Habs behoben ![]()
Aktueller Code:
public OnPlayerSpawn(playerid)
{
if(uInfo[playerid][sTod] == 1) {
SpawnEx(playerid);
}
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
uInfo[playerid][sTod] = 1;
return 1;
}
//Spawn System
stock SpawnEx(playerid) {
uInfo[playerid][sTod] = 0;
if(!strcmp(uInfo[playerid][sArena], "Keine", true)) {
SetCameraBehindPlayer(playerid);
SetSpawnInfo(playerid, 0, uInfo[playerid][sSkin], 1310.2816, -1369.6655, 13.5655, 181.3278, 0, 0, 0, 0, 0, 0);
SpawnPlayer(playerid),SetPlayerInterior(playerid, 0), SetPlayerVirtualWorld(playerid, 0),TogglePlayerControllable(playerid, true);
SetPlayerPos(playerid, 1310.2816, -1369.6655, 13.5655);
SetPlayerSkin(playerid, uInfo[playerid][sSkin]);
}
return 1;
}