2648.00000000,334.29998779,4.19999981,0.00000000,0.00000000,267.96752930); //object(sub_roadleft) (96)
    CreateObject(2985,-2704.60009766,378.00000000,10.00000000,0.00000000,348.00000000,349.99291992); //object(minigun_base) (3)
    CreateObject(2985,-2708.30004883,374.39999390,8.00000000,0.00000000,344.00000000,231.99291992); //object(minigun_base) (4)
    CreateObject(2892,-2706.19995117,454.10000610,3.20000005,0.00000000,0.00000000,88.00000000); //object(temp_stinger) (1)
    CreateObject(2892,-2706.50000000,315.79998779,3.20000005,0.00000000,0.00000000,87.99499512); //object(temp_stinger) (2)
    CreateObject(2892,-2644.50000000,334.50000000,3.20000005,0.00000000,350.00000000,351.99499512); //object(temp_stinger) (3)#
    SendClientMessage(playerid,COLOR_WHITE,"((San Fierro wurde erfolgreich abgesperrt,over*))");
    }
    return 1;
    }

    aber die SendClientMessage kommt ja immer nur die objecte bauen nicht auf :), ich werde es probieren, danke

    Hey,
    ich habe mal wieder an einer Neuheit auf meinem Server rumgebaut. Ein "War-System"+"Quarantäne-System".
    Bei /evakuiren sollen sich eigendlich gemappte straßensperren in San Fierro aufbauen. Aber es tut sich nichts!

    Spoiler anzeigen
    //===================================Quarantäne================================
    if(strcmp(cmd, "/evakuiren", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    if(PlayerInfo[playerid][pAdmin] >= 4)
    {
    for(new i = 0; i <MAX_PLAYERS; i++)
    {
    CreatePlayerObject(i,8613,2446.50000000,-2688.80004883,17.00000000,0.00000000,0.00000000,0.00000000); //object(vgssstairs03_lvs) (1)
    CreatePlayerObject(i,8613,2507.60009766,-2672.30004883,17.00000000,0.00000000,0.00000000,180.00000000); //object(vgssstairs03_lvs) (2)
    CreatePlayerObject(i,737,-2766.89990234,358.60000610,3.50000000,0.00000000,0.00000000,0.00000000); //object(aw_streettree3) (1)
    CreatePlayerObject(i,737,-2765.80004883,394.39999390,3.40000010,0.00000000,0.00000000,0.00000000); //object(aw_streettree3) (2)
    CreatePlayerObject(i,737,-2652.60009766,387.79998779,3.29999995,0.00000000,0.00000000,0.00000000); //object(aw_streettree3) (3)
    CreatePlayerObject(i,737,-2651.50000000,363.29998779,3.40000010,0.00000000,0.00000000,0.00000000); //object(aw_streettree3) (4)
    CreatePlayerObject(i,737,-2434.19995117,512.29998779,29.39999962,0.00000000,0.00000000,0.00000000); //object(aw_streettree3) (5)
    CreatePlayerObject(i,737,-2420.69995117,538.79998779,29.39999962,0.00000000,0.00000000,0.00000000); //object(aw_streettree3) (6)
    CreatePlayerObject(i,2921,-2410.10009766,478.79998779,34.20000076,0.00000000,0.00000000,0.00000000); //object(kmb_cam) (1)
    CreatePlayerObject(i,2921,-2447.50000000,529.59997559,37.50000000,0.00000000,0.00000000,148.00000000); //object(kmb_cam) (2)
    CreatePlayerObject(i,10389,824.79998779,-3952.60009766,1.29999995,0.00000000,0.00000000,0.00000000); //object(mission_07_sfs) (1)
    CreatePlayerObject(i,10389,863.79998779,-3952.69995117,1.29999995,0.00000000,0.00000000,180.00000000); //object(mission_07_sfs) (2)
    CreatePlayerObject(i,10389,814.90002441,-4001.69995117,1.29999995,0.00000000,0.00000000,89.99450684); //object(mission_07_sfs) (3)
    CreatePlayerObject(i,10389,883.40002441,-3893.69995117,1.29999995,0.00000000,0.00000000,359.99450684); //object(mission_07_sfs) (4)
    CreatePlayerObject(i,10389,833.50000000,-3903.30004883,1.29999995,0.00000000,0.00000000,269.98901367); //object(mission_07_sfs) (5)
    CreatePlayerObject(i,10389,874.40002441,-4021.10009766,1.29999995,0.00000000,0.00000000,269.98901367); //object(mission_07_sfs) (6)
    CreatePlayerObject(i,13592,872.29998779,-3905.80004883,10.00000000,0.00000000,0.00000000,96.00000000); //object(loopbig) (1)
    CreatePlayerObject(i,13592,824.50000000,-3934.00000000,10.00000000,0.00000000,0.00000000,95.99853516); //object(loopbig) (2)
    CreatePlayerObject(i,13603,778.90002441,-3908.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //object(stad_tag) (1)
    CreatePlayerObject(i,13608,823.00000000,-3748.10009766,17.20000076,0.00000000,0.00000000,0.00000000); //object(sumoring) (1)
    CreatePlayerObject(i,979,2321.60009766,-2114.19995117,13.30000019,0.00000000,0.00000000,46.00000000); //object(sub_roadleft) (1)
    CreatePlayerObject(i,979,2316.10009766,-2119.80004883,13.30000019,0.00000000,0.00000000,45.99975586); //object(sub_roadleft) (2)
    CreatePlayerObject(i,979,2334.19995117,-2357.30004883,13.39999962,0.00000000,0.00000000,45.99975586); //object(sub_roadleft) (3)
    CreatePlayerObject(i,979,2341.00000000,-2350.50000000,13.19999981,0.00000000,0.00000000,45.99975586); //object(sub_roadleft) (4)
    CreatePlayerObject(i,979,2267.60009766,-2659.60009766,13.30000019,0.00000000,0.00000000,91.99975586); //object(sub_roadleft) (5)
    CreatePlayerObject(i,979,2267.89990234,-2667.69995117,13.19999981,0.00000000,0.00000000,91.99951172); //object(sub_roadleft) (6)
    CreatePlayerObject(i,979,-2909.50000000,-1174.90002441,9.30000019,0.00000000,0.00000000,167.99743652); //object(sub_roadleft) (9)
    CreatePlayerObject(i,979,-2919.10009766,-1173.00000000,9.30000019,0.00000000,0.00000000,167.99743652); //object(sub_roadleft) (10)
    CreatePlayerObject(i,979,-1738.30004883,-1664.69995117,36.09999847,0.00000000,0.00000000,291.99743652); //object(sub_roadleft) (11)
    CreatePlayerObject(i,979,-1736.50000000,-1669.50000000,36.09999847,0.00000000,0.00000000,291.99462891); //object(sub_roadleft) (12)
    CreatePlayerObject(i,979,-1236.69995117,-2337.39990234,18.00000000,0.00000000,0.00000000,55.99462891); //object(sub_roadleft) (13)
    CreatePlayerObject(i,979,-1151.00000000,-2636.80004883,10.30000019,0.00000000,0.00000000,89.99182129); //object(sub_roadleft) (15)
    CreatePlayerObject(i,979,-1231.30004883,-2329.60009766,17.70000076,0.00000000,0.00000000,53.99084473); //object(sub_roadleft) (16)
    CreatePlayerObject(i,979,-1229.50000000,-2326.80004883,17.60000038,0.00000000,0.00000000,53.98937988); //object(sub_roadleft) (17)
    CreatePlayerObject(i,979,-1151.29980469,-2641.09960938,11.10000038,0.00000000,0.00000000,89.98901367); //object(sub_roadleft) (18)
    CreatePlayerObject(i,979,-1187.09997559,-2852.60009766,67.59999847,0.00000000,0.00000000,93.98901367); //object(sub_roadleft) (19)
    CreatePlayerObject(i,979,-1186.59997559,-2861.00000000,67.59999847,0.00000000,0.00000000,93.98803711); //object(sub_roadleft) (20)
    CreatePlayerObject(i,979,-1186.09997559,-2868.50000000,67.59999847,0.00000000,0.00000000,93.98803711); //object(sub_roadleft) (21)
    CreatePlayerObject(i,979,-2900.30004883,-1177.00000000,9.30000019,0.00000000,0.00000000,167.99743652); //object(sub_roadleft) (26)
    CreatePlayerObject(i,979,-1748.69995117,-712.50000000,29.20000076,0.00000000,0.00000000,213.99743652); //object(sub_roadleft) (27)
    CreatePlayerObject(i,979,-1753.59997559,-715.59997559,29.29999924,0.00000000,0.00000000,213.99719238); //object(sub_roadleft) (28)
    CreatePlayerObject(i,979,-1484.80004883,-1251.19995117,101.19999695,0.00000000,0.00000000,213.99719238); //object(sub_roadleft) (29)
    CreatePlayerObject(i,979,-1492.09997559,-1256.59997559,100.90000153,0.00000000,0.00000000,213.99719238); //object(sub_roadleft) (30)
    CreatePlayerObject(i,979,-1499.40002441,-1261.00000000,101.09999847,0.00000000,0.00000000,213.99719238); //object(sub_roadleft) (31)
    CreatePlayerObject(i,979,-1506.19995117,-1266.50000000,100.69999695,0.00000000,0.00000000,213.99719238); //object(sub_roadleft) (32)
    CreatePlayerObject(i,979,-1510.80004883,-1270.40002441,100.40000153,0.00000000,0.00000000,213.99719238); //object(sub_roadleft) (33)
    CreatePlayerObject(i,979,-1534.30004883,-1316.40002441,53.29999924,0.00000000,0.00000000,213.99719238); //object(sub_roadleft) (34)
    CreatePlayerObject(i,979,-1541.19995117,-1321.50000000,53.00000000,0.00000000,0.00000000,213.99719238); //object(sub_roadleft) (35)
    CreatePlayerObject(i,979,-1486.69995117,-1608.69995117,41.40000153,0.00000000,0.00000000,243.99719238); //object(sub_roadleft) (36)
    CreatePlayerObject(i,979,-1489.80004883,-1616.80004883,41.09999847,0.00000000,0.00000000,243.99536133); //object(sub_roadleft) (37)
    CreatePlayerObject(i,979,-1493.50000000,-1623.40002441,41.29999924,0.00000000,0.00000000,243.99536133); //object(sub_roadleft) (38)
    CreatePlayerObject(i,979,-2002.80004883,-1300.09997559,38.00000000,0.00000000,0.00000000,213.99536133); //object(sub_roadleft) (39)
    CreatePlayerObject(i,979,-1995.30004883,-1294.50000000,37.59999847,0.00000000,0.00000000,213.99169922); //object(sub_roadleft) (40)
    CreatePlayerObject(i,979,-1987.09997559,-1289.50000000,38.00000000,0.00000000,0.00000000,213.99169922); //object(sub_roadleft) (41)
    CreatePlayerObject(i,979,-1986.00000000,-1185.19995117,39.29999924,0.00000000,0.00000000,185.99169922); //object(sub_roadleft) (42)
    CreatePlayerObject(i,979,-1989.00000000,-1185.80004883,39.50000000,0.00000000,0.00000000,185.98754883); //object(sub_roadleft) (43)
    CreatePlayerObject(i,979,-1912.69995117,-1164.00000000,38.50000000,0.00000000,0.00000000,185.98754883); //object(sub_roadleft) (44)
    CreatePlayerObject(i,979,-1895.30004883,-1161.59997559,38.50000000,0.00000000,0.00000000,185.98754883); //object(sub_roadleft) (46)
    CreatePlayerObject(i,979,-1739.90002441,-569.90002441,16.29999924,0.00000000,0.00000000,271.98754883); //object(sub_roadleft) (47)
    CreatePlayerObject(i,979,-1903.59997559,-1162.69995117,38.50000000,0.00000000,0.00000000,185.98754883); //object(sub_roadleft) (48)
    CreatePlayerObject(i,979,-1876.69995117,-1152.00000000,29.79999924,0.00000000,0.00000000,271.98303223); //object(sub_roadleft) (49)
    CreatePlayerObject(i,979,-1876.40002441,-1160.19995117,29.79999924,0.00000000,0.00000000,271.98303223); //object(sub_roadleft) (50)
    CreatePlayerObject(i,979,-1739.80004883,-579.29998779,16.20000076,0.00000000,0.00000000,271.98303223); //object(sub_roadleft) (53)
    CreatePlayerObject(i,979,-1739.30004883,-588.79998779,16.20000076,0.00000000,0.00000000,271.98303223); //object(sub_roadleft) (54)
    CreatePlayerObject(i,979,-1637.19995117,485.50000000,22.70000076,0.00000000,0.00000000,307.98242188); //object(sub_roadleft) (57)
    CreatePlayerObject(i,979,-951.39941406,986.79980469,34.40000153,0.00000000,0.00000000,307.97973633); //object(sub_roadleft) (58)
    CreatePlayerObject(i,979,-1641.69995117,490.20001221,22.60000038,0.00000000,0.00000000,307.97973633); //object(sub_roadleft) (59)
    CreatePlayerObject(i,979,-1142.90002441,1115.80004883,38.00000000,0.00000000,0.00000000,319.97973633); //object(sub_roadleft) (60)
    CreatePlayerObject(i,979,-1135.40002441,1110.09997559,38.00000000,0.00000000,0.00000000,319.97680664); //object(sub_roadleft) (61)
    CreatePlayerObject(i,979,-1128.19995117,1103.69995117,38.00000000,0.00000000,0.00000000,319.97680664); //object(sub_roadleft) (62)
    CreatePlayerObject(i,979,-1121.30004883,1097.90002441,38.09999847,0.00000000,0.00000000,319.97680664); //object(sub_roadleft) (63)
    CreatePlayerObject(i,979,-2696.60009766,2142.89990234,55.70000076,0.00000000,0.00000000,359.97680664); //object(sub_roadleft) (64)
    CreatePlayerObject(i,979,-2687.39990234,2143.10009766,55.29999924,0.00000000,0.00000000,359.97253418); //object(sub_roadleft) (65)
    CreatePlayerObject(i,979,-2678.10009766,2143.00000000,55.29999924,0.00000000,0.00000000,359.97253418); //object(sub_roadleft) (66)
    CreatePlayerObject(i,979,-2668.60009766,2143.00000000,55.29999924,0.00000000,0.00000000,359.97253418); //object(sub_roadleft) (67)
    CreatePlayerObject(i,979,-2495.89990234,37.20000076,130.19999695,0.00000000,0.00000000,359.97253418); //object(sub_roadleft) (68)
    CreatePlayerObject(i,979,-2647.60009766,342.70001221,4.19999981,0.00000000,0.00000000,267.97247314); //object(sub_roadleft) (69)
    CreatePlayerObject(i,979,-2664.69995117,425.50000000,4.19999981,0.00000000,0.00000000,323.96752930); //object(sub_roadleft) (70)
    CreatePlayerObject(i,979,-2648.19995117,324.50000000,4.19999981,0.00000000,0.00000000,267.96752930); //object(sub_roadleft) (72)
    CreatePlayerObject(i,979,-2653.10009766,319.50000000,4.19999981,0.00000000,0.00000000,181.96751404); //object(sub_roadleft) (73)
    CreatePlayerObject(i,979,-2661.89990234,319.29998779,4.19999981,0.00000000,0.00000000,181.96655273); //object(sub_roadleft) (74)
    CreatePlayerObject(i,979,-2711.69995117,323.50000000,4.19999981,0.00000000,0.00000000,181.96655273); //object(sub_roadleft) (75)
    CreatePlayerObject(i,979,-2671.19921875,319.09960938,4.19999981,0.00000000,0.00000000,181.96655273); //object(sub_roadleft) (76)
    CreatePlayerObject(i,979,-2702.50000000,323.70001221,4.00000000,0.00000000,0.00000000,181.96655273); //object(sub_roadleft) (77)
    CreatePlayerObject(i,979,-2693.10009766,324.10000610,4.00000000,0.00000000,0.00000000,181.96655273); //object(sub_roadleft) (79)
    CreatePlayerObject(i,979,-2657.30004883,420.10000610,4.19999981,0.00000000,0.00000000,323.96484375); //object(sub_roadleft) (80)
    CreatePlayerObject(i,979,-2650.00000000,414.60000610,4.19999981,0.00000000,0.00000000,323.96484375); //object(sub_roadleft) (81)
    CreatePlayerObject(i,979,-2645.60009766,407.70001221,4.19999981,0.00000000,0.00000000,277.96484375); //object(sub_roadleft) (82)
    CreatePlayerObject(i,979,-2700.00000000,450.79998779,4.00000000,0.00000000,0.00000000,359.95959473); //object(sub_roadleft) (83)
    CreatePlayerObject(i,979,-2709.30004883,451.00000000,4.00000000,0.00000000,0.00000000,359.95605469); //object(sub_roadleft) (84)
    CreatePlayerObject(i,979,-2767.19995117,428.60000610,4.30000019,0.00000000,0.00000000,359.95605469); //object(sub_roadleft) (85)
    CreatePlayerObject(i,979,-2718.79980469,451.09960938,4.00000000,0.00000000,0.00000000,359.95605469); //object(sub_roadleft) (86)
    CreatePlayerObject(i,979,-2757.69995117,428.50000000,4.19999981,0.00000000,0.00000000,359.95605469); //object(sub_roadleft) (87)
    CreatePlayerObject(i,979,-2748.50000000,428.29998779,4.19999981,0.00000000,0.00000000,359.95605469); //object(sub_roadleft) (88)
    CreatePlayerObject(i,979,-2770.50000000,318.89999390,4.30000019,0.00000000,0.00000000,179.95605469); //object(sub_roadleft) (89)
    CreatePlayerObject(i,979,-2761.39990234,318.79998779,4.19999981,0.00000000,0.00000000,179.95056152); //object(sub_roadleft) (90)
    CreatePlayerObject(i,979,-2752.10009766,318.39999390,4.19999981,0.00000000,0.00000000,179.95056152); //object(sub_roadleft) (91)
    CreatePlayerObject(i,979,-2743.29980469,318.19921875,4.19999981,0.00000000,0.00000000,179.95056152); //object(sub_roadleft) (94)
    CreatePlayerObject(i,3884,-2789.69995117,419.10000610,25.60000038,0.00000000,0.00000000,0.00000000); //object(samsite_sfxrf) (1)
    CreatePlayerObject(i,3884,-2788.19995117,373.60000610,47.70000076,0.00000000,0.00000000,0.00000000); //object(samsite_sfxrf) (2)
    CreatePlayerObject(i,3884,-2788.39990234,330.39999390,25.39999962,0.00000000,0.00000000,190.00000000); //object(samsite_sfxrf) (3)
    CreatePlayerObject(i,3884,-2730.89990234,312.10000610,23.29999924,0.00000000,0.00000000,189.99755859); //object(samsite_sfxrf) (4)
    CreatePlayerObject(i,3884,-2681.50000000,314.20001221,23.29999924,0.00000000,0.00000000,189.99755859); //object(samsite_sfxrf) (5)
    CreatePlayerObject(i,3884,-2730.80004883,440.00000000,23.29999924,0.00000000,0.00000000,3.99755859); //object(samsite_sfxrf) (6)
    CreatePlayerObject(i,3884,-2637.69921875,376.50000000,28.50000000,0.00000000,0.00000000,271.99401855); //object(samsite_sfxrf) (7)
    CreatePlayerObject(i,3884,-2681.69921875,440.39941406,23.29999924,0.00000000,0.00000000,3.99353027); //object(samsite_sfxrf) (8)
    CreatePlayerObject(i,2985,-2698.69995117,450.20001221,3.29999995,0.00000000,0.00000000,100.00000000); //object(minigun_base) (1)
    CreatePlayerObject(i,2985,-2648.60009766,329.50000000,3.40000010,0.00000000,0.00000000,343.99755859); //object(minigun_base) (2)
    CreatePlayerObject(i,979,-2648.00000000,334.29998779,4.19999981,0.00000000,0.00000000,267.96752930); //object(sub_roadleft) (96)
    CreatePlayerObject(i,2985,-2704.60009766,378.00000000,10.00000000,0.00000000,348.00000000,349.99291992); //object(minigun_base) (3)
    CreatePlayerObject(i,2985,-2708.30004883,374.39999390,8.00000000,0.00000000,344.00000000,231.99291992); //object(minigun_base) (4)
    CreatePlayerObject(i,2892,-2706.19995117,454.10000610,3.20000005,0.00000000,0.00000000,88.00000000); //object(temp_stinger) (1)
    CreatePlayerObject(i,2892,-2706.50000000,315.79998779,3.20000005,0.00000000,0.00000000,87.99499512); //object(temp_stinger) (2)
    CreatePlayerObject(i,2892,-2644.50000000,334.50000000,3.20000005,0.00000000,350.00000000,351.99499512); //object(temp_stinger) (3)
    }
    SendClientMessage(playerid,COLOR_WHITE,"((*San Fierro wurde erfolgreich abgesperrt,over*))");
    }
    }
    return 1;
    }

    Ich hoffe ihr könnt mir helfen. Was muss ich verändern dass sich die Objecte bei /evakuiren aufbauen?
    Bin dankbar für Hilfe!
    MFG FishToast

    Zitat

    ""hey ich habe ein kleines Problem. Ich habe noch nicht am FS verändert
    und der admindia ist noch aktiviert, aber wenn ich ingame /dtdcamenu
    eingebe kommt zwar das menu aber wenn ich auf einen der punkte klicke
    und dann auf ok klicke kommt kein weiterer dialog, das fs sehr groß und
    ich kenn mich nicht mit deinem gescriptetm aus. Könntest du mir bitte
    helfen?""


    Weis irgendjemand warum das so ist? und nicht funktioniert?
    MFG FishToast

    hey ich habe ein kleines Problem. Ich habe noch nicht am FS verändert und der admindia ist noch aktiviert, aber wenn ich ingame /dtdcamenu eingebe kommt zwar das menu aber wenn ich auf einen der punkte klicke und dann auf ok klicke kommt kein weiterer dialog, das fs sehr groß und ich kenn mich nicht mit deinem gescriptetm aus. Könntest du mir bitte helfen?
    MFG FishToast

    hallo,

    Code
    ich habe eben folgenden Error beim compilen bekommen: [Name](18519) : fatal error 103: insufficient memory


    Hier die Zeilen und der Befehl mit dem der error zusammenhängt!
    if(strcmp(cmdtext,"/trinken",true)==0)
    {
    if (PlayerToPoint(2, playerid,2527.10009766,-1664.09997559,15.30000019) || (PlayerToPoint(2, playerid,) || (PlayerToPoint(2, playerid,2006.00000000,-1408.40002441,17.10000038) || (PlayerToPoint(2, playerid,1295.80004883,-785.29998779,88.40000153) || (PlayerToPoint(2, playerid,-587.50000000,-539.20001221,25.60000038) || (PlayerToPoint(2, playerid,-322.00000000,1537.19995117,75.69999695) || (PlayerToPoint(2, playerid,-2729.69995117,425.10000610,4.40000010) || (PlayerToPoint(2, playerid,-2014.40002441,-102.19999695,35.59999847) || (PlayerToPoint(2, playerid,-2113.10009766,1092.90002441,71.69999695) || (PlayerToPoint(2, playerid,1896.90002441,722.09997559,10.89999962) || (PlayerToPoint(2, playerid,924.40002441,-1260.59997559,14.69999981) || PlayerInfo[playerid][pLocal] != 255)
    {
    GivePlayerMoney(playerid, -15);
    SetPlayerHealth(playerid, 100);
    SendClientMessage(playerid,COLOR_GRAD1,"Dein Leben wurde gefüllt!");
    if(GetPlayerWantedLevel(playerid) >= 1)
    {
    SendClientMessage(playerid,COLOR_GRAD1,"Denk dran! Healen im Kampf ist verboten!");
    }
    }
    }

    Bin dankbar für hilfe!
    MFG FishToast

    hey,
    habe ein Problem mit meinem M_Bot Anticheat include. Immer wenn ich einer Fraktion eine RPG oder Minigun in das Waffenlager tue oder sie jemandem gebe, wird der von Anticheat gebannt der die Waffe bekommt! Wie kann ich deaktivieren, dass derjenige sofort gebannt wird?
    if(listitem==4)
    {
    if(PlayerInfo[playerid][pMember] == 20 || PlayerInfo[playerid][pLeader] == 20)
    {
    if(PlayerInfo[playerid][pRank] >= 5)
    {
    M_GivePlayerWeapon(playerid,35,2);
    SendClientMessage(playerid,WL_COLOR,"** Du hast dir eine RPG genommen!");


    }
    }
    }
    Bitte um Hilfe und bin dankbar für Hilfe!
    MFG FishToast