Beiträge von BlackHuhn
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das is meine cfg.
echo Executing Server Config...
lanmode 0
rcon_password lala
maxplayers 250
port 7777
hostname German Next Reallife
gamemode0 DM
filterscripts
announce 0
query 1
weburl gnr.yooco.de
onfoot_rate 40
incar_rate 40
weapon_rate 40
stream_distance 300.0
stream_rate 1000
maxnpc 0
logtimeformat [%H:%M:%S]
plugins
password -
Halo leute mein server zeigt unknow an (off server) ....
Samp script:
#include <a_samp>
#define rot 0xCD0000FFforward c(playerid);
main()
{}
public OnPlayerConnect(playerid)
{
new string[128];
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid,name,sizeof(name));
format(string,sizeof(string)," %s versucht den Server zu betreten",name);
SendClientMessage(playerid,rot,"Verbinde mit German Deathmatch");
print(string);
SetTimer("c",15000,false);
return 1;
}public OnPlayerDisconnect(playerid)
{
return 1;
}public c(playerid)
{
new string[128];
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid,name,sizeof(name));
format(string,sizeof(string),"%s hat den Server erfolgreich Betreten",name);
print(string);
return 1;
}SERver log::
SA-MP Dedicated Server
----------------------
v0.3x, (C)2005-2013 SA-MP Team[15:36:19] filterscripts = "" (string)
[15:36:19] plugins = "" (string)
[15:36:19] password = "" (string)
[15:36:19]
[15:36:19] Server Plugins
[15:36:19] --------------
[15:36:19] Loaded 0 plugins.[15:36:19]
[15:36:19] Ban list
[15:36:19] --------
[15:36:19] Loaded: samp.ban
[15:36:19]
[15:36:19]
[15:36:19] Filterscripts
[15:36:19] ---------------
[15:36:19] Loaded 0 filterscripts.[15:36:19] Number of vehicle models: 0
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nein das war es nicht habe es selber gelöst habe ein rechtschreib fehler gehabt das c sollte klein sein
trotzdem danke
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wo is hier der warn
PHPC:\Users\Blume\Desktop\spiele (nicht löschen)\samp server\server\gamemodes\DM.pwn(28) : warning 235: public function lacks forward declaration (symbol "C") Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase 1 Warning.
#include <a_samp>
#define rot 0xCD0000FFforward c(playerid);
main()
{}
public OnPlayerConnect(playerid)
{
new string[128];
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid,name,sizeof(name));
format(string,sizeof(string)," %s versucht den Server zu betreten",name);
SendClientMessage(playerid,rot,"Verbinde mit German Deathmatch");
print(string);
SetTimer("c",15000,false);
}public OnPlayerDisconnect(playerid)
{}
public C(playerid)
{
new string[128];
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid,name,sizeof(name));
format(string,sizeof(string),"%s hat den Server erfolgreich Betreten",name);
print(string);
} -
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So ich habe fast alle erros gefixxt ich hab aber noch einen error ...
C:\Users\Blume\Desktop\spiele (nicht löschen)\samp server\server\gamemodes\DM.pwn(17) : error 017: undefined symbol "Print"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase1 Error.
new string[128];
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid,name,sizeof(name));
format(string,sizeof(string)," %s versucht den Server zu betreten",name);
SendClientMessage(playerid,rot,"Verbinde mit German Deathmatch");
Print(string); -
Hallo leute ich habe ein Dm script angefangen aus spaß und ich bekomme erros,
CodeC:\Users\Blume\Desktop\spiele (nicht löschen)\samp server\server\gamemodes\DM.pwn(13) : error 017: undefined symbol "playerid" C:\Users\Blume\Desktop\spiele (nicht löschen)\samp server\server\gamemodes\DM.pwn(15) : error 017: undefined symbol "playerid" C:\Users\Blume\Desktop\spiele (nicht löschen)\samp server\server\gamemodes\DM.pwn(16) : error 017: undefined symbol "Print" C:\Users\Blume\Desktop\spiele (nicht löschen)\samp server\server\gamemodes\DM.pwn(19) : warning 235: public function lacks forward declaration (symbol "OnPlayerDissconnect") Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase 3 Errors.
#include <a_samp>
forward c();
main()
{}
public OnPlayerConnect()
{
new string[128];
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid,name,sizeof(name));
format(string,sizeof(string)," %s versucht den Server zu betreten",name);
SendClientMessage(playerid,rot,"Verbinde mit German Deathmatch");
Print(string);
}public OnPlayerDissconnect()
{}
wo is da der error?
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Hallo leute seid dem ich versucht hab das füherschein sys beim gne zu bearbeiten hab ich 26 erros: ich habe es dann zum normalen sys wieder gemacht aber die erros bleiben
Code
Alles anzeigenC:\Users\Blume\Desktop\spiele (nicht löschen)\samp server\server\gamemodes\GNE.pwn(4530) : error 017: undefined symbol "SendIRCMessage" C:\Users\Blume\Desktop\spiele (nicht löschen)\samp server\server\gamemodes\GNE.pwn(4552) : error 017: undefined symbol "SendIRCMessage" C:\Users\Blume\Desktop\spiele (nicht löschen)\samp server\server\gamemodes\GNE.pwn(4584) : error 017: undefined symbol "SavePapers" C:\Users\Blume\Desktop\spiele (nicht löschen)\samp server\server\gamemodes\GNE.pwn(4821) : error 017: undefined symbol "OOCOff" C:\Users\Blume\Desktop\spiele (nicht löschen)\samp server\server\gamemodes\GNE.pwn(4833) : error 017: undefined symbol "OOCOff" C:\Users\Blume\Desktop\spiele (nicht löschen)\samp server\server\gamemodes\GNE.pwn(4851) : error 017: undefined symbol "SaveStuff" C:\Users\Blume\Desktop\spiele (nicht löschen)\samp server\server\gamemodes\GNE.pwn(4853) : error 017: undefined symbol "OOCOff" C:\Users\Blume\Desktop\spiele (nicht löschen)\samp server\server\gamemodes\GNE.pwn(4859) : error 017: undefined symbol "SaveStuff" C:\Users\Blume\Desktop\spiele (nicht löschen)\samp server\server\gamemodes\GNE.pwn(4861) : error 017: undefined symbol "OOCOff" C:\Users\Blume\Desktop\spiele (nicht löschen)\samp server\server\gamemodes\GNE.pwn(5033) : error 017: undefined symbol "ABroadCast" C:\Users\Blume\Desktop\spiele (nicht löschen)\samp server\server\gamemodes\GNE.pwn(5043) : error 017: undefined symbol "ABroadCast" C:\Users\Blume\Desktop\spiele (nicht löschen)\samp server\server\gamemodes\GNE.pwn(5072) : error 017: undefined symbol "PlayerUpdate" C:\Users\Blume\Desktop\spiele (nicht löschen)\samp server\server\gamemodes\GNE.pwn(5076) : error 017: undefined symbol "Log" C:\Users\Blume\Desktop\spiele (nicht löschen)\samp server\server\gamemodes\GNE.pwn(5158) : error 017: undefined symbol "UnLockCar" C:\Users\Blume\Desktop\spiele (nicht löschen)\samp server\server\gamemodes\GNE.pwn(5166) : error 017: undefined symbol "UnLockCar" C:\Users\Blume\Desktop\spiele (nicht löschen)\samp server\server\gamemodes\GNE.pwn(5369) : error 017: undefined symbol "SetPlayerToTeamColor" C:\Users\Blume\Desktop\spiele (nicht löschen)\samp server\server\gamemodes\GNE.pwn(5380) : error 017: undefined symbol "SetPlayerToTeamColor" C:\Users\Blume\Desktop\spiele (nicht löschen)\samp server\server\gamemodes\GNE.pwn(5389) : error 017: undefined symbol "SetPlayerToTeamColor" C:\Users\Blume\Desktop\spiele (nicht löschen)\samp server\server\gamemodes\GNE.pwn(5399) : error 017: undefined symbol "SetPlayerToTeamColor" C:\Users\Blume\Desktop\spiele (nicht löschen)\samp server\server\gamemodes\GNE.pwn(5408) : error 017: undefined symbol "SetPlayerToTeamColor" C:\Users\Blume\Desktop\spiele (nicht löschen)\samp server\server\gamemodes\GNE.pwn(5420) : error 017: undefined symbol "SetPlayerToTeamColor" C:\Users\Blume\Desktop\spiele (nicht löschen)\samp server\server\gamemodes\GNE.pwn(5431) : error 017: undefined symbol "SetPlayerToTeamColor" C:\Users\Blume\Desktop\spiele (nicht löschen)\samp server\server\gamemodes\GNE.pwn(5443) : error 017: undefined symbol "SetPlayerToTeamColor" C:\Users\Blume\Desktop\spiele (nicht löschen)\samp server\server\gamemodes\GNE.pwn(5477) : error 017: undefined symbol "SetPlayerToTeamColor" C:\Users\Blume\Desktop\spiele (nicht löschen)\samp server\server\gamemodes\GNE.pwn(5489) : error 017: undefined symbol "SetPlayerToTeamColor" C:\Users\Blume\Desktop\spiele (nicht löschen)\samp server\server\gamemodes\GNE.pwn(5500) : error 017: undefined symbol "SetPlayerToTeamColor" Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase 26 Errors
scriptdownload: https://mega.co.nz/#!UAIjGTAB!…R75iC_uvlyJsfS8MGG3elLBSw
Sagt mir dann bitte was da falsch is
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nene :
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pTot] == 1 && PlayerInfo[playerid][pLevel] > 2 && PlayerInfo[playerid][pJailed] == 0 && PlayerInfo[playerid][pGangJailed] == 0 && PlayerPaintballing[playerid] == 0)
{
if(IsPlayerInFrac(playerid, 1))
{
SetPlayerColor(playerid,NAMECOLOR_LSCOP);
}
else
{
SetPlayerColor(playerid,TEAM_HIT_COLOR);
}
TogglePlayerControllable(playerid, 0);
ResetPlayerWeapons(playerid);
SetPlayerPos(playerid,895.1538,-1119.9735,24.5863);
SetPlayerCameraPos(playerid, 1223.379028, -1333.354126, 33.809105);
SetPlayerCameraLookAt(playerid, 910.9415,-1102.5831,34.3235);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid, 0);
FreezePlayer(playerid);
return 1;
}if(PlayerInfo[playerid][pTot] == 1 && PlayerInfo[playerid][pLevel] > 1)
{
SendClientMessage(playerid, COLOR_LIGHTRED, " ");
SendClientMessage(playerid, COLOR_LIGHTRED, " ");
SendClientMessage(playerid, COLOR_LIGHTRED, " ");
SendClientMessage(playerid, COLOR_LIGHTRED, " ");
SendClientMessage(playerid, COLOR_LIGHTRED, " ");
SendClientMessage(playerid, COLOR_LIGHTRED, " ");
SendClientMessage(playerid, COLOR_LIGHTRED, " ");
SendClientMessage(playerid, COLOR_LIGHTRED, " ");
SendClientMessage(playerid, COLOR_LIGHTRED, " ");
SendClientMessage(playerid, COLOR_YELLOW, "|________ Krankenhaus ________|");
SendClientMessage(playerid, COLOR_ORANGE, "Du bist gestorben , deswegen bist du im Krankenhaus");
SendClientMessage(playerid, COLOR_ORANGE, "Warte 60 Sekunden bis deine Behandlung fertig ist!");
SetPlayerSpawn(playerid); -
is nix da
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Hallo leute wie kann ich das ändern beim German Next Era Life script die krankenhaus zeit ändern..beziehungweise was ich suchen und ändern muss....
finde es nicht -
danke hat gekappt
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Kannst du, ich habe nur Gefragt warum du es so machst :
if(PlayerInfo[playerid][pLevel] == 1 || PlayerInfo[playerid][pLevel] == 2 || PlayerInfo[playerid][pSB]==0))
und nicht zb so
Spoiler anzeigen if(PlayerInfo[playerid][pLevel] <= 2 || PlayerInfo[playerid][pSB]==0))ka hab es jeztz so gemacht:
Spoiler anzeigen if(PlayerInfo[playerid][pSB] == 0)
{
ShowPlayerDialog(playerid,startbonus,DIALOG_STYLE_LIST,"StarterPack","1. 7000$+Level3\n2. Führerschein\n3. Motorrad","Wählen","Abbrechen");
}
else {
SendClientMessage(playerid, COLOR_GRAD2, "Du bist kein Level 1/2 mehr oder du hattest deinen Startbonus schon");
return 1;
}edit: Also leute dieses Thema ist jetzt closed ich bedanke mich an alle das problem mit dem register nach dem startbonus kommt ja nur einmal
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if(PlayerInfo[playerid][pLevel] == 1 || PlayerInfo[playerid][pLevel] == 2)
{
......
}
Warum so?wieso kann ich kein" PlayerInfo[playerid][pSB]==0)" hinzufügen??
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Mach die Defines am besten global....
Sprich:
#define START "7000$+Level 3"
#define START1 "Führerschein"
#define START2 "Motorradschein"Erstmal danke weil der server online bleib nur das neue problem is das dann der registerr kommt und man ein neues passwort eingeben kann??
Und genau das möchte ich nicht....
Pawn Code:
if(dialogid==startbonus)
{
if(response==0)
{
PlayerInfo[playerid][pSB]=0;
return 1;
}
if(response==1)
{}
switch(listitem)
{
case 0:
{
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid,name,sizeof(name));
new string[128];
GivePlayerMoney(playerid, 7000); /// Geld was der Spieler bekommt
PlayerInfo[playerid][pLevel] = 3; // Level was der Spieler bekommt
format(string,sizeof(string)," %s hat das Starter Paket bekommen [7000$+Level]",name);
SendClientMessageToAll(COLOR_LIGHTBLUE,string);
SendClientMessage(playerid,COLOR_LIGHTBLUE,"Du hast den Startbonus bekommen[7000$+Level]");
PlayerInfo[playerid][pSB]=1;
}
case 1:
{
new string[128];
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid,name,sizeof(name));
format(string,sizeof(string)," %s hat den Startbonus bekommen[Führerschein]",name);
PlayerInfo[playerid][pCarLic]=1;
SendClientMessageToAll(COLOR_LIGHTBLUE,string);
SendClientMessage(playerid,COLOR_LIGHTBLUE," Du hast den Startbonus bekommen[Führerschein]");
PlayerInfo[playerid][pSB]=1;
}
case 2:
{
new string[128];
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid,name,sizeof(name));
format(string,sizeof(string),"%s hat den StartBonus Bekommen[%s]",name);
SendClientMessageToAll(COLOR_LIGHTBLUE,string);
SendClientMessage(playerid,COLOR_LIGHTBLUE,"Du hast den Startbonus bekommen [Motorradschein]");
PlayerInfo[playerid][pSB]=1;
}
}
}format(var, 32, "Key=%s\n", PlayerInfo[playerid][pKey]);fwrite(hFile, var);
PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid);
format(var, 32, "pSB=%d\n",PlayerInfo[playerid][pSB]);fwrite(hFile, var);
format(var, 32, "Level=%d\n",PlayerInfo[playerid][pLevel]);fwrite(hFile, var);
format(var, 32, "AdminLevel=%d\n",PlayerInfo[playerid][pAdmin]);fwrite(hFile, var);
format(var, 32, "Supporter=%d\n",PlayerInfo[playerid][pSupporter]);fwrite(hFile, var);
format(var, 32, "DonateRank=%d\n",PlayerInfo[playerid][pDonateRank]);fwrite(hFile, var);
format(var, 32, "UpgradePoints=%d\n",PlayerInfo[playerid][gPupgrade]);fwrite(hFile, var);
format(var, 32, "ConnectedTime=%d\n",PlayerInfo[playerid][pConnectTime]);fwrite(hFile, var);
format(var, 32, "Registered=%d\n",PlayerInfo[playerid][pReg]);fwrite(hFile, var);
format(var, 32, "Sex=%d\n",PlayerInfo[playerid][pSex]);fwrite(hFile, var);
format(var, 32, "Age=%d\n",PlayerInfo[playerid][pAge]);fwrite(hFile, var);
format(var, 32, "Origin=%d\n",PlayerInfo[playerid][pOrigin]);fwrite(hFile, var);
format(var, 32, "CK=%d\n",PlayerInfo[playerid][pCK]);fwrite(hFile, var);
format(var, 32, "Muted=%d\n",PlayerInfo[playerid][pMuted]);fwrite(hFile, var);
format(var, 32, "Respect=%d\n",PlayerInfo[playerid][pExp]);fwrite(hFile, var);
format(var, 32, "Money=%d\n",PlayerInfo[playerid][pCash]);fwrite(hFile, var);
format(var, 32, "Bank=%d\n",PlayerInfo[playerid][pAccount]);fwrite(hFile, var);
format(var, 32, "Kredit=%d\n",PlayerInfo[playerid][pPlayerKredit]);fwrite(hFile, var);
format(var, 32, "KreditDauer=%d\n",PlayerInfo[playerid][pPlayerKreditDauer]);fwrite(hFile, var);
format(var, 32, "Crimes=%d\n",PlayerInfo[playerid][pCrimes]);fwrite(hFile, var);
format(var, 32, "Kills=%d\n",PlayerInfo[playerid][pKills]);fwrite(hFile, var);
format(var, 32, "Deaths=%d\n",PlayerInfo[playerid][pDeaths]);fwrite(hFile, var);
format(var, 32, "Arrested=%d\n",PlayerInfo[playerid][pArrested]);fwrite(hFile, var);
format(var, 32, "WantedDeaths=%d\n",PlayerInfo[playerid][pWantedDeaths]);fwrite(hFile, var);
format(var, 32, "Phonebook=%d\n",PlayerInfo[playerid][pPhoneBook]);fwrite(hFile, var);
format(var, 32, "LottoNr=%d\n",PlayerInfo[playerid][pLottoNr]);fwrite(hFile, var);
format(var, 32, "Fishes=%d\n",PlayerInfo[playerid][pFishes]);fwrite(hFile, var);
format(var, 32, "BiggestFish=%d\n",PlayerInfo[playerid][pBiggestFish]);fwrite(hFile, var);
format(var, 32, "Job=%d\n",PlayerInfo[playerid][pJob]);fwrite(hFile, var);
format(var, 32, "Paycheck=%d\n",PlayerInfo[playerid][pPayCheck]);fwrite(hFile, var);
format(var, 32, "HeadValue=%d\n",PlayerInfo[playerid][pHeadValue]);fwrite(hFile, var);
format(var, 32, "Jailed=%d\n",PlayerInfo[playerid][pJailed]);fwrite(hFile, var);
format(var, 32, "GangJailed=%d\n",PlayerInfo[playerid][pGangJailed]);fwrite(hFile, var);
format(var, 32, "Mauled=%d\n",PlayerInfo[playerid][pMauled]);fwrite(hFile, var);
format(var, 32, "JailTime=%d\n",PlayerInfo[playerid][pJailTime]);fwrite(hFile, var);
format(var, 32, "Materials=%d\n",PlayerInfo[playerid][pMats]);fwrite(hFile, var);
format(var, 32, "Drugs=%d\n",PlayerInfo[playerid][pDrugs]);fwrite(hFile, var);
format(var, 32, "BoxMaterials=%d\n",PlayerInfo[playerid][pBoxMats]);fwrite(hFile, var);
format(var, 32, "BoxDrugs=%d\n",PlayerInfo[playerid][pBoxDrugs]);fwrite(hFile, var);
format(var, 32, "FightingStyle=%d\n",GetPlayerFightingStyle(playerid));fwrite(hFile, var);
format(var, 32, "Leader=%d\n",PlayerInfo[playerid][pLeader]);fwrite(hFile, var);
format(var, 32, "Member=%d\n",PlayerInfo[playerid][pMember]);fwrite(hFile, var);
format(var, 32, "FMember=%d\n",PlayerInfo[playerid][pFMember]);fwrite(hFile, var);
format(var, 32, "Rank=%d\n",PlayerInfo[playerid][pRank]);fwrite(hFile, var);
format(var, 32, "Char=%d\n",PlayerInfo[playerid][pChar]);fwrite(hFile, var);
format(var, 32, "ContractTime=%d\n",PlayerInfo[playerid][pContractTime]);fwrite(hFile, var);
format(var, 32, "DetSkill=%d\n",PlayerInfo[playerid][pDetSkill]);fwrite(hFile, var);
format(var, 32, "SexSkill=%d\n",PlayerInfo[playerid][pSexSkill]);fwrite(hFile, var);
format(var, 32, "BoxSkill=%d\n",PlayerInfo[playerid][pBoxSkill]);fwrite(hFile, var);
format(var, 32, "LawSkill=%d\n",PlayerInfo[playerid][pLawSkill]);fwrite(hFile, var);
format(var, 32, "MechSkill=%d\n",PlayerInfo[playerid][pMechSkill]);fwrite(hFile, var);
format(var, 32, "JackSkill=%d\n",PlayerInfo[playerid][pJackSkill]);fwrite(hFile, var);
format(var, 32, "CarSkill=%d\n",PlayerInfo[playerid][pCarSkill]);fwrite(hFile, var);
format(var, 32, "NewsSkill=%d\n",PlayerInfo[playerid][pNewsSkill]);fwrite(hFile, var);
format(var, 32, "DrugsSkill=%d\n",PlayerInfo[playerid][pDrugsSkill]);fwrite(hFile, var);
format(var, 32, "CookSkill=%d\n",PlayerInfo[playerid][pCookSkill]);fwrite(hFile, var);
format(var, 32, "FishSkill=%d\n",PlayerInfo[playerid][pFishSkill]);fwrite(hFile, var);
format(var, 32, "pSHealth=%.1f\n",PlayerInfo[playerid][pSHealth]);fwrite(hFile, var);
GetPlayerHealth(playerid,PlayerInfo[playerid][pHealth]);
format(var, 32, "pHealth=%.1f\n",PlayerInfo[playerid][pHealth]);fwrite(hFile, var);
format(var, 32, "Int=%d\n",PlayerInfo[playerid][pInt]);fwrite(hFile, var);
format(var, 32, "Local=%d\n",PlayerInfo[playerid][pLocal]);fwrite(hFile, var);
format(var, 32, "Team=%d\n",PlayerInfo[playerid][pTeam]);fwrite(hFile, var);
format(var, 32, "Model=%d\n",PlayerInfo[playerid][pModel]);fwrite(hFile, var);
format(var, 32, "PhoneNr=%d\n",PlayerInfo[playerid][pPnumber]);fwrite(hFile, var);
format(var, 32, "House=%d\n",PlayerInfo[playerid][pPhousekey]);fwrite(hFile, var);
format(var, 32, "Bizz=%d\n",PlayerInfo[playerid][pPbiskey]);fwrite(hFile, var);
format(var, 32, "GWD=%f\n",PlayerInfo[playerid][pGWD]);fwrite(hFile, var);
format(var, 32, "HandyGeld=%d\n",PlayerInfo[playerid][pHandyGeld]);fwrite(hFile, var);
format(var, 32, "HandyVer=%d\n",PlayerInfo[playerid][pHandyVer]);fwrite(hFile, var);