Schaut ruhig mal vorbei! Es lohnt sich!
Beiträge von QwErTs
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Sie werden verkauft, der jenige der gekauft hat bekommt es mit, und schreibt uns. Wir leiten rechtliche Wege ein.
Was denkst du, wie es der Englische markt macht? -
Wir werden bald eine .de Domain bestellen, dann werden wir auch noch in anderen Foren Werbung machen.
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Eine Domain ist schon auf dem Weg.
Wir werden aktivieren das man sich wenigstens umschauen kann wenn man Gast ist.
Danke für das Feedback/Ideen zu verbesserung. -
Danke nochmals Cedi! Jedoch ist unser Server grade im Wartungsmodus.
Wir ziehen ebnfalls grade nach SF um. -
Danke Cedi für das Feedback!
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Sehr gut! Funzt! hab was gefunden:
ZitatKeys (on foot):
left/right°°°°°°°°°°°°°°°°°°°°°° ~GO_LEFT~, ~GO_RIGHT~
forward/backward °°°°°°°°°°°°°° ~GO_FORWARD~, ~GO_BACK~
special ctrl left/right °°°°°°°°°°°°~VEHICLE_LOOKLEFT~, ~VEHICLE_LOOKRIGHT
special ctrl up/down°°°°°°°°°°°°°°kA steht nix da -.-
action °°°°°°°°°°°°°°°°°°°°°°°°°~PED_ANSWER_PHONE~
previous weapon/zoom in°°°°°°°°° ~PED_CYCLE_WEAPON_LEFT~, ~PED_SNIPER_ZOOM_IN~
aim weapon °°°°°°°°°°°°°°°°°°°° ~PED_LOCK_TARGET~
next weapon/zoom out °°°°°°°°°° ~PED_CYCLE_WEAPON_RIGHT~, ~PED_SNIPER_ZOOM_OUT~
Group CTRL Forward °°°°°°°°°°°° ~GROUP_CONTROL_FWD~
Group CTRL back °°°°°°°°°°°°°°°~GROUP_CONTROL_BWD~
conversation - no °°°°°°°°°°°°°°° ~CONVERSATION_NO~
conversation - yes °°°°°°°°°°°°°° ~CONVERSATION_YES~
change camera°°°°°°°°°°°°°°°°° ~CAMERA_CHANGE_VIEW_ALL_SITUATIONS~
jump °°°°°°°°°°°°°°°°°°°°°°°°° ~PED_JUMPING~
enter vehicle °°°°°°°°°°°°°°°°°° ~VEHICLE_ENTER_EXIT~
sprint °°°°°°°°°°°°°°°°°°°°°°°° ~PED_SPRINT~
fire°°°°°°°°°°°°°°°°°°°°°°°°°°° ~PED_FIREWEAPON~, ~PED_FIREWEAPON_ALT
crouch °°°°°°°°°°°°°°°°°°°°°°°~PED_DUCK~
look behind °°°°°°°°°°°°°°°°°°°~PED_LOOKBEHIND~
LALT Sneak °°°°°°°°°°°°°°°°°°~SNEAK_ABOUT~Keys (in vehicle):
left/right °°°°°°°°°°°°°°°°°°°~VEHICLE_STEERLEFT~, ~VEHICLE_STEERRIGHT~
steer back/up °°°°°°°°°°°°°°°~VEHICLE_STEERUP~, ~VEHICLE_STEERDOWN~
Special ctrl left/right °°°°°°°°°° ~VEHICLE_TURRETLEFT~, ~VEHICLE_TURRETRIGHT~
Special control up/down °°°°°°°° ~VEHICLE_TURRETUP~, ~VEHICLE_TURRETDOWN~
secondary fire °°°°°°°°°°°°°°°°~VEHICLE_FIREWEAPON_ALT~
look left °°°°°°°°°°°°°°°°°°°°°°~VEHICLE_LOOKLEFT~
hand brake °°°°°°°°°°°°°°°°°°° ~VEHICLE_HANDBRAKE~
look right °°°°°°°°°°°°°°°°°°°°~VEHICLE_LOOKRIGHT~
next radio station °°°°°°°°°°°°°~VEHICLE_RADIO_STATION_UP~
previous radio station °°°°°°°°°° ~VEHICLE_RADIO_STATION_DOWN~
No °°°°°°°°°°°°°°°°°°°°°°°°°° ~CONVERSATION_NO~
Yes / Trip skip °°°°°°°°°°°°°°°° ~CONVERSATION_YES~
camera °°°°°°°°°°°°°°°°°°°°°° ~CAMERA_CHANGE_VIEW_ALL_SITUATIONS~
brake/reserve °°°°°°°°°°°°°°°° ~VEHICLE_BRAKE~
ENTER+EXIT°°°°°°°°°°°°°°°°°°° ~VEHICLE_ENTER_EXIT~
accelerate °°°°°°°°°°°°°°°°°°°° ~VEHICLE_ACCELERATE~
fire °°°°°°°°°°°°°°°°°°°°°°°°°° ~VEHICLE_FIREWEAPON~, ~VEHICLE_FIREWEAPON_ALT~
horn °°°°°°°°°°°°°°°°°°°°°°°°° ~VEHICLE_HORN~
submission °°°°°°°°°°°°°°°°°°° ~TOGGLE_SUBMISSIONS~
RMB °°°°°°°°°°°°°°°°°°°°°°°°° vehicle mouse look ~VEHICLE_MOUSELOOK~
Wen ihr sucht "Horn" und von unten 3 Abzeht landet ihr obewn bei "Crouch", danke!
//edit Thema erledigt-->Close -
Funzt nicht.
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Ich probier es ebend, KEY_CROUCH hatte ich schon.
//edit funzt nicht... -
Hallo,
ich möchte ein Gate öffnen lassen wenn der Spieler Hupt, was muss ich einsetzen?
if (newkeys & KEY_** )
Danke für Hilfe! -
public OnFilterScriptInit(){
CreateObject(8131,1260.477,-2026.187,69.100,0.0,0.0,-90.000);
CreateObject(982,1252.668,-2003.154,59.491,0.0,0.0,-90.000);
CreateObject(983,1269.263,-2002.387,58.891,0.0,0.0,-90.000);
CreateObject(983,1276.268,-2001.928,58.562,0.0,0.0,-90.000);
CreateObject(983,1266.831,-2004.230,59.063,0.0,0.0,-101.250);
CreateObject(1478,1420.254,-1881.987,13.183,0.0,0.0,-270.000);
CreateObject(3398,1416.007,-1902.072,38.786,0.0,0.0,-326.250);
CreateObject(3398,1437.430,-1987.754,62.783,0.0,0.0,-123.750);
CreateObject(3398,1320.801,-2068.654,70.629,0.0,0.0,-22.500);
CreateObject(3398,1284.715,-2046.316,72.133,0.0,0.0,-303.750);
CreateObject(3398,1262.961,-1969.274,66.139,0.0,0.0,-225.000);
CreateObject(3398,1209.893,-2008.118,82.196,0.0,0.0,-405.000);
CreateObject(3398,1127.777,-2073.657,82.196,0.0,0.0,-225.000);
CreateObject(3398,1210.503,-2069.641,83.101,0.0,0.0,-146.250);
CreateObject(3398,1136.216,-2006.822,82.196,0.0,0.0,-315.000);
CreateObject(1318,1123.631,-2036.916,69.385,0.0,0.0,0.0);
CreateObject(12839,1547.215,-1636.584,24.999,0.0,0.0,-90.000);
CreateObject(12950,1556.216,-1636.716,18.413,0.0,0.0,90.000);
CreateObject(12950,1561.263,-1636.572,13.989,0.0,0.0,-270.000);
CreateObject(3280,1544.201,-1631.806,12.383,0.0,0.0,0.0);
CreateObject(1247,1555.302,-1675.613,15.807,0.0,0.0,-90.000);
CreateObject(1676,1588.357,-1690.736,6.800,0.0,0.0,-78.750);
CreateObject(1676,1588.271,-1687.280,6.806,0.0,0.0,-90.000);
CreateObject(1676,1588.320,-1684.067,6.806,0.0,0.0,-101.250);
CreateObject(3267,1543.666,-1648.217,26.963,0.0,0.0,-213.750);
CreateObject(3267,1544.140,-1701.979,26.955,0.0,0.0,33.750);
CreateObject(973,1537.601,-1668.221,13.387,0.0,0.0,-270.000);
CreateObject(973,1537.619,-1677.423,13.387,0.0,0.0,90.000);
CreateObject(3458,1570.038,-1619.644,14.068,0.0,0.0,-180.000);
CreateObject(1233,1534.927,-1681.919,14.107,0.0,0.0,-90.000);
CreateObject(1233,1534.872,-1663.470,14.107,0.0,0.0,-90.000);
CreateObject(1682,1562.981,-1655.814,33.850,0.0,0.0,-315.000);
CreateObject(2794,1548.283,-1637.146,26.937,0.0,0.0,0.0);
CreateObject(10282,1585.145,-1670.746,5.905,0.0,0.0,0.0);
CreateObject(1216,1553.745,-1668.111,13.248,0.0,0.0,-90.000);
CreateObject(1216,1553.776,-1667.462,13.248,0.0,0.0,-90.000);
CreateObject(1216,1553.783,-1666.857,13.248,0.0,0.0,-90.000);
CreateObject(1257,1523.245,-1676.474,13.826,0.0,0.0,-180.000);
CreateObject(910,1540.622,-1601.587,13.816,0.0,0.0,-180.000);
CreateObject(16782,1578.255,-1691.278,8.537,0.0,0.0,-90.000);
CreateObject(750,1541.027,-1612.018,13.019,0.0,0.0,0.0);
CreateObject(751,1541.193,-1616.054,13.314,0.0,0.0,0.0);
CreateObject(748,1542.830,-1615.192,13.206,0.0,0.0,101.250);
CreateObject(746,1543.521,-1612.420,13.585,0.0,0.0,33.750);
CreateObject(630,1540.299,-1613.714,13.408,0.0,0.0,0.0);
CreateObject(623,1543.533,-1606.990,17.168,0.0,0.0,-123.750);
CreateObject(748,1544.982,-1614.440,13.206,0.0,0.0,33.750);
CreateObject(636,1543.332,-1616.231,12.626,0.0,0.0,0.0);
CreateObject(11494,1545.602,-1605.613,12.375,0.0,0.0,45.000);
CreateObject(746,1543.116,-1610.148,13.585,0.0,0.0,326.250);
CreateObject(747,1544.361,-1610.494,12.774,0.0,0.0,-78.750);
CreateObject(626,1543.210,-1616.866,14.431,0.0,0.0,0.0);
CreateObject(628,1544.690,-1616.539,14.377,0.0,0.0,0.0);
CreateObject(1349,2513.233,-1655.195,13.451,0.0,0.0,-78.750);
CreateObject(1358,2515.671,-1679.238,13.779,0.0,0.0,0.0);
CreateObject(1357,2514.351,-1676.317,12.935,0.0,0.0,0.0);
CreateObject(1238,2484.386,-1688.849,12.831,0.0,0.0,0.0);
CreateObject(1238,2483.164,-1688.787,12.831,0.0,0.0,0.0);
CreateObject(1238,2482.038,-1688.678,12.831,0.0,0.0,0.0);
CreateObject(1238,2480.802,-1688.592,12.835,0.0,0.0,0.0);
CreateObject(1238,2482.952,-1722.362,12.873,0.0,0.0,0.0);
CreateObject(1238,2481.754,-1722.429,12.873,0.0,0.0,0.0);
CreateObject(1238,2480.419,-1722.357,12.873,0.0,0.0,0.0);
CreateObject(1238,2478.877,-1722.190,12.865,0.0,0.0,0.0);
CreateObject(918,2511.286,-1680.780,12.904,0.0,0.0,-22.500);
CreateObject(1225,2512.123,-1681.862,12.874,0.0,0.0,0.0);
CreateObject(1222,2510.188,-1682.374,13.006,0.0,0.0,0.0);
CreateObject(1318,2495.338,-1691.097,14.264,0.0,0.0,-90.000);
CreateObject(1306,2514.056,-1702.380,19.901,0.0,0.0,-168.750);
CreateObject(853,2457.124,-1674.475,12.902,0.0,0.0,0.0);
CreateObject(854,2457.507,-1672.296,12.709,0.0,0.0,0.0);
CreateObject(852,2456.083,-1673.251,12.468,0.0,0.0,0.0);
CreateObject(851,2459.002,-1672.752,12.816,0.0,0.0,45.000);
CreateObject(911,2484.227,-1690.118,13.082,0.0,0.0,-90.000);
CreateObject(910,2521.686,-1663.826,15.185,0.0,0.0,-45.000);
CreateObject(913,2480.348,-1691.349,13.351,0.0,0.0,-236.250);
CreateObject(917,2512.740,-1679.068,12.648,0.0,0.0,0.0);
CreateObject(916,2513.337,-1679.662,12.557,0.0,0.0,0.0);
CreateObject(922,2483.560,-1694.774,13.408,0.0,0.0,78.750);
CreateObject(924,2483.983,-1691.709,12.698,0.0,0.0,56.250);
CreateObject(926,2514.244,-1664.098,12.846,0.0,0.0,0.0);
CreateObject(928,2514.376,-1664.737,12.854,0.0,0.0,0.0);
CreateObject(928,2514.822,-1664.069,12.928,0.0,0.0,0.0);
CreateObject(926,2514.525,-1664.858,13.363,0.0,0.0,0.0);
CreateObject(928,2514.891,-1664.547,12.923,0.0,0.0,0.0);
CreateObject(926,2514.242,-1664.277,13.355,0.0,0.0,0.0);
CreateObject(18248,2459.456,-1715.225,20.619,0.0,0.0,-247.500);
CreateObject(850,2458.884,-1675.805,12.615,0.0,0.0,0.0);
CreateObject(852,2460.465,-1715.434,12.502,0.0,0.0,0.0);
CreateObject(852,2458.847,-1714.686,12.524,0.0,0.0,0.0);
CreateObject(852,2457.891,-1713.368,12.538,0.0,0.0,0.0);
CreateObject(852,2457.884,-1711.676,12.537,0.0,0.0,0.0);
} -
Kein Problem, ich hoffe es hat dir geholfen.
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Update:
Bilder laden nun wieder, kleine Fehler rausgemacht. -
Ich hatte irgendwann mal ein Tutorial für sowas gemacht (10sec. SUFU)
[ SCRIPTING ] Kamera Positionen in SAMP erstellen
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Also, ganz erlich, find ich die Arbeit von 8D gut.
Seit er da ist, finde ich, sind nicht mehr so viele Kiddy Thread usw. da.
Ich finde er kennt die Regeln und wendet sie an.
Nur meine Meinung.
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Wir haben einige Probleme mit einem User namens Don Carlos, der gebannt wurde, und jetzt verseucht er unser Forum mit Porno URLs sowie Spamm. Wir bitten um Verständnis, wir versuchen dieses Problem zu beheben (IP Ban).
MFG Kony
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Berichtigte Version, du willst ja nur Mechanicern senden:
[pwn]
dcmd(f,1,cmdtext); // unter OnPlayerCommandTextdcmd_f(playerid,params[])
{
new fmsg[256];
if(sscanf(params,"s",fmsg))
{
return SCM(playerid,GREY,"Benutzung: /f [Text]");
}
else
{for(new i = 0;i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(gTeam[i] == TEAM_ADAC)
{
new format_me[128],name[MAX_PLAYER_NAME];
GetPlayerName(playerid,name,sizeof name);
format(format_me,sizeof format_me,"Mechaniker %s: %s",name,fmsg);
SendClientMessage(i, 0x33CCFFAA,format_me);
}
}
}
}
}[/pwn] -
dcmd(f,1,cmdtext); // unter OnPlayerCommandTextdcmd_f(playerid,params[])
{
new fmsg[256];
if(sscanf(params,"s",fmsg))
{
return SCM(playerid,GREY,"Benutzung: /f [Text]");
}
else
{for(new i = 0;i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(gTeam[i] == TEAM_ADAC)
{
new format_me[128],name[MAX_PLAYER_NAME];
GetPlayerName(playerid,name,sizeof name);
format(format_me,sizeof format_me,"Mechaniker %s: %s",name,fmsg);
SendClientMessage(i, 0x33CCFFAA,format_me);
}
}
}
}
} -
Hier mal die Server.cfg erklärt, für anfänger:
PHP
Alles anzeigenecho Script generated by Westie - Executing server. //Unwichtig port 7777 //der port mit dem man später auf den server connecten kann, er kommt immer nach der ip:port der da steht, 7777 ist standart, es können port von 1001-9999 verwendet werden, hauptssace 4 stellig. rcon_password changeme //das adminpasswort womit sich der server administrator später in den rcon modus einloggen kann, der rcon modus verwaltet alle wichtigen dinge des servers. lanmode 0 //beschreibt ob der server public(übers internet/hamachi) betrieben wird oder in einem lokalen netzwerk(z.b. für lanpartys) maxplayers 500 //gibt an wieviel spieler maximal gleichzeitig auf dem server sein können. announce 0 //wenn dies auf 1 steht wird der Server in der "internet" list angezeigt. query 1 //nicht wichtig. nicht beachten. hostname testserver //der Servername der später in der liste stehen soll. weburl deineseite.de //die website url (von z.b. forum zum server) die später unten rechts im fenster in den eigenschaften steht. filterscripts //die filterscripts sind kleine scripts die kleine sachen ausführen können, sie können aber keinen kompletten server laden. gamemode0 lvdm //der Gamemode vom server, der Gamemode ist das "programm" was man später auf dem server sieht, dortdrinn stehen von befehlen von autos die irgendwo stehen alles drinne, ohne den gamemode läuft kein server. maxnpc 10 //die maximale anzahl von NPC(bots) die auf den server connecten können. ////////////////////die folgenden werte am besten IMMER solassen, sie sind vom samp team empfohlen sind. onfoot_rate 40 //Gibt an nach welcher Zeit der Server die Position eines Spieler zu Fuss aktualisiert(standart 40) incar_rate 40 //Gibt an nach welcher Zeit der Server die Position eines Spieler im Auto aktualisiert(standart 40) weapon_rate 40 //Gibt an nach welcher Zeit der Server aktualisiert, ob geschossen wird oder nicht. (standart 40) stream_distance 400.0 //ist die entfernung wann ein player dem anderem player angezeigt wird. stream_rate 500 //Gibt an wie nach welcher Zeit Die Distance Darstellung für jeden Spieler akutalisiert wird //////////////////// (c) erklärung by kony1994
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Und wie, damit der ganze Bildschirm gefüllt ist?
Habe schon:
bewustlos = TextDrawCreate(0, 0, " ");
TextDrawAlignment(bewustlos, 1);
TextDrawFont(bewustlos, 0);
TextDrawLetterSize(bewustlos, 0.1, 0.1);
TextDrawColor(bewustlos, 0x000000FF);
TextDrawSetProportional(bewustlos, 1);
TextDrawUseBox(bewustlos, 1);
TextDrawTextSize(bewustlos,25.0, 25.0);