gehört vielleicht jetzt nicht in Hip Hop und so rein aber:
Best Song 4-ever
Kay One - V.I.P.
Beiträge von Kingmo
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Der Server ist meistens sehr auf normalen PC´s ausgelastet, bei mir wollten die Frakcars auch nicht laden, ich habe es mit Timer gemacht, alle 100 Millisekunden ein Fahrzeug. Dann muss einfach bei einem Restart für 10 Sekunden eine Loginsperre rein.
Ah das kapiere ich nicht
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[quote='Like_A_Boss','index.php?page=Thread&postID=1589156#post1589156']Hmm
Hast du Pawn als Admin ausgeführt?NEIN habe ich nicht
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SendRconCommand("mapname "#ModeName""); // MAPNAME muss da bleiben
Du musst wenn dann Modename raus machen
SendRconCommand("mapname San Andreas");
Init beim Starten
okay aber wenn ich dann compiele dann steht da Pawn Compile Liberty funktioniert nicht mehr -
Ja, musst du
Das was du halt dort haben möchtest
muss ich das:
SendRconCommand("San Andreas"#ModeName"");
unter OnGameModeInit
oder unter OnGameModeExit ?? -
Mach mal in deinem Script das
Das einfach unter die Includes
#define ModeName "Dein name"Unter OnGameMode ...
SendRconCommand("mapname "#ModeName"");Also es läd bei dir alles
Hast du vielleicht irgendwas im Script
Ist es ein Selfmade oder GFmuss ich dann bei Dein name z.B. San Andreas rein schreiben ??
und das ist das City of Raluno Script
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SA-MP Dedicated Server
----------------------
v0.3x, (C)2005-2013 SA-MP Team[16:54:09]
[16:54:09] Server Plugins
[16:54:09] --------------
[16:54:09] Loading plugin: streamer.so
[16:54:09]*** Streamer Plugin v2.6.1 by Incognito loaded ***
[16:54:09] Loaded.
[16:54:09] Loading plugin: sscanf.so
[16:54:09][16:54:09] ===============================
[16:54:09] sscanf plugin loaded.
[16:54:09] (c) 2009 Alex "Y_Less" Cole
[16:54:09] 0.3d-R2 500 Players "dnee"
[16:54:09] ===============================
[16:54:09] Loaded.
[16:54:09] Loading plugin: nativechecker.so
[16:54:09] Loaded.
[16:54:09] Loaded 3 plugins.[16:54:09]
[16:54:09] Ban list
[16:54:09] --------
[16:54:09] Loaded: samp.ban
[16:54:09]
[16:54:09]
[16:54:09] Filterscripts
[16:54:09] ---------------
[16:54:09] Loading filterscript 'haussystem.amx'...
[16:54:09] Loaded 1 filterscripts.[16:54:09]
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[16:54:09] _______________________________________
[16:54:09] Das Script wurde Vollst�ndig geladen!
[16:54:09] _______________________________________
[16:54:09]
[16:54:09] Number of vehicle models: 0Das ist die Server-Log
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Hey,
Ich gaube auch nicht ganz das, dass bei Null anfangen gegen das problem hilft
Da UnKnown meisten's zeigt das die Plugins fehlen//Edit
Dann trag es doch ein
Es war ja nur der Link dabei damit du falls es noch nicht vorhanden ist
Du es trotzdem holen kannst ohne zu meckern das du es nicht findestja trage es gerade ein
für was ist das plguin eigendlich gut ?! -
Hey,
Bist du sicher das du nichts anderes gemacht hast?
Lade dir mal folgendes runter Hier
Und schreib es in die Server.CFG und in den Plugin Ordener Hochladen
Dann schau in die Serverlogs da es meistens bei Unknow meistens an den Plugins liegt
Da diese nicht richtig laden oder angewendet werden
Mit freundlichen Grüßen
Like_A_Boss
Nativechecker.soNativechecker.dll
habe ich schon als plugin muss es nur noch in server.cfg rein schreiben -
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PHP
Alles anzeigenPolizeiVehs[1] = AddStaticVehicleEx(596,1442.2113,-1749.1746,5.7528,180.8490,79,1,-1); //LSPD Car PolizeiVehs[2] = AddStaticVehicleEx(596,1446.4761,-1749.2190,5.7532,179.8172,79,1,-1); //LSPD Car PolizeiVehs[3] = AddStaticVehicleEx(596,1450.7993,-1749.3829,5.7523,180.2109,79,1,-1); //LSPD Car PolizeiVehs[4] = AddStaticVehicleEx(596,1455.1947,-1749.4530,5.7525,178.9711,79,1,-1); //LSPD Car PolizeiVehs[5] = AddStaticVehicleEx(596,1459.6469,-1749.3580,5.7528,179.6364,79,1,-1); //LSPD Car PolizeiVehs[6] = AddStaticVehicleEx(596,1464.0527,-1749.5342,5.7529,179.5331,79,1,-1); //LSPD Car PolizeiVehs[7] = AddStaticVehicleEx(596,1468.4202,-1749.6671,5.7519,179.5464,79,1,-1); //LSPD Car PolizeiVehs[8] = AddStaticVehicleEx(523,1435.4442,-1747.2198,5.5531,176.3022,79,1,-1); //LSPD Motorrad PolizeiVehs[9] = AddStaticVehicleEx(523,1437.3007,-1747.3079,5.5527,182.9003,79,1,-1); //LSPD Motorrad PolizeiVehs[10] = AddStaticVehicleEx(523,1439.4575,-1747.2170,5.5539,180.2426,79,1,-1); //LSPD Motorrad PolizeiVehs[11] = AddStaticVehicleEx(523,1439.4790,-1752.3866,5.5535,180.2425,79,1,-1); //LSPD Motorrad PolizeiVehs[12] = AddStaticVehicleEx(523,1437.4130,-1752.5615,5.5533,179.2433,79,1,-1); //LSPD Motorrad PolizeiVehs[13] = AddStaticVehicleEx(523,1435.2621,-1752.3464,5.5519,181.5339,79,1,-1); //LSPD Motorrad PolizeiVehs[14] = AddStaticVehicleEx(599,1477.1392,-1749.1903,6.1700,180.3937,79,1,-1); //LSPD Ranger PolizeiVehs[15] = AddStaticVehicleEx(599,1481.5251,-1749.1863,6.1685,179.7058,79,1,-1); //LSPD Ranger PolizeiVehs[16] = AddStaticVehicleEx(599,1485.8639,-1749.2056,6.1704,181.2590,79,1,-1); //LSPD Ranger PolizeiVehs[17] = AddStaticVehicleEx(599,1490.1445,-1749.3790,6.1734,180.2372,79,1,-1); //LSPD Ranger PolizeiVehs[18] = AddStaticVehicleEx(599,1494.5995,-1749.5747,6.1765,181.3604,79,1,-1); //LSPD Ranger PolizeiVehs[19] = AddStaticVehicleEx(599,1499.0231,-1749.3770,6.1726,180.4285,79,1,-1); //LSPD Ranger PolizeiVehs[20] = AddStaticVehicleEx(427,1503.2562,-1750.3430,6.1157,179.1330,79,1,-1); //LSPD Enforcer PolizeiVehs[21] = AddStaticVehicleEx(427,1507.7542,-1750.2103,6.1156,179.5390,79,1,-1); //LSPD Enforcer PolizeiVehs[22] = AddStaticVehicleEx(560,1514.9995,-1756.4692,5.6887,89.5667,79,1,-1); //LSPD Sultan PolizeiVehs[23] = AddStaticVehicleEx(560,1515.2529,-1761.2250,5.6887,90.0899,79,1,-1); //LSPD Sultan PolizeiVehs[24] = AddStaticVehicleEx(560,1515.5039,-1766.0741,5.6889,89.8151,79,1,-1); //LSPD Sultan PolizeiVehs[25] = AddStaticVehicleEx(560,1515.5087,-1770.8900,5.6887,90.1001,79,1,-1); //LSPD Sultan PolizeiVehs[26] = AddStaticVehicleEx(560,1515.6003,-1775.7111,5.6887,90.5618,79,1,-1); //LSPD Sultan PolizeiVehs[27] = AddStaticVehicleEx(560,1515.5254,-1780.4331,5.6890,90.1741,79,1,-1); //LSPD Sultan PolizeiVehs[28] = AddStaticVehicleEx(437,1472.8137,-1764.7540,6.2383,89.7679,79,1,-1); //LSPD Bus PolizeiVehs[29] = AddStaticVehicleEx(416,1456.0614,-1770.8798,6.1334,89.2578,79,1,-1); //LSPD Krankenwagen PolizeiVehs[30] = AddStaticVehicleEx(416,1456.1663,-1775.2679,6.1331,89.3754,79,1,-1); //LSPD Krankenwagen PolizeiVehs[31] = AddStaticVehicleEx(497,1465.8984,-1791.1284,41.7492,358.7838,79,1,-1); // /LSPD Maverick PolizeiVehs[32] = AddStaticVehicleEx(497,1414.7012,-1791.2274,41.7288,1.5573,79,1,-1); // /LSPD Maverick SetVehicleNumberPlate(PolizeiVehs[1],"LSPD1"); SetVehicleNumberPlate(PolizeiVehs[2],"LSPD2"); SetVehicleNumberPlate(PolizeiVehs[3],"LSPD3"); SetVehicleNumberPlate(PolizeiVehs[4],"LSPD4"); SetVehicleNumberPlate(PolizeiVehs[5],"LSPD5"); SetVehicleNumberPlate(PolizeiVehs[6],"LSPD6"); SetVehicleNumberPlate(PolizeiVehs[7],"LSPD7"); SetVehicleNumberPlate(PolizeiVehs[8],"LSPD8"); SetVehicleNumberPlate(PolizeiVehs[9],"LSPD9"); SetVehicleNumberPlate(PolizeiVehs[10],"LSPD10"); SetVehicleNumberPlate(PolizeiVehs[11],"LSPD11"); SetVehicleNumberPlate(PolizeiVehs[12],"LSPD12"); SetVehicleNumberPlate(PolizeiVehs[13],"LSPD13"); SetVehicleNumberPlate(PolizeiVehs[14],"LSPD14"); SetVehicleNumberPlate(PolizeiVehs[15],"LSPD15"); SetVehicleNumberPlate(PolizeiVehs[16],"LSPD16"); SetVehicleNumberPlate(PolizeiVehs[17],"LSPD17"); SetVehicleNumberPlate(PolizeiVehs[18],"LSPD18"); SetVehicleNumberPlate(PolizeiVehs[19],"LSPD19"); SetVehicleNumberPlate(PolizeiVehs[20],"LSPD20"); SetVehicleNumberPlate(PolizeiVehs[21],"LSPD21"); SetVehicleNumberPlate(PolizeiVehs[22],"LSPD22"); SetVehicleNumberPlate(PolizeiVehs[23],"LSPD23"); SetVehicleNumberPlate(PolizeiVehs[24],"LSPD24"); SetVehicleNumberPlate(PolizeiVehs[25],"LSPD25"); SetVehicleNumberPlate(PolizeiVehs[26],"LSPD26"); SetVehicleNumberPlate(PolizeiVehs[27],"LSPD27"); SetVehicleNumberPlate(PolizeiVehs[28],"LSPD28"); SetVehicleNumberPlate(PolizeiVehs[29],"LSPD29"); SetVehicleNumberPlate(PolizeiVehs[30],"LSPD30"); SetVehicleNumberPlate(PolizeiVehs[31],"LSPD31"); SetVehicleNumberPlate(PolizeiVehs[32],"LSPD32");
PHP
Alles anzeigenFBIVehs[1] = AddStaticVehicleEx(490,1545.6461,-1684.3065,6.0182,89.7034,0,0,-1); // /FBI1 Ranger FBIVehs[2] = AddStaticVehicleEx(490,1545.6438,-1680.3347,6.0183,89.3733,0,0,-1); // /FBI2 Ranger FBIVehs[3] = AddStaticVehicleEx(490,1545.6552,-1676.1185,6.0184,90.4052,0,0,-1); // /FBI3 Ranger FBIVehs[4] = AddStaticVehicleEx(490,1545.6010,-1672.0627,6.0183,89.9523,0,0,-1); // /FBI4 Ranger FBIVehs[5] = AddStaticVehicleEx(490,1545.7479,-1667.7985,6.0191,90.4316,0,0,-1); // /FBI5 Ranger FBIVehs[6] = AddStaticVehicleEx(490,1545.6248,-1663.1178,6.0178,89.3400,0,0,-1); // /FBI6 Ranger FBIVehs[7] = AddStaticVehicleEx(490,1545.7067,-1659.0417,6.0181,89.4706,0,0,-1); // /FBI7 Ranger FBIVehs[8] = AddStaticVehicleEx(490,1545.7476,-1654.9153,6.0182,90.5303,0,0,-1); // /FBI8 Ranger FBIVehs[9] = AddStaticVehicleEx(490,1545.6295,-1650.9080,6.0180,89.9860,0,0,-1); // /FBI9 Ranger FBIVehs[10] = AddStaticVehicleEx(528,1526.3134,-1643.8047,5.9339,180.0051,0,0,-1); // /FBI10 Truck FBIVehs[11] = AddStaticVehicleEx(528,1530.6088,-1643.9440,5.9346,180.8376,0,0,-1); // /FBI11 Truck FBIVehs[12] = AddStaticVehicleEx(528,1534.6998,-1644.0873,5.9337,180.8391,0,0,-1); // /FBI12 Truck FBIVehs[13] = AddStaticVehicleEx(528,1538.7531,-1644.0673,5.9342,179.7292,0,0,-1); // /FBI13 Truck FBIVehs[14] = AddStaticVehicleEx(522,1526.0770,-1682.3291,5.4606,268.4772,0,0,-1); // /FBI14 NRG FBIVehs[15] = AddStaticVehicleEx(522,1531.5392,-1682.3494,5.4620,270.2048,0,0,-1); // /FBI15 NRG FBIVehs[16] = AddStaticVehicleEx(522,1526.1577,-1685.9364,5.4612,269.9952,0,0,-1); // /FBI16 NRG FBIVehs[17] = AddStaticVehicleEx(522,1531.1394,-1685.9365,5.4622,269.9778,0,0,-1); // /FBI17 NRG FBIVehs[18] = AddStaticVehicleEx(522,1526.1262,-1689.5507,5.4620,269.4152,0,0,-1); // /FBI18 NRG FBIVehs[19] = AddStaticVehicleEx(522,1530.9769,-1689.5999,5.4643,269.4151,0,0,-1); // /FBI19 NRG FBIVehs[20] = AddStaticVehicleEx(560,1558.8024,-1712.2797,5.5958,0.6647,0,0,-1); // /FBI20 Sultan FBIVehs[21] = AddStaticVehicleEx(560,1564.4357,-1712.2903,5.5955,359.9468,0,0,-1); // /FBI21 Sultan FBIVehs[22] = AddStaticVehicleEx(560,1570.2681,-1712.2469,5.5958,0.0036,0,0,-1); // /FBI22 Sultan FBIVehs[23] = AddStaticVehicleEx(560,1574.3561,-1712.2888,5.5956,359.3700,0,0,-1); // /FBI23 Sultan FBIVehs[24] = AddStaticVehicleEx(560,1578.5248,-1712.2830,5.5955,0.2352,0,0,-1); // /FBI24 Sultan FBIVehs[25] = AddStaticVehicleEx(560,1583.3580,-1712.1549,5.5956,359.5669,0,0,-1); // /FBI25 Sultan FBIVehs[26] = AddStaticVehicleEx(560,1587.4441,-1712.2528,5.5956,359.9632,0,0,-1); // /FBI26 Sultan FBIVehs[27] = AddStaticVehicleEx(560,1591.5126,-1712.1521,5.5955,359.8637,0,0,-1); // /FBI27 Sultan FBIVehs[28] = AddStaticVehicleEx(560,1595.4979,-1712.0558,5.5959,359.3497,0,0,-1); // /FBI28 Sultan FBIVehs[29] = AddStaticVehicleEx(437,1537.8806,-1701.7457,6.1249,219.2434,0,0,-1); // /FBI29 Bus FBIVehs[30] = AddStaticVehicleEx(497,1552.5455,-1610.1228,19.6665,90.3559,0,0,-1); // /FBI30 Maverick FBIVehs[31] = AddStaticVehicleEx(497,1567.0508,-1653.4517,28.5731,91.3822,0,0,-1); // /FBI31 Maverick FBIVehs[32] = AddStaticVehicleEx(497,1564.4773,-1696.3639,28.5712,89.2382,0,0,-1); // /FBI32 Maverick SetVehicleNumberPlate(FBIVehs[1],"FBI 1"); SetVehicleNumberPlate(FBIVehs[2],"FBI 2"); SetVehicleNumberPlate(FBIVehs[3],"FBI 3"); SetVehicleNumberPlate(FBIVehs[4],"FBI 4"); SetVehicleNumberPlate(FBIVehs[5],"FBI 5"); SetVehicleNumberPlate(FBIVehs[6],"FBI 6"); SetVehicleNumberPlate(FBIVehs[7],"FBI 7"); SetVehicleNumberPlate(FBIVehs[8],"FBI 8"); SetVehicleNumberPlate(FBIVehs[9],"FBI 9"); SetVehicleNumberPlate(FBIVehs[10],"FBI 10"); SetVehicleNumberPlate(FBIVehs[11],"FBI 11"); SetVehicleNumberPlate(FBIVehs[12],"FBI 12"); SetVehicleNumberPlate(FBIVehs[13],"FBI 13"); SetVehicleNumberPlate(FBIVehs[14],"FBI 14"); SetVehicleNumberPlate(FBIVehs[15],"FBI 15"); SetVehicleNumberPlate(FBIVehs[16],"FBI 16"); SetVehicleNumberPlate(FBIVehs[17],"FBI 17"); SetVehicleNumberPlate(FBIVehs[18],"FBI 18"); SetVehicleNumberPlate(FBIVehs[19],"FBI 19"); SetVehicleNumberPlate(FBIVehs[20],"FBI 20"); SetVehicleNumberPlate(FBIVehs[21],"FBI 21"); SetVehicleNumberPlate(FBIVehs[22],"FBI 22"); SetVehicleNumberPlate(FBIVehs[23],"FBI 23"); SetVehicleNumberPlate(FBIVehs[24],"FBI 24"); SetVehicleNumberPlate(FBIVehs[25],"FBI 25"); SetVehicleNumberPlate(FBIVehs[26],"FBI 26"); SetVehicleNumberPlate(FBIVehs[27],"FBI 27"); SetVehicleNumberPlate(FBIVehs[28],"FBI 28"); SetVehicleNumberPlate(FBIVehs[29],"FBI 29"); SetVehicleNumberPlate(FBIVehs[30],"FBI 30"); SetVehicleNumberPlate(FBIVehs[31],"FBI 31"); SetVehicleNumberPlate(FBIVehs[32],"FBI 32");
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Guten Mittag
ich habe ein Problem und das wäre:
Wenn ich Fraktionsautos im Script einfüge (für 24 Fraktionen) und gestern habe ich einmal LSPD mit 32 Vehs, FBI mit 32 vehs und wenn ich das jetzt compil und hochlade, dann kommt entweder beim SAMP Server auswahl Unknow --> bei Mode oder InGame sind niergends Fraktionsautos.
Ist das irgendwie begrenzt oder so?
Komme nicht weiter
Bitte um hilfe
MfG KayOne1 -
Guten Abend
ich habe den neusten Streamer Plugin drin und ich habe es alles richtig eingefügt und wenn ich dann das script hochlade dann kommt bei dem Mode "Unknown".
Und ich weis nicht weiter was ich noch machen soll :((
kann mir da bitte bitte einer helfen ?
MfG KayOne1 -
aber ich habe das alles gemacht und jetzt steht da immer noch Unknown dran :(:O
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muss ich dann irgendwas im script ändern oder kann ich den einfach nur hochladen und fertig ?!!!?
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Hier das sind die aktuellsten Plugins
sscanf: http://forum.sa-mp.com/showthr…=120356&highlight=sscanf2
Streamer: http://forum.sa-mp.com/showthread.php?t=102865
Nativechecker: http://forum.sa-mp.com/showthread.php?t=249226
Filemanager: http://forum.sa-mp.com/showthread.php?t=92246
MySQL R5,R6 oder R7: http://forum.sa-mp.com/showthread.php?t=56564
MySQL 2.1v: http://forum.sa-mp.com/showthread.php?t=122983Mit freundlichen Grüß
Yumex
danke schön -
Guten Tag
ich wollte fragen ob jemand den neusten Streamer hat, weil bei mir ist der streamer glaube ich am arsch da ich die gemappten sachen nicht sieht und auch wenn man den server restartet dann unkown dran steht.
Also hat jemand den neusten Streamer(.so) ??Danke im Vorraus
MfG KayOne1 -
Guten Nachmittag,
ich habe dieses Haussystem: [ FILTERSCRIPT ] Haussystem von funy888
Und
da möchte ich das man es auch verkaufen kann, und auch spawn kann aber
ich habe schon selbst probier aber es irgendwie nie hinbekommen.
Wenn man ein Haus kauft dann wird das geld abegzogen und nach 2 sekunden bekommt man das Geld wieder (man muss nichts zahlen).Könnte mir das einer Scripten ?
Wäre sehr nett
danke im vorraus
MfG KayOne1 -
welche Objecte sind jetzt Tore ?
PHP
Alles anzeigenCreateObject(8661, 1527.57605, -1717.29199, 12.36550, 0.00000, 0.00000, 0.00000); CreateObject(8661, 1487.61328, -1717.31116, 12.36550, 0.00000, 0.00000, 0.00000); CreateObject(8661, 1447.64624, -1717.32703, 12.36550, 0.00000, 0.00000, 0.00000); CreateObject(8661, 1447.63953, -1697.33972, 12.36550, 0.00000, 0.00000, 0.00000); CreateObject(8661, 1487.59937, -1697.34692, 12.36550, 0.00000, 0.00000, 0.00000); CreateObject(8661, 1527.51599, -1697.36060, 12.36550, 0.00000, 0.00000, 0.00000); CreateObject(8661, 1527.48853, -1677.39893, 12.36550, 0.00000, 0.00000, 0.00000); CreateObject(8661, 1487.50525, -1677.41382, 12.36550, 0.00000, 0.00000, 0.00000); CreateObject(8661, 1447.54565, -1677.42859, 12.36550, 0.00000, 0.00000, 0.00000); CreateObject(8661, 1447.58997, -1657.56274, 12.36550, 0.00000, 0.00000, 0.00000); CreateObject(8661, 1487.56677, -1657.52014, 12.36550, 0.00000, 0.00000, 0.00000); CreateObject(8661, 1527.48535, -1657.55188, 12.36550, 0.00000, 0.00000, 0.00000); CreateObject(8661, 1531.37231, -1637.66870, 12.36550, 0.00000, 0.00000, 0.00000); CreateObject(8661, 1491.43433, -1637.66992, 12.36550, 0.00000, 0.00000, 0.00000); CreateObject(8661, 1451.56189, -1637.67627, 12.36550, 0.00000, 0.00000, 0.00000); CreateObject(8661, 1531.24377, -1617.78625, 12.36550, 0.00000, 0.00000, 0.00000); CreateObject(8661, 1491.26550, -1617.75037, 12.36550, 0.00000, 0.00000, 0.00000); CreateObject(8661, 1451.29016, -1617.72620, 12.36550, 0.00000, 0.00000, 0.00000); CreateObject(8661, 1451.29639, -1597.74219, 12.36550, 0.00000, 0.00000, 0.00000); CreateObject(8661, 1491.21289, -1597.85156, 12.36550, 0.00000, 0.00000, 0.00000); CreateObject(8661, 1531.19812, -1597.84924, 12.36550, 0.00000, 0.00000, 0.00000); CreateObject(5708, 1423.80176, -1680.24500, 22.51340, 0.00000, 0.00000, 0.00000); CreateObject(982, 1488.09509, -1727.22009, 12.99720, 0.00000, 0.00000, 90.00000); CreateObject(982, 1505.69360, -1727.20874, 12.99720, 0.00000, 0.00000, 90.00000); CreateObject(983, 1520.79199, -1724.96448, 12.92429, 0.00000, 0.00000, 314.29987); CreateObject(982, 1434.96777, -1647.75952, 12.99720, 0.00000, 0.00000, 0.00000); 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-
Das ist ja kein Filterscript, es ist nur die reine Map, das heißt, du musst alle Tore selbst Scripten.^^
Mfg
okay ja ich füge dir maps oder eben die wo ich will direkt in mein gamemode rein
aber ist geil
10/10