Warum wird das nicht texturiert Ingame:
new lspddecke[19];
	lspddecke[1] = CreateObject(19377, 1562.57178, -1688.82532, 752.01068,   0.00000, 90.00000, 90.00000);
	lspddecke[2] = CreateObject(19377, 1605.23047, -1688.50403, 748.57068,   0.00000, 90.00000, 90.00000);
	lspddecke[3] = CreateObject(19377, 1595.55530, -1688.46155, 748.57068,   0.00000, 90.00000, 89.88000);
	lspddecke[4] = CreateObject(19377, 1592.95129, -1677.96985, 748.57068,   0.00000, 90.00000, 89.88000);
	lspddecke[5] = CreateObject(19377, 1585.95349, -1689.11230, 748.57068,   0.00000, 90.00000, 89.88000);
	lspddecke[6] = CreateObject(19377, 1586.01440, -1678.68958, 748.57068,   0.00000, 90.00000, 89.88000);
	lspddecke[7] = CreateObject(19377, 1572.10376, -1684.61157, 752.01068,   0.00000, 90.00000, 90.00000);
	lspddecke[8] = CreateObject(19377, 1581.75085, -1684.63220, 752.01068,   0.00000, 90.00000, 90.00000);
	lspddecke[9] = CreateObject(19377, 1576.16382, -1674.14783, 752.01068,   0.00000, 90.00000, 90.00000);
	lspddecke[10] = CreateObject(19377, 1572.22424, -1695.07593, 752.01068,   0.00000, 90.00000, 90.00000);
	lspddecke[11] = CreateObject(19377, 1581.84509, -1695.10364, 752.01068,   0.00000, 90.00000, 90.00000);
	lspddecke[12] = CreateObject(19377, 1548.21301, -1668.00916, 748.71069,   0.00000, 90.00000, 90.00000);
	lspddecke[13] = CreateObject(19377, 1557.85291, -1668.01489, 748.71069,   0.00000, 90.00000, 90.00000);
	lspddecke[14] = CreateObject(19377, 1552.68848, -1678.49365, 748.71069,   0.00000, 90.00000, 90.00000);
	lspddecke[15] = CreateObject(19377, 1562.32861, -1678.46655, 748.71069,   0.00000, 90.00000, 90.00000);
	lspddecke[16] = CreateObject(19377, 1543.07983, -1678.44409, 748.71069,   0.00000, 90.00000, 90.00000);
	lspddecke[17] = CreateObject(19377, 1548.22339, -1657.49744, 748.71069,   0.00000, 90.00000, 90.00000);
	lspddecke[18] = CreateObject(19377, 1557.86914, -1657.49756, 748.71069,   0.00000, 90.00000, 90.00000);
	for(new i;i<sizeof lspddecke;i++)
	{
    SetObjectMaterial(lspddecke[i], 19377, 4981, "wiresetc2_las", "lasunion7", 0xFFFFFFFF);
	}