Zitat
Poste bitte den Code, mit dem du die Textdraws erstellst, die nicht angezeigt werden.
Alle.
stock LoadPlayerTextDraws(playerid)
{
if(IsPlayerConnected(playerid))
{
// Tazer Box
pTextTazer[playerid][0] = CreatePlayerTextDraw(playerid, 650.000000, 0.000000, "_");
PlayerTextDrawBackgroundColor(playerid, pTextTazer[playerid][0], 255);
PlayerTextDrawFont(playerid, pTextTazer[playerid][0], 1);
PlayerTextDrawLetterSize(playerid, pTextTazer[playerid][0], 0.500000, 50.000000);
PlayerTextDrawColor(playerid, pTextTazer[playerid][0], -1);
PlayerTextDrawSetOutline(playerid, pTextTazer[playerid][0], 0);
PlayerTextDrawSetProportional(playerid, pTextTazer[playerid][0], 1);
PlayerTextDrawSetShadow(playerid, pTextTazer[playerid][0], 1);
PlayerTextDrawUseBox(playerid, pTextTazer[playerid][0], 1);
PlayerTextDrawBoxColor(playerid, pTextTazer[playerid][0], -156);
PlayerTextDrawTextSize(playerid, pTextTazer[playerid][0], -20.000000, 11.000000);
// Support System
pTextSupport[playerid][0] = CreatePlayerTextDraw(playerid, 1.000000, 218.000000, "_");
PlayerTextDrawBackgroundColor(playerid, pTextSupport[playerid][0], 255);
PlayerTextDrawFont(playerid, pTextSupport[playerid][0], 1);
PlayerTextDrawLetterSize(playerid, pTextSupport[playerid][0], 0.230000, 1.599998);
PlayerTextDrawColor(playerid, pTextSupport[playerid][0], -1);
PlayerTextDrawSetOutline(playerid, pTextSupport[playerid][0], 1);
PlayerTextDrawSetProportional(playerid, pTextSupport[playerid][0], 1);
PlayerTextDrawUseBox(playerid, pTextSupport[playerid][0], 1);
PlayerTextDrawBoxColor(playerid, pTextSupport[playerid][0], 100);
PlayerTextDrawTextSize(playerid, pTextSupport[playerid][0], 100.000000, 0.000000);
pTextSupport[playerid][1] = CreatePlayerTextDraw(playerid, 0.000000, 217.000000, "_");
PlayerTextDrawBackgroundColor(playerid, pTextSupport[playerid][1], 255);
PlayerTextDrawFont(playerid, pTextSupport[playerid][1], 1);
PlayerTextDrawLetterSize(playerid, pTextSupport[playerid][1], 0.230000, 1.899999);
PlayerTextDrawColor(playerid, pTextSupport[playerid][1], -1);
PlayerTextDrawSetOutline(playerid, pTextSupport[playerid][1], 1);
PlayerTextDrawSetProportional(playerid, pTextSupport[playerid][1], 1);
PlayerTextDrawUseBox(playerid, pTextSupport[playerid][1], 1);
PlayerTextDrawBoxColor(playerid, pTextSupport[playerid][1], 100);
PlayerTextDrawTextSize(playerid, pTextSupport[playerid][1], 102.000000, 0.000000);
pTextSupport[playerid][2] = CreatePlayerTextDraw(playerid, 1.000000, 248.000000, "_");
PlayerTextDrawBackgroundColor(playerid, pTextSupport[playerid][2], 255);
PlayerTextDrawFont(playerid, pTextSupport[playerid][2], 1);
PlayerTextDrawLetterSize(playerid, pTextSupport[playerid][2], 0.230000, 1.599998);
PlayerTextDrawColor(playerid, pTextSupport[playerid][2], -1);
PlayerTextDrawSetOutline(playerid, pTextSupport[playerid][2], 1);
PlayerTextDrawSetProportional(playerid, pTextSupport[playerid][2], 1);
PlayerTextDrawUseBox(playerid, pTextSupport[playerid][2], 1);
PlayerTextDrawBoxColor(playerid, pTextSupport[playerid][2], 100);
PlayerTextDrawTextSize(playerid, pTextSupport[playerid][2], 100.000000, 0.000000);
pTextSupport[playerid][3] = CreatePlayerTextDraw(playerid, 0.000000, 247.000000, "_");
PlayerTextDrawBackgroundColor(playerid, pTextSupport[playerid][3], 255);
PlayerTextDrawFont(playerid, pTextSupport[playerid][3], 1);
PlayerTextDrawLetterSize(playerid, pTextSupport[playerid][3], 0.230000, 1.899999);
PlayerTextDrawColor(playerid, pTextSupport[playerid][3], -1);
PlayerTextDrawSetOutline(playerid, pTextSupport[playerid][3], 1);
PlayerTextDrawSetProportional(playerid, pTextSupport[playerid][3], 1);
PlayerTextDrawUseBox(playerid, pTextSupport[playerid][3], 1);
PlayerTextDrawBoxColor(playerid, pTextSupport[playerid][3], 100);
PlayerTextDrawTextSize(playerid, pTextSupport[playerid][3], 102.000000, 0.000000);
pTextSupport[playerid][4] = CreatePlayerTextDraw(playerid, -9.000000, 278.000000, "_");
PlayerTextDrawBackgroundColor(playerid, pTextSupport[playerid][4], 255);
PlayerTextDrawFont(playerid, pTextSupport[playerid][4], 1);
PlayerTextDrawLetterSize(playerid, pTextSupport[playerid][4], 0.230000, 1.599998);
PlayerTextDrawColor(playerid, pTextSupport[playerid][4], -1);
PlayerTextDrawSetOutline(playerid, pTextSupport[playerid][4], 1);
PlayerTextDrawSetProportional(playerid, pTextSupport[playerid][4], 1);
PlayerTextDrawUseBox(playerid, pTextSupport[playerid][4], 1);
PlayerTextDrawBoxColor(playerid, pTextSupport[playerid][4], 100);
PlayerTextDrawTextSize(playerid, pTextSupport[playerid][4], 100.000000, 0.000000);
pTextSupport[playerid][5] = CreatePlayerTextDraw(playerid, 0.000000, 277.000000, "_");
PlayerTextDrawBackgroundColor(playerid, pTextSupport[playerid][5], 255);
PlayerTextDrawFont(playerid, pTextSupport[playerid][5], 1);
PlayerTextDrawLetterSize(playerid, pTextSupport[playerid][5], 0.230000, 1.899999);
PlayerTextDrawColor(playerid, pTextSupport[playerid][5], -1);
PlayerTextDrawSetOutline(playerid, pTextSupport[playerid][5], 1);
PlayerTextDrawSetProportional(playerid, pTextSupport[playerid][5], 1);
PlayerTextDrawUseBox(playerid, pTextSupport[playerid][5], 1);
PlayerTextDrawBoxColor(playerid, pTextSupport[playerid][5], 100);
PlayerTextDrawTextSize(playerid, pTextSupport[playerid][5], 102.000000, 0.000000);
pTextSupport[playerid][6] = CreatePlayerTextDraw(playerid, -2.000000, 279.000000, "~w~ - ~y~Allgemeine Fragen: ~w~-");
PlayerTextDrawBackgroundColor(playerid, pTextSupport[playerid][6], 255);
PlayerTextDrawFont(playerid, pTextSupport[playerid][6], 1);
PlayerTextDrawLetterSize(playerid, pTextSupport[playerid][6], 0.230000, 1.299998);
PlayerTextDrawColor(playerid, pTextSupport[playerid][6], -1);
PlayerTextDrawSetOutline(playerid, pTextSupport[playerid][6], 1);
PlayerTextDrawSetProportional(playerid, pTextSupport[playerid][6], 1);
pTextSupport[playerid][7] = CreatePlayerTextDraw(playerid, 2.000000, 249.000000, "~w~- ~y~Regelverstoss: ~w~-");
PlayerTextDrawBackgroundColor(playerid, pTextSupport[playerid][7], 255);
PlayerTextDrawFont(playerid, pTextSupport[playerid][7], 1);
PlayerTextDrawLetterSize(playerid, pTextSupport[playerid][7], 0.230000, 1.299998);
PlayerTextDrawColor(playerid, pTextSupport[playerid][7], -1);
PlayerTextDrawSetOutline(playerid, pTextSupport[playerid][7], 1);
PlayerTextDrawSetProportional(playerid, pTextSupport[playerid][7], 1);
pTextSupport[playerid][8] = CreatePlayerTextDraw(playerid, 2.000000, 219.000000, "~w~- ~y~Bugmeldung: ~w~-");
PlayerTextDrawBackgroundColor(playerid, pTextSupport[playerid][8], 255);
PlayerTextDrawFont(playerid, pTextSupport[playerid][8], 1);
PlayerTextDrawLetterSize(playerid, pTextSupport[playerid][8], 0.230000, 1.299998);
PlayerTextDrawColor(playerid, pTextSupport[playerid][8], -1);
PlayerTextDrawSetOutline(playerid, pTextSupport[playerid][8], 1);
PlayerTextDrawSetProportional(playerid, pTextSupport[playerid][8], 1);
pTextSupport[playerid][9] = CreatePlayerTextDraw(playerid, 0.000000, 187.000000, "_");
PlayerTextDrawBackgroundColor(playerid, pTextSupport[playerid][9], 255);
PlayerTextDrawFont(playerid, pTextSupport[playerid][9], 1);
PlayerTextDrawLetterSize(playerid, pTextSupport[playerid][9], 0.230000, 1.899999);
PlayerTextDrawColor(playerid, pTextSupport[playerid][9], -1);
PlayerTextDrawSetOutline(playerid, pTextSupport[playerid][9], 1);
PlayerTextDrawSetProportional(playerid, pTextSupport[playerid][9], 1);
PlayerTextDrawUseBox(playerid, pTextSupport[playerid][9], 1);
PlayerTextDrawBoxColor(playerid, pTextSupport[playerid][9], 100);
PlayerTextDrawTextSize(playerid, pTextSupport[playerid][9], 102.000000, 0.000000);
pTextSupport[playerid][10] = CreatePlayerTextDraw(playerid, -9.000000, 188.000000, "_");
PlayerTextDrawBackgroundColor(playerid, pTextSupport[playerid][10], 255);
PlayerTextDrawFont(playerid, pTextSupport[playerid][10], 1);
PlayerTextDrawLetterSize(playerid, pTextSupport[playerid][10], 0.230000, 1.599998);
PlayerTextDrawColor(playerid, pTextSupport[playerid][10], -1);
PlayerTextDrawSetOutline(playerid, pTextSupport[playerid][10], 1);
PlayerTextDrawSetProportional(playerid, pTextSupport[playerid][10], 1);
PlayerTextDrawUseBox(playerid, pTextSupport[playerid][10], 1);
PlayerTextDrawBoxColor(playerid, pTextSupport[playerid][10], 100);
PlayerTextDrawTextSize(playerid, pTextSupport[playerid][10], 100.000000, 0.000000);
pTextSupport[playerid][11] = CreatePlayerTextDraw(playerid, 2.000000, 189.000000, "~w~- ~y~Einweisung: ~w~-");
PlayerTextDrawBackgroundColor(playerid, pTextSupport[playerid][11], 255);
PlayerTextDrawFont(playerid, pTextSupport[playerid][11], 1);
PlayerTextDrawLetterSize(playerid, pTextSupport[playerid][11], 0.230000, 1.299998);
PlayerTextDrawColor(playerid, pTextSupport[playerid][11], -1);
PlayerTextDrawSetOutline(playerid, pTextSupport[playerid][11], 1);
PlayerTextDrawSetProportional(playerid, pTextSupport[playerid][11], 1);
pTextAdminDuty[playerid][0] = CreatePlayerTextDraw(playerid, 48.000000, 326.000000, "~r~Admin Duty");
PlayerTextDrawBackgroundColor(playerid, pTextAdminDuty[playerid][0], 110);
PlayerTextDrawFont(playerid, pTextAdminDuty[playerid][0], 3);
PlayerTextDrawLetterSize(playerid, pTextAdminDuty[playerid][0], 0.400000, 1.000000);
PlayerTextDrawColor(playerid, pTextAdminDuty[playerid][0], -16777066);
PlayerTextDrawSetOutline(playerid, pTextAdminDuty[playerid][0], 1);
PlayerTextDrawSetProportional(playerid, pTextAdminDuty[playerid][0], 1);
// Krankenhaus / Knast
pTextTime[playerid][0] = CreatePlayerTextDraw(playerid, 510.000000, 369.000000, "_");
PlayerTextDrawBackgroundColor(playerid, pTextTime[playerid][0], 255);
PlayerTextDrawFont(playerid, pTextTime[playerid][0], 1);
PlayerTextDrawLetterSize(playerid, pTextTime[playerid][0], 0.250000, 0.899999);
PlayerTextDrawColor(playerid, pTextTime[playerid][0], -1);
PlayerTextDrawSetOutline(playerid, pTextTime[playerid][0], 1);
PlayerTextDrawSetProportional(playerid, pTextTime[playerid][0], 1);
PlayerTextDrawUseBox(playerid, pTextTime[playerid][0], 1);
PlayerTextDrawBoxColor(playerid, pTextTime[playerid][0], 100);
PlayerTextDrawTextSize(playerid, pTextTime[playerid][0], 640.000000, 0.000000);
pTextTime[playerid][1] = CreatePlayerTextDraw(playerid, 508.000000, 367.000000, "_");
PlayerTextDrawBackgroundColor(playerid, pTextTime[playerid][1], 255);
PlayerTextDrawFont(playerid, pTextTime[playerid][1], 1);
PlayerTextDrawLetterSize(playerid, pTextTime[playerid][1], 0.250000, 1.300000);
PlayerTextDrawColor(playerid, pTextTime[playerid][1], -1);
PlayerTextDrawSetOutline(playerid, pTextTime[playerid][1], 1);
PlayerTextDrawSetProportional(playerid, pTextTime[playerid][1], 1);
PlayerTextDrawUseBox(playerid, pTextTime[playerid][1],1);
PlayerTextDrawBoxColor(playerid, pTextTime[playerid][1], 100);
PlayerTextDrawTextSize(playerid, pTextTime[playerid][1], 640.000000, 0.000000);
pTextTime[playerid][2] = CreatePlayerTextDraw(playerid, 511.000000, 367.000000, "~r~Knast: ~w~99999 Sekunden");
PlayerTextDrawBackgroundColor(playerid, pTextTime[playerid][2], 200);
PlayerTextDrawFont(playerid, pTextTime[playerid][2], 1);
PlayerTextDrawLetterSize(playerid, pTextTime[playerid][2], 0.200000, 1.100000);
PlayerTextDrawColor(playerid, pTextTime[playerid][2], -1);
PlayerTextDrawSetOutline(playerid, pTextTime[playerid][2], 1);
PlayerTextDrawSetProportional(playerid, pTextTime[playerid][2], 1);
// Bus HUD
pTextBus[playerid][0] = CreatePlayerTextDraw(playerid, 270.000000, 160.000000, "~g~Haltestelle:~w~ 15s");
PlayerTextDrawBackgroundColor(playerid, pTextBus[playerid][0], 255);
PlayerTextDrawFont(playerid, pTextBus[playerid][0], 1);
PlayerTextDrawLetterSize(playerid, pTextBus[playerid][0], 0.400000, 2.000000);
PlayerTextDrawColor(playerid, pTextBus[playerid][0], -1);
PlayerTextDrawSetOutline(playerid, pTextBus[playerid][0], 1);
PlayerTextDrawSetProportional(playerid, pTextBus[playerid][0], 1);
// HUD
pTextHUD[playerid][0] = CreatePlayerTextDraw(playerid, 500.000000, 13.000000, "31.12.2014");
PlayerTextDrawBackgroundColor(playerid, pTextHUD[playerid][0], 75);
PlayerTextDrawFont(playerid, pTextHUD[playerid][0], 3);
PlayerTextDrawLetterSize(playerid, pTextHUD[playerid][0], 0.219999, 1.199999);
PlayerTextDrawColor(playerid, pTextHUD[playerid][0], -1);
PlayerTextDrawSetOutline(playerid, pTextHUD[playerid][0], 1);
PlayerTextDrawSetProportional(playerid, pTextHUD[playerid][0], 1);
pTextHUD[playerid][1] = CreatePlayerTextDraw(playerid, 500.000000, 3.000000, "23:59");
PlayerTextDrawBackgroundColor(playerid, pTextHUD[playerid][1], 75);
PlayerTextDrawFont(playerid, pTextHUD[playerid][1], 3);
PlayerTextDrawLetterSize(playerid, pTextHUD[playerid][1], 0.409999, 1.299999);
PlayerTextDrawColor(playerid, pTextHUD[playerid][1], -1);
PlayerTextDrawSetOutline(playerid, pTextHUD[playerid][1], 1);
PlayerTextDrawSetProportional(playerid, pTextHUD[playerid][1], 1);
pTextHUD[playerid][2] = CreatePlayerTextDraw(playerid, 554.000000, 5.000000, "Happy");
PlayerTextDrawBackgroundColor(playerid, pTextHUD[playerid][2], 100);
PlayerTextDrawFont(playerid, pTextHUD[playerid][2], 3);
PlayerTextDrawLetterSize(playerid, pTextHUD[playerid][2], 0.500000, 1.000000);
PlayerTextDrawColor(playerid, pTextHUD[playerid][2], -1);
PlayerTextDrawSetOutline(playerid, pTextHUD[playerid][2], 1);
PlayerTextDrawSetProportional(playerid, pTextHUD[playerid][2], 1);
pTextHUD[playerid][3] = CreatePlayerTextDraw(playerid, 559.000000, 13.000000, "~y~Ages");
PlayerTextDrawBackgroundColor(playerid, pTextHUD[playerid][3], 100);
PlayerTextDrawFont(playerid, pTextHUD[playerid][3], 3);
PlayerTextDrawLetterSize(playerid, pTextHUD[playerid][3], 0.500000, 1.000000);
PlayerTextDrawColor(playerid, pTextHUD[playerid][3], -1);
PlayerTextDrawSetOutline(playerid, pTextHUD[playerid][3], 1);
PlayerTextDrawSetProportional(playerid, pTextHUD[playerid][3], 1);
pTextHUD[playerid][4] = CreatePlayerTextDraw(playerid, 500.000000, 99.000000, " ");
PlayerTextDrawBackgroundColor(playerid, pTextHUD[playerid][4], 75);
PlayerTextDrawFont(playerid, pTextHUD[playerid][4], 0);
PlayerTextDrawLetterSize(playerid, pTextHUD[playerid][4], 0.310000, 1.199999);
PlayerTextDrawColor(playerid, pTextHUD[playerid][4], -1);
PlayerTextDrawSetOutline(playerid, pTextHUD[playerid][4], 1);
PlayerTextDrawSetProportional(playerid, pTextHUD[playerid][4], 1);
pTextHUD[playerid][5] = CreatePlayerTextDraw(playerid, 499.000000, 82.000000, "_");
PlayerTextDrawBackgroundColor(playerid, pTextHUD[playerid][5], 255);
PlayerTextDrawFont(playerid, pTextHUD[playerid][5], 1);
PlayerTextDrawLetterSize(playerid, pTextHUD[playerid][5], 0.549998, 1.199998);
PlayerTextDrawColor(playerid, pTextHUD[playerid][5], -1);
PlayerTextDrawSetOutline(playerid, pTextHUD[playerid][5], 1);
PlayerTextDrawSetProportional(playerid, pTextHUD[playerid][5], 1);
PlayerTextDrawUseBox(playerid, pTextHUD[playerid][5], 1);
PlayerTextDrawBoxColor(playerid, pTextHUD[playerid][5], 255);
PlayerTextDrawTextSize(playerid, pTextHUD[playerid][5], 606.000000, 0.000000);
pTextHUD[playerid][6] = CreatePlayerTextDraw(playerid, 41.000000, 431.000000, "www.website.de");
PlayerTextDrawBackgroundColor(playerid, pTextHUD[playerid][6], 100);
PlayerTextDrawFont(playerid, pTextHUD[playerid][6], 1);
PlayerTextDrawLetterSize(playerid, pTextHUD[playerid][6], 0.240000, 1.100000);
PlayerTextDrawColor(playerid, pTextHUD[playerid][6], -1);
PlayerTextDrawSetOutline(playerid, pTextHUD[playerid][6], 1);
PlayerTextDrawSetProportional(playerid, pTextHUD[playerid][6], 1);
// Speedo
pTextSpeedo[playerid][0] = CreatePlayerTextDraw(playerid, 510.000000, 390.000000, "_");
PlayerTextDrawBackgroundColor(playerid, pTextSpeedo[playerid][0], 255);
PlayerTextDrawFont(playerid, pTextSpeedo[playerid][0], 1);
PlayerTextDrawLetterSize(playerid, pTextSpeedo[playerid][0], 0.500000, 7.000000);
PlayerTextDrawColor(playerid, pTextSpeedo[playerid][0], -1);
PlayerTextDrawSetOutline(playerid, pTextSpeedo[playerid][0], 0);
PlayerTextDrawSetProportional(playerid, pTextSpeedo[playerid][0], 1);
PlayerTextDrawSetShadow(playerid, pTextSpeedo[playerid][0], 1);
PlayerTextDrawUseBox(playerid, pTextSpeedo[playerid][0], 1);
PlayerTextDrawBoxColor(playerid, pTextSpeedo[playerid][0], 100);
PlayerTextDrawTextSize(playerid, pTextSpeedo[playerid][0], 650.000000, 0.000000);
pTextSpeedo[playerid][1] = CreatePlayerTextDraw(playerid, 508.000000, 388.000000, "_");
PlayerTextDrawBackgroundColor(playerid, pTextSpeedo[playerid][1], 255);
PlayerTextDrawFont(playerid, pTextSpeedo[playerid][1], 1);
PlayerTextDrawLetterSize(playerid, pTextSpeedo[playerid][1], 0.500000, 7.000000);
PlayerTextDrawColor(playerid, pTextSpeedo[playerid][1], -1);
PlayerTextDrawSetOutline(playerid, pTextSpeedo[playerid][1], 0);
PlayerTextDrawSetProportional(playerid, pTextSpeedo[playerid][1], 1);
PlayerTextDrawSetShadow(playerid, pTextSpeedo[playerid][1], 1);
PlayerTextDrawUseBox(playerid, pTextSpeedo[playerid][1], 1);
PlayerTextDrawBoxColor(playerid, pTextSpeedo[playerid][1], 100);
PlayerTextDrawTextSize(playerid, pTextSpeedo[playerid][1], 650.000000, 0.000000);
pTextSpeedo[playerid][2] = CreatePlayerTextDraw(playerid, 551.000000, 387.000000, "-");
PlayerTextDrawBackgroundColor(playerid, pTextSpeedo[playerid][2], 255);
PlayerTextDrawFont(playerid, pTextSpeedo[playerid][2], 1);
PlayerTextDrawLetterSize(playerid, pTextSpeedo[playerid][2], 0.310000, 1.100000);
PlayerTextDrawColor(playerid, pTextSpeedo[playerid][2], -1);
PlayerTextDrawSetOutline(playerid, pTextSpeedo[playerid][2], 1);
PlayerTextDrawSetProportional(playerid, pTextSpeedo[playerid][2], 1);
pTextSpeedo[playerid][3] = CreatePlayerTextDraw(playerid, 511.000000, 397.000000, "- km/h");
PlayerTextDrawBackgroundColor(playerid, pTextSpeedo[playerid][3], 255);
PlayerTextDrawFont(playerid, pTextSpeedo[playerid][3], 1);
PlayerTextDrawLetterSize(playerid, pTextSpeedo[playerid][3], 0.260000, 1.000000);
PlayerTextDrawColor(playerid, pTextSpeedo[playerid][3], -1);
PlayerTextDrawSetOutline(playerid, pTextSpeedo[playerid][3], 1);
PlayerTextDrawSetProportional(playerid, pTextSpeedo[playerid][3], 1);
pTextSpeedo[playerid][4] = CreatePlayerTextDraw(playerid, 511.000000, 407.000000, "~g~Zustand:~w~ -%");
PlayerTextDrawBackgroundColor(playerid, pTextSpeedo[playerid][4], 255);
PlayerTextDrawFont(playerid, pTextSpeedo[playerid][4], 1);
PlayerTextDrawLetterSize(playerid, pTextSpeedo[playerid][4], 0.260000, 1.000000);
PlayerTextDrawColor(playerid, pTextSpeedo[playerid][4], -1);
PlayerTextDrawSetOutline(playerid, pTextSpeedo[playerid][4], 1);
PlayerTextDrawSetProportional(playerid, pTextSpeedo[playerid][4], 1);
pTextSpeedo[playerid][5] = CreatePlayerTextDraw(playerid, 511.000000, 417.000000, "~g~KM-Stand:~w~ -.-");
PlayerTextDrawBackgroundColor(playerid, pTextSpeedo[playerid][5], 255);
PlayerTextDrawFont(playerid, pTextSpeedo[playerid][5], 1);
PlayerTextDrawLetterSize(playerid, pTextSpeedo[playerid][5], 0.260000, 1.000000);
PlayerTextDrawColor(playerid, pTextSpeedo[playerid][5], -1);
PlayerTextDrawSetOutline(playerid, pTextSpeedo[playerid][5], 1);
PlayerTextDrawSetProportional(playerid, pTextSpeedo[playerid][5], 1);
pTextSpeedo[playerid][6] = CreatePlayerTextDraw(playerid, 516.000000, 431.000000, "_");
PlayerTextDrawBackgroundColor(playerid, pTextSpeedo[playerid][6], 255);
PlayerTextDrawFont(playerid, pTextSpeedo[playerid][6], 1);
PlayerTextDrawLetterSize(playerid, pTextSpeedo[playerid][6], 0.260000, 1.300000);
PlayerTextDrawColor(playerid, pTextSpeedo[playerid][6], -1);
PlayerTextDrawSetOutline(playerid, pTextSpeedo[playerid][6], 1);
PlayerTextDrawSetProportional(playerid, pTextSpeedo[playerid][6], 1);
PlayerTextDrawUseBox(playerid, pTextSpeedo[playerid][6], 1);
PlayerTextDrawBoxColor(playerid, pTextSpeedo[playerid][6], 255);
PlayerTextDrawTextSize(playerid, pTextSpeedo[playerid][6], 616.000000, 0.000000);
pTextSpeedo[playerid][7] = CreatePlayerTextDraw(playerid, 518.000000, 432.000000, "_");
PlayerTextDrawBackgroundColor(playerid, pTextSpeedo[playerid][7], 255);
PlayerTextDrawFont(playerid, pTextSpeedo[playerid][7], 1);
PlayerTextDrawLetterSize(playerid, pTextSpeedo[playerid][7], 0.260000, 1.000000);
PlayerTextDrawColor(playerid, pTextSpeedo[playerid][7], -1);
PlayerTextDrawSetOutline(playerid, pTextSpeedo[playerid][7], 1);
PlayerTextDrawSetProportional(playerid, pTextSpeedo[playerid][7], 1);
PlayerTextDrawUseBox(playerid, pTextSpeedo[playerid][7], 1);
PlayerTextDrawBoxColor(playerid, pTextSpeedo[playerid][7], 505290340);
PlayerTextDrawTextSize(playerid, pTextSpeedo[playerid][7], 614.000000, 0.000000);
pTextSpeedo[playerid][8] = CreatePlayerTextDraw(playerid, 518.000000, 432.000000, "_");
PlayerTextDrawBackgroundColor(playerid, pTextSpeedo[playerid][8], 255);
PlayerTextDrawFont(playerid, pTextSpeedo[playerid][8], 1);
PlayerTextDrawLetterSize(playerid, pTextSpeedo[playerid][8], 0.260000, 1.000000);
PlayerTextDrawColor(playerid, pTextSpeedo[playerid][8], -1);
PlayerTextDrawSetOutline(playerid, pTextSpeedo[playerid][8], 1);
PlayerTextDrawSetProportional(playerid, pTextSpeedo[playerid][8], 1);
PlayerTextDrawUseBox(playerid, pTextSpeedo[playerid][8], 1);
PlayerTextDrawBoxColor(playerid, pTextSpeedo[playerid][8], 828254308);
PlayerTextDrawTextSize(playerid, pTextSpeedo[playerid][8], 614.000000, 0.000000);
pTextSpeedo[playerid][9] = CreatePlayerTextDraw(playerid, 567.000000, 431.000000, "-%");
PlayerTextDrawAlignment(playerid, pTextSpeedo[playerid][9], 2);
PlayerTextDrawBackgroundColor(playerid, pTextSpeedo[playerid][9], 255);
PlayerTextDrawFont(playerid, pTextSpeedo[playerid][9], 1);
PlayerTextDrawLetterSize(playerid, pTextSpeedo[playerid][9], 0.250000, 1.000000);
PlayerTextDrawColor(playerid, pTextSpeedo[playerid][9], -1);
PlayerTextDrawSetOutline(playerid, pTextSpeedo[playerid][9], 1);
PlayerTextDrawSetProportional(playerid, pTextSpeedo[playerid][9], 1);
// Skin Auswahl
pTextSkinChoose[playerid][0] = CreatePlayerTextDraw(playerid, 270.000000, 350.000000, "~<~");
PlayerTextDrawBackgroundColor(playerid, pTextSkinChoose[playerid][0], 255);
PlayerTextDrawFont(playerid, pTextSkinChoose[playerid][0], 1);
PlayerTextDrawLetterSize(playerid, pTextSkinChoose[playerid][0], 1.200000, 3.000000);
PlayerTextDrawColor(playerid, pTextSkinChoose[playerid][0], -1);
PlayerTextDrawSetOutline(playerid, pTextSkinChoose[playerid][0], 0);
PlayerTextDrawSetProportional(playerid, pTextSkinChoose[playerid][0], 1);
PlayerTextDrawSetShadow(playerid, pTextSkinChoose[playerid][0], 1);
PlayerTextDrawTextSize(playerid, pTextSkinChoose[playerid][0], 288.000000, 20.000000);
PlayerTextDrawSetSelectable(playerid, pTextSkinChoose[playerid][0], true);
pTextSkinChoose[playerid][1] = CreatePlayerTextDraw(playerid, 362.000000, 350.000000, "~>~");
PlayerTextDrawBackgroundColor(playerid, pTextSkinChoose[playerid][1], 255);
PlayerTextDrawFont(playerid, pTextSkinChoose[playerid][1], 1);
PlayerTextDrawLetterSize(playerid, pTextSkinChoose[playerid][1], 1.190000, 3.000000);
PlayerTextDrawColor(playerid, pTextSkinChoose[playerid][1], -1);
PlayerTextDrawSetOutline(playerid, pTextSkinChoose[playerid][1], 0);
PlayerTextDrawSetProportional(playerid, pTextSkinChoose[playerid][1], 1);
PlayerTextDrawSetShadow(playerid, pTextSkinChoose[playerid][1], 1);
PlayerTextDrawTextSize(playerid, pTextSkinChoose[playerid][1], 382.000000, 20.000000);
PlayerTextDrawSetSelectable(playerid, pTextSkinChoose[playerid][1], true);
pTextSkinChoose[playerid][2] = CreatePlayerTextDraw(playerid, 301.000000, 355.000000, "Fertig");
PlayerTextDrawBackgroundColor(playerid, pTextSkinChoose[playerid][2], 255);
PlayerTextDrawFont(playerid, pTextSkinChoose[playerid][2], 1);
PlayerTextDrawLetterSize(playerid, pTextSkinChoose[playerid][2], 0.500000, 2.000000);
PlayerTextDrawColor(playerid, pTextSkinChoose[playerid][2], -1);
PlayerTextDrawSetOutline(playerid, pTextSkinChoose[playerid][2], 1);
PlayerTextDrawSetProportional(playerid, pTextSkinChoose[playerid][2], 1);
PlayerTextDrawTextSize(playerid, pTextSkinChoose[playerid][2], 352.000000, 20.000000);
PlayerTextDrawSetSelectable(playerid, pTextSkinChoose[playerid][2], true);
// Animation abbrechen
pTextAnim[playerid][0] = CreatePlayerTextDraw(playerid, 228.000000, 425.000000, "LD_CHAT:badchat");
PlayerTextDrawBackgroundColor(playerid, pTextAnim[playerid][0], 255);
PlayerTextDrawFont(playerid, pTextAnim[playerid][0], 4);
PlayerTextDrawLetterSize(playerid, pTextAnim[playerid][0], 0.200000, -1.000000);
PlayerTextDrawColor(playerid, pTextAnim[playerid][0], -1);
PlayerTextDrawSetOutline(playerid, pTextAnim[playerid][0], 0);
PlayerTextDrawSetProportional(playerid, pTextAnim[playerid][0], 1);
PlayerTextDrawSetShadow(playerid, pTextAnim[playerid][0], 1);
PlayerTextDrawUseBox(playerid, pTextAnim[playerid][0], 1);
PlayerTextDrawBoxColor(playerid, pTextAnim[playerid][0], 255);
PlayerTextDrawTextSize(playerid, pTextAnim[playerid][0], 15.000000, 14.000000);
pTextAnim[playerid][1] = CreatePlayerTextDraw(playerid, 3.000000, 434.000000, "Druecke ~r~~k~~VEHICLE_ENTER_EXIT~~w~ um die Animation abzubrechen!");
PlayerTextDrawBackgroundColor(playerid, pTextAnim[playerid][1], 255);
PlayerTextDrawFont(playerid, pTextAnim[playerid][1], 1);
PlayerTextDrawLetterSize(playerid, pTextAnim[playerid][1], 0.280000, 1.200000);
PlayerTextDrawColor(playerid, pTextAnim[playerid][1], -1);
PlayerTextDrawSetOutline(playerid, pTextAnim[playerid][1], 1);
PlayerTextDrawSetProportional(playerid, pTextAnim[playerid][1], 1);
// Informations Kasten
pTextInfo[playerid][0] = CreatePlayerTextDraw(playerid, 198.000000, 331.000000, "_");
PlayerTextDrawBackgroundColor(playerid, pTextInfo[playerid][0], 255);
PlayerTextDrawFont(playerid, pTextInfo[playerid][0], 1);
PlayerTextDrawLetterSize(playerid, pTextInfo[playerid][0], 0.490000, 9.100004);
PlayerTextDrawColor(playerid, pTextInfo[playerid][0], -1);
PlayerTextDrawSetOutline(playerid, pTextInfo[playerid][0], 0);
PlayerTextDrawSetProportional(playerid, pTextInfo[playerid][0], 1);
PlayerTextDrawSetShadow(playerid, pTextInfo[playerid][0], 1);
PlayerTextDrawUseBox(playerid, pTextInfo[playerid][0], 1);
PlayerTextDrawBoxColor(playerid, pTextInfo[playerid][0], 90);
PlayerTextDrawTextSize(playerid, pTextInfo[playerid][0], 399.000000, 0.000000);
pTextInfo[playerid][1] = CreatePlayerTextDraw(playerid, 200.000000, 342.000000, "_");
PlayerTextDrawBackgroundColor(playerid, pTextInfo[playerid][1], 255);
PlayerTextDrawFont(playerid, pTextInfo[playerid][1], 1);
PlayerTextDrawLetterSize(playerid, pTextInfo[playerid][1], 0.500000, 7.599999);
PlayerTextDrawColor(playerid, pTextInfo[playerid][1], -1);
PlayerTextDrawSetOutline(playerid, pTextInfo[playerid][1], 0);
PlayerTextDrawSetProportional(playerid, pTextInfo[playerid][1], 1);
PlayerTextDrawSetShadow(playerid, pTextInfo[playerid][1], 1);
PlayerTextDrawUseBox(playerid, pTextInfo[playerid][1], 1);
PlayerTextDrawBoxColor(playerid, pTextInfo[playerid][1], 90);
PlayerTextDrawTextSize(playerid, pTextInfo[playerid][1], 397.000000, 0.000000);
pTextInfo[playerid][2] = CreatePlayerTextDraw(playerid, 200.000000, 340.000000, " "); // Text
PlayerTextDrawBackgroundColor(playerid, pTextInfo[playerid][2], 255);
PlayerTextDrawFont(playerid, pTextInfo[playerid][2], 1);
PlayerTextDrawLetterSize(playerid, pTextInfo[playerid][2], 0.200000, 1.000000);
PlayerTextDrawColor(playerid, pTextInfo[playerid][2], -1);
PlayerTextDrawSetOutline(playerid, pTextInfo[playerid][2], 1);
PlayerTextDrawSetProportional(playerid, pTextInfo[playerid][2], 1);
pTextInfo[playerid][3] = CreatePlayerTextDraw(playerid, 200.000000, 330.000000, " "); // Ueberschrift
PlayerTextDrawBackgroundColor(playerid, pTextInfo[playerid][3], 255);
PlayerTextDrawFont(playerid, pTextInfo[playerid][3], 1);
PlayerTextDrawLetterSize(playerid, pTextInfo[playerid][3], 0.200000, 1.000000);
PlayerTextDrawColor(playerid, pTextInfo[playerid][3], -1);
PlayerTextDrawSetOutline(playerid, pTextInfo[playerid][3], 1);
PlayerTextDrawSetProportional(playerid, pTextInfo[playerid][3], 1);
}
return 1;
}
// In einem Timer der jede Sekunde updated:
else if(pTutorialSkinWait[i] == 1)
{
ClearPlayerChat(i, 20);
pTutorialSkinWait[i] = 0;
for(new xS=0;xS<MAX_SKIN_DATA;xS++)
{
if(SkinData[xS][skinGender] == Spieler[i][pGeschlecht])
{
pChoosedSkin[i] = SkinData[xS][skinID];
pChoosedID[i] = xS;
SetPlayerSkin(i, pChoosedSkin[i]);
break;
}
}
PlayerTextDrawShow(i, pTextSkinChoose[i][0]);
PlayerTextDrawShow(i, pTextSkinChoose[i][1]);
PlayerTextDrawShow(i, pTextSkinChoose[i][2]);
SelectTextDraw(i, 0xA3B4C5FF);
SetPlayerCameraPos(i, 198.7011, -134.6350, 1004.7740);
SetPlayerCameraLookAt(i, 199.3376,-128.0158,1003.5152);
SetPlayerPos(i, 199.3376,-128.0158,1003.5152);
SetPlayerFacingAngle(i, 173.5490);
SetPlayerInterior(i, 3);
SetPlayerVirtualWorld(i, 2000+i);
FreezePlayer(i);
SendClientMessage(i, COLOR_BLUE, "INFO: "COLOR_HEX_WHITE"Bitte wähle einen Skin aus, indem du auf die Buttons drückst.");
SendClientMessage(i, COLOR_BLUE, "INFO: "COLOR_HEX_WHITE"Wenn du fertig bist, drücke auf den entsprechenden Button.");
}
// OnPlayerSpawn
if(Spieler[playerid][pJailed] == 1)
{
if(Spieler[playerid][pJailType] == 0)
{
SetPlayerInterior(playerid, 6);
SetPlayerPos(playerid, 264.1042,77.8588,1001.0391);
}
else if(Spieler[playerid][pJailType] == 1)
{
SetPlayerInterior(playerid, 6);
SetPlayerPos(playerid, 263.9286,82.1553,1000.1721+1);
}
else if(Spieler[playerid][pJailType] == 2)
{
SetPlayerInterior(playerid, 6);
SetPlayerPos(playerid, 264.5096,87.0414,1000.1336+1);
}
PlayerTextDrawShow(playerid, pTextTime[playerid][0]);
PlayerTextDrawShow(playerid, pTextTime[playerid][1]);
PlayerTextDrawShow(playerid, pTextTime[playerid][2]);
return 1;
}
else if(Spieler[playerid][pJailed] == 2)
{
SetPlayerInterior(playerid, 1);
SetPlayerPos(playerid, 2144.3108,1635.9301,993.5761);
PlayerTextDrawShow(playerid, pTextTime[playerid][0]);
PlayerTextDrawShow(playerid, pTextTime[playerid][1]);
PlayerTextDrawShow(playerid, pTextTime[playerid][2]);
return 1;
}
if(Spieler[playerid][pTot] == 1)
{
SetPlayerPos(playerid, 1160.7430, -1323.7920, 20.6936);
FreezePlayer(playerid);
InterpolateCameraPos(playerid, 1204.180786, -1377.681518, 24.550359, 1202.254638, -1293.708007, 16.839622, (Spieler[playerid][pTotUnix]*1000));
InterpolateCameraLookAt(playerid, 1199.928955, -1375.059204, 24.762796, 1198.413452, -1296.908081, 16.911756, (Spieler[playerid][pTotUnix]*1000));
PlayerTextDrawShow(playerid, pTextTime[playerid][0]);
PlayerTextDrawShow(playerid, pTextTime[playerid][1]);
PlayerTextDrawShow(playerid, pTextTime[playerid][2]);
return 1;
}
// BEim Login:
PlayerTextDrawShow(playerid, pTextHUD[playerid][0]);
PlayerTextDrawShow(playerid, pTextHUD[playerid][1]);
PlayerTextDrawShow(playerid, pTextHUD[playerid][3]);
PlayerTextDrawShow(playerid, pTextHUD[playerid][6]);
PlayerTextDrawShow(playerid, pTextHUD[playerid][2]);
// Beim Register:
PlayerTextDrawShow(playerid, pTextHUD[playerid][0]);
PlayerTextDrawShow(playerid, pTextHUD[playerid][1]);
PlayerTextDrawShow(playerid, pTextHUD[playerid][3]);
PlayerTextDrawShow(playerid, pTextHUD[playerid][6]);
PlayerTextDrawShow(playerid, pTextHUD[playerid][2]);
// Tacho:
PlayerTextDrawShow(playerid, pTextSpeedo[playerid][8]);
format(string, sizeof(string), "%d%", floatround(Tank/TankInProzent));
PlayerTextDrawSetString(playerid, pTextSpeedo[playerid][9], string);
}
return 1;
}
stock ShowReportsForPlayer(playerid)
{
PlayerTextDrawShow(playerid, pTextSupport[playerid][0]);
PlayerTextDrawShow(playerid, pTextSupport[playerid][1]);
PlayerTextDrawShow(playerid, pTextSupport[playerid][2]);
PlayerTextDrawShow(playerid, pTextSupport[playerid][3]);
PlayerTextDrawShow(playerid, pTextSupport[playerid][4]);
PlayerTextDrawShow(playerid, pTextSupport[playerid][5]);
PlayerTextDrawShow(playerid, pTextSupport[playerid][6]);
PlayerTextDrawShow(playerid, pTextSupport[playerid][7]);
PlayerTextDrawShow(playerid, pTextSupport[playerid][8]);
PlayerTextDrawShow(playerid, pTextSupport[playerid][9]);
PlayerTextDrawShow(playerid, pTextSupport[playerid][10]);
PlayerTextDrawShow(playerid, pTextSupport[playerid][11]);
return 1;
}
stock HideReportsForPlayer(playerid)
{
PlayerTextDrawHide(playerid, pTextSupport[playerid][0]);
PlayerTextDrawHide(playerid, pTextSupport[playerid][1]);
PlayerTextDrawHide(playerid, pTextSupport[playerid][2]);
PlayerTextDrawHide(playerid, pTextSupport[playerid][3]);
PlayerTextDrawHide(playerid, pTextSupport[playerid][4]);
PlayerTextDrawHide(playerid, pTextSupport[playerid][5]);
PlayerTextDrawHide(playerid, pTextSupport[playerid][6]);
PlayerTextDrawHide(playerid, pTextSupport[playerid][7]);
PlayerTextDrawHide(playerid, pTextSupport[playerid][8]);
PlayerTextDrawHide(playerid, pTextSupport[playerid][9]);
PlayerTextDrawHide(playerid, pTextSupport[playerid][10]);
PlayerTextDrawHide(playerid, pTextSupport[playerid][11]);
return 1;
}
stock ShowTachoForPlayer(playerid)
{
PlayerTextDrawShow(playerid, pTextSpeedo[playerid][0]);
PlayerTextDrawShow(playerid, pTextSpeedo[playerid][1]);
PlayerTextDrawShow(playerid, pTextSpeedo[playerid][2]);
PlayerTextDrawShow(playerid, pTextSpeedo[playerid][3]);
PlayerTextDrawShow(playerid, pTextSpeedo[playerid][4]);
PlayerTextDrawShow(playerid, pTextSpeedo[playerid][5]);
PlayerTextDrawShow(playerid, pTextSpeedo[playerid][6]);
PlayerTextDrawShow(playerid, pTextSpeedo[playerid][7]);
PlayerTextDrawShow(playerid, pTextSpeedo[playerid][8]);
PlayerTextDrawShow(playerid, pTextSpeedo[playerid][9]);
return 1;
}
stock HideTachoForPlayer(playerid)
{
PlayerTextDrawHide(playerid, pTextSpeedo[playerid][0]);
PlayerTextDrawHide(playerid, pTextSpeedo[playerid][1]);
PlayerTextDrawHide(playerid, pTextSpeedo[playerid][2]);
PlayerTextDrawHide(playerid, pTextSpeedo[playerid][3]);
PlayerTextDrawHide(playerid, pTextSpeedo[playerid][4]);
PlayerTextDrawHide(playerid, pTextSpeedo[playerid][5]);
PlayerTextDrawHide(playerid, pTextSpeedo[playerid][6]);
PlayerTextDrawHide(playerid, pTextSpeedo[playerid][7]);
PlayerTextDrawHide(playerid, pTextSpeedo[playerid][8]);
PlayerTextDrawHide(playerid, pTextSpeedo[playerid][9]);
return 1;
}
stock ShowInfo(playerid, head[], text[])
{
if(IsPlayerConnected(playerid))
{
PlayerTextDrawSetString(playerid, pTextInfo[playerid][2], text);
PlayerTextDrawSetString(playerid, pTextInfo[playerid][3], head);
PlayerTextDrawShow(playerid, pTextInfo[playerid][0]);
PlayerTextDrawShow(playerid, pTextInfo[playerid][1]);
PlayerTextDrawShow(playerid, pTextInfo[playerid][2]);
PlayerTextDrawShow(playerid, pTextInfo[playerid][3]);
}
return 1;
}
stock HideInfo(playerid)
{
if(IsPlayerConnected(playerid))
{
PlayerTextDrawHide(playerid, pTextInfo[playerid][0]);
PlayerTextDrawHide(playerid, pTextInfo[playerid][1]);
PlayerTextDrawHide(playerid, pTextInfo[playerid][2]);
PlayerTextDrawHide(playerid, pTextInfo[playerid][3]);
}
return 1;
}
stock ShowBusTextDraw(playerid)
{
if(IsPlayerConnected(playerid))
{
if(Spieler[playerid][pLoggedIn])
{
new string[32];
format(string, sizeof(string), "~b~Haltestelle: ~w~%d", Spieler[playerid][pBusTime]);
PlayerTextDrawSetString(playerid, pTextBus[playerid][0], string);
PlayerTextDrawShow(playerid, pTextBus[playerid][0]);
}
}
return 1;
}
stock UpdateWantedTD(playerid)
{
new query[128];
if(Spieler[playerid][pWanteds] > 0)
{
strdel(query, 0, sizeof(query));
strcat(query, "~y~");
for(new i=0;i<Spieler[playerid][pWanteds];i++)
{
strcat(query, "]");
if(i == 9)strcat(query, "~n~");
if(i == 19)break;
}
PlayerTextDrawSetString(playerid, pTextHUD[playerid][4], query);
PlayerTextDrawShow(playerid, pTextHUD[playerid][4]);
}
else
{
PlayerTextDrawHide(playerid, pTextHUD[playerid][4]);
}
return 1;
}
Aber es ist komisch.
Bei Spieler 0 wird alles angezeigt, bei Spieler 1 dann wiederum nicht ...
palwal:
Nein.