Beiträge von Dark Leary

    Finde ich schik, 8/10 ich werde es später mal testen. wenn es dir nichts ausmacht werde ich für meinen Server ein Event machen... also ich werde den Script hochladen und alle testen lassen.

    Hi ich habe mich einmal hingesetzt und wollte mal probieren
    ob ich eine Signatur schaffe... ich möchte wissen wie sie aussieht und bewertungen..
    bitte bedenkt das es meine erste signatur ist bzw das erste was ich mit Photo Shop gemacht habe.

    Sieht geil aus.. dein Showroom ich hoffe du kannst du auch was cooles zusammen stellen


    Text: Mysterio an besten oben Links und unten rechts Scripter & Mapper
    Thema: ein Lamborghini oder das was ich als Avatar habe oder irgent was cooles lass dir etwas einfallen ich lasse mich überraschen
    kann auch ein Car oder so von GTA sein an besten ein Feuerwehr oder Medic fahrzeug

    Wie meinst du?? ich poste einfach mal mein Setplayerspawn, OnPlayerSpawn, stock Login


    OnPlayerSpawn

    Spoiler anzeigen
    public OnPlayerSpawn(playerid)
    {
    AdminGod[playerid] = 0;
    StopAudioStreamForPlayer(playerid);
    if(!IsPlayerNPC(playerid)) return 0;
    if(IsPlayerNPC(playerid))
    {
    PlayerInfo[playerid][pBuerger] = 1;
    SpawnPlayer(playerid);
    }
    new playername[64];
    GetPlayerName(playerid,playername,64);
    SetPlayerColor(playerid,Weiss);
    if(PlayerInfo[playerid][pBuerger] == 0)
    {
    SetPlayerPos(playerid,-348.1526,-1046.7405,59.8125);
    SetPlayerSkin(playerid,212);
    Zivilist[playerid][pmi_Checkpoint]=0;
    Zivilist[playerid][pmi_bAktiv]=true;
    SetPlayerCheckpoint(playerid,Zivistadtweg[0][M_fX],Zivistadtweg[0][M_fY],Zivistadtweg[0][M_fZ],Zivistadtweg[0][M_fRad]);
    return 1;
    }
    else if(PlayerInfo[playerid][pBuerger] == 1||PlayerInfo[playerid][pMember] == 0||PlayerInfo[playerid][pLeader] == 0)
    {
    SetPlayerPos(playerid,1688.7246,-1343.7626,17.4297);
    SetPlayerSkin(playerid,(PlayerInfo[playerid][pSkin]));
    return 1;
    }
    else if(PlayerInfo[playerid][pMember] == 1||PlayerInfo[playerid][pBuerger] == 2||PlayerInfo[playerid][pLeader] == 1)
    {
    SetPlayerPos(playerid, 219.2747,168.4384,1003.0234);
    SetPlayerFacingAngle(playerid, 1.6324);
    GivePlayerWeapon(playerid,24,300);
    GivePlayerWeapon(playerid,31,300);
    GivePlayerWeapon(playerid,29,300);
    SetPlayerSkin(playerid,(PlayerInfo[playerid][pSkin]));
    SetPlayerInterior(playerid,3);
    }
    else if(PlayerInfo[playerid][pMember] == 2||PlayerInfo[playerid][pBuerger] == 3||PlayerInfo[playerid][pLeader] == 2)
    {
    SetPlayerPos(playerid, -91.2754,-130.7868,985.3281);
    SetPlayerFacingAngle(playerid,347.1850);
    SetPlayerSkin(playerid,(PlayerInfo[playerid][pSkin]));
    }
    else if(PlayerInfo[playerid][pMember] == 3||PlayerInfo[playerid][pBuerger] == 4||PlayerInfo[playerid][pLeader] == 3)
    {
    SetPlayerPos(playerid, 1146.6512,-1316.8809,13.6355);
    GivePlayerWeapon(playerid,41,8000);
    GivePlayerWeapon(playerid,3,1);
    SetPlayerSkin(playerid,(PlayerInfo[playerid][pSkin]));
    }
    else if(PlayerInfo[playerid][pMember] == 5||PlayerInfo[playerid][pBuerger] == 6||PlayerInfo[playerid][pLeader] == 5)
    {
    SetPlayerPos(playerid, 152.0654,-259.0960,1.9178);
    GivePlayerWeapon(playerid,41,8000);
    GivePlayerWeapon(playerid,3,1);
    SetPlayerSkin(playerid,(PlayerInfo[playerid][pSkin]));
    }
    else if(PlayerInfo[playerid][pMember] == 6||PlayerInfo[playerid][pBuerger] == 7||PlayerInfo[playerid][pLeader] == 6)
    {
    SetPlayerPos(playerid, 1510.3889,-1469.4874,9.5000);
    GiveGangWeapons(playerid);
    SetPlayerSkin(playerid,(PlayerInfo[playerid][pSkin]));
    }
    else if(PlayerInfo[playerid][pMember] == 7||PlayerInfo[playerid][pBuerger] == 8||PlayerInfo[playerid][pLeader] == 7)
    {
    SetPlayerPos(playerid, 1085.7412,-1233.0974,15.9387);
    GiveGangWeapons(playerid);
    SetPlayerSkin(playerid,(PlayerInfo[playerid][pSkin]));
    }
    else if(PlayerInfo[playerid][pMember] == 8||PlayerInfo[playerid][pBuerger] == 9||PlayerInfo[playerid][pLeader] == 8)
    {
    SetPlayerPos(playerid, 1105.5029,-299.5828,74.5391);
    GiveGangWeapons(playerid);
    SetPlayerSkin(playerid,(PlayerInfo[playerid][pSkin]));
    }
    if(PlayerInfo[playerid][pTot] == 1)
    {
    SendClientMessage(playerid, Grau, " ");
    SendClientMessage(playerid, Grau, " ");
    SendClientMessage(playerid, Grau, " ");
    SendClientMessage(playerid, Grau, " ");
    SendClientMessage(playerid, Grau, " ");
    SendClientMessage(playerid, Grau, " ");
    SendClientMessage(playerid, Grau, " ");
    SendClientMessage(playerid, Grau, " ");
    SendClientMessage(playerid, Grau, " ");
    SendClientMessage(playerid, Rot, "|________ Am Krankenhaus ________|");
    SendClientMessage(playerid, Rot, "Durch deine schweren Verletzungen liegst du im Koma!");
    SendClientMessage(playerid, Grau, "Sie sind für 2-3 Minuten im Krankenhaus! In 2-3 Minuten kommen Sie wieder raus, da Sie gearde behandelt werden!");
    ResetPlayerWeapons(playerid);
    SetPlayerPos(playerid,1162.871704, -1339.109619, 14.297291);
    SetPlayerCameraPos(playerid, 1223.379028, -1333.354126, 33.809105);
    SetPlayerCameraLookAt(playerid, 1178.824829, -1325.804077, 13.284119);
    TogglePlayerControllable(playerid, 0);
    SetPlayerInterior(playerid,0);
    return 1;
    }
    return 1;
    }

    SetPlayerSpawn
    Spoiler anzeigen
    forward SetPlayerSpawn(playerid);
    public SetPlayerSpawn(playerid)
    {
    if(IsPlayerConnected(playerid))
    {//Sollte schon da stehen fügt den code einfach danach ein
    if(PlayerInfo[playerid][pTot] == 1)
    {
    SendClientMessage(playerid, Rot, "Durch deine schweren Verletzungen liegst du im Koma");
    TogglePlayerControllable(playerid, 0);
    ResetPlayerWeapons(playerid);
    SetPlayerPos(playerid,1162.871704, -1339.109619, 14.297291);
    SetPlayerCameraPos(playerid, 1223.379028, -1333.354126, 33.809105);
    SetPlayerCameraLookAt(playerid, 1178.824829, -1325.804077, 13.284119);
    SetPlayerInterior(playerid, 0);
    return 1;
    }
    }
    SetPlayerColor(playerid,Weiss);
    //SpawnPlayer(playerid);
    if(PlayerInfo[playerid][pBuerger] == 0)
    {
    SetPlayerPos(playerid,-348.1526,-1046.7405,59.8125);
    SetPlayerSkin(playerid,212);
    Zivilist[playerid][pmi_Checkpoint]=0;
    Zivilist[playerid][pmi_bAktiv]=true;
    SetPlayerCheckpoint(playerid,Zivistadtweg[0][M_fX],Zivistadtweg[0][M_fY],Zivistadtweg[0][M_fZ],Zivistadtweg[0][M_fRad]);
    return 1;
    }
    else if(PlayerInfo[playerid][pBuerger] == 1||PlayerInfo[playerid][pMember] == 0||PlayerInfo[playerid][pLeader] == 0)
    {
    SetPlayerPos(playerid,1688.7246,-1343.7626,17.4297);
    SetPlayerSkin(playerid,(PlayerInfo[playerid][pSkin]));
    return 1;
    }
    else if(PlayerInfo[playerid][pMember] == 1||PlayerInfo[playerid][pBuerger] == 2||PlayerInfo[playerid][pLeader] == 1)
    {
    SetPlayerPos(playerid, 219.2747,168.4384,1003.0234);
    SetPlayerFacingAngle(playerid, 1.6324);
    GivePlayerWeapon(playerid,24,300);
    GivePlayerWeapon(playerid,31,300);
    GivePlayerWeapon(playerid,29,300);
    SetPlayerSkin(playerid,(PlayerInfo[playerid][pSkin]));
    SetPlayerInterior(playerid,3);
    }
    else if(PlayerInfo[playerid][pMember] == 2||PlayerInfo[playerid][pBuerger] == 3||PlayerInfo[playerid][pLeader] == 2)
    {
    SetPlayerPos(playerid, -91.2754,-130.7868,985.3281);
    SetPlayerFacingAngle(playerid,347.1850);
    SetPlayerSkin(playerid,(PlayerInfo[playerid][pSkin]));
    }
    else if(PlayerInfo[playerid][pMember] == 3||PlayerInfo[playerid][pBuerger] == 4||PlayerInfo[playerid][pLeader] == 3)
    {
    SetPlayerPos(playerid, 1146.6512,-1316.8809,13.6355);
    GivePlayerWeapon(playerid,41,8000);
    GivePlayerWeapon(playerid,3,1);
    SetPlayerSkin(playerid,(PlayerInfo[playerid][pSkin]));
    }
    else if(PlayerInfo[playerid][pMember] == 5||PlayerInfo[playerid][pBuerger] == 6||PlayerInfo[playerid][pLeader] == 5)
    {
    SetPlayerPos(playerid, 152.0654,-259.0960,1.9178);
    GivePlayerWeapon(playerid,41,8000);
    GivePlayerWeapon(playerid,3,1);
    SetPlayerSkin(playerid,(PlayerInfo[playerid][pSkin]));
    }
    else if(PlayerInfo[playerid][pMember] == 6||PlayerInfo[playerid][pBuerger] == 7||PlayerInfo[playerid][pLeader] == 6)
    {
    SetPlayerPos(playerid, 1510.3889,-1469.4874,9.5000);
    GiveGangWeapons(playerid);
    SetPlayerSkin(playerid,(PlayerInfo[playerid][pSkin]));
    }
    else if(PlayerInfo[playerid][pMember] == 7||PlayerInfo[playerid][pBuerger] == 8||PlayerInfo[playerid][pLeader] == 7)
    {
    SetPlayerPos(playerid, 1085.7412,-1233.0974,15.9387);
    GiveGangWeapons(playerid);
    SetPlayerSkin(playerid,(PlayerInfo[playerid][pSkin]));
    }
    else if(PlayerInfo[playerid][pMember] == 8||PlayerInfo[playerid][pBuerger] == 9||PlayerInfo[playerid][pLeader] == 8)
    {
    SetPlayerPos(playerid, 1105.5029,-299.5828,74.5391);
    GiveGangWeapons(playerid);
    SetPlayerSkin(playerid,(PlayerInfo[playerid][pSkin]));
    }
    SpawnPlayer(playerid);
    return 1;
    }

    stock Login
    Spoiler anzeigen
    stock Login(playerid,key[])
    {
    new Spielerdatei[128];
    format(Spielerdatei,sizeof(Spielerdatei),"/Accounts/%s.ini",SpielerName(playerid));
    if(!strcmp(key,dini_Get(Spielerdatei,"Passwort"),false))
    {
    SpielerLaden(playerid);
    SendClientMessage(playerid,Grün,"Du hast dich erfolgreich eingeloggt");
    SetPlayerSpawn(playerid);
    SpawnPlayer(playerid);
    }
    else
    {
    ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_PASSWORD,"Login","Du hast leider ein falsches Passwort angegeben!\nBitte versuche es erneut!","Login","Abbrechen");
    }
    return 1;
    }

    enum SpielerDaten
    {
    pLevel,
    pGeld,
    pMember,
    pLeader,
    pJob,
    pFRank,
    pAdmin,
    pSkin,
    pBan,
    pBuerger,
    pDriverLic,
    pPerso,
    pVersichert,
    pWanted,
    LastX,
    LastY,
    LastZ,
    LastA,
    pTot,
    Float:pTx,
    Float:pTy,
    Float:pTz,
    pGeschlecht,
    pDate,
    pWaffenschein,
    Bank,
    pFName,
    pJobTime,
    pLunch,
    pAngel,
    pIPod
    };
    new PlayerInfo[MAX_PLAYERS][SpielerDaten];

    Code
    C:\Users\Dominik Binder\Desktop\Deluxe Reallife\gamemodes\Deluxe.pwn(7526) : warning 213: tag mismatch
    C:\Users\Dominik Binder\Desktop\Deluxe Reallife\gamemodes\Deluxe.pwn(7527) : warning 213: tag mismatch
    C:\Users\Dominik Binder\Desktop\Deluxe Reallife\gamemodes\Deluxe.pwn(7528) : warning 213: tag mismatch
    C:\Users\Dominik Binder\Desktop\Deluxe Reallife\gamemodes\Deluxe.pwn(7529) : warning 213: tag mismatch


    PlayerInfo[playerid][LastX] = dini_Float(Spielerdatei,"LastX");
    PlayerInfo[playerid][LastY] = dini_Float(Spielerdatei,"LastY");
    PlayerInfo[playerid][LastZ] = dini_Float(Spielerdatei,"LastZ");
    PlayerInfo[playerid][LastA] = dini_Float(Spielerdatei,"LastA");


    diese Warnings kommen..

    Hi ich weiss nicht genau wie ich das jz machen muss...
    PlayerInfo[playerid][LastX] = dini_Int(Spielerdatei,"LastX");
    PlayerInfo[playerid][LastY] = dini_Int(Spielerdatei,"LastY");
    PlayerInfo[playerid][LastZ] = dini_Int(Spielerdatei,"LastZ");
    PlayerInfo[playerid][LastA] = dini_Int(Spielerdatei,"LastA");


    aber ich brauche ja nicht dini_Int sondern etwas mit Float... weil ich möchte das jeder da spawnt wo er sich ausgeloggt hat.. da habe ich bei SpielerSpeichern das


    new Float:X,Float:Y,Float:Z,Float:A;
    GetPlayerPos(playerid,X,Y,Z);
    GetPlayerFacingAngle(playerid,A);
    dini_FloatSet(Spielerdatei,"LastX",X);
    dini_FloatSet(Spielerdatei,"LastY",Y);
    dini_FloatSet(Spielerdatei,"LastZ",Z);
    dini_FloatSet(Spielerdatei,"LastA",A);

    Hi ich habe ein Problem
    ich habe ein /o und /a chat gemacht
    aber wenn ich /o mache kommt
    ( 7 Administrator RzZ41 : y )
    und wenn ich /a mache kommt
    ( 7 Administrator : RzZ41 )


    der Befehl:
    ocmd:o(playerid,params[])
    {
    if(IsPlayerConnected(playerid))
    {
    new nachricht[128],result,sendername[MAX_PLAYER_NAME];
    GetPlayerName(playerid, sendername, sizeof(sendername));
    if(sscanf(params,"u",result))return SendClientMessage(playerid,Grau,"Benutzung: /o [Nachricht]");
    {
    if(PlayerInfo[playerid][pAdmin] >= 1)
    {
    format(nachricht, sizeof(nachricht), " (( %d Administrator %s: %s ))", PlayerInfo[playerid][pAdmin], sendername, result);
    SendClientMessageToAll(Blau,nachricht);
    }
    }
    }
    return 1;
    }
    ocmd:a(playerid,params[])
    {
    if(IsPlayerConnected(playerid))
    {
    new nachricht[128],result,sendername[MAX_PLAYER_NAME];
    GetPlayerName(playerid, sendername, sizeof(sendername));
    if(sscanf(params,"u",result))return SendClientMessage(playerid,Grau,"Benutzung: /a [Nachricht]");
    {
    if(PlayerInfo[playerid][pAdmin] >= 1)
    {
    for(new i; i < MAX_PLAYERS; i++)
    {
    format(nachricht, sizeof(nachricht), " ( Administrator %s: %s )", PlayerInfo[playerid][pAdmin], sendername, result);
    if(PlayerInfo[i][pAdmin] >= 1)
    {
    SendClientMessage(i,Rot,nachricht);
    }
    }
    }
    }
    }
    return 1;
    }