Ich hatte das ähnliche Problem mit einem IPhone 3 GS.
Es hatte die neue Baseband, um die neue iOS zu nutzen. Jedoch funktoniert die neue Baseband nicht mit der alten Version. Bald soll ein Downgrader erscheinen.
Es kam beim Downgrade der Fehler 1015, man muss nach der Fehlermeldung einfach das Iphone mithile von Umbrella aus dem Recovery Modus kicken.
Lade dir das Tool runter und schick mal alle Versionen.
Jedoch funktoniert dein GPS nicht, wie gewollt.
Beiträge von Atrox
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Zitat
current version good work on 0.3b R2 (0.2.7) and 0.3.a R4-R8 (0.2.6)
Damit gäbe es einige Probleme ... -
Schon mal hier geschaut: http://de.wikipedia.org/wiki/Romulus_und_Remus ?
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Habs mal als Zitat darstellen lassen und die richtige Quelle eingebaut.
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So und jetzt benutzen wir die Suchfunktion
//Closed -
Grafikmods sind nicht dabei?
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Zitat
Links und Weiterleitungen zu Auktionen (z.B. eBay) sind grundsätzlich nicht gestattet (ausgenommen in PNs).
Closed + mündliche Warnung(!)
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Zitat
Due to an unfortunate turn of events, shortly after the release of 0.3c, we are having to re-release the SA-MP 0.3c client. Many of the custom models, like the stunting primitives, that were added to SA-MP 0.3c during the development phase have been removed.
This update is not mandatory but it should be considered high priority for server owners and people who are designing 'Game Modes' around 0.3c. The objects added to the initial release won't be suitable for use on most servers, since they're being phased out in this client update.
All of the other features added to 0.3c like: number plates, vehicle control, scripting functions, attached objects, particles etc. are all still part of 0.3c.
Extended explanation:
The person who contributed some of the new models, like the stunting objects in the SAMP.img, left the SA-MP beta team under ambiguous circumstances shortly after 0.3c was released. SA-MP doesn't have the time, or resources, to deal with people who contribute to the project without making their intentions or motivations clear. It has been decided that the best way to deal with this problem is to simply remove this persons contributions from the SA-MP distribution - and eliminate any long-term problems that it might cause.
I understand this move is going to disappoint a lot of server owners who have already been working on scripts to take advantage of the content that was added to 0.3c during the testing phase. It is also disappointing to us in the team as we had dedicated several weeks of development time to new features surrounding the new objects. Unfortunately, the SA-MP team does not have complete control over everything that happens with this mod. We can only take steps to correct problems and try to prevent them from happening in the future. Accepting contributions to the project from external sources has been extremely rare throughout most of the development - as we have always recognised the risk of doing so.
We will attempt to make up for this disappointing turn of events with some new content in the next version of SA-MP (0.3d) - which hopefully won't take too long to be available.
Thread replies, please read:
If you intend to reply to this thread please don't go throwing peoples names, or nicknames, around. Remember that SA-MP is just a mod for computer game. There is no need to make this personal or against anyone.
Was denkt ihr darüber?
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Diskussionsbedarf herrscht nicht und es kommen immer nur die selben Posts.
//Closed und viel Spaß mit der neuen Version! -
GetVehiclePos(GetVehicleTrailer(GetPlayerVehicleID(playerid)), each[0], each[1], each[2]);
GetVehicleZAngle(GetVehicleTrailer(GetPlayerVehicleID(playerid)), each[3]);
Moin,
so überprüfe ich die Koordinaten vom Anhänger.
Hat bisher immer funktoniert, jedoch geht es seit der neuen SA:MP Version nicht mehr.
Es werden immer die Koordinaten vom Spawnpunkt vom Anhänger genommen.
Das dürfte ein Syncbug sein.
Jemand eine Idee?
Eine Lösung wäre, die Koordinaten vom LKW zu nehmen und x +3 zu nehmen.Funktoniert es noch bei euch?
Gruß
Atrox -
Das ist kein Textdraw.
Wie meinst du, dass der Cursor an den Anfang gesetzt wird? -
Hallo,
meine Frage ist folgende:
Ich habe einen String definiert(HouseInfo[HouseNr][InfoText]), indem kommt beispielsweise \n vor.
Jedoch wird das bei Create3DTextLabel nicht übernommen.
format(strg, sizeof(strg), "{FFFF00}Information:\n{FFFFFF}%s",HouseInfo[HouseNr][InfoText]);
Create3DTextLabel(strg,COLOR_LIGHTBLUE,HouseXCoords, HouseYCoords, HouseZCoords+0.5,10.0,0);Gruß
AtroxEdit: Y_Less hat mir geholfen
#include <a_samp>ReColour(text[])
{
new
pos = -1;
while ((pos = strfind(text, "(", false, pos + 1)) != -1)
{
new
c = pos + 1,
n = 0,
ch;
// Note that the order of these is important!
while ((ch = text[code=c]) && n != 6)
{
if (!('a' <= ch <= 'f' || 'A' <= ch <= 'F' || '0' <= ch <= '9'))
{
break;
}
++c;
++n;
}
if (n == 6 && ch == ')')
{
text[pos] = '{';
text[code=c] = '}';
}
}
} -
//Closed
Ernst gemeinte Vorschläge per PN an den Threadersteller. -
Neue Version mit static Bots:
ZitatThe waiting is over.
The final version of IV:MP 0.1 Beta 1 is finally released.You can grab it, as usual, by clicking on the big blue download button.
Changes from IV:MP 0.1 Beta 1 T6 R2
]Getting a players position while beeing passenger now returns the correct value.
Fixed a crash related to the players chat.
added areFrequentEventsEnabled()
updated runcode.nut and padtest.nut
fixed chat input not having a proper shadow
added basic bots to the server (createActor, deleteActor, setActorCoordinates, setActorHeading)I am also happy to announce that IV:MP now got 2 new developers, Christopher and adamix. Be also prepared for more information about further updates in the following weeks.
//Edit: Bug behoben
Edit:
Ein Video der neusten Fahrzeugsync: http://www.youtube.com/watch?v=bIDez5d-g2A
Bilder des neuen Cegui-Systems: -
Hör auf zu pushen, sonst bist du weg vom Fenster.
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Da er gebannt wurde, schließe das Thema.
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GTA hat aber 4 Airports. Der Verlassene, LV, SF, LS
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In meinem Script sind es 32 Stück.
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Right!
Du bist dran