new Grund[MAX_PLAYERS][256],Datum[MAX_PLAYERS][256],Uhrzeit[MAX_PLAYERS][256],GBV[MAX_PLAYERS][256];
	    db_get_field_assoc(Result,"Banned",str,sizeof(str));
	    SpielerInfo[playerid][Banned]=strval(str);
	    db_get_field_assoc(Result,"Grund",str,sizeof(str));
	    Grund[playerid]=str;
	    db_get_field_assoc(Result,"Datum",str,sizeof(str));
	    Datum[playerid]=str;
	    db_get_field_assoc(Result,"Uhrzeit",str,sizeof(str));
	    Uhrzeit[playerid]=str;
	    db_get_field_assoc(Result,"Gebanntvon",str,sizeof(str));
	    GBV[playerid]=str;
		if(SpielerInfo[playerid][Banned] == 1)
		{
		   // format(str,sizeof(str),"Du wurdest gebannt!\nGrund: %s\nDatum: %s\nUhrzeit: %s\nGebannt von: %s",Grund[playerid],Datum[playerid],Uhrzeit[playerid],GBV[playerid]);
		    ShowPlayerDialog(playerid,BanTrue,DIALOG_STYLE_MSGBOX,"{00FF00}[Ausschluss]",str,"OK", "");
		    SetTimerEx("Kicked",250,false,"i",playerid);
		}
Jemand ne Idee, warum meine Stack/Heapsize auf über 
Stack/heap size:      16384 bytes; estimated max. usage=514467 cells (2057868 bytes)
Total requirements:  300256 bytes
geht? 