Beiträge von .realyamamoto

    Wieso bannt der M_Bot die WaffenID 43 hier der Code:
    #define M_Bot_BOT_NAME "[SERVERGUARD]"
    #define M_BOT_COLOR 0xFF6347AA



    |+++++++++++++++++++++++++++++++++++++++++++++++++++++|
    |+++++++++ Maercells AntiCheat-Bot © 2009 ++++++++++|
    |++++++++++++++++++++++ v1.1 +++++++++++++++++++++++|
    |+++++++++++++++++++++++++++++++++++++++++++++++++++++|
    |+++++++++++++++++++++++++++++++++++++++++++++++++++++|



    native SendClientMessageToAdmins(color,message[]);
    native FreezePlayer(playerid);
    native UnFreezePlayer(playerid);
    native FreezeAll();
    native UnFreezeAll();
    native GetName(playerid);
    native GetIP(playerid);
    native GetWeaponSlot(wid);
    native GetVehicleDriver(vehicleid);
    native M_Kick(playerid);
    native M_Ban(playerid);
    native M_BanEx(playerid,reason[]);
    native M_Log(string[]):
    native M_GivePlayerWeapon(playerid,weapon,ammo);
    native M_ResetPlayerWeapons(playerid);
    native M_GetPlayerMoney(playerid);
    native M_ResetPlayerMoney(playerid);
    native M_GivePlayerMoney(playerid,summe);
    native M_SetPlayerMoney(playerid,summe);
    native M_GivePlayerHealth(playerid,Float:health);
    native M_GivePlayerArmour(playerid,Float:armour);
    native M_SetPlayerPos(playerid,Float:Xpos,Float:Ypos,Float:Zpos,Float:Angle); // Spielerteleport ( + Winkel/Angle)=> Muss nicht dabei sein
    native M_SetVehiclePos(playerid,Float:Xpos,Float:Ypos,Float:Zpos,Float:Angle); // Autoteleport ( + Winkel/Angle)=> Muss nicht dabei sein


    native EnableM_Bot();
    native M_OnPlayerSpawn(playerid);
    native M_OnPlayerConnect(playerid);
    native M_OnPlayerDeath(playerid,killerid,reason);
    native M_OnPlayerUpdate(playerid);
    native M_OnPlayerCommandText(playerid,cmdtext[]);




    forward KickHim(playerid);
    forward BanHim(playerid);
    forward BanHimEx(playerid,reason[]);
    forward Check();
    forward CheckIPFromList(playerid);
    forward EnableChecking(playerid);
    forward EnablePingWarnAgain(playerid);
    forward AFKOn(playerid);



    enum SysInfo
    {
    PMoney,
    PWeapon[13],
    PAmmo[13],
    PLastVehicleID,
    PLastInterior,
    PInactiveSeconds,
    PCheckHighPing,
    PHighPingWarns,
    PIPWarns,
    PBadWordWarns,
    PAFK,
    PAFKTimer,
    Float:PHealth,
    Float:PArmour,
    Float:PXpos,
    Float:PYpos,
    Float:PZpos,
    Float:PXpos2,
    Float:PYpos2,
    Float:PZpos2,
    PFrozen,
    PSpawned,
    PCheck
    }


    new M_Bot[MAX_PLAYERS][SysInfo];


    new BanWeaponIDs[] = {
    35,
    37,
    38,
    39,
    40,
    44,
    45
    };


    new BanClanTags[][] = {
    "[LoH]",
    "[FoD]",
    "[LoG]"
    };


    new BanNames[][] = {
    "Suppenhuhn",
    "Fabi",
    "MiniYoda",
    "Jude",
    "Fick",
    "Kack",
    "scheiss"
    };


    new BadWords[][] = {
    "Fick",
    "Fresse",
    "Hurensohn",
    "Huso",
    "Schnauze",
    "Fotze",
    "Wixxer",
    "Wichser",
    "Kanacke",
    "Jude",
    "Arsch",
    "Hure",
    "Nigger",
    "verpiss",
    "Mistgeburt",
    "Fotze",
    "Missgeburt",
    "Hure",
    "Bastard",
    "Noob",
    "Drecks Server"
    };


    new Float:GettedHealth,
    Float:GettedArmour,
    AllFrozen,
    MaxPing = 300,
    MoneySpam[MAX_PLAYERS];



    public EnableChecking(playerid)
    {
    M_Bot[playerid][PCheck] = 1;
    return 1;
    }


    public EnablePingWarnAgain(playerid)
    {
    M_Bot[playerid][PCheckHighPing] = 1;
    return 1;
    }


    public AFKOn(playerid)
    {
    if(IsPlayerConnected(playerid) && M_Bot[playerid][PAFK] == 0)
    {
    new string[128];
    format(string,sizeof string,"*~ [AFK] %s ist in den AFK-Modus gegangen! /afklist ",GetName(playerid));
    SendClientMessageToAll(0xAFAFAFAA,string);
    M_Bot[playerid][PAFK] = 1;
    FreezePlayer(playerid);
    KillTimer(M_Bot[playerid][PAFKTimer]);
    }
    return 1;
    }


    // ====================================================================================================================


    stock SendClientMessageToAdmins(color,message[])
    {
    for(new i = 0; i < GetMaxPlayers(); i++)
    {
    if(IsPlayerConnected(i) && IsAnAdmin(i))
    {
    SendClientMessage(i,color,message);
    }
    }
    }



    stock FreezePlayer(playerid)
    {
    TogglePlayerControllable(playerid,false);
    M_Bot[playerid][PFrozen] = 1;
    }



    stock UnFreezePlayer(playerid)
    {
    TogglePlayerControllable(playerid,true);
    M_Bot[playerid][PFrozen] = 0;
    }



    stock FreezeAll()
    {
    for(new i = 0; i < GetMaxPlayers(); i++)
    {
    if(IsPlayerConnected(i))
    {
    TogglePlayerControllable(i,false);
    AllFrozen = 1;
    }
    }
    }


    stock UnFreezeAll()
    {
    for(new i = 0; i < GetMaxPlayers(); i++)
    {
    if(IsPlayerConnected(i))
    {
    TogglePlayerControllable(i,true);
    AllFrozen = 0;
    }
    }
    }


    stock GetName(playerid)
    {
    new getthename[MAX_PLAYER_NAME];
    GetPlayerName(playerid,getthename,sizeof(getthename));
    return getthename;
    }


    stock GetIP(playerid)
    {
    new gettheip[15];
    GetPlayerIp(playerid,gettheip,sizeof(gettheip));
    return gettheip;
    }



    stock M_Kick(playerid)
    {
    SetTimerEx("KickHim",100,0,"d",playerid);
    }


    public KickHim(playerid)
    {
    Kick(playerid);
    return 1;
    }



    stock M_Ban(playerid)
    {
    SetTimerEx("BanHim",100,0,"d",playerid);
    }


    public BanHim(playerid)
    {
    Ban(playerid);
    return 1;
    }



    stock M_BanEx(playerid,reason[])
    {
    SetTimerEx("BanHimEx",100,0,"ds",playerid,reason);
    }


    public BanHimEx(playerid,reason[])
    {
    BanEx(playerid,reason);
    return 1;
    }


    stock GetVehicleDriver(vehicleid)
    {
    for(new i = 0; i < GetMaxPlayers(); i++)
    {
    if(IsPlayerConnected(i) && GetPlayerState(i) == PLAYER_STATE_DRIVER && GetPlayerVehicleID(i) == vehicleid)
    {
    return i;
    }
    }
    return -1;
    }



    stock M_WriteIPToBlacklist(ip[])
    {
    new File:BLACKLISTFILE;
    if(!fexist("/M_Bot/M_Black.cfg"))
    {
    BLACKLISTFILE = fopen("/M_Bot/M_Black.cfg",io_write);
    }
    else
    {
    BLACKLISTFILE = fopen("/M_Bot/M_Black.cfg",io_append);
    }
    if(BLACKLISTFILE)
    {
    new string[20];
    format(string,sizeof(string),"%s\n",ip);
    fwrite(BLACKLISTFILE,string);
    }
    fclose(BLACKLISTFILE);
    }


    stock M_Log(string[])
    {
    new File:logfile, mhour, mminute, msecond, myear, mmonth, mday;
    if(!fexist("/M_Bot/M_Log.txt"))
    {
    logfile = fopen("/M_Bot/M_Log.txt",io_write);
    }
    else
    {
    logfile = fopen("/M_Bot/M_Log.txt",io_append);
    }
    gettime(mhour,mminute,msecond);
    getdate(myear,mmonth,mday);
    format(string,(strlen(string)+32),"Logged %02d.%02d.%d %d:%d:%d: %s\n",mday,mmonth,myear,mhour,mminute,msecond,string);
    fwrite(logfile,string);
    fclose(logfile);
    }



    stock M_PutPlayerInVehicle(playerid,vehicleid,seatid)
    {
    GetVehiclePos(vehicleid,M_Bot[playerid][PXpos],M_Bot[playerid][PYpos],M_Bot[playerid][PZpos]);
    PutPlayerInVehicle(playerid,vehicleid,seatid);
    }


    stock M_SetPlayerPos(playerid,Float:Xpos,Float:Ypos,Float:Zpos,Float:Angle = -1.0)
    {
    M_Bot[playerid][PXpos] = Xpos;
    M_Bot[playerid][PYpos] = Ypos;
    M_Bot[playerid][PZpos] = Zpos;
    SetPlayerPos(playerid,Xpos,Ypos,Zpos);
    if(Angle != -1.0)
    {
    SetPlayerFacingAngle(playerid,Angle);
    }
    }


    stock M_SetVehiclePos(vehicleid,Float:Xpos,Float:Ypos,Float:Zpos,Float:Angle = -1.0)
    {
    new playerid = GetVehicleDriver(vehicleid);
    if(playerid != -1)
    {
    M_Bot[playerid][PXpos] = Xpos;
    M_Bot[playerid][PYpos] = Ypos;
    M_Bot[playerid][PZpos] = Zpos;
    }
    SetVehiclePos(vehicleid,Xpos,Ypos,Zpos);
    if(Angle != -1.0)
    {
    SetVehicleZAngle(vehicleid,Angle);
    }
    return 1;
    }


    stock M_GivePlayerWeapon(playerid,weaponid,ammo)
    {
    new slot = GetWeaponSlot(weaponid);
    if(ammo == 0)
    ammo = 1;
    M_Bot[playerid][PWeapon][slot] = weaponid;
    M_Bot[playerid][PAmmo][slot] += ammo;
    GivePlayerWeapon(playerid,weaponid,ammo);
    }


    stock M_ResetPlayerWeapons(playerid)
    {
    for(new slot=0; slot<13; slot++)
    {
    M_Bot[playerid][PWeapon][slot] = -1;
    M_Bot[playerid][PAmmo][slot] = 0;
    }
    ResetPlayerWeapons(playerid);
    }



    stock M_GetPlayerMoney(playerid)
    {
    return M_Bot[playerid][PMoney];
    }


    stock M_ResetPlayerMoney(playerid)
    {
    M_Bot[playerid][PMoney] = 0;
    ResetPlayerMoney(playerid);
    }


    forward M_GivePlayerMoney(playerid,summe);
    public M_GivePlayerMoney(playerid,summe)
    {
    M_Bot[playerid][PMoney] += summe;
    GivePlayerMoney(playerid,summe);
    }


    stock M_SetPlayerMoney(playerid,summe)
    {
    ResetPlayerMoney(playerid);
    M_Bot[playerid][PMoney] = summe;
    GivePlayerMoney(playerid,summe);
    }


    public CheckIPFromList(playerid)
    {
    new playerip[15], read[32], TwoNumbersLength = 0, count = 0;
    GetPlayerIp(playerid,playerip,sizeof(playerip));
    for(new c=0; c<strlen(playerip); c++)
    {
    if(playerip[code=c] == '.')
    {
    count++;
    }
    if(count == 2)
    {
    TwoNumbersLength = c-1;
    break;
    }
    }
    new File:BLACKLISTFILE = fopen("/M_Bot/M_Black.cfg", io_read);
    if(BLACKLISTFILE)
    {
    while(fread(BLACKLISTFILE,read))
    {
    for(new x=0; x<strlen(read); x++)
    {
    if(read[x] == '\n')
    {
    read[x] = '\0';
    }
    }
    if(!strcmp(read,playerip,false,TwoNumbersLength) || !strcmp(read,playerip,false))
    {
    fclose(BLACKLISTFILE);
    return 1;
    }
    }
    }
    fclose(BLACKLISTFILE);
    /*new playerip[16], read[32], ipstr[4][8], ip[2], ipstr2[4][8], ip2[2];

    GetPlayerIp(playerid,playerip,sizeof(playerip));
    split(playerip,ipstr2,'.');
    ip2[0] = strval(ipstr2[0]);
    ip2[1] = strval(ipstr2[1]);

    new File:BLACKLISTFILE = fopen("/M_Bot/M_Black.cfg", io_read);
    if(BLACKLISTFILE)
    {
    while(fread(BLACKLISTFILE,read))
    {
    split(read,ipstr,'.');
    ip[0] = strval(ipstr[0]);
    ip[1] = strval(ipstr[1]);

    if(ip[0] == ip2[0] && ip[1] == ip2[1])
    {
    fclose(BLACKLISTFILE);
    return 1;
    }
    }
    }
    fclose(BLACKLISTFILE);*/
    return 0;
    }


    public Check()
    {
    for(new playerid=0; playerid<GetMaxPlayers(); playerid++)
    if(IsPlayerConnected(playerid))
    {
    new admstring[128], playername[MAX_PLAYER_NAME], weapon = -1, ammo = 0;
    GetPlayerName(playerid,playername,sizeof(playername));
    GetPlayerPos(playerid,M_Bot[playerid][PXpos2],M_Bot[playerid][PYpos2],M_Bot[playerid][PZpos2]);
    //distance = (((M_Bot[playerid][PXpos2]-M_Bot[playerid][PXpos])*(M_Bot[playerid][PXpos2]-M_Bot[playerid][PXpos]))+((M_Bot[playerid][PYpos2]-M_Bot[playerid][PYpos])*(M_Bot[playerid][PYpos2]-M_Bot[playerid][PYpos])))/100;


    new differenz = (GetPlayerMoney(playerid) - M_Bot[playerid][PMoney]);
    if(differenz >= 4490)
    {
    format(admstring,sizeof(admstring)," %s: %s ist unter Moneyhackverdacht! Ercheateter Betrag: %d ",M_Bot_BOT_NAME,playername,differenz);
    SendClientMessageToAdmins(M_BOT_COLOR,admstring);
    M_SetPlayerMoney(playerid,M_Bot[playerid][PMoney]);
    M_Log(admstring);
    MoneySpam[playerid]++;
    }
    if(MoneySpam[playerid] >= 20)
    {
    format(admstring,sizeof(admstring)," %s wurde von %s gebannt! (GRUND: Money Hack)",playername,M_Bot_BOT_NAME);
    SendClientMessageToAll(M_BOT_COLOR,admstring);
    format(admstring,sizeof(admstring)," Bann von %s (GRUND: MoneyCheat | IP: %s) ",playername,GetIP(playerid));
    MoneySpam[playerid] = 0;
    M_Log(admstring);
    M_BanEx(playerid,"MoneyCheat");
    return 1;
    }
    if(M_Bot[playerid][PSpawned] && M_Bot[playerid][PCheck])
    {
    if(distance > 1000.0) // Hohe Distanz
    if(GetPlayerState(playerid) != PLAYER_STATE_SPECTATING) // Nicht beim Spectaten
    if(!IsAPlaneForNoCheck(GetPlayerVehicleID(playerid))) // Nicht wenn man im Flugzeug ist
    {
    format(admstring,sizeof(admstring)," %s: %s ist unter Speedhack/Teleport-verdacht! ",M_Bot_BOT_NAME,playername);
    SendClientMessageToAdmins(M_BOT_COLOR,admstring);
    }
    }
    if(GetPlayerSpecialAction(playerid) == SPECIAL_ACTION_USEJETPACK)
    {
    format(admstring,sizeof(admstring)," %s wurde von %s gebannt! (GRUND: Jetpack) ",playername,M_Bot_BOT_NAME);
    SendClientMessageToAll(M_BOT_COLOR,admstring);
    format(admstring,sizeof(admstring)," Bann von %s (GRUND: Jetpack | IP: %s) ",playername,GetIP(playerid));
    M_Log(admstring);
    M_BanEx(playerid,"Jetpack");
    }
    for(new w=0; w<sizeof(BanWeaponIDs); w++)
    {
    GetPlayerWeaponData(playerid,GetWeaponSlot(BanWeaponIDs[w]),weapon,ammo);
    if(weapon == BanWeaponIDs[w] && ammo > 0)
    {
    format(admstring,sizeof(admstring)," %s wurde von %s gebannt! (GRUND: Waffenhack)",playername,M_Bot_BOT_NAME);
    SendClientMessageToAll(M_BOT_COLOR,admstring);
    format(admstring,sizeof(admstring)," Bann von %s (GRUND: Waffenhack | IP: %s) ",playername,GetIP(playerid));
    M_Log(admstring);
    M_BanEx(playerid,"Waffenhack");
    }
    }
    if(GetPlayerPing(playerid) >= MaxPing && M_Bot[playerid][PCheckHighPing] && M_Bot[playerid][PSpawned])
    {
    M_Bot[playerid][PHighPingWarns]++;
    if(M_Bot[playerid][PHighPingWarns] >= 5)
    {
    format(admstring,sizeof(admstring)," %s wurde von %s gekickt! (GRUND: PING: %d | MAXPING: %d) ",playername,M_Bot_BOT_NAME,GetPlayerPing(playerid),MaxPing);
    SendClientMessageToAll(M_BOT_COLOR,admstring);
    M_Kick(playerid);
    M_Log(admstring);
    }
    else
    {
    format(admstring,sizeof(admstring)," [!] Dein Ping ist zu hoch! (PING: %d | MAXPING: %d | WARNUNG: %d/5)",GetPlayerPing(playerid),MaxPing,M_Bot[playerid][PHighPingWarns]);
    SendClientMessage(playerid,M_BOT_COLOR,admstring);
    SetTimerEx("EnablePingWarnAgain",15000,0,"i",playerid);
    }
    }

    if(M_Bot[playerid][PSpawned])
    {
    M_Bot[playerid][PInactiveSeconds]++;
    }


    if(M_Bot[playerid][PFrozen] || AllFrozen)
    {
    FreezePlayer(playerid);
    }

    if(M_Bot[playerid][PAFK] == 1)
    {
    GameTextForPlayer(playerid,"~y~Du bist AFK~n~~g~Um aus dem ~r~AFK-Modus~g~ zu gehen:~n~~y~/back",3500,3);
    }

    M_Bot[playerid][PXpos] = M_Bot[playerid][PXpos2];
    M_Bot[playerid][PYpos] = M_Bot[playerid][PYpos2];
    M_Bot[playerid][PZpos] = M_Bot[playerid][PZpos2];
    M_Bot[playerid][PLastInterior] = GetPlayerInterior(playerid);
    }
    return 1;
    }



    stock IsAPlaneForNoCheck(vehicleid)
    {
    new modelid = GetVehicleModel(vehicleid);
    if(modelid == 417 || modelid == 425 || modelid == 447 || modelid == 460 || modelid == 469 || modelid == 476 || modelid == 487 || modelid == 488 || modelid == 497 || modelid == 511 || modelid == 512 || modelid == 513 || modelid == 519 || modelid == 520 || modelid == 548 || modelid == 553 || modelid == 563 || modelid == 577 || modelid == 593)
    {
    return 1;
    }
    return 0;
    }


    stock GetWeaponSlot(wid) // Dank an [NSG]roschti für die Funktion
    {
    new id;
    switch(wid)
    {
    case 0,1: id=0;
    case 2,3,4,5,6,7,8,9: id=1;
    case 22,23,24: id=2;
    case 25,26,27: id=3;
    case 28,29,32: id=4;
    case 30,31: id=5;
    case 33,34: id=6;
    case 35,36,37,38: id=7;
    case 16,17,18,19,39: id=8;
    case 41,42,43: id=9;
    case 10,11,12,13,14,15: id=10;
    case 44,45,46: id=11;
    case 40: id=12;
    case 20,21,47,49,50,53,54: id=(-1);
    default: id=(-1);
    }
    return id;
    }




    // ====================================================================================================================




    EnableM_Bot()
    {
    SetTimer("Check",2500,1);
    AllFrozen = 0;
    return 1;
    }


    M_OnPlayerSpawn(playerid)
    {
    M_Bot[playerid][PSpawned] = 1;
    M_Bot[playerid][PCheck] = 0;
    SetTimerEx("EnableChecking",3333,0,"i",playerid);
    if(AllFrozen)
    {
    FreezePlayer(playerid);
    }
    return 1;
    }


    M_OnPlayerConnect(playerid)
    {
    if(!strcmp(M_Bot_BOT_NAME,GetName(playerid),true))
    {
    M_Kick(playerid);
    }

    if(CheckIPFromList(playerid))
    {
    SendClientMessage(playerid,M_BOT_COLOR," Du hast einen PERM-BANN auf diesem Server !");
    GameTextForPlayer(playerid,"~r~BYE",60000,3);
    M_Kick(playerid);
    }
    for(new n=0; n<sizeof(BanClanTags); n++)
    {
    if(strfind(GetName(playerid),BanClanTags[n],false) == 0)
    {
    new banstring[128];
    format(banstring,sizeof(banstring)," Dein Clan %s ist von diesem Server gebannt!",BanClanTags[n]);
    SendClientMessage(playerid,M_BOT_COLOR,banstring);
    format(banstring,sizeof(banstring)," %s aus dem gebannten Clan %s hat den Server betreten und wurde gebannt!",GetName(playerid),BanClanTags[n]);
    SendClientMessageToAdmins(M_BOT_COLOR,banstring);
    M_Log(banstring);
    format(banstring,sizeof(banstring),"Clan %s",BanClanTags[n]);
    M_BanEx(playerid,banstring);
    }
    }
    for(new n=0; n<sizeof(BanNames); n++)
    {
    if(strcmp(GetName(playerid),BanNames[n],true) == 0)
    {
    new banstring[128];
    format(banstring,sizeof(banstring)," Dein Name %s ist von diesem Server gebannt!",GetName(playerid));
    SendClientMessage(playerid,M_BOT_COLOR,banstring);
    format(banstring,sizeof(banstring)," %s hat den Server betreten und wurde gebannt!",GetName(playerid));
    SendClientMessageToAdmins(M_BOT_COLOR,banstring);
    M_Log(banstring);
    format(banstring,sizeof(banstring),"Name %s",BanNames[n]);
    M_BanEx(playerid,banstring);
    }
    }
    // Reset Vars
    M_Bot[playerid][PMoney] = 0;
    M_Bot[playerid][PLastInterior] = 0;
    M_Bot[playerid][PInactiveSeconds] = 0;
    M_Bot[playerid][PIPWarns] = 0;
    M_Bot[playerid][PBadWordWarns] = 0;
    M_Bot[playerid][PHighPingWarns] = 0;
    M_Bot[playerid][PAFK] = 0;
    M_Bot[playerid][PFrozen] = 0;
    M_Bot[playerid][PSpawned] = 0;
    M_Bot[playerid][PCheck] = 0;
    M_Bot[playerid][PCheckHighPing] = 0;
    for(new slot=0; slot<13; slot++)
    {
    M_Bot[playerid][PWeapon][slot] = -1;
    M_Bot[playerid][PAmmo][slot] = 0;
    }
    return 1;
    }


    M_OnPlayerDeath(playerid,killerid,reason)
    {
    M_Bot[playerid][PSpawned] = 0;
    if(GetPlayerState(killerid) == PLAYER_STATE_DRIVER && GetDistanceBetweenPlayers(playerid,killerid) < 20 && (reason == WEAPON_MP5 || reason == WEAPON_VEHICLE || reason == WEAPON_COLLISION))
    {
    new kickstring[128];
    format(kickstring,sizeof(kickstring)," %s wurde von %s gekickt! (GRUND: Fahrer-DriveBy)",GetName(killerid),M_Bot_BOT_NAME);
    SendClientMessageToAll(M_BOT_COLOR,kickstring);
    M_Kick(killerid);
    }
    return 1;
    }


    M_OnPlayerUpdate(playerid)
    {
    M_Bot[playerid][PInactiveSeconds] = 0;
    return 1;
    }


    M_OnPlayerStateChange(playerid, newstate, oldstate)
    {
    return 1;
    }


    M_OnPlayerCommandText(playerid,cmdtext[])
    {
    new string[128];

    /*if(strcmp("/afk",cmdtext,true) == 0)
    {
    if(!M_Bot[playerid][PAFK])
    {
    SendClientMessage(playerid,0x33AA33AA,"In 15 Sekunden wirst du in den AFK-Modus gebracht!");
    KillTimer(M_Bot[playerid][PAFKTimer]);
    M_Bot[playerid][PAFKTimer] = SetTimerEx("AFKOn",15000,0,"i",playerid);
    }
    else
    {
    SendClientMessage(playerid,0xAA3333AA,"Du bist schon AFK!");
    }
    return 1;
    }*/
    if(strcmp("/back",cmdtext,true) == 0)
    {
    if(M_Bot[playerid][PAFK])
    {
    format(string,sizeof string,"*~ [AFK] %s ist vom AFK-Modus zurück!",GetName(playerid));
    SendClientMessageToAll(0xAFAFAFAA,string);
    M_Bot[playerid][PAFK] = 0;
    UnFreezePlayer(playerid);
    KillTimer(M_Bot[playerid][PAFKTimer]);
    }
    else
    {
    SendClientMessage(playerid,0xAA3333AA,"Du bist nicht AFK!");
    }
    return 1;
    }
    if(strcmp("/afklist",cmdtext,true) == 0)
    {
    new countafk = 0;
    SendClientMessage(playerid,0x33AA33AA,"|---------------------- AFK-List -----------------------|");
    for(new i=0; i<GetMaxPlayers(); i++)
    {
    if(IsPlayerConnected(i) && M_Bot[i][PAFK])
    {
    format(string,sizeof string,"* [AFK] %s",GetName(i));
    SendClientMessage(playerid,0x33AA33AA,string);
    countafk++;
    }
    }
    if(countafk == 0) SendClientMessage(playerid,0x33AA33AA," Niemand ist AFK !");
    SendClientMessage(playerid,0x33AA33AA,"|----------------------------------------------------------|");
    return 1;
    }

    return 1;

    }



    #define GivePlayerWeapon M_GivePlayerWeapon
    #define ResetPlayerWeapons M_ResetPlayerWeapons
    #define GivePlayerMoney M_GivePlayerMoney
    #define GetPlayerMoney M_GetPlayerMoney
    #define ResetPlayerMoney M_ResetPlayerMoney
    #define PutPlayerInVehicle M_PutPlayerInVehicle
    #define SetVehiclePos M_SetVehiclePos
    #define SetPlayerPos M_SetPlayerPos
    #define Kick M_Kick
    #define Ban M_Ban
    #define BanEx M_BanEx



    if(GetPlayerVehicleID(playerid) == BundeswehrVehs[1]) || GetPlayerVehicleID(playerid) == BundeswehrVehs[2]) || GetPlayerVehicleID(playerid) == BundeswehrVehs[3]) || GetPlayerVehicleID(playerid) == BundeswehrVehs[4])
    {
    if(PlayerInfo[playerid][pRank] == 5)
    {


    }
    else
    {
    RemovePlayerFromVehicle(playerid);
    SCM(playerid,rot,"Du besitzt nicht Rank 5");
    }
    }


    Diese Errors kommen:
    C:\Users\xD\Desktop\\German Gaming Reallife\gamemodes\SS.pwn(8822) : error 029: invalid expression, assumed zero
    C:\Users\xD\Desktop\\German Gaming Reallife\gamemodes\SS.pwn(8822) : warning 215: expression has no effect
    C:\Users\xD\Desktop\\German Gaming Reallife\gamemodes\SS.pwn(8822) : error 001: expected token: ";", but found ")"
    C:\Users\xD\Desktop\\German Gaming Reallife\gamemodes\SS.pwn(8822) : error 029: invalid expression, assumed zero
    C:\Users\xD\Desktop\\German Gaming Reallife\gamemodes\SS.pwn(8822) : fatal error 107: too many error messages on one line


    Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    4 Errors.

    Hey,


    Wie kann ich diesen Fraps Bug hier beheben?

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    In Text was passiert: Also alles ist Bunt alles flackert und passt sich an die Musik an..... und dieser Bug nervt... kann mir jemand helfen?


    PS: Das Video wird gerade hochgeladen!

    Hey,


    Also wenn ein Adminstrator im OOChat schreibt steht dort Adminstrator Name: Text ( Adminstrator Admin Rank 3 ) aber wenn ein Moderator dort schreiben will passiert nichts ( Admin Rank 1 )... wieso? Ich finde es einfach nicht heraus.


    Code:
    if(strcmp(cmd, "/ooc", true) == 0 || strcmp(cmd, "/o", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    if(gPlayerLogged[playerid] == 0)
    {
    SendClientMessage(playerid, COLOR_GREY, " Du bist noch nicht Eingeloggt !");
    return 1;
    }
    if(PlayerInfo[playerid][pMuted] == 1)
    {
    SendClientMessage(playerid, TEAM_CYAN_COLOR, " Du kannst nicht sprechen, du bist gemutet !");
    return 1;
    }
    GetPlayerName(playerid, sendername, sizeof(sendername));
    new length = strlen(cmdtext);
    while ((idx < length) && (cmdtext[idx] <= ' '))
    {
    idx++;
    }
    new offset = idx;
    new result[64];
    while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
    {
    result[idx - offset] = cmdtext[idx];
    idx++;
    }
    result[idx - offset] = EOS;
    if(!strlen(result))
    {
    SendClientMessage(playerid, COLOR_GRAD2, "NUTZUNG: (/o)oc [ooc chat]");
    return 1;
    }
    if(PlayerInfo[playerid][pAdmin] == 1)
    {
    format(string, sizeof(string), "(( {FF0005}Moderator{FFFFFF} %s: %s ))", sendername, result);
    }
    if(PlayerInfo[playerid][pAdmin] == 2)
    {
    format(string, sizeof(string), "(( {FF0005}Super Moderator{FFFFFF} %s: %s ))", sendername, result);
    }
    else if(PlayerInfo[playerid][pAdmin] == 3)
    {
    format(string, sizeof(string), "(( {FF0005}Adminstrator{FFFFFF} %s: %s ))", sendername, result);
    }
    else if(PlayerInfo[playerid][pAdmin] == 1337)
    {
    format(string, sizeof(string), "(( {FF0005}Adminstrator 1337{FFFFFF} %s: %s ))", sendername, result);
    }
    else if(PlayerInfo[playerid][pAdmin] == 1338)
    {
    format(string, sizeof(string), "(( {FF0005}Fraktionsverwalter{FFFFFF} %s: %s ))", sendername, result);
    }
    else if(PlayerInfo[playerid][pAdmin] == 1339)
    {
    format(string, sizeof(string), "(( {FF0005}High-Adminstrator{FFFFFF} %s: %s ))", sendername, result);
    }
    else if(PlayerInfo[playerid][pAdmin] == 2000)
    {
    format(string, sizeof(string), "(( {FF0005}Server-Manager{FFFFFF} %s: %s ))", sendername, result);
    }
    else if(PlayerInfo[playerid][pAdmin] == 2001)
    {
    format(string, sizeof(string), "(( {FF0005}Projektleitung{FFFFFF} %s: %s ))", sendername, result);
    }
    else if(PlayerInfo[playerid][pAdmin] >= 2002)
    {
    format(string, sizeof(string), "(( {FF0005}Projektleitung{FFFFFF} %s: %s ))", sendername, result);
    }
    else if(PlayerInfo[playerid][pSupporter] == 1)
    {
    format(string, sizeof(string), "(( {FF0005}Supporter{FFFFFF} %s: %s ))", sendername, result);
    }
    else if(PlayerInfo[playerid][pAdmin] == 0 && (noooc))
    {
    format(string, sizeof(string), "(({FFFFFF} %s: %s ))", sendername, result);
    }
    else return 1;
    OOCOff(COLOR_OOC,string);
    Log("OA-Chat.txt",string);
    }
    return 1;
    }


    Bei /aduty kann der Moderator /aduty gehen aber wenn er wieder /aduty macht um den Admin Dienst zu verlassen steht dort Supporter %s hat den.... aber es sollte Moderator %s hat den.... stehen.


    Code:
    if (strcmp(cmd, "/adminduty", true) == 0 || strcmp(cmd, "/aduty", true) == 0)
    {
    if(AdminDuty[playerid] == 0)
    {
    if(PlayerInfo[playerid][pAdmin] == 1)
    {
    SetPlayerColor(playerid,0xFF0A00FF);
    AdminDuty[playerid] = 1;
    Mod[playerid] = Create3DTextLabel("Moderator on Duty",0xFF0A00FF,30.0,40.0,50.0,40.0,0);
    Attach3DTextLabelToPlayer(Mod[playerid], playerid, 0.0, 0.0, 0.4);
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string,sizeof(string),"Moderator %s ist nun im Dienst",sendername,playerid);
    SendClientMessageToAll(0xFF0A00FF, string);
    return 1;
    }
    else if(PlayerInfo[playerid][pAdmin] == 2)
    {
    SetPlayerColor(playerid,0xFF0A00FF);
    AdminDuty[playerid] = 1;
    Mod[playerid] = Create3DTextLabel("Super Moderator on Duty",0xFF0A00FF,30.0,40.0,50.0,40.0,0);
    Attach3DTextLabelToPlayer(Mod[playerid], playerid, 0.0, 0.0, 0.4);
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string,sizeof(string),"Super Moderator %s ist nun im Dienst",sendername,playerid);
    SendClientMessageToAll(0xFF0A00FF, string);
    return 1;
    }
    else if(PlayerInfo[playerid][pAdmin] == 3)
    {
    SetPlayerColor(playerid,0xFF0A00FF);
    AdminDuty[playerid] = 1;
    Supermod[playerid] = Create3DTextLabel("Administrator on Duty",0xFF0A00FF,30.0,40.0,50.0,40.0,0);
    Attach3DTextLabelToPlayer(Supermod[playerid], playerid, 0.0, 0.0, 0.4);
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string,sizeof(string),"Administrator %s ist nun im Dienst",sendername,playerid);
    SendClientMessageToAll(0xFF0A00FF, string);
    return 1;
    }
    else if(PlayerInfo[playerid][pAdmin] == 1337)
    {
    SetPlayerColor(playerid,0xFF0A00FF);
    AdminDuty[playerid] = 1;
    Admin[playerid] = Create3DTextLabel("1337 Administrator on Duty",0xFF0A00FF,30.0,40.0,50.0,40.0,0);
    Attach3DTextLabelToPlayer(Admin[playerid], playerid, 0.0, 0.0, 0.4);
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string,sizeof(string),"1337 Adminstrator %s ist nun im Dienst",sendername,playerid);
    SendClientMessageToAll(0xFF0A00FF, string);
    return 1;
    }
    else if(PlayerInfo[playerid][pAdmin] == 1338)
    {
    SetPlayerColor(playerid,0xFF0A00FF);
    AdminDuty[playerid] = 1;
    Admin[playerid] = Create3DTextLabel("Fraktionsverwalter on Duty",0xFF0A00FF,30.0,40.0,50.0,40.0,0);
    Attach3DTextLabelToPlayer(Admin[playerid], playerid, 0.0, 0.0, 0.4);
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string,sizeof(string),"Fraktionsverwalter %s ist nun im Dienst",sendername,playerid);
    SendClientMessageToAll(0xFF0A00FF, string);
    return 1;
    }
    else if(PlayerInfo[playerid][pAdmin] == 1339)
    {
    SetPlayerColor(playerid,0xFF0A00FF);
    AdminDuty[playerid] = 1;
    Admin[playerid] = Create3DTextLabel("High-Adminstrator on Duty",0xFF0A00FF,30.0,40.0,50.0,40.0,0);
    Attach3DTextLabelToPlayer(Admin[playerid], playerid, 0.0, 0.0, 0.4);
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string,sizeof(string),"High-Adminstrator %s ist nun im Dienst",sendername,playerid);
    SendClientMessageToAll(0xFF0A00FF, string);
    return 1;
    }
    else if(PlayerInfo[playerid][pAdmin] == 2000)
    {
    SetPlayerColor(playerid,0xFF0A00FF);
    AdminDuty[playerid] = 1;
    Admin[playerid] = Create3DTextLabel("Server-Manager on Duty",0xFF0A00FF,30.0,40.0,50.0,40.0,0);
    Attach3DTextLabelToPlayer(Admin[playerid], playerid, 0.0, 0.0, 0.4);
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string,sizeof(string),"Server-Manager %s ist nun im Dienst",sendername,playerid);
    SendClientMessageToAll(0xFF0A00FF, string);
    return 1;
    }
    else if(PlayerInfo[playerid][pAdmin] == 2001)
    {
    SetPlayerColor(playerid,0xFF0A00FF);
    AdminDuty[playerid] = 1;
    Admin[playerid] = Create3DTextLabel("Projektleitung on Duty",0xFF0A00FF,30.0,40.0,50.0,40.0,0);
    Attach3DTextLabelToPlayer(Admin[playerid], playerid, 0.0, 0.0, 0.4);
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string,sizeof(string),"Projektleitung %s ist nun im Dienst",sendername,playerid);
    SendClientMessageToAll(0xFF0A00FF, string);
    return 1;
    }
    else if(PlayerInfo[playerid][pAdmin] == 2002)
    {
    SetPlayerColor(playerid,0xFF0A00FF);
    AdminDuty[playerid] = 1;
    Admin[playerid] = Create3DTextLabel("Projektleitung on Duty",0xFF0A00FF,30.0,40.0,50.0,40.0,0);
    Attach3DTextLabelToPlayer(Admin[playerid], playerid, 0.0, 0.0, 0.4);
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string,sizeof(string),"Projektleitung %s ist nun im Dienst",sendername,playerid);
    SendClientMessageToAll(0xFF0A00FF, string);
    return 1;
    }
    else if(PlayerInfo[playerid][pSupporter] == 1)
    {
    SetPlayerColor(playerid,0xFF0A00FF);
    AdminDuty[playerid] = 1;
    Supporter[playerid] = Create3DTextLabel("Supporter on Duty",0xFF0A00FF,30.0,40.0,50.0,40.0,0);
    Attach3DTextLabelToPlayer(Supporter[playerid], playerid, 0.0, 0.0, 0.4);
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string,sizeof(string),"Supporter %s ist nun im Dienst",sendername,playerid);
    SendClientMessageToAll(0xFF0A00FF, string);
    return 1;
    }
    }
    if(AdminDuty[playerid] == 1)
    {
    if(PlayerInfo[playerid][pAdmin] == 1)
    {
    format(string,sizeof(string),"Moderator %s ist nun nicht mehr im Dienst",sendername,playerid);
    SendClientMessageToAll(0xFF0A00FF, string);
    SetPlayerHealth(playerid, 100);
    }
    if(PlayerInfo[playerid][pAdmin] == 2)
    {
    format(string,sizeof(string),"Super Moderator %s ist nun nicht mehr im Dienst",sendername,playerid);
    SendClientMessageToAll(0xFF0A00FF, string);
    SetPlayerHealth(playerid, 100);
    }
    else if(PlayerInfo[playerid][pAdmin] == 3)
    {
    format(string,sizeof(string),"Administrator %s ist nun nicht mehr im Dienst",sendername,playerid);
    SendClientMessageToAll(0xFF0A00FF, string);
    SetPlayerHealth(playerid, 100);
    }
    else if(PlayerInfo[playerid][pAdmin] == 1337)
    {
    format(string,sizeof(string),"1337 Administrator %s ist nun nicht mehr im Dienst",sendername,playerid);
    SendClientMessageToAll(0xFF0A00FF, string);
    SetPlayerHealth(playerid, 100);
    }
    else if(PlayerInfo[playerid][pAdmin] == 1338)
    {
    format(string,sizeof(string),"Fraktionsverwalter %s ist nun nicht mehr im Dienst",sendername,playerid);
    SendClientMessageToAll(0xFF0A00FF, string);
    SetPlayerHealth(playerid, 100);
    }
    else if(PlayerInfo[playerid][pAdmin] == 1339)
    {
    format(string,sizeof(string),"High-Adminstrator %s ist nun nicht mehr im Dienst",sendername,playerid);
    SendClientMessageToAll(0xFF0A00FF, string);
    SetPlayerHealth(playerid, 100);
    }
    else if(PlayerInfo[playerid][pAdmin] == 2000)
    {
    format(string,sizeof(string),"Server-Manager %s ist nun nicht mehr im Dienst",sendername,playerid);
    SendClientMessageToAll(0xFF0A00FF, string);
    SetPlayerHealth(playerid, 100);
    }
    else if(PlayerInfo[playerid][pAdmin] == 2001)
    {
    format(string,sizeof(string),"Projektleitung %s ist nun nicht mehr im Dienst",sendername,playerid);
    SendClientMessageToAll(0xFF0A00FF, string);
    SetPlayerHealth(playerid, 100);
    }
    else if(PlayerInfo[playerid][pAdmin] == 2002)
    {
    format(string,sizeof(string),"Projektleitung %s ist nun nicht mehr im Dienst",sendername,playerid);
    SendClientMessageToAll(0xFF0A00FF, string);
    SetPlayerHealth(playerid, 100);
    }
    else if(PlayerInfo[playerid][pSupporter] == 1)
    {
    format(string,sizeof(string),"Supporter %s ist nun nicht mehr im Dienst",sendername,playerid);
    SendClientMessageToAll(0xFF0A00FF, string);
    SetPlayerHealth(playerid, 100);
    }
    Delete3DTextLabel(Admin[playerid]);
    Delete3DTextLabel(Supermod[playerid]);
    Delete3DTextLabel(Mod[playerid]);
    Delete3DTextLabel(Supporter[playerid]);
    Delete3DTextLabel(Admin[playerid]);
    Delete3DTextLabel(Supermod[playerid]);
    Delete3DTextLabel(Mod[playerid]);
    Delete3DTextLabel(Supporter[playerid]);
    AdminDuty[playerid] = 0;
    {
    if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
    {
    SetPlayerColor(playerid, NAMECOLOR_LSCOP);
    }
    else
    {
    SetPlayerColor(playerid,TEAM_HIT_COLOR);
    }
    }
    return 1;
    }
    return 1;
    }

    Hey,


    Ich versuche seit einer Stunde /auftraggeben zu fixxen.... man kann jemanden den Auftrag geben via /auftraggeben aber man bekommt kein Geld wenn man diese Person tötet der Code:


    else if ((strcmp("Auftraggeben", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("Auftraggeben")))
    {
    if(PlayerInfo[playerid][pRank] < 4)
    {
    SendClientMessage(playerid, COLOR_GREY, " Du brauchst Rank 4 um Verträge mit Hitmans zu schließen!");
    return 0;
    }
    if(hitfound == 0)
    {
    SendClientMessage(playerid, COLOR_GREY, " Es wurde nichts gefunden!");
    return 0;
    }
    tmp = strtok(text, idx);
    if(!strlen(tmp))
    {
    SendClientMessage(playerid, COLOR_GRAD1, "Verwendung: Givehit [spielerid/teildesnamens]");
    return 0;
    }
    //giveplayerid = strval(tmp);
    giveplayerid = ReturnUser(tmp);
    if(IsPlayerConnected(giveplayerid))
    {
    if(giveplayerid != INVALID_PLAYER_ID)
    {
    if(PlayerInfo[giveplayerid][pLeader] != 8 && PlayerInfo[giveplayerid][pMember] != 8)
    {
    SendClientMessage(playerid, COLOR_GREY, " Dieser Spieler ist kein Hitman!");
    return 0;
    }
    if(GoChase[giveplayerid] < 999)
    {
    SendClientMessage(playerid, COLOR_GREY, " Dieser Hitman ist bereits beschäftigt!");
    return 0;
    }
    if(IsPlayerConnected(hitid))
    {
    GetPlayerName(playerid, sendername, sizeof(sendername));
    GetPlayerName(giveplayerid, giver, sizeof(giver));
    GetPlayerName(hitid, giveplayer, sizeof(giveplayer));
    //format(string, sizeof(string), "* You assiGERd%s to kill: %s(ID:%d), for $%d.", giver, giveplayer, hitid, PlayerInfo[hitid][pValue]);
    //SendClientMessage(playerid, COLOR_YELLOW, string);
    // format(string, sizeof(string), "* Hitman %s has assiGERd you to kill: %s(ID:%d), for $%d.", sendername, giveplayer, hitid, PlayerInfo[hitid][pValue]);
    //SendClientMessage(giveplayerid, COLOR_YELLOW, string);
    format(string, sizeof(string), "* Hitman %s, stimme Hitman %s zu, %s(ID:%d) für %d$ zu killen.", sendername, giver, giveplayer, hitid, PlayerInfo[hitid][pHeadValue]);
    SendFamilyMessage(8, COLOR_YELLOW, string);
    GoChase[giveplayerid] = hitid;
    GetChased[hitid] = giveplayerid;
    GotHit[hitid] = 1;
    hitid = 0;
    hitfound = 0;
    return 0;
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, " Dieser Spieler ist offline!");
    return 0;
    }
    }
    return 0;
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, " Dieser Hitman ist nicht online!");
    return 0;
    }
    }


    und/oder


    if(strcmp(cmd, "/auftraggeben", true) == 0)
    {
    if(IsPlayerInFrac(playerid, 8))
    {
    if(PlayerInfo[playerid][pRank] < 4)
    {
    SendClientMessage(playerid, COLOR_GREY, " Du brauchst Rank 4 um Aufträge einem Hitman zuzuteilen");
    return 1;
    }
    if(hitfound == 0)
    {
    SendClientMessage(playerid, COLOR_GREY, "Es gibt derzeit keine Aufträge, schau vorher unter /auftrag nach.");
    return 1;
    }
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
    SendClientMessage(playerid, COLOR_GRAD1, "Benutzung: /auftraggeben [Hitman ID]");
    return 1;
    }
    giveplayerid = ReturnUser(tmp);
    if(IsPlayerConnected(giveplayerid))
    {
    if(giveplayerid != INVALID_PLAYER_ID)
    {
    if(PlayerInfo[giveplayerid][pLeader] != 8 && PlayerInfo[giveplayerid][pMember] != 8)
    {
    SendClientMessage(playerid, COLOR_GREY, "Dieser Spieler ist kein Hitman!");
    return 1;
    }
    if(GoChase[giveplayerid] < 999)
    {
    SendClientMessage(playerid, COLOR_GREY, "Dieser Hitman ist bereits beschäftigt!");
    return 1;
    }
    if(IsPlayerConnected(hitid))
    {
    new giver[MAX_PLAYER_NAME];
    GetPlayerName(playerid, sendername, sizeof(sendername));
    GetPlayerName(giveplayerid, giver, sizeof(giver));
    GetPlayerName(hitid, giveplayer, sizeof(giveplayer));
    format(string, sizeof(string), "* Hitman %s hat %s den Auftrag gegeben, %s(ID:%d) für %d$ zu töten.", sendername, giver, giveplayer, hitid, PlayerInfo[hitid][pHeadValue]);
    SendFamilyMessage(8, COLOR_YELLOW, string);
    GoChase[giveplayerid] = hitid;
    GetChased[hitid] = giveplayerid;
    GotHit[hitid] = 1;
    hitid = 0;
    hitfound = 0;
    return 1;
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, "Dieser Spieler ist offline!");
    return 1;
    }
    }
    return 1;
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, "Dieser Hitman ist nicht online!");
    return 1;
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GRAD1, "Du bist kein Hitman!");
    }
    return 1;
    }

    Hey,


    Wie kann ich machen das wenn man /veh macht das Fahrzeug immer Color 3 ist?


    if(strcmp(cmd, "/veh", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    if (PlayerInfo[playerid][pAdmin] < 1)
    {
    SendClientMessage(playerid, COLOR_GRAD1, "Du bist kein Admin!");
    return 1;
    }
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
    SendClientMessage(playerid, COLOR_GRAD2, "Benutze: /veh [carid] [color1] [color2]");
    return 1;
    }
    new car;
    car = strval(tmp);
    if(car < 400 || car > 611) { SendClientMessage(playerid, COLOR_GREY, "Auto Nummer nicht weniger als 400 oder höher als 611 sein !"); return 1; }
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
    SendClientMessage(playerid, COLOR_GRAD2, "Benutze: /veh [carid] [color1] [color2]");
    return 1;
    }
    new color1;
    color1 = strval(tmp);
    if(color1 < 0 || color1 > 252) { SendClientMessage(playerid, COLOR_GREY, "Nicht Weniger als 0 oder höher 252 !"); return 1; }
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
    SendClientMessage(playerid, COLOR_GRAD2, "Benutze: /veh [carid] [color1] [color2]");
    return 1;
    }
    new color2;
    color2 = strval(tmp);
    if(color2 < 0 || color2 > 252) { SendClientMessage(playerid, COLOR_GREY, "Nicht weniger als 0 oder höher als 252!"); return 1; }
    new Float:X,Float:Y,Float:Z;
    GetPlayerPos(playerid, X,Y,Z);
    new carid = CreateVehicle(car, X,Y,Z, 0.0, color1, color2, -1);
    SetVehicleNumberPlate(carid, "{009900}R{FF0000}G{0000FF}R {0000FF}Event");
    CreatedCars[CreatedCar] = carid;
    CreatedCar++;
    PutPlayerInVehicle(playerid,carid,0);
    // Gas[carid] = GetGasMax(car);
    format(string, sizeof(string), "Auto mit der ID %d hergestellt.", carid);
    SendClientMessage(playerid, COLOR_GREY, string);
    }
    return 1;
    }