Hallo Damen & Herren,
ich hab mal eine frage.
Kann mir einer von euch ein Intro erstellen?
Im Intro sollte stehen mr.nexus2014.
Im Hintergrund irgentwas über samp, viedo von samp oder so und dann kommt auch einmal
Das Intro von mr.nexus2014 oder so.
Lass euch was gutes einfallen, oder macht euer geschmack mal.
Zurzeit hab ich No Money darum vlt das es umsonnst geht.
Beiträge von mr.nexus2014
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Hallo ich hab mal eine frage, es gibt Server die haben Objecte (tankstelle) also wo in Rl Preise drauf stehen
das so gemacht das da steht Forum: xxx Ts: xxx usw, oder einmal sowas das auf ein schild standt willkommen bei LS usw.
wie funktioert sowas? -
Einfach mal Googeln
http://wiki.sa-mp.com/wiki/SetPlayerMapIconund wenn du nicht damit zurrecht kommst, was der DJCarlos
dir geschickt hat, dann hier ein Beispiel:
if(MapIconsShown[playerid] != 1)
{MapIconsShown[playerid] = 1;
SetPlayerMapIcon(playerid,34,1544.4790,-1673.6595,13.5585, 30, COLOR_YELLOW);//Pd Sirene
}
Ich danke euch beiden , Ich kam gleich mit dem Erstenklar , aber ich danke dir @Goldfire auch . -
Hallo ich habe ein GF, und ich möchte fragen wie kann man diese Symbole wegmachen oder ändern in der Karte?
Da ist z.b beim LSPD ein Blaulicht(seriene) oder beim KRankenhaus ein (artzt zeichen)
wie kann man die woanders hinsetzen? -
Name: Marc
Alter: 16
Produkt [x]SAMP SERVER; [x]Domain (ankreuzen)
Eine Zahl nach Wahl: (RANDOM ZAHL HIER EINGEBEN!! (VON 0 - 100) 68
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cmdtext
C:\Users\Kimboo\Desktop\Neu\gamemodes\GER.pwn(8324) : error 017: undefined symbol "cmdtext"
C:\Users\Kimboo\Desktop\Neu\gamemodes\GER.pwn(8324) : warning 215: expression has no effect
C:\Users\Kimboo\Desktop\Neu\gamemodes\GER.pwn(8324) : error 001: expected token: ";", but found ")"
C:\Users\Kimboo\Desktop\Neu\gamemodes\GER.pwn(8324) : error 029: invalid expression, assumed zero
C:\Users\Kimboo\Desktop\Neu\gamemodes\GER.pwn(8324) : fatal error 107: too many error messages on one lineCompilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
4 Errors.
Zeile:
{
OnPlayerCommandText(playerid, cmdtext[]"/oamtls");
}
}
return 1;
} -
Guck mal hier: http://wiki.sa-mp.com/wiki/OnPlayerCommandText
Als Beispiel für ein deiner Befehle:
public OnPlayerCommandText(playerid, cmdtext[])
{
if(!strcmp(cmdtext,"/oamtls",true) == 0)
{
if(PlayerInfo[playerid][pMember] == 24 || PlayerInfo[playerid][pLeader] == 24)
{
if(Oamtvar == 0)
{
MoveObject(OamtLS,923.48, -1209.97, 16.56,3.0);
MoveObject(OamtLS2,924.175110, -1224.971680, 23.121490,3.0);
Oamtvar = 1;
}
else
{
MoveObject(OamtLS,923.48, -1209.97, 16.56,3.0);
MoveObject(OamtLS2,924.129578, -1216.344849, 23.140125,3.0);
Oamtvar = 0;
}
}
else SendClientMessage(playerid,COLOR_RED," Du bist kein Ordnungsamt Mitglied!");
return 1;
}
return 0;
}
kann iuch das einfach kopieren jetzt? -
OnPlayerCommandText
wie geht das? -
Fehler kommen keine?
Und wofür genau steht denn?
{
OnPlayerCommandText(playerid,"/oamtls");
}
}
ka ist alles so drin. -
Das Tor geht nicht , also es geht auf aber so schräck und geht nicht mehr zurück sondernn dann weiter weg usw...
new OamtLS;
new OamtLS2;
new OamtLS3;
new OamtLS4;new OamtLSS1;
new OamtLSS2;OamtLS = CreateObject(971, 923.35, -1221.87, 18.95, 0.00, 0.00, 89.92);
{
OnPlayerCommandText(playerid,"/oamtls");
}
}if(strcmp(cmdtext, "/oamtls2", true) == 0)
{
if(PlayerInfo[playerid][pLeader] == 24 || PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pMember] == 24)
{
if(OamtLSS1 == 0)
{
SendClientMessage(playerid, COLOR_GREEN, "Tor geöffnet, schließen mit /oamtls2.");
MoveObject(OamtLS3,883.45031738,-1202.21044922,3.74995422,3.0);
OamtLSS1 = 1;
}
else
{
SendClientMessage(playerid, COLOR_GREEN, "Tor geschlossen.");
MoveObject(OamtLS3,883.45031738,-1202.21044922,18.74995422,3.0);
OamtLSS1 = 0;
}
}
else
{
SendClientMessage(playerid, COLOR_RED, "Das können nur Ordnungsbeamte!");
}
return 1;
}
//======
if(strcmp(cmdtext, "/oamtls3", true) == 0)
{
if(PlayerInfo[playerid][pLeader] == 24 || PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pMember] == 24)
{
if(OamtLSS2 == 0)
{
SendClientMessage(playerid, COLOR_GREEN, "Tor geöffnet, schließen mit /oamtls3.");
MoveObject(OamtLS4,923.35, -1221.87, 18.95,5,3.0);
OamtLSS2 = 1;
}
else
{
SendClientMessage(playerid, COLOR_GREEN, "Tor geschlossen.");
MoveObject(OamtLS4,923.35, -1221.87, 18.95,15.80276299,3.0);
OamtLSS2 = 0;
}
}
else
{
SendClientMessage(playerid, COLOR_RED, "Das können nur Ordnungsbeamte!");
}
return 1;
}if(strcmp(cmd,"/oamtls",true) == 0)
{
if(PlayerInfo[playerid][pMember] == 24 || PlayerInfo[playerid][pLeader] == 24)
{
if(Oamtvar == 0)
{
MoveObject(OamtLS,923.48, -1209.97, 16.56,3.0);
MoveObject(OamtLS2,924.175110, -1224.971680, 23.121490,3.0);
Oamtvar = 1;
}
else
{
MoveObject(OamtLS,923.48, -1209.97, 16.56,3.0);
MoveObject(OamtLS2,924.129578, -1216.344849, 23.140125,3.0);
Oamtvar = 0;
}
}
else SendClientMessage(playerid,COLOR_RED," Du bist kein Ordnungsamt Mitglied!");
return 1;
}/oamtls muss nur gehen andere können weg bleiben
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Zeig mal dein /back Befehl.
Denn Gibt es zurzeit garnicht, ich bin mit ihm am Arbeiten. -
Warum soll man den leuten alles in der Arsch schieben, ich schriebe ihn bereits was er uns berichten soll.Casanova guck mal oben weiter hab ich neu gemacht ....
// .:Cars:.
new BallasVehs[15];//
new LCNVehs[14];//
new PilotenVehs[21];//
new YakuzaVehs[22];//
new VagosVehs[100];//
new AztecasVehs[100];//
new HitmanVehs[21];//
new FuegosVehs[20];//
new RifaVehs[16];
new LSBC[8];//
new RSVehs[12];//
new TerrorVehs[17];//
new TaxiVehs[26];//
new NewbFahrrad[15];//
new PraesiVehs[10];//
new RMVehs[16];//
new PolizeiVehs[50];//
new FBIVehs[27];
new WheelVehs[28];//
new BundeswehrVehs[43];//
new Truck[7];//
new oAmtVehs[13];//
new NewsVehs[22];//
new BMXEN[15];//
new FahrschulVehs[100];
new BusVehs[5];
new MedicVehs [64];//
new GroveVehs[11];//
new SWATVehs[24];// -
Lösung:: Evtl:::
Es kann sein das es so ist wie damals bei German Next Era Reallife,
Du musst den String von 256 auf mehr stellen oder du musst die Zahl von den Autos ändern die Hitman hat zb. 18 Cars da stehen aber stehen die auch oben?! nicht das da nur 16 oder 17 Stehen..
sonnst alles richtig was meinen sie mit 256? -
Eben nicht, du hast mehrere Zeilen, die nicht dazu gehören.
Genau die ZEILEN die neben .pwn in Orange markiert wurden, und die Zeilen suchst du mit, STRG+G im Script.oAmtVehs[1] = AddStaticVehicle(525,1017.3303,-1997.5217,12.9712,173.9491,3,3,0); // Oamt001
oAmtVehs[2] = AddStaticVehicle(525,1021.0001,-1997.3877,12.9716,175.0034,3,3,0); // Oamt002
oAmtVehs[3] = AddStaticVehicle(525,1024.3844,-1998.0266,12.9813,174.7671,3,3,0); // Oamt003
oAmtVehs[4] = AddStaticVehicle(525,1027.7252,-1998.2435,12.9910,172.9914,3,3,0); // Oamt004
oAmtVehs[5] = AddStaticVehicle(525,1031.4512,-1998.6018,12.9910,173.7010,3,3,0); // Oamt005
oAmtVehs[6] = AddStaticVehicle(487,1025.9656,-2022.5309,17.7765,264.1887,1,3,0); // Heli für oamtMedicVehs[1] = AddStaticVehicleEx(416,2007.8511,-1412.2158,17.1417,137.9465,3,1,0); // KW
MedicVehs[2] = AddStaticVehicleEx(416,2013.2157,-1412.5448,17.1420,135.5473,3,1,0); // KW
MedicVehs[3] = AddStaticVehicleEx(416,2018.4023,-1412.1364,17.1414,140.2558,3,1,0); // KW
MedicVehs[4] = AddStaticVehicleEx(416,2039.3420,-1414.7124,17.2285,128.0960,3,1,0); // KW
MedicVehs[5] = AddStaticVehicleEx(416,2039.9087,-1418.9587,17.2880,125.5415,3,1,0); // KW
MedicVehs[6] = AddStaticVehicleEx(416,2039.7993,-1423.9288,17.2281,122.0320,3,1,0); // KW
MedicVehs[7] = AddStaticVehicleEx(563,2065.1958,-1430.3556,49.0427,91.4199,3,1,0); // KH
MedicVehs[8] = AddStaticVehicleEx(563,2064.3223,-1416.1737,49.0372,88.2369,3,1,0); // KW//*****************************************************************************************************************
//***************************************Normale Fraktionen*******************************************************
NewsVehs[1] = AddStaticVehicleEx(582,1667.87219238,-1694.86572266,15.68627167,88.72509766,99,1,0); //Newsvan
NewsVehs[2] = AddStaticVehicleEx(582,1667.73779297,-1699.59436035,15.76437473,88.08996582,99,1,0); //Newsvan
NewsVehs[3] = AddStaticVehicleEx(582,1667.60681152,-1704.93151855,15.76437473,86.38500977,99,1,0); //Newsvan
NewsVehs[4] = AddStaticVehicleEx(582,1667.51721191,-1710.20227051,15.76437473,89.79504395,99,1,0); //Newsvan
NewsVehs[5] = AddStaticVehicleEx(586,1646.14538574,-1707.74316406,15.20637512,277.84997559,99,1,0); //Wayfarer
NewsVehs[6] = AddStaticVehicleEx(586,1645.92736816,-1705.13037109,15.20637512,276.41003418,99,1,0); //Wayfarer
NewsVehs[7] = AddStaticVehicleEx(586,1645.76745605,-1702.38928223,15.20637512,276.11499023,99,1,0); //Wayfarer
NewsVehs[8] = AddStaticVehicleEx(488,1654.61254883,-1638.05859375,84.04624939,180.86492920,99,1,0); //News ChopperFahrschulVehs[1] = AddStaticVehicle(562,669.7488,1729.6860,6.6509,41.2850,1,1,0); // Fveh010
FahrschulVehs[2] = AddStaticVehicle(562,667.5761,1727.6216,6.6509,40.2798,1,1,0); // Fveh0002
FahrschulVehs[3] = AddStaticVehicle(562,665.6649,1725.8060,6.6516,42.3135,1,1,0); // Fveh0003
FahrschulVehs[4] = AddStaticVehicle(562,663.2903,1724.2489,6.6510,41.1984,1,1,0); // Fveh0004
FahrschulVehs[5] = AddStaticVehicle(562,661.5491,1722.0259,6.6522,41.6120,1,1,0); // Fveh0005
FahrschulVehs[6] = AddStaticVehicle(562,657.0315,1718.6134,6.6524,40.2201,1,1,0); // Fveh0006
FahrschulVehs[7] = AddStaticVehicle(562,654.9402,1716.9692,6.6555,42.4571,1,1,0); // Fveh0007
FahrschulVehs[8] = AddStaticVehicle(562,652.8873,1714.9634,6.6546,39.6734,1,1,0); // Fveh0008
FahrschulVehs[9] = AddStaticVehicle(562,650.8055,1712.9720,6.6537,42.1488,1,1,0); // Fveh0009
FahrschulVehs[10] = AddStaticVehicle(522,683.2178,1720.9353,6.5667,308.1510,1,1,0); // Motor001
FahrschulVehs[11] = AddStaticVehicle(522,681.4125,1723.1718,6.5667,310.5701,1,1,0); // Motor002
FahrschulVehs[12] = AddStaticVehicle(522,679.7436,1725.0360,6.5511,312.5906,1,1,0); // Motor003
FahrschulVehs[13] = AddStaticVehicle(522,677.5736,1727.0220,6.5663,310.9141,1,1,0); // Motor004
FahrschulVehs[14] = AddStaticVehicle(522,676.0710,1729.1091,6.5663,311.5163,1,1,0); // Motor005
FahrschulVehs[15] = AddStaticVehicle(403,647.7178,1704.7949,7.5872,40.5770,1,1,0); // Car 001
FahrschulVehs[16] = AddStaticVehicle(403,641.9704,1699.8478,7.5831,41.0830,1,1,0); // car002
FahrschulVehs[17] = AddStaticVehicle(450,658.4539,1692.9413,6.6977,41.4155,1,1,0); // Anhanger
FahrschulVehs[18] = AddStaticVehicle(450,651.1497,1689.8862,6.6975,41.5324,1,1,0); // Anhanger1TaxiVehs[1] = AddStaticVehicle(420,-212.6109,-1757.0409,1.6270,349.7375,6,6,0); // TAXIBASE001
TaxiVehs[2] = AddStaticVehicle(420,-215.7861,-1756.2710,1.6264,348.3936,6,6,0); // TAXIBASE002
TaxiVehs[3] = AddStaticVehicle(420,-219.0000,-1755.8564,1.6254,347.8270,6,6,0); // TAXIBASE003
TaxiVehs[4] = AddStaticVehicle(420,-222.0595,-1755.2640,1.6280,348.5844,6,6,0); // TAXIBASE004
TaxiVehs[5] = AddStaticVehicle(420,-225.0129,-1754.5265,1.6264,347.0093,6,6,0); // TAXIBASE005
TaxiVehs[6] = AddStaticVehicle(420,-230.9176,-1743.1359,1.6261,169.6055,6,6,0); // TAXIBASE006
TaxiVehs[7] = AddStaticVehicle(420,-227.9317,-1743.8347,1.6250,169.0502,6,6,0); // TAXIBASE007
TaxiVehs[8] = AddStaticVehicle(420,-224.7001,-1744.4648,1.6248,167.8148,6,6,0); // TAXIBASE008//******************************************************************************************************************+
//********************************Gang Autos*************************************************************************
BallasVehs[1] = AddStaticVehicle(409,2256.3760,-1009.4142,56.9283,225.0409,22,22,0); // BallasStretch
BallasVehs[2] = AddStaticVehicle(560,2271.3018,-1031.5891,51.7124,136.1781,22,22,0); // Ballas001
BallasVehs[3] = AddStaticVehicle(560,2277.3560,-1040.3223,49.6043,140.9017,22,22,0); // Ballas002
BallasVehs[4] = AddStaticVehicle(535,2248.7664,-1037.2416,54.3213,222.5605,22,22,0); // Ballas003
BallasVehs[5] = AddStaticVehicle(411,2254.1553,-1058.2659,50.4423,227.9795,22,22,0); // Ballas004
BallasVehs[6] = AddStaticVehicle(579,2276.2834,-1061.0422,47.7723,239.2195,22,22,0); // Ballas005
BallasVehs[7] = AddStaticVehicle(522,2260.4961,-1029.9198,52.3369,184.0351,22,22,0); // Bmrg001
BallasVehs[8] = AddStaticVehicle(522,2261.7139,-1031.3607,52.3208,185.2914,22,22,0); // Bmrg002
BallasVehs[9] = AddStaticVehicle(522,2263.1199,-1032.5151,52.2666,188.8940,22,22,0); // Bmrg003AddStaticVehicle(408,2192.0347,-1987.9501,14.0920,359.9059,1,1); // Müll
AddStaticVehicle(408,2167.4497,-1979.6654,14.1000,247.9553,1,1); // Müll
AddStaticVehicle(408,2188.9199,-1999.7775,14.0931,44.3919,1,1); // Müll
AddStaticVehicle(408,2180.8672,-1990.3319,14.1247,315.4256,1,1); // MüllFBIVehs[1] = AddStaticVehicleEx(560,-519.3710,-471.6384,25.2289,179.3664,0,0,0); // Wheelman Auto
FBIVehs[2] = AddStaticVehicleEx(560,-524.4492,-471.5447,25.2294,179.8406,0,0,0); // Wheelman Auto
FBIVehs[3] = AddStaticVehicleEx(560,-529.5126,-471.3403,25.2261,177.6266,0,0,0); // Wheelman Auto
FBIVehs[4] = AddStaticVehicleEx(560,-534.5628,-471.2960,25.2237,178.7271,0,0,0); // Wheelman Auto
FBIVehs[5] = AddStaticVehicleEx(411,-539.6052,-471.5374,25.2470,178.0320,0,0,0); // Wheelman Auto
FBIVehs[6] = AddStaticVehicleEx(411,-544.4660,-471.4679,25.2483,178.7984,0,0,0); // Wheelman Auto
FBIVehs[7] = AddStaticVehicleEx(411,-549.6530,-471.2931,25.2483,180.9716,0,0,0); // Wheelman Auto
FBIVehs[8] = AddStaticVehicleEx(411,-554.3881,-471.0388,25.2482,178.4966,0,0,0); // Wheelman Auto
FBIVehs[9] = AddStaticVehicleEx(402,-559.7410,-471.4951,25.3556,176.4303,0,0,0); // Wheelman Auto
FBIVehs[10] = AddStaticVehicleEx(402,-564.5344,-471.3498,25.3581,179.8164,0,0,0); // Wheelman Auto
FBIVehs[11] = AddStaticVehicleEx(541,-569.5508,-471.2506,25.1492,176.7658,0,0,0); // Wheelman Auto
FBIVehs[12] = AddStaticVehicleEx(541,-574.4899,-471.1797,25.1492,178.2151,0,0,0); // Wheelman Auto
FBIVehs[13] = AddStaticVehicleEx(487,-610.0195,-475.3119,25.6991,272.2559,0,0,0); // Wheelman Auto
FBIVehs[14] = AddStaticVehicleEx(487,-609.2831,-488.7627,25.7001,271.8036,0,0,0); // Wheelman Auto#
FBIVehs[15] = AddStaticVehicleEx(522,-543.4792,-505.2285,25.0927,359.3938,0,0,0); // Wheelman Auto#
FBIVehs[16] = AddStaticVehicleEx(522,-546.2871,-505.1423,25.0933,359.1215,0,0,0); // Wheelman Auto#
FBIVehs[17] = AddStaticVehicleEx(522,-548.9373,-505.2286,25.0852,5.0103,0,0,0); // Wheelman Auto#
FBIVehs[18] = AddStaticVehicleEx(522,-551.3858,-505.2770,25.0934,4.7349,0,0,0); // Wheelman Auto#
FBIVehs[19] = AddStaticVehicleEx(470,-529.8446,-503.0931,24.8384,358.3066,0,0,0); // Wheelman Auto#
FBIVehs[20] = AddStaticVehicleEx(470,-519.8710,-503.4611,24.8420,4.5299,0,0,0); // Wheelman Auto#
FBIVehs[21] = AddStaticVehicleEx(470,-558.2704,-502.3264,24.8061,358.9436,0,0,0); // Wheelman Auto#/* WheelVehs[0] = AddStaticVehicleEx(487,1808.3649,-2024.7709,18.2388,89.9417,0,0,-1); // heli
WheelVehs[1] = AddStaticVehicleEx(487,1808.6818,-2038.1980,18.2361,87.9829,0,0,-1); // heli
WheelVehs[2] = AddStaticVehicleEx(560,1807.0530,-2030.5121,13.2383,89.6148,0,0,-1); // sultan
WheelVehs[3] = AddStaticVehicleEx(560,1807.4866,-2023.3036,13.2394,91.8751,0,0,-1); // sultan
WheelVehs[4] = AddStaticVehicleEx(560,1807.3529,-2037.7891,13.2376,88.4574,0,0,-1); // sultan
WheelVehs[5] = AddStaticVehicleEx(560,1806.7698,-2045.3582,13.2619,90.8340,0,0,-1); // sultan
WheelVehs[6] = AddStaticVehicleEx(522,1789.2054,-2055.2700,13.1515,91.7007,0,0,-1); // nrg
WheelVehs[7] = AddStaticVehicleEx(522,1788.6191,-2060.8213,13.1552,92.6349,0,0,-1); // nrg
WheelVehs[8] = AddStaticVehicleEx(522,1788.3612,-2057.6970,13.1436,82.6366,0,0,-1); // nrg
WheelVehs[9] = AddStaticVehicleEx(451,1768.8453,-2031.9010,13.3327,272.5673,0,0,-1); // turismo
WheelVehs[10] = AddStaticVehicleEx(541,1768.3042,-2049.2876,13.3315,271.4666,0,0,-1); // bullet*/GroveVehs[1] = AddStaticVehicleEx(560,2516.3828,-1672.2086,13.6008,59.2683,86,86,0); // Sultan 1
GroveVehs[2] = AddStaticVehicleEx(560,2504.7471,-1680.6157,13.1672,313.6806,86,86,0); // Sultan 2
GroveVehs[3] = AddStaticVehicleEx(522,2512.2380,-1687.2024,13.1452,47.7534,86,86,0); // NRG1
GroveVehs[4] = AddStaticVehicleEx(522,2509.6218,-1688.5973,13.1140,48.9373,86,86,0); // NRG2
GroveVehs[5] = AddStaticVehicleEx(451,2491.4182,-1684.0216,13.1254,269.1117,86,86,0); // Turismo
GroveVehs[6] = AddStaticVehicleEx(541,2486.4944,-1654.0997,13.0229,88.8405,86,86,0); // Bullet
GroveVehs[7] = AddStaticVehicleEx(487,2531.2183,-1677.5094,20.1066,92.5026,86,86,0); // Heli
GroveVehs[8] = AddStaticVehicleEx(468,2518.3711,-1664.3739,13.8233,92.2982,86,86,0); // Sanchez 1
GroveVehs[9] = AddStaticVehicleEx(468,2518.4358,-1667.6611,13.9745,90.1251,86,86,0); // Sanchez2
GroveVehs[10] = AddStaticVehicleEx(409,2473.5012,-1696.6276,13.3146,1.1739,86,86,0); // StrechAztecasVehs[1] = AddStaticVehicle(567,2769.6621,-1615.2511,10.7931,271.9406,2,1,0); // Avehicle001
AztecasVehs[2] = AddStaticVehicle(567,2769.8069,-1611.0647,10.7877,268.4542,2,1,0); // Avehicle002
AztecasVehs[3] = AddStaticVehicle(567,2769.6321,-1606.3116,10.7846,273.0823,2,1,0); // Avehicle003
AztecasVehs[4] = AddStaticVehicle(560,2790.6084,-1620.7593,10.7884,74.5490,2,1,0); // Avehicle004
AztecasVehs[5] = AddStaticVehicle(560,2792.2061,-1613.7610,10.7947,72.5265,2,1,0); // Avehicle005
AztecasVehs[6] = AddStaticVehicle(560,2794.2639,-1609.4426,10.7975,69.7657,2,1,0); // Avehicle006
AztecasVehs[7] = AddStaticVehicle(522,2768.9348,-1625.3893,10.5008,292.6242,2,1,0); // AzenM001
AztecasVehs[8] = AddStaticVehicle(522,2768.8818,-1624.0677,10.4963,299.0739,2,1,0); // AzenM002
AztecasVehs[9] = AddStaticVehicle(522,2768.8923,-1622.7660,10.4983,299.9506,2,1,0); // AzenM003
AztecasVehs[10] = AddStaticVehicle(487,2780.9736,-1636.5298,21.0716,0.4056,2,1,0); // AczenkVagosVehs[1] = AddStaticVehicle(580,1793.3469,-2128.6130,13.3089,359.0522,6,6,0); // vagoscar001
VagosVehs[2] = AddStaticVehicle(560,1772.7269,-2099.5730,13.3104,180.6886,6,6,0); // vagoscar002
VagosVehs[3] = AddStaticVehicle(560,1772.1666,-2125.1809,13.3114,1.4795,6,6,0);// vagoscar003
VagosVehs[4] = AddStaticVehicle(535,1795.0421,-2106.8875,13.2258,270.0591,6,6,0); // vagoscar004
VagosVehs[5] = AddStaticVehicle(535,1809.2181,-2118.5439,13.2271,270.1132,6,6,0); // vagoscar005
VagosVehs[6] = AddStaticVehicle(522,1806.7994,-2123.9192,13.1159,32.8403,6,6,0); // Vamotor001
VagosVehs[7] = AddStaticVehicle(522,1808.0551,-2124.2124,13.1166,38.3912,6,6,0); // Vamotor002
VagosVehs[8] = AddStaticVehicle(522,1809.2893,-2124.1877,13.1188,34.5902,6,6,0); // Vamotor003
VagosVehs[9] = AddStaticVehicle(409,1781.2277,-2118.5220,13.2265,269.9464,6,6,0); // vagoscar006
VagosVehs[10] = AddStaticVehicle(487,1792.7518,-2131.4788,17.2705,358.9298,6,6,0); // Heli//*******************************************************************************************************************
//*********************************************Mafien****************************************************************
//Rifavehs
RifaVehs[1] = AddStaticVehicleEx(409,2204.1873,-2299.7249,14.5647,132.6939,12,12,0); // Rifa Limosine
RifaVehs[2] = AddStaticVehicleEx(560,2166.7593,-2273.8132,13.0796,226.1963,12,12,0); // Rifa Sultan
RifaVehs[3] = AddStaticVehicleEx(560,2173.7051,-2267.2866,13.0864,226.8839,12,12,0); // Rifa Sultan
RifaVehs[4] = AddStaticVehicleEx(580,2196.7297,-2233.5764,13.3431,222.8578,12,12,0); // Rifa Staffird
RifaVehs[5] = AddStaticVehicleEx(580,2200.3828,-2230.0957,13.3424,224.9126,12,12,0); // Rifa Staffird
RifaVehs[6] = AddStaticVehicleEx(400,2204.4553,-2225.9126,13.6415,225.1042,12,12,0); // Rifa Lnadstakler
RifaVehs[7] = AddStaticVehicleEx(400,2208.7129,-2221.6194,13.6416,225.7829,12,12,0); // Rifa Lnadstakler
RifaVehs[8] = AddStaticVehicleEx(461,2191.3054,-2251.4565,13.0933,227.2975,12,12,0); // Rifa PCJ
RifaVehs[9] = AddStaticVehicleEx(461,2189.7854,-2253.4819,13.0661,225.1039,12,12,0); // Rifa PCJ
RifaVehs[10] = AddStaticVehicleEx(461,2188.2083,-2255.1069,13.0349,225.2727,12,12,0); // Rifa PCJ
RifaVehs[11] = AddStaticVehicleEx(487,2168.1909,-2277.2583,21.2483,229.9466,93,93,0); // RFHELI
RifaVehs[12] = AddStaticVehicleEx(451,2193.4883,-2247.0935,13.2431,226.8449,93,93,0); // RFTUR
RifaVehs[13] = AddStaticVehicleEx(541,2193.7083,-2236.5271,13.1517,226.3804,93,93,0); // RFBULFuegosVehs[2] = AddStaticVehicleEx(487,-2105.4294,-188.2000,46.5049,358.8634,13,13,0); // Fuegos Heli
FuegosVehs[3] = AddStaticVehicleEx(461,-2145.4084,-176.9458,34.9055,354.2237,13,13,0); // Fuegos Pcj
FuegosVehs[4] = AddStaticVehicleEx(461,-2147.4353,-177.1405,34.9052,357.3121,13,13,0); // Fuegos Pcj
FuegosVehs[5] = AddStaticVehicleEx(461,-2149.3308,-177.1932,34.9025,357.6123,13,13,0); // Fuegos Pcj
FuegosVehs[6] = AddStaticVehicleEx(409,-2105.1658,-176.3618,35.1204,89.1372,13,13,0); // Fuegos Limosine
FuegosVehs[7] = AddStaticVehicleEx(541,-2153.4910,-169.8628,35.0436,265.2830,13,13,0); //Bullet
FuegosVehs[8] = AddStaticVehicleEx(451,-2152.8254,-164.3465,35.4127,266.9285,13,13,0); // Turimso
FuegosVehs[9] = AddStaticVehicleEx(451,-2152.4976,-159.6028,35.4127,267.7151,13,13,0); // Turismo
FuegosVehs[10] = AddStaticVehicleEx(560,-2139.1699,-181.7200,35.0236,359.8458,13,13,0); // Fuegos Sultan
FuegosVehs[11] = AddStaticVehicleEx(560,-2131.5283,-181.5300,35.0253,354.7406,13,13,0); // Fuegos Sultan
FuegosVehs[12] = AddStaticVehicleEx(560,-2135.3450,-181.3458,35.0278,359.2294,13,13,0); // Fuegos Sultan
FuegosVehs[13] = AddStaticVehicleEx(579,-2100.3574,-166.6703,35.2541,86.7742,1,1,0); // Huntley
FuegosVehs[14] = AddStaticVehicleEx(579,-2100.9094,-163.7231,35.2970,88.3572,1,1,0); // Huntley
FuegosVehs[15] = AddStaticVehicleEx(579,-2100.7974,-159.7401,35.2293,88.3570,1,1,0); // Huntley
FuegosVehs[16] = AddStaticVehicleEx(413,-2154.8862,-151.1318,35.4000,180.7425,1,1,0); // Pony
FuegosVehs[17] = AddStaticVehicleEx(468,-2187.6755,-215.2728,36.1849,303.7567,13,13,0); // Sanchez 1
FuegosVehs[18] = AddStaticVehicleEx(468,-2188.2896,-212.0553,36.1848,271.7191,13,13,0); // Sanchez 2
FuegosVehs[19] = AddStaticVehicleEx(468,-2188.3906,-210.0442,36.1847,273.6250,13,13,0); // Sanchez 3LCNVehs[1] = AddStaticVehicle(562,896.2457,-919.9494,42.1488,182.2239,0,0,0); // LCNVEH001
LCNVehs[2] = AddStaticVehicle(562,888.9955,-923.3242,41.9958,191.8378,0,0,0);// LCNVEH002
LCNVehs[3] = AddStaticVehicle(560,892.7861,-921.9249,41.9733,191.8882,0,0,0); // LCNVEH003
LCNVehs[4] = AddStaticVehicle(560,892.5165,-942.2936,41.5450,0.4456,0,0,0); // LCNVEH004
LCNVehs[5] = AddStaticVehicle(522,885.2585,-942.3959,40.6362,356.5009,0,0,0); // LCNVEH005
LCNVehs[6] = AddStaticVehicle(522,885.2769,-925.0961,41.9825,200.5183,0,0,0);// LCNVEH006
LCNVehs[7] = AddStaticVehicle(541,881.2937,-926.4813,42.1255,201.6620,0,0,0); // LCNVEH007
LCNVehs[8] = AddStaticVehicle(541,877.0462,-929.5948,42.3332,198.8820,0,0,0); // LCNVEH008
LCNVehs[9] = AddStaticVehicle(580,872.2770,-932.3757,42.5308,198.6594,0,0,0); // LCNVEH009
LCNVehs[10] = AddStaticVehicle(580,866.5031,-937.3625,42.6856,209.5987,0,0,0); // LCNVEH010FarmFahrzeug[0] = AddStaticVehicleEx(532,-20.2785,93.0773,4.0884,110.6576,0,0,300); // Farmer
FarmFahrzeug[1] = AddStaticVehicleEx(532,-56.4781,85.6339,4.0949,248.4950,0,0,300); // Farmer
FarmFahrzeug[2] = AddStaticVehicleEx(532,-59.5366,76.8864,4.0930,248.6035,0,0,300); // Farmer
FarmFahrzeug[3] = AddStaticVehicleEx(532,-50.7428,62.5898,4.1000,337.6453,0,0,300); // Farmer
FarmFahrzeug[4] = AddStaticVehicleEx(532,-59.9553,65.6170,4.0961,338.4916,0,0,300); // Farmer
FarmFahrzeug[5] = AddStaticVehicleEx(532,-51.1265,94.7157,4.1324,242.1129,0,0,300); // FarmerYakuzaVehs[1] = AddStaticVehicleEx(461,-2733.39306641,-293.65460205,6.68511820,47.99926758,36,36,0);//PCJ-600
YakuzaVehs[2] = AddStaticVehicleEx(461,-2734.18603516,-294.49234009,6.67787981,47.99926758,36,36,0); //PCJ-600
YakuzaVehs[3] = AddStaticVehicleEx(461,-2735.00390625,-295.33181763,6.68346024,47.99926758,36,36,0); //PCJ-600
YakuzaVehs[4] = AddStaticVehicleEx(579,-2739.84057617,-297.95373535,7.10259151,48.00000000,36,36,0); //Huntley
YakuzaVehs[5] = AddStaticVehicleEx(579,-2742.82543945,-301.21508789,7.10461426,48.00000000,36,36,0); //Huntley
YakuzaVehs[6] = AddStaticVehicleEx(480,-2745.49560547,-304.78750610,6.88100195,48.49914551,36,36,0);//Comet
YakuzaVehs[7] = AddStaticVehicleEx(480,-2748.28808594,-308.04663086,6.88906240,48.49914551,36,36,0); //Comet
YakuzaVehs[8] = AddStaticVehicleEx(409,-2746.78369141,-282.89910889,6.96406221,180.00000000,36,36,0); //Stretch
YakuzaVehs[9] = AddStaticVehicleEx(487,-2610.79052734,-306.69570923,23.27444839,80.00000000,36,36,0); //Maverick
YakuzaVehs[10] = AddStaticVehicleEx(560,-2734.50708008,-281.69183350,6.84403753,179.99450684,36,36,0); //Sultan
YakuzaVehs[11] = AddStaticVehicleEx(560,-2736.93652344,-281.63183594,6.85174131,179.99450684,36,36,0); //Sultan
YakuzaVehs[12] = AddStaticVehicleEx(487,-2611.35058594,-243.58285522,19.40463829,110.00000000,36,36,0); //Maverick
YakuzaVehs[13] = AddStaticVehicleEx(415,-2724.49511719,-281.75097656,6.88858414,179.99450684,36,36,0); //Cheetah
YakuzaVehs[14] = AddStaticVehicleEx(457,-2710.53466797,-305.57107544,6.90938854,45.00000000,36,36,0); //CaddyRMVehs[1] = AddStaticVehicleEx(521,2512.8464,-2116.6331,13.1326,351.7107,1,1,0); // RM FCR-900
RMVehs[2] = AddStaticVehicleEx(521,2509.8989,-2116.1318,13.1326,352.3810,1,1,0); // RM FCR-900
RMVehs[3] = AddStaticVehicleEx(521,2507.3662,-2115.8423,13.1217,353.8484,1,1,0); // RM FCR-900
RMVehs[4] = AddStaticVehicleEx(482,2502.5349,-2116.0972,13.6945,359.0715,1,1,0); // rm pony
RMVehs[5] = AddStaticVehicleEx(560,2497.7544,-2116.1191,13.2579,1.2275,1,1,0); // RM Sultan
RMVehs[6] = AddStaticVehicleEx(560,2493.4390,-2116.0872,13.2582,1.6407,1,1,0); // RM Sultan
RMVehs[7] = AddStaticVehicleEx(560,2489.2258,-2116.1694,13.2598,0.8599,1,1,0); // RM Sultan
RMVehs[8] = AddStaticVehicleEx(579,2484.3440,-2115.7229,13.4613,357.6200,1,1,0); // RM Huntley
RMVehs[9] = AddStaticVehicleEx(579,2479.8083,-2115.4204,13.4725,2.6491,1,1,0); // RM Huntley
RMVehs[10] = AddStaticVehicleEx(411,2475.1675,-2116.9087,13.2739,358.8217,1,1,0); // RM infernus
RMVehs[11] = AddStaticVehicleEx(402,2471.2090,-2116.8628,13.3957,1.7182,1,1,0); // Buffalo
RMVehs[12] = AddStaticVehicleEx(409,2467.8208,-2116.0244,13.3469,4.1628,1,1,0); // Rm limo
RMVehs[13] = AddStaticVehicleEx(409,2464.5449,-2116.1499,13.3277,3.6359,1,1,0); // Rm limo
RMVehs[14] = AddStaticVehicleEx(487,2509.7639,-2121.8787,27.4246,0.0591,1,1,0); // RM MAverick
RMVehs[15] = AddStaticVehicleEx(487,2491.7334,-2122.1633,27.3513,359.9405,1,1,0); // RM MAverickLSBC[1] = AddStaticVehicleEx(463,-2035.6334,169.6468,28.3759,269.7937,20,20,0); // Freeway
LSBC[2] = AddStaticVehicleEx(463,-2035.6276,170.9756,28.4059,269.7998,20,20,0); // Freeway
LSBC[3] = AddStaticVehicleEx(463,-2035.6226,172.4673,28.3716,269.8045,20,20,0); // Freeway
LSBC[4] = AddStaticVehicleEx(463,-2035.6172,174.1681,28.3926,269.8119,20,20,0); // Freeway
LSBC[5] = AddStaticVehicleEx(463,-2035.6097,176.7816,28.4106,269.8056,20,20,0); // Freeway
LSBC[6] = AddStaticVehicleEx(463,-2035.6062,177.7893,28.3808,269.7969,20,20,0); // Freeway
LSBC[7] = AddStaticVehicleEx(463,-2035.5970,180.4738,28.3965,269.8029,20,20,0); // FreewayRSVehs[1] = AddStaticVehicle(560,-136.8395,1111.1451,19.4556,90.5475,3,3,0); // LIMOFÜRRS002
RSVehs[2] = AddStaticVehicle(560,-148.5856,1111.7123,19.4529,359.9778,3,3,0); // LIMOFÜRRS002
RSVehs[3] = AddStaticVehicle(580,-135.7341,1135.2571,19.5461,0.9034,3,3,0); // LIMOFÜRRS003
RSVehs[4] = AddStaticVehicle(522,-149.1728,1135.3545,19.3110,270.5477,3,3,0); // LIMOFÜRRS004
RSVehs[5] = AddStaticVehicle(522,-149.2142,1136.3098,19.3128,274.0219,3,3,0); // LIMOFÜRRS005
RSVehs[6] = AddStaticVehicle(522,-149.2327,1137.3234,19.3116,273.9066,3,3,0); // LIMOFÜRRS006
RSVehs[7] = AddStaticVehicle(487,-125.5958,1136.2097,19.4466,89.2004,3,3,0); // LIMOFÜRRS007
RSVehs[8] = AddStaticVehicle(400,-147.9923,1131.0720,19.8346,310.2656,3,3,0); // LIMOFÜRRS008
RSVehs[9] = AddStaticVehicle(409,-135.6371,1123.8516,19.5388,1.0012,3,3,0); // LIMOFÜRRS009
RSVehs[10] = AddStaticVehicle(400,-147.9870,1126.3893,19.8345,310.1421,3,3,0); // LIMOFÜRRS010//*********************************************************************************************************************
//**********************************************Organisationen Autos***************************************************
HitmanVehs[1] = AddStaticVehicleEx(487,2141.6362,-1823.3567,19.0453,271.4308,0,0,0); // Heli
HitmanVehs[2] = AddStaticVehicleEx(487,2143.1404,-1773.9198,18.7363,270.3177,0,0,0); // Heli
HitmanVehs[3] = AddStaticVehicleEx(411,2162.5964,-1793.9319,12.9539,177.7564,0,0,0); // 1
HitmanVehs[4] = AddStaticVehicleEx(411,2165.8101,-1794.0240,12.9560,179.1572,0,0,0); // 2
HitmanVehs[5] = AddStaticVehicleEx(411,2168.5010,-1794.1312,12.9503,181.3496,0,0,0); // 1
HitmanVehs[6] = AddStaticVehicleEx(402,2172.1589,-1793.9498,13.1887,179.2325,0,0,0); // 1
HitmanVehs[7] = AddStaticVehicleEx(402,2187.6484,-1807.0620,13.2203,1.1855,0,0,0); // 1
HitmanVehs[8] = AddStaticVehicleEx(402,2183.1462,-1807.4945,13.2190,0.0763,0,0,0); // 1
HitmanVehs[9] = AddStaticVehicleEx(560,2178.9685,-1807.6077,13.0526,2.0526,0,0,0); // 1
HitmanVehs[10] = AddStaticVehicleEx(560,2175.4358,-1807.5959,13.0806,0.3830,0,0,0); // 1
HitmanVehs[11] = AddStaticVehicleEx(560,2171.4531,-1807.7738,13.0802,0.3949,0,0,0); // 1
HitmanVehs[12] = AddStaticVehicleEx(541,2167.0935,-1807.5175,12.9715,0.4239,0,0,0); // 1
HitmanVehs[13] = AddStaticVehicleEx(541,2162.6260,-1807.2223,12.9985,359.8359,0,0,0); // 1
HitmanVehs[14] = AddStaticVehicleEx(541,2158.4600,-1807.0844,12.9946,357.1800,0,0,0); // 1
HitmanVehs[15] = AddStaticVehicleEx(522,2152.9111,-1792.3329,13.0782,267.5252,0,0,0); // 1
HitmanVehs[16] = AddStaticVehicleEx(522,2152.8914,-1790.8663,13.0759,274.3680,0,0,0); // 1
HitmanVehs[17] = AddStaticVehicleEx(522,2153.0208,-1789.3008,13.0752,268.3280,0,0,0); // 1
HitmanVehs[18] = AddStaticVehicleEx(522,2153.0952,-1787.5492,13.0712,267.1247,0,0,0); // 1
AddStaticVehicle(462,823.4744,-1355.6561,13.1405,357.6667,3,3,0); // ROLLER1
AddStaticVehicle(462,821.7678,-1355.5232,13.1402,359.0059,3,3,0); // ROLLER2
AddStaticVehicle(462,819.9286,-1355.5701,13.1411,356.3276,3,3,0); // ROLLER3
AddStaticVehicle(462,818.0626,-1355.5586,13.1411,356.1874,3,3,0); // ROLLER4
AddStaticVehicle(462,816.3958,-1355.4948,13.1415,359.8112,3,3,0); // NEWROLLE01
AddStaticVehicle(462,814.6292,-1355.2828,13.1410,358.4326,3,3,0); // NEWROLLE02
AddStaticVehicle(462,812.8332,-1355.5118,13.1404,358.2474,3,3,0); // NEWROLLE03
AddStaticVehicle(462,811.1064,-1355.7423,13.1421,359.0950,3,3,0); // NEWROLLE04
AddStaticVehicle(462,809.2669,-1355.5466,13.1420,358.0448,3,3,0); // NEWROLLE05
AddStaticVehicle(462,807.6417,-1355.6719,13.1402,0.7257,3,3,0); // NEWROLLE06 -
d
Zeig doch einfach nur die betroffenen Zeilen, der rest ist mir egal.
das isst das alles. -
Was erzählst du eigentlich immer für einen Müll? Tut mir leid für die Wortwahl.B2T:
Zeig mal bitte die Zeilen wo der Warning auftritt.
Okay.AddStaticPickup(1318, 2, 2323.7102,-1254.4778,22.5000,-1); // RM Aufzug Unten
AddStaticPickup(1318, 2, 1709.5562,-1642.9690,20.2188,-1); // RM Aufzug Oben
AddStaticPickup(1239,23,1261.1112,-785.4005,1091.9063,-1); // LCN Exit
AddStaticPickup(1239,23,1701.3274,-1667.7771,20.2188); // RM Base Exit
AddStaticPickup(1239,23,2334.8171,-1265.9872,27.9693); // RM Base Enter
AddStaticPickup(1240, 2, 1812.7900,-1311.0913,120.2878,-1); //Hitman health
AddStaticPickup(1239, 23, -1060.0887,-1205.5676,129.2188, -1); //Hitman Agency entrance
AddStaticPickup(1239, 23, 1825.5352,-1305.2288,120.3046, -1); //Hitman Agency exit
AddStaticPickup(347, 23, 2149.2600,-1802.2012,16.1548, -1); //Hitman Agency Waffen abhol Ort
AddStaticPickup(1239,23,2804.8872,-1437.9536,40.0447); // Schwarzmarkt "i"
AddStaticPickup(1239, 2, 799.1068,-1629.4493,12.9548); //DRIVEIN
AddStaticPickup(1239, 2, 811.4277,-1616.1138,13.5469); //BSSENTER
AddStaticPickup(1239, 2, 457.304748,-88.428497,999.554687); //BSSEXIT
AddStaticPickup(1239, 23, 1388.7091,-993.8844,5651.8315); //Aufsprengen
AddStaticPickup(1275, 2, 223.4126,185.4840,1003.0313,-1); //Unifo/rm LSPD
AddStaticPickup(1254, 2, 2729.9436,-2454.8718,17.5937,-1); //BW EQUIP
AddStaticPickup(1247, 2, 217.5230,184.4352,1003.0313,-1); //Duty LSPD
AddStaticPickup(1247, 2, 217.8921,78.9727,1005.0391,-1); //Duty FBi
AddStaticPickup(1313, 2, 211.7037,185.3334,1003.0313,-1); //Equip
port3 = CreatePickup(1318, 24, 226.0206,183.8430,1003.0313,-1); //SWAT aufzug oben/drinne
port4 = CreatePickup(1318, 24, 325.6128,-1499.1409,24.9219,-1); //SWAT aufzug unten/draussen
port5 = CreatePickup(1318, 24, 231.1162,177.7738,1003.0313,-1); //SWAT aufzug dach/draussen
port6 = CreatePickup(1318, 24, 302.7378,-1523.5830,76.5391,-1); //SWAT aufzug drinne/dach
AddStaticPickup(1239, 2, 312.6207,-1518.2163,24.9219,-1); // LCn Garage I
AddStaticPickup(1239, 2, 1718.7021,-1624.7640,20.2114,-1); //Guide icon
port = CreatePickup(1318, 24, 215.5319,125.6825,1003.2188,-1); //LSPD aufzug draußen/unten
liftdown = CreatePickup(1318, 24,1145.3105,-1769.7797,16.5992,-1);
liftup = CreatePickup(1318,24,1145.1460,-1774.3771,33.6328,-1);//
port1 = CreatePickup(1318, 24, 1154.1750,-1769.9019,16.5938,-1);//LSPD AUfzug drinnen/oben
//AddStaticPickup(1314, 2, -1592.2162,716.2927,-5.2422,-1); //LSPD Undercover
AddStaticPickup(1275, 2, 219.1845,109.5997,1003.2188,-1); //Uniform SFPD
AddStaticPickup(1247, 2, 227.6519,111.8072,1003.2188,-1); //Duty SFPD
AddStaticPickup(1239, 23, 1196.8267,-898.2860,43.1369);AddStaticPickup(1239, 2, 1580.2678,1769.0098,10.8203,-1); //Hospital 2 near speedway
AddStaticPickup(1239, 2, 1906.0333,994.9215,52.7387,-1); //iicon
AddStaticPickup(1239, 2, 681.4097,-474.4054,16.5363,-1); //iicon
AddStaticPickup(1239, 2, 323.0342,1118.5804,1083.8828,-1); //Getting Drugs for DrugDealers
AddStaticPickup(1239, 2, 1381.0413,-1088.8511,27.3906,-1); //Bill Board (old Job Department)
AddStaticPickup(1239, 23, 593.0110,-1248.0918,18.1534,-1); //Materials Paket-Hol-Punkt
AddStaticPickup(1239, 23, -1826.4926,42.1423,15.1228,-1); //Materials Paket-Hinbring-Punkt
AddStaticPickup(1313, 2, 1106.8654,-311.5620,73.9922,-1); //Hitman Agency Order
AddStaticPickup(371,2,1544.2,-1353.4,329.4,-1); //LS towertop Fallschirm
AddStaticPickup(371,2,1536.0, -1360.0, 1150.0,-1); //LS towertop Fallschirm
AddStaticPickup(1240,2,279.3000,1853.5619,8.7649,-1); //area51 health
AddStaticPickup(1239,23,-49.7952,-269.3755,6.6332,-1);
AddStaticPickup(1239,23,364.3931,173.7390,1008.3828,-1); // Fahrprüfung i-Punkt
AddStaticPickup(1313,23,1712.4611,-1640.0770,20.2239,-1); // RM WAFFEN
AddStaticPickup(1313,23,1277.5029,-808.4862,1089.9375,1);//LCN WAFFEN
AddStaticPickup(1313,23,231.5756,1067.9391,1084.2061,5);//RS WAFFEN
AddStaticPickup(1313,23,-2642.2175,1419.0121,906.4609,5);//Triaden WAFFEN
AddStaticPickup(1313,23,2819.4785,-1169.4138,1025.5703,-1);//Terror Waffen
AddStaticPickup(1313,23,1939.4677,982.8486,992.4688,-1);//Yakuza WAFFEN
AddStaticPickup(1239, 2, -2281.0369,2288.4565,4.9621,-1); //base,dings RMAddStaticPickup(1275, 23,-2646.6782,1423.5521,906.4609,-1); //Triaden Kleidung
AddStaticPickup(1254, 23,-2642.2175,1419.0121,906.4609,-1); //Triaden Wkammer//Enter mit Eingabe
AddStaticPickup(1239,23,-310.2000,1762.5668,43.6406,-1); // Terror /skin
AddStaticPickup(1239,23,2322.0334,587.1565,7.7802,-1);//Hitman /Enter
AddStaticPickup(1239,23,1481.2255,-1818.4017,15.3178,-1);//Stadthalle /Enter
AddStaticPickup(1239,23,389.9180,173.6584,1008.3828,-1);//Stadthalle /exit
AddStaticPickup(1239,23,1381.2601,-992.4224,5664.4189,-1);//Bank /exit
AddStaticPickup(1239,23,1219.1659,-1812.5175,16.5938,-1);//LSPD /Enter
AddStaticPickup(1239,23,238.7018,139.9523,1003.0234,-1);//LSPD /exit
AddStaticPickup(1239,23,-2346.9465,-1662.5482,508.3459,-1);//Geheimstation /Enter
AddStaticPickup(1239,23,231.8635,1822.7120,7.4141,-1);//Geheimstation /exit
AddStaticPickup(1239,23,1039.4312,1013.7017,11.0000,-1);//FBI /Enter
AddStaticPickup(1239,23,246.8075,63.2147,1003.6406,-1);//FBI /exit
AddStaticPickup(1239,23,1039.4312,1013.7017,11.0000,-1);//FBI Aufzug unten
AddStaticPickup(1239,23,992.9498,1065.5331,48.1285,-1);//FBI Aufzug oben
AddStaticPickup(1239,23,1007.9469,1154.9111,10.7402,-1);//FBI Rep "i"
AddStaticPickup(1239,23,-2329.1199,-1708.0713,501.0656,-1);//Geheimstation /aufzug oben
AddStaticPickup(1239,23,-2328.2183,-1704.1105,487.3547,-1);//Geheimstation /aufzug unten
AddStaticPickup(1313, 2, 230.6416,113.6176,1003.2188,-1); //SWAT /equip
AddStaticPickup(1239,23,329.0090,-1513.4635,36.0391,-1);//SWAT Eingang
AddStaticPickup(1239,23,246.4113,109.2882,1003.2188,-1);//SWAT AusgangAddStaticPickup(1239,23,-2237.0981,130.4937,1035.4141,-1); // Handyladen /handyladen
AddStaticPickup(1239,23,823.4207,3.3140,1004.1797,-1); // Uhrenladen /uhren
AddStaticPickup(1239,23,1847.2902,-1871.5498,13.5781,-1); //Uhrenladen exitAddStaticPickup(1239,23,1137.1093,-1341.3873,13.7162,-1); // Krankenhaus RTW-Repair
AddStaticPickup(1239,23,1173.8958,-1783.2035,13.1199,-1); // LSPD Streifenwagen-Repair
AddStaticPickup(1239,23,-1628.6464,652.0121,7.1875,-1); // SFPD Streifenwagen-Repair
AddStaticPickup(1274, 1, 233.7505,112.1678,1010.2188,-1);
AddStaticPickup(1239,23,-1407.8838,507.2498,18.2344,-1); // Army-Repair
AddStaticPickup(1313, 2, -1402.2922,458.8101,8.0854,-1); //Equip
AddStaticPickup(1313, 2, 257.8690,77.2030,1003.6406,-1); //Equip FBI
AddStaticPickup(1239,23,-1234.6599,473.8205,7.1875,-1); // Army-RepairAddStaticPickup(1240,2,2819.4785,-1169.4138,1025.5703,-1); // heal pickup ganghäuer
AddStaticPickup(1240,2,-2160.3408,638.6109,1057.5861,-1); // heal pickup yaku
AddStaticPickup(1240,2,1709.4355,-1642.6681,20.2188,-1); // heal pickup Rm
AddStaticPickup(1240, 2,-2642.2944,1419.0110,906.4609,-1); //Triaden Heal
AddStaticPickup(1240, 2,1956.4037,1017.7150,992.4688,-1); //Yakuza HealAddStaticPickup(1240,2,1494.4905,1309.0504,1093.2839,-1); // heal pickup FW
AddStaticPickup(1239,23,-2720.8020,-320.6040,7.8438,-1); // Yakuza Ausgang
AddStaticPickup(1239,23,2018.5990,1017.7141,996.8750,-1); // Yakuza Eingang
AddStaticPickup(1239,23,1384.9736,-1663.5026,13.4468,-1); // RS Eingang
AddStaticPickup(1239,23,2000.1663,-1114.7593,27.1250,-1); // Bloods Eingang
AddStaticPickup(1239,23,2495.3865,-1690.6353,14.7656,-1); // Groove Eingang
AddStaticPickup(1239,23,2786.4897,-1926.2115,13.5469,-1);// Crips Eingang
AddStaticPickup(1239,23,2534.0478515625,-1063.4067382813,69.7,-1);// MaraSalvatrucha Eingang
AddStaticPickup(1239,23,-516.1633,-506.0980,25.5234,-1);//Terror Eingang
AddStaticPickup(1239,23,1752.9672,-1893.8470,13.5573,-1); // LCN Eingang
AddStaticPickup(1239,23,1081.1771,-345.3208,73.9825,-1);// Hitman Eingang
AddStaticPickup(1239, 23, 1956.7604,691.5200,10.8203,-1); //LCN Enter
AddStaticPickup(1239, 23, 1654.1954,-1654.9637,22.5156, -1); //News Oben
AddStaticPickup(1239, 23, 1658.7493,-1691.7506,15.6094, -1); //News Unten
AddStaticPickup(1239, 23, 1649.4564,-1641.6837,83.7813, -1); //News HeliEssenPickup[0] = CreatePickup(1274,1,376.4389,-67.9595,1001.5151,-1);
EssenPickup[1] = CreatePickup(1274,1,374.7315,-119.5200,1001.4995,-1);
EssenPickup[2] = CreatePickup(1274,1,369.5129,-6.7848,1001.8589,-1);KLEIDUNG_PRO = CreatePickup( 1275, 23, 199.0634,-128.0607,1003.5152,-1);
KLEIDUNG_ZIP = CreatePickup( 1275, 23, 181.2543,-91.6659,1002.0234,-1);pickups=pickups+22;
printf("Pickups Max = 2048, Current Pickups = %d",pickups);
if (realtime)
{
new tmphour;
new tmpminute;
new tmpsecond;
gettime(tmphour, tmpminute, tmpsecond);
FixHour(tmphour);
tmphour = shifthour;
SetWorldTime(tmphour+1);
}//-----------------------------------------------------------------------------------
//------------------------------- TIMER --------------------------------------------
cartimer = SetTimer("CarCheck", 30000, 1);
pickuptimer = SetTimer("CustomPickups", 1500, 1);
idletimer = SetTimer("IdleKick", idletime, 1);
productiontimer = SetTimer("Production", 600000, 1); //10 mins (300000)
checkgastimer = SetTimer("CheckGas", RunOutTime, 1);
SetTimer("serverNews", 480000, 1);
SetTimer("ShowLotto",7200000,true);
SetTimer("Timer1",60000, 1); // SyncUp + InCreasePlayerMinute
SetTimer("Timer2",1000, 1); // UpdateClock + Streamcheckpoint + Othertimer
SetTimer("Timer3",1800000, 1); // Accountstimer + ArenaSpawn
SetTimer("Blitzer_Timer", BLITZER_TIMER_INTERVALL, 1);
//-----------------------------------------------------------------------------------//-----------------------------------------------------------------------------------
//------------------------------- OBJECTS -------------------------------------------
//--------------------------- GESTREAMTE OBJECTS ------------------------------------//***********************Sonstige***************************************************
//CLOSEZÖLLE
lszoll1 = CreateObject(978, 68.300003051758, -1526.5, 2.9000000953674, 0, 0, 266);
lszoll2 = CreateObject(978, 67.900001525879, -1535.8000488281, 2.7999999523163, 0, 0, 267.99548339844);
lszoll3 = CreateObject(978, 67.699996948242, -1541.4000244141, 2.9000000953674, 0, 0, 267.99499511719);
lszoll4 = CreateObject(978, 35.599998474121, -1522.1999511719, 3.4000000953674, 0, 0, 87.995483398438);
lszoll5 = CreateObject(978, 35.099998474121, -1537.0999755859, 2.5999999046326, 0, 0, 87.994995117188);
lszoll6 = CreateObject(978, 35.200000762939, -1529.9000244141, 3.0999999046326, 0, 0, 87.994995117188);lvzoll1 = CreateObject(978, 1719.5, 511.5, 26, 0, 0, 162);
lvzoll2 = CreateObject(978, 1728.4000244141, 508.60000610352, 26.200000762939, 0, 0, 161.99890136719);
lvzoll3 = CreateObject(978, 1737.3000488281, 505.70001220703, 26, 0, 0, 161.99890136719);
lvzoll4 = CreateObject(978, 1746.1999511719, 502.79998779297, 25.700000762939, 0, 0, 161.99890136719);
lvzoll5 = CreateObject(978, 1763.5, 550.5, 23.200000762939, 0, 0, 341.99890136719);
lvzoll6 = CreateObject(978, 1754.5999755859, 553.40002441406, 23.200000762939, 0, 0, 341.99340820313);
lvzoll7 = CreateObject(978, 1745.6999511719, 556.29998779297, 23.5, 0, 0, 341.99340820313);
lvzoll8 = CreateObject(978, 1736.8000488281, 559.20001220703, 23.700000762939, 0, 0, 341.99340820313);//RsTor
rstor = CreateObject(980, 1415.50, -1649.57, 13.86, 0.00, 0.00, 271.01);
//ZiviparkplatzCreateDynamicObject(984, 1774.9000244141, -1942.4000244141, 13.199999809265, 0, 0, 90);
CreateDynamicObject(984, 1760.0999755859, -1942.5, 13.199999809265, 0, 0, 90);
CreateDynamicObject(982, 1774.3000488281, -1922.5999755859, 13.199999809265, 0, 0, 0);
CreateDynamicObject(982, 1774.3000488281, -1897, 13.199999809265, 0, 0, 0);
CreateDynamicObject(982, 1787.1999511719, -1935.4000244141, 13.199999809265, 0, 0, 90);
CreateDynamicObject(984, 1800, -1935.4000244141, 13.199999809265, 0, 0, 90);
CreateDynamicObject(982, 1806.5, -1922.5999755859, 13.10000038147, 0, 0, 0);
CreateDynamicObject(3666, 1807.5999755859, -1909.8000488281, 13.10000038147, 0, 0, 0);
CreateDynamicObject(3666, 1808.6999511719, -1909.8000488281, 13.10000038147, 0, 0, 0);
CreateDynamicObject(3666, 1809.8000488281, -1909.8000488281, 13.10000038147, 0, 0, 0);
CreateDynamicObject(983, 1811.5, -1897.5999755859, 13.300000190735, 0, 0, 0);
CreateDynamicObject(983, 1810.4000244141, -1881.5, 13.300000190735, 0, 0, 18);
CreateDynamicObject(1257, 1828.8000488281, -1882.0999755859, 13.800000190735, 0, 0, 0);
CreateDynamicObject(1231, 1774.9000244141, -1942.4000244141, 15.300000190735, 0, 0, 0);
CreateDynamicObject(1231, 1763.3000488281, -1942.5, 15.300000190735, 0, 0, 0);
CreateDynamicObject(1231, 1811.5, -1897.5999755859, 15.300000190735, 0, 0, 272);
CreateDynamicObject(1231, 1810.9000244141, -1883, 15.300000190735, 0, 0, 271.99951171875);zivitor = CreateObject(978, 1811.5, -1889.5999755859, 13.199999809265, 0, 0, 270);
//Wheelmanwheeltor = CreateObject(980, 1812.9000244141, -2071.8999023438, 15.300000190735, 0, 0, 270);
CreateDynamicObject(984, 1770.8000488281, -2025.9000244141, 13.800000190735, 0, 0, 90);
CreateDynamicObject(17950, 1808.0999755859, -2023.4000244141, 14.800000190735, 0, 0, 90);
CreateDynamicObject(17950, 1808.0999755859, -2030.5999755859, 14.800000190735, 0, 0, 89.994506835938);
CreateDynamicObject(17950, 1808.0999755859, -2037.8000488281, 14.800000190735, 0, 0, 89.994506835938);
CreateDynamicObject(17950, 1808.0999755859, -2045, 14.800000190735, 0, 0, 89.994506835938);
CreateDynamicObject(8615, 1807.8000488281, -2049.5, 15.300000190735, 0, 0, 0);
CreateDynamicObject(987, 1683.5999755859, -2065.8000488281, 12.60000038147, 0, 0, 270);
CreateDynamicObject(987, 1683.8000488281, -2053.8000488281, 12.60000038147, 0, 0, 269.74450683594);
CreateDynamicObject(987, 1784.8000488281, -2018.4000244141, 13.10000038147, 0, 0, 180);//GSF TREPPE//
CreateDynamicObject(12985, 2527.1999511719, -1685.5999755859, 15.800000190735, 0, 0, 90);// Hafen 1 an der anderen Seite
CreateDynamicObject(3458, -169.906006, -1785.358765, -1.203387, 0.0000, 0.0000, 348.7500);
CreateDynamicObject(3458, -147.863464, -1789.263306, -1.428164, 0.0000, 0.0000, 258.7500);
CreateDynamicObject(3458, -155.607635, -1828.442993, -1.393290, 0.0000, 0.0000, 258.7500);
CreateDynamicObject(3458, -140.066315, -1749.870117, -1.403008, 0.0000, 0.0000, 258.7500);
CreateDynamicObject(3458, -118.190384, -1731.279663, -1.256134, 0.0000, 0.0000, 168.7500);
CreateDynamicObject(3458, -142.605820, -1853.682739, -1.333315, 0.0000, 0.0000, 168.7500);
CreateDynamicObject(10828, -135.702881, -1832.218872, -2.452391, 0.0000, 0.0000, 348.7500);
CreateDynamicObject(10828, -132.119354, -1813.138184, -2.490521, 0.0000, 0.0000, 348.7500);
CreateDynamicObject(10828, -128.915741, -1793.497192, -2.486747, 0.0000, 0.0000, 348.7500);
CreateDynamicObject(10828, -124.224411, -1769.919922, -2.496351, 0.0000, 0.0000, 348.7500);
CreateDynamicObject(10828, -120.116837, -1750.776978, -2.448018, 0.0000, 0.0000, 348.7500);
CreateDynamicObject(1461, -145.670425, -1788.136475, 0.901519, 0.0000, 0.0000, 258.7500);
CreateDynamicObject(1461, -141.052292, -1763.114746, 0.926675, 0.0000, 0.0000, 258.7500);
CreateDynamicObject(1461, -137.107422, -1743.447510, 0.926675, 0.0000, 0.0000, 258.7500);
CreateDynamicObject(1461, -99.642639, -1734.827637, 1.073549, 0.0000, 0.0000, 258.7500);
CreateDynamicObject(1461, -149.885025, -1806.434204, 0.901519, 0.0000, 0.0000, 258.7500);
CreateDynamicObject(1461, -153.238068, -1826.211182, 0.936393, 0.0000, 0.0000, 258.7500);
CreateDynamicObject(1461, -123.582947, -1857.458496, 0.996368, 0.0000, 0.0000, 258.7500);
CreateDynamicObject(5184, -219.255280, -1766.264404, 19.702538, 0.0000, 0.0000, 78.7500);
CreateDynamicObject(5184, -242.773193, -1761.256836, 19.015713, 0.0000, 0.0000, 258.7500);
CreateDynamicObject(3187, -208.763885, -1776.380005, 4.872223, 0.0000, 0.0000, 258.7500);
CreateDynamicObject(2714, -208.681702, -1767.651001, 2.457701, 0.0000, 0.0000, 168.7500);
CreateDynamicObject(8550, -221.425262, -1808.126099, 5.067808, 0.0000, 0.0000, 348.7500);
CreateDynamicObject(638, -199.768417, -1775.765015, 1.516759, 0.0000, 0.0000, 258.7500);
CreateDynamicObject(638, -200.485809, -1781.020874, 1.516759, 0.0000, 0.0000, 258.7500);
CreateDynamicObject(669, -246.720764, -1795.008301, 7.659835, 0.0000, 0.0000, 0.0000);
CreateDynamicObject(669, -237.947906, -1774.729858, 4.999296, 0.0000, 0.0000, 0.0000);
CreateDynamicObject(970, -200.132965, -1784.498047, 1.371206, 0.0000, 0.0000, 258.7500);
CreateDynamicObject(970, -200.921524, -1788.499023, 1.371206, 0.0000, 0.0000, 258.7500);
CreateDynamicObject(970, -201.732025, -1792.569702, 1.371206, 0.0000, 0.0000, 258.7500);
CreateDynamicObject(970, -202.529053, -1796.565552, 1.371206, 0.0000, 0.0000, 258.7500);
CreateDynamicObject(970, -203.357315, -1800.639404, 1.371206, 0.0000, 0.0000, 258.7500);
CreateDynamicObject(970, -204.141205, -1804.647339, 1.371206, 0.0000, 0.0000, 258.7500);
CreateDynamicObject(970, -204.924149, -1808.640503, 1.371206, 0.0000, 0.0000, 258.7500);
CreateDynamicObject(970, -205.725708, -1812.739624, 1.371206, 0.0000, 0.0000, 258.7500);
CreateDynamicObject(970, -206.498322, -1816.804321, 1.371206, 0.0000, 0.0000, 258.7500);
CreateDynamicObject(970, -207.328262, -1820.904297, 1.371206, 0.0000, 0.0000, 258.7500);
CreateDynamicObject(970, -208.111160, -1824.978149, 1.371206, 0.0000, 0.0000, 258.7500);
CreateDynamicObject(970, -208.933426, -1829.151855, 1.371206, 0.0000, 0.0000, 258.7500);
CreateDynamicObject(970, -209.473007, -1831.861450, 1.371206, 0.0000, 0.0000, 258.7500);
CreateDynamicObject(970, -211.927963, -1833.371948, 1.371206, 0.0000, 0.0000, 168.7500);
CreateDynamicObject(970, -216.016541, -1832.566040, 1.371206, 0.0000, 0.0000, 168.7500);
CreateDynamicObject(970, -220.114746, -1831.716919, 1.374410, 0.0000, 0.0000, 168.7500);
CreateDynamicObject(970, -224.270309, -1830.913086, 1.374410, 0.0000, 0.0000, 168.7500);
CreateDynamicObject(970, -228.283478, -1830.123291, 1.374410, 0.0000, 0.0000, 168.7500);
CreateDynamicObject(970, -232.341919, -1829.346680, 1.374410, 0.0000, 0.0000, 168.7500);
CreateDynamicObject(970, -236.517151, -1828.562012, 1.374410, 0.0000, 0.0000, 168.7500);
CreateDynamicObject(970, -240.581451, -1827.786255, 1.374410, 0.0000, 0.0000, 168.7500);
CreateDynamicObject(970, -244.640274, -1826.977783, 1.374410, 0.0000, 0.0000, 168.7500);
CreateDynamicObject(970, -248.572006, -1825.800537, 1.374410, 0.0000, 0.0000, 157.5000);
CreateDynamicObject(970, -252.463745, -1824.239746, 1.371206, 0.0000, 0.0000, 157.5000);
CreateDynamicObject(970, -197.676712, -1773.637817, 1.371206, 0.0000, 0.0000, 78.7500);
CreateDynamicObject(970, -196.886871, -1769.660522, 1.371206, 0.0000, 0.0000, 78.7500);
CreateDynamicObject(970, -195.926178, -1764.787109, 1.374408, 0.0000, 0.0000, 78.7500);
CreateDynamicObject(970, -195.155594, -1760.773315, 1.374408, 0.0000, 0.0000, 78.7500);
CreateDynamicObject(970, -194.359451, -1756.641968, 1.374408, 0.0000, 0.0000, 78.7500);
CreateDynamicObject(970, -193.581192, -1752.629150, 1.371206, 0.0000, 0.0000, 78.7500);
CreateDynamicObject(970, -192.817093, -1748.612793, 1.371206, 0.0000, 0.0000, 78.7500);
CreateDynamicObject(970, -192.007813, -1744.508789, 1.371206, 0.0000, 0.0000, 78.7500);
CreateDynamicObject(970, -191.164688, -1740.436035, 1.371206, 0.0000, 0.0000, 78.7500);
CreateDynamicObject(970, -190.321869, -1736.370239, 1.371206, 0.0000, 0.0000, 78.7500);
CreateDynamicObject(970, -189.489395, -1732.304321, 1.371206, 0.0000, 0.0000, 78.7500);
CreateDynamicObject(970, -188.688690, -1728.250122, 1.371206, 0.0000, 0.0000, 78.7500);
CreateDynamicObject(970, -187.850220, -1724.172241, 1.371206, 0.0000, 0.0000, 78.7500);
CreateDynamicObject(970, -187.073456, -1720.089844, 1.371206, 0.0000, 0.0000, 78.7500);
CreateDynamicObject(970, -186.301270, -1716.078979, 1.371206, 0.0000, 0.0000, 78.7500);
CreateDynamicObject(970, -185.600754, -1712.152710, 1.371206, 0.0000, 0.0000, 78.7500);
CreateDynamicObject(970, -185.040085, -1709.005615, 1.371206, 0.0000, 0.0000, 78.7500);
CreateDynamicObject(970, -186.679504, -1706.583374, 1.371206, 0.0000, 0.0000, 348.7499);
CreateDynamicObject(970, -190.708817, -1705.793213, 1.371206, 0.0000, 0.0000, 348.7499);
CreateDynamicObject(970, -194.769196, -1704.972534, 1.371206, 0.0000, 0.0000, 348.7499);
CreateDynamicObject(970, -198.803589, -1704.151367, 1.371206, 0.0000, 0.0000, 348.7499);
CreateDynamicObject(970, -202.892410, -1703.341064, 1.371206, 0.0000, 0.0000, 348.7499); -
define
was meinen sie mit define? -
Ich habe 93 Warningscode, aber bekomme sie nicht weg:
D:\Alles auf Festpallte muss\Script\MeScript \gamemodes\GER.pwn(12264) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\MeScript\gamemodes\GER.pwn(12265) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\MeScript\gamemodes\GER.pwn(12266) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\MeScript\gamemodes\GER.pwn(12267) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\MeScript\gamemodes\GER.pwn(12268) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\MeScript\gamemodes\GER.pwn(12269) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\MeScript\gamemodes\GER.pwn(12296) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\MeScript\gamemodes\GER.pwn(12297) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\MeScript\gamemodes\GER.pwn(12298) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\MeScript\gamemodes\GER.pwn(12299) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\MeScript\gamemodes\GER.pwn(12300) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\MeScript\gamemodes\GER.pwn(12301) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\German Evolution Reallife\gamemodes\GER.pwn(12302) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\German Evolution Reallife\gamemodes\GER.pwn(12303) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\German Evolution Reallife\gamemodes\GER.pwn(12304) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\German Evolution Reallife\gamemodes\GER.pwn(12305) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\German Evolution Reallife\gamemodes\GER.pwn(12306) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\German Evolution Reallife\gamemodes\GER.pwn(12307) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\German Evolution Reallife\gamemodes\GER.pwn(12308) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\German Evolution Reallife\gamemodes\GER.pwn(12309) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\German Evolution Reallife\gamemodes\GER.pwn(12310) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\German Evolution Reallife\gamemodes\GER.pwn(12311) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\German Evolution Reallife\gamemodes\GER.pwn(12312) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\German Evolution Reallife\gamemodes\GER.pwn(12313) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\German Evolution Reallife\gamemodes\GER.pwn(12315) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\German Evolution Reallife\gamemodes\GER.pwn(12316) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\German Evolution Reallife\gamemodes\GER.pwn(12317) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\German Evolution Reallife\gamemodes\GER.pwn(12318) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\German Evolution Reallife\gamemodes\GER.pwn(12319) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\German Evolution Reallife\gamemodes\GER.pwn(12320) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\German Evolution Reallife\gamemodes\GER.pwn(12321) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\German Evolution Reallife\gamemodes\GER.pwn(12322) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\German Evolution Reallife\gamemodes\GER.pwn(12326) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\German Evolution Reallife\gamemodes\GER.pwn(12327) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\German Evolution Reallife\gamemodes\GER.pwn(12328) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\German Evolution Reallife\gamemodes\GER.pwn(12329) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\German Evolution Reallife\gamemodes\GER.pwn(12330) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\German Evolution Reallife\gamemodes\GER.pwn(12331) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\German Evolution Reallife\gamemodes\GER.pwn(12332) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\German Evolution Reallife\gamemodes\GER.pwn(12333) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\German Evolution Reallife\gamemodes\GER.pwn(12334) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\German Evolution Reallife\gamemodes\GER.pwn(12389) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\German Evolution Reallife\gamemodes\GER.pwn(12390) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\German Evolution Reallife\gamemodes\GER.pwn(12391) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\German Evolution Reallife\gamemodes\GER.pwn(12392) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\German Evolution Reallife\gamemodes\GER.pwn(12393) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\German Evolution Reallife\gamemodes\GER.pwn(12394) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\German Evolution Reallife\gamemodes\GER.pwn(12395) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\German Evolution Reallife\gamemodes\GER.pwn(12396) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\German Evolution Reallife\gamemodes\GER.pwn(12397) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\German Evolution Reallife\gamemodes\GER.pwn(12398) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\German Evolution Reallife\gamemodes\GER.pwn(12402) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\German Evolution Reallife\gamemodes\GER.pwn(12403) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\German Evolution Reallife\gamemodes\GER.pwn(12404) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\German Evolution Reallife\gamemodes\GER.pwn(12405) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\German Evolution Reallife\gamemodes\GER.pwn(12406) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\German Evolution Reallife\gamemodes\GER.pwn(12407) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\German Evolution Reallife\gamemodes\GER.pwn(12408) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\German Evolution Reallife\gamemodes\GER.pwn(12409) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\German Evolution Reallife\gamemodes\GER.pwn(12410) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\German Evolution Reallife\gamemodes\GER.pwn(12411) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\German Evolution Reallife\gamemodes\GER.pwn(12454) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\German Evolution Reallife\gamemodes\GER.pwn(12455) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\German Evolution Reallife\gamemodes\GER.pwn(12456) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\German Evolution Reallife\gamemodes\GER.pwn(12457) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\MeScript Reallife\gamemodes\GER.pwn(12458) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\MeScript Reallife\gamemodes\GER.pwn(12459) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\MeScript Reallife\gamemodes\GER.pwn(12460) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\MeScript Reallife\gamemodes\GER.pwn(12461) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\MeScript Reallife\gamemodes\GER.pwn(12462) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\MeScript Reallife\gamemodes\GER.pwn(12463) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\MeScript Reallife\gamemodes\GER.pwn(12512) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\MeScript Reallife\gamemodes\GER.pwn(12513) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\MeScript Reallife\gamemodes\GER.pwn(12514) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\MeScript Reallife\gamemodes\GER.pwn(12515) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\MeScript Reallife\gamemodes\GER.pwn(12516) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\MeScript Reallife\gamemodes\GER.pwn(12517) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\MeScript Reallife\gamemodes\GER.pwn(12518) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\MeScript Reallife\gamemodes\GER.pwn(12519) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\MeScript Reallife\gamemodes\GER.pwn(12520) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\MeScript Reallife\gamemodes\GER.pwn(12521) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\MeScript Reallife\gamemodes\GER.pwn(12548) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\MeScriptReallife\gamemodes\GER.pwn(12549) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\MeScript Reallife\gamemodes\GER.pwn(12550) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\MeScript Reallife\gamemodes\GER.pwn(12551) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\MeScript Reallife\gamemodes\GER.pwn(12552) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\MeScript Reallife\gamemodes\GER.pwn(12553) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\MeScript Reallife\gamemodes\GER.pwn(12554) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\MeScript Reallife\gamemodes\GER.pwn(12555) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\MeScript Reallife\gamemodes\GER.pwn(12556) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\MeScript Reallife\gamemodes\GER.pwn(12557) : warning 202: number of arguments does not match definition
D:\Alles auf Festpallte muss\Script\MeScript Reallife\gamemodes\GER.pwn(61545) : warning 219: local variable "Spieler" shadows a variable at a preceding level
D:\Alles auf Festpallte muss\Script\MeScript Reallife\gamemodes\GER.pwn(61576) : warning 219: local variable "Spieler" shadows a variable at a preceding level
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase93 Warnings.
wollte alles auf MeScript grade so noch machen aber egal, sieht aus ob es zwei verschiedenen werden aber ist das gleiche!