Beiträge von NeRoTeX


    AddStaticPickup(1242, 2, -1997.3107,1320.0710,7.2095,276.8392); //
    AddStaticPickup(1240, 2, -1996.8162,1317.7909,7.1875,266.8687); //
    AddStaticPickup(1242, 2, -1975.9209,1330.3352,7.1875,277.2087); //
    AddStaticPickup(1240, 2, -1958.2311,1311.9172,7.0391,77.9268); //
    AddStaticPickup(1242, 2, -1958.7072,1314.9962,7.0391,77.9268); //
    AddStaticPickup(1240, 2, -1959.1074,1299.9390,7.1875,82.6268); //
    AddStaticPickup(1242, 2, -1959.8485,1297.0454,7.1875,82.6268); //
    return 1;
    }



    Was is daran falsch?
    Das return und alles hab ich auch drin.

    Ne, ich mein den Code wie AddstaticVehicle oder so.
    Und wie man die größe der vorhandenen Schüße bestimmt. zb 500 Schüße oder so.

    Hat sich erledigt.
    Aber mit Spaw:

    SetSpawnInfo(1, 1, 163, 1958.3783, 1343.1572, 15.3746, 269.1425, 29, 500, 31, 500, 35, 2); //
    SetSpawnInfo(2, 1, 164,-1949.7064,1333.1570,7.1875,91.5435, 29, 500, 31, 500, 35, 2); //
    SetSpawnInfo(3, 1, 165,-1950.0759,1330.8024,7.1875,91.5435, 29, 500, 31, 500, 35, 2); //
    SetSpawnInfo(4, 1, 166,-1950.0856,1328.8196,7.1875,91.5435, 29, 500, 31, 500, 35, 2); //
    SetSpawnInfo(5, 1, 163,-1947.0243,1302.2561,7.0391,82.4486, 29, 500, 31, 500, 35, 2); //
    SetSpawnInfo(6, 1, 164,-1946.7880,1299.9635,7.1875,82.4486, 29, 500, 31, 500, 35, 2); //
    SetSpawnInfo(7, 1, 165,-1947.5807,1297.4436,7.1875,82.4486, 29, 500, 31, 500, 35, 2); //
    SetSpawnInfo(8, 2, 114,-1996.7833,1333.0361,7.1875,281.3938, 25, 110, 24, 220, 29, 550); //
    SetSpawnInfo(9, 2, 116,-1996.4995,1311.5996,7.0391,281.3938, 25, 110, 24, 220, 29, 550); //
    SetSpawnInfo(10, 2, 116,-1997.0009,1298.0342,7.1875,228.1266, 26, 550, 24, 220, 30, 550); //
    SetSpawnInfo(11, 2, 115,-1996.8860,1288.9484,7.0391,300.5798, 26, 550, 24, 220, 30, 550); //
    SetSpawnInfo(12, 2, 115,-1997.0907,1282.6660,7.0391,210.5798, 26, 550, 24, 220, 30, 550); //


    Können dann nur 12 Leute gleichzeitig spawnen oder mehr?

    Hi,


    ich hab heute mein aller erstes kleines Script erstell und finde einen übergang net:


    #include <a_samp>


    // This is a comment
    // uncomment the line below if you want to write a filterscript
    //#define FILTERSCRIPT


    #if defined FILTERSCRIPT


    public OnFilterScriptInit()
    {
    print("\n--------------------------------------");
    print(" Blank Filterscript by your name here");
    print("--------------------------------------\n");
    return 1;
    }


    public OnFilterScriptExit()
    {
    return 1;
    }


    #else


    main()
    {
    print("\n----------------------------------");
    print(" Erster von Dru");
    print("----------------------------------\n");
    }


    #endif


    public OnGameModeInit()
    {
    // Don't use these lines if it's a filterscript
    SetGameModeText("Erster von Dru");
    AddPlayerClass(163, 1958.3783, 1343.1572, 15.3746, 269.1425, 29, 500, 31, 500, 35, 2); //
    AddPlayerClass(164,-1949.7064,1333.1570,7.1875,91.5435, 29, 500, 31, 500, 35, 2); //
    AddPlayerClass(165,-1950.0759,1330.8024,7.1875,91.5435, 29, 500, 31, 500, 35, 2); //
    AddPlayerClass(166,-1950.0856,1328.8196,7.1875,91.5435, 29, 500, 31, 500, 35, 2); //
    AddPlayerClass(163,-1947.0243,1302.2561,7.0391,82.4486, 29, 500, 31, 500, 35, 2); //
    AddPlayerClass(164,-1946.7880,1299.9635,7.1875,82.4486, 29, 500, 31, 500, 35, 2); //
    AddPlayerClass(165,-1947.5807,1297.4436,7.1875,82.4486, 29, 500, 31, 500, 35, 2); //
    AddPlayerClass(114,-1996.7833,1333.0361,7.1875,281.3938, 25, 110, 24, 220, 29, 550); //
    AddPlayerClass(114,-1996.4771,1326.4893,7.1875,281.3938, 25, 110, 24, 220, 29, 550); //
    AddPlayerClass(116,-1996.4995,1311.5996,7.0391,281.3938, 25, 110, 24, 220, 29, 550); //
    AddPlayerClass(116,-1997.0009,1298.0342,7.1875,228.1266, 26, 550, 24, 220, 30, 550); //
    AddPlayerClass(115,-1996.8860,1288.9484,7.0391,300.5798, 26, 550, 24, 220, 30, 550); //
    AddPlayerClass(115,-1997.0907,1282.6660,7.0391,210.5798, 26, 550, 24, 220, 30, 550); //
    return 1;
    }
    AddStaticVehicle(518,-1994.8777,1312.5162,6.7100,357.8627,56,29); //
    AddStaticVehicle(518,-1995.0913,1305.2803,6.7099,358.2122,9,39); //
    AddStaticVehicle(518,-1995.2732,1297.6215,6.8584,358.8126,21,1); //
    AddStaticVehicle(518,-1995.3169,1290.1173,6.7099,181.3338,37,0); //
    AddStaticVehicle(518,-1995.0552,1283.2299,6.7100,0.6463,56,29); //
    AddStaticVehicle(518,-1995.8636,1279.1172,6.7816,268.2094,9,39); //
    AddStaticVehicle(518,-1994.7839,1319.4703,6.8862,180.9769,21,1); //
    AddStaticVehicle(518,-1994.8087,1326.5878,6.8647,178.0812,37,0); //
    AddStaticVehicle(518,-1994.7609,1333.5652,6.8585,179.0049,56,29); //
    AddStaticVehicle(492,-1961.9543,1298.4380,6.9718,175.8117,81,27); //
    AddStaticVehicle(491,-1960.3474,1313.6528,6.7953,7.7077,52,66); //
    AddStaticVehicle(489,-1973.5342,1275.7400,7.3850,359.9999,84,110); //
    AddStaticVehicle(482,-1971.8724,1289.9038,7.1530,353.3684,52,52); //
    AddStaticVehicle(479,-1973.5481,1331.2874,6.9828,0.0127,60,35); //
    AddStaticVehicle(456,-1953.6749,1330.8301,7.3590,0.0007,105,72); //
    AddStaticVehicle(456,-1949.6100,1301.5265,7.2835,1.2238,12,95); //


    public OnGameModeExit()
    {
    return 1;
    }...


    Unten drunter ins noch alles ganz normal. Fehler is in der Zeile 52.


    (.../drus-erster.pwn(52) : error 021: symbol already )defined: "AddStaticVehicle")
    Ich finde den Übergang von PlayerClass zu StaticVehicle net.


    Hoffentlich könnt ihn mir helfen. :thumbup:


    Mfg Dru