#include <a_samp>
#include <streamer>
#include <ZCMD>
#define VEHI_DIS 5.0
//Befehle
CMD:maverick(playerid, params[])
{
new jmobj;
new
Float:x,
Float:y,
Float:z,
Float:a;
{
SendClientMessage(playerid,-1,"{00FF00}Maverick gespawnt");
GetPlayerPos(playerid, x, y, z);
GetXYInFrontOfPlayer(playerid, x, y, VEHI_DIS);
GetPlayerFacingAngle(playerid, a);
new maverick1 = CreateVehicle(497,x,y,z,a,0,0,-1);
jmobj = CreateDynamicObject(19435,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
SetDynamicObjectMaterial(jmobj, 0, 3629, "arprtxxref_las", "ws_corrugateddoor1", 0);
AttachDynamicObjectToVehicle(jmobj, maverick1, 1.600, 0.600, -0.900, 0.000, 90.000, 270.000);
jmobj = CreateDynamicObject(19435,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
SetDynamicObjectMaterial(jmobj, 0, 3629, "arprtxxref_las", "ws_corrugateddoor1", 0);
AttachDynamicObjectToVehicle(jmobj, maverick1, -1.600, 0.600, -0.900, 0.000, -90.000, -270.000);
}
return 1;
}
//Stocks
GetXYInFrontOfPlayer(playerid, &Float:x, &Float:y, Float:distance) //Y_Less
{
new Float:a;
GetPlayerPos(playerid, x, y, a);
GetPlayerFacingAngle(playerid, a);
if (GetPlayerVehicleID(playerid)) {
GetVehicleZAngle(GetPlayerVehicleID(playerid), a);
}
x += (distance * floatsin(-a, degrees));
y += (distance * floatcos(-a, degrees));
}