Beiträge von Lion
-
-
-
sry, aber ich brauche das als ganzen Script
-
Hier ist mal mein Filterscript den ich mal gemach habe. Es sind auch gates enthalten, die man bewegen kann.
Man kann es auch hier downloaden: http://rapidshare.com/files/176160686/New-LSPD.rar
//Script wurde gemacht von Lion
//Nicht die Credits löschen !!! Bei weitergabe meinen Namen erwähnen !
//Der Script darf bei bedarf abgeändert werden#include <a_samp>
#define FARBE_GELB 0xFFFF00AA
#define FARBE_ROT 0xAA3333AAforward Tor1Schliessen();
forward Tor2Schliessen();
forward PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z);new Tor1;
new Tor2;public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" New LSPD ");
print(" Created by Lion ");
print("--------------------------------------\n");CreateObject(971,1539.59,-1636.25,15.928,0.0,0.0,90.0);
CreateObject(971,1539.59,-1645.11,15.928,0.0,0.0,90.0);
CreateObject(971,1544.07,-1649.50,15.928,0.0,0.0,0.0);
CreateObject(971,1539.67,-1610.79,15.928,0.0,0.0,90.0);
CreateObject(971,1539.67,-1606.82,15.928,0.0,0.0,90.0);
CreateObject(971,1544.10,-1602.38,15.928,0.0,0.0,180.0);
CreateObject(971,1552.96,-1602.38,15.928,0.0,0.0,180.0);
CreateObject(971,1561.81,-1602.38,15.928,0.0,0.0,180.0);
CreateObject(971,1570.67,-1602.38,15.928,0.0,0.0,180.0);
CreateObject(971,1579.53,-1602.38,15.928,0.0,0.0,180.0);
CreateObject(971,1588.39,-1602.38,15.928,0.0,0.0,180.0);
CreateObject(971,1597.25,-1602.38,15.928,0.0,0.0,180.0);
CreateObject(971,1603.58,-1602.38,15.928,0.0,0.0,180.0);
CreateObject(971,1608.03,-1606.85,15.928,0.0,0.0,270.0);
CreateObject(971,1608.03,-1615.70,15.928,0.0,0.0,270.0);
CreateObject(971,1608.03,-1624.55,15.928,0.0,0.0,270.0);
CreateObject(971,1608.03,-1633.41,15.928,0.0,0.0,270.0);
CreateObject(971,1603.59,-1637.82,15.928,0.0,0.0,0.0);
CreateObject(971,1539.67,-1614.24,15.928,0.0,0.0,90.0);
CreateObject(974,1593.41,-1638.37,13.0703,0.0,90.0,0.0);
CreateObject(985,1539.678,-1620.155,14.01,0,360,270);Tor1 = CreateObject(971,1539.670,-1628.510,15.928,0.0,0.0,-89.141);
Tor2 = CreateObject(971,1586.284,-1638.433,15.964,0.0,0.0,177.903);AddStaticVehicle(596,1538.6652,-1645.8053,5.6111,180.0477,86,15);
AddStaticVehicle(596,1534.5525,-1645.8318,5.6120,179.5707,86,15);
AddStaticVehicle(596,1530.5320,-1645.7128,5.6109,180.0989,86,15);
AddStaticVehicle(596,1526.5253,-1645.8828,5.6112,180.2685,86,15);
AddStaticVehicle(427,1544.8344,-1651.2209,6.0225,89.7265,86,15);
AddStaticVehicle(427,1544.8445,-1654.9604,6.0226,89.5835,86,15);
AddStaticVehicle(427,1544.7744,-1658.9375,6.0226,88.9458,86,15);
AddStaticVehicle(427,1544.6775,-1663.1255,6.0225,88.7269,86,15);
AddStaticVehicle(427,1544.9531,-1667.8678,6.0224,89.0007,86,15);
AddStaticVehicle(427,1544.8413,-1672.0220,6.0226,88.7397,86,15);
AddStaticVehicle(427,1544.7749,-1675.9979,6.0225,89.9724,86,15);
AddStaticVehicle(601,1545.0646,-1680.3611,5.6494,90.6127,85,15);
AddStaticVehicle(601,1545.6511,-1684.3789,5.6494,91.4527,85,15);
AddStaticVehicle(597,1558.9303,-1711.1743,5.6584,358.8276,86,15);
AddStaticVehicle(490,1595.5826,-1711.2386,6.0174,358.7816,86,86);
AddStaticVehicle(490,1591.1503,-1711.2245,6.0192,0.1862,86,86);
AddStaticVehicle(599,1600.6221,-1704.2115,6.0814,91.1492,86,15);
AddStaticVehicle(599,1600.5972,-1700.0942,6.0784,89.8999,86,15);
AddStaticVehicle(599,1600.7118,-1695.9304,6.0774,89.5456,86,15);
AddStaticVehicle(599,1600.9093,-1692.0886,6.0798,88.6976,86,15);
AddStaticVehicle(599,1601.1238,-1687.8362,6.0827,89.1279,86,15);
AddStaticVehicle(599,1601.2595,-1683.9246,6.0808,88.8486,86,15);
AddStaticVehicle(601,1587.5006,-1711.1556,5.6494,0.7794,15,15);
AddStaticVehicle(601,1583.5101,-1711.1729,5.6494,0.4793,15,15);
AddStaticVehicle(427,1574.3253,-1710.2892,6.0225,0.3036,86,15);
AddStaticVehicle(427,1570.4272,-1710.3088,6.0225,0.1198,86,15);
AddStaticVehicle(432,1564.4272,-1710.7094,5.9027,359.1027,15,15);
AddStaticVehicle(416,1586.5719,-1677.8480,6.0462,322.3447,6,1);
AddStaticVehicle(528,1586.2675,-1671.6090,5.9372,268.6582,0,1);
AddStaticVehicle(528,1585.9574,-1667.6625,5.9362,268.9304,0,1);
AddStaticVehicle(528,1601.1064,-1679.9521,5.9343,89.6276,0,1);
AddStaticVehicle(523,1603.4496,-1675.5343,5.4613,39.2545,0,1);
AddStaticVehicle(596,1535.8270,-1677.6339,13.1031,0.0582,86,15);
AddStaticVehicle(596,1575.3622,-1614.3837,13.1031,178.8987,86,15);
AddStaticVehicle(596,1572.1152,-1614.3766,13.1039,179.9066,86,15);
AddStaticVehicle(596,1569.0621,-1614.4615,13.1037,181.3658,86,15);
AddStaticVehicle(596,1565.8510,-1614.4250,13.1026,180.4674,86,15);
AddStaticVehicle(596,1562.8546,-1614.3978,13.1038,180.1527,86,15);
AddStaticVehicle(596,1559.6940,-1614.3954,13.1043,180.0638,86,15);
AddStaticVehicle(596,1556.4446,-1614.3270,13.1042,180.0386,86,15);
AddStaticVehicle(596,1553.0522,-1614.2693,13.1041,179.6846,86,15);
AddStaticVehicle(596,1578.7461,-1709.7122,5.6112,358.4579,86,15);
AddStaticVehicle(560,-1953.5524,258.8382,35.1338,75.0687,1,0);
AddStaticVehicle(565,-1956.0359,274.1141,35.0419,66.1265,1,53);
AddStaticVehicle(561,-1955.4431,299.1432,35.2496,79.2933,1,17);
}//Falls die Tore nur von bestimmten Person, hier in meinem Beispiel "TEAM_POLIZEI" bedient werden sollen,
//müssen einfach die "//" vor den Zeilen gelöscht werden.
//Zu beachten ist, dass der Befehl "gTeam" eventuell noch mit dem Gamemode abgestimmt werden muss !!!public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp(cmdtext, "/tor1", true)==0)
{
if(PlayerToPoint(15, playerid,1540.2122,-1628.6212,13.3828))
{
// if(gTeam[playerid] == TEAM_POLIZEI)
// {
MoveObject(Tor1,1539.670,-1628.510,15.928, 3.5);
MoveObject(Tor1,1539.567,-1637.498,16.035, 3.5);
SetTimer("Tor1Schliessen", 5000, 0);
SendClientMessage(playerid, FARBE_GELB,"Beeile dich !!! Das Tor schließt sich in 5 Sekunden");
return 1;
// }
// else
// {
// SendClientMessage(playerid, FARBE_ROT,"Du bist kein Polizist !!!");
// return 1;
// }
}
else
{
SendClientMessage(playerid, FARBE_ROT, "Du bist nicht nah genug am Tor !");
}
}if (strcmp(cmdtext, "/tor2", true)==0)
{
if(PlayerToPoint(15, playerid,1587.3860,-1637.9185,13.3995))
{
// if(gTeam[playerid] == TEAM_POLIZEI)
// {
MoveObject(Tor2,1586.284,-1638.433,15.964, 3.5);
MoveObject(Tor2,1576.977,-1638.293,15.929, 3.5);
SetTimer("Tor2Schliessen", 5000, 0);
SendClientMessage(playerid, FARBE_GELB,"Beeile dich !!! Das Tor schließt sich in 5 Sekunden");
return 1;
// }
// else
// {
// SendClientMessage(playerid, FARBE_ROT,"Du bist kein Polizist !!!");
// return 1;
// }
}
else
{
SendClientMessage(playerid, FARBE_ROT, "Du bist nicht nah genug am Tor !");
}
}
return 1;
}public Tor1Schliessen()
{
MoveObject(Tor1,1539.567,-1637.498,16.035, 3.5);
MoveObject(Tor1,1539.670,-1628.510,15.928, 3.5);
return 1;
}public Tor2Schliessen()
{
MoveObject(Tor2,1576.977,-1638.293,15.929, 3.5);
MoveObject(Tor2,1586.284,-1638.433,15.964, 3.5);
return 1;
}public PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z)
{
if(IsPlayerConnected(playerid))
{
new Float:oldposx, Float:oldposy, Float:oldposz;
new Float:tempposx, Float:tempposy, Float:tempposz;
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
tempposx = (oldposx -x);
tempposy = (oldposy -y);
tempposz = (oldposz -z);
if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
{
return 1;
}
}
return 0;
} -
Wie die Überschrift schon sagt, möchte ich es so machen, dass ich chatten kann, aber dies nur in bestimmten radien gehört werden kann.
Wisst ihr vielleicht, wie da geht ?
-
Hilfe !!!
Ich bin auf der Suche nach einem Login / Register Script.
Schön und gut, denn davon gibt es haufenweise, doch ich suche nicht nur irgendein Script,sonder ein Script, dass nur /login und nur /register kann und das Passwort in einer .ini datei speichert.
MEHR NICHT !
könnte mir das vielleicht einer machen ???
-
Vielen dank
Mfg. Lion
-
Hallo,
Ich kenne mich mit SA:MP noch nicht so gut aus und wollte desshalb fragen wie man bei SA:MP 0.2.2 eine Animation durchführen kann, wie z.B. tanzen, yoga usw.Mfg. Lion