Beiträge von BlackHuhn

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    das is meine cfg.


    echo Executing Server Config...
    lanmode 0
    rcon_password lala
    maxplayers 250
    port 7777
    hostname German Next Reallife
    gamemode0 DM
    filterscripts
    announce 0
    query 1
    weburl gnr.yooco.de
    onfoot_rate 40
    incar_rate 40
    weapon_rate 40
    stream_distance 300.0
    stream_rate 1000
    maxnpc 0
    logtimeformat [%H:%M:%S]
    plugins
    password

    Halo leute mein server zeigt unknow an (off server) ....


    Samp script:


    #include <a_samp>
    #define rot 0xCD0000FF


    forward c(playerid);
    main()
    {


    }



    public OnPlayerConnect(playerid)
    {
    new string[128];
    new name[MAX_PLAYER_NAME];
    GetPlayerName(playerid,name,sizeof(name));
    format(string,sizeof(string)," %s versucht den Server zu betreten",name);
    SendClientMessage(playerid,rot,"Verbinde mit German Deathmatch");
    print(string);
    SetTimer("c",15000,false);
    return 1;
    }


    public OnPlayerDisconnect(playerid)
    {
    return 1;
    }




    public c(playerid)
    {
    new string[128];
    new name[MAX_PLAYER_NAME];
    GetPlayerName(playerid,name,sizeof(name));
    format(string,sizeof(string),"%s hat den Server erfolgreich Betreten",name);
    print(string);
    return 1;
    }



    SERver log::


    SA-MP Dedicated Server
    ----------------------
    v0.3x, (C)2005-2013 SA-MP Team


    [15:36:19] filterscripts = "" (string)
    [15:36:19] plugins = "" (string)
    [15:36:19] password = "" (string)
    [15:36:19]
    [15:36:19] Server Plugins
    [15:36:19] --------------
    [15:36:19] Loaded 0 plugins.


    [15:36:19]
    [15:36:19] Ban list
    [15:36:19] --------
    [15:36:19] Loaded: samp.ban
    [15:36:19]
    [15:36:19]
    [15:36:19] Filterscripts
    [15:36:19] ---------------
    [15:36:19] Loaded 0 filterscripts.


    [15:36:19] Number of vehicle models: 0

    wo is hier der warn


    PHP
    C:\Users\Blume\Desktop\spiele (nicht löschen)\samp server\server\gamemodes\DM.pwn(28) : warning 235: public function lacks forward declaration (symbol "C")
    Pawn compiler 3.2.3664	 	 	Copyright (c) 1997-2006, ITB CompuPhase
    
    
    
    
    1 Warning.



    #include <a_samp>
    #define rot 0xCD0000FF


    forward c(playerid);
    main()
    {


    }


    public OnPlayerConnect(playerid)
    {
    new string[128];
    new name[MAX_PLAYER_NAME];
    GetPlayerName(playerid,name,sizeof(name));
    format(string,sizeof(string)," %s versucht den Server zu betreten",name);
    SendClientMessage(playerid,rot,"Verbinde mit German Deathmatch");
    print(string);
    SetTimer("c",15000,false);
    }


    public OnPlayerDisconnect(playerid)
    {


    }




    public C(playerid)
    {
    new string[128];
    new name[MAX_PLAYER_NAME];
    GetPlayerName(playerid,name,sizeof(name));
    format(string,sizeof(string),"%s hat den Server erfolgreich Betreten",name);
    print(string);
    }

    So ich habe fast alle erros gefixxt ich hab aber noch einen error ...


    C:\Users\Blume\Desktop\spiele (nicht löschen)\samp server\server\gamemodes\DM.pwn(17) : error 017: undefined symbol "Print"
    Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    1 Error.



    new string[128];
    new name[MAX_PLAYER_NAME];
    GetPlayerName(playerid,name,sizeof(name));
    format(string,sizeof(string)," %s versucht den Server zu betreten",name);
    SendClientMessage(playerid,rot,"Verbinde mit German Deathmatch");
    Print(string);

    Hallo leute ich habe ein Dm script angefangen aus spaß und ich bekomme erros,


    Code
    C:\Users\Blume\Desktop\spiele (nicht löschen)\samp server\server\gamemodes\DM.pwn(13) : error 017: undefined symbol "playerid"
    C:\Users\Blume\Desktop\spiele (nicht löschen)\samp server\server\gamemodes\DM.pwn(15) : error 017: undefined symbol "playerid"
    C:\Users\Blume\Desktop\spiele (nicht löschen)\samp server\server\gamemodes\DM.pwn(16) : error 017: undefined symbol "Print"
    C:\Users\Blume\Desktop\spiele (nicht löschen)\samp server\server\gamemodes\DM.pwn(19) : warning 235: public function lacks forward declaration (symbol "OnPlayerDissconnect")
    Pawn compiler 3.2.3664	 	 	Copyright (c) 1997-2006, ITB CompuPhase
    
    
    
    
    3 Errors.



    #include <a_samp>


    forward c();
    main()
    {


    }


    public OnPlayerConnect()
    {
    new string[128];
    new name[MAX_PLAYER_NAME];
    GetPlayerName(playerid,name,sizeof(name));
    format(string,sizeof(string)," %s versucht den Server zu betreten",name);
    SendClientMessage(playerid,rot,"Verbinde mit German Deathmatch");
    Print(string);
    }


    public OnPlayerDissconnect()
    {


    }


    wo is da der error?

    Hallo leute seid dem ich versucht hab das füherschein sys beim gne zu bearbeiten hab ich 26 erros: ich habe es dann zum normalen sys wieder gemacht aber die erros bleiben



    scriptdownload: https://mega.co.nz/#!UAIjGTAB!…R75iC_uvlyJsfS8MGG3elLBSw


    Sagt mir dann bitte was da falsch is

    nene :


    if(IsPlayerConnected(playerid))
    {
    if(PlayerInfo[playerid][pTot] == 1 && PlayerInfo[playerid][pLevel] > 2 && PlayerInfo[playerid][pJailed] == 0 && PlayerInfo[playerid][pGangJailed] == 0 && PlayerPaintballing[playerid] == 0)
    {
    if(IsPlayerInFrac(playerid, 1))
    {
    SetPlayerColor(playerid,NAMECOLOR_LSCOP);
    }
    else
    {
    SetPlayerColor(playerid,TEAM_HIT_COLOR);
    }
    TogglePlayerControllable(playerid, 0);
    ResetPlayerWeapons(playerid);
    SetPlayerPos(playerid,895.1538,-1119.9735,24.5863);
    SetPlayerCameraPos(playerid, 1223.379028, -1333.354126, 33.809105);
    SetPlayerCameraLookAt(playerid, 910.9415,-1102.5831,34.3235);
    SetPlayerVirtualWorld(playerid, 0);
    SetPlayerInterior(playerid, 0);
    FreezePlayer(playerid);
    return 1;
    }


    if(PlayerInfo[playerid][pTot] == 1 && PlayerInfo[playerid][pLevel] > 1)
    {
    SendClientMessage(playerid, COLOR_LIGHTRED, " ");
    SendClientMessage(playerid, COLOR_LIGHTRED, " ");
    SendClientMessage(playerid, COLOR_LIGHTRED, " ");
    SendClientMessage(playerid, COLOR_LIGHTRED, " ");
    SendClientMessage(playerid, COLOR_LIGHTRED, " ");
    SendClientMessage(playerid, COLOR_LIGHTRED, " ");
    SendClientMessage(playerid, COLOR_LIGHTRED, " ");
    SendClientMessage(playerid, COLOR_LIGHTRED, " ");
    SendClientMessage(playerid, COLOR_LIGHTRED, " ");
    SendClientMessage(playerid, COLOR_YELLOW, "|________ Krankenhaus ________|");
    SendClientMessage(playerid, COLOR_ORANGE, "Du bist gestorben , deswegen bist du im Krankenhaus");
    SendClientMessage(playerid, COLOR_ORANGE, "Warte 60 Sekunden bis deine Behandlung fertig ist!");
    SetPlayerSpawn(playerid);


    Kannst du, ich habe nur Gefragt warum du es so machst :
    if(PlayerInfo[playerid][pLevel] == 1 || PlayerInfo[playerid][pLevel] == 2 || PlayerInfo[playerid][pSB]==0))
    und nicht zb so

    Spoiler anzeigen
    if(PlayerInfo[playerid][pLevel] <= 2 || PlayerInfo[playerid][pSB]==0))


    ka hab es jeztz so gemacht:


    Spoiler anzeigen
    if(PlayerInfo[playerid][pSB] == 0)
    {
    ShowPlayerDialog(playerid,startbonus,DIALOG_STYLE_LIST,"StarterPack","1. 7000$+Level3\n2. Führerschein\n3. Motorrad","Wählen","Abbrechen");

    }
    else {
    SendClientMessage(playerid, COLOR_GRAD2, "Du bist kein Level 1/2 mehr oder du hattest deinen Startbonus schon");
    return 1;
    }



    edit: Also leute dieses Thema ist jetzt closed ich bedanke mich an alle das problem mit dem register nach dem startbonus kommt ja nur einmal

    Mach die Defines am besten global....


    Sprich:
    #define START "7000$+Level 3"
    #define START1 "Führerschein"
    #define START2 "Motorradschein"


    Erstmal danke weil der server online bleib nur das neue problem is das dann der registerr kommt und man ein neues passwort eingeben kann??


    Und genau das möchte ich nicht....


    Pawn Code:


    if(dialogid==startbonus)
    {
    if(response==0)
    {
    PlayerInfo[playerid][pSB]=0;
    return 1;
    }
    if(response==1)
    {


    }
    switch(listitem)
    {
    case 0:
    {


    new name[MAX_PLAYER_NAME];
    GetPlayerName(playerid,name,sizeof(name));
    new string[128];
    GivePlayerMoney(playerid, 7000); /// Geld was der Spieler bekommt
    PlayerInfo[playerid][pLevel] = 3; // Level was der Spieler bekommt
    format(string,sizeof(string)," %s hat das Starter Paket bekommen [7000$+Level]",name);
    SendClientMessageToAll(COLOR_LIGHTBLUE,string);
    SendClientMessage(playerid,COLOR_LIGHTBLUE,"Du hast den Startbonus bekommen[7000$+Level]");
    PlayerInfo[playerid][pSB]=1;
    }
    case 1:
    {

    new string[128];
    new name[MAX_PLAYER_NAME];
    GetPlayerName(playerid,name,sizeof(name));
    format(string,sizeof(string)," %s hat den Startbonus bekommen[Führerschein]",name);
    PlayerInfo[playerid][pCarLic]=1;
    SendClientMessageToAll(COLOR_LIGHTBLUE,string);
    SendClientMessage(playerid,COLOR_LIGHTBLUE," Du hast den Startbonus bekommen[Führerschein]");
    PlayerInfo[playerid][pSB]=1;
    }
    case 2:
    {

    new string[128];
    new name[MAX_PLAYER_NAME];
    GetPlayerName(playerid,name,sizeof(name));
    format(string,sizeof(string),"%s hat den StartBonus Bekommen[%s]",name);
    SendClientMessageToAll(COLOR_LIGHTBLUE,string);
    SendClientMessage(playerid,COLOR_LIGHTBLUE,"Du hast den Startbonus bekommen [Motorradschein]");
    PlayerInfo[playerid][pSB]=1;

    }
    }
    }


    format(var, 32, "Key=%s\n", PlayerInfo[playerid][pKey]);fwrite(hFile, var);
    PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid);
    format(var, 32, "pSB=%d\n",PlayerInfo[playerid][pSB]);fwrite(hFile, var);
    format(var, 32, "Level=%d\n",PlayerInfo[playerid][pLevel]);fwrite(hFile, var);
    format(var, 32, "AdminLevel=%d\n",PlayerInfo[playerid][pAdmin]);fwrite(hFile, var);
    format(var, 32, "Supporter=%d\n",PlayerInfo[playerid][pSupporter]);fwrite(hFile, var);
    format(var, 32, "DonateRank=%d\n",PlayerInfo[playerid][pDonateRank]);fwrite(hFile, var);
    format(var, 32, "UpgradePoints=%d\n",PlayerInfo[playerid][gPupgrade]);fwrite(hFile, var);
    format(var, 32, "ConnectedTime=%d\n",PlayerInfo[playerid][pConnectTime]);fwrite(hFile, var);
    format(var, 32, "Registered=%d\n",PlayerInfo[playerid][pReg]);fwrite(hFile, var);
    format(var, 32, "Sex=%d\n",PlayerInfo[playerid][pSex]);fwrite(hFile, var);
    format(var, 32, "Age=%d\n",PlayerInfo[playerid][pAge]);fwrite(hFile, var);
    format(var, 32, "Origin=%d\n",PlayerInfo[playerid][pOrigin]);fwrite(hFile, var);
    format(var, 32, "CK=%d\n",PlayerInfo[playerid][pCK]);fwrite(hFile, var);
    format(var, 32, "Muted=%d\n",PlayerInfo[playerid][pMuted]);fwrite(hFile, var);
    format(var, 32, "Respect=%d\n",PlayerInfo[playerid][pExp]);fwrite(hFile, var);
    format(var, 32, "Money=%d\n",PlayerInfo[playerid][pCash]);fwrite(hFile, var);
    format(var, 32, "Bank=%d\n",PlayerInfo[playerid][pAccount]);fwrite(hFile, var);
    format(var, 32, "Kredit=%d\n",PlayerInfo[playerid][pPlayerKredit]);fwrite(hFile, var);
    format(var, 32, "KreditDauer=%d\n",PlayerInfo[playerid][pPlayerKreditDauer]);fwrite(hFile, var);
    format(var, 32, "Crimes=%d\n",PlayerInfo[playerid][pCrimes]);fwrite(hFile, var);
    format(var, 32, "Kills=%d\n",PlayerInfo[playerid][pKills]);fwrite(hFile, var);
    format(var, 32, "Deaths=%d\n",PlayerInfo[playerid][pDeaths]);fwrite(hFile, var);
    format(var, 32, "Arrested=%d\n",PlayerInfo[playerid][pArrested]);fwrite(hFile, var);
    format(var, 32, "WantedDeaths=%d\n",PlayerInfo[playerid][pWantedDeaths]);fwrite(hFile, var);
    format(var, 32, "Phonebook=%d\n",PlayerInfo[playerid][pPhoneBook]);fwrite(hFile, var);
    format(var, 32, "LottoNr=%d\n",PlayerInfo[playerid][pLottoNr]);fwrite(hFile, var);
    format(var, 32, "Fishes=%d\n",PlayerInfo[playerid][pFishes]);fwrite(hFile, var);
    format(var, 32, "BiggestFish=%d\n",PlayerInfo[playerid][pBiggestFish]);fwrite(hFile, var);
    format(var, 32, "Job=%d\n",PlayerInfo[playerid][pJob]);fwrite(hFile, var);
    format(var, 32, "Paycheck=%d\n",PlayerInfo[playerid][pPayCheck]);fwrite(hFile, var);
    format(var, 32, "HeadValue=%d\n",PlayerInfo[playerid][pHeadValue]);fwrite(hFile, var);
    format(var, 32, "Jailed=%d\n",PlayerInfo[playerid][pJailed]);fwrite(hFile, var);
    format(var, 32, "GangJailed=%d\n",PlayerInfo[playerid][pGangJailed]);fwrite(hFile, var);
    format(var, 32, "Mauled=%d\n",PlayerInfo[playerid][pMauled]);fwrite(hFile, var);
    format(var, 32, "JailTime=%d\n",PlayerInfo[playerid][pJailTime]);fwrite(hFile, var);
    format(var, 32, "Materials=%d\n",PlayerInfo[playerid][pMats]);fwrite(hFile, var);
    format(var, 32, "Drugs=%d\n",PlayerInfo[playerid][pDrugs]);fwrite(hFile, var);
    format(var, 32, "BoxMaterials=%d\n",PlayerInfo[playerid][pBoxMats]);fwrite(hFile, var);
    format(var, 32, "BoxDrugs=%d\n",PlayerInfo[playerid][pBoxDrugs]);fwrite(hFile, var);
    format(var, 32, "FightingStyle=%d\n",GetPlayerFightingStyle(playerid));fwrite(hFile, var);
    format(var, 32, "Leader=%d\n",PlayerInfo[playerid][pLeader]);fwrite(hFile, var);
    format(var, 32, "Member=%d\n",PlayerInfo[playerid][pMember]);fwrite(hFile, var);
    format(var, 32, "FMember=%d\n",PlayerInfo[playerid][pFMember]);fwrite(hFile, var);
    format(var, 32, "Rank=%d\n",PlayerInfo[playerid][pRank]);fwrite(hFile, var);
    format(var, 32, "Char=%d\n",PlayerInfo[playerid][pChar]);fwrite(hFile, var);
    format(var, 32, "ContractTime=%d\n",PlayerInfo[playerid][pContractTime]);fwrite(hFile, var);
    format(var, 32, "DetSkill=%d\n",PlayerInfo[playerid][pDetSkill]);fwrite(hFile, var);
    format(var, 32, "SexSkill=%d\n",PlayerInfo[playerid][pSexSkill]);fwrite(hFile, var);
    format(var, 32, "BoxSkill=%d\n",PlayerInfo[playerid][pBoxSkill]);fwrite(hFile, var);
    format(var, 32, "LawSkill=%d\n",PlayerInfo[playerid][pLawSkill]);fwrite(hFile, var);
    format(var, 32, "MechSkill=%d\n",PlayerInfo[playerid][pMechSkill]);fwrite(hFile, var);
    format(var, 32, "JackSkill=%d\n",PlayerInfo[playerid][pJackSkill]);fwrite(hFile, var);
    format(var, 32, "CarSkill=%d\n",PlayerInfo[playerid][pCarSkill]);fwrite(hFile, var);
    format(var, 32, "NewsSkill=%d\n",PlayerInfo[playerid][pNewsSkill]);fwrite(hFile, var);
    format(var, 32, "DrugsSkill=%d\n",PlayerInfo[playerid][pDrugsSkill]);fwrite(hFile, var);
    format(var, 32, "CookSkill=%d\n",PlayerInfo[playerid][pCookSkill]);fwrite(hFile, var);
    format(var, 32, "FishSkill=%d\n",PlayerInfo[playerid][pFishSkill]);fwrite(hFile, var);
    format(var, 32, "pSHealth=%.1f\n",PlayerInfo[playerid][pSHealth]);fwrite(hFile, var);
    GetPlayerHealth(playerid,PlayerInfo[playerid][pHealth]);
    format(var, 32, "pHealth=%.1f\n",PlayerInfo[playerid][pHealth]);fwrite(hFile, var);
    format(var, 32, "Int=%d\n",PlayerInfo[playerid][pInt]);fwrite(hFile, var);
    format(var, 32, "Local=%d\n",PlayerInfo[playerid][pLocal]);fwrite(hFile, var);
    format(var, 32, "Team=%d\n",PlayerInfo[playerid][pTeam]);fwrite(hFile, var);
    format(var, 32, "Model=%d\n",PlayerInfo[playerid][pModel]);fwrite(hFile, var);
    format(var, 32, "PhoneNr=%d\n",PlayerInfo[playerid][pPnumber]);fwrite(hFile, var);
    format(var, 32, "House=%d\n",PlayerInfo[playerid][pPhousekey]);fwrite(hFile, var);
    format(var, 32, "Bizz=%d\n",PlayerInfo[playerid][pPbiskey]);fwrite(hFile, var);
    format(var, 32, "GWD=%f\n",PlayerInfo[playerid][pGWD]);fwrite(hFile, var);
    format(var, 32, "HandyGeld=%d\n",PlayerInfo[playerid][pHandyGeld]);fwrite(hFile, var);
    format(var, 32, "HandyVer=%d\n",PlayerInfo[playerid][pHandyVer]);fwrite(hFile, var);