Beiträge von Anker.

    Hey ich habe mal eine kleine Frage unzwa:
    Wie mache ich einen random string?
    z.B.

    ocmd:Minestinkt(playerid,params[])
    {
    SendClientMessage (...) //entweder diesen Text
    SendClientMessage (...) // oder diesen Text.
    }

    Das ich das in ein Public schreibe und immer aufrufe.
    MFG.

    Hallo ich werde mir bald einen neuen PC kaufen, jedoch habe ich auf meinem Laptop wichtige Daten (der Laptop kommt wech) , die ich nicht verlieren möchte.
    Ich habe zwar eine externe Festplatte, jedoch viel mir ein das man ja eine Datensicherung machen kann. Nun wollte ich mal fragen, ob es von Windows (7) eine Möglichkeit gibt, das ich
    z.B. ein Festplatten Backup mache welches ich dann auf meinem PC aufspiele. Das dann dort Appdata etc. Wieder aufgerufen werden können.
    Das wars schon, villeicht gibt es ja sowas in der Art.
    MFG.

    Function IsAnFracCar(playerid)
    {
    new carid = GetPlayerVehicleID(playerid);
    if(IsPlayerConnected(playerid))
    {
    for(new v=0; v<MAX_VEHICLES; v++)
    {
    if(carid == PolizeiVehs[v])
    {
    if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1) { return 1; }
    else
    {
    RemovePlayerFromVehicle(playerid);
    SendClientMessage(playerid, COLOR_GRAD2, "Du hast keinen Schlüssel für dieses Auto.");
    }
    return 1;
    }
    if(carid == FBIVehs[v])
    {
    if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2) { return 1; }
    else
    {
    RemovePlayerFromVehicle(playerid);
    SendClientMessage(playerid, COLOR_GRAD2, "Du hast keinen Schlüssel für dieses Auto.");
    }
    return 1;
    }
    if(carid == ArmyVehs[v])
    {
    if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3) { return 1; }
    else
    {
    RemovePlayerFromVehicle(playerid);
    SendClientMessage(playerid, COLOR_GRAD2, "Du hast keinen Schlüssel für dieses Auto.");
    }
    return 1;
    }
    if(carid == MedVehs[v])
    {
    if(PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4) { return 1; }
    else
    {
    RemovePlayerFromVehicle(playerid);
    SendClientMessage(playerid, COLOR_GRAD2, "Du hast keinen Schlüssel für dieses Auto.");
    }
    return 1;
    }
    if(carid == LCNVehs[v])
    {
    if(PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5) { return 1; }
    else
    {
    RemovePlayerFromVehicle(playerid);
    SendClientMessage(playerid, COLOR_GRAD2, "Du hast keinen Schlüssel für dieses Auto.");
    }
    return 1;
    }
    if(carid == YakuzaVehs[v])
    {
    if(PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6) { return 1; }
    else
    {
    RemovePlayerFromVehicle(playerid);
    SendClientMessage(playerid, COLOR_GRAD2, "Du hast keinen Schlüssel für dieses Auto.");
    }
    return 1;
    }
    if(carid == PraesiVehs[v])
    {
    if(PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pLeader] == 7) { return 1; }
    else
    {
    RemovePlayerFromVehicle(playerid);
    SendClientMessage(playerid, COLOR_GRAD2, "Du hast keinen Schlüssel für dieses Auto.");
    }
    return 1;
    }
    if(carid == HitmanVehs[v])
    {
    if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8) { return 1; }
    else
    {
    RemovePlayerFromVehicle(playerid);
    SendClientMessage(playerid, COLOR_GRAD2, "Du hast keinen Schlüssel für dieses Auto.");
    }
    return 1;
    }
    if(carid == NewsVehs[v])
    {
    if(PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9) { return 1; }
    else
    {
    RemovePlayerFromVehicle(playerid);
    SendClientMessage(playerid, COLOR_GRAD2, "Du hast keinen Schlüssel für dieses Auto.");
    }
    return 1;
    }
    if(carid == FahrschulVehs[v])
    {
    if(PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11) { return 1; }
    else
    {
    RemovePlayerFromVehicle(playerid);
    SendClientMessage(playerid, COLOR_GRAD2, "Du hast keinen Schlüssel für dieses Auto.");
    }
    return 1;
    }
    if(carid == fastspeedVehs[v])
    {
    if(PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12) { return 1; }
    else
    {
    RemovePlayerFromVehicle(playerid);
    SendClientMessage(playerid, COLOR_GRAD2, "Du hast keinen Schlüssel für dieses Auto.");
    }
    return 1;
    }
    if(carid == fastspeedVehs[v])
    {
    if(PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12) { return 1; }
    else
    {
    RemovePlayerFromVehicle(playerid);
    SendClientMessage(playerid, COLOR_GRAD2, "Du hast keinen Schlüssel für dieses Auto.");
    }
    return 1;
    }
    if(carid == GroveVehs[v])
    {
    if(PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13) { return 1; }
    else
    {
    RemovePlayerFromVehicle(playerid);
    SendClientMessage(playerid, COLOR_GRAD2, "Du hast keinen Schlüssel für dieses Auto.");
    }
    return 1;
    }
    if(carid == BallasVehs[v])
    {
    if(PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14) { return 1; }
    else
    {
    RemovePlayerFromVehicle(playerid);
    SendClientMessage(playerid, COLOR_GRAD2, "Du hast keinen Schlüssel für dieses Auto.");
    }
    return 1;
    }
    if(carid == LSBCVehs[v])
    {
    if(PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15) { return 1; }
    else
    {
    RemovePlayerFromVehicle(playerid);
    SendClientMessage(playerid, COLOR_GRAD2, "Du hast keinen Schlüssel für dieses Auto.");
    }
    return 1;
    }
    if(carid == VagosVehs[v])
    {
    if(PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16) { return 1; }
    else
    {
    RemovePlayerFromVehicle(playerid);
    SendClientMessage(playerid, COLOR_GRAD2, "Du hast keinen Schlüssel für dieses Auto.");
    }
    return 1;
    }
    if(carid == AztecasVehs[v])
    {
    if(PlayerInfo[playerid][pMember] == 17 || PlayerInfo[playerid][pLeader] == 17) { return 1; }
    else
    {
    RemovePlayerFromVehicle(playerid);
    SendClientMessage(playerid, COLOR_GRAD2, "Du hast keinen Schlüssel für dieses Auto.");
    }
    return 1;
    }
    if(carid == BanditosVehs[v])
    {
    if(PlayerInfo[playerid][pMember] == 18 || PlayerInfo[playerid][pLeader] == 18) { return 1; }
    else
    {
    RemovePlayerFromVehicle(playerid);
    SendClientMessage(playerid, COLOR_GRAD2, "Du hast keinen Schlüssel für dieses Auto.");
    }
    return 1;
    }
    if(carid == RSVehs[v])
    {
    if(PlayerInfo[playerid][pMember] == 19 || PlayerInfo[playerid][pLeader] == 19) { return 1; }
    else
    {
    RemovePlayerFromVehicle(playerid);
    SendClientMessage(playerid, COLOR_GRAD2, "Du hast keinen Schlüssel für dieses Auto.");
    }
    return 1;
    }
    if(carid == TerrorVehs[v])
    {
    if(PlayerInfo[playerid][pMember] == 20 || PlayerInfo[playerid][pLeader] == 20) { return 1; }
    else
    {
    RemovePlayerFromVehicle(playerid);
    SendClientMessage(playerid, COLOR_GRAD2, "Du hast keinen Schlüssel für dieses Auto.");
    }
    return 1;
    }
    if(carid == WheelVehs[v])
    {
    if(PlayerInfo[playerid][pMember] == 21 || PlayerInfo[playerid][pLeader] == 21) { return 1; }
    else
    {
    RemovePlayerFromVehicle(playerid);
    SendClientMessage(playerid, COLOR_GRAD2, "Du hast keinen Schlüssel für dieses Auto.");
    }
    return 1;
    }
    if(carid == FeuerVehs[v])
    {
    if(PlayerInfo[playerid][pMember] == 22 || PlayerInfo[playerid][pLeader] == 22) { return 1; }
    else
    {
    RemovePlayerFromVehicle(playerid);
    SendClientMessage(playerid, COLOR_GRAD2, "Du hast keinen Schlüssel für dieses Auto.");
    }
    return 1;
    }
    if(carid == RMVehs[v])
    {
    if(PlayerInfo[playerid][pMember] == 23 || PlayerInfo[playerid][pLeader] == 23) { return 1; }
    else
    {
    RemovePlayerFromVehicle(playerid);
    SendClientMessage(playerid, COLOR_GRAD2, "Du hast keinen Schlüssel für dieses Auto.");
    }
    return 1;
    }
    if(carid == oAmtVehs[v])
    {
    if(PlayerInfo[playerid][pMember] == 24 || PlayerInfo[playerid][pLeader] == 24) { return 1; }
    else
    {
    RemovePlayerFromVehicle(playerid);
    SendClientMessage(playerid, COLOR_GRAD2, "Du hast keinen Schlüssel für dieses Auto.");
    }
    return 1;
    }
    }
    }
    return 1;
    }
    Das Newsveh ist in der funktion IsAnFrakCar.
    Der Fehler mit MySql ist nun unwichtig. Diesen werde ich fixxen.
    MFG.
    //E jemand noch ne Idee?

    //5712
    if(carid == NewsVehs[v])
    {
    if(PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9) { return 1; }
    else
    {
    RemovePlayerFromVehicle(playerid);
    SendClientMessage(playerid, COLOR_GRAD2, "Du hast keinen Schlüssel für dieses Auto.");
    }
    return 1;
    }
    //Die Andere
    if(newstate == PLAYER_STATE_DRIVER)
    {
    if(PlayerInfo[playerid][pAdmin] >= 2)
    {

    }
    else
    {
    SendClientMessage(playerid, COLOR_LIGHTBLUE, "Benutze die 'Rechte STRG' Taste um den Motor zu Starten, oder /motor!");
    IsAnFracCar(playerid);
    }
    }
    Nein diese Tabelle besteht nicht, aber ist deshalb der Server gecrasht?
    MFG.

    erstmal danke für deine sschnelle Antwort!
    Ich gucke erstmal im Script und versuche es zu beheben. Aber ist das der einzige Fehler?
    MFG.
    //E die Zeile ist

    killerteam = gTeam[killerid];
    könnte ich nicht thoretisch
    if(killerid == INVALID_PLAYER_ID)
    {
    return 0;
    }
    else
    {
    killerteam = gTeam[killerid];
    }


    So machen?
    MFG.

    Hallo allerseits... Im Moment gibt es noch viele Probleme z.B. das der server wenn manche leute darauf sind, ungefähr 25 Zeilen debug ausspuckt und dann crasht...
    Kann mir villeicht mal jemand sagen was die ganzen Errors seit dem connecten zu sagen haben?
    [14:06:33] KanameKuran has logged in.
    [14:06:33] [debug] Run time error 4: "Array index out of bounds"
    [14:06:33] [debug] Accessing element at index 65535 past array upper bound 499
    [14:06:33] [debug] AMX backtrace:
    [14:06:33] [debug] #0 0005a834 in public OnPlayerDeath (playerid=1, killerid=65535, reason=255) at C:\Users\Lennart\Desktop\City of Raluno Script\gamemodes\1.pwn:9733
    [14:06:33] [death] KanameKuran died 255
    [14:07:08] [debug] Run time error 4: "Array index out of bounds"
    [14:07:08] [debug] Accessing element at index 7 past array upper bound 6
    [14:07:08] [debug] AMX backtrace:
    [14:07:08] [debug] #0 0001e860 in public IsAnFracCar (playerid=0) at C:\Users\Lennart\Desktop\City of Raluno Script\gamemodes\1.pwn:5712
    [14:07:08] [debug] #1 0007a57c in public OnPlayerStateChange (playerid=0, newstate=2, oldstate=1) at C:\Users\Lennart\Desktop\City of Raluno Script\gamemodes\1.pwn:13418
    [14:07:35] Incoming connection: ***
    [14:07:35] [join] Yukichan has joined the server (***)
    [14:07:39] Wetter ID: 19
    [14:08:09] Yukichan has logged in.
    [14:08:09] [debug] Run time error 4: "Array index out of bounds"
    [14:08:09] [debug] Accessing element at index 65535 past array upper bound 499
    [14:08:09] [debug] AMX backtrace:
    [14:08:09] [debug] #0 0005a834 in public OnPlayerDeath (playerid=2, killerid=65535, reason=255) at C:\Users\Lennart\Desktop\City of Raluno Script\gamemodes\1.pwn:9733
    [14:08:09] [death] Yukichan died 255
    [14:08:18] Incoming connection: ***
    [14:08:19] [join] [YnL]XeNo has joined the server (***)
    [14:08:27] [YnL]XeNo has logged in.
    [14:08:42] [chat] [gamerdeutsch]: hi
    [14:08:55] Incoming connection: ***
    [14:08:55] [join] [YnL]iHzJ has joined the server (***)
    [14:09:26] [debug] Run time error 4: "Array index out of bounds"
    [14:09:26] [debug] Accessing element at index 7 past array upper bound 6
    [14:09:26] [debug] AMX backtrace:
    [14:09:26] [debug] #0 0001e860 in public IsAnFracCar (playerid=0) at C:\Users\Lennart\Desktop\City of Raluno Script\gamemodes\1.pwn:5712
    [14:09:26] [debug] #1 0007a57c in public OnPlayerStateChange (playerid=0, newstate=2, oldstate=1) at C:\Users\Lennart\Desktop\City of Raluno Script\gamemodes\1.pwn:13418
    [14:09:29] [MySQL] Error (0): Function: mysql_fetch_field could not find field name: "OParkR".
    [14:09:29] [MySQL] Error (0): Function: mysql_fetch_field could not find field name: "OParkR".
    [14:09:30] [debug] Run time error 4: "Array index out of bounds"
    [14:09:30] [debug] Accessing element at index 7 past array upper bound 6
    [14:09:30] [debug] AMX backtrace:
    [14:09:30] [debug] #0 0001e860 in public IsAnFracCar (playerid=1) at C:\Users\Lennart\Desktop\City of Raluno Script\gamemodes\1.pwn:5712
    [14:09:30] [debug] #1 0007a57c in public OnPlayerStateChange (playerid=1, newstate=2, oldstate=1) at C:\Users\Lennart\Desktop\City of Raluno Script\gamemodes\1.pwn:13418
    [14:10:00] [debug] Run time error 4: "Array index out of bounds"
    [14:10:00] [debug] Accessing element at index 7 past array upper bound 6
    [14:10:00] [debug] AMX backtrace:
    [14:10:00] [debug] #0 0001e860 in public IsAnFracCar (playerid=1) at C:\Users\Lennart\Desktop\City of Raluno Script\gamemodes\1.pwn:5712
    [14:10:00] [debug] #1 0007a57c in public OnPlayerStateChange (playerid=1, newstate=2, oldstate=1) at C:\Users\Lennart\Desktop\City of Raluno Script\gamemodes\1.pwn:13418
    [14:10:04] [part] gamerdeutsch has left the server (0:1)
    [14:10:17] [chat] [[YnL]XeNo]: d
    [14:10:51] [YnL]XeNo hat [YnL]iHzJ zu sich geportet.
    [14:11:52] [debug] Run time error 4: "Array index out of bounds"
    [14:11:52] [debug] Accessing element at index 7 past array upper bound 6
    [14:11:52] [debug] AMX backtrace:
    [14:11:52] [debug] #0 0001e860 in public IsAnFracCar (playerid=2) at C:\Users\Lennart\Desktop\City of Raluno Script\gamemodes\1.pwn:5712
    [14:11:52] [debug] #1 0007a57c in public OnPlayerStateChange (playerid=2, newstate=2, oldstate=1) at C:\Users\Lennart\Desktop\City of Raluno Script\gamemodes\1.pwn:13418
    [14:11:55] [debug] Run time error 4: "Array index out of bounds"
    [14:11:55] [debug] Accessing element at index 7 past array upper bound 6
    [14:11:55] [debug] AMX backtrace:
    [14:11:55] [debug] #0 0001e860 in public IsAnFracCar (playerid=2) at C:\Users\Lennart\Desktop\City of Raluno Script\gamemodes\1.pwn:5712
    [14:11:55] [debug] #1 0007a57c in public OnPlayerStateChange (playerid=2, newstate=2, oldstate=1) at C:\Users\Lennart\Desktop\City of Raluno Script\gamemodes\1.pwn:13418
    [14:12:06] [debug] Server crashed while executing 1.amx
    [14:12:06] [debug] AMX backtrace:
    [14:12:06] [debug] #0 native fclose () [0809a900] from samp1656_2705
    [14:12:06] [debug] #1 003b3d88 in FB_dini_Create (filename[]=@0x0068f3a8 "") at C:\Users\Lennart\Desktop\City of Raluno Script\gamemodes\1.pwn:80156
    [14:12:06] [debug] #2 003a952c in TBan (pID=4, bFB_Time=15) at C:\Users\Lennart\Desktop\City of Raluno Script\gamemodes\1.pwn:78891
    [14:12:06] [debug] #3 00184cf8 in public OnPlayerLogin (playerid=4, password[]=@0x006887bc "") at C:\Users\Lennart\Desktop\City of Raluno Script\gamemodes\1.pwn:26436
    [14:12:06] [debug] #4 003820d4 in public OnDialogResponse (playerid=4, dialogid=0, response=1, listitem=-1, inputtext[]=@0x006887bc "") at C:\Users\Lennart\Desktop\City of Raluno Script\gamemodes\1.pwn:74868
    [14:12:06] [debug] Native backtrace:
    [14:12:06] [debug] #0 f67ec4ad in crashdetect::PrintNativeBacktrace () from plugins/crashdetect.so
    [14:12:06] [debug] #1 f67eebbc in crashdetect::Crash () from plugins/crashdetect.so
    [14:12:06] [debug] #2 f67f3d4e in ?? () from plugins/crashdetect.so
    [14:12:06] [debug] #3 f76e1400 in ?? ()
    [14:12:06] [debug] #4 0809a914 in ?? () from ./samp1656_2705
    [14:12:06] [debug] #5 08093c94 in ?? () from ./samp1656_2705
    [14:12:06] [debug] #6 f67eb9bf in crashdetect::HandleAmxCallback () from plugins/crashdetect.so
    [14:12:06] [debug] #7 f67f29a5 in ?? () from plugins/crashdetect.so
    [14:12:06] [debug] #8 f67f5f47 in amx_Exec () from plugins/crashdetect.so
    [14:12:06] [debug] #9 f67ebb2b in crashdetect::HandleAmxExec () from plugins/crashdetect.so
    [14:12:06] [debug] #10 f67f2b6e in ?? () from plugins/crashdetect.so
    [14:12:06] [debug] #11 080ae33f in ?? () from ./samp1656_2705
    [14:12:06] [debug] #12 080b97da in ?? () from ./samp1656_2705
    [14:12:06] [debug] #13 08071ae8 in ?? () from ./samp1656_2705
    [14:12:06] [debug] #14 08071be2 in ?? () from ./samp1656_2705
    [14:12:06] [debug] #15 0807ba00 in ?? () from ./samp1656_2705
    [14:12:06] [debug] #16 080b59ad in ?? () from ./samp1656_2705
    [14:12:06] [debug] #17 080b5b42 in ?? () from ./samp1656_2705
    [14:12:06] [debug] #18 080b1453 in ?? () from ./samp1656_2705
    [14:12:06] [debug] #19 f7453ca6 in __libc_start_main () from /lib32/libc.so.6
    [14:12:06] [debug] #20 0804b521 in ?? () from ./samp1656_2705
    Ich hoffe mir kann/möchte jemand helfen.
    MFG.

    Wenn Apple jemals soetwas auf den Markt bringen würde, würde selbst ICH mir ein Iphone kaufen... Aber natürlich ist das Fake ^^
    MFG.

    new SpielerName[MAX_PLAYER_NAME]
    new string[128];
    GetPlayerName(playerid,SpielerName,MAX_PLAYER_NAME);
    switch(reason)
    {
    case 0: format(string,sizeof (string),"Der Spieler %s hatte einen Timeout",SpielerName);
    case 1: format(string,sizeof (string),"Der Spieler %s hat den Server verlassen",SpielerName);
    case 2: format(string,sizeof (string),"Der Spieler %s wurde gekickt/gebannt",SpielerName);
    }
    SendClientMessageToAll(Orange,string);
    new sstring[128];
    new spname[MAX_PLAYER_NAME];//steht für den Spieler der später Connected
    GetPlayerName(playerid, spname, sizeof(spname));
    format(sstring,sizeof(sstring),"Der Spieler %s [ID: %d] hat den Server betreten", spname,playerid);//Das %s steht für den Namen z.B. Der Spieler iFeet[ID:4] hat den Server betreten
    SendClientMessageToAll(Orange,sstring);//Somit wird der string auch in der Farbe abgesendet Ohne diese SendClientMessageToAll würde nichts passieren


    Ich kann zwar nicht die Zeilen nachvollziehen, jedoch versuche es mal so ^^
    MFG.
    //E Fehler

    du musst bei //#define MYSQL_StrickenKid die // davor wegmachen


    Ok das habe ich und das funktioniert ja auch.
    Das Crashdetect Plugin spuckt jetzt aber immer das hier aus:

    //Wenn ich den Server starte
    [13:29:59] 2 Autohäuser geladen
    [13:29:59] [debug] Run time error 4: "Array index out of bounds"
    [13:29:59] [debug] Accessing element at index 26 past array upper bound 24
    [13:29:59] [debug] AMX backtrace:
    [13:29:59] [debug] #0 00071398 in public Dtdc_LoadSCars () at C:\Users\Lennart\Desktop\City of Raluno Script\filterscripts\DT_DynamicCar.pwn:7608
    [13:29:59] [debug] #1 000008a8 in public OnFilterScriptInit () at C:\Users\Lennart\Desktop\City of Raluno Script\filterscripts\DT_DynamicCar.pwn:713
    //wenn ich etwas mit dem Plugin mache
    3:35:00] [MySQL] Error (0): Function: mysql_fetch_field failed, no field data.
    [13:35:00] [debug] Server crashed while executing DT_DynamicCar.amx
    [13:35:00] [debug] AMX backtrace:
    [13:35:00] [debug] #0 native mysql_fetch_field () [f747d550] from mysql.so
    [13:35:00] [debug] #1 0007e07c in public Dtdc_LoadVeh (PlayerName[]=@0x000e2ce8 "", slot=0) at C:\Users\Lennart\Desktop\City of Raluno Script\filterscripts\DT_DynamicCar.pwn:8244
    [13:35:00] [debug] #2 00005af0 in public DTDC_InitLoad (playerid=0) at C:\Users\Lennart\Desktop\City of Raluno Script\filterscripts\DT_DynamicCar.pwn:1049
    [13:35:00] [debug] Native backtrace:
    [13:35:00] [debug] #0 f69f74ad in crashdetect::PrintNativeBacktrace () from plugins/crashdetect.so
    [13:35:00] [debug] #1 f69f9bbc in crashdetect::Crash () from plugins/crashdetect.so
    [13:35:00] [debug] #2 f69fed4e in ?? () from plugins/crashdetect.so
    [13:35:00] [debug] #3 f77d8400 in ?? ()
    [13:35:00] [debug] #4 f747d641 in Natives::n_mysql_fetch_field () from plugins/mysql.so
    [13:35:00] [debug] #5 08093c94 in ?? () from ./samp1656_2705
    [13:35:00] [debug] #6 f69f69bf in crashdetect::HandleAmxCallback () from plugins/crashdetect.so
    [13:35:00] [debug] #7 f69fd9a5 in ?? () from plugins/crashdetect.so
    [13:35:00] [debug] #8 f6a00f47 in amx_Exec () from plugins/crashdetect.so
    [13:35:00] [debug] #9 f69f6b2b in crashdetect::HandleAmxExec () from plugins/crashdetect.so
    [13:35:00] [debug] #10 f69fdb6e in ?? () from plugins/crashdetect.so
    [13:35:00] [debug] #11 080dc025 in ?? () from ./samp1656_2705
    [13:35:00] [debug] #12 080b5c7b in ?? () from ./samp1656_2705
    [13:35:00] [debug] #13 080b1453 in ?? () from ./samp1656_2705
    [13:35:00] [debug] #14 f754aca6 in __libc_start_main () from /lib32/libc.so.6
    [13:35:00] [debug] #15 0804b521 in ?? () from ./samp1656_2705

    Also dann crasht der Server wegen dem Plugin
    Woran liegt das? ich benutze das strickkind plugin, da ich es mit dem anderen garnicht erst kompilieren kann..
    MFG.

    Erstmal wilkommen im Forum
    Das ist relativ simple, du speicherst es einfach mit Dini oder Mysql ( ich empfehle Dini) beim Disconect und lädst es einfach wieder wenn der Spieler connectet...
    Wenn du einfach nur sagst das du es suchst, setzt sich hier ganz sicher niemand hin und macht das für dich, außerdem lernst du dazu nichts. Ich würde mir am besten mal nen Tutorial im Forum suchen, wobei zu beachten ist, das ICH (zumindest) nichts durch Videos lerne, ich muss immer lesen. Naja nehm dir meinen Rat zu Herzen und frage nicht eifnach wenn du etwas brauchst.
    MFG.