@ JustinBieber: *palmface*
Was steht denn in den Zeilen im Script? (Nicht die Fehler, sondern der Code..)
forward AC_OnPlayerConnect(playerid);
forward AC_OnGameModeInit();
forward AC_OnPlayerSpawn(playerid);
forward AC_OnPlayerDeath(playerid,killerid,reason);
forward AC_OnPlayerText(playerid,text[]);
forward AC_OnPlayerEnterVehicle(playerid,vehicleid,ispassenger);
forward AC_OnVehicleMod(playerid,vehicleid,componentid);
forward AC_OnVehicleRespray(playerid,vehicleid,color1,color2);
forward AC_OnVehiclePaintjob(playerid,vehicleid,paintjobid);
forward AC_OnPlayerKeyStateChange(playerid,newkeys,oldkeys);
forward AC_OnPlayerUpdate(playerid);
forward AC_OnPlayerDisconnect(playerid,reason);
forward AC_OnPlayerExitVehicle(playerid,vehicleid);
forward AC_OnPlayerStateChange(playerid,newstate,oldstate);
forward AC_GivePlayerMoneyEx(playerid,money);
forward AC_SetPlayerMoneyEx(playerid,money);
forward AC_GivePlayerHealthEx(playerid,Float:health);
forward AC_SetPlayerHealthEx(playerid,Float:health);
forward AC_GivePlayerArmourEx(playerid,Float:armour);
forward AC_SetPlayerArmourEx(playerid,Float:armour);
forward AC_GivePlayerWeaponEx(playerid,Gun,Muni);
forward AC_SetPlayerPosEx(playerid,Float:x,Float:y,Float:z);
forward AC_TogglePlayerControllableEx(playerid,toggle);
forward AC_TogglePlayerSpectatingEx(playerid,toggle);
forward AC_Fallingchecker();
forward AC_OnVehicleStreamIn(vehicleid,forplayerid);
forward AC_CreateVehicle_Ex(modelid, Float:x, Float:y, Float:z, Float:angle, color1, color2, respawn_delay);
forward AC_AddStaticVehicle_Ex(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:angle, color1, color2);
forward AC_AddStaticVehicleEx_Ex(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:angle, color1, color2,respawn_delay);
forward AC_CreateObjectEx(modelid,Float:x,Float:y,Float:z,Float:rX,Float:rY,Float:rZ,Float:draw);
forward AC_CreatePlayerObjectEx(playerid,modelid,Float:x,Float:y,Float:z,Float:rX,Float:rY,Float:rZ,Float:draw);
forward AC_SetVehicleZAngleEx(vehicleid,Float:zangle);
forward AC_PutPlayerInVehicleEx(playerid,vehicleid,seatid);
forward AC_OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]);
forward AC_OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ);
forward AC_SetVehiclePosEx(vehicleid,Float:AC_vx,Float:AC_vy,Float:AC_vz);