if(RLDMz[playerid]==1)
{
SetPlayerVirtualWorld(playerid,RLDM);
ResetPlayerWeapons(playerid);
SetPVarInt(playerid,"indm",1);
RLDMz[playerid]=1;
switch(random(10))
{
case 0:SetPlayerPos(playerid,781.8991,837.5376,5.8464);
case 1:SetPlayerPos(playerid,681.0347,972.9415,-12.7109);
case 2:SetPlayerPos(playerid,521.8394,968.1456,-23.4744);
case 3:SetPlayerPos(playerid,463.3968,882.5516,-28.3225);
case 4:SetPlayerPos(playerid,492.7878,786.3410,-22.1027);
case 5:SetPlayerPos(playerid,622.3457,748.0591,-13.4451);
case 6:SetPlayerPos(playerid,671.4337,729.3242,-4.4066);
case 7:SetPlayerPos(playerid,607.9719,852.9265,-43.0342);
case 8:SetPlayerPos(playerid,465.4101,882.3282,-28.6025);
case 9:SetPlayerPos(playerid,682.9614,923.9701,-40.7758);
}
} else {
new Random = random(sizeof(RandomSpawns));
SetPlayerPos(playerid, RandomSpawns[Random][0], RandomSpawns[Random][1], RandomSpawns[Random][2]);
}
Versuch es mal so.