Beiträge von TheTutoFreak

    Sry habs vergessen das da ja nicht die Zeilen angezeigt werden :/

    Textdraw0[playerid] = CreatePlayerTextDraw(15.000000, 110.000000, "PayDay");
    Textdraw1[playerid] = CreatePlayerTextDraw(161.500000, 111.900001, "00/04");
    Textdraw2[playerid] = CreatePlayerTextDraw(15.000000, 127.000000, "Lohn:");
    Textdraw3[playerid] = CreatePlayerTextDraw(15.000000, 139.000000, "Zinsen:");
    Textdraw4[playerid] = CreatePlayerTextDraw(15.000000, 151.000000, "Steuern:");
    Textdraw5[playerid] = CreatePlayerTextDraw(15.000000, 163.000000, "Promille:");
    Textdraw6[playerid] = CreatePlayerTextDraw(15.000000, 175.000000, "Kontoalt:");
    Textdraw7[playerid] = CreatePlayerTextDraw(15.000000, 187.000000, "Kontoneu:");

    Danke jetzt sind es schon weniger Errors:

    Spoiler anzeigen


    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(173) : warning 213: tag mismatch
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(173) : error 035: argument type mismatch (argument 3)
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(185) : warning 213: tag mismatch
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(185) : error 035: argument type mismatch (argument 3)
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(194) : warning 213: tag mismatch
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(194) : error 035: argument type mismatch (argument 3)
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(206) : warning 213: tag mismatch
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(206) : error 035: argument type mismatch (argument 3)
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(218) : warning 213: tag mismatch
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(218) : error 035: argument type mismatch (argument 3)
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(230) : warning 213: tag mismatch
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(230) : error 035: argument type mismatch (argument 3)
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(242) : warning 213: tag mismatch
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(242) : error 035: argument type mismatch (argument 3)
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(254) : warning 213: tag mismatch
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(254) : error 035: argument type mismatch (argument 3)
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(274) : warning 213: tag mismatch
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(275) : warning 213: tag mismatch
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(276) : warning 213: tag mismatch
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(277) : warning 213: tag mismatch
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(278) : warning 213: tag mismatch
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(279) : warning 213: tag mismatch
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(280) : warning 213: tag mismatch
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(281) : warning 213: tag mismatch
    Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase

    Spoiler anzeigen
    8 Errors.


    Pawno Code


    //Payday
    Textdraw0[playerid] = CreatePlayerTextDraw(15.000000, 110.000000, "PayDay");
    PlayerTextDrawBackgroundColor(playerid, Textdraw0[playerid], 255);
    PlayerTextDrawFont(playerid, Textdraw0[playerid], 2);
    PlayerTextDrawLetterSize(playerid, Textdraw0[playerid], 0.479999, 1.299998);
    PlayerTextDrawColor(playerid, Textdraw0[playerid], -1);
    PlayerTextDrawSetOutline(playerid, Textdraw0[playerid], 0);
    PlayerTextDrawSetProportional(playerid, Textdraw0[playerid], 1);
    PlayerTextDrawSetShadow(playerid, Textdraw0[playerid], 1);
    PlayerTextDrawUseBox(playerid, Textdraw0[playerid], 1);
    PlayerTextDrawBoxColor(playerid, Textdraw0[playerid], -16776961);
    PlayerTextDrawTextSize(playerid, Textdraw0[playerid], 197.000000, 67.000000);

    Pawno Code
    Textdraw1[playerid] = CreatePlayerTextDraw(161.500000, 111.900001, "00/04");
    PlayerTextDrawBackgroundColor(playerid, Textdraw1[playerid], 255);
    PlayerTextDrawFont(playerid, Textdraw1[playerid], 1);
    PlayerTextDrawLetterSize(playerid, Textdraw1[playerid], 0.200000, 0.699998);
    PlayerTextDrawColor(playerid, Textdraw1[playerid], -1);
    PlayerTextDrawSetOutline(playerid, Textdraw1[playerid], 0);
    PlayerTextDrawSetProportional(playerid, Textdraw1[playerid], 1);
    PlayerTextDrawSetShadow(playerid, Textdraw1[playerid], 1);

    Pawno Code
    Textdraw2[playerid] = CreatePlayerTextDraw(15.000000, 127.000000, "Lohn:");
    PlayerTextDrawBackgroundColor(playerid, Textdraw2[playerid], 255);
    PlayerTextDrawFont(playerid, Textdraw2[playerid], 1);
    PlayerTextDrawLetterSize(playerid, Textdraw2[playerid], 0.500000, 1.000000);
    PlayerTextDrawColor(playerid, Textdraw2[playerid], -1);
    PlayerTextDrawSetOutline(playerid, Textdraw2[playerid], 0);
    PlayerTextDrawSetProportional(playerid, Textdraw2[playerid], 1);
    PlayerTextDrawSetShadow(playerid, Textdraw2[playerid], 1);
    PlayerTextDrawUseBox(playerid, Textdraw2[playerid], 1);
    PlayerTextDrawBoxColor(playerid, Textdraw2[playerid], 65535);
    PlayerTextDrawTextSize(playerid, Textdraw2[playerid], 197.000000, 37.000000);

    Pawno Code
    Textdraw3[playerid] = CreatePlayerTextDraw(15.000000, 139.000000, "Zinsen:");
    PlayerTextDrawBackgroundColor(playerid, Textdraw3[playerid], 255);
    PlayerTextDrawFont(playerid, Textdraw3[playerid], 1);
    PlayerTextDrawLetterSize(playerid, Textdraw3[playerid], 0.500000, 1.000000);
    PlayerTextDrawColor(playerid, Textdraw3[playerid], -1);
    PlayerTextDrawSetOutline(playerid, Textdraw3[playerid], 0);
    PlayerTextDrawSetProportional(playerid, Textdraw3[playerid], 1);
    PlayerTextDrawSetShadow(playerid, Textdraw3[playerid], 1);
    PlayerTextDrawUseBox(playerid, Textdraw3[playerid], 1);
    PlayerTextDrawBoxColor(playerid, Textdraw3[playerid], 65535);
    PlayerTextDrawTextSize(playerid, Textdraw3[playerid], 197.000000, 37.000000);

    Pawno Code
    Textdraw4[playerid] = CreatePlayerTextDraw(15.000000, 151.000000, "Steuern:");
    PlayerTextDrawBackgroundColor(playerid, Textdraw4[playerid], 255);
    PlayerTextDrawFont(playerid, Textdraw4[playerid], 1);
    PlayerTextDrawLetterSize(playerid, Textdraw4[playerid], 0.500000, 1.000000);
    PlayerTextDrawColor(playerid, Textdraw4[playerid], -1);
    PlayerTextDrawSetOutline(playerid, Textdraw4[playerid], 0);
    PlayerTextDrawSetProportional(playerid, Textdraw4[playerid], 1);
    PlayerTextDrawSetShadow(playerid, Textdraw4[playerid], 1);
    PlayerTextDrawUseBox(playerid, Textdraw4[playerid], 1);
    PlayerTextDrawBoxColor(playerid, Textdraw4[playerid], 65535);
    PlayerTextDrawTextSize(playerid, Textdraw4[playerid], 197.000000, 37.000000);

    Pawno Code
    Textdraw5[playerid] = CreatePlayerTextDraw(15.000000, 163.000000, "Promille:");
    PlayerTextDrawBackgroundColor(playerid, Textdraw5[playerid], 255);
    PlayerTextDrawFont(playerid, Textdraw5[playerid], 1);
    PlayerTextDrawLetterSize(playerid, Textdraw5[playerid], 0.500000, 1.000000);
    PlayerTextDrawColor(playerid, Textdraw5[playerid], -1);
    PlayerTextDrawSetOutline(playerid, Textdraw5[playerid], 0);
    PlayerTextDrawSetProportional(playerid, Textdraw5[playerid], 1);
    PlayerTextDrawSetShadow(playerid, Textdraw5[playerid], 1);
    PlayerTextDrawUseBox(playerid, Textdraw5[playerid], 1);
    PlayerTextDrawBoxColor(playerid, Textdraw5[playerid], 65535);
    PlayerTextDrawTextSize(playerid, Textdraw5[playerid], 197.000000, 37.000000);

    Pawno Code
    Textdraw6[playerid] = CreatePlayerTextDraw(15.000000, 175.000000, "Kontoalt:");
    PlayerTextDrawBackgroundColor(playerid, Textdraw6[playerid], 255);
    PlayerTextDrawFont(playerid, Textdraw6[playerid], 1);
    PlayerTextDrawLetterSize(playerid, Textdraw6[playerid], 0.500000, 1.000000);
    PlayerTextDrawColor(playerid, Textdraw6[playerid], -1);
    PlayerTextDrawSetOutline(playerid, Textdraw6[playerid], 0);
    PlayerTextDrawSetProportional(playerid, Textdraw6[playerid], 1);
    PlayerTextDrawSetShadow(playerid, Textdraw6[playerid], 1);
    PlayerTextDrawUseBox(playerid, Textdraw6[playerid], 1);
    PlayerTextDrawBoxColor(playerid, Textdraw6[playerid], 65535);
    PlayerTextDrawTextSize(playerid, Textdraw6[playerid], 197.000000, 37.000000);

    Pawno Code
    Textdraw7[playerid] = CreatePlayerTextDraw(15.000000, 187.000000, "Kontoneu:");
    PlayerTextDrawBackgroundColor(playerid, Textdraw7[playerid], 255);
    PlayerTextDrawFont(playerid, Textdraw7[playerid], 1);
    PlayerTextDrawLetterSize(playerid, Textdraw7[playerid], 0.500000, 1.000000);
    PlayerTextDrawColor(playerid, Textdraw7[playerid], -1);
    PlayerTextDrawSetOutline(playerid, Textdraw7[playerid], 0);
    PlayerTextDrawSetProportional(playerid, Textdraw7[playerid], 1);
    PlayerTextDrawSetShadow(playerid, Textdraw7[playerid], 1);
    PlayerTextDrawUseBox(playerid, Textdraw7[playerid], 1);
    PlayerTextDrawBoxColor(playerid, Textdraw7[playerid], 65535);
    PlayerTextDrawTextSize(playerid, Textdraw7[playerid], 197.000000, 37.000000);

    Das ganze sieht jetzt so aus:

    Pawn Code


    //Payday
    Textdraw0[playerid] = CreatePlayerTextDraw(15.000000, 110.000000, "PayDay");
    PlayerTextDrawBackgroundColor(Textdraw0, 255);
    PlayerTextDrawFont(Textdraw0, 2);
    PlayerTextDrawLetterSize(Textdraw0, 0.479999, 1.299998);
    PlayerTextDrawColor(Textdraw0, -1);
    PlayerTextDrawSetOutline(Textdraw0, 0);
    PlayerTextDrawSetProportional(Textdraw0, 1);
    PlayerTextDrawSetShadow(Textdraw0, 1);
    PlayerTextDrawUseBox(Textdraw0, 1);
    PlayerTextDrawBoxColor(Textdraw0, -16776961);
    PlayerTextDrawTextSize(Textdraw0, 197.000000, 67.000000);

    Pawn Code
    Textdraw1[playerid] = CreatePlayerTextDraw(161.500000, 111.900001, "00/04");
    PlayerTextDrawBackgroundColor(Textdraw1, 255);
    PlayerTextDrawFont(Textdraw1, 1);
    PlayerTextDrawLetterSize(Textdraw1, 0.200000, 0.699998);
    PlayerTextDrawColor(Textdraw1, -1);
    PlayerTextDrawSetOutline(Textdraw1, 0);
    PlayerTextDrawSetProportional(Textdraw1, 1);
    PlayerTextDrawSetShadow(Textdraw1, 1);

    Pawn Code
    Textdraw2[playerid] = CreatePlayerTextDraw(15.000000, 127.000000, "Lohn:");
    PlayerTextDrawBackgroundColor(Textdraw2, 255);
    PlayerTextDrawFont(Textdraw2, 1);
    PlayerTextDrawLetterSize(Textdraw2, 0.500000, 1.000000);
    PlayerTextDrawColor(Textdraw2, -1);
    PlayerTextDrawSetOutline(Textdraw2, 0);
    PlayerTextDrawSetProportional(Textdraw2, 1);
    PlayerTextDrawSetShadow(Textdraw2, 1);
    PlayerTextDrawUseBox(Textdraw2, 1);
    PlayerTextDrawBoxColor(Textdraw2, 65535);
    PlayerTextDrawTextSize(Textdraw2, 197.000000, 37.000000);

    Pawn Code
    Textdraw3[playerid] = CreatePlayerTextDraw(15.000000, 139.000000, "Zinsen:");
    PlayerTextDrawBackgroundColor(Textdraw3, 255);
    PlayerTextDrawFont(Textdraw3, 1);
    PlayerTextDrawLetterSize(Textdraw3, 0.500000, 1.000000);
    PlayerTextDrawColor(Textdraw3, -1);
    PlayerTextDrawSetOutline(Textdraw3, 0);
    PlayerTextDrawSetProportional(Textdraw3, 1);
    PlayerTextDrawSetShadow(Textdraw3, 1);
    PlayerTextDrawUseBox(Textdraw3, 1);
    PlayerTextDrawBoxColor(Textdraw3, 65535);
    PlayerTextDrawTextSize(Textdraw3, 197.000000, 37.000000);

    Pawn Code
    Textdraw4[playerid] = CreatePlayerTextDraw(15.000000, 151.000000, "Steuern:");
    PlayerTextDrawBackgroundColor(Textdraw4, 255);
    PlayerTextDrawFont(Textdraw4, 1);
    PlayerTextDrawLetterSize(Textdraw4, 0.500000, 1.000000);
    PlayerTextDrawColor(Textdraw4, -1);
    PlayerTextDrawSetOutline(Textdraw4, 0);
    PlayerTextDrawSetProportional(Textdraw4, 1);
    PlayerTextDrawSetShadow(Textdraw4, 1);
    PlayerTextDrawUseBox(Textdraw4, 1);
    PlayerTextDrawBoxColor(Textdraw4, 65535);
    PlayerTextDrawTextSize(Textdraw4, 197.000000, 37.000000);

    Pawn Code
    Textdraw5[playerid] = CreatePlayerTextDraw(15.000000, 163.000000, "Promille:");
    PlayerTextDrawBackgroundColor(Textdraw5, 255);
    PlayerTextDrawFont(Textdraw5, 1);
    PlayerTextDrawLetterSize(Textdraw5, 0.500000, 1.000000);
    PlayerTextDrawColor(Textdraw5, -1);
    PlayerTextDrawSetOutline(Textdraw5, 0);
    PlayerTextDrawSetProportional(Textdraw5, 1);
    PlayerTextDrawSetShadow(Textdraw5, 1);
    PlayerTextDrawUseBox(Textdraw5, 1);
    PlayerTextDrawBoxColor(Textdraw5, 65535);
    PlayerTextDrawTextSize(Textdraw5, 197.000000, 37.000000);

    Pawn Code
    Textdraw6[playerid] = CreatePlayerTextDraw(15.000000, 175.000000, "Kontoalt:");
    PlayerTextDrawBackgroundColor(Textdraw6, 255);
    PlayerTextDrawFont(Textdraw6, 1);
    PlayerTextDrawLetterSize(Textdraw6, 0.500000, 1.000000);
    PlayerTextDrawColor(Textdraw6, -1);
    PlayerTextDrawSetOutline(Textdraw6, 0);
    PlayerTextDrawSetProportional(Textdraw6, 1);
    PlayerTextDrawSetShadow(Textdraw6, 1);
    PlayerTextDrawUseBox(Textdraw6, 1);
    PlayerTextDrawBoxColor(Textdraw6, 65535);
    PlayerTextDrawTextSize(Textdraw6, 197.000000, 37.000000);

    Pawn Code
    Textdraw7[playerid] = CreatePlayerTextDraw(15.000000, 187.000000, "Kontoneu:");
    PlayerTextDrawBackgroundColor(Textdraw7, 255);
    PlayerTextDrawFont(Textdraw7, 1);
    PlayerTextDrawLetterSize(Textdraw7, 0.500000, 1.000000);
    PlayerTextDrawColor(Textdraw7, -1);
    PlayerTextDrawSetOutline(Textdraw7, 0);
    PlayerTextDrawSetProportional(Textdraw7, 1);
    PlayerTextDrawSetShadow(Textdraw7, 1);
    PlayerTextDrawUseBox(Textdraw7, 1);
    PlayerTextDrawBoxColor(Textdraw7, 65535);
    PlayerTextDrawTextSize(Textdraw7, 197.000000, 37.000000);

    Jetzt sieht das ganze bei OnPlayerConnect so aus:

    Pawno Code


    //Payday
    Textdraw0 = CreatePlayerTextDraw(15.000000, 110.000000, "PayDay");
    PlayerTextDrawBackgroundColor(Textdraw0, 255);
    PlayerTextDrawFont(Textdraw0, 2);
    PlayerTextDrawLetterSize(Textdraw0, 0.479999, 1.299998);
    PlayerTextDrawColor(Textdraw0, -1);
    PlayerTextDrawSetOutline(Textdraw0, 0);
    PlayerTextDrawSetProportional(Textdraw0, 1);
    PlayerTextDrawSetShadow(Textdraw0, 1);
    PlayerTextDrawUseBox(Textdraw0, 1);
    PlayerTextDrawBoxColor(Textdraw0, -16776961);
    PlayerTextDrawTextSize(Textdraw0, 197.000000, 67.000000);

    Pawno Code
    Textdraw1 = CreatePlayerTextDraw(161.500000, 111.900001, "00/04");
    PlayerTextDrawBackgroundColor(Textdraw1, 255);
    PlayerTextDrawFont(Textdraw1, 1);
    PlayerTextDrawLetterSize(Textdraw1, 0.200000, 0.699998);
    PlayerTextDrawColor(Textdraw1, -1);
    PlayerTextDrawSetOutline(Textdraw1, 0);
    PlayerTextDrawSetProportional(Textdraw1, 1);
    PlayerTextDrawSetShadow(Textdraw1, 1);

    Pawno Code
    Textdraw2 = CreatePlayerTextDraw(15.000000, 127.000000, "Lohn:");
    PlayerTextDrawBackgroundColor(Textdraw2, 255);
    PlayerTextDrawFont(Textdraw2, 1);
    PlayerTextDrawLetterSize(Textdraw2, 0.500000, 1.000000);
    PlayerTextDrawColor(Textdraw2, -1);
    PlayerTextDrawSetOutline(Textdraw2, 0);
    PlayerTextDrawSetProportional(Textdraw2, 1);
    PlayerTextDrawSetShadow(Textdraw2, 1);
    PlayerTextDrawUseBox(Textdraw2, 1);
    PlayerTextDrawBoxColor(Textdraw2, 65535);
    PlayerTextDrawTextSize(Textdraw2, 197.000000, 37.000000);

    Pawno Code
    Textdraw3 = CreatePlayerTextDraw(15.000000, 139.000000, "Zinsen:");
    PlayerTextDrawBackgroundColor(Textdraw3, 255);
    PlayerTextDrawFont(Textdraw3, 1);
    PlayerTextDrawLetterSize(Textdraw3, 0.500000, 1.000000);
    PlayerTextDrawColor(Textdraw3, -1);
    PlayerTextDrawSetOutline(Textdraw3, 0);
    PlayerTextDrawSetProportional(Textdraw3, 1);
    PlayerTextDrawSetShadow(Textdraw3, 1);
    PlayerTextDrawUseBox(Textdraw3, 1);
    PlayerTextDrawBoxColor(Textdraw3, 65535);
    PlayerTextDrawTextSize(Textdraw3, 197.000000, 37.000000);

    Pawno Code
    Textdraw4 = CreatePlayerTextDraw(15.000000, 151.000000, "Steuern:");
    PlayerTextDrawBackgroundColor(Textdraw4, 255);
    PlayerTextDrawFont(Textdraw4, 1);
    PlayerTextDrawLetterSize(Textdraw4, 0.500000, 1.000000);
    PlayerTextDrawColor(Textdraw4, -1);
    PlayerTextDrawSetOutline(Textdraw4, 0);
    PlayerTextDrawSetProportional(Textdraw4, 1);
    PlayerTextDrawSetShadow(Textdraw4, 1);
    PlayerTextDrawUseBox(Textdraw4, 1);
    PlayerTextDrawBoxColor(Textdraw4, 65535);
    PlayerTextDrawTextSize(Textdraw4, 197.000000, 37.000000);

    Pawno Code
    Textdraw5 = CreatePlayerTextDraw(15.000000, 163.000000, "Promille:");
    PlayerTextDrawBackgroundColor(Textdraw5, 255);
    PlayerTextDrawFont(Textdraw5, 1);
    PlayerTextDrawLetterSize(Textdraw5, 0.500000, 1.000000);
    PlayerTextDrawColor(Textdraw5, -1);
    PlayerTextDrawSetOutline(Textdraw5, 0);
    PlayerTextDrawSetProportional(Textdraw5, 1);
    PlayerTextDrawSetShadow(Textdraw5, 1);
    PlayerTextDrawUseBox(Textdraw5, 1);
    PlayerTextDrawBoxColor(Textdraw5, 65535);
    PlayerTextDrawTextSize(Textdraw5, 197.000000, 37.000000);

    Pawno Code
    Textdraw6 = CreatePlayerTextDraw(15.000000, 175.000000, "Kontoalt:");
    PlayerTextDrawBackgroundColor(Textdraw6, 255);
    PlayerTextDrawFont(Textdraw6, 1);
    PlayerTextDrawLetterSize(Textdraw6, 0.500000, 1.000000);
    PlayerTextDrawColor(Textdraw6, -1);
    PlayerTextDrawSetOutline(Textdraw6, 0);
    PlayerTextDrawSetProportional(Textdraw6, 1);
    PlayerTextDrawSetShadow(Textdraw6, 1);
    PlayerTextDrawUseBox(Textdraw6, 1);
    PlayerTextDrawBoxColor(Textdraw6, 65535);
    PlayerTextDrawTextSize(Textdraw6, 197.000000, 37.000000);

    Pawno Code
    Textdraw7 = CreatePlayerTextDraw(15.000000, 187.000000, "Kontoneu:");
    PlayerTextDrawBackgroundColor(Textdraw7, 255);
    PlayerTextDrawFont(Textdraw7, 1);
    PlayerTextDrawLetterSize(Textdraw7, 0.500000, 1.000000);
    PlayerTextDrawColor(Textdraw7, -1);
    PlayerTextDrawSetOutline(Textdraw7, 0);
    PlayerTextDrawSetProportional(Textdraw7, 1);
    PlayerTextDrawSetShadow(Textdraw7, 1);
    PlayerTextDrawUseBox(Textdraw7, 1);
    PlayerTextDrawBoxColor(Textdraw7, 65535);
    PlayerTextDrawTextSize(Textdraw7, 197.000000, 37.000000);

    So, jetzt ist das bei OnPlayerConnect:

    Spoiler anzeigen


    //Payday
    Textdraw0 = TextDrawCreate(15.000000, 110.000000, "PayDay");
    TextDrawBackgroundColor(Textdraw0, 255);
    TextDrawFont(Textdraw0, 2);
    TextDrawLetterSize(Textdraw0, 0.479999, 1.299998);
    TextDrawColor(Textdraw0, -1);
    TextDrawSetOutline(Textdraw0, 0);
    TextDrawSetProportional(Textdraw0, 1);
    TextDrawSetShadow(Textdraw0, 1);
    TextDrawUseBox(Textdraw0, 1);
    TextDrawBoxColor(Textdraw0, -16776961);
    TextDrawTextSize(Textdraw0, 197.000000, 67.000000);

    Spoiler anzeigen
    Textdraw1 = TextDrawCreate(161.500000, 111.900001, "00/04");
    TextDrawBackgroundColor(Textdraw1, 255);
    TextDrawFont(Textdraw1, 1);
    TextDrawLetterSize(Textdraw1, 0.200000, 0.699998);
    TextDrawColor(Textdraw1, -1);
    TextDrawSetOutline(Textdraw1, 0);
    TextDrawSetProportional(Textdraw1, 1);
    TextDrawSetShadow(Textdraw1, 1);

    Spoiler anzeigen
    Textdraw2 = TextDrawCreate(15.000000, 127.000000, "Lohn:");
    TextDrawBackgroundColor(Textdraw2, 255);
    TextDrawFont(Textdraw2, 1);
    TextDrawLetterSize(Textdraw2, 0.500000, 1.000000);
    TextDrawColor(Textdraw2, -1);
    TextDrawSetOutline(Textdraw2, 0);
    TextDrawSetProportional(Textdraw2, 1);
    TextDrawSetShadow(Textdraw2, 1);
    TextDrawUseBox(Textdraw2, 1);
    TextDrawBoxColor(Textdraw2, 65535);
    TextDrawTextSize(Textdraw2, 197.000000, 37.000000);

    Spoiler anzeigen
    Textdraw3 = TextDrawCreate(15.000000, 139.000000, "Zinsen:");
    TextDrawBackgroundColor(Textdraw3, 255);
    TextDrawFont(Textdraw3, 1);
    TextDrawLetterSize(Textdraw3, 0.500000, 1.000000);
    TextDrawColor(Textdraw3, -1);
    TextDrawSetOutline(Textdraw3, 0);
    TextDrawSetProportional(Textdraw3, 1);
    TextDrawSetShadow(Textdraw3, 1);
    TextDrawUseBox(Textdraw3, 1);
    TextDrawBoxColor(Textdraw3, 65535);
    TextDrawTextSize(Textdraw3, 197.000000, 37.000000);

    Spoiler anzeigen
    Textdraw4 = TextDrawCreate(15.000000, 151.000000, "Steuern:");
    TextDrawBackgroundColor(Textdraw4, 255);
    TextDrawFont(Textdraw4, 1);
    TextDrawLetterSize(Textdraw4, 0.500000, 1.000000);
    TextDrawColor(Textdraw4, -1);
    TextDrawSetOutline(Textdraw4, 0);
    TextDrawSetProportional(Textdraw4, 1);
    TextDrawSetShadow(Textdraw4, 1);
    TextDrawUseBox(Textdraw4, 1);
    TextDrawBoxColor(Textdraw4, 65535);
    TextDrawTextSize(Textdraw4, 197.000000, 37.000000);

    Spoiler anzeigen
    Textdraw5 = TextDrawCreate(15.000000, 163.000000, "Promille:");
    TextDrawBackgroundColor(Textdraw5, 255);
    TextDrawFont(Textdraw5, 1);
    TextDrawLetterSize(Textdraw5, 0.500000, 1.000000);
    TextDrawColor(Textdraw5, -1);
    TextDrawSetOutline(Textdraw5, 0);
    TextDrawSetProportional(Textdraw5, 1);
    TextDrawSetShadow(Textdraw5, 1);
    TextDrawUseBox(Textdraw5, 1);
    TextDrawBoxColor(Textdraw5, 65535);
    TextDrawTextSize(Textdraw5, 197.000000, 37.000000);

    Spoiler anzeigen
    Textdraw6 = TextDrawCreate(15.000000, 175.000000, "Kontoalt:");
    TextDrawBackgroundColor(Textdraw6, 255);
    TextDrawFont(Textdraw6, 1);
    TextDrawLetterSize(Textdraw6, 0.500000, 1.000000);
    TextDrawColor(Textdraw6, -1);
    TextDrawSetOutline(Textdraw6, 0);
    TextDrawSetProportional(Textdraw6, 1);
    TextDrawSetShadow(Textdraw6, 1);
    TextDrawUseBox(Textdraw6, 1);
    TextDrawBoxColor(Textdraw6, 65535);
    TextDrawTextSize(Textdraw6, 197.000000, 37.000000);

    Spoiler anzeigen
    Textdraw7 = TextDrawCreate(15.000000, 187.000000, "Kontoneu:");
    TextDrawBackgroundColor(Textdraw7, 255);
    TextDrawFont(Textdraw7, 1);
    TextDrawLetterSize(Textdraw7, 0.500000, 1.000000);
    TextDrawColor(Textdraw7, -1);
    TextDrawSetOutline(Textdraw7, 0);
    TextDrawSetProportional(Textdraw7, 1);
    TextDrawSetShadow(Textdraw7, 1);
    TextDrawUseBox(Textdraw7, 1);
    TextDrawBoxColor(Textdraw7, 65535);
    TextDrawTextSize(Textdraw7, 197.000000, 37.000000);


    Und gibt diese Errors:
    Spoiler anzeigen


    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(173) : error 033: array must be indexed (variable "Textdraw0")
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(174) : error 035: argument type mismatch (argument 1)
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(175) : error 035: argument type mismatch (argument 1)
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(176) : error 035: argument type mismatch (argument 1)
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(177) : error 035: argument type mismatch (argument 1)
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(178) : error 035: argument type mismatch (argument 1)
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(179) : error 035: argument type mismatch (argument 1)
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(180) : error 035: argument type mismatch (argument 1)
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(181) : error 035: argument type mismatch (argument 1)
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(182) : error 035: argument type mismatch (argument 1)
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(183) : error 035: argument type mismatch (argument 1)
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(185) : error 033: array must be indexed (variable "Textdraw1")
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(186) : error 035: argument type mismatch (argument 1)
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(187) : error 035: argument type mismatch (argument 1)
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(188) : error 035: argument type mismatch (argument 1)
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(189) : error 035: argument type mismatch (argument 1)
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(190) : error 035: argument type mismatch (argument 1)
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(191) : error 035: argument type mismatch (argument 1)
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(192) : error 035: argument type mismatch (argument 1)
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(194) : error 033: array must be indexed (variable "Textdraw2")
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(195) : error 035: argument type mismatch (argument 1)
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(196) : error 035: argument type mismatch (argument 1)
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(197) : error 035: argument type mismatch (argument 1)
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(198) : error 035: argument type mismatch (argument 1)
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(199) : error 035: argument type mismatch (argument 1)
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(200) : error 035: argument type mismatch (argument 1)

    Spoiler anzeigen
    Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase

    Spoiler anzeigen
    26 Errors.

    Mein Payday sieht jetzt so aus:

    Spoiler anzeigen


    public Payday()
    {
    new string[128];
    new hour,minute, second;
    gettime(hour, minute,second);
    format(string,sizeof(string),"SERVER: Es ist %d:d:d Uhr",hour, minute, second);
    SendClientMessageToAll(Weis,string);
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i))
    {
    GameTextForPlayer(i,"~g~PAYDAY",3000,1);
    PlayerTextDrawShow(i, Textdraw0);
    PlayerTextDrawShow(i, Textdraw1);
    PlayerTextDrawShow(i, Textdraw2);
    PlayerTextDrawShow(i, Textdraw3);
    PlayerTextDrawShow(i, Textdraw4);
    PlayerTextDrawShow(i, Textdraw5);
    PlayerTextDrawShow(i, Textdraw6);
    PlayerTextDrawShow(i, Textdraw7);
    }
    }
    return 1;
    }


    Bekomme aber diese Warnings:
    Spoiler anzeigen


    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(927) : warning 213: tag mismatch
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(928) : warning 213: tag mismatch
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(929) : warning 213: tag mismatch
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(930) : warning 213: tag mismatch
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(931) : warning 213: tag mismatch
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(932) : warning 213: tag mismatch
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(933) : warning 213: tag mismatch
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(934) : warning 213: tag mismatch
    Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase

    Spoiler anzeigen
    8 Warnings.

    Jetzt habe ich es so:
    //Globale Variablen
    new Text:Textdraw0;
    new Text:Textdraw1;
    new Text:Textdraw2;
    new Text:Textdraw3;
    new Text:Textdraw4;
    new Text:Textdraw5;
    new Text:Textdraw6;
    new Text:Textdraw7;

    Spoiler anzeigen


    public Payday()
    {
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i))
    {
    new string[128];
    new Hour,Minute;
    format(string,sizeof(string),"SERVER: Es ist %d:0%d Uhr",gettime(Hour,Minute));
    SendClientMessageToAll(Weis,string);
    GameTextForPlayer(i,"~g~PAYDAY",3000,1);
    Textdraw0 = TextDrawCreate(15.000000, 110.000000, "PayDay");
    TextDrawBackgroundColor(Textdraw0, 255);
    TextDrawFont(Textdraw0, 2);
    TextDrawLetterSize(Textdraw0, 0.479999, 1.299998);
    TextDrawColor(Textdraw0, -1);
    TextDrawSetOutline(Textdraw0, 0);
    TextDrawSetProportional(Textdraw0, 1);
    TextDrawSetShadow(Textdraw0, 1);
    TextDrawUseBox(Textdraw0, 1);
    TextDrawBoxColor(Textdraw0, -16776961);
    TextDrawTextSize(Textdraw0, 197.000000, 67.000000);

    Spoiler anzeigen
    Textdraw1 = TextDrawCreate(161.500000, 111.900001, "00/04");
    TextDrawBackgroundColor(Textdraw1, 255);
    TextDrawFont(Textdraw1, 1);
    TextDrawLetterSize(Textdraw1, 0.200000, 0.699998);
    TextDrawColor(Textdraw1, -1);
    TextDrawSetOutline(Textdraw1, 0);
    TextDrawSetProportional(Textdraw1, 1);
    TextDrawSetShadow(Textdraw1, 1);

    Spoiler anzeigen
    Textdraw2 = TextDrawCreate(15.000000, 127.000000, "Lohn:");
    TextDrawBackgroundColor(Textdraw2, 255);
    TextDrawFont(Textdraw2, 1);
    TextDrawLetterSize(Textdraw2, 0.500000, 1.000000);
    TextDrawColor(Textdraw2, -1);
    TextDrawSetOutline(Textdraw2, 0);
    TextDrawSetProportional(Textdraw2, 1);
    TextDrawSetShadow(Textdraw2, 1);
    TextDrawUseBox(Textdraw2, 1);
    TextDrawBoxColor(Textdraw2, 65535);
    TextDrawTextSize(Textdraw2, 197.000000, 37.000000);

    Spoiler anzeigen
    Textdraw3 = TextDrawCreate(15.000000, 139.000000, "Zinsen:");
    TextDrawBackgroundColor(Textdraw3, 255);
    TextDrawFont(Textdraw3, 1);
    TextDrawLetterSize(Textdraw3, 0.500000, 1.000000);
    TextDrawColor(Textdraw3, -1);
    TextDrawSetOutline(Textdraw3, 0);
    TextDrawSetProportional(Textdraw3, 1);
    TextDrawSetShadow(Textdraw3, 1);
    TextDrawUseBox(Textdraw3, 1);
    TextDrawBoxColor(Textdraw3, 65535);
    TextDrawTextSize(Textdraw3, 197.000000, 37.000000);

    Spoiler anzeigen
    Textdraw4 = TextDrawCreate(15.000000, 151.000000, "Steuern:");
    TextDrawBackgroundColor(Textdraw4, 255);
    TextDrawFont(Textdraw4, 1);
    TextDrawLetterSize(Textdraw4, 0.500000, 1.000000);
    TextDrawColor(Textdraw4, -1);
    TextDrawSetOutline(Textdraw4, 0);
    TextDrawSetProportional(Textdraw4, 1);
    TextDrawSetShadow(Textdraw4, 1);
    TextDrawUseBox(Textdraw4, 1);
    TextDrawBoxColor(Textdraw4, 65535);
    TextDrawTextSize(Textdraw4, 197.000000, 37.000000);

    Spoiler anzeigen
    Textdraw5 = TextDrawCreate(15.000000, 163.000000, "Promille:");
    TextDrawBackgroundColor(Textdraw5, 255);
    TextDrawFont(Textdraw5, 1);
    TextDrawLetterSize(Textdraw5, 0.500000, 1.000000);
    TextDrawColor(Textdraw5, -1);
    TextDrawSetOutline(Textdraw5, 0);
    TextDrawSetProportional(Textdraw5, 1);
    TextDrawSetShadow(Textdraw5, 1);
    TextDrawUseBox(Textdraw5, 1);
    TextDrawBoxColor(Textdraw5, 65535);
    TextDrawTextSize(Textdraw5, 197.000000, 37.000000);

    Spoiler anzeigen
    Textdraw6 = TextDrawCreate(15.000000, 175.000000, "Kontoalt:");
    TextDrawBackgroundColor(Textdraw6, 255);
    TextDrawFont(Textdraw6, 1);
    TextDrawLetterSize(Textdraw6, 0.500000, 1.000000);
    TextDrawColor(Textdraw6, -1);
    TextDrawSetOutline(Textdraw6, 0);
    TextDrawSetProportional(Textdraw6, 1);
    TextDrawSetShadow(Textdraw6, 1);
    TextDrawUseBox(Textdraw6, 1);
    TextDrawBoxColor(Textdraw6, 65535);
    TextDrawTextSize(Textdraw6, 197.000000, 37.000000);

    Spoiler anzeigen
    Textdraw7 = TextDrawCreate(15.000000, 187.000000, "Kontoneu:");
    TextDrawBackgroundColor(Textdraw7, 255);
    TextDrawFont(Textdraw7, 1);
    TextDrawLetterSize(Textdraw7, 0.500000, 1.000000);
    TextDrawColor(Textdraw7, -1);
    TextDrawSetOutline(Textdraw7, 0);
    TextDrawSetProportional(Textdraw7, 1);
    TextDrawSetShadow(Textdraw7, 1);
    TextDrawUseBox(Textdraw7, 1);
    TextDrawBoxColor(Textdraw7, 65535);
    TextDrawTextSize(Textdraw7, 197.000000, 37.000000);
    TextDrawShowForPlayer(i, Textdraw0);
    TextDrawShowForPlayer(i, Textdraw1);
    TextDrawShowForPlayer(i, Textdraw2);
    TextDrawShowForPlayer(i, Textdraw3);
    TextDrawShowForPlayer(i, Textdraw4);
    TextDrawShowForPlayer(i, Textdraw5);
    TextDrawShowForPlayer(i, Textdraw6);
    TextDrawShowForPlayer(i, Textdraw7);
    return 1;
    }
    }
    return 1;
    }


    Aber es geht immer noch nicht.

    Ich habe doch gewusst ich habe was vergessen:

    Spoiler anzeigen


    public Payday()
    {
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i))
    {
    new Text:Textdraw0;
    new Text:Textdraw1;
    new Text:Textdraw2;
    new Text:Textdraw3;
    new Text:Textdraw4;
    new Text:Textdraw5;
    new Text:Textdraw6;
    new Text:Textdraw7;
    new string[128];
    new Hour,Minute;
    format(string,sizeof(string),"SERVER: Es ist %d:0%d Uhr",Hour,Minute);
    SendClientMessageToAll(Weis,string);
    GameTextForPlayer(i,"~g~PAYDAY",3000,1);
    Textdraw0 = TextDrawCreate(15.000000, 110.000000, "PayDay");
    TextDrawBackgroundColor(Textdraw0, 255);
    TextDrawFont(Textdraw0, 2);
    TextDrawLetterSize(Textdraw0, 0.479999, 1.299998);
    TextDrawColor(Textdraw0, -1);
    TextDrawSetOutline(Textdraw0, 0);
    TextDrawSetProportional(Textdraw0, 1);
    TextDrawSetShadow(Textdraw0, 1);
    TextDrawUseBox(Textdraw0, 1);
    TextDrawBoxColor(Textdraw0, -16776961);
    TextDrawTextSize(Textdraw0, 197.000000, 67.000000);

    Spoiler anzeigen
    Textdraw1 = TextDrawCreate(161.500000, 111.900001, "00/04");
    TextDrawBackgroundColor(Textdraw1, 255);
    TextDrawFont(Textdraw1, 1);
    TextDrawLetterSize(Textdraw1, 0.200000, 0.699998);
    TextDrawColor(Textdraw1, -1);
    TextDrawSetOutline(Textdraw1, 0);
    TextDrawSetProportional(Textdraw1, 1);
    TextDrawSetShadow(Textdraw1, 1);

    Spoiler anzeigen
    Textdraw2 = TextDrawCreate(15.000000, 127.000000, "Lohn:");
    TextDrawBackgroundColor(Textdraw2, 255);
    TextDrawFont(Textdraw2, 1);
    TextDrawLetterSize(Textdraw2, 0.500000, 1.000000);
    TextDrawColor(Textdraw2, -1);
    TextDrawSetOutline(Textdraw2, 0);
    TextDrawSetProportional(Textdraw2, 1);
    TextDrawSetShadow(Textdraw2, 1);
    TextDrawUseBox(Textdraw2, 1);
    TextDrawBoxColor(Textdraw2, 65535);
    TextDrawTextSize(Textdraw2, 197.000000, 37.000000);

    Spoiler anzeigen
    Textdraw3 = TextDrawCreate(15.000000, 139.000000, "Zinsen:");
    TextDrawBackgroundColor(Textdraw3, 255);
    TextDrawFont(Textdraw3, 1);
    TextDrawLetterSize(Textdraw3, 0.500000, 1.000000);
    TextDrawColor(Textdraw3, -1);
    TextDrawSetOutline(Textdraw3, 0);
    TextDrawSetProportional(Textdraw3, 1);
    TextDrawSetShadow(Textdraw3, 1);
    TextDrawUseBox(Textdraw3, 1);
    TextDrawBoxColor(Textdraw3, 65535);
    TextDrawTextSize(Textdraw3, 197.000000, 37.000000);

    Spoiler anzeigen
    Textdraw4 = TextDrawCreate(15.000000, 151.000000, "Steuern:");
    TextDrawBackgroundColor(Textdraw4, 255);
    TextDrawFont(Textdraw4, 1);
    TextDrawLetterSize(Textdraw4, 0.500000, 1.000000);
    TextDrawColor(Textdraw4, -1);
    TextDrawSetOutline(Textdraw4, 0);
    TextDrawSetProportional(Textdraw4, 1);
    TextDrawSetShadow(Textdraw4, 1);
    TextDrawUseBox(Textdraw4, 1);
    TextDrawBoxColor(Textdraw4, 65535);
    TextDrawTextSize(Textdraw4, 197.000000, 37.000000);

    Spoiler anzeigen
    Textdraw5 = TextDrawCreate(15.000000, 163.000000, "Promille:");
    TextDrawBackgroundColor(Textdraw5, 255);
    TextDrawFont(Textdraw5, 1);
    TextDrawLetterSize(Textdraw5, 0.500000, 1.000000);
    TextDrawColor(Textdraw5, -1);
    TextDrawSetOutline(Textdraw5, 0);
    TextDrawSetProportional(Textdraw5, 1);
    TextDrawSetShadow(Textdraw5, 1);
    TextDrawUseBox(Textdraw5, 1);
    TextDrawBoxColor(Textdraw5, 65535);
    TextDrawTextSize(Textdraw5, 197.000000, 37.000000);

    Spoiler anzeigen
    Textdraw6 = TextDrawCreate(15.000000, 175.000000, "Kontoalt:");
    TextDrawBackgroundColor(Textdraw6, 255);
    TextDrawFont(Textdraw6, 1);
    TextDrawLetterSize(Textdraw6, 0.500000, 1.000000);
    TextDrawColor(Textdraw6, -1);
    TextDrawSetOutline(Textdraw6, 0);
    TextDrawSetProportional(Textdraw6, 1);
    TextDrawSetShadow(Textdraw6, 1);
    TextDrawUseBox(Textdraw6, 1);
    TextDrawBoxColor(Textdraw6, 65535);
    TextDrawTextSize(Textdraw6, 197.000000, 37.000000);

    Spoiler anzeigen
    Textdraw7 = TextDrawCreate(15.000000, 187.000000, "Kontoneu:");
    TextDrawBackgroundColor(Textdraw7, 255);
    TextDrawFont(Textdraw7, 1);
    TextDrawLetterSize(Textdraw7, 0.500000, 1.000000);
    TextDrawColor(Textdraw7, -1);
    TextDrawSetOutline(Textdraw7, 0);
    TextDrawSetProportional(Textdraw7, 1);
    TextDrawSetShadow(Textdraw7, 1);
    TextDrawUseBox(Textdraw7, 1);
    TextDrawBoxColor(Textdraw7, 65535);
    TextDrawTextSize(Textdraw7, 197.000000, 37.000000);
    TextDrawShowForPlayer(i, Textdraw0);
    TextDrawShowForPlayer(i, Textdraw1);
    TextDrawShowForPlayer(i, Textdraw2);
    TextDrawShowForPlayer(i, Textdraw3);
    TextDrawShowForPlayer(i, Textdraw4);
    TextDrawShowForPlayer(i, Textdraw5);
    TextDrawShowForPlayer(i, Textdraw6);
    TextDrawShowForPlayer(i, Textdraw7);
    return 1;
    }
    }
    return 1;
    }

    Hallo zusammen,
    ich habe heute mal ein kleinen Payday versucht zu machen. Allerdings geht er nicht richtig. Und zwar geht er nicht nach 4 Sekunden weg (Hab ich nicht eingebaut weil ich nicht weiß wie es geht), und die Uhrzeit liest es nicht aus. Kann mir jemand Helfen ?

    Hallo alle zusammen,
    ich habe mich seit längerem mal wieder ein bisschen an AutoHotKey gesetzt um einen Keybinder für GTA SAMP zu machen. Allerdings speichert er mir nicht die eigenen Befehle wenn ich auf speichern klicke.


    An was liegt das ?

    Hallo,
    ich habe ein kleines Problem. Undzwar zeigt es mir das Heal von anderen Spielern nicht an.


    Deswegen wollte ich fragen ob vieleicht jemand eine Lösung dafür hat.
    Ich habe schon sehr oft GTA neu installiert.

    Man ich habe doch gewusst ich habe was was vergessen -.- :D
    ocmd:ah(playerid,params[])
    {
    SendClientMessage(playerid,Gruen,"_________________________");
    if(PlayerInfo[playerid][pAdminlevel] == 1339 )
    {
    SendClientMessage(playerid,KickBanRot,"Owner: /makeadmin /makeleader /restart");
    return 1;
    }
    if(PlayerInfo[playerid][pAdminlevel] >= 1 )
    {
    SendClientMessage(playerid,Blau,"Supporter auf Probe: Das ist ein Test.");
    return 1;
    }
    SendClientMessage(playerid,Gruen,"_________________________");
    return 1;
    }