Beiträge von Sharpadox

    Okay,
    und wie mache ich das nun?
    Ich habe hier nun per Command, ein RocketLauncher (RPG) in mein Auto gepackt.


    ocmd:rc(playerid,params[])
    {
    new veh = GetPlayerVehicleID(playerid);
    AttachObjectToVehicle(359, veh, 0.034999, 0.000000, -0.309999, 0.000000, 0.000000, 90.449951);
    return 1;
    }


    //Push und so :pinch:

    Also SuFu schadet nicht :>

    Also soll ich alles so lassen wie im ersten post, bloß die 2 returns weglassen?

    Für mich sieht alles richtig aus also normaler weisse müssten keine errors kommen zeig mal denn befehl :)

    /stats

    Spoiler anzeigen
    ocmd:stats(playerid,params[])
    {
    if(Statistik[playerid] == false)
    {
    TextDrawShowForPlayer(playerid, StatStats[playerid]);
    TextDrawShowForPlayer(playerid, StatName[playerid]);
    TextDrawShowForPlayer(playerid, StatGeld[playerid]);
    TextDrawShowForPlayer(playerid, StatKills[playerid]);
    TextDrawShowForPlayer(playerid, StatTode[playerid]);
    TextDrawShowForPlayer(playerid, StatKD[playerid]);
    TextDrawShowForPlayer(playerid, StatScore[playerid]);
    Statistik[playerid] = true;
    return 1;
    }
    if(Statistik[playerid] == true)
    {
    TextDrawHideForPlayer(playerid, StatStats[playerid]);
    TextDrawHideForPlayer(playerid, StatName[playerid]);
    TextDrawHideForPlayer(playerid, StatGeld[playerid]);
    TextDrawHideForPlayer(playerid, StatKills[playerid]);
    TextDrawHideForPlayer(playerid, StatTode[playerid]);
    TextDrawHideForPlayer(playerid, StatKD[playerid]);
    TextDrawHideForPlayer(playerid, StatScore[playerid]);
    Statistik[playerid] = false;
    return 1;
    }
    return 1;
    }

    Jetzt bekomme ich Errors..


    Warnings:

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    C:\Users\Narushi\Desktop\samp\New-Evolution-Reallife\gamemodes\DeathMatch.pwn(165) : warning 213: tag mismatch
    C:\Users\Narushi\Desktop\samp\New-Evolution-Reallife\gamemodes\DeathMatch.pwn(177) : warning 213: tag mismatch
    C:\Users\Narushi\Desktop\samp\New-Evolution-Reallife\gamemodes\DeathMatch.pwn(189) : warning 213: tag mismatch
    C:\Users\Narushi\Desktop\samp\New-Evolution-Reallife\gamemodes\DeathMatch.pwn(201) : warning 213: tag mismatch
    C:\Users\Narushi\Desktop\samp\New-Evolution-Reallife\gamemodes\DeathMatch.pwn(210) : warning 213: tag mismatch
    C:\Users\Narushi\Desktop\samp\New-Evolution-Reallife\gamemodes\DeathMatch.pwn(219) : warning 213: tag mismatch
    C:\Users\Narushi\Desktop\samp\New-Evolution-Reallife\gamemodes\DeathMatch.pwn(228) : warning 213: tag mismatch
    Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase

    Spoiler anzeigen
    7 Warnings.


    Script:

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    for(new i=0; i<MAX_PLAYERS; i++)
    {
    StatGeld[i] = CreatePlayerTextDraw(i,506.000000, 180.000000, ""); //ERROR
    TextDrawBackgroundColor(StatGeld[i], 255);
    TextDrawFont(StatGeld[i], 2);
    TextDrawLetterSize(StatGeld[i], 0.270000, 1.000000);
    TextDrawColor(StatGeld[i], -10066177);
    TextDrawSetOutline(StatGeld[i], 0);
    TextDrawSetProportional(StatGeld[i], 1);
    TextDrawSetShadow(StatGeld[i], 1);
    TextDrawUseBox(StatGeld[i], 1);
    TextDrawBoxColor(StatGeld[i], 255);
    TextDrawTextSize(StatGeld[i], 607.000000, 0.000000);

    StatKills[i] = CreatePlayerTextDraw(i,506.000000, 190.000000, ""); //ERROR
    TextDrawBackgroundColor(StatKills[i], 255);
    TextDrawFont(StatKills[i], 2);
    TextDrawLetterSize(StatKills[i], 0.260000, 1.000000);
    TextDrawColor(StatKills[i], -10066177);
    TextDrawSetOutline(StatKills[i], 0);
    TextDrawSetProportional(StatKills[i], 1);
    TextDrawSetShadow(StatKills[i], 1);
    TextDrawUseBox(StatKills[i], 1);
    TextDrawBoxColor(StatKills[i], 255);
    TextDrawTextSize(StatKills[i], 607.000000, 0.000000);

    Spoiler anzeigen
    StatTode[i] = CreatePlayerTextDraw(i,506.000000, 200.000000, ""); //ERROR
    TextDrawBackgroundColor(StatTode[i], 255);
    TextDrawFont(StatTode[i], 2);
    TextDrawLetterSize(StatTode[i], 0.270000, 1.000000);
    TextDrawColor(StatTode[i], -10066177);
    TextDrawSetOutline(StatTode[i], 0);
    TextDrawSetProportional(StatTode[i], 1);
    TextDrawSetShadow(StatTode[i], 1);
    TextDrawUseBox(StatTode[i], 1);
    TextDrawBoxColor(StatTode[i], 255);
    TextDrawTextSize(StatTode[i], 607.000000, 0.000000);

    StatName[i] = CreatePlayerTextDraw(i,508.000000, 168.000000, ""); //ERROR
    TextDrawBackgroundColor(StatName[i], 255);
    TextDrawFont(StatName[i], 2);
    TextDrawLetterSize(StatName[i], 0.200000, 1.000000);
    TextDrawColor(StatName[i], -993737473);
    TextDrawSetOutline(StatName[i], 0);
    TextDrawSetProportional(StatName[i], 1);
    TextDrawSetShadow(StatName[i], 1);

    StatStats[i] = CreatePlayerTextDraw(i,502.000000, 158.000000, "[ ] Stats"); //ERROR
    TextDrawBackgroundColor(StatStats[i], 255);
    TextDrawFont(StatStats[i], 0);
    TextDrawLetterSize(StatStats[i], 0.500000, 1.000000);
    TextDrawColor(StatStats[i], -1);
    TextDrawSetOutline(StatStats[i], 0);
    TextDrawSetProportional(StatStats[i], 1);
    TextDrawSetShadow(StatStats[i], 1);

    StatKD[i] = CreatePlayerTextDraw(i,530.000000, 222.000000, ""); //ERROR
    TextDrawBackgroundColor(StatKD[i], 255);
    TextDrawFont(StatKD[i], 2);
    TextDrawLetterSize(StatKD[i], 0.160000, 0.799999);
    TextDrawColor(StatKD[i], -993737473);
    TextDrawSetOutline(StatKD[i], 0);
    TextDrawSetProportional(StatKD[i], 1);
    TextDrawSetShadow(StatKD[i], 1);

    StatScore[i] = CreatePlayerTextDraw(i,506.000000, 210.000000, ""); //ERROR
    TextDrawBackgroundColor(StatScore[i], 255);
    TextDrawFont(StatScore[i], 2);
    TextDrawLetterSize(StatScore[i], 0.230000, 1.100000);
    TextDrawColor(StatScore[i], -10066177);
    TextDrawSetOutline(StatScore[i], 0);
    TextDrawSetProportional(StatScore[i], 1);
    TextDrawSetShadow(StatScore[i], 1);
    TextDrawUseBox(StatScore[i], 1);
    TextDrawBoxColor(StatScore[i], 255);
    TextDrawTextSize(StatScore[i], 607.000000, 0.000000);
    }

    Hey,


    wenn ich und Fabi.StaR auf meinen DM-Server joinen,
    werden bei ihm die Stats angezeigt und bei mir nicht.
    Bei mir steht immer nur "Stats" aber die Box und so
    weiter nicht.. Die Stats sind als Textdraw angezeigt.
    Hier ist mal mein Code.
    Ich hoffe mir kann einer helfen.


    Definitionen:

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    new Text:StatGeld[MP];
    new Text:StatKills[MP];
    new Text:StatTode[MP];
    new Text:StatName[MP];
    new Text:StatStats[MP];
    new Text:StatKD[MP];
    new Text:StatScore[MP];


    Erstellung der Textdraws:

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    for(new i=0; i<MAX_PLAYERS; i++)
    {
    StatGeld[i] = TextDrawCreate(506.000000, 180.000000, "");
    TextDrawBackgroundColor(StatGeld[i], 255);
    TextDrawFont(StatGeld[i], 2);
    TextDrawLetterSize(StatGeld[i], 0.270000, 1.000000);
    TextDrawColor(StatGeld[i], -10066177);
    TextDrawSetOutline(StatGeld[i], 0);
    TextDrawSetProportional(StatGeld[i], 1);
    TextDrawSetShadow(StatGeld[i], 1);
    TextDrawUseBox(StatGeld[i], 1);
    TextDrawBoxColor(StatGeld[i], 255);
    TextDrawTextSize(StatGeld[i], 607.000000, 0.000000);

    StatKills[i] = TextDrawCreate(506.000000, 190.000000, "");
    TextDrawBackgroundColor(StatKills[i], 255);
    TextDrawFont(StatKills[i], 2);
    TextDrawLetterSize(StatKills[i], 0.260000, 1.000000);
    TextDrawColor(StatKills[i], -10066177);
    TextDrawSetOutline(StatKills[i], 0);
    TextDrawSetProportional(StatKills[i], 1);
    TextDrawSetShadow(StatKills[i], 1);
    TextDrawUseBox(StatKills[i], 1);
    TextDrawBoxColor(StatKills[i], 255);
    TextDrawTextSize(StatKills[i], 607.000000, 0.000000);

    Spoiler anzeigen
    StatTode[i] = TextDrawCreate(506.000000, 200.000000, "");
    TextDrawBackgroundColor(StatTode[i], 255);
    TextDrawFont(StatTode[i], 2);
    TextDrawLetterSize(StatTode[i], 0.270000, 1.000000);
    TextDrawColor(StatTode[i], -10066177);
    TextDrawSetOutline(StatTode[i], 0);
    TextDrawSetProportional(StatTode[i], 1);
    TextDrawSetShadow(StatTode[i], 1);
    TextDrawUseBox(StatTode[i], 1);
    TextDrawBoxColor(StatTode[i], 255);
    TextDrawTextSize(StatTode[i], 607.000000, 0.000000);

    StatName[i] = TextDrawCreate(508.000000, 168.000000, "");
    TextDrawBackgroundColor(StatName[i], 255);
    TextDrawFont(StatName[i], 2);
    TextDrawLetterSize(StatName[i], 0.200000, 1.000000);
    TextDrawColor(StatName[i], -993737473);
    TextDrawSetOutline(StatName[i], 0);
    TextDrawSetProportional(StatName[i], 1);
    TextDrawSetShadow(StatName[i], 1);

    StatStats[i] = TextDrawCreate(502.000000, 158.000000, "[ ] Stats");
    TextDrawBackgroundColor(StatStats[i], 255);
    TextDrawFont(StatStats[i], 0);
    TextDrawLetterSize(StatStats[i], 0.500000, 1.000000);
    TextDrawColor(StatStats[i], -1);
    TextDrawSetOutline(StatStats[i], 0);
    TextDrawSetProportional(StatStats[i], 1);
    TextDrawSetShadow(StatStats[i], 1);

    StatKD[i] = TextDrawCreate(530.000000, 222.000000, "");
    TextDrawBackgroundColor(StatKD[i], 255);
    TextDrawFont(StatKD[i], 2);
    TextDrawLetterSize(StatKD[i], 0.160000, 0.799999);
    TextDrawColor(StatKD[i], -993737473);
    TextDrawSetOutline(StatKD[i], 0);
    TextDrawSetProportional(StatKD[i], 1);
    TextDrawSetShadow(StatKD[i], 1);

    StatScore[i] = TextDrawCreate(506.000000, 210.000000, "");
    TextDrawBackgroundColor(StatScore[i], 255);
    TextDrawFont(StatScore[i], 2);
    TextDrawLetterSize(StatScore[i], 0.230000, 1.100000);
    TextDrawColor(StatScore[i], -10066177);
    TextDrawSetOutline(StatScore[i], 0);
    TextDrawSetProportional(StatScore[i], 1);
    TextDrawSetShadow(StatScore[i], 1);
    TextDrawUseBox(StatScore[i], 1);
    TextDrawBoxColor(StatScore[i], 255);
    TextDrawTextSize(StatScore[i], 607.000000, 0.000000);
    }


    Anzeige der Textdraws per Befehl:

    Spoiler anzeigen
    ocmd:stats(playerid,params[])
    {
    if(Statistik[playerid] == false)
    {
    TextDrawShowForPlayer(playerid, StatStats[playerid]);
    TextDrawShowForPlayer(playerid, StatName[playerid]);
    TextDrawShowForPlayer(playerid, StatGeld[playerid]);
    TextDrawShowForPlayer(playerid, StatKills[playerid]);
    TextDrawShowForPlayer(playerid, StatTode[playerid]);
    TextDrawShowForPlayer(playerid, StatKD[playerid]);
    TextDrawShowForPlayer(playerid, StatScore[playerid]);
    Statistik[playerid] = true;
    return 1;
    }
    if(Statistik[playerid] == true)
    {
    TextDrawHideForPlayer(playerid, StatStats[playerid]);
    TextDrawHideForPlayer(playerid, StatName[playerid]);
    TextDrawHideForPlayer(playerid, StatGeld[playerid]);
    TextDrawHideForPlayer(playerid, StatKills[playerid]);
    TextDrawHideForPlayer(playerid, StatTode[playerid]);
    TextDrawHideForPlayer(playerid, StatKD[playerid]);
    TextDrawHideForPlayer(playerid, StatScore[playerid]);
    return 1;
    }
    return 1;
    }


    Aktualisierung der Textdraws per Sekundentimer:

    Spoiler anzeigen
    public UpdateStats()
    {
    for(new i=0; i<MAX_PLAYERS; i++)
    {
    if(Statistik[i] == true)
    {
    //NAME
    new name[MAX_PLAYER_NAME], namestr[64];
    GetPlayerName(i,name,sizeof(name));
    format(namestr,sizeof(namestr),"Name: %s",name);
    TextDrawSetString(StatName[i],namestr);
    //GELD
    new money, moneystr[64];
    money = GetPlayerMoney(i);
    format(moneystr,sizeof(moneystr),"Geld: %i",money);
    TextDrawSetString(StatGeld[i],moneystr);
    //KILLS
    new kills, killstr[64];
    kills = PlayerInfo[i][pKills];
    format(killstr,sizeof(killstr),"Kills: %i",kills);
    TextDrawSetString(StatKills[i],killstr);
    //DEATHS
    new tode, todstr[64];
    tode = PlayerInfo[i][pDeaths];
    format(todstr,sizeof(todstr),"Tode: %i",tode);
    TextDrawSetString(StatTode[i],todstr);
    //SCORE
    new pscore, scorestr[64];
    pscore = GetPlayerScore(i);
    format(scorestr,sizeof(scorestr),"Score: %i",pscore);
    TextDrawSetString(StatScore[i],scorestr);
    //K/D
    new kdstr[128];
    new Float:kd = floatdiv(kills,tode);
    format(kdstr,sizeof(kdstr),"K/D-Rate: %.2f",kd);
    TextDrawSetString(StatKD[i],kdstr);
    //ANZEIGEN LASSEN
    TextDrawShowForPlayer(i, StatStats[i]);
    TextDrawShowForPlayer(i, StatName[i]);
    TextDrawShowForPlayer(i, StatGeld[i]);
    TextDrawShowForPlayer(i, StatKills[i]);
    TextDrawShowForPlayer(i, StatTode[i]);
    TextDrawShowForPlayer(i, StatKD[i]);
    TextDrawShowForPlayer(i, StatScore[i]);
    return 1;
    }
    else return 1;
    }
    return 1;
    }

    BItte sehr :D


    if(strcmp(cmd, "/anews", true) == 0)
    {
    if(PlayerInfo[playerid][pAdmin] >= 7)
    {
    GetPlayerName(playerid, sendername, sizeof(sendername));
    new length = strlen(cmdtext);
    while ((idx < length) && (cmdtext[idx] <= ' '))
    {
    idx++;
    }
    new offset = idx;
    new result[64];
    while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
    {
    result[idx - offset] = cmdtext[idx];
    idx++;
    }
    result[idx - offset] = EOS;
    if(!strlen(result))
    {
    SendClientMessage(playerid, COLOR_GRAD2, "Benutze: /newsedit [Text]");
    return 1;
    }
    }
    }

    Also das mit dem Timer, da musst du die ID abfragen, ob er in einem Flugzeug sitzt..


    Das mit der Schallgeschwindigkeit könnte gehen, wie Le Flash sagte, durch ändern der Gravitation..


    mit ..


    SetGravity(0.008);


    0,008 ist die Normal Gravitation.


    Versuch es mal mit 0,016 oder so

    format(str,sizeof(str),"PM sent to %s : %s",pID,text);


    pID ist die ID.. nicht der Name ;)


    mach einfach mal iwo ein Stock..


    stock GetName(playerid)
    {
    new name[MAX_PLAYER_NAME];
    GetPlayerName(playerid,name,sizeof(name));
    return name;
    }


    Dann machst du ganz einfach


    format(str,sizeof(str),"PM sent to %s : %s",GetName(pID),text);