danke aber wie deklariere ich diese? ich habe zuvor noch nicht oft mit filterscripts gearbeitet
Beiträge von FishToast
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hey,
ich habe seit kurzem ein neues Problem, habe mit der SUFU schon viele Möglichkeiten ausprobiert aber keine war erfolgreich.
Ich habe strcmp und dcmd Befehle die aber seit gestern nicht mehr gehen, bzw. wenn ich: /help mache passiert garnichts oder: /makeleader funktioniert euch nicht mehr! Ich habe schon gehört das das etwas mit dem return zu tun hat aber die return habe ich alle schon 4mal umgeschrieben und nicht funktioniert!
Ich bitte um Hilfe. Vielleicht wisst ihr ja wie meine Befehle wieder gehen!
Spoiler anzeigen public OnPlayerCommandText(playerid, cmdtext[])
{
//Befehle mit DCMD
dcmd(makeadmin, 9, cmdtext);
dcmd(makeleader, 10, cmdtext);
dcmd(makemember, 10, cmdtext);
dcmd(heal,4, cmdtext);Spoiler anzeigen new vehicleid = GetPlayerVehicleID(playerid);
if (strcmp(cmdtext, "/carlock", true) == 0)
{
if(IsPlayerInAnyVehicle(playerid))
{
new Stat5 ;
Stat5=GetPlayerState(playerid);
if(Stat5!=PLAYER_STATE_DRIVER)
{
SendClientMessage(playerid,0xAA3333AA,"Nur der Fahrer kann das Fahrzeug abschließen!");
return 1;
}
new i;
for(i=0;i<MAX_PLAYERS;i++)
{
if(i != playerid)
{
SetVehicleParamsForPlayer(vehicleid,i, 0, 1);
}
}
SendClientMessage(playerid, 0x33AA33AA, "Fahrzeug abgeschlossen!");
}
else
{
SendClientMessage(playerid, 0xAA3333AA, "Sie besitzen kein Fahrzeug!");
}
return 1;
}
if (strcmp(cmdtext, "/unlock", true)==0)
{
if(IsPlayerInAnyVehicle(playerid))
{
new Stat6 ;
Stat6 = GetPlayerState(playerid);
if(Stat6!=PLAYER_STATE_DRIVER)
{
SendClientMessage(playerid,0xAA3333AA,"Nur der Fahrer kann das Fahrzeug abschließen!");
return 1;
}
new i;
for(i=0;i<MAX_PLAYERS;i++)
{
SetVehicleParamsForPlayer(vehicleid,i, 0, 0);
}
SendClientMessage(playerid, 0x33AA33AA, "Fahrzeug abgeschlossen!");
}
else
{
SendClientMessage(playerid, 0xAA3333AA, "Sie besitzen kein Fahrzeug!");
}
return 1;
}
if (strcmp("/help", cmdtext, true, 10) == 0)
{
SendClientMessage(playerid,Orange,"Hier sind die wichtigsten Befehle aufgelistet:");
SendClientMessage(playerid,Gelb,"/credits - Informationen über den Server");
SendClientMessage(playerid,Gelb,"/stats - um deine Stats zu sehen");
SendClientMessage(playerid,Gelb,"/binichadmin - um zu sehen ob du Admin bist");
SendClientMessage(playerid,Gelb,"/carlock - um dein Auto abzuschließen");
SendClientMessage(playerid,Gelb,"/unlock - um dein Auto aufzuschließen");
SendClientMessage(playerid,Orange,"Hier sind Fraktionsbefehle aufgelistet:");
SendClientMessage(playerid,Gelb,"/auf - zum öffnen aller Türen und Tore");
SendClientMessage(playerid,Gelb,"/hb - zum runterfahren der Hebebühne in der Army Base");
return 1;
}
if (strcmp("/credits", cmdtext, true, 10) == 0)
{
SendClientMessage(playerid,Blau,"Dieser Reallife Gamemode wurde von FishToast erstellt!");
SendClientMessage(playerid,Blau,"RealLife of Germany");
return 1;
}
if (strcmp("/stats", cmdtext, true, 10) == 0)
{
new string[128];
new ftext[20];
new level = sSpieler[playerid][Fraktion];
if(level == 0) { ftext= "Zivilist"; }
else if(level == 1) { ftext= "LSPD"; }
else if(level == 2) { ftext= "S.W.A.T."; }
else if(level == 3) { ftext= "U.S. Army"; }
else if(level == 4) { ftext= "Mafia"; }
else if(level == 5) { ftext= "Sanitäter"; }
else if(level == 6) { ftext= "Grove Street"; }
else if(level == 7) { ftext= "Ballas"; }
else if(level == 8) { ftext= "Newsreporter"; }
format(string,sizeof(string),"Dein Level %d\nDein Geld %d\nDeine Fraktion %d\nDeine Kills %s",sSpieler[playerid][Level],GetPlayerMoney(playerid),ftext);
ShowPlayerDialog(playerid,STATS,DIALOG_STYLE_MSGBOX,"Deine Statistik",string,"OK","Abbrechen");
return 1;
}
if (strcmp("/bsn", cmdtext, true, 10) == 0)
{
if(IstSpielerAdmin(playerid, 3))
{
SetPlayerPos(playerid,1218.4890,-919.5051,43.0938);
SendClientMessage(playerid,Orange,"Du hast dich zum BSN teleportiert!");
return 1;
}
}
if (strcmp("/gmx", cmdtext, true, 10) == 0)
{
if(IstSpielerAdmin(playerid, 4))
{
SendRconCommand("gmx");
}
else
{
SendClientMessage(playerid,Rot,"Du bist kein Administrator!");
return 1;
}
return 1;
}
if (strcmp("/binichadmin", cmdtext , true, 10) == 0)
{
if(sSpieler[playerid][Adminlevel] >= 1)
{
SendClientMessage(playerid,Gelb,"Du bist ein Administrator!");
return 1;
}
else
{
SendClientMessage(playerid,Rot,"Du bist kein Administrator!");
return 1;
}
}
if (strcmp("/auf", cmdtext, true, 10) == 0)
{
if(IstSpielerInFraktion(playerid, 2))
{
if(IsPlayerInRangeOfPoint(playerid,5,1877.09997559,704.09997559,12.39999962))
{
SendClientMessage(playerid,Gelb,"Das Tor wird sich automatisch wieder schließen!");
MoveDynamicObject(sektor,1877.09997559,704.09997559,2.39999962,2.0);
SetTimer("torsek", 5125, 0);
return 1;
}
else
{
SendClientMessage(playerid,Rot,"Du bist nicht in der Fraktion S.W.A.T oder nicht nahe genug am Tor!");
return 1;Spoiler anzeigen }
}
}
if (strcmp("/auf", cmdtext, true, 10) == 0)
{
if(IstSpielerInFraktion(playerid, 1))
{
if(IsPlayerInRangeOfPoint(playerid,5,1582.59997559,-1638.00000000,15.00000000))
{
SendClientMessage(playerid,Gelb,"Das Tor wird sich automatisch wieder schließen!");
MoveDynamicObject(policegate,1582.59997559,-1638.00000000,5.00000000,2.0);
SetTimer("gatepolice", 5125, 0);
return 1;
}
else
{
SendClientMessage(playerid,Rot,"Du bist nicht in der Fraktion LSPD oder nicht nahe genug am Tor!");
return 1;Spoiler anzeigen }
}
}
if (strcmp("/auf", cmdtext, true, 10) == 0)
{
if(IstSpielerInFraktion(playerid, 4))
{
if(IsPlayerInRangeOfPoint(playerid,5,2777.60009766,914.00000000,12.50000000))
{
SendClientMessage(playerid,Gelb,"Das Tor wird sich automatisch wieder schließen!");
MoveDynamicObject(mafiagate,2777.60009766, 914.00000000, 2.50000000,2.0);
SetTimer("gatemafia", 5125, 0);
return 1;
}
else
{
SendClientMessage(playerid,Rot,"Du bist nicht in der Fraktion Mafia oder nicht nahe genug am Tor!");
return 1;Spoiler anzeigen }
}
}
if (strcmp("/auf", cmdtext, true, 10) == 0)
{
if(IstSpielerInFraktion(playerid, 3))
{
SendClientMessage(playerid,Gelb,"Das Tor wird sich automatisch wieder schließen!");
MoveDynamicObject(armygate,209.89999390,1875.80004883,2.30000019,2.0);
SetTimer("gatearmy", 5125, 0);
return 1;
}
else
{
SendClientMessage(playerid,Rot,"Du bist nicht in der Fraktion Army oder nicht nahe genug am Tor!");
return 1;Spoiler anzeigen }
}
if (strcmp("/heb", cmdtext, true, 10) == 0)
{
if(IstSpielerInFraktion(playerid, 3))
{
if(IsPlayerInRangeOfPoint(playerid,15,136.80000305,1934.19995117,24.29999924))
{
SendClientMessage(playerid,Gelb,"Die Hebebühen geht jetzt runter sie wird automatisch in 10 Sekunden wieder hoch gehen!");
MoveDynamicObject(hb,136.80000305,1934.19995117,16.29999924,2.0);
SetTimer("bh", 10125, 0);
return 1;
}
else
{
SendClientMessage(playerid,Rot,"Du bist nicht in der Fraktion Army oder nicht nahe genug an der Hebebühne!");
return 1;Spoiler anzeigen }
}
}
if (strcmp("/hb", cmdtext, true, 10) == 0)
{
if(IstSpielerInFraktion(playerid, 3))
{
if(IsPlayerInRangeOfPoint(playerid,15,133.89999390,1934.19995117,24.29999924))
{
SendClientMessage(playerid,Gelb,"Die Hebebühen geht jetzt runter sie wird automatisch in 10 Sekunden wieder hoch gehen!");
MoveDynamicObject(heb,133.89999390,1934.19995117,16.29999924,2.0);
SetTimer("beh", 10125, 0);
return 1;
}
else
{
SendClientMessage(playerid,Rot,"Du bist nicht in der Fraktion Army oder nicht nahe genug an der Hebebühne!");
return 1;Spoiler anzeigen }
}
}
if (strcmp("/auf", cmdtext, true, 10) == 0)
{
if(IstSpielerInFraktion(playerid, 3))
{
if(IsPlayerInRangeOfPoint(playerid,5,135.60000610,1940.80004883,28.00000000))
{
SendClientMessage(playerid,Gelb,"Das Tor wird sich automatisch wieder schließen!");
MoveDynamicObject(armytor,135.60000610,1940.80004883,18.00000000,2.0);
SetTimer("torarmy", 5125, 0);
return 1;
}
else
{
SendClientMessage(playerid,Rot,"Du bist nicht in der Fraktion U.S. Army oder nicht nahe genug am Tor!");
return 1;Spoiler anzeigen }
}
}
if (strcmp("/auf", cmdtext, true, 10) == 0)
{
if(IstSpielerInFraktion(playerid, 1))
{
if(IsPlayerInRangeOfPoint(playerid,6,135.60000610,1940.80004883,28.00000000))
{
SendClientMessage(playerid,Gelb,"Das Tor wird sich automatisch wieder schließen!");
MoveDynamicObject(policetor,135.60000610,1940.80004883,18.00000000,2.0);
SetTimer("torpolice", 5125, 0);
return 1;
}
else
{
SendClientMessage(playerid,Rot,"Du bist nicht in der Fraktion LSPD oder nicht nahe genug am Tor!");
return 1;Spoiler anzeigen }
}
}
if (strcmp("/autohausls",cmdtext,true, 10) == 0)
{
if(IstSpielerAdmin(playerid, 3))
{
SetPlayerPos(playerid, 1793.5450,-1913.3217,13.3958);
SendClientMessage(playerid,Orange,"Du hast dich zum Autohaus in Los Santos geportet.");
return 1;
}
}
return 0;
}Spoiler anzeigen //DCMD Befehle
dcmd_heal(playerid,params[])
{
new i;
if(strlen(params))
{
i = strval(params);
if(IsPlayerConnected(i))
{
SetPlayerHealth(i,100.0);
SendClientMessage(i,Rot,"Du wurdest geheilt.");
SendClientMessage(playerid,Rot,"Du hast den Spieler geheilt.");
}
else
{
SendClientMessage(playerid,Rot,"Der Spieler wurde nicht gefunden.");
}
}
return 1;
}
//Makemember Befehl
dcmd_makemember(playerid,params[])
{
new pid, frakid;
if(sscanf(params,"ud",pid,frakid))
{
return SendClientMessage(playerid,Rot,"Verwendung : /makemember [ID] [Fraktions ID]");
}
if(frakid > 9)
{
return SendClientMessage(playerid,Rot,"Soviele Fraktionen gibt es nicht!");
}
if(IstSpielerAdmin(playerid, 4))
{
if(pid == INVALID_PLAYER_ID)
{
return SendClientMessage(playerid,Rot,"Ungültiger Spieler!");
}
if(IstSpielerInFraktion(pid,frakid) == frakid)
{
return SendClientMessage(playerid,Rot,"Der angegebene Spieler ist schon in dieser Fraktion!");
}
else
{
sSpieler[pid][Fraktion] = frakid;
SendClientMessage(pid,Rot,"Du bist nun in einer Fraktion!");
SendClientMessage(pid,Rot,"Du hast den angegebenen Spieler in eine Fraktion invited!");
}
}
else
{
return SendClientMessage(playerid,Rot,"Du bist kein Administrator!");
}
return 1;Spoiler anzeigen }
//Makeleader Befehl
dcmd_makeleader(playerid,params[])
{
new pid, frakid;
if(sscanf(params,"ud",pid,frakid))
{
return SendClientMessage(playerid,Rot,"Verwendung : /makeleader [ID] [Fraktions ID]");
}
if(frakid > 9)
{
return SendClientMessage(playerid,Rot,"Soviele Fraktionen gibt es nicht!");
}
if(IstSpielerAdmin(playerid, 5))
{
if(pid == INVALID_PLAYER_ID)
{
return SendClientMessage(playerid,Rot,"Ungültiger Spieler!");
}
if(IstSpielerInFraktion(pid,frakid) == frakid)
{
return SendClientMessage(playerid,Rot,"Der angegebene Spieler ist schon in dieser Fraktion!");
}
else
{
sSpieler[pid][Fraktion] = frakid;
SendClientMessage(pid,Rot,"Du bist nun in einer Fraktion!");
SendClientMessage(pid,Rot,"Du hast den angegeben Spieler in eine Fraktion invited!");
}
}
else
{
return SendClientMessage(playerid,Rot,"Du bist kein Administrator!");
}
return 1;
}
//Makeadmin Befehl
dcmd_makeadmin(playerid, params[])
{
new pid,level;
if(sscanf(params,"ud", pid, level))
{
return SendClientMessage(playerid, Rot,"Verwendung : /makeadmin [ID] [Level]");
}
if(IstSpielerAdmin(playerid, 5))
{
if(pid == INVALID_PLAYER_ID)
{
return SendClientMessage(playerid,Rot,"Ungültiger Spieler!");
}
if(IstSpielerAdmin(pid,level) == level)
{
return SendClientMessage(playerid, Rot,"Der Spieler hat schon das angegebene Adminlevel!");
}
else
{
sSpieler[pid][Adminlevel] = level;
SendClientMessage(pid, Gelb, "Du bist nun ein Administrator!");
SendClientMessage(playerid,Gelb,"Du hast den angegeben Spieler zum Administrator gemacht!");
}
}
else
{
return SendClientMessage(playerid,Rot,"Du bist kein Administrator!");
}
return 1;
}
Bin sehr dankbar für Hilfe!
MFGFishToast
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Hey,
ich habe schon viel die SUFU genutzt und das getan was es als Lösung für dieses Thema gab, aber bei mir will es einfach nicht funktionieren.
Meine Fraktionscars werden InGame nicht angezeigt, sie sind auch nicht unsichtbar. Ich weis echt nicht mehr weiter!
Vielleicht könnt ihr mir helfen wie meine cars wieder angezeigt werden!
//Fahzeuge
new lspdcars[15];
new sanicars[10];
new mafiacars[12];
new sekcars[15];
new armycars[23];
new ballascars[7];
new grovecars[7];
new newsreportercars[11];Unter:
public OnGameModeInit()//Fahrzeuge
lspdcars[0] = CreateVehicle(523,1587.41280000,-1666.28660000,5.46120000,268.46920000,-1,-1,600000); //HPV1000
lspdcars[1] = CreateVehicle(523,1587.34480000,-1668.44700000,5.46000000,271.24670000,-1,-1,600000); //HPV1000
lspdcars[2] = CreateVehicle(523,1587.41860000,-1670.35910000,5.46380000,269.87930000,-1,-1,600000); //HPV1000
lspdcars[3] = CreateVehicle(523,1587.45400000,-1672.39270000,5.46600000,270.84780000,-1,-1,600000); //HPV1000
lspdcars[4] = CreateVehicle(596,1601.22380000,-1688.12820000,5.61240000,87.99660000,-1,1,600000); //Police Car (LSPD)
lspdcars[5] = CreateVehicle(596,1601.14780000,-1684.35620000,5.61090000,91.56270000,-1,1,600000); //Police Car (LSPD)
lspdcars[6] = CreateVehicle(596,1601.11850000,-1692.07530000,5.61080000,89.34110000,-1,1,600000); //Police Car (LSPD)
lspdcars[7] = CreateVehicle(596,1601.16040000,-1696.07980000,5.61100000,88.95620000,-1,1,600000); //Police Car (LSPD)
lspdcars[8] = CreateVehicle(596,1601.18190000,-1700.16460000,5.61190000,88.30710000,-1,1,600000); //Police Car (LSPD)
lspdcars[9] = CreateVehicle(596,1601.24670000,-1704.28560000,5.61060000,88.35560000,-1,1,600000); //Police Car (LSPD)
lspdcars[10] = CreateVehicle(599,1595.48230000,-1710.53740000,6.08500000,0.67260000,-1,1,600000); //Police Ranger
lspdcars[11] = CreateVehicle(599,1591.52770000,-1710.38050000,6.07920000,359.24630000,1,1,600000); //Police Ranger
lspdcars[12] = CreateVehicle(427,1587.57040000,-1710.49410000,6.02240000,359.45100000,1,1,600000); //Enforcer
lspdcars[13] = CreateVehicle(541,1566.18800000,-1710.55310000,5.51570000,1.44390000,125,0,600000); //Bullet
lspdcars[14] = CreateVehicle(497,1558.28260000,-1610.25110000,13.55670000,86.98860000,-1,1,600000); //Police Maverickfor (new i=0;i<sizeof(lspdcars);i++)
{
SetVehicleVirtualWorld(lspdcars[i], 0);
}
ballascars[0] = CreateVehicle(536,1696.17100000,-2117.44700000,13.19820000,88.84710000,150,150,600000); //Blade
ballascars[1] = CreateVehicle(536,1699.02870000,-2098.02080000,13.28450000,178.13930000,150,150,600000); //Blade
ballascars[2] = CreateVehicle(517,1672.27310000,-2115.82710000,13.40180000,267.89610000,150,150,600000); //Majestic
ballascars[3] = CreateVehicle(517,1704.38150000,-2127.14010000,13.40180000,359.44440000,150,150,600000); //Majestic
ballascars[4] = CreateVehicle(491,1672.54200000,-2111.28490000,13.30310000,270.56470000,150,150,600000); //Virgo
ballascars[5] = CreateVehicle(418,1724.93820000,-2098.02730000,13.63970000,178.92750000,153,150,600000); //Moonbeam
ballascars[6] = CreateVehicle(491,1687.91690000,-2108.04250000,13.21620000,270.35350000,150,150,600000); //Virgo
grovecars[0] = CreateVehicle(492,2508.90190000,-1671.94760000,13.17220000,348.19490000,86,86,600000); //Greenwood
grovecars[1] = CreateVehicle(533,2473.27250000,-1692.08420000,13.22360000,0.51350000,86,86,600000); //Feltzer
grovecars[2] = CreateVehicle(536,2498.58500000,-1654.87050000,13.15130000,81.78220000,86,86,600000); //Blade
grovecars[3] = CreateVehicle(536,2497.61570000,-1682.69800000,13.09590000,102.69750000,86,86,600000); //Blade
grovecars[4] = CreateVehicle(567,2469.71630000,-1670.98940000,13.26650000,9.97590000,86,86,600000); //Savanna
grovecars[5] = CreateVehicle(567,2484.92240000,-1654.45120000,13.26430000,267.80500000,86,86,600000); //Savanna
grovecars[6] = CreateVehicle(459,2510.09380000,-1688.51600000,13.59800000,227.76490000,152,152,600000); //Berkley's RC Van
sanicars[0] = CreateVehicle(416,2043.33540000,-1447.59910000,17.95700000,90.27760000,1,3,600000); //Ambulance
sanicars[1] = CreateVehicle(596,2014.09900000,-1409.81930000,16.71260000,270.54310000,-1,151,600000); //Police Car (LSPD)
sanicars[2] = CreateVehicle(596,1177.11160000,-1308.21440000,13.61240000,268.10610000,-1,151,600000); //Police Car (LSPD)
sanicars[3] = CreateVehicle(596,1141.89480000,-1322.31080000,13.31750000,90.27750000,-1,151,600000); //Police Car (LSPD)
sanicars[4] = CreateVehicle(596,1141.86180000,-1325.52940000,13.33230000,89.50270000,-1,151,600000); //Police Car (LSPD)
sanicars[5] = CreateVehicle(596,1141.75630000,-1328.65730000,13.35760000,88.08770000,-1,151,600000); //Police Car (LSPD)
sanicars[6] = CreateVehicle(596,1141.57970000,-1331.96630000,13.36140000,87.25620000,-1,151,600000); //Police Car (LSPD)
sanicars[7] = CreateVehicle(416,1147.52490000,-1313.53530000,13.82200000,359.25720000,1,3,600000); //Ambulance
sanicars[8] = CreateVehicle(416,1134.69340000,-1341.74130000,13.91570000,0.43470000,1,3,600000); //Ambulance
sanicars[9] = CreateVehicle(416,1178.53780000,-1339.13790000,14.02480000,269.83230000,1,3,600000); //Ambulance
newsreportercars[0] = CreateVehicle(488,2384.85790000,2323.79000000,8.32560000,0.31250000,1,2,600000); //News Chopper
newsreportercars[1] = CreateVehicle(488,2362.08060000,2323.36550000,8.31900000,0.64860000,1,2,600000); //News Chopper
newsreportercars[2] = CreateVehicle(586,2412.55640000,2336.78780000,10.34050000,268.41850000,1,2,600000); //Wayfarer
newsreportercars[3] = CreateVehicle(586,2412.59080000,2334.27490000,10.34030000,270.80870000,1,2,600000); //Wayfarer
newsreportercars[4] = CreateVehicle(400,2413.75390000,2331.42850000,10.91270000,267.25840000,1,2,600000); //Landstalker
newsreportercars[5] = CreateVehicle(400,2413.53760000,2327.61380000,10.91270000,268.07730000,1,2,600000); //Landstalker
newsreportercars[6] = CreateVehicle(400,2413.45650000,2323.78100000,10.91270000,269.92390000,1,2,600000); //Landstalker
newsreportercars[7] = CreateVehicle(582,2414.55490000,2319.99050000,10.87750000,269.24050000,1,2,600000); //Newsvan
newsreportercars[8] = CreateVehicle(582,2414.56670000,2316.17530000,10.87670000,269.59920000,1,2,600000); //Newsvan
newsreportercars[9] = CreateVehicle(582,2414.48560000,2312.24850000,10.87670000,269.89350000,1,2,600000); //Newsvan
newsreportercars[10] = CreateVehicle(582,2414.56860000,2308.21780000,10.87740000,270.26350000,1,2,600000); //Newsvan
sekcars[0] = CreateVehicle(427,1938.83260000,708.49710000,10.95270000,359.52740000,-1,1,600000); //Enforcer
sekcars[1] = CreateVehicle(490,1942.00940000,698.16270000,10.94740000,179.69390000,-1,-1,600000); //FBI Rancher
sekcars[2] = CreateVehicle(490,1938.72160000,698.11210000,10.94680000,180.11440000,-1,-1,600000); //FBI Rancher
sekcars[3] = CreateVehicle(497,1897.73660000,750.54080000,19.53230000,84.51870000,-1,1,600000); //Police Maverick
sekcars[4] = CreateVehicle(497,1920.83450000,750.02890000,19.53710000,84.68970000,-1,1,600000); //Police Maverick
sekcars[5] = CreateVehicle(528,1935.77920000,698.37810000,10.86370000,180.13800000,-1,-1,600000); //FBI Truck
sekcars[6] = CreateVehicle(528,1932.44200000,698.31060000,10.86340000,180.17410000,-1,-1,600000); //FBI Truck
sekcars[7] = CreateVehicle(598,1929.28550000,698.11150000,10.58480000,182.13970000,-1,1,600000); //Police Car (LVPD)
sekcars[8] = CreateVehicle(598,1926.02050000,698.12720000,10.59520000,181.66860000,-1,1,600000); //Police Car (LVPD)
sekcars[9] = CreateVehicle(598,1922.73300000,698.02460000,10.56650000,179.19370000,-1,1,600000); //Police Car (LVPD)
sekcars[10] = CreateVehicle(598,1919.64170000,697.99610000,10.56000000,180.37040000,-1,1,600000); //Police Car (LVPD)
sekcars[11] = CreateVehicle(598,1916.55220000,698.05480000,10.56580000,181.95730000,-1,1,600000); //Police Car (LVPD)
sekcars[12] = CreateVehicle(601,1933.97530000,708.56840000,10.57910000,359.20840000,1,1,600000); //S.W.A.T. Van
sekcars[13] = CreateVehicle(601,1927.44980000,708.67530000,10.57910000,359.67450000,1,1,600000); //S.W.A.T. Van
sekcars[14] = CreateVehicle(609,1922.89420000,708.64240000,10.88880000,359.26400000,36,36,600000); //Boxville
mafiacars[0] = CreateVehicle(413,2832.72780000,976.99100000,10.83600000,178.65570000,25,25,600000); //Pony
mafiacars[1] = CreateVehicle(487,2813.78130000,992.23650000,17.71590000,182.37280000,25,25,600000); //Maverick
mafiacars[2] = CreateVehicle(516,2833.45680000,939.35880000,10.58410000,358.78110000,25,25,600000); //Nebula
mafiacars[3] = CreateVehicle(521,2804.83520000,927.19230000,10.31880000,174.49340000,25,25,600000); //FCR-900
mafiacars[4] = CreateVehicle(521,2808.08010000,926.82730000,10.31280000,178.37550000,25,25,600000); //FCR-900
mafiacars[5] = CreateVehicle(542,2817.63940000,927.95880000,10.49300000,180.29190000,25,25,600000); //Clover
mafiacars[6] = CreateVehicle(542,2811.16310000,928.27430000,10.49090000,181.31460000,25,25,600000); //Clover
mafiacars[7] = CreateVehicle(542,2823.93870000,927.74710000,10.49360000,177.96210000,25,25,600000); //Clover
mafiacars[8] = CreateVehicle(549,2804.69090000,939.31950000,10.44720000,0.50320000,25,25,600000); //Tampa
mafiacars[9] = CreateVehicle(549,2811.32100000,939.31660000,10.44730000,358.47630000,25,25,600000); //Tampa
mafiacars[10] = CreateVehicle(549,2817.50100000,939.42340000,10.44730000,359.89110000,25,25,600000); //Tampa
mafiacars[11] = CreateVehicle(549,2824.01610000,939.15250000,10.44730000,2.18390000,25,25,600000); //Tampa
armycars[0] = CreateVehicle(425,297.03050000,1918.81840000,18.21270000,0.00000000,43,-1,600000); //Hunter
armycars[1] = CreateVehicle(425,215.35070000,1975.87900000,18.22420000,0.00000000,43,-1,600000); //Hunter
armycars[2] = CreateVehicle(497,301.17250000,1965.01670000,17.82120000,283.96130000,-1,1,600000); //Police Maverick
armycars[3] = CreateVehicle(497,297.44040000,1977.86760000,18.51360000,286.10120000,-1,1,600000); //Police Maverick
armycars[4] = CreateVehicle(520,276.43800000,1989.56040000,18.36270000,272.35260000,-1,-1,600000); //Hydra
armycars[5] = CreateVehicle(520,278.13810000,1956.67260000,18.36380000,266.84880000,-1,-1,600000); //Hydra
armycars[6] = CreateVehicle(520,276.51630000,2024.48180000,18.36170000,272.72830000,-1,-1,600000); //Hydra
armycars[7] = CreateVehicle(468,204.79320000,1860.32790000,12.80960000,325.93970000,46,46,600000); //Sanchez
armycars[8] = CreateVehicle(468,203.30370000,1861.55770000,12.80970000,331.64430000,46,46,600000); //Sanchez
armycars[9] = CreateVehicle(470,213.79570000,1854.11720000,12.87640000,2.89400000,43,-1,600000); //Patriot
armycars[10] = CreateVehicle(470,220.95420000,1854.43020000,12.87490000,5.99250000,43,-1,600000); //Patriot
armycars[11] = CreateVehicle(470,234.39940000,1894.57580000,17.63710000,90.93590000,43,-1,600000); //Patriot
armycars[12] = CreateVehicle(470,234.69090000,1889.58910000,17.63430000,91.75060000,43,-1,600000); //Patriot
armycars[13] = CreateVehicle(548,186.07130000,1835.22670000,24.82610000,87.77170000,1,1,600000); //Cargobob
armycars[14] = CreateVehicle(598,202.40500000,1920.10110000,17.38840000,180.47550000,-1,46,600000); //Police Car (LVPD)
armycars[15] = CreateVehicle(598,193.11320000,1920.17300000,17.38530000,181.60600000,-1,46,600000); //Police Car (LVPD)
armycars[16] = CreateVehicle(598,211.60150000,1920.05540000,17.38570000,178.84710000,-1,46,600000); //Police Car (LVPD)
armycars[17] = CreateVehicle(598,220.30840000,1920.23780000,17.38770000,177.90500000,-1,46,600000); //Police Car (LVPD)
armycars[18] = CreateVehicle(599,235.35540000,1884.33300000,17.83340000,90.31340000,-1,46,600000); //Police Ranger
armycars[19] = CreateVehicle(599,235.27280000,1879.12280000,17.83090000,89.25830000,-1,46,600000); //Police Ranger
armycars[20] = CreateVehicle(433,183.51630000,1927.92770000,18.29340000,181.41780000,43,-1,600000); //Barracks
armycars[21] = CreateVehicle(433,176.62170000,1927.89900000,18.54550000,181.28450000,43,-1,600000); //Barracks
armycars[22] = CreateVehicle(433,168.85760000,1927.99610000,18.83230000,181.41440000,43,-1,600000); //BarracksMFG FishToast
-
hallo,
ich habe mir das darktrigardon script gedownloadet.
Immer wenn ich connecte fragt er das passwort ab, ich gebe es ein und drücke enter.
Dannach kommt nur so ein Bildschirm flimmern vom Spiel das man auf dem screen nicht sehen kann, ich glaube da steht dann "Spiel läd"
Hier noch ein screen davon: http://www.picfront.org/d/8FMN
bin dankbar für hilfe!
mfg FishToast -
ich habe es gemacht und es geht nicht:
//Fahrzeugelspdcars[0] = CreateVehicle(523,1587.41280000,-1666.28660000,5.46120000,268.46920000,-1,-1,600000); //HPV1000
lspdcars[1] = CreateVehicle(523,1587.34480000,-1668.44700000,5.46000000,271.24670000,-1,-1,600000); //HPV1000
lspdcars[2] = CreateVehicle(523,1587.41860000,-1670.35910000,5.46380000,269.87930000,-1,-1,600000); //HPV1000
lspdcars[3] = CreateVehicle(523,1587.45400000,-1672.39270000,5.46600000,270.84780000,-1,-1,600000); //HPV1000
lspdcars[4] = CreateVehicle(596,1601.22380000,-1688.12820000,5.61240000,87.99660000,-1,1,600000); //Police Car (LSPD)
lspdcars[5] = CreateVehicle(596,1601.14780000,-1684.35620000,5.61090000,91.56270000,-1,1,600000); //Police Car (LSPD)
lspdcars[6] = CreateVehicle(596,1601.11850000,-1692.07530000,5.61080000,89.34110000,-1,1,600000); //Police Car (LSPD)
lspdcars[7] = CreateVehicle(596,1601.16040000,-1696.07980000,5.61100000,88.95620000,-1,1,600000); //Police Car (LSPD)
lspdcars[8] = CreateVehicle(596,1601.18190000,-1700.16460000,5.61190000,88.30710000,-1,1,600000); //Police Car (LSPD)
lspdcars[9] = CreateVehicle(596,1601.24670000,-1704.28560000,5.61060000,88.35560000,-1,1,600000); //Police Car (LSPD)
lspdcars[10] = CreateVehicle(599,1595.48230000,-1710.53740000,6.08500000,0.67260000,-1,1,600000); //Police Ranger
lspdcars[11] = CreateVehicle(599,1591.52770000,-1710.38050000,6.07920000,359.24630000,-1,1,600000); //Police Ranger
lspdcars[12] = CreateVehicle(427,1587.57040000,-1710.49410000,6.02240000,359.45100000,-1,1,600000); //Enforcer
lspdcars[13] = CreateVehicle(541,1566.18800000,-1710.55310000,5.51570000,1.44390000,125,0,600000); //Bullet
lspdcars[14] = CreateVehicle(497,1558.28260000,-1610.25110000,13.55670000,86.98860000,-1,1,600000); //Police Maverick
for (new i=0;i<sizeof(lspdcars);i++)
{
SetVehicleVirtualWorld(lspdcars[i],-1);
}
ballascars[0] = CreateVehicle(536,1696.17100000,-2117.44700000,13.19820000,88.84710000,150,150,600000); //Blade
ballascars[1] = CreateVehicle(536,1699.02870000,-2098.02080000,13.28450000,178.13930000,150,150,600000); //Blade
ballascars[2] = CreateVehicle(517,1672.27310000,-2115.82710000,13.40180000,267.89610000,150,150,600000); //Majestic
ballascars[3] = CreateVehicle(517,1704.38150000,-2127.14010000,13.40180000,359.44440000,150,150,600000); //Majestic
ballascars[4] = CreateVehicle(491,1672.54200000,-2111.28490000,13.30310000,270.56470000,150,150,600000); //Virgo
ballascars[5] = CreateVehicle(418,1724.93820000,-2098.02730000,13.63970000,178.92750000,153,150,600000); //Moonbeam
ballascars[6] = CreateVehicle(491,1687.91690000,-2108.04250000,13.21620000,270.35350000,150,150,600000); //Virgo
grovecars[0] = CreateVehicle(492,2508.90190000,-1671.94760000,13.17220000,348.19490000,86,86,600000); //Greenwood
grovecars[1] = CreateVehicle(533,2473.27250000,-1692.08420000,13.22360000,0.51350000,86,86,600000); //Feltzer
grovecars[2] = CreateVehicle(536,2498.58500000,-1654.87050000,13.15130000,81.78220000,86,86,600000); //Blade
grovecars[3] = CreateVehicle(536,2497.61570000,-1682.69800000,13.09590000,102.69750000,86,86,600000); //Blade
grovecars[4] = CreateVehicle(567,2469.71630000,-1670.98940000,13.26650000,9.97590000,86,86,600000); //Savanna
grovecars[5] = CreateVehicle(567,2484.92240000,-1654.45120000,13.26430000,267.80500000,86,86,600000); //Savanna
grovecars[6] = CreateVehicle(459,2510.09380000,-1688.51600000,13.59800000,227.76490000,152,152,600000); //Berkley's RC Van
sanicars[0] = CreateVehicle(416,2043.33540000,-1447.59910000,17.95700000,90.27760000,1,3,600000); //Ambulance
sanicars[1] = CreateVehicle(596,2014.09900000,-1409.81930000,16.71260000,270.54310000,-1,151,600000); //Police Car (LSPD)
sanicars[2] = CreateVehicle(596,1177.11160000,-1308.21440000,13.61240000,268.10610000,-1,151,600000); //Police Car (LSPD)
sanicars[3] = CreateVehicle(596,1141.89480000,-1322.31080000,13.31750000,90.27750000,-1,151,600000); //Police Car (LSPD)
sanicars[4] = CreateVehicle(596,1141.86180000,-1325.52940000,13.33230000,89.50270000,-1,151,600000); //Police Car (LSPD)
sanicars[5] = CreateVehicle(596,1141.75630000,-1328.65730000,13.35760000,88.08770000,-1,151,600000); //Police Car (LSPD)
sanicars[6] = CreateVehicle(596,1141.57970000,-1331.96630000,13.36140000,87.25620000,-1,151,600000); //Police Car (LSPD)
sanicars[7] = CreateVehicle(416,1147.52490000,-1313.53530000,13.82200000,359.25720000,1,3,600000); //Ambulance
sanicars[8] = CreateVehicle(416,1134.69340000,-1341.74130000,13.91570000,0.43470000,1,3,600000); //Ambulance
sanicars[9] = CreateVehicle(416,1178.53780000,-1339.13790000,14.02480000,269.83230000,1,3,600000); //Ambulance
newsreportercars[0] = CreateVehicle(488,2384.85790000,2323.79000000,8.32560000,0.31250000,1,2,600000); //News Chopper
newsreportercars[1] = CreateVehicle(488,2362.08060000,2323.36550000,8.31900000,0.64860000,1,2,600000); //News Chopper
newsreportercars[2] = CreateVehicle(586,2412.55640000,2336.78780000,10.34050000,268.41850000,1,2,600000); //Wayfarer
newsreportercars[3] = CreateVehicle(586,2412.59080000,2334.27490000,10.34030000,270.80870000,1,2,600000); //Wayfarer
newsreportercars[4] = CreateVehicle(400,2413.75390000,2331.42850000,10.91270000,267.25840000,1,2,600000); //Landstalker
newsreportercars[5] = CreateVehicle(400,2413.53760000,2327.61380000,10.91270000,268.07730000,1,2,600000); //Landstalker
newsreportercars[6] = CreateVehicle(400,2413.45650000,2323.78100000,10.91270000,269.92390000,1,2,600000); //Landstalker
newsreportercars[7] = CreateVehicle(582,2414.55490000,2319.99050000,10.87750000,269.24050000,1,2,600000); //Newsvan
newsreportercars[8] = CreateVehicle(582,2414.56670000,2316.17530000,10.87670000,269.59920000,1,2,600000); //Newsvan
newsreportercars[9] = CreateVehicle(582,2414.48560000,2312.24850000,10.87670000,269.89350000,1,2,600000); //Newsvan
newsreportercars[10] = CreateVehicle(582,2414.56860000,2308.21780000,10.87740000,270.26350000,1,2,600000); //Newsvan
sekcars[0] = CreateVehicle(427,1938.83260000,708.49710000,10.95270000,359.52740000,-1,1,600000); //Enforcer
sekcars[1] = CreateVehicle(490,1942.00940000,698.16270000,10.94740000,179.69390000,-1,-1,600000); //FBI Rancher
sekcars[2] = CreateVehicle(490,1938.72160000,698.11210000,10.94680000,180.11440000,-1,-1,600000); //FBI Rancher
sekcars[3] = CreateVehicle(497,1897.73660000,750.54080000,19.53230000,84.51870000,-1,1,600000); //Police Maverick
sekcars[4] = CreateVehicle(497,1920.83450000,750.02890000,19.53710000,84.68970000,-1,1,600000); //Police Maverick
sekcars[5] = CreateVehicle(528,1935.77920000,698.37810000,10.86370000,180.13800000,-1,-1,600000); //FBI Truck
sekcars[6] = CreateVehicle(528,1932.44200000,698.31060000,10.86340000,180.17410000,-1,-1,600000); //FBI Truck
sekcars[7] = CreateVehicle(598,1929.28550000,698.11150000,10.58480000,182.13970000,-1,1,600000); //Police Car (LVPD)
sekcars[8] = CreateVehicle(598,1926.02050000,698.12720000,10.59520000,181.66860000,-1,1,600000); //Police Car (LVPD)
sekcars[9] = CreateVehicle(598,1922.73300000,698.02460000,10.56650000,179.19370000,-1,1,600000); //Police Car (LVPD)
sekcars[10] = CreateVehicle(598,1919.64170000,697.99610000,10.56000000,180.37040000,-1,1,600000); //Police Car (LVPD)
sekcars[11] = CreateVehicle(598,1916.55220000,698.05480000,10.56580000,181.95730000,-1,1,600000); //Police Car (LVPD)
sekcars[12] = CreateVehicle(601,1933.97530000,708.56840000,10.57910000,359.20840000,1,1,600000); //S.W.A.T. Van
sekcars[13] = CreateVehicle(601,1927.44980000,708.67530000,10.57910000,359.67450000,1,1,600000); //S.W.A.T. Van
sekcars[14] = CreateVehicle(609,1922.89420000,708.64240000,10.88880000,359.26400000,36,36,600000); //Boxville
mafiacars[0] = CreateVehicle(413,2832.72780000,976.99100000,10.83600000,178.65570000,25,25,600000); //Pony
mafiacars[1] = CreateVehicle(487,2813.78130000,992.23650000,17.71590000,182.37280000,25,25,600000); //Maverick
mafiacars[2] = CreateVehicle(516,2833.45680000,939.35880000,10.58410000,358.78110000,25,25,600000); //Nebula
mafiacars[3] = CreateVehicle(521,2804.83520000,927.19230000,10.31880000,174.49340000,25,25,600000); //FCR-900
mafiacars[4] = CreateVehicle(521,2808.08010000,926.82730000,10.31280000,178.37550000,25,25,600000); //FCR-900
mafiacars[5] = CreateVehicle(542,2817.63940000,927.95880000,10.49300000,180.29190000,25,25,600000); //Clover
mafiacars[6] = CreateVehicle(542,2811.16310000,928.27430000,10.49090000,181.31460000,25,25,600000); //Clover
mafiacars[7] = CreateVehicle(542,2823.93870000,927.74710000,10.49360000,177.96210000,25,25,600000); //Clover
mafiacars[8] = CreateVehicle(549,2804.69090000,939.31950000,10.44720000,0.50320000,25,25,600000); //Tampa
mafiacars[9] = CreateVehicle(549,2811.32100000,939.31660000,10.44730000,358.47630000,25,25,600000); //Tampa
mafiacars[10] = CreateVehicle(549,2817.50100000,939.42340000,10.44730000,359.89110000,25,25,600000); //Tampa
mafiacars[11] = CreateVehicle(549,2824.01610000,939.15250000,10.44730000,2.18390000,25,25,600000); //Tampa
armycars[0] = CreateVehicle(425,297.03050000,1918.81840000,18.21270000,0.00000000,43,-1,600000); //Hunter
armycars[1] = CreateVehicle(425,215.35070000,1975.87900000,18.22420000,0.00000000,43,-1,600000); //Hunter
armycars[2] = CreateVehicle(497,301.17250000,1965.01670000,17.82120000,283.96130000,-1,1,600000); //Police Maverick
armycars[3] = CreateVehicle(497,297.44040000,1977.86760000,18.51360000,286.10120000,-1,1,600000); //Police Maverick
armycars[4] = CreateVehicle(520,276.43800000,1989.56040000,18.36270000,272.35260000,-1,-1,600000); //Hydra
armycars[5] = CreateVehicle(520,278.13810000,1956.67260000,18.36380000,266.84880000,-1,-1,600000); //Hydra
armycars[6] = CreateVehicle(520,276.51630000,2024.48180000,18.36170000,272.72830000,-1,-1,600000); //Hydra
armycars[7] = CreateVehicle(468,204.79320000,1860.32790000,12.80960000,325.93970000,46,46,600000); //Sanchez
armycars[8] = CreateVehicle(468,203.30370000,1861.55770000,12.80970000,331.64430000,46,46,600000); //Sanchez
armycars[9] = CreateVehicle(470,213.79570000,1854.11720000,12.87640000,2.89400000,43,-1,600000); //Patriot
armycars[10] = CreateVehicle(470,220.95420000,1854.43020000,12.87490000,5.99250000,43,-1,600000); //Patriot
armycars[11] = CreateVehicle(470,234.39940000,1894.57580000,17.63710000,90.93590000,43,-1,600000); //Patriot
armycars[12] = CreateVehicle(470,234.69090000,1889.58910000,17.63430000,91.75060000,43,-1,600000); //Patriot
armycars[13] = CreateVehicle(548,186.07130000,1835.22670000,24.82610000,87.77170000,1,1,600000); //Cargobob
armycars[14] = CreateVehicle(598,202.40500000,1920.10110000,17.38840000,180.47550000,-1,46,600000); //Police Car (LVPD)
armycars[15] = CreateVehicle(598,193.11320000,1920.17300000,17.38530000,181.60600000,-1,46,600000); //Police Car (LVPD)
armycars[16] = CreateVehicle(598,211.60150000,1920.05540000,17.38570000,178.84710000,-1,46,600000); //Police Car (LVPD)
armycars[17] = CreateVehicle(598,220.30840000,1920.23780000,17.38770000,177.90500000,-1,46,600000); //Police Car (LVPD)
armycars[18] = CreateVehicle(599,235.35540000,1884.33300000,17.83340000,90.31340000,-1,46,600000); //Police Ranger
armycars[19] = CreateVehicle(599,235.27280000,1879.12280000,17.83090000,89.25830000,-1,46,600000); //Police Ranger
armycars[20] = CreateVehicle(433,183.51630000,1927.92770000,18.29340000,181.41780000,43,-1,600000); //Barracks
armycars[21] = CreateVehicle(433,176.62170000,1927.89900000,18.54550000,181.28450000,43,-1,600000); //Barracks
armycars[22] = CreateVehicle(433,168.85760000,1927.99610000,18.83230000,181.41440000,43,-1,600000); //Barracks -
und was ist mit der angel und den farben?
-
wohin soll die fornew-schleife
edit: wenn ich ohne respawnzeit mache würden sie nur respawnen wenn sie geschrottet werden?! oder?
-
wo kommt das hin? kommt das statt addstaticvehicleex?
-
ok also ich habe es mit dem converter convertet, es wird immer noch net angezeigt! wo und wie muss ich die virtual world ändern damit die fahrzeuge ingame garantiert angezeigt werden
-
armycars[22] = CreateVehicle(433,168.85760000,1927.99610000,18.83230000,181.41440000,43,-1,600007); //Barracks
und wohin muss die farbe der vehicles? also in welcher anordnung?
-
also ich habe alle varianten probiert aber es funktioniert immer noch nicht
ich zeige euch jetzt mal den ganzen anfang meines scriptes, vielleicht häng es mit den includes zusammen:
// FishToast Gamemode//Includes
#include <a_samp>
#include <Dini>
#include <MD5>
#include <a_http>
#include <streamer>//Farben
#define Orange 0xFF8C00FF
#define Gelb 0xFFFF00FF
#define Rot 0xFF2800FF
#define Blau 0x000FFFFF
#define lspdblau 0x004BFFFF
#define fbiblau 0x2800FFFF
#define bundeswehrgrün 0x05FF00FF
#define mafiagrau 0x505050FF
#define sanitäterrot 0xEB0000FF
#define grovestreetgrün 0x006000FF
#define ballaslila 0xAA00FFFF
#define ziviweis 0xC8C8C8FF
#define newsreporterblau 0x00FF5AFF//Variabelen
new lpickup;
new lepickup;
new lebpickup;
new lebepickup;
new lebenpickup;
new lebenppickup;
new lebenplpickup;
new schpickup;
new schupickup;
new schutpickup;//Dialoge
#define REGISTER 1
#define LOGIN 2
#define STATS 3//Define
#define sFraktion "LSPD"
#define sFraktion2 "S.W.A.T."
#define sFratkion3 "Bundeswehr"
#define sFraktion4 "Mafia"
#define sFraktion5 "Sanitäter"
#define sFraktion6 "GroveStreet"
#define sFraktion7 "Ballas"
#define sFraktion8 "Newsreporter"
#define Version "0.1"//DCMD
#define dcmd(%1,%2,%3) if (!strcmp((%3)[1], #%1, true, (%2)) && ((((%3)[(%2) + 1] == '\0') && (dcmd_%1(playerid, ""))) || (((%3)[(%2) + 1] == ' ') && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1//Enums
enum SpielerDaten
{
Adminlevel,
Level,
Fraktion,
Team,
sLogin
};new sSpieler[MAX_PLAYERS][SpielerDaten];
//Tore
new sektor;
new policegate;
new mafiagate;
new armygate;
new armytor;
new heb;
new hb;
new policetor;//Fahzeuge
new lspdcars[16];
new sanicars[11];
new mafiacars[12];
new sekcars[15];
new armycars[23];
new ballascars[8];
new grovecars[8];
new newsreportercars[11];main()
{
print("\n----------------------------------");
print(" FishToast RealLife Gamemode");
print("----------------------------------\n");
}public OnGameModeInit()
{//3DTexte
Create3DTextLabel("Willkommen am Zivilisten Spawnpunkt:\nLookout Tower",Orange,1093.2295,-803.2081,107.4198+0.5,40.0,0);//Pickup
lpickup = CreatePickup(1240, 1, 254.7018,77.7561,1003.6406, -1);
lepickup = CreatePickup(1240, 1, 1173.4207,-1322.9547,15.3920, -1);
lebpickup = CreatePickup(1240, 1, 2367.0361,-1127.5126,1050.8750, -1);
lebepickup = CreatePickup(1240, 1, 2496.1260,-1709.1077,1014.7422, -1);
lebenpickup = CreatePickup(1240, 1, 1899.9877,728.6682,10.8198, -1);
lebenppickup = CreatePickup(1240, 1, 237.1612,1872.2593,11.4609, -1);
lebenplpickup = CreatePickup(1240, 1, 2496.1260,-1709.1077,1014.7422, -1);
schpickup = CreatePickup(1242, 1, 257.8673,75.2630,1003.6406, -1);
schupickup = CreatePickup(1242, 1, 1898.0510,732.2806,10.8198, -1);
schutpickup = CreatePickup(1242, 1, 235.0986,1872.4099,11.4609, -1);//Bots/NPCS
ConnectNPC("Nemesis","nemesisrec");//Updatecheck
HTTP(1,HTTP_GET,"www.nemesus.de/Updates/tutorialscript.txt","","Updatecheck");SetGameModeText("GermanRealLife");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);//Objecte
(die Objecte lass ich raus das sind zu viele)
//Fahrzeugelspdcars[0] = CreateVehicle(523,1587.41280000,-1666.28660000,5.46120000,268.46920000,-1,-1,600000); //HPV1000
lspdcars[1] = CreateVehicle(523,1587.34480000,-1668.44700000,5.46000000,271.24670000,-1,-1,600000); //HPV1000
lspdcars[2] = CreateVehicle(523,1587.41860000,-1670.35910000,5.46380000,269.87930000,-1,-1,600000); //HPV1000
lspdcars[3] = CreateVehicle(523,1587.45400000,-1672.39270000,5.46600000,270.84780000,-1,-1,600000); //HPV1000
lspdcars[4] = CreateVehicle(596,1601.22380000,-1688.12820000,5.61240000,87.99660000,-1,1,600000); //Police Car (LSPD)
lspdcars[5] = CreateVehicle(596,1601.14780000,-1684.35620000,5.61090000,91.56270000,-1,1,600000); //Police Car (LSPD)
lspdcars[6] = CreateVehicle(596,1601.11850000,-1692.07530000,5.61080000,89.34110000,-1,1,600000); //Police Car (LSPD)
lspdcars[7] = CreateVehicle(596,1601.16040000,-1696.07980000,5.61100000,88.95620000,-1,1,600000); //Police Car (LSPD)
lspdcars[8] = CreateVehicle(596,1601.18190000,-1700.16460000,5.61190000,88.30710000,-1,1,600000); //Police Car (LSPD)
lspdcars[9] = CreateVehicle(596,1601.24670000,-1704.28560000,5.61060000,88.35560000,-1,1,600000); //Police Car (LSPD)
lspdcars[10] = CreateVehicle(599,1595.48230000,-1710.53740000,6.08500000,0.67260000,-1,1,600000); //Police Ranger
lspdcars[11] = CreateVehicle(599,1591.52770000,-1710.38050000,6.07920000,359.24630000,-1,1,600000); //Police Ranger
lspdcars[12] = CreateVehicle(427,1587.57040000,-1710.49410000,6.02240000,359.45100000,-1,1,600000); //Enforcer
lspdcars[13] = CreateVehicle(541,1566.18800000,-1710.55310000,5.51570000,1.44390000,125,0,600000); //Bullet
lspdcars[14] = CreateVehicle(497,1558.28260000,-1610.25110000,13.55670000,86.98860000,-1,1,600000); //Police Maverick
ballascars[0] = CreateVehicle(536,1696.17100000,-2117.44700000,13.19820000,88.84710000,150,150,600001); //Blade
ballascars[1] = CreateVehicle(536,1699.02870000,-2098.02080000,13.28450000,178.13930000,150,150,600001); //Blade
ballascars[2] = CreateVehicle(517,1672.27310000,-2115.82710000,13.40180000,267.89610000,150,150,600001); //Majestic
ballascars[3] = CreateVehicle(517,1704.38150000,-2127.14010000,13.40180000,359.44440000,150,150,600001); //Majestic
ballascars[4] = CreateVehicle(491,1672.54200000,-2111.28490000,13.30310000,270.56470000,150,150,600001); //Virgo
ballascars[5] = CreateVehicle(418,1724.93820000,-2098.02730000,13.63970000,178.92750000,153,150,600001); //Moonbeam
ballascars[6] = CreateVehicle(491,1687.91690000,-2108.04250000,13.21620000,270.35350000,150,150,600001); //Virgo
grovecars[0] = CreateVehicle(492,2508.90190000,-1671.94760000,13.17220000,348.19490000,86,86,600002); //Greenwood
grovecars[1] = CreateVehicle(533,2473.27250000,-1692.08420000,13.22360000,0.51350000,86,86,600002); //Feltzer
grovecars[2] = CreateVehicle(536,2498.58500000,-1654.87050000,13.15130000,81.78220000,86,86,600002); //Blade
grovecars[3] = CreateVehicle(536,2497.61570000,-1682.69800000,13.09590000,102.69750000,86,86,600002); //Blade
grovecars[4] = CreateVehicle(567,2469.71630000,-1670.98940000,13.26650000,9.97590000,86,86,600002); //Savanna
grovecars[5] = CreateVehicle(567,2484.92240000,-1654.45120000,13.26430000,267.80500000,86,86,600002); //Savanna
grovecars[6] = CreateVehicle(459,2510.09380000,-1688.51600000,13.59800000,227.76490000,152,152,600002); //Berkley's RC Van
sanicars[0] = CreateVehicle(416,2043.33540000,-1447.59910000,17.95700000,90.27760000,1,3,600003); //Ambulance
sanicars[1] = CreateVehicle(596,2014.09900000,-1409.81930000,16.71260000,270.54310000,-1,151,600003); //Police Car (LSPD)
sanicars[2] = CreateVehicle(596,1177.11160000,-1308.21440000,13.61240000,268.10610000,-1,151,600003); //Police Car (LSPD)
sanicars[3] = CreateVehicle(596,1141.89480000,-1322.31080000,13.31750000,90.27750000,-1,151,600003); //Police Car (LSPD)
sanicars[4] = CreateVehicle(596,1141.86180000,-1325.52940000,13.33230000,89.50270000,-1,151,600003); //Police Car (LSPD)
sanicars[5] = CreateVehicle(596,1141.75630000,-1328.65730000,13.35760000,88.08770000,-1,151,600003); //Police Car (LSPD)
sanicars[6] = CreateVehicle(596,1141.57970000,-1331.96630000,13.36140000,87.25620000,-1,151,600003); //Police Car (LSPD)
sanicars[7] = CreateVehicle(416,1147.52490000,-1313.53530000,13.82200000,359.25720000,1,3,600003); //Ambulance
sanicars[8] = CreateVehicle(416,1134.69340000,-1341.74130000,13.91570000,0.43470000,1,3,600003); //Ambulance
sanicars[9] = CreateVehicle(416,1178.53780000,-1339.13790000,14.02480000,269.83230000,1,3,600003); //Ambulance
newsreportercars[0] = CreateVehicle(488,2384.85790000,2323.79000000,8.32560000,0.31250000,1,2,600004); //News Chopper
newsreportercars[1] = CreateVehicle(488,2362.08060000,2323.36550000,8.31900000,0.64860000,1,2,600004); //News Chopper
newsreportercars[2] = CreateVehicle(586,2412.55640000,2336.78780000,10.34050000,268.41850000,1,2,600004); //Wayfarer
newsreportercars[3] = CreateVehicle(586,2412.59080000,2334.27490000,10.34030000,270.80870000,1,2,600004); //Wayfarer
newsreportercars[4] = CreateVehicle(400,2413.75390000,2331.42850000,10.91270000,267.25840000,1,2,600004); //Landstalker
newsreportercars[5] = CreateVehicle(400,2413.53760000,2327.61380000,10.91270000,268.07730000,1,2,600004); //Landstalker
newsreportercars[6] = CreateVehicle(400,2413.45650000,2323.78100000,10.91270000,269.92390000,1,2,600004); //Landstalker
newsreportercars[7] = CreateVehicle(582,2414.55490000,2319.99050000,10.87750000,269.24050000,1,2,600004); //Newsvan
newsreportercars[8] = CreateVehicle(582,2414.56670000,2316.17530000,10.87670000,269.59920000,1,2,600004); //Newsvan
newsreportercars[9] = CreateVehicle(582,2414.48560000,2312.24850000,10.87670000,269.89350000,1,2,600004); //Newsvan
newsreportercars[10] = CreateVehicle(582,2414.56860000,2308.21780000,10.87740000,270.26350000,1,2,600004); //Newsvan
sekcars[0] = CreateVehicle(427,1938.83260000,708.49710000,10.95270000,359.52740000,-1,1,600005); //Enforcer
sekcars[1] = CreateVehicle(490,1942.00940000,698.16270000,10.94740000,179.69390000,-1,-1,600005); //FBI Rancher
sekcars[2] = CreateVehicle(490,1938.72160000,698.11210000,10.94680000,180.11440000,-1,-1,600005); //FBI Rancher
sekcars[3] = CreateVehicle(497,1897.73660000,750.54080000,19.53230000,84.51870000,-1,1,600005); //Police Maverick
sekcars[4] = CreateVehicle(497,1920.83450000,750.02890000,19.53710000,84.68970000,-1,1,600005); //Police Maverick
sekcars[5] = CreateVehicle(528,1935.77920000,698.37810000,10.86370000,180.13800000,-1,-1,600005); //FBI Truck
sekcars[6] = CreateVehicle(528,1932.44200000,698.31060000,10.86340000,180.17410000,-1,-1,600005); //FBI Truck
sekcars[7] = CreateVehicle(598,1929.28550000,698.11150000,10.58480000,182.13970000,-1,1,600005); //Police Car (LVPD)
sekcars[8] = CreateVehicle(598,1926.02050000,698.12720000,10.59520000,181.66860000,-1,1,600005); //Police Car (LVPD)
sekcars[9] = CreateVehicle(598,1922.73300000,698.02460000,10.56650000,179.19370000,-1,1,600005); //Police Car (LVPD)
sekcars[10] = CreateVehicle(598,1919.64170000,697.99610000,10.56000000,180.37040000,-1,1,600005); //Police Car (LVPD)
sekcars[11] = CreateVehicle(598,1916.55220000,698.05480000,10.56580000,181.95730000,-1,1,600005); //Police Car (LVPD)
sekcars[12] = CreateVehicle(601,1933.97530000,708.56840000,10.57910000,359.20840000,1,1,600005); //S.W.A.T. Van
sekcars[13] = CreateVehicle(601,1927.44980000,708.67530000,10.57910000,359.67450000,1,1,600005); //S.W.A.T. Van
sekcars[14] = CreateVehicle(609,1922.89420000,708.64240000,10.88880000,359.26400000,36,36,600005); //Boxville
mafiacars[0] = CreateVehicle(413,2832.72780000,976.99100000,10.83600000,178.65570000,25,25,600006); //Pony
mafiacars[1] = CreateVehicle(487,2813.78130000,992.23650000,17.71590000,182.37280000,25,25,600006); //Maverick
mafiacars[2] = CreateVehicle(516,2833.45680000,939.35880000,10.58410000,358.78110000,25,25,600006); //Nebula
mafiacars[3] = CreateVehicle(521,2804.83520000,927.19230000,10.31880000,174.49340000,25,25,600006); //FCR-900
mafiacars[4] = CreateVehicle(521,2808.08010000,926.82730000,10.31280000,178.37550000,25,25,600006); //FCR-900
mafiacars[5] = CreateVehicle(542,2817.63940000,927.95880000,10.49300000,180.29190000,25,25,600006); //Clover
mafiacars[6] = CreateVehicle(542,2811.16310000,928.27430000,10.49090000,181.31460000,25,25,600006); //Clover
mafiacars[7] = CreateVehicle(542,2823.93870000,927.74710000,10.49360000,177.96210000,25,25,600006); //Clover
mafiacars[8] = CreateVehicle(549,2804.69090000,939.31950000,10.44720000,0.50320000,25,25,600006); //Tampa
mafiacars[9] = CreateVehicle(549,2811.32100000,939.31660000,10.44730000,358.47630000,25,25,600006); //Tampa
mafiacars[10] = CreateVehicle(549,2817.50100000,939.42340000,10.44730000,359.89110000,25,25,600006); //Tampa
mafiacars[11] = CreateVehicle(549,2824.01610000,939.15250000,10.44730000,2.18390000,25,25,600006); //Tampa
armycars[0] = CreateVehicle(425,297.03050000,1918.81840000,18.21270000,0.00000000,43,-1,600007); //Hunter
armycars[1] = CreateVehicle(425,215.35070000,1975.87900000,18.22420000,0.00000000,43,-1,600007); //Hunter
armycars[2] = CreateVehicle(497,301.17250000,1965.01670000,17.82120000,283.96130000,-1,1,600007); //Police Maverick
armycars[3] = CreateVehicle(497,297.44040000,1977.86760000,18.51360000,286.10120000,-1,1,600007); //Police Maverick
armycars[4] = CreateVehicle(520,276.43800000,1989.56040000,18.36270000,272.35260000,-1,-1,600007); //Hydra
armycars[5] = CreateVehicle(520,278.13810000,1956.67260000,18.36380000,266.84880000,-1,-1,600007); //Hydra
armycars[6] = CreateVehicle(520,276.51630000,2024.48180000,18.36170000,272.72830000,-1,-1,600007); //Hydra
armycars[7] = CreateVehicle(468,204.79320000,1860.32790000,12.80960000,325.93970000,46,46,600007); //Sanchez
armycars[8] = CreateVehicle(468,203.30370000,1861.55770000,12.80970000,331.64430000,46,46,600007); //Sanchez
armycars[9] = CreateVehicle(470,213.79570000,1854.11720000,12.87640000,2.89400000,43,-1,600007); //Patriot
armycars[10] = CreateVehicle(470,220.95420000,1854.43020000,12.87490000,5.99250000,43,-1,600007); //Patriot
armycars[11] = CreateVehicle(470,234.39940000,1894.57580000,17.63710000,90.93590000,43,-1,600007); //Patriot
armycars[12] = CreateVehicle(470,234.69090000,1889.58910000,17.63430000,91.75060000,43,-1,600007); //Patriot
armycars[13] = CreateVehicle(548,186.07130000,1835.22670000,24.82610000,87.77170000,1,1,600007); //Cargobob
armycars[14] = CreateVehicle(598,202.40500000,1920.10110000,17.38840000,180.47550000,-1,46,600007); //Police Car (LVPD)
armycars[15] = CreateVehicle(598,193.11320000,1920.17300000,17.38530000,181.60600000,-1,46,600007); //Police Car (LVPD)
armycars[16] = CreateVehicle(598,211.60150000,1920.05540000,17.38570000,178.84710000,-1,46,600007); //Police Car (LVPD)
armycars[17] = CreateVehicle(598,220.30840000,1920.23780000,17.38770000,177.90500000,-1,46,600007); //Police Car (LVPD)
armycars[18] = CreateVehicle(599,235.35540000,1884.33300000,17.83340000,90.31340000,-1,46,600007); //Police Ranger
armycars[19] = CreateVehicle(599,235.27280000,1879.12280000,17.83090000,89.25830000,-1,46,600007); //Police Ranger
armycars[20] = CreateVehicle(433,183.51630000,1927.92770000,18.29340000,181.41780000,43,-1,600007); //Barracks
armycars[21] = CreateVehicle(433,176.62170000,1927.89900000,18.54550000,181.28450000,43,-1,600007); //Barracks
armycars[22] = CreateVehicle(433,168.85760000,1927.99610000,18.83230000,181.41440000,43,-1,600007); //Barracks
//Objecte zählen
new objekte = CountDynamicObjects();
printf("Es wurden %d Objekte geladen!",objekte);
return 1;
} -
Danke, aber das hat leider auch nicht geholfen, der Fehler ist immer noch vorhanden.
Das = habe ich verschoben und Virtuelle Welt stimmt eigendlich auch mit -1 -
Hey Leute,
also ich habe folgendes Problem:
Ich habe Fraktionsfahrzeuge in mein Script eingebaut, diese werden aber nicht auf dem Server InGame angezeigt, sie sind also nicht vorhanden.
Wie kann ich dieses Problem beheben? Ich habe mir schon andere Themen angeschaut, dort blieb die Lösung aber aus.
bin dankebar für jede Hilfe//Fahrzeuge
lspdcars[0]= CreateVehicle(523,1587.41280000,-1666.28660000,5.46120000,268.46920000,-1,-1,600000); //HPV1000
lspdcars[1]= CreateVehicle(523,1587.34480000,-1668.44700000,5.46000000,271.24670000,-1,-1,600000); //HPV1000
lspdcars[2]= CreateVehicle(523,1587.41860000,-1670.35910000,5.46380000,269.87930000,-1,-1,600000); //HPV1000
lspdcars[3]= CreateVehicle(523,1587.45400000,-1672.39270000,5.46600000,270.84780000,-1,-1,600000); //HPV1000
lspdcars[4]= CreateVehicle(596,1601.22380000,-1688.12820000,5.61240000,87.99660000,-1,1,600000); //Police Car (LSPD)
lspdcars[5]= CreateVehicle(596,1601.14780000,-1684.35620000,5.61090000,91.56270000,-1,1,600000); //Police Car (LSPD)
lspdcars[6]= CreateVehicle(596,1601.11850000,-1692.07530000,5.61080000,89.34110000,-1,1,600000); //Police Car (LSPD)
lspdcars[7]= CreateVehicle(596,1601.16040000,-1696.07980000,5.61100000,88.95620000,-1,1,600000); //Police Car (LSPD)
lspdcars[8]= CreateVehicle(596,1601.18190000,-1700.16460000,5.61190000,88.30710000,-1,1,600000); //Police Car (LSPD)
lspdcars[9]= CreateVehicle(596,1601.24670000,-1704.28560000,5.61060000,88.35560000,-1,1,600000); //Police Car (LSPD)
lspdcars[10]= CreateVehicle(599,1595.48230000,-1710.53740000,6.08500000,0.67260000,-1,1,600000); //Police Ranger
lspdcars[11]= CreateVehicle(599,1591.52770000,-1710.38050000,6.07920000,359.24630000,-1,1,600000); //Police Ranger
lspdcars[12]= CreateVehicle(427,1587.57040000,-1710.49410000,6.02240000,359.45100000,-1,1,600000); //Enforcer
lspdcars[13]= CreateVehicle(541,1566.18800000,-1710.55310000,5.51570000,1.44390000,125,0,600000); //Bullet
lspdcars[14]= CreateVehicle(497,1558.28260000,-1610.25110000,13.55670000,86.98860000,-1,1,600000); //Police Maverick
ballascars[0]= CreateVehicle(536,1696.17100000,-2117.44700000,13.19820000,88.84710000,150,150,600001); //Blade
ballascars[1]= CreateVehicle(536,1699.02870000,-2098.02080000,13.28450000,178.13930000,150,150,600001); //Blade
ballascars[2]= CreateVehicle(517,1672.27310000,-2115.82710000,13.40180000,267.89610000,150,150,600001); //Majestic
ballascars[3]= CreateVehicle(517,1704.38150000,-2127.14010000,13.40180000,359.44440000,150,150,600001); //Majestic
ballascars[4]= CreateVehicle(491,1672.54200000,-2111.28490000,13.30310000,270.56470000,150,150,600001); //Virgo
ballascars[5]= CreateVehicle(418,1724.93820000,-2098.02730000,13.63970000,178.92750000,153,150,600001); //Moonbeam
ballascars[6]= CreateVehicle(491,1687.91690000,-2108.04250000,13.21620000,270.35350000,150,150,600001); //Virgo
grovecars[0]= CreateVehicle(492,2508.90190000,-1671.94760000,13.17220000,348.19490000,86,86,600002); //Greenwood
grovecars[1]= CreateVehicle(533,2473.27250000,-1692.08420000,13.22360000,0.51350000,86,86,600002); //Feltzer
grovecars[2]= CreateVehicle(536,2498.58500000,-1654.87050000,13.15130000,81.78220000,86,86,600002); //Blade
grovecars[3]= CreateVehicle(536,2497.61570000,-1682.69800000,13.09590000,102.69750000,86,86,600002); //Blade
grovecars[4]= CreateVehicle(567,2469.71630000,-1670.98940000,13.26650000,9.97590000,86,86,600002); //Savanna
grovecars[5]= CreateVehicle(567,2484.92240000,-1654.45120000,13.26430000,267.80500000,86,86,600002); //Savanna
grovecars[6]= CreateVehicle(459,2510.09380000,-1688.51600000,13.59800000,227.76490000,152,152,600002); //Berkley's RC Van
sanicars[0]= CreateVehicle(416,2043.33540000,-1447.59910000,17.95700000,90.27760000,1,3,600003); //Ambulance
sanicars[1]= CreateVehicle(596,2014.09900000,-1409.81930000,16.71260000,270.54310000,-1,151,600003); //Police Car (LSPD)
sanicars[2]= CreateVehicle(596,1177.11160000,-1308.21440000,13.61240000,268.10610000,-1,151,600003); //Police Car (LSPD)
sanicars[3]= CreateVehicle(596,1141.89480000,-1322.31080000,13.31750000,90.27750000,-1,151,600003); //Police Car (LSPD)
sanicars[4]= CreateVehicle(596,1141.86180000,-1325.52940000,13.33230000,89.50270000,-1,151,600003); //Police Car (LSPD)
sanicars[5]= CreateVehicle(596,1141.75630000,-1328.65730000,13.35760000,88.08770000,-1,151,600003); //Police Car (LSPD)
sanicars[6]= CreateVehicle(596,1141.57970000,-1331.96630000,13.36140000,87.25620000,-1,151,600003); //Police Car (LSPD)
sanicars[7]= CreateVehicle(416,1147.52490000,-1313.53530000,13.82200000,359.25720000,1,3,600003); //Ambulance
sanicars[8]= CreateVehicle(416,1134.69340000,-1341.74130000,13.91570000,0.43470000,1,3,600003); //Ambulance
sanicars[9]= CreateVehicle(416,1178.53780000,-1339.13790000,14.02480000,269.83230000,1,3,600003); //Ambulance
newsreportercars[0]= CreateVehicle(488,2384.85790000,2323.79000000,8.32560000,0.31250000,1,2,600004); //News Chopper
newsreportercars[1]= CreateVehicle(488,2362.08060000,2323.36550000,8.31900000,0.64860000,1,2,600004); //News Chopper
newsreportercars[2]= CreateVehicle(586,2412.55640000,2336.78780000,10.34050000,268.41850000,1,2,600004); //Wayfarer
newsreportercars[3]= CreateVehicle(586,2412.59080000,2334.27490000,10.34030000,270.80870000,1,2,600004); //Wayfarer
newsreportercars[4]= CreateVehicle(400,2413.75390000,2331.42850000,10.91270000,267.25840000,1,2,600004); //Landstalker
newsreportercars[5]= CreateVehicle(400,2413.53760000,2327.61380000,10.91270000,268.07730000,1,2,600004); //Landstalker
newsreportercars[6]= CreateVehicle(400,2413.45650000,2323.78100000,10.91270000,269.92390000,1,2,600004); //Landstalker
newsreportercars[7]= CreateVehicle(582,2414.55490000,2319.99050000,10.87750000,269.24050000,1,2,600004); //Newsvan
newsreportercars[8]= CreateVehicle(582,2414.56670000,2316.17530000,10.87670000,269.59920000,1,2,600004); //Newsvan
newsreportercars[9]= CreateVehicle(582,2414.48560000,2312.24850000,10.87670000,269.89350000,1,2,600004); //Newsvan
newsreportercars[10]= CreateVehicle(582,2414.56860000,2308.21780000,10.87740000,270.26350000,1,2,600004); //Newsvan
sekcars[0]= CreateVehicle(427,1938.83260000,708.49710000,10.95270000,359.52740000,-1,1,600005); //Enforcer
sekcars[1]= CreateVehicle(490,1942.00940000,698.16270000,10.94740000,179.69390000,-1,-1,600005); //FBI Rancher
sekcars[2]= CreateVehicle(490,1938.72160000,698.11210000,10.94680000,180.11440000,-1,-1,600005); //FBI Rancher
sekcars[3]= CreateVehicle(497,1897.73660000,750.54080000,19.53230000,84.51870000,-1,1,600005); //Police Maverick
sekcars[4]= CreateVehicle(497,1920.83450000,750.02890000,19.53710000,84.68970000,-1,1,600005); //Police Maverick
sekcars[5]= CreateVehicle(528,1935.77920000,698.37810000,10.86370000,180.13800000,-1,-1,600005); //FBI Truck
sekcars[6]= CreateVehicle(528,1932.44200000,698.31060000,10.86340000,180.17410000,-1,-1,600005); //FBI Truck
sekcars[7]= CreateVehicle(598,1929.28550000,698.11150000,10.58480000,182.13970000,-1,1,600005); //Police Car (LVPD)
sekcars[8]= CreateVehicle(598,1926.02050000,698.12720000,10.59520000,181.66860000,-1,1,600005); //Police Car (LVPD)
sekcars[9]= CreateVehicle(598,1922.73300000,698.02460000,10.56650000,179.19370000,-1,1,600005); //Police Car (LVPD)
sekcars[10]= CreateVehicle(598,1919.64170000,697.99610000,10.56000000,180.37040000,-1,1,600005); //Police Car (LVPD)
sekcars[11]= CreateVehicle(598,1916.55220000,698.05480000,10.56580000,181.95730000,-1,1,600005); //Police Car (LVPD)
sekcars[12]= CreateVehicle(601,1933.97530000,708.56840000,10.57910000,359.20840000,1,1,600005); //S.W.A.T. Van
sekcars[13]= CreateVehicle(601,1927.44980000,708.67530000,10.57910000,359.67450000,1,1,600005); //S.W.A.T. Van
sekcars[14]= CreateVehicle(609,1922.89420000,708.64240000,10.88880000,359.26400000,36,36,600005); //Boxville
mafiacars[0]= CreateVehicle(413,2832.72780000,976.99100000,10.83600000,178.65570000,25,25,600006); //Pony
mafiacars[1]= CreateVehicle(487,2813.78130000,992.23650000,17.71590000,182.37280000,25,25,600006); //Maverick
mafiacars[2]= CreateVehicle(516,2833.45680000,939.35880000,10.58410000,358.78110000,25,25,600006); //Nebula
mafiacars[3]= CreateVehicle(521,2804.83520000,927.19230000,10.31880000,174.49340000,25,25,600006); //FCR-900
mafiacars[4]= CreateVehicle(521,2808.08010000,926.82730000,10.31280000,178.37550000,25,25,600006); //FCR-900
mafiacars[5]= CreateVehicle(542,2817.63940000,927.95880000,10.49300000,180.29190000,25,25,600006); //Clover
mafiacars[6]= CreateVehicle(542,2811.16310000,928.27430000,10.49090000,181.31460000,25,25,600006); //Clover
mafiacars[7]= CreateVehicle(542,2823.93870000,927.74710000,10.49360000,177.96210000,25,25,600006); //Clover
mafiacars[8]= CreateVehicle(549,2804.69090000,939.31950000,10.44720000,0.50320000,25,25,600006); //Tampa
mafiacars[9]= CreateVehicle(549,2811.32100000,939.31660000,10.44730000,358.47630000,25,25,600006); //Tampa
mafiacars[10]= CreateVehicle(549,2817.50100000,939.42340000,10.44730000,359.89110000,25,25,600006); //Tampa
mafiacars[11]= CreateVehicle(549,2824.01610000,939.15250000,10.44730000,2.18390000,25,25,600006); //Tampa
armycars[0]= CreateVehicle(425,297.03050000,1918.81840000,18.21270000,0.00000000,43,-1,600007); //Hunter
armycars[1]= CreateVehicle(425,215.35070000,1975.87900000,18.22420000,0.00000000,43,-1,600007); //Hunter
armycars[2]= CreateVehicle(497,301.17250000,1965.01670000,17.82120000,283.96130000,-1,1,600007); //Police Maverick
armycars[3]= CreateVehicle(497,297.44040000,1977.86760000,18.51360000,286.10120000,-1,1,600007); //Police Maverick
armycars[4]= CreateVehicle(520,276.43800000,1989.56040000,18.36270000,272.35260000,-1,-1,600007); //Hydra
armycars[5]= CreateVehicle(520,278.13810000,1956.67260000,18.36380000,266.84880000,-1,-1,600007); //Hydra
armycars[6]= CreateVehicle(520,276.51630000,2024.48180000,18.36170000,272.72830000,-1,-1,600007); //Hydra
armycars[7]= CreateVehicle(468,204.79320000,1860.32790000,12.80960000,325.93970000,46,46,600007); //Sanchez
armycars[8]= CreateVehicle(468,203.30370000,1861.55770000,12.80970000,331.64430000,46,46,600007); //Sanchez
armycars[9]= CreateVehicle(470,213.79570000,1854.11720000,12.87640000,2.89400000,43,-1,600007); //Patriot
armycars[10]= CreateVehicle(470,220.95420000,1854.43020000,12.87490000,5.99250000,43,-1,600007); //Patriot
armycars[11]= CreateVehicle(470,234.39940000,1894.57580000,17.63710000,90.93590000,43,-1,600007); //Patriot
armycars[12]= CreateVehicle(470,234.69090000,1889.58910000,17.63430000,91.75060000,43,-1,600007); //Patriot
armycars[13]= CreateVehicle(548,186.07130000,1835.22670000,24.82610000,87.77170000,1,1,600007); //Cargobob
armycars[14]= CreateVehicle(598,202.40500000,1920.10110000,17.38840000,180.47550000,-1,46,600007); //Police Car (LVPD)
armycars[15]= CreateVehicle(598,193.11320000,1920.17300000,17.38530000,181.60600000,-1,46,600007); //Police Car (LVPD)
armycars[16]= CreateVehicle(598,211.60150000,1920.05540000,17.38570000,178.84710000,-1,46,600007); //Police Car (LVPD)
armycars[17]= CreateVehicle(598,220.30840000,1920.23780000,17.38770000,177.90500000,-1,46,600007); //Police Car (LVPD)
armycars[18]= CreateVehicle(599,235.35540000,1884.33300000,17.83340000,90.31340000,-1,46,600007); //Police Ranger
armycars[19]= CreateVehicle(599,235.27280000,1879.12280000,17.83090000,89.25830000,-1,46,600007); //Police Ranger
armycars[20]= CreateVehicle(433,183.51630000,1927.92770000,18.29340000,181.41780000,43,-1,600007); //Barracks
armycars[21]= CreateVehicle(433,176.62170000,1927.89900000,18.54550000,181.28450000,43,-1,600007); //Barracks
armycars[22]= CreateVehicle(433,168.85760000,1927.99610000,18.83230000,181.41440000,43,-1,600007); //Barracks//Fahzeuge
new lspdcars[16];
new sanicars[11];
new mafiacars[12];
new sekcars[15];
new armycars[23];
new ballascars[8];
new grovecars[8];
new newsreportercars[11];MFG FishToast
edit: achso wenn ich den Server starte kommt: Number of vehicle models 36