Beiträge von FishToast

    hey,
    ich habe seit kurzem ein neues Problem, habe mit der SUFU schon viele Möglichkeiten ausprobiert aber keine war erfolgreich.
    Ich habe strcmp und dcmd Befehle die aber seit gestern nicht mehr gehen, bzw. wenn ich: /help mache passiert garnichts oder: /makeleader funktioniert euch nicht mehr! Ich habe schon gehört das das etwas mit dem return zu tun hat aber die return habe ich alle schon 4mal umgeschrieben und nicht funktioniert!
    Ich bitte um Hilfe. Vielleicht wisst ihr ja wie meine Befehle wieder gehen!

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    public OnPlayerCommandText(playerid, cmdtext[])
    {
    //Befehle mit DCMD
    dcmd(makeadmin, 9, cmdtext);
    dcmd(makeleader, 10, cmdtext);
    dcmd(makemember, 10, cmdtext);
    dcmd(heal,4, cmdtext);

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    new vehicleid = GetPlayerVehicleID(playerid);
    if (strcmp(cmdtext, "/carlock", true) == 0)
    {
    if(IsPlayerInAnyVehicle(playerid))
    {
    new Stat5 ;
    Stat5=GetPlayerState(playerid);
    if(Stat5!=PLAYER_STATE_DRIVER)
    {
    SendClientMessage(playerid,0xAA3333AA,"Nur der Fahrer kann das Fahrzeug abschließen!");
    return 1;
    }
    new i;
    for(i=0;i<MAX_PLAYERS;i++)
    {
    if(i != playerid)
    {
    SetVehicleParamsForPlayer(vehicleid,i, 0, 1);
    }
    }
    SendClientMessage(playerid, 0x33AA33AA, "Fahrzeug abgeschlossen!");
    }
    else
    {
    SendClientMessage(playerid, 0xAA3333AA, "Sie besitzen kein Fahrzeug!");
    }
    return 1;
    }
    if (strcmp(cmdtext, "/unlock", true)==0)
    {
    if(IsPlayerInAnyVehicle(playerid))
    {
    new Stat6 ;
    Stat6 = GetPlayerState(playerid);
    if(Stat6!=PLAYER_STATE_DRIVER)
    {
    SendClientMessage(playerid,0xAA3333AA,"Nur der Fahrer kann das Fahrzeug abschließen!");
    return 1;
    }
    new i;
    for(i=0;i<MAX_PLAYERS;i++)
    {
    SetVehicleParamsForPlayer(vehicleid,i, 0, 0);
    }
    SendClientMessage(playerid, 0x33AA33AA, "Fahrzeug abgeschlossen!");
    }
    else
    {
    SendClientMessage(playerid, 0xAA3333AA, "Sie besitzen kein Fahrzeug!");
    }
    return 1;
    }
    if (strcmp("/help", cmdtext, true, 10) == 0)
    {
    SendClientMessage(playerid,Orange,"Hier sind die wichtigsten Befehle aufgelistet:");
    SendClientMessage(playerid,Gelb,"/credits - Informationen über den Server");
    SendClientMessage(playerid,Gelb,"/stats - um deine Stats zu sehen");
    SendClientMessage(playerid,Gelb,"/binichadmin - um zu sehen ob du Admin bist");
    SendClientMessage(playerid,Gelb,"/carlock - um dein Auto abzuschließen");
    SendClientMessage(playerid,Gelb,"/unlock - um dein Auto aufzuschließen");
    SendClientMessage(playerid,Orange,"Hier sind Fraktionsbefehle aufgelistet:");
    SendClientMessage(playerid,Gelb,"/auf - zum öffnen aller Türen und Tore");
    SendClientMessage(playerid,Gelb,"/hb - zum runterfahren der Hebebühne in der Army Base");
    return 1;
    }

    if (strcmp("/credits", cmdtext, true, 10) == 0)
    {
    SendClientMessage(playerid,Blau,"Dieser Reallife Gamemode wurde von FishToast erstellt!");
    SendClientMessage(playerid,Blau,"RealLife of Germany");
    return 1;
    }
    if (strcmp("/stats", cmdtext, true, 10) == 0)
    {
    new string[128];
    new ftext[20];
    new level = sSpieler[playerid][Fraktion];
    if(level == 0) { ftext= "Zivilist"; }
    else if(level == 1) { ftext= "LSPD"; }
    else if(level == 2) { ftext= "S.W.A.T."; }
    else if(level == 3) { ftext= "U.S. Army"; }
    else if(level == 4) { ftext= "Mafia"; }
    else if(level == 5) { ftext= "Sanitäter"; }
    else if(level == 6) { ftext= "Grove Street"; }
    else if(level == 7) { ftext= "Ballas"; }
    else if(level == 8) { ftext= "Newsreporter"; }
    format(string,sizeof(string),"Dein Level %d\nDein Geld %d\nDeine Fraktion %d\nDeine Kills %s",sSpieler[playerid][Level],GetPlayerMoney(playerid),ftext);
    ShowPlayerDialog(playerid,STATS,DIALOG_STYLE_MSGBOX,"Deine Statistik",string,"OK","Abbrechen");
    return 1;
    }
    if (strcmp("/bsn", cmdtext, true, 10) == 0)
    {
    if(IstSpielerAdmin(playerid, 3))
    {
    SetPlayerPos(playerid,1218.4890,-919.5051,43.0938);
    SendClientMessage(playerid,Orange,"Du hast dich zum BSN teleportiert!");
    return 1;
    }
    }
    if (strcmp("/gmx", cmdtext, true, 10) == 0)
    {
    if(IstSpielerAdmin(playerid, 4))
    {
    SendRconCommand("gmx");
    }
    else
    {
    SendClientMessage(playerid,Rot,"Du bist kein Administrator!");
    return 1;
    }
    return 1;
    }
    if (strcmp("/binichadmin", cmdtext , true, 10) == 0)
    {
    if(sSpieler[playerid][Adminlevel] >= 1)
    {
    SendClientMessage(playerid,Gelb,"Du bist ein Administrator!");
    return 1;
    }
    else
    {
    SendClientMessage(playerid,Rot,"Du bist kein Administrator!");
    return 1;
    }
    }
    if (strcmp("/auf", cmdtext, true, 10) == 0)
    {
    if(IstSpielerInFraktion(playerid, 2))
    {
    if(IsPlayerInRangeOfPoint(playerid,5,1877.09997559,704.09997559,12.39999962))
    {
    SendClientMessage(playerid,Gelb,"Das Tor wird sich automatisch wieder schließen!");
    MoveDynamicObject(sektor,1877.09997559,704.09997559,2.39999962,2.0);
    SetTimer("torsek", 5125, 0);
    return 1;
    }
    else
    {
    SendClientMessage(playerid,Rot,"Du bist nicht in der Fraktion S.W.A.T oder nicht nahe genug am Tor!");
    return 1;

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    }
    }
    }
    if (strcmp("/auf", cmdtext, true, 10) == 0)
    {
    if(IstSpielerInFraktion(playerid, 1))
    {
    if(IsPlayerInRangeOfPoint(playerid,5,1582.59997559,-1638.00000000,15.00000000))
    {
    SendClientMessage(playerid,Gelb,"Das Tor wird sich automatisch wieder schließen!");
    MoveDynamicObject(policegate,1582.59997559,-1638.00000000,5.00000000,2.0);
    SetTimer("gatepolice", 5125, 0);
    return 1;
    }
    else
    {
    SendClientMessage(playerid,Rot,"Du bist nicht in der Fraktion LSPD oder nicht nahe genug am Tor!");
    return 1;

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    }
    }
    }
    if (strcmp("/auf", cmdtext, true, 10) == 0)
    {
    if(IstSpielerInFraktion(playerid, 4))
    {
    if(IsPlayerInRangeOfPoint(playerid,5,2777.60009766,914.00000000,12.50000000))
    {
    SendClientMessage(playerid,Gelb,"Das Tor wird sich automatisch wieder schließen!");
    MoveDynamicObject(mafiagate,2777.60009766, 914.00000000, 2.50000000,2.0);
    SetTimer("gatemafia", 5125, 0);
    return 1;
    }
    else
    {
    SendClientMessage(playerid,Rot,"Du bist nicht in der Fraktion Mafia oder nicht nahe genug am Tor!");
    return 1;

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    }
    }
    }
    if (strcmp("/auf", cmdtext, true, 10) == 0)
    {
    if(IstSpielerInFraktion(playerid, 3))
    {
    SendClientMessage(playerid,Gelb,"Das Tor wird sich automatisch wieder schließen!");
    MoveDynamicObject(armygate,209.89999390,1875.80004883,2.30000019,2.0);
    SetTimer("gatearmy", 5125, 0);
    return 1;
    }
    else
    {
    SendClientMessage(playerid,Rot,"Du bist nicht in der Fraktion Army oder nicht nahe genug am Tor!");
    return 1;

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    }
    }
    if (strcmp("/heb", cmdtext, true, 10) == 0)
    {
    if(IstSpielerInFraktion(playerid, 3))
    {
    if(IsPlayerInRangeOfPoint(playerid,15,136.80000305,1934.19995117,24.29999924))
    {
    SendClientMessage(playerid,Gelb,"Die Hebebühen geht jetzt runter sie wird automatisch in 10 Sekunden wieder hoch gehen!");
    MoveDynamicObject(hb,136.80000305,1934.19995117,16.29999924,2.0);
    SetTimer("bh", 10125, 0);
    return 1;
    }
    else
    {
    SendClientMessage(playerid,Rot,"Du bist nicht in der Fraktion Army oder nicht nahe genug an der Hebebühne!");
    return 1;

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    }
    }
    }
    if (strcmp("/hb", cmdtext, true, 10) == 0)
    {
    if(IstSpielerInFraktion(playerid, 3))
    {
    if(IsPlayerInRangeOfPoint(playerid,15,133.89999390,1934.19995117,24.29999924))
    {
    SendClientMessage(playerid,Gelb,"Die Hebebühen geht jetzt runter sie wird automatisch in 10 Sekunden wieder hoch gehen!");
    MoveDynamicObject(heb,133.89999390,1934.19995117,16.29999924,2.0);
    SetTimer("beh", 10125, 0);
    return 1;
    }
    else
    {
    SendClientMessage(playerid,Rot,"Du bist nicht in der Fraktion Army oder nicht nahe genug an der Hebebühne!");
    return 1;

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    }
    }
    }
    if (strcmp("/auf", cmdtext, true, 10) == 0)
    {
    if(IstSpielerInFraktion(playerid, 3))
    {
    if(IsPlayerInRangeOfPoint(playerid,5,135.60000610,1940.80004883,28.00000000))
    {
    SendClientMessage(playerid,Gelb,"Das Tor wird sich automatisch wieder schließen!");
    MoveDynamicObject(armytor,135.60000610,1940.80004883,18.00000000,2.0);
    SetTimer("torarmy", 5125, 0);
    return 1;
    }
    else
    {
    SendClientMessage(playerid,Rot,"Du bist nicht in der Fraktion U.S. Army oder nicht nahe genug am Tor!");
    return 1;

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    }
    }
    }
    if (strcmp("/auf", cmdtext, true, 10) == 0)
    {
    if(IstSpielerInFraktion(playerid, 1))
    {
    if(IsPlayerInRangeOfPoint(playerid,6,135.60000610,1940.80004883,28.00000000))
    {
    SendClientMessage(playerid,Gelb,"Das Tor wird sich automatisch wieder schließen!");
    MoveDynamicObject(policetor,135.60000610,1940.80004883,18.00000000,2.0);
    SetTimer("torpolice", 5125, 0);
    return 1;
    }
    else
    {
    SendClientMessage(playerid,Rot,"Du bist nicht in der Fraktion LSPD oder nicht nahe genug am Tor!");
    return 1;

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    }
    }
    }
    if (strcmp("/autohausls",cmdtext,true, 10) == 0)
    {
    if(IstSpielerAdmin(playerid, 3))
    {
    SetPlayerPos(playerid, 1793.5450,-1913.3217,13.3958);
    SendClientMessage(playerid,Orange,"Du hast dich zum Autohaus in Los Santos geportet.");
    return 1;
    }
    }
    return 0;
    }

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    //DCMD Befehle
    dcmd_heal(playerid,params[])
    {
    new i;
    if(strlen(params))
    {
    i = strval(params);
    if(IsPlayerConnected(i))
    {
    SetPlayerHealth(i,100.0);
    SendClientMessage(i,Rot,"Du wurdest geheilt.");
    SendClientMessage(playerid,Rot,"Du hast den Spieler geheilt.");
    }
    else
    {
    SendClientMessage(playerid,Rot,"Der Spieler wurde nicht gefunden.");
    }
    }
    return 1;
    }
    //Makemember Befehl
    dcmd_makemember(playerid,params[])
    {
    new pid, frakid;
    if(sscanf(params,"ud",pid,frakid))
    {
    return SendClientMessage(playerid,Rot,"Verwendung : /makemember [ID] [Fraktions ID]");
    }
    if(frakid > 9)
    {
    return SendClientMessage(playerid,Rot,"Soviele Fraktionen gibt es nicht!");
    }
    if(IstSpielerAdmin(playerid, 4))
    {
    if(pid == INVALID_PLAYER_ID)
    {
    return SendClientMessage(playerid,Rot,"Ungültiger Spieler!");
    }
    if(IstSpielerInFraktion(pid,frakid) == frakid)
    {
    return SendClientMessage(playerid,Rot,"Der angegebene Spieler ist schon in dieser Fraktion!");
    }
    else
    {
    sSpieler[pid][Fraktion] = frakid;
    SendClientMessage(pid,Rot,"Du bist nun in einer Fraktion!");
    SendClientMessage(pid,Rot,"Du hast den angegebenen Spieler in eine Fraktion invited!");
    }
    }
    else
    {
    return SendClientMessage(playerid,Rot,"Du bist kein Administrator!");
    }
    return 1;

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    }
    //Makeleader Befehl
    dcmd_makeleader(playerid,params[])
    {
    new pid, frakid;
    if(sscanf(params,"ud",pid,frakid))
    {
    return SendClientMessage(playerid,Rot,"Verwendung : /makeleader [ID] [Fraktions ID]");
    }
    if(frakid > 9)
    {
    return SendClientMessage(playerid,Rot,"Soviele Fraktionen gibt es nicht!");
    }
    if(IstSpielerAdmin(playerid, 5))
    {
    if(pid == INVALID_PLAYER_ID)
    {
    return SendClientMessage(playerid,Rot,"Ungültiger Spieler!");
    }
    if(IstSpielerInFraktion(pid,frakid) == frakid)
    {
    return SendClientMessage(playerid,Rot,"Der angegebene Spieler ist schon in dieser Fraktion!");
    }
    else
    {
    sSpieler[pid][Fraktion] = frakid;
    SendClientMessage(pid,Rot,"Du bist nun in einer Fraktion!");
    SendClientMessage(pid,Rot,"Du hast den angegeben Spieler in eine Fraktion invited!");
    }
    }
    else
    {
    return SendClientMessage(playerid,Rot,"Du bist kein Administrator!");
    }
    return 1;
    }
    //Makeadmin Befehl
    dcmd_makeadmin(playerid, params[])
    {
    new pid,level;
    if(sscanf(params,"ud", pid, level))
    {
    return SendClientMessage(playerid, Rot,"Verwendung : /makeadmin [ID] [Level]");
    }
    if(IstSpielerAdmin(playerid, 5))
    {
    if(pid == INVALID_PLAYER_ID)
    {
    return SendClientMessage(playerid,Rot,"Ungültiger Spieler!");
    }
    if(IstSpielerAdmin(pid,level) == level)
    {
    return SendClientMessage(playerid, Rot,"Der Spieler hat schon das angegebene Adminlevel!");
    }
    else
    {
    sSpieler[pid][Adminlevel] = level;
    SendClientMessage(pid, Gelb, "Du bist nun ein Administrator!");
    SendClientMessage(playerid,Gelb,"Du hast den angegeben Spieler zum Administrator gemacht!");
    }
    }
    else
    {
    return SendClientMessage(playerid,Rot,"Du bist kein Administrator!");
    }
    return 1;
    }


    Bin sehr dankbar für Hilfe!
    MFG


    FishToast

    Hey,
    ich habe schon viel die SUFU genutzt und das getan was es als Lösung für dieses Thema gab, aber bei mir will es einfach nicht funktionieren.
    Meine Fraktionscars werden InGame nicht angezeigt, sie sind auch nicht unsichtbar. Ich weis echt nicht mehr weiter!
    Vielleicht könnt ihr mir helfen wie meine cars wieder angezeigt werden!
    //Fahzeuge
    new lspdcars[15];
    new sanicars[10];
    new mafiacars[12];
    new sekcars[15];
    new armycars[23];
    new ballascars[7];
    new grovecars[7];
    new newsreportercars[11];


    Unter:
    public OnGameModeInit()


    //Fahrzeuge


    lspdcars[0] = CreateVehicle(523,1587.41280000,-1666.28660000,5.46120000,268.46920000,-1,-1,600000); //HPV1000
    lspdcars[1] = CreateVehicle(523,1587.34480000,-1668.44700000,5.46000000,271.24670000,-1,-1,600000); //HPV1000
    lspdcars[2] = CreateVehicle(523,1587.41860000,-1670.35910000,5.46380000,269.87930000,-1,-1,600000); //HPV1000
    lspdcars[3] = CreateVehicle(523,1587.45400000,-1672.39270000,5.46600000,270.84780000,-1,-1,600000); //HPV1000
    lspdcars[4] = CreateVehicle(596,1601.22380000,-1688.12820000,5.61240000,87.99660000,-1,1,600000); //Police Car (LSPD)
    lspdcars[5] = CreateVehicle(596,1601.14780000,-1684.35620000,5.61090000,91.56270000,-1,1,600000); //Police Car (LSPD)
    lspdcars[6] = CreateVehicle(596,1601.11850000,-1692.07530000,5.61080000,89.34110000,-1,1,600000); //Police Car (LSPD)
    lspdcars[7] = CreateVehicle(596,1601.16040000,-1696.07980000,5.61100000,88.95620000,-1,1,600000); //Police Car (LSPD)
    lspdcars[8] = CreateVehicle(596,1601.18190000,-1700.16460000,5.61190000,88.30710000,-1,1,600000); //Police Car (LSPD)
    lspdcars[9] = CreateVehicle(596,1601.24670000,-1704.28560000,5.61060000,88.35560000,-1,1,600000); //Police Car (LSPD)
    lspdcars[10] = CreateVehicle(599,1595.48230000,-1710.53740000,6.08500000,0.67260000,-1,1,600000); //Police Ranger
    lspdcars[11] = CreateVehicle(599,1591.52770000,-1710.38050000,6.07920000,359.24630000,1,1,600000); //Police Ranger
    lspdcars[12] = CreateVehicle(427,1587.57040000,-1710.49410000,6.02240000,359.45100000,1,1,600000); //Enforcer
    lspdcars[13] = CreateVehicle(541,1566.18800000,-1710.55310000,5.51570000,1.44390000,125,0,600000); //Bullet
    lspdcars[14] = CreateVehicle(497,1558.28260000,-1610.25110000,13.55670000,86.98860000,-1,1,600000); //Police Maverick


    for (new i=0;i<sizeof(lspdcars);i++)
    {
    SetVehicleVirtualWorld(lspdcars[i], 0);
    }

    ballascars[0] = CreateVehicle(536,1696.17100000,-2117.44700000,13.19820000,88.84710000,150,150,600000); //Blade
    ballascars[1] = CreateVehicle(536,1699.02870000,-2098.02080000,13.28450000,178.13930000,150,150,600000); //Blade
    ballascars[2] = CreateVehicle(517,1672.27310000,-2115.82710000,13.40180000,267.89610000,150,150,600000); //Majestic
    ballascars[3] = CreateVehicle(517,1704.38150000,-2127.14010000,13.40180000,359.44440000,150,150,600000); //Majestic
    ballascars[4] = CreateVehicle(491,1672.54200000,-2111.28490000,13.30310000,270.56470000,150,150,600000); //Virgo
    ballascars[5] = CreateVehicle(418,1724.93820000,-2098.02730000,13.63970000,178.92750000,153,150,600000); //Moonbeam
    ballascars[6] = CreateVehicle(491,1687.91690000,-2108.04250000,13.21620000,270.35350000,150,150,600000); //Virgo
    grovecars[0] = CreateVehicle(492,2508.90190000,-1671.94760000,13.17220000,348.19490000,86,86,600000); //Greenwood
    grovecars[1] = CreateVehicle(533,2473.27250000,-1692.08420000,13.22360000,0.51350000,86,86,600000); //Feltzer
    grovecars[2] = CreateVehicle(536,2498.58500000,-1654.87050000,13.15130000,81.78220000,86,86,600000); //Blade
    grovecars[3] = CreateVehicle(536,2497.61570000,-1682.69800000,13.09590000,102.69750000,86,86,600000); //Blade
    grovecars[4] = CreateVehicle(567,2469.71630000,-1670.98940000,13.26650000,9.97590000,86,86,600000); //Savanna
    grovecars[5] = CreateVehicle(567,2484.92240000,-1654.45120000,13.26430000,267.80500000,86,86,600000); //Savanna
    grovecars[6] = CreateVehicle(459,2510.09380000,-1688.51600000,13.59800000,227.76490000,152,152,600000); //Berkley's RC Van
    sanicars[0] = CreateVehicle(416,2043.33540000,-1447.59910000,17.95700000,90.27760000,1,3,600000); //Ambulance
    sanicars[1] = CreateVehicle(596,2014.09900000,-1409.81930000,16.71260000,270.54310000,-1,151,600000); //Police Car (LSPD)
    sanicars[2] = CreateVehicle(596,1177.11160000,-1308.21440000,13.61240000,268.10610000,-1,151,600000); //Police Car (LSPD)
    sanicars[3] = CreateVehicle(596,1141.89480000,-1322.31080000,13.31750000,90.27750000,-1,151,600000); //Police Car (LSPD)
    sanicars[4] = CreateVehicle(596,1141.86180000,-1325.52940000,13.33230000,89.50270000,-1,151,600000); //Police Car (LSPD)
    sanicars[5] = CreateVehicle(596,1141.75630000,-1328.65730000,13.35760000,88.08770000,-1,151,600000); //Police Car (LSPD)
    sanicars[6] = CreateVehicle(596,1141.57970000,-1331.96630000,13.36140000,87.25620000,-1,151,600000); //Police Car (LSPD)
    sanicars[7] = CreateVehicle(416,1147.52490000,-1313.53530000,13.82200000,359.25720000,1,3,600000); //Ambulance
    sanicars[8] = CreateVehicle(416,1134.69340000,-1341.74130000,13.91570000,0.43470000,1,3,600000); //Ambulance
    sanicars[9] = CreateVehicle(416,1178.53780000,-1339.13790000,14.02480000,269.83230000,1,3,600000); //Ambulance
    newsreportercars[0] = CreateVehicle(488,2384.85790000,2323.79000000,8.32560000,0.31250000,1,2,600000); //News Chopper
    newsreportercars[1] = CreateVehicle(488,2362.08060000,2323.36550000,8.31900000,0.64860000,1,2,600000); //News Chopper
    newsreportercars[2] = CreateVehicle(586,2412.55640000,2336.78780000,10.34050000,268.41850000,1,2,600000); //Wayfarer
    newsreportercars[3] = CreateVehicle(586,2412.59080000,2334.27490000,10.34030000,270.80870000,1,2,600000); //Wayfarer
    newsreportercars[4] = CreateVehicle(400,2413.75390000,2331.42850000,10.91270000,267.25840000,1,2,600000); //Landstalker
    newsreportercars[5] = CreateVehicle(400,2413.53760000,2327.61380000,10.91270000,268.07730000,1,2,600000); //Landstalker
    newsreportercars[6] = CreateVehicle(400,2413.45650000,2323.78100000,10.91270000,269.92390000,1,2,600000); //Landstalker
    newsreportercars[7] = CreateVehicle(582,2414.55490000,2319.99050000,10.87750000,269.24050000,1,2,600000); //Newsvan
    newsreportercars[8] = CreateVehicle(582,2414.56670000,2316.17530000,10.87670000,269.59920000,1,2,600000); //Newsvan
    newsreportercars[9] = CreateVehicle(582,2414.48560000,2312.24850000,10.87670000,269.89350000,1,2,600000); //Newsvan
    newsreportercars[10] = CreateVehicle(582,2414.56860000,2308.21780000,10.87740000,270.26350000,1,2,600000); //Newsvan
    sekcars[0] = CreateVehicle(427,1938.83260000,708.49710000,10.95270000,359.52740000,-1,1,600000); //Enforcer
    sekcars[1] = CreateVehicle(490,1942.00940000,698.16270000,10.94740000,179.69390000,-1,-1,600000); //FBI Rancher
    sekcars[2] = CreateVehicle(490,1938.72160000,698.11210000,10.94680000,180.11440000,-1,-1,600000); //FBI Rancher
    sekcars[3] = CreateVehicle(497,1897.73660000,750.54080000,19.53230000,84.51870000,-1,1,600000); //Police Maverick
    sekcars[4] = CreateVehicle(497,1920.83450000,750.02890000,19.53710000,84.68970000,-1,1,600000); //Police Maverick
    sekcars[5] = CreateVehicle(528,1935.77920000,698.37810000,10.86370000,180.13800000,-1,-1,600000); //FBI Truck
    sekcars[6] = CreateVehicle(528,1932.44200000,698.31060000,10.86340000,180.17410000,-1,-1,600000); //FBI Truck
    sekcars[7] = CreateVehicle(598,1929.28550000,698.11150000,10.58480000,182.13970000,-1,1,600000); //Police Car (LVPD)
    sekcars[8] = CreateVehicle(598,1926.02050000,698.12720000,10.59520000,181.66860000,-1,1,600000); //Police Car (LVPD)
    sekcars[9] = CreateVehicle(598,1922.73300000,698.02460000,10.56650000,179.19370000,-1,1,600000); //Police Car (LVPD)
    sekcars[10] = CreateVehicle(598,1919.64170000,697.99610000,10.56000000,180.37040000,-1,1,600000); //Police Car (LVPD)
    sekcars[11] = CreateVehicle(598,1916.55220000,698.05480000,10.56580000,181.95730000,-1,1,600000); //Police Car (LVPD)
    sekcars[12] = CreateVehicle(601,1933.97530000,708.56840000,10.57910000,359.20840000,1,1,600000); //S.W.A.T. Van
    sekcars[13] = CreateVehicle(601,1927.44980000,708.67530000,10.57910000,359.67450000,1,1,600000); //S.W.A.T. Van
    sekcars[14] = CreateVehicle(609,1922.89420000,708.64240000,10.88880000,359.26400000,36,36,600000); //Boxville
    mafiacars[0] = CreateVehicle(413,2832.72780000,976.99100000,10.83600000,178.65570000,25,25,600000); //Pony
    mafiacars[1] = CreateVehicle(487,2813.78130000,992.23650000,17.71590000,182.37280000,25,25,600000); //Maverick
    mafiacars[2] = CreateVehicle(516,2833.45680000,939.35880000,10.58410000,358.78110000,25,25,600000); //Nebula
    mafiacars[3] = CreateVehicle(521,2804.83520000,927.19230000,10.31880000,174.49340000,25,25,600000); //FCR-900
    mafiacars[4] = CreateVehicle(521,2808.08010000,926.82730000,10.31280000,178.37550000,25,25,600000); //FCR-900
    mafiacars[5] = CreateVehicle(542,2817.63940000,927.95880000,10.49300000,180.29190000,25,25,600000); //Clover
    mafiacars[6] = CreateVehicle(542,2811.16310000,928.27430000,10.49090000,181.31460000,25,25,600000); //Clover
    mafiacars[7] = CreateVehicle(542,2823.93870000,927.74710000,10.49360000,177.96210000,25,25,600000); //Clover
    mafiacars[8] = CreateVehicle(549,2804.69090000,939.31950000,10.44720000,0.50320000,25,25,600000); //Tampa
    mafiacars[9] = CreateVehicle(549,2811.32100000,939.31660000,10.44730000,358.47630000,25,25,600000); //Tampa
    mafiacars[10] = CreateVehicle(549,2817.50100000,939.42340000,10.44730000,359.89110000,25,25,600000); //Tampa
    mafiacars[11] = CreateVehicle(549,2824.01610000,939.15250000,10.44730000,2.18390000,25,25,600000); //Tampa
    armycars[0] = CreateVehicle(425,297.03050000,1918.81840000,18.21270000,0.00000000,43,-1,600000); //Hunter
    armycars[1] = CreateVehicle(425,215.35070000,1975.87900000,18.22420000,0.00000000,43,-1,600000); //Hunter
    armycars[2] = CreateVehicle(497,301.17250000,1965.01670000,17.82120000,283.96130000,-1,1,600000); //Police Maverick
    armycars[3] = CreateVehicle(497,297.44040000,1977.86760000,18.51360000,286.10120000,-1,1,600000); //Police Maverick
    armycars[4] = CreateVehicle(520,276.43800000,1989.56040000,18.36270000,272.35260000,-1,-1,600000); //Hydra
    armycars[5] = CreateVehicle(520,278.13810000,1956.67260000,18.36380000,266.84880000,-1,-1,600000); //Hydra
    armycars[6] = CreateVehicle(520,276.51630000,2024.48180000,18.36170000,272.72830000,-1,-1,600000); //Hydra
    armycars[7] = CreateVehicle(468,204.79320000,1860.32790000,12.80960000,325.93970000,46,46,600000); //Sanchez
    armycars[8] = CreateVehicle(468,203.30370000,1861.55770000,12.80970000,331.64430000,46,46,600000); //Sanchez
    armycars[9] = CreateVehicle(470,213.79570000,1854.11720000,12.87640000,2.89400000,43,-1,600000); //Patriot
    armycars[10] = CreateVehicle(470,220.95420000,1854.43020000,12.87490000,5.99250000,43,-1,600000); //Patriot
    armycars[11] = CreateVehicle(470,234.39940000,1894.57580000,17.63710000,90.93590000,43,-1,600000); //Patriot
    armycars[12] = CreateVehicle(470,234.69090000,1889.58910000,17.63430000,91.75060000,43,-1,600000); //Patriot
    armycars[13] = CreateVehicle(548,186.07130000,1835.22670000,24.82610000,87.77170000,1,1,600000); //Cargobob
    armycars[14] = CreateVehicle(598,202.40500000,1920.10110000,17.38840000,180.47550000,-1,46,600000); //Police Car (LVPD)
    armycars[15] = CreateVehicle(598,193.11320000,1920.17300000,17.38530000,181.60600000,-1,46,600000); //Police Car (LVPD)
    armycars[16] = CreateVehicle(598,211.60150000,1920.05540000,17.38570000,178.84710000,-1,46,600000); //Police Car (LVPD)
    armycars[17] = CreateVehicle(598,220.30840000,1920.23780000,17.38770000,177.90500000,-1,46,600000); //Police Car (LVPD)
    armycars[18] = CreateVehicle(599,235.35540000,1884.33300000,17.83340000,90.31340000,-1,46,600000); //Police Ranger
    armycars[19] = CreateVehicle(599,235.27280000,1879.12280000,17.83090000,89.25830000,-1,46,600000); //Police Ranger
    armycars[20] = CreateVehicle(433,183.51630000,1927.92770000,18.29340000,181.41780000,43,-1,600000); //Barracks
    armycars[21] = CreateVehicle(433,176.62170000,1927.89900000,18.54550000,181.28450000,43,-1,600000); //Barracks
    armycars[22] = CreateVehicle(433,168.85760000,1927.99610000,18.83230000,181.41440000,43,-1,600000); //Barracks


    MFG FishToast

    ich habe es gemacht und es geht nicht:
    //Fahrzeuge


    lspdcars[0] = CreateVehicle(523,1587.41280000,-1666.28660000,5.46120000,268.46920000,-1,-1,600000); //HPV1000
    lspdcars[1] = CreateVehicle(523,1587.34480000,-1668.44700000,5.46000000,271.24670000,-1,-1,600000); //HPV1000
    lspdcars[2] = CreateVehicle(523,1587.41860000,-1670.35910000,5.46380000,269.87930000,-1,-1,600000); //HPV1000
    lspdcars[3] = CreateVehicle(523,1587.45400000,-1672.39270000,5.46600000,270.84780000,-1,-1,600000); //HPV1000
    lspdcars[4] = CreateVehicle(596,1601.22380000,-1688.12820000,5.61240000,87.99660000,-1,1,600000); //Police Car (LSPD)
    lspdcars[5] = CreateVehicle(596,1601.14780000,-1684.35620000,5.61090000,91.56270000,-1,1,600000); //Police Car (LSPD)
    lspdcars[6] = CreateVehicle(596,1601.11850000,-1692.07530000,5.61080000,89.34110000,-1,1,600000); //Police Car (LSPD)
    lspdcars[7] = CreateVehicle(596,1601.16040000,-1696.07980000,5.61100000,88.95620000,-1,1,600000); //Police Car (LSPD)
    lspdcars[8] = CreateVehicle(596,1601.18190000,-1700.16460000,5.61190000,88.30710000,-1,1,600000); //Police Car (LSPD)
    lspdcars[9] = CreateVehicle(596,1601.24670000,-1704.28560000,5.61060000,88.35560000,-1,1,600000); //Police Car (LSPD)
    lspdcars[10] = CreateVehicle(599,1595.48230000,-1710.53740000,6.08500000,0.67260000,-1,1,600000); //Police Ranger
    lspdcars[11] = CreateVehicle(599,1591.52770000,-1710.38050000,6.07920000,359.24630000,-1,1,600000); //Police Ranger
    lspdcars[12] = CreateVehicle(427,1587.57040000,-1710.49410000,6.02240000,359.45100000,-1,1,600000); //Enforcer
    lspdcars[13] = CreateVehicle(541,1566.18800000,-1710.55310000,5.51570000,1.44390000,125,0,600000); //Bullet
    lspdcars[14] = CreateVehicle(497,1558.28260000,-1610.25110000,13.55670000,86.98860000,-1,1,600000); //Police Maverick
    for (new i=0;i<sizeof(lspdcars);i++)
    {
    SetVehicleVirtualWorld(lspdcars[i],-1);
    }
    ballascars[0] = CreateVehicle(536,1696.17100000,-2117.44700000,13.19820000,88.84710000,150,150,600000); //Blade
    ballascars[1] = CreateVehicle(536,1699.02870000,-2098.02080000,13.28450000,178.13930000,150,150,600000); //Blade
    ballascars[2] = CreateVehicle(517,1672.27310000,-2115.82710000,13.40180000,267.89610000,150,150,600000); //Majestic
    ballascars[3] = CreateVehicle(517,1704.38150000,-2127.14010000,13.40180000,359.44440000,150,150,600000); //Majestic
    ballascars[4] = CreateVehicle(491,1672.54200000,-2111.28490000,13.30310000,270.56470000,150,150,600000); //Virgo
    ballascars[5] = CreateVehicle(418,1724.93820000,-2098.02730000,13.63970000,178.92750000,153,150,600000); //Moonbeam
    ballascars[6] = CreateVehicle(491,1687.91690000,-2108.04250000,13.21620000,270.35350000,150,150,600000); //Virgo
    grovecars[0] = CreateVehicle(492,2508.90190000,-1671.94760000,13.17220000,348.19490000,86,86,600000); //Greenwood
    grovecars[1] = CreateVehicle(533,2473.27250000,-1692.08420000,13.22360000,0.51350000,86,86,600000); //Feltzer
    grovecars[2] = CreateVehicle(536,2498.58500000,-1654.87050000,13.15130000,81.78220000,86,86,600000); //Blade
    grovecars[3] = CreateVehicle(536,2497.61570000,-1682.69800000,13.09590000,102.69750000,86,86,600000); //Blade
    grovecars[4] = CreateVehicle(567,2469.71630000,-1670.98940000,13.26650000,9.97590000,86,86,600000); //Savanna
    grovecars[5] = CreateVehicle(567,2484.92240000,-1654.45120000,13.26430000,267.80500000,86,86,600000); //Savanna
    grovecars[6] = CreateVehicle(459,2510.09380000,-1688.51600000,13.59800000,227.76490000,152,152,600000); //Berkley's RC Van
    sanicars[0] = CreateVehicle(416,2043.33540000,-1447.59910000,17.95700000,90.27760000,1,3,600000); //Ambulance
    sanicars[1] = CreateVehicle(596,2014.09900000,-1409.81930000,16.71260000,270.54310000,-1,151,600000); //Police Car (LSPD)
    sanicars[2] = CreateVehicle(596,1177.11160000,-1308.21440000,13.61240000,268.10610000,-1,151,600000); //Police Car (LSPD)
    sanicars[3] = CreateVehicle(596,1141.89480000,-1322.31080000,13.31750000,90.27750000,-1,151,600000); //Police Car (LSPD)
    sanicars[4] = CreateVehicle(596,1141.86180000,-1325.52940000,13.33230000,89.50270000,-1,151,600000); //Police Car (LSPD)
    sanicars[5] = CreateVehicle(596,1141.75630000,-1328.65730000,13.35760000,88.08770000,-1,151,600000); //Police Car (LSPD)
    sanicars[6] = CreateVehicle(596,1141.57970000,-1331.96630000,13.36140000,87.25620000,-1,151,600000); //Police Car (LSPD)
    sanicars[7] = CreateVehicle(416,1147.52490000,-1313.53530000,13.82200000,359.25720000,1,3,600000); //Ambulance
    sanicars[8] = CreateVehicle(416,1134.69340000,-1341.74130000,13.91570000,0.43470000,1,3,600000); //Ambulance
    sanicars[9] = CreateVehicle(416,1178.53780000,-1339.13790000,14.02480000,269.83230000,1,3,600000); //Ambulance
    newsreportercars[0] = CreateVehicle(488,2384.85790000,2323.79000000,8.32560000,0.31250000,1,2,600000); //News Chopper
    newsreportercars[1] = CreateVehicle(488,2362.08060000,2323.36550000,8.31900000,0.64860000,1,2,600000); //News Chopper
    newsreportercars[2] = CreateVehicle(586,2412.55640000,2336.78780000,10.34050000,268.41850000,1,2,600000); //Wayfarer
    newsreportercars[3] = CreateVehicle(586,2412.59080000,2334.27490000,10.34030000,270.80870000,1,2,600000); //Wayfarer
    newsreportercars[4] = CreateVehicle(400,2413.75390000,2331.42850000,10.91270000,267.25840000,1,2,600000); //Landstalker
    newsreportercars[5] = CreateVehicle(400,2413.53760000,2327.61380000,10.91270000,268.07730000,1,2,600000); //Landstalker
    newsreportercars[6] = CreateVehicle(400,2413.45650000,2323.78100000,10.91270000,269.92390000,1,2,600000); //Landstalker
    newsreportercars[7] = CreateVehicle(582,2414.55490000,2319.99050000,10.87750000,269.24050000,1,2,600000); //Newsvan
    newsreportercars[8] = CreateVehicle(582,2414.56670000,2316.17530000,10.87670000,269.59920000,1,2,600000); //Newsvan
    newsreportercars[9] = CreateVehicle(582,2414.48560000,2312.24850000,10.87670000,269.89350000,1,2,600000); //Newsvan
    newsreportercars[10] = CreateVehicle(582,2414.56860000,2308.21780000,10.87740000,270.26350000,1,2,600000); //Newsvan
    sekcars[0] = CreateVehicle(427,1938.83260000,708.49710000,10.95270000,359.52740000,-1,1,600000); //Enforcer
    sekcars[1] = CreateVehicle(490,1942.00940000,698.16270000,10.94740000,179.69390000,-1,-1,600000); //FBI Rancher
    sekcars[2] = CreateVehicle(490,1938.72160000,698.11210000,10.94680000,180.11440000,-1,-1,600000); //FBI Rancher
    sekcars[3] = CreateVehicle(497,1897.73660000,750.54080000,19.53230000,84.51870000,-1,1,600000); //Police Maverick
    sekcars[4] = CreateVehicle(497,1920.83450000,750.02890000,19.53710000,84.68970000,-1,1,600000); //Police Maverick
    sekcars[5] = CreateVehicle(528,1935.77920000,698.37810000,10.86370000,180.13800000,-1,-1,600000); //FBI Truck
    sekcars[6] = CreateVehicle(528,1932.44200000,698.31060000,10.86340000,180.17410000,-1,-1,600000); //FBI Truck
    sekcars[7] = CreateVehicle(598,1929.28550000,698.11150000,10.58480000,182.13970000,-1,1,600000); //Police Car (LVPD)
    sekcars[8] = CreateVehicle(598,1926.02050000,698.12720000,10.59520000,181.66860000,-1,1,600000); //Police Car (LVPD)
    sekcars[9] = CreateVehicle(598,1922.73300000,698.02460000,10.56650000,179.19370000,-1,1,600000); //Police Car (LVPD)
    sekcars[10] = CreateVehicle(598,1919.64170000,697.99610000,10.56000000,180.37040000,-1,1,600000); //Police Car (LVPD)
    sekcars[11] = CreateVehicle(598,1916.55220000,698.05480000,10.56580000,181.95730000,-1,1,600000); //Police Car (LVPD)
    sekcars[12] = CreateVehicle(601,1933.97530000,708.56840000,10.57910000,359.20840000,1,1,600000); //S.W.A.T. Van
    sekcars[13] = CreateVehicle(601,1927.44980000,708.67530000,10.57910000,359.67450000,1,1,600000); //S.W.A.T. Van
    sekcars[14] = CreateVehicle(609,1922.89420000,708.64240000,10.88880000,359.26400000,36,36,600000); //Boxville
    mafiacars[0] = CreateVehicle(413,2832.72780000,976.99100000,10.83600000,178.65570000,25,25,600000); //Pony
    mafiacars[1] = CreateVehicle(487,2813.78130000,992.23650000,17.71590000,182.37280000,25,25,600000); //Maverick
    mafiacars[2] = CreateVehicle(516,2833.45680000,939.35880000,10.58410000,358.78110000,25,25,600000); //Nebula
    mafiacars[3] = CreateVehicle(521,2804.83520000,927.19230000,10.31880000,174.49340000,25,25,600000); //FCR-900
    mafiacars[4] = CreateVehicle(521,2808.08010000,926.82730000,10.31280000,178.37550000,25,25,600000); //FCR-900
    mafiacars[5] = CreateVehicle(542,2817.63940000,927.95880000,10.49300000,180.29190000,25,25,600000); //Clover
    mafiacars[6] = CreateVehicle(542,2811.16310000,928.27430000,10.49090000,181.31460000,25,25,600000); //Clover
    mafiacars[7] = CreateVehicle(542,2823.93870000,927.74710000,10.49360000,177.96210000,25,25,600000); //Clover
    mafiacars[8] = CreateVehicle(549,2804.69090000,939.31950000,10.44720000,0.50320000,25,25,600000); //Tampa
    mafiacars[9] = CreateVehicle(549,2811.32100000,939.31660000,10.44730000,358.47630000,25,25,600000); //Tampa
    mafiacars[10] = CreateVehicle(549,2817.50100000,939.42340000,10.44730000,359.89110000,25,25,600000); //Tampa
    mafiacars[11] = CreateVehicle(549,2824.01610000,939.15250000,10.44730000,2.18390000,25,25,600000); //Tampa
    armycars[0] = CreateVehicle(425,297.03050000,1918.81840000,18.21270000,0.00000000,43,-1,600000); //Hunter
    armycars[1] = CreateVehicle(425,215.35070000,1975.87900000,18.22420000,0.00000000,43,-1,600000); //Hunter
    armycars[2] = CreateVehicle(497,301.17250000,1965.01670000,17.82120000,283.96130000,-1,1,600000); //Police Maverick
    armycars[3] = CreateVehicle(497,297.44040000,1977.86760000,18.51360000,286.10120000,-1,1,600000); //Police Maverick
    armycars[4] = CreateVehicle(520,276.43800000,1989.56040000,18.36270000,272.35260000,-1,-1,600000); //Hydra
    armycars[5] = CreateVehicle(520,278.13810000,1956.67260000,18.36380000,266.84880000,-1,-1,600000); //Hydra
    armycars[6] = CreateVehicle(520,276.51630000,2024.48180000,18.36170000,272.72830000,-1,-1,600000); //Hydra
    armycars[7] = CreateVehicle(468,204.79320000,1860.32790000,12.80960000,325.93970000,46,46,600000); //Sanchez
    armycars[8] = CreateVehicle(468,203.30370000,1861.55770000,12.80970000,331.64430000,46,46,600000); //Sanchez
    armycars[9] = CreateVehicle(470,213.79570000,1854.11720000,12.87640000,2.89400000,43,-1,600000); //Patriot
    armycars[10] = CreateVehicle(470,220.95420000,1854.43020000,12.87490000,5.99250000,43,-1,600000); //Patriot
    armycars[11] = CreateVehicle(470,234.39940000,1894.57580000,17.63710000,90.93590000,43,-1,600000); //Patriot
    armycars[12] = CreateVehicle(470,234.69090000,1889.58910000,17.63430000,91.75060000,43,-1,600000); //Patriot
    armycars[13] = CreateVehicle(548,186.07130000,1835.22670000,24.82610000,87.77170000,1,1,600000); //Cargobob
    armycars[14] = CreateVehicle(598,202.40500000,1920.10110000,17.38840000,180.47550000,-1,46,600000); //Police Car (LVPD)
    armycars[15] = CreateVehicle(598,193.11320000,1920.17300000,17.38530000,181.60600000,-1,46,600000); //Police Car (LVPD)
    armycars[16] = CreateVehicle(598,211.60150000,1920.05540000,17.38570000,178.84710000,-1,46,600000); //Police Car (LVPD)
    armycars[17] = CreateVehicle(598,220.30840000,1920.23780000,17.38770000,177.90500000,-1,46,600000); //Police Car (LVPD)
    armycars[18] = CreateVehicle(599,235.35540000,1884.33300000,17.83340000,90.31340000,-1,46,600000); //Police Ranger
    armycars[19] = CreateVehicle(599,235.27280000,1879.12280000,17.83090000,89.25830000,-1,46,600000); //Police Ranger
    armycars[20] = CreateVehicle(433,183.51630000,1927.92770000,18.29340000,181.41780000,43,-1,600000); //Barracks
    armycars[21] = CreateVehicle(433,176.62170000,1927.89900000,18.54550000,181.28450000,43,-1,600000); //Barracks
    armycars[22] = CreateVehicle(433,168.85760000,1927.99610000,18.83230000,181.41440000,43,-1,600000); //Barracks

    also ich habe alle varianten probiert aber es funktioniert immer noch nicht
    ich zeige euch jetzt mal den ganzen anfang meines scriptes, vielleicht häng es mit den includes zusammen:
    // FishToast Gamemode



    //Includes
    #include <a_samp>
    #include <Dini>
    #include <MD5>
    #include <a_http>
    #include <streamer>



    //Farben
    #define Orange 0xFF8C00FF
    #define Gelb 0xFFFF00FF
    #define Rot 0xFF2800FF
    #define Blau 0x000FFFFF
    #define lspdblau 0x004BFFFF
    #define fbiblau 0x2800FFFF
    #define bundeswehrgrün 0x05FF00FF
    #define mafiagrau 0x505050FF
    #define sanitäterrot 0xEB0000FF
    #define grovestreetgrün 0x006000FF
    #define ballaslila 0xAA00FFFF
    #define ziviweis 0xC8C8C8FF
    #define newsreporterblau 0x00FF5AFF


    //Variabelen
    new lpickup;
    new lepickup;
    new lebpickup;
    new lebepickup;
    new lebenpickup;
    new lebenppickup;
    new lebenplpickup;
    new schpickup;
    new schupickup;
    new schutpickup;


    //Dialoge
    #define REGISTER 1
    #define LOGIN 2
    #define STATS 3


    //Define


    #define sFraktion "LSPD"
    #define sFraktion2 "S.W.A.T."
    #define sFratkion3 "Bundeswehr"
    #define sFraktion4 "Mafia"
    #define sFraktion5 "Sanitäter"
    #define sFraktion6 "GroveStreet"
    #define sFraktion7 "Ballas"
    #define sFraktion8 "Newsreporter"
    #define Version "0.1"


    //DCMD
    #define dcmd(%1,%2,%3) if (!strcmp((%3)[1], #%1, true, (%2)) && ((((%3)[(%2) + 1] == '\0') && (dcmd_%1(playerid, ""))) || (((%3)[(%2) + 1] == ' ') && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1


    //Enums


    enum SpielerDaten
    {
    Adminlevel,
    Level,
    Fraktion,
    Team,
    sLogin
    };


    new sSpieler[MAX_PLAYERS][SpielerDaten];
    //Tore
    new sektor;
    new policegate;
    new mafiagate;
    new armygate;
    new armytor;
    new heb;
    new hb;
    new policetor;


    //Fahzeuge
    new lspdcars[16];
    new sanicars[11];
    new mafiacars[12];
    new sekcars[15];
    new armycars[23];
    new ballascars[8];
    new grovecars[8];
    new newsreportercars[11];


    main()
    {
    print("\n----------------------------------");
    print(" FishToast RealLife Gamemode");
    print("----------------------------------\n");
    }



    public OnGameModeInit()
    {


    //3DTexte
    Create3DTextLabel("Willkommen am Zivilisten Spawnpunkt:\nLookout Tower",Orange,1093.2295,-803.2081,107.4198+0.5,40.0,0);


    //Pickup
    lpickup = CreatePickup(1240, 1, 254.7018,77.7561,1003.6406, -1);
    lepickup = CreatePickup(1240, 1, 1173.4207,-1322.9547,15.3920, -1);
    lebpickup = CreatePickup(1240, 1, 2367.0361,-1127.5126,1050.8750, -1);
    lebepickup = CreatePickup(1240, 1, 2496.1260,-1709.1077,1014.7422, -1);
    lebenpickup = CreatePickup(1240, 1, 1899.9877,728.6682,10.8198, -1);
    lebenppickup = CreatePickup(1240, 1, 237.1612,1872.2593,11.4609, -1);
    lebenplpickup = CreatePickup(1240, 1, 2496.1260,-1709.1077,1014.7422, -1);
    schpickup = CreatePickup(1242, 1, 257.8673,75.2630,1003.6406, -1);
    schupickup = CreatePickup(1242, 1, 1898.0510,732.2806,10.8198, -1);
    schutpickup = CreatePickup(1242, 1, 235.0986,1872.4099,11.4609, -1);


    //Bots/NPCS
    ConnectNPC("Nemesis","nemesisrec");


    //Updatecheck
    HTTP(1,HTTP_GET,"www.nemesus.de/Updates/tutorialscript.txt","","Updatecheck");


    SetGameModeText("GermanRealLife");
    AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);


    //Objecte


    (die Objecte lass ich raus das sind zu viele)

    //Fahrzeuge


    lspdcars[0] = CreateVehicle(523,1587.41280000,-1666.28660000,5.46120000,268.46920000,-1,-1,600000); //HPV1000
    lspdcars[1] = CreateVehicle(523,1587.34480000,-1668.44700000,5.46000000,271.24670000,-1,-1,600000); //HPV1000
    lspdcars[2] = CreateVehicle(523,1587.41860000,-1670.35910000,5.46380000,269.87930000,-1,-1,600000); //HPV1000
    lspdcars[3] = CreateVehicle(523,1587.45400000,-1672.39270000,5.46600000,270.84780000,-1,-1,600000); //HPV1000
    lspdcars[4] = CreateVehicle(596,1601.22380000,-1688.12820000,5.61240000,87.99660000,-1,1,600000); //Police Car (LSPD)
    lspdcars[5] = CreateVehicle(596,1601.14780000,-1684.35620000,5.61090000,91.56270000,-1,1,600000); //Police Car (LSPD)
    lspdcars[6] = CreateVehicle(596,1601.11850000,-1692.07530000,5.61080000,89.34110000,-1,1,600000); //Police Car (LSPD)
    lspdcars[7] = CreateVehicle(596,1601.16040000,-1696.07980000,5.61100000,88.95620000,-1,1,600000); //Police Car (LSPD)
    lspdcars[8] = CreateVehicle(596,1601.18190000,-1700.16460000,5.61190000,88.30710000,-1,1,600000); //Police Car (LSPD)
    lspdcars[9] = CreateVehicle(596,1601.24670000,-1704.28560000,5.61060000,88.35560000,-1,1,600000); //Police Car (LSPD)
    lspdcars[10] = CreateVehicle(599,1595.48230000,-1710.53740000,6.08500000,0.67260000,-1,1,600000); //Police Ranger
    lspdcars[11] = CreateVehicle(599,1591.52770000,-1710.38050000,6.07920000,359.24630000,-1,1,600000); //Police Ranger
    lspdcars[12] = CreateVehicle(427,1587.57040000,-1710.49410000,6.02240000,359.45100000,-1,1,600000); //Enforcer
    lspdcars[13] = CreateVehicle(541,1566.18800000,-1710.55310000,5.51570000,1.44390000,125,0,600000); //Bullet
    lspdcars[14] = CreateVehicle(497,1558.28260000,-1610.25110000,13.55670000,86.98860000,-1,1,600000); //Police Maverick
    ballascars[0] = CreateVehicle(536,1696.17100000,-2117.44700000,13.19820000,88.84710000,150,150,600001); //Blade
    ballascars[1] = CreateVehicle(536,1699.02870000,-2098.02080000,13.28450000,178.13930000,150,150,600001); //Blade
    ballascars[2] = CreateVehicle(517,1672.27310000,-2115.82710000,13.40180000,267.89610000,150,150,600001); //Majestic
    ballascars[3] = CreateVehicle(517,1704.38150000,-2127.14010000,13.40180000,359.44440000,150,150,600001); //Majestic
    ballascars[4] = CreateVehicle(491,1672.54200000,-2111.28490000,13.30310000,270.56470000,150,150,600001); //Virgo
    ballascars[5] = CreateVehicle(418,1724.93820000,-2098.02730000,13.63970000,178.92750000,153,150,600001); //Moonbeam
    ballascars[6] = CreateVehicle(491,1687.91690000,-2108.04250000,13.21620000,270.35350000,150,150,600001); //Virgo
    grovecars[0] = CreateVehicle(492,2508.90190000,-1671.94760000,13.17220000,348.19490000,86,86,600002); //Greenwood
    grovecars[1] = CreateVehicle(533,2473.27250000,-1692.08420000,13.22360000,0.51350000,86,86,600002); //Feltzer
    grovecars[2] = CreateVehicle(536,2498.58500000,-1654.87050000,13.15130000,81.78220000,86,86,600002); //Blade
    grovecars[3] = CreateVehicle(536,2497.61570000,-1682.69800000,13.09590000,102.69750000,86,86,600002); //Blade
    grovecars[4] = CreateVehicle(567,2469.71630000,-1670.98940000,13.26650000,9.97590000,86,86,600002); //Savanna
    grovecars[5] = CreateVehicle(567,2484.92240000,-1654.45120000,13.26430000,267.80500000,86,86,600002); //Savanna
    grovecars[6] = CreateVehicle(459,2510.09380000,-1688.51600000,13.59800000,227.76490000,152,152,600002); //Berkley's RC Van
    sanicars[0] = CreateVehicle(416,2043.33540000,-1447.59910000,17.95700000,90.27760000,1,3,600003); //Ambulance
    sanicars[1] = CreateVehicle(596,2014.09900000,-1409.81930000,16.71260000,270.54310000,-1,151,600003); //Police Car (LSPD)
    sanicars[2] = CreateVehicle(596,1177.11160000,-1308.21440000,13.61240000,268.10610000,-1,151,600003); //Police Car (LSPD)
    sanicars[3] = CreateVehicle(596,1141.89480000,-1322.31080000,13.31750000,90.27750000,-1,151,600003); //Police Car (LSPD)
    sanicars[4] = CreateVehicle(596,1141.86180000,-1325.52940000,13.33230000,89.50270000,-1,151,600003); //Police Car (LSPD)
    sanicars[5] = CreateVehicle(596,1141.75630000,-1328.65730000,13.35760000,88.08770000,-1,151,600003); //Police Car (LSPD)
    sanicars[6] = CreateVehicle(596,1141.57970000,-1331.96630000,13.36140000,87.25620000,-1,151,600003); //Police Car (LSPD)
    sanicars[7] = CreateVehicle(416,1147.52490000,-1313.53530000,13.82200000,359.25720000,1,3,600003); //Ambulance
    sanicars[8] = CreateVehicle(416,1134.69340000,-1341.74130000,13.91570000,0.43470000,1,3,600003); //Ambulance
    sanicars[9] = CreateVehicle(416,1178.53780000,-1339.13790000,14.02480000,269.83230000,1,3,600003); //Ambulance
    newsreportercars[0] = CreateVehicle(488,2384.85790000,2323.79000000,8.32560000,0.31250000,1,2,600004); //News Chopper
    newsreportercars[1] = CreateVehicle(488,2362.08060000,2323.36550000,8.31900000,0.64860000,1,2,600004); //News Chopper
    newsreportercars[2] = CreateVehicle(586,2412.55640000,2336.78780000,10.34050000,268.41850000,1,2,600004); //Wayfarer
    newsreportercars[3] = CreateVehicle(586,2412.59080000,2334.27490000,10.34030000,270.80870000,1,2,600004); //Wayfarer
    newsreportercars[4] = CreateVehicle(400,2413.75390000,2331.42850000,10.91270000,267.25840000,1,2,600004); //Landstalker
    newsreportercars[5] = CreateVehicle(400,2413.53760000,2327.61380000,10.91270000,268.07730000,1,2,600004); //Landstalker
    newsreportercars[6] = CreateVehicle(400,2413.45650000,2323.78100000,10.91270000,269.92390000,1,2,600004); //Landstalker
    newsreportercars[7] = CreateVehicle(582,2414.55490000,2319.99050000,10.87750000,269.24050000,1,2,600004); //Newsvan
    newsreportercars[8] = CreateVehicle(582,2414.56670000,2316.17530000,10.87670000,269.59920000,1,2,600004); //Newsvan
    newsreportercars[9] = CreateVehicle(582,2414.48560000,2312.24850000,10.87670000,269.89350000,1,2,600004); //Newsvan
    newsreportercars[10] = CreateVehicle(582,2414.56860000,2308.21780000,10.87740000,270.26350000,1,2,600004); //Newsvan
    sekcars[0] = CreateVehicle(427,1938.83260000,708.49710000,10.95270000,359.52740000,-1,1,600005); //Enforcer
    sekcars[1] = CreateVehicle(490,1942.00940000,698.16270000,10.94740000,179.69390000,-1,-1,600005); //FBI Rancher
    sekcars[2] = CreateVehicle(490,1938.72160000,698.11210000,10.94680000,180.11440000,-1,-1,600005); //FBI Rancher
    sekcars[3] = CreateVehicle(497,1897.73660000,750.54080000,19.53230000,84.51870000,-1,1,600005); //Police Maverick
    sekcars[4] = CreateVehicle(497,1920.83450000,750.02890000,19.53710000,84.68970000,-1,1,600005); //Police Maverick
    sekcars[5] = CreateVehicle(528,1935.77920000,698.37810000,10.86370000,180.13800000,-1,-1,600005); //FBI Truck
    sekcars[6] = CreateVehicle(528,1932.44200000,698.31060000,10.86340000,180.17410000,-1,-1,600005); //FBI Truck
    sekcars[7] = CreateVehicle(598,1929.28550000,698.11150000,10.58480000,182.13970000,-1,1,600005); //Police Car (LVPD)
    sekcars[8] = CreateVehicle(598,1926.02050000,698.12720000,10.59520000,181.66860000,-1,1,600005); //Police Car (LVPD)
    sekcars[9] = CreateVehicle(598,1922.73300000,698.02460000,10.56650000,179.19370000,-1,1,600005); //Police Car (LVPD)
    sekcars[10] = CreateVehicle(598,1919.64170000,697.99610000,10.56000000,180.37040000,-1,1,600005); //Police Car (LVPD)
    sekcars[11] = CreateVehicle(598,1916.55220000,698.05480000,10.56580000,181.95730000,-1,1,600005); //Police Car (LVPD)
    sekcars[12] = CreateVehicle(601,1933.97530000,708.56840000,10.57910000,359.20840000,1,1,600005); //S.W.A.T. Van
    sekcars[13] = CreateVehicle(601,1927.44980000,708.67530000,10.57910000,359.67450000,1,1,600005); //S.W.A.T. Van
    sekcars[14] = CreateVehicle(609,1922.89420000,708.64240000,10.88880000,359.26400000,36,36,600005); //Boxville
    mafiacars[0] = CreateVehicle(413,2832.72780000,976.99100000,10.83600000,178.65570000,25,25,600006); //Pony
    mafiacars[1] = CreateVehicle(487,2813.78130000,992.23650000,17.71590000,182.37280000,25,25,600006); //Maverick
    mafiacars[2] = CreateVehicle(516,2833.45680000,939.35880000,10.58410000,358.78110000,25,25,600006); //Nebula
    mafiacars[3] = CreateVehicle(521,2804.83520000,927.19230000,10.31880000,174.49340000,25,25,600006); //FCR-900
    mafiacars[4] = CreateVehicle(521,2808.08010000,926.82730000,10.31280000,178.37550000,25,25,600006); //FCR-900
    mafiacars[5] = CreateVehicle(542,2817.63940000,927.95880000,10.49300000,180.29190000,25,25,600006); //Clover
    mafiacars[6] = CreateVehicle(542,2811.16310000,928.27430000,10.49090000,181.31460000,25,25,600006); //Clover
    mafiacars[7] = CreateVehicle(542,2823.93870000,927.74710000,10.49360000,177.96210000,25,25,600006); //Clover
    mafiacars[8] = CreateVehicle(549,2804.69090000,939.31950000,10.44720000,0.50320000,25,25,600006); //Tampa
    mafiacars[9] = CreateVehicle(549,2811.32100000,939.31660000,10.44730000,358.47630000,25,25,600006); //Tampa
    mafiacars[10] = CreateVehicle(549,2817.50100000,939.42340000,10.44730000,359.89110000,25,25,600006); //Tampa
    mafiacars[11] = CreateVehicle(549,2824.01610000,939.15250000,10.44730000,2.18390000,25,25,600006); //Tampa
    armycars[0] = CreateVehicle(425,297.03050000,1918.81840000,18.21270000,0.00000000,43,-1,600007); //Hunter
    armycars[1] = CreateVehicle(425,215.35070000,1975.87900000,18.22420000,0.00000000,43,-1,600007); //Hunter
    armycars[2] = CreateVehicle(497,301.17250000,1965.01670000,17.82120000,283.96130000,-1,1,600007); //Police Maverick
    armycars[3] = CreateVehicle(497,297.44040000,1977.86760000,18.51360000,286.10120000,-1,1,600007); //Police Maverick
    armycars[4] = CreateVehicle(520,276.43800000,1989.56040000,18.36270000,272.35260000,-1,-1,600007); //Hydra
    armycars[5] = CreateVehicle(520,278.13810000,1956.67260000,18.36380000,266.84880000,-1,-1,600007); //Hydra
    armycars[6] = CreateVehicle(520,276.51630000,2024.48180000,18.36170000,272.72830000,-1,-1,600007); //Hydra
    armycars[7] = CreateVehicle(468,204.79320000,1860.32790000,12.80960000,325.93970000,46,46,600007); //Sanchez
    armycars[8] = CreateVehicle(468,203.30370000,1861.55770000,12.80970000,331.64430000,46,46,600007); //Sanchez
    armycars[9] = CreateVehicle(470,213.79570000,1854.11720000,12.87640000,2.89400000,43,-1,600007); //Patriot
    armycars[10] = CreateVehicle(470,220.95420000,1854.43020000,12.87490000,5.99250000,43,-1,600007); //Patriot
    armycars[11] = CreateVehicle(470,234.39940000,1894.57580000,17.63710000,90.93590000,43,-1,600007); //Patriot
    armycars[12] = CreateVehicle(470,234.69090000,1889.58910000,17.63430000,91.75060000,43,-1,600007); //Patriot
    armycars[13] = CreateVehicle(548,186.07130000,1835.22670000,24.82610000,87.77170000,1,1,600007); //Cargobob
    armycars[14] = CreateVehicle(598,202.40500000,1920.10110000,17.38840000,180.47550000,-1,46,600007); //Police Car (LVPD)
    armycars[15] = CreateVehicle(598,193.11320000,1920.17300000,17.38530000,181.60600000,-1,46,600007); //Police Car (LVPD)
    armycars[16] = CreateVehicle(598,211.60150000,1920.05540000,17.38570000,178.84710000,-1,46,600007); //Police Car (LVPD)
    armycars[17] = CreateVehicle(598,220.30840000,1920.23780000,17.38770000,177.90500000,-1,46,600007); //Police Car (LVPD)
    armycars[18] = CreateVehicle(599,235.35540000,1884.33300000,17.83340000,90.31340000,-1,46,600007); //Police Ranger
    armycars[19] = CreateVehicle(599,235.27280000,1879.12280000,17.83090000,89.25830000,-1,46,600007); //Police Ranger
    armycars[20] = CreateVehicle(433,183.51630000,1927.92770000,18.29340000,181.41780000,43,-1,600007); //Barracks
    armycars[21] = CreateVehicle(433,176.62170000,1927.89900000,18.54550000,181.28450000,43,-1,600007); //Barracks
    armycars[22] = CreateVehicle(433,168.85760000,1927.99610000,18.83230000,181.41440000,43,-1,600007); //Barracks



    //Objecte zählen
    new objekte = CountDynamicObjects();
    printf("Es wurden %d Objekte geladen!",objekte);
    return 1;
    }

    Hey Leute,


    also ich habe folgendes Problem:
    Ich habe Fraktionsfahrzeuge in mein Script eingebaut, diese werden aber nicht auf dem Server InGame angezeigt, sie sind also nicht vorhanden.
    Wie kann ich dieses Problem beheben? Ich habe mir schon andere Themen angeschaut, dort blieb die Lösung aber aus.
    bin dankebar für jede Hilfe


    //Fahrzeuge


    lspdcars[0]= CreateVehicle(523,1587.41280000,-1666.28660000,5.46120000,268.46920000,-1,-1,600000); //HPV1000
    lspdcars[1]= CreateVehicle(523,1587.34480000,-1668.44700000,5.46000000,271.24670000,-1,-1,600000); //HPV1000
    lspdcars[2]= CreateVehicle(523,1587.41860000,-1670.35910000,5.46380000,269.87930000,-1,-1,600000); //HPV1000
    lspdcars[3]= CreateVehicle(523,1587.45400000,-1672.39270000,5.46600000,270.84780000,-1,-1,600000); //HPV1000
    lspdcars[4]= CreateVehicle(596,1601.22380000,-1688.12820000,5.61240000,87.99660000,-1,1,600000); //Police Car (LSPD)
    lspdcars[5]= CreateVehicle(596,1601.14780000,-1684.35620000,5.61090000,91.56270000,-1,1,600000); //Police Car (LSPD)
    lspdcars[6]= CreateVehicle(596,1601.11850000,-1692.07530000,5.61080000,89.34110000,-1,1,600000); //Police Car (LSPD)
    lspdcars[7]= CreateVehicle(596,1601.16040000,-1696.07980000,5.61100000,88.95620000,-1,1,600000); //Police Car (LSPD)
    lspdcars[8]= CreateVehicle(596,1601.18190000,-1700.16460000,5.61190000,88.30710000,-1,1,600000); //Police Car (LSPD)
    lspdcars[9]= CreateVehicle(596,1601.24670000,-1704.28560000,5.61060000,88.35560000,-1,1,600000); //Police Car (LSPD)
    lspdcars[10]= CreateVehicle(599,1595.48230000,-1710.53740000,6.08500000,0.67260000,-1,1,600000); //Police Ranger
    lspdcars[11]= CreateVehicle(599,1591.52770000,-1710.38050000,6.07920000,359.24630000,-1,1,600000); //Police Ranger
    lspdcars[12]= CreateVehicle(427,1587.57040000,-1710.49410000,6.02240000,359.45100000,-1,1,600000); //Enforcer
    lspdcars[13]= CreateVehicle(541,1566.18800000,-1710.55310000,5.51570000,1.44390000,125,0,600000); //Bullet
    lspdcars[14]= CreateVehicle(497,1558.28260000,-1610.25110000,13.55670000,86.98860000,-1,1,600000); //Police Maverick
    ballascars[0]= CreateVehicle(536,1696.17100000,-2117.44700000,13.19820000,88.84710000,150,150,600001); //Blade
    ballascars[1]= CreateVehicle(536,1699.02870000,-2098.02080000,13.28450000,178.13930000,150,150,600001); //Blade
    ballascars[2]= CreateVehicle(517,1672.27310000,-2115.82710000,13.40180000,267.89610000,150,150,600001); //Majestic
    ballascars[3]= CreateVehicle(517,1704.38150000,-2127.14010000,13.40180000,359.44440000,150,150,600001); //Majestic
    ballascars[4]= CreateVehicle(491,1672.54200000,-2111.28490000,13.30310000,270.56470000,150,150,600001); //Virgo
    ballascars[5]= CreateVehicle(418,1724.93820000,-2098.02730000,13.63970000,178.92750000,153,150,600001); //Moonbeam
    ballascars[6]= CreateVehicle(491,1687.91690000,-2108.04250000,13.21620000,270.35350000,150,150,600001); //Virgo
    grovecars[0]= CreateVehicle(492,2508.90190000,-1671.94760000,13.17220000,348.19490000,86,86,600002); //Greenwood
    grovecars[1]= CreateVehicle(533,2473.27250000,-1692.08420000,13.22360000,0.51350000,86,86,600002); //Feltzer
    grovecars[2]= CreateVehicle(536,2498.58500000,-1654.87050000,13.15130000,81.78220000,86,86,600002); //Blade
    grovecars[3]= CreateVehicle(536,2497.61570000,-1682.69800000,13.09590000,102.69750000,86,86,600002); //Blade
    grovecars[4]= CreateVehicle(567,2469.71630000,-1670.98940000,13.26650000,9.97590000,86,86,600002); //Savanna
    grovecars[5]= CreateVehicle(567,2484.92240000,-1654.45120000,13.26430000,267.80500000,86,86,600002); //Savanna
    grovecars[6]= CreateVehicle(459,2510.09380000,-1688.51600000,13.59800000,227.76490000,152,152,600002); //Berkley's RC Van
    sanicars[0]= CreateVehicle(416,2043.33540000,-1447.59910000,17.95700000,90.27760000,1,3,600003); //Ambulance
    sanicars[1]= CreateVehicle(596,2014.09900000,-1409.81930000,16.71260000,270.54310000,-1,151,600003); //Police Car (LSPD)
    sanicars[2]= CreateVehicle(596,1177.11160000,-1308.21440000,13.61240000,268.10610000,-1,151,600003); //Police Car (LSPD)
    sanicars[3]= CreateVehicle(596,1141.89480000,-1322.31080000,13.31750000,90.27750000,-1,151,600003); //Police Car (LSPD)
    sanicars[4]= CreateVehicle(596,1141.86180000,-1325.52940000,13.33230000,89.50270000,-1,151,600003); //Police Car (LSPD)
    sanicars[5]= CreateVehicle(596,1141.75630000,-1328.65730000,13.35760000,88.08770000,-1,151,600003); //Police Car (LSPD)
    sanicars[6]= CreateVehicle(596,1141.57970000,-1331.96630000,13.36140000,87.25620000,-1,151,600003); //Police Car (LSPD)
    sanicars[7]= CreateVehicle(416,1147.52490000,-1313.53530000,13.82200000,359.25720000,1,3,600003); //Ambulance
    sanicars[8]= CreateVehicle(416,1134.69340000,-1341.74130000,13.91570000,0.43470000,1,3,600003); //Ambulance
    sanicars[9]= CreateVehicle(416,1178.53780000,-1339.13790000,14.02480000,269.83230000,1,3,600003); //Ambulance
    newsreportercars[0]= CreateVehicle(488,2384.85790000,2323.79000000,8.32560000,0.31250000,1,2,600004); //News Chopper
    newsreportercars[1]= CreateVehicle(488,2362.08060000,2323.36550000,8.31900000,0.64860000,1,2,600004); //News Chopper
    newsreportercars[2]= CreateVehicle(586,2412.55640000,2336.78780000,10.34050000,268.41850000,1,2,600004); //Wayfarer
    newsreportercars[3]= CreateVehicle(586,2412.59080000,2334.27490000,10.34030000,270.80870000,1,2,600004); //Wayfarer
    newsreportercars[4]= CreateVehicle(400,2413.75390000,2331.42850000,10.91270000,267.25840000,1,2,600004); //Landstalker
    newsreportercars[5]= CreateVehicle(400,2413.53760000,2327.61380000,10.91270000,268.07730000,1,2,600004); //Landstalker
    newsreportercars[6]= CreateVehicle(400,2413.45650000,2323.78100000,10.91270000,269.92390000,1,2,600004); //Landstalker
    newsreportercars[7]= CreateVehicle(582,2414.55490000,2319.99050000,10.87750000,269.24050000,1,2,600004); //Newsvan
    newsreportercars[8]= CreateVehicle(582,2414.56670000,2316.17530000,10.87670000,269.59920000,1,2,600004); //Newsvan
    newsreportercars[9]= CreateVehicle(582,2414.48560000,2312.24850000,10.87670000,269.89350000,1,2,600004); //Newsvan
    newsreportercars[10]= CreateVehicle(582,2414.56860000,2308.21780000,10.87740000,270.26350000,1,2,600004); //Newsvan
    sekcars[0]= CreateVehicle(427,1938.83260000,708.49710000,10.95270000,359.52740000,-1,1,600005); //Enforcer
    sekcars[1]= CreateVehicle(490,1942.00940000,698.16270000,10.94740000,179.69390000,-1,-1,600005); //FBI Rancher
    sekcars[2]= CreateVehicle(490,1938.72160000,698.11210000,10.94680000,180.11440000,-1,-1,600005); //FBI Rancher
    sekcars[3]= CreateVehicle(497,1897.73660000,750.54080000,19.53230000,84.51870000,-1,1,600005); //Police Maverick
    sekcars[4]= CreateVehicle(497,1920.83450000,750.02890000,19.53710000,84.68970000,-1,1,600005); //Police Maverick
    sekcars[5]= CreateVehicle(528,1935.77920000,698.37810000,10.86370000,180.13800000,-1,-1,600005); //FBI Truck
    sekcars[6]= CreateVehicle(528,1932.44200000,698.31060000,10.86340000,180.17410000,-1,-1,600005); //FBI Truck
    sekcars[7]= CreateVehicle(598,1929.28550000,698.11150000,10.58480000,182.13970000,-1,1,600005); //Police Car (LVPD)
    sekcars[8]= CreateVehicle(598,1926.02050000,698.12720000,10.59520000,181.66860000,-1,1,600005); //Police Car (LVPD)
    sekcars[9]= CreateVehicle(598,1922.73300000,698.02460000,10.56650000,179.19370000,-1,1,600005); //Police Car (LVPD)
    sekcars[10]= CreateVehicle(598,1919.64170000,697.99610000,10.56000000,180.37040000,-1,1,600005); //Police Car (LVPD)
    sekcars[11]= CreateVehicle(598,1916.55220000,698.05480000,10.56580000,181.95730000,-1,1,600005); //Police Car (LVPD)
    sekcars[12]= CreateVehicle(601,1933.97530000,708.56840000,10.57910000,359.20840000,1,1,600005); //S.W.A.T. Van
    sekcars[13]= CreateVehicle(601,1927.44980000,708.67530000,10.57910000,359.67450000,1,1,600005); //S.W.A.T. Van
    sekcars[14]= CreateVehicle(609,1922.89420000,708.64240000,10.88880000,359.26400000,36,36,600005); //Boxville
    mafiacars[0]= CreateVehicle(413,2832.72780000,976.99100000,10.83600000,178.65570000,25,25,600006); //Pony
    mafiacars[1]= CreateVehicle(487,2813.78130000,992.23650000,17.71590000,182.37280000,25,25,600006); //Maverick
    mafiacars[2]= CreateVehicle(516,2833.45680000,939.35880000,10.58410000,358.78110000,25,25,600006); //Nebula
    mafiacars[3]= CreateVehicle(521,2804.83520000,927.19230000,10.31880000,174.49340000,25,25,600006); //FCR-900
    mafiacars[4]= CreateVehicle(521,2808.08010000,926.82730000,10.31280000,178.37550000,25,25,600006); //FCR-900
    mafiacars[5]= CreateVehicle(542,2817.63940000,927.95880000,10.49300000,180.29190000,25,25,600006); //Clover
    mafiacars[6]= CreateVehicle(542,2811.16310000,928.27430000,10.49090000,181.31460000,25,25,600006); //Clover
    mafiacars[7]= CreateVehicle(542,2823.93870000,927.74710000,10.49360000,177.96210000,25,25,600006); //Clover
    mafiacars[8]= CreateVehicle(549,2804.69090000,939.31950000,10.44720000,0.50320000,25,25,600006); //Tampa
    mafiacars[9]= CreateVehicle(549,2811.32100000,939.31660000,10.44730000,358.47630000,25,25,600006); //Tampa
    mafiacars[10]= CreateVehicle(549,2817.50100000,939.42340000,10.44730000,359.89110000,25,25,600006); //Tampa
    mafiacars[11]= CreateVehicle(549,2824.01610000,939.15250000,10.44730000,2.18390000,25,25,600006); //Tampa
    armycars[0]= CreateVehicle(425,297.03050000,1918.81840000,18.21270000,0.00000000,43,-1,600007); //Hunter
    armycars[1]= CreateVehicle(425,215.35070000,1975.87900000,18.22420000,0.00000000,43,-1,600007); //Hunter
    armycars[2]= CreateVehicle(497,301.17250000,1965.01670000,17.82120000,283.96130000,-1,1,600007); //Police Maverick
    armycars[3]= CreateVehicle(497,297.44040000,1977.86760000,18.51360000,286.10120000,-1,1,600007); //Police Maverick
    armycars[4]= CreateVehicle(520,276.43800000,1989.56040000,18.36270000,272.35260000,-1,-1,600007); //Hydra
    armycars[5]= CreateVehicle(520,278.13810000,1956.67260000,18.36380000,266.84880000,-1,-1,600007); //Hydra
    armycars[6]= CreateVehicle(520,276.51630000,2024.48180000,18.36170000,272.72830000,-1,-1,600007); //Hydra
    armycars[7]= CreateVehicle(468,204.79320000,1860.32790000,12.80960000,325.93970000,46,46,600007); //Sanchez
    armycars[8]= CreateVehicle(468,203.30370000,1861.55770000,12.80970000,331.64430000,46,46,600007); //Sanchez
    armycars[9]= CreateVehicle(470,213.79570000,1854.11720000,12.87640000,2.89400000,43,-1,600007); //Patriot
    armycars[10]= CreateVehicle(470,220.95420000,1854.43020000,12.87490000,5.99250000,43,-1,600007); //Patriot
    armycars[11]= CreateVehicle(470,234.39940000,1894.57580000,17.63710000,90.93590000,43,-1,600007); //Patriot
    armycars[12]= CreateVehicle(470,234.69090000,1889.58910000,17.63430000,91.75060000,43,-1,600007); //Patriot
    armycars[13]= CreateVehicle(548,186.07130000,1835.22670000,24.82610000,87.77170000,1,1,600007); //Cargobob
    armycars[14]= CreateVehicle(598,202.40500000,1920.10110000,17.38840000,180.47550000,-1,46,600007); //Police Car (LVPD)
    armycars[15]= CreateVehicle(598,193.11320000,1920.17300000,17.38530000,181.60600000,-1,46,600007); //Police Car (LVPD)
    armycars[16]= CreateVehicle(598,211.60150000,1920.05540000,17.38570000,178.84710000,-1,46,600007); //Police Car (LVPD)
    armycars[17]= CreateVehicle(598,220.30840000,1920.23780000,17.38770000,177.90500000,-1,46,600007); //Police Car (LVPD)
    armycars[18]= CreateVehicle(599,235.35540000,1884.33300000,17.83340000,90.31340000,-1,46,600007); //Police Ranger
    armycars[19]= CreateVehicle(599,235.27280000,1879.12280000,17.83090000,89.25830000,-1,46,600007); //Police Ranger
    armycars[20]= CreateVehicle(433,183.51630000,1927.92770000,18.29340000,181.41780000,43,-1,600007); //Barracks
    armycars[21]= CreateVehicle(433,176.62170000,1927.89900000,18.54550000,181.28450000,43,-1,600007); //Barracks
    armycars[22]= CreateVehicle(433,168.85760000,1927.99610000,18.83230000,181.41440000,43,-1,600007); //Barracks



    //Fahzeuge
    new lspdcars[16];
    new sanicars[11];
    new mafiacars[12];
    new sekcars[15];
    new armycars[23];
    new ballascars[8];
    new grovecars[8];
    new newsreportercars[11];


    MFG FishToast



    edit: achso wenn ich den Server starte kommt: Number of vehicle models 36