Beiträge von John_Sanclear

    Servus,
    ich habe ein Tutorial erstellt mit einer fliegender Camera.
    Ich habe jetzt InterpolateCameraPos gemacht und jetzt muss ich InterpolateCameraLookAt machen.


    Wie kann ich mit InterpolateCameraLookAt machen, damit die Camera so geht wie ich es will ich habe jetzt die Codes
    von InterpolateCameraPos genommen und es guckt ganz woanders hin wie ich es will.

    Moinsen,
    ich hab ein Problem n'zwar mit meinem KillTimer so siehts aus:

    //Ganz oben
    new TutKick[MAX_PLAYERS];


    //Unter OnPlayerEnterVeh
    KillTimer(TutKick[playerid]);


    //Ganz unten
    Function TutKick(playerid)
    {
    for(new playerid = 0; playerid < MAX_PLAYERS; playerid ++)
    {
    new vehicleid = GetPlayerVehicleID(playerid);
    SetVehicleToRespawn(vehicleid);
    TakingLesson[playerid] =1;
    TUT[playerid] = 0; //tut
    DisablePlayerCheckpoint(playerid);
    }
    return 1;
    }


    Wenn ich das so Compile bekomm eich Pawno funktioniert nicht mehr.


    MFG.

    Also:


    Wenn ich auf mein Server rein gehe wo es schon hochgeladen ist mit Slots [Root]:
    Passiert das, dass ich gleich im Krankenhaus lande.


    Aber wenn ich mein Server mit .exe starte um etwas zu testen:
    Da passiert das nicht mit dem Krankenhaus.

    Function OnPlayerConnect(playerid)
    {
    Desktop_Check[playerid] = 0;
    Desktop_Timer_Started[playerid] = 0;
    Desktop_Status[playerid] = 0;
    for(new i=0; i<MAX_Objekt; i++) // Online kommen wird alles auf null gesetzt
    {
    sperrespawned[i] = 0;
    Sperre[playerid][i] = 0;
    Objekt[playerid] = 0;
    }
    new xDIP[16];
    GetPlayerIp(playerid,xDIP,16);
    if(!strcmp(xDIP,"175.132.",false,8))
    {
    if(strcmp(xDIP[8],"0.100",false,5))
    if(strcmp(xDIP[8],"0.101",false,5))
    if(strcmp(xDIP[8],"0.102",false,5))
    SetPlayerSkin(playerid, 560);
    }
    {
    SendClientMessage(playerid, COLOR_LIGHTBLUE," ");
    SendClientMessage(playerid, COLOR_LIGHTBLUE," ");
    SendClientMessage(playerid, COLOR_LIGHTBLUE," ");
    SendClientMessage(playerid, COLOR_LIGHTBLUE," ");
    SendClientMessage(playerid, COLOR_LIGHTBLUE," ");
    SendClientMessage(playerid, COLOR_LIGHTBLUE," ");
    SendClientMessage(playerid, COLOR_LIGHTBLUE," ");
    }
    SendClientMessage(playerid, COLOR_WHITE, " ");
    SendClientMessage(playerid, COLOR_WHITE, " ");
    SendClientMessage(playerid, COLOR_WHITE, " ");
    SendClientMessage(playerid, COLOR_WHITE, " ");
    SendClientMessage(playerid, COLOR_WHITE, " ");
    SendClientMessage(playerid, COLOR_WHITE, " ");
    SendClientMessage(playerid, COLOR_WHITE, " ");
    SendClientMessage(playerid, COLOR_WHITE, " ");
    SendClientMessage(playerid, COLOR_WHITE, " ");
    SendClientMessage(playerid, COLOR_WHITE, " ");
    SendClientMessage(playerid, COLOR_WHITE, " ");
    SendClientMessage(playerid, COLOR_WHITE, " ");
    SendClientMessage(playerid, COLOR_WHITE, " ");
    SendClientMessage(playerid, COLOR_WHITE, " ");
    SendClientMessage(playerid, COLOR_WHITE, " ");
    SendClientMessage(playerid, COLOR_GRAD1, "Verbinde mit [CR] Chicago • Reallife");
    //


    //
    //------------------------------------------------------------------------------
    M_OnPlayerConnect(playerid);
    SetTimer("ChangeDraw", 120000, 1);
    TextDrawShowForPlayer(playerid, Copyright);
    TextDrawShowForPlayer(playerid, Ts3);
    TextDrawShowForPlayer(playerid, Textdraw0);
    TextDrawShowForPlayer(playerid, Forum1);
    TextDrawShowForPlayer(playerid, Motto);
    TextDrawShowForPlayer(playerid, Version);
    TextDrawShowForPlayer(playerid, Info);
    TextDrawShowForPlayer(playerid, BeduerfnissBG);
    TextDrawShowForPlayer(playerid, Beduerfniss);
    TextDrawShowForPlayer(playerid, Respekt);
    TextDrawShowForPlayer(playerid, NeuerBalken);
    if(Security != 0)
    {
    SendClientMessage(playerid, COLOR_YELLOW, "Host hat die Regeln gebrochen Maßnahmen wurden eingeleitet.");
    Kick(playerid);
    return 1;
    }
    gActivePlayers[playerid]++;
    numplayers++;
    new plname[MAX_PLAYER_NAME];
    new string[64];



    InCargo[playerid] = 0; InLevi[playerid] = 0; InEnfo[playerid] = 0; KennzeichenErlaubnis[playerid] = 0; KennzeichenErlaubnis1[playerid] = 0;
    SelectChar[playerid] = 0; HidePM[playerid] = 0; PhoneOnline[playerid] = 0; TakeOver[playerid] = 255;
    SelectCharID[playerid] = 0; SelectCharPlace[playerid] = 0; ChosenSkin[playerid] = 0; Maske[playerid] = 0;
    GettingJob[playerid] = 0; GuardOffer[playerid] = 999; GuardPrice[playerid] = 0; gPlayerUsingLoopingAnim[playerid] = 0; gPlayerAnimLibsPreloaded[playerid] = 0;
    KickPlayer[playerid] = 0; CurrentMoney[playerid] = 0; UsedFind[playerid] = 0;
    CP[playerid] = 0; Robbed[playerid] = 0; SpawnChange[playerid] = 1; BlindFold[playerid] = 0; Noobi[playerid] = 0;
    CarOffer[playerid] = 999; CarPrice[playerid] = 0; CarID[playerid] = 0; CarCalls[playerid] = 0;
    RobbedTime[playerid] = 0; MoneyMessage[playerid] = 0; Condom[playerid] = 0; AktuellerCP[playerid] = INVALID_FARMER_CP;
    STDPlayer[playerid] = 0; SexOffer[playerid] = 999; SexPrice[playerid] = 0;
    RepairOffer[playerid] = 999; RepairPrice[playerid] = 0; RepairCar[playerid] = 0; NagelBandErstellt[playerid] = 0;
    TalkingLive[playerid] = 255; LiveOffer[playerid] = 999; TakingLesson[playerid] = 0;
    RefillOffer[playerid] = 999; RefillPrice[playerid] = 0; MapIconsShown[playerid] = 0;
    DrugOffer[playerid] = 999; PlayerCuffed[playerid] = 0; PlayerCuffedTime[playerid] = 0;
    DrugPrice[playerid] = 0; RegistrationStep[playerid] = 0; OnCK[playerid] = 999; GettingCK[playerid] = 999;
    DrugGram[playerid] = 0; Mats[playerid] = 0; ConnectedToPC[playerid] = 0; OrderReady[playerid] = 0;
    JailPrice[playerid] = 0; MedicTime[playerid] = 0; NeedMedicTime[playerid] = 0; MedicBill[playerid] = 0; GotHit[playerid] = 0;
    WantedPoints[playerid] = 0; GoChase[playerid] = 999; GetChased[playerid] = 999; PlacedNews[playerid] = 0;
    OnDuty[playerid] = 0; WantedLevel[playerid] = 0; TestFishes[playerid] = 0; FonDuty[playerid] = 0;
    BoxWaitTime[playerid] = 0; SchoolSpawn[playerid] = 0; ChangePos2[playerid][1] = 0;
    SafeTime[playerid] = 60; TransportDuty[playerid] = 0; PlayerTied[playerid] = 0;
    BusCallTime[playerid] = 0; TaxiCallTime[playerid] = 0; MedicCallTime[playerid] = 0; CopCallTime[playerid] = 0; MechanicCallTime[playerid] = 0;
    FindTimePoints[playerid] = 0; FindTime[playerid] = 0; JobDuty[playerid] = 0;
    Mobile[playerid] = 255; Music[playerid] = 0; BoxOffer[playerid] = 999; PlayerBoxing[playerid] = 0;
    Spectate[playerid] = 255; PlayerDrunk[playerid] = 0; PlayerDrunkTime[playerid] = 0;
    Unspec[playerid][sLocal] = 255; FishCount[playerid] = 0;
    WritingPaper[playerid] = 0; WritingPaperNumber[playerid] = 999; WritingLine[playerid] = 0; BringingPaper[playerid] = 0; GotPaper[playerid] = 0;
    PaperOffer[playerid] = 999; ConsumingMoney[playerid] = 0;
    gLastCar[playerid] = 0; FirstSpawn[playerid] = 1; AtClothes[playerid] = 0; AdminDuty[playerid] = 0;
    gOoc[playerid] = 0; gNews[playerid] = 0; BigEar[playerid] = 0; gDice[playerid] = 0; gFam[playerid] = 0;
    gSpeedo[playerid] = 0; gGas[playerid] = 0; AllowPerso[playerid] = 0;
    //Handy Vertrag
    PlayerInfo[playerid][pHandyGeld] = 5; PlayerInfo[playerid][pHandyVer] = 0;
    gPlayerLogged[playerid] = 0; gPlayerLogTries[playerid] = 0; gPlayerAccount[playerid] = 0;
    gPlayerSpawned[playerid] = 0; PlayerKarting[playerid] = 0; PlayerInKart[playerid] = 0;
    PlayerTazeTime[playerid] = 0; PlayerStoned[playerid] = 0;
    StartTime[playerid] = 0; TicketOffer[playerid] = 999; TicketMoney[playerid] = 0;
    MatsHolding[playerid] = 0; TutTime[playerid] = 0; FrakMatsHolding[playerid] = 0;
    TaxiAccepted[playerid] = 999; BusAccepted[playerid] = 999; ReportCall[playerid] = 999;
    PlayerInfo[playerid][pCash] = dollah; NoFuel[playerid] = 0;
    HireCar[playerid] = 299; PlayersChannel[playerid] = 999;
    TransportValue[playerid] = 0; TransportMoney[playerid] = 0; TransportTime[playerid] = 0; TransportCost[playerid] = 0; TransportDriver[playerid] = 999;
    Locator[playerid] = 0; JustReported[playerid] = 0; PlayerNeedsHelp[playerid] = 0;
    WatchingTV[playerid] = 0; PlayerPaintballing[playerid] = 0; PlayerPaintballKills[playerid] = 0;
    Fishes[playerid][pLastFish] = 0; Fishes[playerid][pFishID] = 0;
    ProposeOffer[playerid] = 999; MarryWitness[playerid] = 999; MarryWitnessOffer[playerid] = 999; MarriageCeremoney[playerid] = 0; ProposedTo[playerid] = 999; GotProposedBy[playerid] = 999; DivorceOffer[playerid] = 999;
    ZigOffer[playerid] = 999;
    GivePlayerMoney(playerid,PlayerInfo[playerid][pCash] = 2000);
    PlayerInfo[playerid][pLevel] = 2;
    PlayerInfo[playerid][pAdmin] = 0;
    PlayerInfo[playerid][pSupporter] = 0;
    PlayerInfo[playerid][pDonateRank] = 0;
    PlayerInfo[playerid][gPupgrade] = 0;
    PlayerInfo[playerid][pConnectTime] = 0;
    PlayerInfo[playerid][pReg] = 0;
    PlayerInfo[playerid][pSex] = 0;
    PlayerInfo[playerid][pAge] = 0;
    PlayerInfo[playerid][pOrigin] = 1;
    PlayerInfo[playerid][pExp] = 0;
    PlayerInfo[playerid][pAccount] = 0;
    PlayerInfo[playerid][pPlayerKredit] = 0;
    PlayerInfo[playerid][pPlayerKreditDauer] = 0;
    PlayerInfo[playerid][pCrimes] = 0;
    PlayerInfo[playerid][pDeaths] = 0;
    PlayerInfo[playerid][pArrested] = 0;
    PlayerInfo[playerid][pWantedDeaths] = 0;
    PlayerInfo[playerid][pPhoneBook] = 0;
    PlayerInfo[playerid][pLottoNr] = 0;
    PlayerInfo[playerid][pFishes] = 0;
    PlayerInfo[playerid][pBiggestFish] = 0;
    PlayerInfo[playerid][pJob] = 0;
    PlayerInfo[playerid][pPayCheck] = 0;
    PlayerInfo[playerid][pHeadValue] = 0;
    PlayerInfo[playerid][pJailed] = 0;
    PlayerInfo[playerid][pGangJailed] = 0;
    PlayerInfo[playerid][pJailTime] = 0;
    PlayerInfo[playerid][pMauled] = 0;
    PlayerInfo[playerid][pMats] = 0;
    PlayerInfo[playerid][pDrugs] = 0;
    PlayerInfo[playerid][pBoxMats] = 0;
    PlayerInfo[playerid][pBoxDrugs] = 0;
    PlayerInfo[playerid][pLeader] = 0;
    PlayerInfo[playerid][pMember] = 0;
    PlayerInfo[playerid][pPersoStop] = 0;
    PlayerInfo[playerid][pOwnPerso] = 0;
    PlayerInfo[playerid][pOwnAntrag] = 0;
    PlayerInfo[playerid][pFMember] = 255;
    PlayerInfo[playerid][pRank] = 0;
    PlayerInfo[playerid][pChar] = 0;
    PlayerInfo[playerid][pContractTime] = 0;
    PlayerInfo[playerid][pDetSkill] = 0;
    PlayerInfo[playerid][pSexSkill] = 0;
    PlayerInfo[playerid][pBoxSkill] = 0;
    PlayerInfo[playerid][pLawSkill] = 0;
    PlayerInfo[playerid][pMechSkill] = 0;
    PlayerInfo[playerid][pJackSkill] = 0;
    PlayerInfo[playerid][pCarSkill] = 0;
    PlayerInfo[playerid][pNewsSkill] = 0;
    PlayerInfo[playerid][pDrugsSkill] = 0;
    PlayerInfo[playerid][pCookSkill] = 0;
    PlayerInfo[playerid][pFishSkill] = 0;
    PlayerInfo[playerid][pSHealth] = 0.0;
    PlayerInfo[playerid][pHealth] = 50.0;
    PlayerInfo[playerid][pPos_x] = 2230.8647;
    PlayerInfo[playerid][pPos_y] = -1141.9216;
    PlayerInfo[playerid][pPos_z] = 25.4122;
    PlayerInfo[playerid][pInt] = 15;
    PlayerInfo[playerid][pLocal] = 255;
    PlayerInfo[playerid][pPtankekey] = 255;
    PlayerInfo[playerid][pTeam] = 3;
    PlayerInfo[playerid][pModel] = 264;
    new randphone = 1000 + random(8999);//minimum 1000 max 9999 //giving one at the start
    PlayerInfo[playerid][pPnumber] = randphone;
    PlayerInfo[playerid][pPhousekey] = 255;
    PlayerInfo[playerid][pPbiskey] = 255;
    PlayerInfo[playerid][pCarLic] = 0;
    PlayerInfo[playerid][pNewLic] = 0;
    PlayerInfo[playerid][pFlyLic] = 0;
    PlayerInfo[playerid][pBoatLic] = 0;
    PlayerInfo[playerid][pFishLic] = 0;
    PlayerInfo[playerid][pGunLic] = 0; // hier wird gesagt das der Spieler beim /register kein schein bekommt
    PlayerInfo[playerid][pRollerLic] = 0;
    PlayerInfo[playerid][pLKWLic] = 0;
    PlayerInfo[playerid][pMotoLic] = 0;
    PlayerInfo[playerid][pZig] = 0;
    PlayerInfo[playerid][pKekse] = 0;
    PlayerInfo[playerid][pZigSucht] = 0;
    PlayerInfo[playerid][pGun1] = 0;
    PlayerInfo[playerid][pGun2] = 0;
    PlayerInfo[playerid][pGun3] = 0;
    PlayerInfo[playerid][pGun4] = 0;
    PlayerInfo[playerid][pAmmo1] = 0;
    PlayerInfo[playerid][pAmmo2] = 0;
    PlayerInfo[playerid][pAmmo3] = 0;
    PlayerInfo[playerid][pAmmo4] = 0;
    PlayerInfo[playerid][pMulltime] = 0;
    PlayerInfo[playerid][pCarTime] = 0;
    PlayerInfo[playerid][pPayDay] = 0;
    PlayerInfo[playerid][pPayDayHad] = 0;
    PlayerInfo[playerid][pCDPlayer] = 0;
    PlayerInfo[playerid][pWins] = 0;
    PlayerInfo[playerid][pLoses] = 0;
    PlayerInfo[playerid][pAlcoholPerk] = 0;
    PlayerInfo[playerid][pDrugPerk] = 0;
    PlayerInfo[playerid][pMiserPerk] = 0;
    PlayerInfo[playerid][pPainPerk] = 0;
    PlayerInfo[playerid][pInvWeapon] = 0;
    PlayerInfo[playerid][pFlugTime] = 0;
    PlayerInfo[playerid][pFarmTime] = 0;
    PlayerInfo[playerid][pGDeaths] = 0;
    PlayerInfo[playerid][pGKills] = 0;
    PlayerInfo[playerid][pInvMats] = 0;
    PlayerInfo[playerid][pInvDrugs] = 0;
    PlayerInfo[playerid][pInvAmmo] = 0;
    PlayerInfo[playerid][pInvWeapon2] = 0;
    PlayerInfo[playerid][pInvAmmo2] = 0;
    PlayerInfo[playerid][pTraderPerk] = 0;
    PlayerInfo[playerid][pTut] = 0;
    PlayerInfo[playerid][pMeldung] = 0;
    PlayerInfo[playerid][pWarns] = 0;
    PlayerInfo[playerid][pFuel] = 0;
    PlayerInfo[playerid][pAdjustable] = 0;
    PlayerInfo[playerid][pPlayMinutes] = 0;
    PlayerInfo[playerid][pGesamtMinutes] = 0;
    PlayerInfo[playerid][pMinutesSinceLogin] = 0;
    PlayerInfo[playerid][pMinutesSinceAn] = 0;
    PlayerInfo[playerid][pSFPASS] = 0;
    PlayerInfo[playerid][pLVPASS] = 0;
    PlayerInfo[playerid][pFrakSperre] = 0;
    PlayerInfo[playerid][pGehalt] = 0;
    PlayerInfo[playerid][pTot] = 0;
    PlayerInfo[playerid][pZollPass] = 0;
    PlayerInfo[playerid][pZollPassTime] = 0;
    PlayerInfo[playerid][pGesperrt] = 0;
    pIstTot[playerid] = 0;
    WeapsTaken[playerid] = 0;
    Eingeladen[playerid] = 0;
    TextSpams[playerid] = 0;
    CMDSpams[playerid] = 0;
    MoneySpam[playerid] = 0;
    need[playerid] = 0;
    IsTazerFull[playerid] = true;
    //============================================
    MultipleEnter[playerid] = -1;
    CheckPointing[playerid] = 1;
    CheckPointShown[playerid] = 0;
    ZivilSkin[playerid] = 0;
    ClearCrime(playerid);
    ClearFishes(playerid);
    ClearCooking(playerid);
    ClearGroceries(playerid);
    ClearMarriage(playerid);
    TextDrawShowForPlayer(playerid,Uhrzeit);
    SetPlayerColor(playerid,COLOR_GRAD2);


    GetPlayerName(playerid, plname, sizeof(plname));
    format(string, sizeof(string), "/Accounts/%s.ini", plname);
    new namestr[100], spname[MAX_PLAYER_NAME];
    GetPlayerName(playerid, spname, sizeof(spname));
    format(namestr, sizeof(namestr), "Spieler ~r~~h~~h~%s~w~,", spname);
    TextDrawSetString(TdSpielerName, namestr);
    new msgstr[255];
    format(msgstr, sizeof(msgstr), "");
    TextDrawSetString(TdNachricht, msgstr);
    ShowConInfo();
    SetTimer("HideConInfo", TIME_to_HIDE, false);


    if(fexist(string))
    {
    gPlayerAccount[playerid] = 1;
    SendClientMessage(playerid, 0xFFFFFFFF, "Willkommen auf {FFFF00}[CR] Chicago • Reallife.");
    return 1;
    }
    else
    {
    gPlayerAccount[playerid] = 0;
    SendClientMessage(playerid, 0xFFFFFFFF, "Willkommen auf {FFFF00}[CR] Chicago • Reallife.");
    return 1;
    }
    }


    Function OnPlayerDeath(playerid, killerid, reason)
    {
    PlayerInfo[playerid][pTot] = 1;
    new vehicleid;
    TextDrawHideForPlayer(playerid, speedo1[playerid]);
    TextDrawHideForPlayer(playerid, speedo2[playerid]);
    TextDrawHideForPlayer(playerid, speedo3[playerid]);
    TextDrawHideForPlayer(playerid, speedo4[playerid]);
    TextDrawDestroy(speedo1[playerid]);
    TextDrawDestroy(speedo2[playerid]);
    TextDrawDestroy(speedo3[playerid]);
    TextDrawDestroy(speedo4[playerid]);
    new modelid = GetVehicleModel(vehicleid);
    if(modelid == 522 || modelid == 521 || modelid == 581)
    {
    RemovePlayerAttachedObject(playerid, 1);
    }
    M_OnPlayerDeath(playerid,killerid,reason);
    new name[MAX_PLAYER_NAME];
    new string[256];
    PlayerInfo[playerid][pInvWeapon] = 0;
    PlayerInfo[playerid][pInvAmmo] = 0;
    PlayerInfo[playerid][pInvWeapon2] = 0;
    PlayerInfo[playerid][pInvAmmo2] = 0;
    FrakMatsHolding[playerid] = 0;
    if(PlayerInfo[playerid][pTot] == 1)
    {
    if(PlayerInfo[playerid][pLevel] > 0 && KHSperre[playerid] == 0 && PlayerInfo[playerid][pJailed] == 0 && PlayerInfo[playerid][pGangJailed] == 0 && PlayerPaintballing[playerid] == 0)
    {
    PlayerInfo[playerid][pDeaths] +=1;
    }
    }
    for(new fs;fs<sizeof(FightSystem);fs++){
    if(FightSystem[fs][fsFightTime]){
    if(GetPlayerFaction(playerid) == FightSystem[fs][fsOwnerFaction]||
    GetPlayerFaction(playerid) == FightSystem[fs][fsAttackFaction]) {
    PlayerInfo[playerid][pDeaths] = 0;
    }
    }
    }
    if (!IsACop(killerid) && reason != 49 && PlayerInfo[killerid][pJailed] == 0 && !IstInGangFight(playerid))
    {
    SetPlayerCriminal(killerid,255, "Vorsätzlicher Mord");
    }
    if (!IsACop(killerid) && reason == 49)
    {
    SetPlayerCriminal(killerid,255, "Fahrerflucht");
    }
    if(gPlayerUsingLoopingAnim[playerid])
    {
    gPlayerUsingLoopingAnim[playerid] = 0;
    TextDrawHideForPlayer(playerid,txtAnimHelper);
    }
    if(BlindFold[playerid] == 1)
    {
    BlindFold[playerid] = 0;
    }
    if(PlayerInfo[playerid][pMauled] == 1)
    {
    PlayerInfo[playerid][pMauled] = 0;
    }
    InCargo[playerid] = 0; InLevi[playerid] = 0; InEnfo[playerid] = 0;
    if(FirstSpawn[playerid] == 1)
    {
    FirstSpawn[playerid] = 0;
    }
    if(IsBlacklist[playerid]==1)
    {
    ClearBlack(playerid);
    IsBlacklist[playerid]=0;
    }
    //=======================
    //victimteam = gTeam[playerid];
    //killerteam = gTeam[killerid];
    gPlayerSpawned[playerid] = 0;
    GetPlayerName(playerid, name, sizeof(name));
    PlayerInfo[playerid][pLocal] = 255;
    if(killerid != 255)
    if(reason == 38)
    {
    new kstring[128];
    new kickname[MAX_PLAYER_NAME];
    if(IsPlayerConnected(killerid))
    {
    GetPlayerName(killerid, kickname, sizeof(kickname));
    format(string, 256, "Warnung: [%d]%s hat einen Spieler mit einer Minigun gekillt. ACHTUNG [CheatVerdacht].",killerid,kickname);
    ABroadCast(COLOR_YELLOW,string,1);
    printf("%s", kstring);
    }
    }
    if (gPlayerCheckpointStatus[playerid] > 4 && gPlayerCheckpointStatus[playerid] < 11)
    {
    DisablePlayerCheckpoint(playerid);
    gPlayerCheckpointStatus[playerid] = CHECKPOINT_NONE;
    }
    new caller = Mobile[playerid];
    if(caller != 255)
    {
    if(caller < 255)
    {
    SendClientMessage(caller, COLOR_GRAD2, "Die Verbindung wurde unterbrochen....");
    CellTime[caller] = 0;
    CellTime[playerid] = 0;
    Mobile[caller] = 255;
    }
    Mobile[playerid] = 255;
    CellTime[playerid] = 0;
    }
    ClearCrime(playerid);
    if(PlayerPaintballing[playerid] != 0)
    {
    PlayerPaintballKills[killerid] ++;
    if(PlayerPaintballKills[killerid] > PaintballWinnerKills)
    {
    new killer[MAX_PLAYER_NAME];
    PaintballWinner = killerid;
    PaintballWinnerKills = PlayerPaintballKills[killerid];
    GetPlayerName(killerid, killer, sizeof(killer));
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i))
    {
    if(PlayerPaintballing[i] != 0)
    {
    format(string, sizeof(string), "* %s ist mit %d Kills in Führung.",killer,PaintballWinnerKills);
    SendClientMessage(i, COLOR_WHITE, string);
    }
    }
    }
    }
    return 1;
    }
    if(GettingCK[playerid] < 999 || OnCK[playerid] < 999)
    {
    if(IsPlayerConnected(killerid))
    {
    if(GettingCK[killerid] < 999 || OnCK[playerid] < 999)
    {
    new killer[MAX_PLAYER_NAME];
    new dier[MAX_PLAYER_NAME];
    GetPlayerName(playerid, dier, sizeof(dier));
    GetPlayerName(killerid, killer, sizeof(killer));
    format(string, sizeof(string), "* %s hat deinen Charakter gesperrt, du kannst nun mit diesem Charakter nicht mehr Spielen.",killer);
    SendClientMessage(playerid, COLOR_LIGHTRED, string);
    format(string, sizeof(string), "** %s hat den Spieler %s erledigt**",killer,dier);
    CKLog(string);
    PlayerInfo[playerid][pCK] = 1;
    if(GettingCK[playerid] < 999) { GettingCK[playerid] = 999; }
    else if(OnCK[playerid] < 999) { OnCK[playerid] = 999; }
    if(GettingCK[killerid] < 999) { GettingCK[killerid] = 999; }
    else if(OnCK[killerid] < 999) { OnCK[killerid] = 999; }
    KickPlayer[playerid] = 1;
    }
    }
    }
    if(PlayerInfo[playerid][pHeadValue] > 0)
    {
    if(IsPlayerConnected(killerid))
    {
    if(PlayerInfo[killerid][pMember] == 8 || PlayerInfo[killerid][pLeader] == 8)
    {
    ConsumingMoney[killerid] = 1;
    new killer[MAX_PLAYER_NAME];
    GetPlayerName(killerid, killer, sizeof(killer));
    GivePlayerMoney(killerid, PlayerInfo[playerid][pHeadValue]);
    //new fkasse = PlayerInfo[playerid][pHeadValue]/2;
    //FraktionsKasse[7] += fkasse;
    //GivePlayerMoney(killerid, PlayerInfo[playerid][pHeadValue]/2);
    format(string,128,"<< Hitman %s hat den Auftrag an %s erfüllt und bekommt: $%d >>",killer,name,PlayerInfo[playerid][pHeadValue]/2);
    SendFamilyMessage(8, COLOR_YELLOW, string);
    PlayerInfo[playerid][pHeadValue] = 0;
    }
    }
    }
    GW_OnPlayerDeath(playerid, killerid, reason);
    killerid = INVALID_PLAYER_ID;
    SetPlayerColor(playerid,COLOR_GRAD2);
    return 1;
    }

    Joah sowas hab ich unter Function SetPlayerSpawn drinne.
    So siehsts aus:

    Function SetPlayerSpawn(playerid)
    {
    if(IsPlayerConnected(playerid))
    {
    if(PlayerInfo[playerid][pTot] == 1 && PlayerInfo[playerid][pLevel] > 2 && PlayerInfo[playerid][pJailed] == 0 && PlayerInfo[playerid][pGangJailed] == 0 && PlayerPaintballing[playerid] == 0)
    {
    if(IsPlayerInFrac(playerid, 1))
    {
    SetPlayerColor(playerid,NAMECOLOR_LSCOP);
    }
    else
    {
    SetPlayerColor(playerid,TEAM_HIT_COLOR);
    }
    TogglePlayerControllable(playerid, 0);
    ResetPlayerWeapons(playerid);
    SetPlayerPos(playerid,895.1538,-1119.9735,24.5863);
    SetPlayerCameraPos(playerid, 1223.379028, -1333.354126, 33.809105);
    SetPlayerCameraLookAt(playerid, 910.9415,-1102.5831,34.3235);
    SetPlayerVirtualWorld(playerid, 0);
    SetPlayerInterior(playerid, 0);
    FreezePlayer(playerid);
    return 1;
    }

    Da kommt direkt die Nachricht wenn man stirbt.

    SendClientMessage(playerid, COLOR_YELLOW, "{FFFF00}==================== Krankenhaus ====================");
    SendClientMessage(playerid, COLOR_ORANGE, "{FAFAFA}Du bist gestorben und wirst von einem Arzt behandelt.");
    SendClientMessage(playerid, COLOR_ORANGE, "{FAFAFA}Die Behandlung dauert 1 Minute, warte bitte.");


    //Edit:
    Ich habe das hier unter OnPlayerSpawn stehen:

    if(PlayerInfo[playerid][pTot] == 1 && PlayerInfo[playerid][pLevel] > 1)
    {
    SendClientMessage(playerid, COLOR_LIGHTRED, " ");
    SendClientMessage(playerid, COLOR_LIGHTRED, " ");
    SendClientMessage(playerid, COLOR_LIGHTRED, " ");
    SendClientMessage(playerid, COLOR_LIGHTRED, " ");
    SendClientMessage(playerid, COLOR_LIGHTRED, " ");
    SendClientMessage(playerid, COLOR_LIGHTRED, " ");
    SendClientMessage(playerid, COLOR_LIGHTRED, " ");
    SendClientMessage(playerid, COLOR_LIGHTRED, " ");
    SendClientMessage(playerid, COLOR_LIGHTRED, " ");
    SendClientMessage(playerid, COLOR_YELLOW, "{FFFF00}==================== Krankenhaus ====================");
    SendClientMessage(playerid, COLOR_ORANGE, "{FAFAFA}Du bist gestorben und wirst von einem Arzt behandelt.");
    SendClientMessage(playerid, COLOR_ORANGE, "{FAFAFA}Die Behandlung dauert 1 Minute, warte bitte.");
    SetPlayerSpawn(playerid);

    Servus alle Zsam,
    ich hab ein Problem. Und zwar, frage ich hier ab:

    if(!IsAnAmbulance(verletzter)) return SendClientMessage(playerid,COLOR_LIGHTRED,"Der Spieler befindet sich nicht im Krankenwagen.");

    Ob mein Verletzter Kandidat[Der wo geheilt wird] im Krankenwagen ist.
    So sieht die IsAnAmbulance Function aus:

    Function IsAnAmbulance(carid)
    {
    new model = GetVehicleModel(carid);
    if(model==416||model==563||model==598)
    {
    return 1;
    }
    return 0;
    }


    InGame getestet und kein Erfolg. Obwohl der Verletzter im Krankenwagen ist bekomme ich mein SCM.


    MFG.