Was ist den mit den Peds?
Lässt du für den Spieler auch die AddPlayerClass laden?
Nein
Was ist den mit den Peds?
Lässt du für den Spieler auch die AddPlayerClass laden?
Nein
Hast du AddPlayerClass unter OnGameModeInit
stehen?
for(new i = 0; i <= sizeof(Peds)-1; i++)
{
AddPlayerClass(Peds[i][0],1958.3783,1343.1572,1100.3746,269.1425,-1,-1,-1,-1,-1,-1);
}
Mehr nicht
Hm, wieso fragt er dann danach.
Egal.
Hast du mal nach "SetPlayerWorldBounds" gesucht? Auch in den Filterscripts? Es wird nicht nur einmal im Code stehen, sonst wäre der Fehler nicht da.
Es steht gar nicht drin Filterscripts werden nicht genutzt.
Wenn das im Code ist, ja, das ist ja nur ein ganz kleiner Bereich. Mach es mal raus.
Gibt es nicht.
Hast du SetSpawnInfo gesetzt?
Ja
Entferne es.
Dann ist der Bug trotzdem nicht behobrn.
Filterscripts im Server? Wenn ja, suche darin.
Wenn nein, poste die Zeilen in denen du SetPlayerWorldBounds verwendest.
Bei OnPlayerConnect habe ich: SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000);
Ich sehe da nirgends SetPlayerWorldBounds stehen.
Such mal im Script nach "SetPlayerWorldBounds".
Immer noch da
Guten Tag,
Sobald man auf den Server connectet kommt Stay in the World Bons.
Code von SetPlayerSpawn:
Function SetPlayerSpawn(playerid)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pTot] == 1)
{
SendClientMessage(playerid, COLOR_LIGHTRED, "Da du Schwer Verletzt wurdest, liegst du nun Bewusstlos am Boden");
TogglePlayerControllable(playerid, 0);
ResetPlayerWeapons(playerid);
SetPlayerPos(playerid,1162.871704, -1339.109619, 14.297291);
SetPlayerCameraPos(playerid, 1223.379028, -1333.354126, 33.809105);
SetPlayerCameraLookAt(playerid, 1178.824829, -1325.804077, 13.284119);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid, 0);
return 1;
}
if(IsPlayerNPC(playerid))
{
new botname[MAX_PLAYER_NAME];
GetPlayerName(playerid, botname, sizeof(botname));
if(!strcmp(botname, "NeuerBot", true))
{
PlayerInfo[playerid][pCarLic] = 1;
PlayerInfo[playerid][pChar] = 255;
PlayerInfo[playerid][pJob] = 14;
SetPlayerSkin(playerid, 255);
PutPlayerInVehicle(playerid, car_BulletLS, 0);
}
}
if(IsPlayerNPC(playerid))
{
new botname[MAX_PLAYER_NAME];
GetPlayerName(playerid, botname, sizeof(botname));
if(!strcmp(botname, "Busbot1", true))
{
PlayerInfo[playerid][pCarLic] = 1;
PlayerInfo[playerid][pChar] = 255;
PlayerInfo[playerid][pJob] = 14;
SetPlayerSkin(playerid, 255);
PutPlayerInVehicle(playerid, car_Busbot1, 0);
}
}
if(PlayerInfo[playerid][pTut] == 0 && !IsPlayerNPC(playerid))
{
gOoc[playerid] = 1; gNews[playerid] = 1; gFam[playerid] = 1;
AtRegestration[playerid] = 1;
RegistrationStep[playerid] = 1;
SetPlayerCameraPos(playerid, 1434.6798, -1612.6145, 72.9015);
SetPlayerCameraLookAt(playerid, 1435.2239, -1613.4575, 72.4415);
TogglePlayerControllable(playerid,0);
SendClientMessage(playerid, COLOR_YELLOW, "");
SendClientMessage(playerid, COLOR_LIGHTRED, "Bist du Männlich oder Weiblich?");
ShowPlayerDialog(playerid,DIALOG_REGSTEP_1,DIALOG_STYLE_MSGBOX,"Geschlecht","Bist du Männlich oder Weiblich?","Männlich","Weiblich");
SetPlayerCameraPos(playerid, 1434.6798, -1612.6145, 72.9015);
SetPlayerCameraLookAt(playerid, 1435.2239, -1613.4575, 72.4415);
SetPlayerInterior(playerid,0);
SetPlayerVirtualWorld(playerid, 0);
}
new rand;
new house = PlayerInfo[playerid][pPhousekey];
if(PlayerPaintballing[playerid] != 0)
{
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 29, 999);
GivePlayerWeapon(playerid, 24, 999);
rand = random(sizeof(PaintballSpawns));
SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
return 1;
}
if(KnastTime[playerid] > 0)
{
SetPlayerToKnast(playerid,Knast[playerid]);
SendClientMessage(playerid, COLOR_LIGHTRED, " Flüchten bringt nichts, zurück in die Zelle!");
SetPlayerInterior(playerid,3);
return 1;
}
if(PlayerInfo[playerid][pJailed] == 1)
{
SetPlayerInterior(playerid,10);
SetPlayerPos(playerid,219.4217,110.5207,999.0156);
SetCameraBehindPlayer(playerid);
TogglePlayerControllable(playerid, 1);
SetPlayerVirtualWorld(playerid, 0);
SendClientMessage(playerid, COLOR_LIGHTRED, "Flüchten bringt nichts, zurück in die Zelle!");
return 1;
}
if(PlayerInfo[playerid][pJailed] == 2)
{
SendClientMessage(playerid, COLOR_LIGHTRED, "Du wurdest wieder ins Gefängnis gebracht!");
SetPlayerInterior(playerid,6);
SetCameraBehindPlayer(playerid);
TogglePlayerControllable(playerid, 1);
SetPlayerPos(playerid, 263.5588,86.7332,1001.0391);
SetPlayerVirtualWorld(playerid, 0);
return 1;
}
if(PlayerInfo[playerid][pGangJailed] == 1)
{
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerPos(playerid, 218.9510,-231.8540,1.7786);
SetCameraBehindPlayer(playerid);
TogglePlayerControllable(playerid, 1);
SendClientMessage(playerid, COLOR_LIGHTRED, " Du befindest dich noch im GangJail!");
return 1;
}
if(house != 255)
{
if(SpawnChange[playerid]) //If 1, then you get to your house, else spawn somewhere else
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,HouseInfo[house][hInt]);
SetPlayerPos(playerid, HouseInfo[house][hExitx], HouseInfo[house][hExity],HouseInfo[house][hExitz]); // Warp the player
PlayerInfo[playerid][pLocal] = house;
PlayerInfo[playerid][pInt] = HouseInfo[house][hInt];
SetPlayerVirtualWorld(playerid,house);
return 1;
}
}//======== ALLE SPAWNS ===== //
if (PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)// LS Police spawn
{
SetPlayerToTeamColor(playerid);
GivePlayerWeapons(playerid);
SetPlayerPos(playerid, 227.2998,74.1214,1005.0391); // Warp the player
SetPlayerFacingAngle(playerid,272.6156);
SetPlayerInterior(playerid,6);
return 1;
}
if (PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2) //FBI
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,0);
GivePlayerWeapons(playerid);
SetPlayerPos(playerid,-1718.0100000,1018.0400000,17.8000000);
SetPlayerFacingAngle(playerid,90.0000);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerArmour(playerid, 100);
return 1;
}
if (PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)//lvpd spawn
{
SetPlayerToTeamColor(playerid);
GivePlayerWeapons(playerid);
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerPos(playerid,2281.1982,2446.8792,3.5313);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
if (PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)//Sanitäter spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid,1178.0094,-1323.1536,14.0989);
SetPlayerFacingAngle(playerid,273.6423);
PlayerInfo[playerid][pInt] = 0;
SetPlayerHealth(playerid,100);
return 1;
}
if (PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5)//LaCosaNostra spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerHealth(playerid,100);
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerPos(playerid,2107.4829,1004.1138,11.0651);
SetPlayerFacingAngle(playerid,1.7557);
return 1;
}
if (PlayerInfo[playerid][pLeader] == 6)//Leader Yakuza
{
SetPlayerToTeamColor(playerid);// fraktions farbe
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerPos(playerid,2632.5498,1824.4310,11.0234);//spawn koordinaten
SetPlayerFacingAngle(playerid,88.3555);
SetPlayerHealth(playerid,100);
return 1;
}
if(PlayerInfo[playerid][pMember] == 6)//Member Yakuza
{
SetPlayerHealth(playerid,100);
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerPos(playerid,2632.5498,1824.4310,11.0234);//spawn koordinaten
SetPlayerFacingAngle(playerid,88.3555);
return 1;
}
if(PlayerInfo[playerid][pLeader] == 7)//San Andreas Präsident spawn
{
SetPlayerToTeamColor(playerid);
GivePlayerWeapons(playerid);
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid,1290.6393,-791.4279,1089.9375);
SetPlayerInterior(playerid, 5);
SetPlayerVirtualWorld(playerid, 4);
SetPlayerArmour(playerid,100);
SetPlayerHealth(playerid,100);
return 1;
}
if(PlayerInfo[playerid][pMember] == 7)//Bodyguard spawn
{
SetPlayerToTeamColor(playerid);
GivePlayerWeapons(playerid);
SetPlayerPos(playerid,1274.0594,-790.8364,1089.9316);
SetPlayerInterior(playerid, 5);
SetPlayerVirtualWorld(playerid, 4);
SetPlayerArmour(playerid,100);
SetPlayerHealth(playerid,100);
return 1;
}
if (PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8) //Hitman spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid, 1956.5480,691.4636,10.8203);
SetPlayerFacingAngle(playerid,88.2029);
SetPlayerHealth(playerid,100);
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
return 1;
}
if (PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9) //News Reporter spawn
{
SetPlayerToTeamColor(playerid);
GivePlayerWeapons(playerid);
SetPlayerPos(playerid,-308.4424,1538.4647,75.5625);
SetPlayerFacingAngle(playerid, 179.6135);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerVirtualWorld(playerid, 0);
SetPlayerHealth(playerid,100);
return 1;
}
if (PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10) //Taxi spawn
{
SetPlayerToTeamColor(playerid);
GivePlayerWeapons(playerid);
SetPlayerPos(playerid, 1025.2363,-1358.8267,13.7266);
SetPlayerFacingAngle(playerid,243.8503);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerVirtualWorld(playerid, 0);
SetPlayerArmour(playerid,100);
SetPlayerHealth(playerid,100);
return 1;
}
if (PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12) //Fuegos
{
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid,-2642.3894,1398.7834,906.4666);
SetPlayerFacingAngle(playerid,51.4238);
SetPlayerInterior(playerid,3);
SetPlayerVirtualWorld(playerid, 0);
PlayerInfo[playerid][pInt] = 3;
SetPlayerHealth(playerid,100);
return 1;
}
if (PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13) //GROOVE STREET FAMILIY
{
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid,2529.3440,-1667.3522,15.1686);
SetPlayerHealth(playerid,100);
SetPlayerVirtualWorld(playerid, 0);
return 1;
}
if (PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14) //Ballas GANG
{
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid,2473.5352,-1287.1400,29.8294);
SetPlayerFacingAngle(playerid,177.0701);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerHealth(playerid,100);
return 1;
}
if (PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15) //Street Racer
{
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid,-2032.5929,161.4476,29.046);
SetPlayerFacingAngle(playerid,263.0450);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerVirtualWorld(playerid, 0);
SetPlayerVirtualWorld(playerid,0);
SetPlayerHealth(playerid,100);
return 1;
}
if (PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16) //Los Santos Vagos
{
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid,2808.2705,-1169.3121,1025.5703);
SetPlayerVirtualWorld(playerid,8);
SetPlayerFacingAngle(playerid,88.9785);
SetPlayerInterior(playerid,8);
SetPlayerVirtualWorld(playerid, 0);
PlayerInfo[playerid][pInt] = 8;
return 1;
}
if (PlayerInfo[playerid][pMember] == 17 || PlayerInfo[playerid][pLeader] == 17) //Varios Los Aztecas
{
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid,2808.2705,-1169.3121,1025.5703);
SetPlayerFacingAngle(playerid,134.9023);
SetPlayerInterior(playerid,8);
PlayerInfo[playerid][pInt] = 8;
SetPlayerVirtualWorld(playerid,9);
SetPlayerHealth(playerid,100);
return 1;
}
if (PlayerInfo[playerid][pMember] == 18 || PlayerInfo[playerid][pLeader] == 18) //Los Santos Rifa
{
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid,-2465.1494,-21.6143,28.0547);
SetPlayerHealth(playerid,100);
SetPlayerFacingAngle(playerid,223.2888);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
if (PlayerInfo[playerid][pMember] == 19 || PlayerInfo[playerid][pLeader] == 19) //RS SPAWN
{
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid,234.1262,1081.6293,1084.2415);
SetPlayerFacingAngle(playerid,179.4645);
SetPlayerInterior(playerid,6);
SetPlayerVirtualWorld(playerid,5);
SetPlayerHealth(playerid,100);
return 1;
}
if (PlayerInfo[playerid][pMember] == 20 || PlayerInfo[playerid][pLeader] == 20) //Terroristen
{
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid,2808.2705,-1169.3121,1025.5703);
SetPlayerFacingAngle(playerid,179.9684);
SetPlayerInterior(playerid,8);
SetPlayerVirtualWorld(playerid,12);
GivePlayerWeapons(playerid);
SetPlayerHealth(playerid,100);
return 1;
}
if(IsPlayerInFrac(playerid, 21))
{
SetPlayerPos(playerid, 2562.6875,-1282.1237,1065.3672);
SetPlayerInterior(playerid,2);
SetPlayerVirtualWorld(playerid,0);
GivePlayerWeapons(playerid);
return 1;
}
if (PlayerInfo[playerid][pMember] == 22 || PlayerInfo[playerid][pLeader] == 22) //SWAT
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,10);
GivePlayerWeapons(playerid);
SetPlayerPos(playerid,216.5056,168.7749,1003.0234);
SetPlayerFacingAngle(playerid,273.0);
SetPlayerInterior(playerid, 3);
SetPlayerArmour(playerid, 100);
return 1;
}
if (PlayerInfo[playerid][pMember] == 23 || PlayerInfo[playerid][pLeader] == 23) //Triaden spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid,-2720.4929,-318.5245,7.8438);
SetPlayerFacingAngle(playerid,46.0943);
SetPlayerInterior(playerid,0);
SetPlayerVirtualWorld(playerid, 0);
return 1;
}
if (PlayerInfo[playerid][pMember] == 24 || PlayerInfo[playerid][pLeader] == 24) //Oamt spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid,2176.3252,2046.1682,16.3220);
SetPlayerInterior(playerid,0);
SetPlayerVirtualWorld(playerid, 0);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
if(IsAnInstructor(playerid)) //Fahrschule spawn
{
if(SchoolSpawn[playerid] == 0)
{
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid,-2022.2632,-116.6569,1035.1719);
SetPlayerFacingAngle(playerid,4.7173);
SetPlayerInterior(playerid,3);
PlayerInfo[playerid][pInt] = 0;
SetPlayerHealth(playerid, 100);
GivePlayerWeapons(playerid);
}
else if(SchoolSpawn[playerid] == 1)
{
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid,2145.5706,-1803.3696,16.1406);
SetPlayerFacingAngle(playerid,4.7173);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerHealth(playerid, 100);
GivePlayerWeapons(playerid);
}
return 1;
}
if ((gTeam[playerid]) == 1)
{
SetPlayerToTeamColor(playerid);
rand = random(sizeof(gMedPlayerSpawns));
SetPlayerPos(playerid, gMedPlayerSpawns[rand][0], gMedPlayerSpawns[rand][1], gMedPlayerSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(playerid, 270.0);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
else
{
SetPlayerToTeamColor(playerid);
if(PlayerInfo[playerid][pOrigin] == 1 || PlayerInfo[playerid][pOrigin] == 2 || PlayerInfo[playerid][pOrigin] == 3)
{
SetPlayerPos(playerid,1757.8586,-1895.5825,13.5561);
SetPlayerFacingAngle(playerid,267.9927);
SetPlayerInterior(playerid,0);
SetPlayerVirtualWorld(playerid, 0);
PlayerInfo[playerid][pInt] = 0;
PlayerInfo[playerid][pRollerLic] = 1;
PlayerInfo[playerid][pPhoneBook] = 1;
}
else
{
rand = random(sizeof(gRandomPlayerSpawns));
SetPlayerPos(playerid, gRandomPlayerSpawns[rand][0], gRandomPlayerSpawns[rand][1], gRandomPlayerSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(playerid, 180.0); //normal 270.0
SetPlayerInterior(playerid,3); //normal 15
PlayerInfo[playerid][pInt] = 3; //normal 15
SetPlayerVirtualWorld(playerid, 0);
}
return 1;
}
}
return 1;
}
Mfg, Corvus
Guten Tag,
Ich bin auf der suche nach einem VServer Hoster mit DDos Schutz.
Als Bezahlungsmöglichkeit sollte SMS und CALL2PAY vorhanden sein.
Danke im vorraus,
Mfg, Corvus
Das GTA SA bei Steam ist nicht so wie ein normales per CD,...
Das weis ich kann mir jemand seine über pn schicken fals das erlaubt ist?
Für den Streamerfix brauchst du keine extra gta.exe
Sorry, but this version of gta_sa.exe is not supported. Kann das daran liegen das ic hes bei Steam gedownloaded habe?
Einfach ein Streamer fix reinhuaen. Dann müsste alles wieder gehen. Hier der Link:
http://www.gtainside.com/downl…comments&cat=169&id=18222
Einfach die Datein in dein GTA Hauptordner ziehen
Hat jemand dazu eine passende gta.exe?
Weist du warum die Objekte plötzlich nicht mehr richtig laden?
Super Geil teste sie gleich
Was genau benötigst du? Hast du Fragen oder möchtest du das dir jemand den Teamspeak 3 Server einstellt?
Bin gerade dabei das nur eine Gruppe einen Channel betretten kann aber irgendwie kann das jeder und ja wäre net wenn das jemand einrichten könnte.
GutenTag,
Ich bin auf der Suche nach einem User welcher sich gut mit dem Rechte System auskennt.
Danke im vorraus.
Mfg, Corvus
Warum bekommen User plötzlich Timeout?
Darf ich fragen welche Objeckte du benutzt hast für die Wand?
Wir haben dort noch keine Lizenz benutzt das Problem ist um den Supp zu erreichen sind 4-5 Tage nötig Spreche dort aus Erfahrung.