Beiträge von reaL.

    Hier ist mein Code Jeffry:
    und meine frage wann sollte ich PlayerTextDraw verwenden und wann sollte ich ganz normale verwenden ?


    public OnPlayerConnect(playerid)
    {
    new string[128];
    format(string,sizeof(string),"Tüv: Ja");
    convert_encoding(string);
    GameTextForAll(string,5000,4);
    Textdraw7[playerid] = CreatePlayerTextDraw(playerid, 227.600082, 202.595504, string);
    PlayerTextDrawLetterSize(playerid, Textdraw7[playerid], 0.223996, 1.261510);
    PlayerTextDrawAlignment(playerid, Textdraw7[playerid], 1);
    PlayerTextDrawColor(playerid, Textdraw7[playerid], -1061109505);
    PlayerTextDrawSetShadow(playerid, Textdraw7[playerid], 0);
    PlayerTextDrawSetOutline(playerid, Textdraw7[playerid], 1);
    PlayerTextDrawBackgroundColor(playerid, Textdraw7[playerid], 51);
    PlayerTextDrawFont(playerid, Textdraw7[playerid], 2);
    PlayerTextDrawSetProportional(playerid, Textdraw7[playerid], 1);



    Login[playerid] = CreatePlayerTextDraw(playerid,249.000000, 141.000000, "Login/Registrieren");
    PlayerTextDrawBackgroundColor(playerid,Login[playerid], 255);
    PlayerTextDrawFont(playerid,Login[playerid], 1);
    PlayerTextDrawLetterSize(playerid,Login[playerid], 0.500000, 1.300000);
    PlayerTextDrawTextSize(playerid, Login[playerid], 390.000000, 10.000000);
    PlayerTextDrawColor(playerid,Login[playerid], 16711935);
    PlayerTextDrawSetOutline(playerid,Login[playerid], 0);
    PlayerTextDrawSetProportional(playerid,Login[playerid], 1);
    PlayerTextDrawSetShadow(playerid,Login[playerid], 1);
    PlayerTextDrawSetSelectable(playerid,Login[playerid], 0);


    Informationen[playerid] = CreatePlayerTextDraw(playerid,260.000000, 180.000000, "Informationen");
    PlayerTextDrawBackgroundColor(playerid,Informationen[playerid], 255);
    PlayerTextDrawFont(playerid,Informationen[playerid], 1);
    PlayerTextDrawLetterSize(playerid,Informationen[playerid], 0.500000, 1.300000);
    PlayerTextDrawTextSize(playerid, Informationen[playerid], 375.000000, 10.000000);
    PlayerTextDrawColor(playerid,Informationen[playerid], 16711935);
    PlayerTextDrawSetOutline(playerid,Informationen[playerid], 0);
    PlayerTextDrawSetProportional(playerid,Informationen[playerid], 1);
    PlayerTextDrawSetShadow(playerid,Informationen[playerid], 1);
    PlayerTextDrawSetSelectable(playerid,Informationen[playerid], 0);


    Verlassen[playerid] = CreatePlayerTextDraw(playerid,277.000000, 222.000000, "Verlassen");
    PlayerTextDrawBackgroundColor(playerid,Verlassen[playerid], 255);
    PlayerTextDrawFont(playerid,Verlassen[playerid], 1);
    PlayerTextDrawLetterSize(playerid,Verlassen[playerid], 0.500000, 1.300000);
    PlayerTextDrawTextSize(playerid, Verlassen[playerid], 350.0, 10.0);
    PlayerTextDrawColor(playerid,Verlassen[playerid], 16711935);
    PlayerTextDrawSetOutline(playerid,Verlassen[playerid], 0);
    PlayerTextDrawSetProportional(playerid,Verlassen[playerid], 1);
    PlayerTextDrawSetShadow(playerid,Verlassen[playerid], 1);
    PlayerTextDrawSetSelectable(playerid,Verlassen[playerid], 0);


    PlayerTextDrawSetSelectable(playerid,Login[playerid],1);
    PlayerTextDrawSetSelectable(playerid,Informationen[playerid],1);
    PlayerTextDrawSetSelectable(playerid,Verlassen[playerid],1);
    SelectTextDraw(playerid,0x33CCFFAA);


    TextDrawShowForPlayer(playerid,connect1);
    TextDrawShowForPlayer(playerid,connect2);
    TextDrawShowForPlayer(playerid,connect3);
    TextDrawShowForPlayer(playerid,connect4);
    TextDrawShowForPlayer(playerid,connect5);
    TextDrawShowForPlayer(playerid,connect6);
    TextDrawShowForPlayer(playerid,connect7);
    TextDrawShowForPlayer(playerid,connect8);
    TextDrawShowForPlayer(playerid,connect9);
    TextDrawShowForPlayer(playerid,connect10);
    PlayerTextDrawShow(playerid,Login[playerid]);
    PlayerTextDrawShow(playerid,Informationen[playerid]);
    PlayerTextDrawShow(playerid,Verlassen[playerid]);
    ad[playerid] = 0;

    SendClientMessage(playerid, weiß, " ");
    SendClientMessage(playerid, weiß, " ");
    SendClientMessage(playerid, weiß, " ");
    SendClientMessage(playerid, weiß, " ");
    SendClientMessage(playerid, weiß, " ");
    SendClientMessage(playerid, weiß, " ");
    SendClientMessage(playerid, weiß, " ");
    SendClientMessage(playerid, weiß, " ");
    SendClientMessage(playerid, weiß, " ");
    SendClientMessage(playerid, weiß, " ");
    SendClientMessage(playerid, weiß, " ");
    SendClientMessage(playerid, weiß, " ");
    SendClientMessage(playerid, weiß, " ");
    SendClientMessage(playerid, weiß, " ");
    SendClientMessage(playerid, weiß, " ");


    format(string, sizeof(string), "[Login] %s [%i] hat den Server betreten!", getPlayerName(playerid), playerid);
    SendAdminMessage(NEON_GRÜN, string);
    printf("Der Spieler %s hat den Server Betreten!)",getPlayerName(playerid));


    TogglePlayerSpectating(playerid, 1);

    Tacho[playerid][besitz] = CreatePlayerTextDraw(playerid,505.000000, 336.000000, "xSnake");
    PlayerTextDrawBackgroundColor(playerid,Tacho[playerid][besitz], 255);
    PlayerTextDrawFont(playerid,Tacho[playerid][besitz], 2);
    PlayerTextDrawLetterSize(playerid,Tacho[playerid][besitz], 0.250000, 1.000000);
    PlayerTextDrawColor(playerid,Tacho[playerid][besitz], -1);
    PlayerTextDrawSetOutline(playerid,Tacho[playerid][besitz], 1);
    PlayerTextDrawSetProportional(playerid,Tacho[playerid][besitz], 0);
    PlayerTextDrawUseBox(playerid,Tacho[playerid][besitz], 1);
    PlayerTextDrawBoxColor(playerid,Tacho[playerid][besitz], 115);
    PlayerTextDrawTextSize(playerid,Tacho[playerid][besitz], 631.000000, 0.000000);
    PlayerTextDrawSetSelectable(playerid,Tacho[playerid][besitz], 0);


    Tacho[playerid][Name] = CreatePlayerTextDraw(playerid,505.000000, 353.000000, "Winsor");
    PlayerTextDrawBackgroundColor(playerid,Tacho[playerid][Name], 255);
    PlayerTextDrawFont(playerid,Tacho[playerid][Name], 2);
    PlayerTextDrawLetterSize(playerid,Tacho[playerid][Name], 0.250000, 1.000000);
    PlayerTextDrawColor(playerid,Tacho[playerid][Name], -16776961);
    PlayerTextDrawSetOutline(playerid,Tacho[playerid][Name], 1);
    PlayerTextDrawSetProportional(playerid,Tacho[playerid][Name], 1);
    PlayerTextDrawUseBox(playerid,Tacho[playerid][Name], 1);
    PlayerTextDrawBoxColor(playerid,Tacho[playerid][Name], 115);
    PlayerTextDrawTextSize(playerid,Tacho[playerid][Name], 631.000000, 0.000000);
    PlayerTextDrawSetSelectable(playerid,Tacho[playerid][Name], 0);


    Tacho[playerid][Speed] = CreatePlayerTextDraw(playerid,505.000000, 369.000000, "Speed: KM/H");
    PlayerTextDrawBackgroundColor(playerid,Tacho[playerid][Speed], 255);
    PlayerTextDrawFont(playerid,Tacho[playerid][Speed], 2);
    PlayerTextDrawLetterSize(playerid,Tacho[playerid][Speed], 0.250000, 1.000000);
    PlayerTextDrawColor(playerid,Tacho[playerid][Speed], -1);
    PlayerTextDrawSetOutline(playerid,Tacho[playerid][Speed], 1);
    PlayerTextDrawSetProportional(playerid,Tacho[playerid][Speed], 1);
    PlayerTextDrawUseBox(playerid,Tacho[playerid][Speed], 1);
    PlayerTextDrawBoxColor(playerid,Tacho[playerid][Speed], 115);
    PlayerTextDrawTextSize(playerid,Tacho[playerid][Speed], 631.000000, 0.000000);
    PlayerTextDrawSetSelectable(playerid,Tacho[playerid][Speed], 0);


    Tacho[playerid][Zustand] = CreatePlayerTextDraw(playerid,505.000000, 401.000000, "Zustand:");
    PlayerTextDrawBackgroundColor(playerid,Tacho[playerid][Zustand], 255);
    PlayerTextDrawFont(playerid,Tacho[playerid][Zustand], 2);
    PlayerTextDrawLetterSize(playerid,Tacho[playerid][Zustand], 0.250000, 1.000000);
    PlayerTextDrawColor(playerid,Tacho[playerid][Zustand], -1);
    PlayerTextDrawSetOutline(playerid,Tacho[playerid][Zustand], 1);
    PlayerTextDrawSetProportional(playerid,Tacho[playerid][Zustand], 1);
    PlayerTextDrawUseBox(playerid,Tacho[playerid][Zustand], 1);
    PlayerTextDrawBoxColor(playerid,Tacho[playerid][Zustand], 115);
    PlayerTextDrawTextSize(playerid,Tacho[playerid][Zustand], 631.000000, 0.000000);
    PlayerTextDrawSetSelectable(playerid,Tacho[playerid][Zustand], 0);


    /*Textdraw4 = CreatePlayerTextDraw(playerid,505.000000, 417.000000, "Kilometer");
    PlayerTextDrawBackgroundColor(playerid,Textdraw4, 255);
    PlayerTextDrawFont(playerid,Textdraw4, 2);
    PlayerTextDrawLetterSize(playerid,Textdraw4, 0.250000, 1.000000);
    PlayerTextDrawColor(playerid,Textdraw4, -1);
    PlayerTextDrawSetOutline(playerid,Textdraw4, 1);
    PlayerTextDrawSetProportional(playerid,Textdraw4, 1);
    PlayerTextDrawUseBox(playerid,Textdraw4, 1);
    PlayerTextDrawBoxColor(playerid,Textdraw4, 136);
    PlayerTextDrawTextSize(playerid,Textdraw4, 631.000000, 0.000000);
    PlayerTextDrawSetSelectable(playerid,Textdraw4, 0);*/


    Tacho[playerid][ptank] = CreatePlayerTextDraw(playerid,505.000000, 385.000000, "Tank");
    PlayerTextDrawBackgroundColor(playerid,Tacho[playerid][ptank], 255);
    PlayerTextDrawFont(playerid,Tacho[playerid][ptank], 2);
    PlayerTextDrawLetterSize(playerid,Tacho[playerid][ptank], 0.250000, 1.000000);
    PlayerTextDrawColor(playerid,Tacho[playerid][ptank], -1);
    PlayerTextDrawSetOutline(playerid,Tacho[playerid][ptank], 1);
    PlayerTextDrawSetProportional(playerid,Tacho[playerid][ptank], 1);
    PlayerTextDrawUseBox(playerid,Tacho[playerid][ptank], 1);
    PlayerTextDrawBoxColor(playerid,Tacho[playerid][ptank], 115);
    PlayerTextDrawTextSize(playerid,Tacho[playerid][ptank], 631.000000, 0.000000);
    PlayerTextDrawSetSelectable(playerid,Tacho[playerid][ptank], 0);


    Job[playerid] = CreatePlayerTextDraw(playerid,515.000000, 210.500000, "Packete Eingelagert %d/10");
    PlayerTextDrawBackgroundColor(playerid,Job[playerid], 255);
    PlayerTextDrawFont(playerid,Job[playerid], 1);
    PlayerTextDrawLetterSize(playerid,Job[playerid], 0.259999, 1.100000);
    PlayerTextDrawColor(playerid,Job[playerid], -65281);
    PlayerTextDrawSetOutline(playerid,Job[playerid], 0);
    PlayerTextDrawSetProportional(playerid,Job[playerid], 1);
    PlayerTextDrawSetShadow(playerid,Job[playerid], 1);
    PlayerTextDrawUseBox(playerid,Job[playerid], 1);
    PlayerTextDrawBoxColor(playerid,Job[playerid], 0x00000077);
    PlayerTextDrawTextSize(playerid,Job[playerid], 630.000000, 230.000000);
    PlayerTextDrawSetSelectable(playerid,Job[playerid], 1);


    Job1[playerid] = CreatePlayerTextDraw(playerid,515.000000, 198.000000, "Postbote");
    PlayerTextDrawBackgroundColor(playerid,Job1[playerid], 255);
    PlayerTextDrawFont(playerid,Job1[playerid], 1);
    PlayerTextDrawLetterSize(playerid,Job1[playerid], 0.370000, 0.899999);
    PlayerTextDrawColor(playerid,Job1[playerid], -16776961);
    PlayerTextDrawSetOutline(playerid,Job1[playerid], 0);
    PlayerTextDrawSetProportional(playerid,Job1[playerid], 1);
    PlayerTextDrawSetShadow(playerid,Job1[playerid], 1);
    PlayerTextDrawUseBox(playerid,Job1[playerid], 1);
    PlayerTextDrawBoxColor(playerid,Job1[playerid], 0x000000FF);
    PlayerTextDrawTextSize(playerid,Job1[playerid], 630.000000, 0.000000);
    PlayerTextDrawSetSelectable(playerid,Job1[playerid], 0);


    TextDrawShowForAll(nameLabel);
    TextDrawShowForAll(versionLabel);
    return SetTimerEx("TachoUpdate", 50, true, "i", playerid);
    }

    @xXBastianXx:
    komme ja nicht von Dummsdorf xD
    habe sie doch ingame getestet


    Ich habe ein Kleines Problem unswa wenn ich connecte brauch er sehr lange aber wieso ?
    sprich es kommt das
    Jeffry:
    [19:43:20] Connecting to 127.0.0.1:7777...
    [19:43:21] Connected. Joining the game...
    und eig sollte das direkt kommen aber es dauert sehr lange bis es kommt siehe ja an der Zeit
    Meine frage ist wie kann ich das verkürzen ?
    [19:43:27] Connected to {B9C9BF}Test Server


    push
    Jeffry:

    Hey ich habe mein overlay vorhin wieder deinstalliert und dann wieder installiert dann ging es in samp aber dann ging es wd nicht als ich samp wd geschlossen habe in Map COnverter und Bo2 geht es wodranne liegt das ?

    hey ich habe auf mein Nottebook GTA raufgezogen aber ich habe das problem das ich es nicht startet ich habe es als Admin ausgeführt aber geht nicht.Der Prozess wird ausgeführt und direkt wieder beendet aber wieso ?


    ich hoffe mir kann jemand helfen

    kannst du mir das mal Erklären


    #define MAX_MODELS 211


    #define GetSprit(%0) sprit{GetVehicleModel(%0)-400}


    und das hier
    stock ist ja klar aber was hat das const und das char zu bedeuten ?
    stock const sprit[MAX_MODELS char]




    stock const sprit[MAX_MODELS char] = {
    SPRIT_DIESEL, //Hier beginnt es ab model 400
    SPRIT_DIESEL,
    SPRIT_WASSER,
    SPRIT_ELEKTRIK,
    SPRIT_DIESEL,
    SPRIT_BENZIN,
    SPRIT_WASSER,
    SPRIT_ELEKTRIK //Musst halt alle Fahrzeuge durch machen
    };


    so würde das bedeuten
    Landstalker = DIESEL
    Bravura = DIESEL
    Buffalo = Wasser
    Linerunner = Elektrik
    Perenniel = Diesel
    Sentinel = Benzin
    Dumper = Wasser
    Firetruck = Elektrik


    wäre das so richtig ?