Beiträge von .realyamamoto

    Hey,


    Mich würde mal interessieren wie ich eine Shooter Map genau mache? Da ich gerne auf New Dawn Shooter zocke will ich auch eine Map mappen mit den Boden etc. weiß ich aber muss ich die Random Spawn, Perks, Repair, Nitro Punkte ( Perk Punkte ) selber machen? Wenn ja wie mache ich sowas?

    Hey,


    Ich habe ein Airstrike heruntergeladen nur irgendwie funktioniert es nicht ganz.... also wenn man /airstrike macht passiert nichts wieso?


    Code:
    #include <a_samp>


    #define DS 10000


    // Airstriking FS by CJ101
    // Do Not remove credits.


    new CalledStrike[MAX_PLAYERS];
    new Airstrike[MAX_PLAYERS];
    new Adromada;
    new Airstriking[MAX_PLAYERS];


    public OnPlayerConnect(playerid)
    {
    Airstriking[playerid] = 0;
    CalledStrike[playerid] = 0;
    Airstrike[playerid] = 0;
    Adromada = 0;
    return 1;
    }


    public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
    {
    if(dialogid == DS) // Cars
    {
    if(listitem == 0)
    {
    if(!response) return 1;
    if(Airstriking[playerid] == 1) return SendClientMessage(playerid,0xFF0000AA,"Please Wait");
    new Float:x,Float:y,Float:z;
    GetPlayerPos(playerid,x,y,z);
    Airstrike[playerid] = 1;
    Adromada = CreateObject(14553,x-55,y,z+75,0.000000,0.000000,90);
    MoveObject(Adromada,x+250,y,z+75,29);
    Airstriking[playerid] = 1;
    SetTimerEx("AirstrikeGo",5000,false,"dfffd",playerid,x,y,z,Airstrike[playerid]);
    }

    if(listitem == 1)
    {
    if(!response) return 1;
    if(Airstriking[playerid] == 1) return SendClientMessage(playerid,0xFF0000AA,"Please Wait");
    new Float:x,Float:y,Float:z;
    GetPlayerPos(playerid,x,y,z);
    Airstrike[playerid] = 2;
    Adromada = CreateObject(14553,x-55,y,z+75,0.000000,0.000000,90);
    MoveObject(Adromada,x+250,y,z+75,29);
    Airstriking[playerid] = 1;
    SetTimerEx("AirstrikeGo",5000,false,"dfffd",playerid,x,y,z,Airstrike[playerid]);
    }

    if(listitem == 2)
    {
    if(!response) return 1;
    if(Airstriking[playerid] == 1) return SendClientMessage(playerid,0xFF0000AA,"Please Wait");
    new Float:x,Float:y,Float:z;
    GetPlayerPos(playerid,x,y,z);
    Airstrike[playerid] = 3;
    Adromada = CreateObject(14553,x-55,y,z+75,0.000000,0.000000,90);
    MoveObject(Adromada,x+250,y,z+75,29);
    Airstriking[playerid] = 1;
    SetTimerEx("AirstrikeGo",5000,false,"dfffd",playerid,x,y,z,Airstrike[playerid]);
    }

    if(listitem == 3)
    {
    if(!response) return 4;
    if(Airstriking[playerid] == 1) return SendClientMessage(playerid,0xFF0000AA,"Please Wait");
    new Float:x,Float:y,Float:z;
    GetPlayerPos(playerid,x,y,z);
    Airstrike[playerid] = 4;
    Adromada = CreateObject(14553,x-55,y,z+75,0.000000,0.000000,90);
    MoveObject(Adromada,x+250,y,z+75,29);
    Airstriking[playerid] = 1;
    SetTimerEx("AirstrikeGo",5000,false,"dfffd",playerid,x,y,z,Airstrike[playerid]);
    }

    if(listitem == 4)
    {
    if(!response) return 1;
    if(Airstriking[playerid] == 1) return SendClientMessage(playerid,0xFF0000AA,"Please Wait");
    new Float:x,Float:y,Float:z;
    GetPlayerPos(playerid,x,y,z);
    Airstrike[playerid] = 5;
    new Float:ang;
    GetPlayerFacingAngle(playerid,ang);
    Adromada = CreateObject(14553,x-55,y,z+75,0.000000,0.000000,90);
    MoveObject(Adromada,x+250,y,z+75,29);
    Airstriking[playerid] = 1;
    SetTimerEx("AirstrikeGo",5000,false,"dfffd",playerid,x,y,z,Airstrike[playerid]);
    }

    if(listitem == 5)
    {
    if(!response) return 1;
    if(Airstriking[playerid] == 1) return SendClientMessage(playerid,0xFF0000AA,"Please Wait");
    new Float:x,Float:y,Float:z;
    GetPlayerPos(playerid,x,y,z);
    Airstrike[playerid] = 6;
    Adromada = CreateObject(14553,x-55,y,z+75,0.000000,0.000000,90);
    MoveObject(Adromada,x+250,y,z+75,29);
    Airstriking[playerid] = 1;
    SetTimerEx("AirstrikeGo",5000,false,"dfffd",playerid,x,y,z,Airstrike[playerid]);
    }

    if(listitem == 6)
    {
    if(!response) return 1;
    if(Airstriking[playerid] == 1) return SendClientMessage(playerid,0xFF0000AA,"Please Wait");
    new Float:x,Float:y,Float:z;
    GetPlayerPos(playerid,x,y,z);
    Airstrike[playerid] = 7;
    Adromada = CreateObject(14553,x-55,y,z+75,0.000000,0.000000,90);
    MoveObject(Adromada,x+250,y,z+75,29);
    Airstriking[playerid] = 1;
    SetTimerEx("AirstrikeGo",5000,false,"dfffd",playerid,x,y,z,Airstrike[playerid]);
    }

    if(listitem == 7)
    {
    if(!response) return 1;
    if(Airstriking[playerid] == 1) return SendClientMessage(playerid,0xFF0000AA,"Please Wait");
    new Float:x,Float:y,Float:z;
    GetPlayerPos(playerid,x,y,z);
    Airstrike[playerid] = 8;
    Adromada = CreateObject(14553,x,y,z+75,0.000000,0.000000,90);
    MoveObject(Adromada,x+250,y,z+75,26);
    Airstriking[playerid] = 1;
    SetTimerEx("AirstrikeGo",5000,false,"dfffd",playerid,x,y,z,Airstrike[playerid]);
    }

    if(listitem == 8)
    {
    if(!response) return 1;
    if(Airstriking[playerid] == 1) return SendClientMessage(playerid,0xFF0000AA,"Please Wait");
    new Float:x,Float:y,Float:z;
    GetPlayerPos(playerid,x,y,z);
    Airstrike[playerid] = 9;
    Adromada = CreateObject(14553,x-55,y,z+75,0.000000,0.000000,90);
    MoveObject(Adromada,x+250,y,z+75,29);
    Airstriking[playerid] = 1;
    SetTimerEx("AirstrikeGo",5000,false,"dfffd",playerid,x,y,z,Airstrike[playerid]);
    }

    if(listitem == 9)
    {
    if(!response) return 1;
    if(Airstriking[playerid] == 1) return SendClientMessage(playerid,0xFF0000AA,"Please Wait");
    new Float:x,Float:y,Float:z;
    GetPlayerPos(playerid,x,y,z);
    Airstrike[playerid] = 10;
    Adromada = CreateObject(14553,x-55,y,z+75,0.000000,0.000000,90);
    MoveObject(Adromada,x+250,y,z+75,29);
    Airstriking[playerid] = 1;
    SetTimerEx("AirstrikeGo",5000,false,"dfffd",playerid,x,y,z,Airstrike[playerid]);
    }

    if(listitem == 10)
    {
    if(!response) return 1;
    if(Airstriking[playerid] == 1) return SendClientMessage(playerid,0xFF0000AA,"Please Wait");
    new Float:x,Float:y,Float:z;
    GetPlayerPos(playerid,x,y,z);
    Airstrike[playerid] = 11;
    Adromada = CreateObject(14553,x-50,y,z+75,0.000000,40.000000,90);
    MoveObject(Adromada,x+250,y,z+75,29);
    Airstriking[playerid] = 1;
    SetTimerEx("AirstrikeGo",6000,false,"dfffd",playerid,x,y,z,Airstrike[playerid]);
    }

    if(listitem == 11)
    {
    if(!response) return 1;
    if(Airstriking[playerid] == 1) return SendClientMessage(playerid,0xFF0000AA,"Please Wait");
    new Float:x,Float:y,Float:z;
    GetPlayerPos(playerid,x,y,z);
    Airstrike[playerid] = 12;
    Adromada = CreateObject(354,x,y,z+75,0.000000,0.000000,0.000000);
    MoveObject(Adromada,x,y,z,29);
    Airstriking[playerid] = 1;
    SetTimerEx("AirstrikeGo",4000,false,"dfffd",playerid,x,y,z,Airstrike[playerid]);
    }

    if(listitem == 12)
    {
    if(!response) return 1;
    if(Airstriking[playerid] == 1) return SendClientMessage(playerid,0xFF0000AA,"Please Wait");
    new Float:x,Float:y,Float:z;
    GetPlayerPos(playerid,x,y,z);
    Airstrike[playerid] = 13;
    Adromada = CreateObject(354,x,y,z+75,0.000000,0.000000,0.000000);
    MoveObject(Adromada,x,y,z,29);
    Airstriking[playerid] = 1;
    SetTimerEx("AirstrikeGo",3000,false,"dfffd",playerid,x,y,z,Airstrike[playerid]);
    }

    if(listitem == 13)
    {
    if(!response) return 1;
    if(Airstriking[playerid] == 1) return SendClientMessage(playerid,0xFF0000AA,"Please Wait");
    new Float:x,Float:y,Float:z;
    GetPlayerPos(playerid,x,y,z);
    Airstrike[playerid] = 14;
    Adromada = CreateObject(354,x,y,z+75,0.000000,0.000000,0.000000);
    MoveObject(Adromada,x,y,z,30);
    Airstriking[playerid] = 1;
    SetTimerEx("AirstrikeGo",3000,false,"dfffd",playerid,x,y,z,Airstrike[playerid]);
    }

    if(listitem == 14)
    {
    if(!response) return 1;
    if(Airstriking[playerid] == 1) return SendClientMessage(playerid,0xFF0000AA,"Please Wait");
    new Float:x,Float:y,Float:z;
    GetPlayerPos(playerid,x,y,z);
    Airstrike[playerid] = 15;
    Adromada = CreateObject(354,x,y,z+75,0.000000,0.000000,0.000000);
    MoveObject(Adromada,x,y,z,30);
    Airstriking[playerid] = 1;
    SetTimerEx("AirstrikeGo",3000,false,"dfffd",playerid,x,y,z,Airstrike[playerid]);
    }
    }


    return 1;
    }


    forward AirstrikeGo3(playerid,Float:x,Float:y,Float:z,type);
    public AirstrikeGo3(playerid,Float:x,Float:y,Float:z,type)
    {
    if(type == 1)
    {
    CreateExplosion(x,y+5,z,6,5);
    CreateExplosion(x,y+6,z,6,5);
    CreateExplosion(x,y+7,z,6,5);
    CreateExplosion(x,y+8,z,6,5);
    }

    if(type == 2)
    {
    CreateExplosion(x,y,z,7,10);
    CreateExplosion(x,y,z+3,7,10);
    CreateExplosion(x,y,z+6,7,10);
    CreateExplosion(x,y,z+9,7,10);
    CreateExplosion(x,y,z+12,7,10);
    CreateExplosion(x,y,z+15, 7, 10);
    CreateExplosion(x,y,z+18,7,10);
    CreateExplosion(x,y,z+21,7,10);
    CreateExplosion(x,y+3,z+21,7,10);
    CreateExplosion(x,y-3,z+21,7,10);
    CreateExplosion(x+3,y,z+21,7,10);
    CreateExplosion(x-3,y,z+21,7,10);
    }

    if(type == 3)
    {
    CreateExplosion(x,y,z,6,5);
    CreateExplosion(x+3,y,z,6,5);
    CreateExplosion(x+2,y,z,6,5);
    CreateExplosion(x+4,y,z,6,5);
    CreateExplosion(x+6,y,z,6,5);
    CreateExplosion(x+8,y,z,6,5);
    CreateExplosion(x+10,y,z,6,5);
    CreateExplosion(x+12,y,z,6,5);
    CreateExplosion(x+14,y,z,6,5);
    CreateExplosion(x+16,y,z,6,5);
    CreateExplosion(x+18,y,z,6,5);
    CreateExplosion(x+20,y,z,6,5);
    CreateExplosion(x+22,y,z,6,5);
    CreateExplosion(x+24,y,z,6,5);
    CreateExplosion(x+26,y,z,6,5);
    CreateExplosion(x+28,y,z,6,5);
    CreateExplosion(x+30,y,z,6,5);
    CreateExplosion(x+32,y,z,6,5);
    }

    if(type == 4)
    {
    CreateExplosion(x,y,z,6,5);
    CreateExplosion(x+1,y,z,6,5);
    CreateExplosion(x+3,y,z,6,5);

    }
    return 1;
    }


    forward AirstrikeGo2(playerid,Float:x,Float:y,Float:z,type);
    public AirstrikeGo2(playerid,Float:x,Float:y,Float:z,type)
    {
    if(type == 1)
    {
    CreateExplosion(x,y+5,z,6,5);
    CreateExplosion(x,y+6,z,6,5);
    CreateExplosion(x,y+7,z,6,5);
    CreateExplosion(x,y+8,z,6,5);
    }


    if(type == 2)
    {
    CreateExplosion(x-8,y,z,6,5);
    CreateExplosion(x+8,y+6,z,6,5);
    CreateExplosion(x-12,y,z,6,5);
    CreateExplosion(x+12,y+6,z,6,5);
    SetTimerEx("AirstrikeGo3",2000,false,"dfffd",playerid,x,y,z,1);

    }

    if(type == 3)
    {
    CreateExplosion(x+4,y,z,6,5);
    CreateExplosion(x-4,y,z,6,5);
    CreateExplosion(x+4,y+2,z+2,6,5);
    CreateExplosion(x-4,y+2,z+2,6,5);
    SetTimerEx("AirstrikeGo3",2000,false,"dfffd",playerid,x,y,z,2);


    }

    if(type == 4)
    {
    CreateExplosion(x,y,z+7,6,5);
    CreateExplosion(x+3,y,z+7,6,5);
    CreateExplosion(x+2,y,z+7,6,5);
    CreateExplosion(x+4,y,z+7,6,5);
    CreateExplosion(x+6,y,z+7,6,5);
    CreateExplosion(x+8,y,z+7,6,5);
    CreateExplosion(x+10,y,z+7,6,5);
    CreateExplosion(x+12,y,z+7,6,5);
    CreateExplosion(x+14,y,z+7,6,5);
    CreateExplosion(x+16,y,z+7,6,5);
    CreateExplosion(x+18,y,z+7,6,5);
    CreateExplosion(x+20,y,z+7,6,5);
    CreateExplosion(x+22,y,z+7,6,5);
    CreateExplosion(x+24,y,z+7,6,5);
    CreateExplosion(x+26,y,z+7,6,5);
    CreateExplosion(x+28,y,z+7,6,5);
    CreateExplosion(x+30,y,z+7,6,5);
    CreateExplosion(x+32,y,z+7,6,5);
    SetTimerEx("AirstrikeGo3",2000,false,"dfffd",playerid,x,y,z,3);
    }

    if(type == 5)
    {
    CreateExplosion(x,y,z,6,5);
    CreateExplosion(x+3,y,z,6,5);
    CreateExplosion(x+2,y,z,6,5);
    CreateExplosion(x+4,y,z,6,5);
    CreateExplosion(x+6,y,z,6,5);
    CreateExplosion(x+8,y,z,6,5);
    CreateExplosion(x+10,y,z,6,5);
    CreateExplosion(x+12,y,z,6,5);
    CreateExplosion(x+14,y,z,6,5);
    CreateExplosion(x+16,y,z,6,5);
    CreateExplosion(x+18,y,z,6,5);
    CreateExplosion(x+20,y,z,6,5);
    CreateExplosion(x+22,y,z,6,5);
    CreateExplosion(x+24,y,z,6,5);
    CreateExplosion(x+26,y,z,6,5);
    CreateExplosion(x+28,y,z,6,5);
    CreateExplosion(x+30,y,z,6,5);
    CreateExplosion(x+32,y,z,6,5);
    CreateExplosion(x+32,y-1,z,6,5);
    CreateExplosion(x+32,y-2,z,6,5);
    CreateExplosion(x+32,y-3,z,6,5);
    CreateExplosion(x+32,y+1,z,6,5);
    CreateExplosion(x+32,y+2,z,6,5);
    CreateExplosion(x+32,y+3,z,6,5);
    SetTimerEx("AirstrikeGo3",2000,false,"dfffd",playerid,x,y,z,4);

    }
    return 1;
    }


    forward AirstrikeGo(playerid,Float:x,Float:y,Float:z,type);
    public AirstrikeGo(playerid,Float:x,Float:y,Float:z,type)
    {
    if(type == 1)
    {
    Airstriking[playerid] = 0;
    DestroyObject(Adromada);
    CreateExplosion(x,y,z,6,5);
    }


    if(type == 2)
    {
    Airstriking[playerid] = 0;
    DestroyObject(Adromada);
    CreateExplosion(x+4,y,z,6,5);
    CreateExplosion(x+6,y,z,6,5);
    }

    if(type == 3)
    {
    Airstriking[playerid] = 0;
    DestroyObject(Adromada);
    CreateExplosion(x,y+1,z+1,6,5);
    CreateExplosion(x,y+4,z+1,6,5);
    CreateExplosion(x,y+6,z+1,6,5);
    }


    if(type == 4)
    {
    Airstriking[playerid] = 0;
    DestroyObject(Adromada);
    CreateExplosion(x,y,z,6,5);
    CreateExplosion(x+3,y,z,6,5);
    CreateExplosion(x+2,y,z,6,5);
    CreateExplosion(x+4,y,z,6,5);
    CreateExplosion(x+6,y,z,6,5);
    CreateExplosion(x+8,y,z,6,5);
    CreateExplosion(x+10,y,z,6,5);
    CreateExplosion(x+12,y,z,6,5);
    CreateExplosion(x+14,y,z,6,5);
    CreateExplosion(x+16,y,z,6,5);
    CreateExplosion(x+18,y,z,6,5);
    CreateExplosion(x+20,y,z,6,5);
    CreateExplosion(x+22,y,z,6,5);
    CreateExplosion(x+24,y,z,6,5);
    CreateExplosion(x+26,y,z,6,5);
    CreateExplosion(x+28,y,z,6,5);
    CreateExplosion(x+30,y,z,6,5);
    CreateExplosion(x+32,y,z,6,5);
    CreateExplosion(x+34,y,z,6,5);
    CreateExplosion(x+36,y,z,6,5);
    CreateExplosion(x+38,y,z,6,5);
    CreateExplosion(x+40,y,z,6,5);
    CreateExplosion(x+42,y,z,6,5);
    }

    if(type == 5)
    {
    Airstriking[playerid] = 0;
    DestroyObject(Adromada);
    CreateExplosion(x,y,z,7,10);
    CreateExplosion(x,y,z+3,7,10);
    CreateExplosion(x,y,z+6,7,10);
    CreateExplosion(x,y,z+9,7,10);
    CreateExplosion(x,y,z+12,7,10);
    CreateExplosion(x,y,z+15, 7, 10);
    CreateExplosion(x,y,z+18,7,10);
    CreateExplosion(x,y,z+21,7,10);
    CreateExplosion(x,y,z+24,7,10);
    CreateExplosion(x,y,z+26,7,10);
    CreateExplosion(x,y,z+29,7,10);
    CreateExplosion(x,y,z+32,7,10);
    CreateExplosion(x,y,z+36,7,10);
    CreateExplosion(x,y,z+40,7,10);
    CreateExplosion(x,y,z+43,7,10);
    CreateExplosion(x,y,z+46,7,10);
    CreateExplosion(x,y+3,z+46,7,10);
    CreateExplosion(x,y-3,z+46,7,10);
    CreateExplosion(x+3,y,z+46,7,10);
    CreateExplosion(x-3,y,z+46,7,10);
    CreateExplosion(x+6,y+1,z+46,7,10);
    CreateExplosion(x-6,y-1,z+46,7,10);
    CreateExplosion(x+8,y+2,z+46,7,10);
    CreateExplosion(x-8,y-2,z+46,7,10);
    }

    if(type == 6)
    {
    Airstriking[playerid] = 0;
    DestroyObject(Adromada);
    CreateExplosion(x,y+1,z,6,5);
    CreateExplosion(x,y+2,z,6,5);
    CreateExplosion(x,y+3,z,6,5);
    CreateExplosion(x,y+4,z,6,5);
    SetTimerEx("AirstrikeGo2",3000,false,"dfffd",playerid,x,y,z,1);
    }

    if(type == 7)
    {
    Airstriking[playerid] = 0;
    DestroyObject(Adromada);
    CreateExplosion(x+2,y,z,6,5);
    CreateExplosion(x-2,y,z,6,5);
    CreateExplosion(x+4,y,z,6,5);
    CreateExplosion(x-4,y,z,6,5);
    CreateExplosion(x+6,y,z,6,5);
    CreateExplosion(x-6,y,z,6,5);
    SetTimerEx("AirstrikeGo2",2000,false,"dfffd",playerid,x,y,z,2);
    }

    if(type == 8)
    {
    Airstriking[playerid] = 0;
    DestroyObject(Adromada);
    CreateExplosion(x+2,y,z,6,5);
    CreateExplosion(x-2,y,z,6,5);
    SetTimerEx("AirstrikeGo2",2000,false,"dfffd",playerid,x,y,z,3);
    }

    if(type == 9)
    {
    Airstriking[playerid] = 0;
    DestroyObject(Adromada);
    CreateExplosion(x+2,y-1,z+2,6,5);
    CreateExplosion(x-2,y+1,z+4,6,5);
    CreateExplosion(x,y,z+6,6,5);
    CreateExplosion(x,y,z+8,6,5);
    CreateExplosion(x,y,z+12,6,5);
    CreateExplosion(x,y,z+14,6,5);
    CreateExplosion(x-1,y,z+12,6,5);
    CreateExplosion(x+1,y,z+14,6,5);
    }

    if(type == 10)
    {
    Airstriking[playerid] = 0;
    DestroyObject(Adromada);
    CreateExplosion(x+4,y+10,z+7,6,5);
    CreateExplosion(x+8,y+8,z+7,6,5);
    CreateExplosion(x+12,y+6,z+7,6,5);
    CreateExplosion(x+16,y+8,z+7,6,5);
    CreateExplosion(x+18,y+6,z+7,6,5);
    CreateExplosion(x+20,y+10,z+7,6,5);
    }

    if(type == 11)
    {
    Airstriking[playerid] = 0;
    DestroyObject(Adromada);
    CreateExplosion(x,y,z+15,6,5);
    CreateExplosion(x+3,y,z+15,6,5);
    CreateExplosion(x+2,y,z+15,6,5);
    CreateExplosion(x+4,y,z+15,6,5);
    CreateExplosion(x+6,y,z+15,6,5);
    CreateExplosion(x+8,y,z+15,6,5);
    CreateExplosion(x+10,y,z+15,6,5);
    CreateExplosion(x+12,y,z+15,6,5);
    CreateExplosion(x+14,y,z+15,6,5);
    CreateExplosion(x+16,y,z+15,6,5);
    CreateExplosion(x+18,y,z+15,6,5);
    CreateExplosion(x+20,y,z+15,6,5);
    CreateExplosion(x+22,y,z+15,6,5);
    CreateExplosion(x+24,y,z+15,6,5);
    CreateExplosion(x+26,y,z+15,6,5);
    CreateExplosion(x+28,y,z+15,6,5);
    CreateExplosion(x+30,y,z+15,6,5);
    CreateExplosion(x+32,y,z+15,6,5);
    CreateExplosion(x+26,y-1,z+15,6,5);
    CreateExplosion(x+28,y-2,z+15,6,5);
    CreateExplosion(x+30,y-3,z+15,6,5);
    CreateExplosion(x+32,y-4,z+15,6,5);
    SetTimerEx("AirstrikeGo2",2000,false,"dfffd",playerid,x,y,z,4);
    }

    if(type == 12)
    {
    Airstriking[playerid] = 0;
    DestroyObject(Adromada);
    CreateExplosion(x,y-1,z,6,5);
    CreateExplosion(x+6,y+1,z,6,5);
    CreateExplosion(x+12,y,z,6,5);
    CreateExplosion(x-6,y,z,6,5);
    CreateExplosion(x+8,y,z,6,5);
    CreateExplosion(x,y-1,z,6,5);
    CreateExplosion(x+6,y+6,z,6,5);
    CreateExplosion(x+12,y+12,z,6,5);
    CreateExplosion(x-6,y-6,z,6,5);
    CreateExplosion(x+8,y+8,z,6,5);
    CreateExplosion(x,y-1,z,6,5);
    CreateExplosion(x+6,y+6,z+2,6,5);
    CreateExplosion(x+12,y+12,z+2,6,5);
    CreateExplosion(x-6,y-6,z+4,6,5);
    CreateExplosion(x+8,y+8,z+4,6,5);
    }

    if(type == 13)
    {
    Airstriking[playerid] = 0;
    DestroyObject(Adromada);
    CreateExplosion(x,y-1,z,6,5);
    CreateExplosion(x,y-2,z,6,5);
    CreateExplosion(x,y-3,z,6,5);
    CreateExplosion(x,y-4,z,6,5);
    CreateExplosion(x,y-6,z,6,5);
    CreateExplosion(x,y-8,z,6,5);
    CreateExplosion(x,y-12,z,6,5);
    CreateExplosion(x,y-14,z,6,5);
    CreateExplosion(x,y-16,z,6,5);
    CreateExplosion(x,y-18,z,6,5);
    CreateExplosion(x,y,z,7,10);
    CreateExplosion(x,y,z+3,7,10);
    CreateExplosion(x,y,z+6,7,10);
    CreateExplosion(x,y,z+9,7,10);
    CreateExplosion(x,y,z+12,7,10);
    CreateExplosion(x,y,z+15, 7, 10);
    CreateExplosion(x,y,z+18,7,10);
    CreateExplosion(x,y,z+21,7,10);
    CreateExplosion(x,y,z+24,7,10);
    CreateExplosion(x,y,z+26,7,10);
    CreateExplosion(x,y,z+29,7,10);
    CreateExplosion(x,y,z+32,7,10);
    }

    if(type == 14)
    {
    Airstriking[playerid] = 0;
    DestroyObject(Adromada);
    CreateExplosion(x-1,y,z,6,5);
    CreateExplosion(x-2,y,z,6,5);
    CreateExplosion(x-3,y,z,6,5);
    CreateExplosion(x-4,y,z,6,5);
    CreateExplosion(x-5,y,z,6,5);
    CreateExplosion(x-6,y,z,6,5);
    CreateExplosion(x-7,y,z,6,5);
    CreateExplosion(x,y,z-3,7,10);
    CreateExplosion(x,y,z-6,7,10);
    CreateExplosion(x,y,z-9,7,10);
    CreateExplosion(x,y,z-12,7,10);
    CreateExplosion(x,y,z-15,7,10);
    CreateExplosion(x,y,z-18,7,10);
    CreateExplosion(x,y,z-21,7,10);
    CreateExplosion(x,y,z-24,7,10);
    CreateExplosion(x,y,z-26,7,10);
    CreateExplosion(x,y,z-29,7,10);
    CreateExplosion(x,y,z-32,7,10);
    }

    if(type == 15)
    {
    Airstriking[playerid] = 0;
    DestroyObject(Adromada);
    Airstriking[playerid] = 0;
    DestroyObject(Adromada);
    CreateExplosion(x-1,y,z,6,5);
    CreateExplosion(x-2,y,z,6,5);
    CreateExplosion(x+1,y,z,6,5);
    CreateExplosion(x+2,y,z,6,5);
    CreateExplosion(x+3,y,z+1,6,5);
    CreateExplosion(x+2,y,z+2,6,5);
    CreateExplosion(x+4,y,z+3,6,5);
    CreateExplosion(x+6,y,z+4,6,5);
    CreateExplosion(x+8,y,z+6,6,5);
    CreateExplosion(x+10,y,z+7,6,5);
    CreateExplosion(x+12,y,z+8,6,5);
    CreateExplosion(x+14,y-4,z+8,6,5);
    CreateExplosion(x+16,y+4,z+8,6,5);
    CreateExplosion(x+18,y+8,z+8,6,5);
    CreateExplosion(x+20,y-8,z+8,6,5);
    }

    Airstrike[playerid] = 0;
    return 1;
    }



    public OnPlayerCommandText(playerid,cmdtext[])
    {


    if (strcmp(cmdtext, "/airstrike", true) == 0)
    {
    if(GetPlayerScore(playerid) >= 8000)
    {
    ShowPlayerDialog(playerid,DS,2,"Airstrikes","Vehicle Smasher \nEnemy Wave Attack \nTank Buster \nCarpet Bomb \nNuke \nAir Attack \nAir Bomber \nMegaNuke \nVehicle Nuke \nAircracker bomb \nAirCluster Bomb \nDestructorBomb \nFireCluster \nSplitterMissile \nMOAB ","Ok","Cancel");
    }
    return 1;
    }


    return 0;
    }


    Der zeigt nichts auf meinem Localhost funktioniert alles perfekt ich kann Joinen alles Regestrieren aber wenn ich es auf meinem 24/7 Server laufen lasse.... dann geht es nicht im server-log.txt steht der Log nur vom Localhost Server nicht vom 24/7 Server also würde er dir auch nicht viel helfen.... aber trotzdem:


    Wieso startet der Server nicht?


    server.cfg:


    Script: http://www.solidfiles.com/d/d7e2383ae6/

    Wieso startet dieser Server nicht 195.138.243.69:25050


    Ich klicke immer und immer wieder auf Starten aber es geht nicht es startet nicht.


    Server-Log spuckt auch nichts aus:


    Der Server Log ist vom Local Server und auf dem Root Server passiert nichts.... nicht mal kommt etwas dazu.


    Das ist auf dem FTP-Server drauf:

    Wie kann ich einstellen das wenn man /fjrifnfndueifn macht dort nicht Server: Unknown Command steht sondern SERVER: Dieser Befehl wurde nicht gefunden, bitte benutze /help dort stehen alle Allgemeinen Befehle.


    Sorry ich weiss es ist Simple wusste auch mal wie es geht habe es aber vergessen.

    Hier das ist unter OnGameModeExit
    Function OnGameModeExit()
    {
    Elevator_Destroy();
    Fight_Close();
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i))
    {
    OnPlayerCarUpdate(i);
    PlayerUpdate(i);
    gPlayerLogged[i] = 0;
    DisablePlayerCheckpoint(i);
    }
    }
    for(new i = 0; i < AUTOHAUSER; i++)
    {
    DestroyPickup(Dtc_Info[i]);
    }


    return 1;
    }