Function OnPlayerLogin(playerid,password[])
{
new tmp2[256];
new string2[128];
new playername2[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername2, sizeof(playername2));
format(string2, sizeof(string2), "/Accounts/%s.ini", playername2);
new File: UserFile = fopen(string2, io_read);
if ( UserFile )
{
new PassData[256];
new keytmp[256], valtmp[256];
fread( UserFile , PassData , sizeof( PassData ) );
keytmp = ini_GetKey( PassData );
if( strcmp( keytmp , "Key" , true ) == 0 )
{
valtmp = ini_GetValue( PassData );
strmid(PlayerInfo[playerid][pKey], valtmp, 0, strlen(valtmp)-1, 255);
}
if(strcmp(PlayerInfo[playerid][pKey],password, true ) == 0 )
{
new key[ 256 ] , val[ 256 ];
new Data[ 256 ];
while ( fread( UserFile , Data , sizeof( Data ) ) )
{
key = ini_GetKey( Data );
if( strcmp( key , "Level" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLevel] = strval( val ); }
if( strcmp( key , "AdminLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdmin] = strval( val ); }
if( strcmp( key , "Supporter" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSupporter] = strval( val ); }
if( strcmp( key , "DonateRank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDonateRank] = strval( val ); }
if( strcmp( key , "UpgradePoints" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][gPupgrade] = strval( val ); }
if( strcmp( key , "ConnectedTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pConnectTime] = strval( val ); }
if( strcmp( key , "Registered" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pReg] = strval( val ); }
if( strcmp( key , "Sex" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSex] = strval( val ); }
if( strcmp( key , "Age" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAge] = strval( val ); }
if( strcmp( key , "Origin" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pOrigin] = strval( val ); }
if( strcmp( key , "CK" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCK] = strval( val ); }
if( strcmp( key , "Muted" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMuted] = strval( val ); }
if( strcmp( key , "Respect" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pExp] = strval( val ); }
if( strcmp( key , "Money" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCash] = strval( val ); }
if( strcmp( key , "Bank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAccount] = strval( val ); }
if( strcmp( key , "Kredit" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPlayerKredit] = strval( val ); }
if( strcmp( key , "KreditDauer" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPlayerKreditDauer] = strval( val ); }
if( strcmp( key , "Crimes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrimes] = strval( val ); }
if( strcmp( key , "Kills" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKills] = strval( val ); }
if( strcmp( key , "Deaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDeaths] = strval( val ); }
if( strcmp( key , "Arrested" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pArrested] = strval( val ); }
if( strcmp( key , "WantedDeaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWantedDeaths] = strval( val ); }
if( strcmp( key , "Phonebook" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhoneBook] = strval( val ); }
if( strcmp( key , "LottoNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLottoNr] = strval( val ); }
if( strcmp( key , "Fishes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishes] = strval( val ); }
if( strcmp( key , "BiggestFish" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBiggestFish] = strval( val ); }
if( strcmp( key , "Job" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJob] = strval( val ); }
if( strcmp( key , "Paycheck" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayCheck] = strval( val ); }
if( strcmp( key , "HeadValue" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHeadValue] = strval( val ); }
if( strcmp( key , "Jailed" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailed] = strval( val ); }
if( strcmp( key , "GangJailed" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGangJailed] = strval( val ); }
if( strcmp( key , "Mauled" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMauled] = strval( val ); }
if( strcmp( key , "JailTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailTime] = strval( val ); }
if( strcmp( key , "Materials" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMats] = strval( val ); }
if( strcmp( key , "Drugs" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugs] = strval( val ); }
if( strcmp( key , "BoxMaterials" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxMats] = strval( val ); }
if( strcmp( key , "BoxDrugs" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxDrugs] = strval( val ); }
if( strcmp( key , "FightingStyle" , true ) == 0 ) { val = ini_GetValue( Data ); SetPlayerFightingStyle(playerid,strval(val)); }
if( strcmp( key , "Leader" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLeader] = strval( val ); }
if( strcmp( key , "Member" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMember] = strval( val ); }
if( strcmp( key , "FMember" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFMember] = strval( val ); }
if( strcmp( key , "Rank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRank] = strval( val ); }
if( strcmp( key , "Char" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pChar] = strval( val ); }
if( strcmp( key , "ContractTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pContractTime] = strval( val ); }
if( strcmp( key , "DetSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDetSkill] = strval( val ); }
if( strcmp( key , "SexSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSexSkill] = strval( val ); }
if( strcmp( key , "BoxSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxSkill] = strval( val ); }
if( strcmp( key , "LawSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLawSkill] = strval( val ); }
if( strcmp( key , "MechSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMechSkill] = strval( val ); }
if( strcmp( key , "JackSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJackSkill] = strval( val ); }
if( strcmp( key , "CarSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarSkill] = strval( val ); }
if( strcmp( key , "NewsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNewsSkill] = strval( val ); }
if( strcmp( key , "DrugsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugsSkill] = strval( val ); }
if( strcmp( key , "CookSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCookSkill] = strval( val ); }
if( strcmp( key , "FishSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishSkill] = strval( val ); }
if( strcmp( key , "pSHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSHealth] = floatstr( val ); }
if( strcmp( key , "pHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHealth] = floatstr( val ); }
if( strcmp( key , "Int" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInt] = strval( val ); }
if( strcmp( key , "Local" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLocal] = strval( val ); }
if( strcmp( key , "Team" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTeam] = strval( val ); }
if( strcmp( key , "Model" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pModel] = strval( val ); }
if( strcmp( key , "PhoneNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPnumber] = strval( val ); }
if( strcmp( key , "House" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhousekey] = strval( val ); }
if( strcmp( key , "Bizz" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPbiskey] = strval( val ); }
if( strcmp( key , "HandyGeld" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHandyGeld] = strval( val ); }
if( strcmp( key , "HandyVer" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHandyVer] = strval( val ); }
if( strcmp( key , "Pos_x" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_x] = floatstr( val ); }
if( strcmp( key , "Pos_y" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_y] = floatstr( val ); }
if( strcmp( key , "Pos_z" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_z] = floatstr( val ); }
if( strcmp( key , "CarLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarLic] = strval( val ); }
if( strcmp( key , "NewLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNewLic] = strval( val ); }
if( strcmp( key , "FlyLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFlyLic] = strval( val ); }
if( strcmp( key , "BoatLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoatLic] = strval( val ); }
if( strcmp( key , "FishLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishLic] = strval( val ); }
if( strcmp( key , "GunLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGunLic] = strval( val ); }// Laden von schein wenn du /login machst
if( strcmp( key , "LKWLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLKWLic] = strval( val ); }
if( strcmp( key , "RollerLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRollerLic] = strval( val ); }
if( strcmp( key , "MotoLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMotoLic] = strval( val ); }
if( strcmp( key , "Zig" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pZig] = strval( val ); }
if( strcmp( key , "Kekse", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKekse] = strval( val ); }
if( strcmp( key , "ZigSucht" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pZigSucht] = strval( val ); }
if( strcmp( key , "Gun1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun1] = strval( val ); }
if( strcmp( key , "Gun2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun2] = strval( val ); }
if( strcmp( key , "Gun3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun3] = strval( val ); }
if( strcmp( key , "Gun4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun4] = strval( val ); }
if( strcmp( key , "Ammo1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo1] = strval( val ); }
if( strcmp( key , "Ammo2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo2] = strval( val ); }
if( strcmp( key , "Ammo3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo3] = strval( val ); }
if( strcmp( key , "Ammo4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo4] = strval( val ); }
if( strcmp( key , "CarTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarTime] = strval( val ); }
if( strcmp( key , "Mulltime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMulltime] = strval( val ); }
if( strcmp( key , "PayDay" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDay] = strval( val ); }
if( strcmp( key , "PayDayHad" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDayHad] = strval( val ); }
if( strcmp( key , "CDPlayer" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCDPlayer] = strval( val ); }
if( strcmp( key , "Wins" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWins] = strval( val ); }
if( strcmp( key , "Loses" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLoses] = strval( val ); }
if( strcmp( key , "AlcoholPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAlcoholPerk] = strval( val ); }
if( strcmp( key , "DrugPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugPerk] = strval( val ); }
if( strcmp( key , "MiserPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMiserPerk] = strval( val ); }
if( strcmp( key , "PainPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPainPerk] = strval( val ); }
if( strcmp( key , "TraderPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTraderPerk] = strval( val ); }
if( strcmp( key , "Tutorial" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTut] = strval( val ); }
if( strcmp( key , "Warnings" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWarns] = strval( val ); }
if( strcmp( key , "Adjustable" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdjustable] = strval( val ); }
if( strcmp( key , "Fuel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFuel] = strval( val ); }
if( strcmp( key , "Married" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMarried] = strval( val ); }
if( strcmp( key , "MarriedTo" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pMarriedTo], val, 0, strlen(val)-1, 255); }
if( strcmp( key , "SpawnChange" , true ) == 0 ) { val = ini_GetValue( Data ); SpawnChange[playerid] = strval( val ); }
if( strcmp( key , "WantedLevel" , true ) == 0 ) { val = ini_GetValue( Data ); WantedLevel[playerid] = strval( val ); }
if( strcmp( key , "WantedPoints" , true ) == 0 ) { val = ini_GetValue( Data ); WantedPoints[playerid] = strval( val ); }
if( strcmp( key , "PlayMinutes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPlayMinutes] = strval( val ); }
if( strcmp( key , "GesamtMinutes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGesamtMinutes] = strval( val ); }
if( strcmp( key , "MinutesSinceAn" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMinutesSinceAn] = strval( val ); }
if( strcmp( key , "SFPASS" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSFPASS] = strval( val ); }
if( strcmp( key , "LVPASS" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLVPASS] = strval( val ); }
if( strcmp( key , "Offflucht" , true ) == 0 ) { val = ini_GetValue( Data ); OfflineFlucht[playerid] = strval( val ); }
if( strcmp( key , "Knast" , true ) == 0 ) { val = ini_GetValue( Data ); Knast[playerid] = strval( val ); }
if( strcmp( key , "Handy" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHandyID] = strval( val ); }
if( strcmp( key , "Uhr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pUhrID] = strval( val ); }
if( strcmp( key , "KnastTime" , true ) == 0 ) { val = ini_GetValue( Data ); KnastTime[playerid] = strval( val ); }
if( strcmp( key , "Perso" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pOwnPerso] = strval( val ); }
if( strcmp( key , "FrakSperre" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFrakSperre] = strval( val ); }
if( strcmp( key , "Gehalt" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGehalt] = strval( val ); }
if( strcmp( key , "InvWeapon" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvWeapon] = strval( val ); }
if( strcmp( key , "InvAmmo" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvAmmo] = strval( val ); }
if( strcmp( key , "InvWeapon2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvWeapon2] = strval( val ); }
if( strcmp( key , "InvAmmo2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvAmmo2] = strval( val ); }
if( strcmp( key , "InvMats" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvMats] = strval( val ); }
if( strcmp( key , "InvDrugs" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvDrugs] = strval( val ); }
if( strcmp( key , "FlugTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFlugTime] = strval( val ); }
if( strcmp( key , "FarmTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFarmTime] = strval( val ); }
if( strcmp( key , "GDeaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGDeaths] = strval( val ); }
if( strcmp( key , "GKills" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGKills] = strval( val ); }
if( strcmp( key , "GWD" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGWD] = floatstr( val ); }
if( strcmp( key , "Meldung" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMeldung] = strval( val ); }
if( strcmp( key , "Tanke" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPtankekey] = strval( val ); }
if( strcmp( key , "Zollpass" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pZollPass] = strval( val ); }
if( strcmp( key , "ZollpassTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pZollPassTime] = strval( val ); }
if( strcmp( key , "Gesperrt" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGesperrt] = strval( val ); }
new weapon[14];
new ammo[14];
for(new i = 1;i< 14;i++)
{
new tmpstring[128];
format(tmpstring,sizeof tmpstring, "waffenslot%d",i);
if( strcmp( key , tmpstring , true ) == 0)weapon[i-1] = strval(ini_GetValue( Data ));
format(tmpstring,sizeof tmpstring, "ammoslot%d",i);
if( strcmp( key , tmpstring , true ) == 0)ammo[i-1] = strval(ini_GetValue( Data ));
GivePlayerWeapon(playerid,weapon[i-1],ammo[i-1]);
}
}//end while
fclose(UserFile);
}