Beiträge von DeRoX-

    Hey wollte mal wissen wie ich den toten auslesen kann , wenn ich jemanden kille


    Script bis jetzt von der funktion


    Das ist im Kilzähler drinne , doch wenn ich jemanden kille erscheind dort blos eine -1


    OPFER := getPlayerIdByName(wName)
    Gangwarkillspruch := RegExReplace(Gangwarkillspruch, "<OPFER>", OPFER)



    bitte um hilfe

    Habe ein update script , mit version und version.txt alles eingegeben


    erscheind error! :http://www.directupload.net/file/d/3986/kxvelamr_png.htm


    version := 0.1


    Filedelete,update.bat


    UrlDownloadToFile,http://stanbull.bplaced.net/Version.txt, Version.txt
    FileRead, newver, Version.txt
    FileDelete, Version.txt
    if (version < newver)
    {
    newververfügbar := 1
    MsgBox, 4,Aktuelle Version, Lieber,`n`nEs ist eine aktuellere Version deines Keybinders verfügbar, (Version %newver%).`nMöchtest du diese jetzt herunterladen?
    IfMsgBox, Yes
    {


    MsgBox, 64, Update Download, Das Update wird nun heruntergeladen ,dies kann bis zu 20 Sekunden dauern..., 3
    Urldownloadtofile,http://stanbull.bplaced.net/Keybinder.exe, %A_ScriptName%.new
    BatchFile=
    (
    Ping 127.0.0.1
    Del "%A_ScriptName%"
    Rename "%A_ScriptName%.new" "%A_ScriptName%"
    cd "%A_ScriptFullPath%"
    "%A_ScriptName%"
    Del update.bat
    )


    FileDelete,update.bat
    FileAppend,%BatchFile%,update.bat
    MsgBox, 64, Update ausführen, Das Update wird nun ausgeführt...bitte warten..., 3
    Run,update.bat,,hide
    Exitapp
    }
    }
    else
    {
    newververfügbar := 0
    }


    Bitte um hilfe

    Hab ich eingefügt erscheind ingame nix



    text_overlay:=-overlayon


    SetParam("use_window", "overlayon")
    SetParam("window", "GTA:SA:MP")
    return


    :?:/overlayan::
    Suspend Permit
    Suspend On
    return
    Overlayon:
    Box := BoxCreate(55, 400, 100, 48, 0x70000000, true)
    Border := BoxSetBorder(Box, 2, true)
    BoxSetBorderColor(Box, 0xFFFFFFFF)
    Test_Ov := TextCreate("Comic Sans MS", 7, false, false, 60, 410, 0xFFFFFFFF, "Stadt: " Stadt "`n Land: " Land " ", true, true)
    Settimer, Overlayon, off
    Settimer, Overlay, 1000
    return
    Overlay:
    Stadt := GetPlayerZone()
    Land := GetPlayerCity()
    TextSetString(Test_Ov, "Stadt: " Stadt "`nLand: " Land "")
    return
    :?:/overlayaus::
    Suspend Permit
    DestroyAllVisual()
    Suspend Off
    return


    geht auch net :cursing:


    @Jack_Bauer

    Overlay Zeigt Ingame nicht an!!


    Code :
    :?:/overlayan::
    Suspend Permit
    Settimer, Overlayon, 1000,
    Suspend On
    return
    Overlayon:
    Box := BoxCreate(55, 400, 100, 48, 0x70000000, true)
    Border := BoxSetBorder(Box, 2, true)
    BoxSetBorderColor(Box, 0xFFFFFFFF)
    Test_Ov := TextCreate("Comic Sans MS", 7, false, false, 60, 410, 0xFFFFFFFF, "Stadt: " Stadt "`n Land: " Land " ", true, true)
    Settimer, Overlayon, off
    Settimer, Overlay, 1000
    return
    Overlay:
    Stadt := GetPlayerZone()
    Land := GetPlayerCity()
    TextSetString(Test_Ov, "Stadt: " Stadt "`nLand: " Land "")
    return
    :?:/overlayaus::
    Suspend Permit
    DestroyAllVisual()
    Suspend Off
    return

    if(newstate == PLAYER_STATE_DRIVER)
    {
    TextDrawShowForPlayer(playerid,SpeedoBox);
    TextDrawShowForPlayer(playerid,SpeedoVehText);
    TextDrawShowForPlayer(playerid,SpeedoVeh[playerid]);
    TextDrawShowForPlayer(playerid,SpeedoKMHText);
    TextDrawShowForPlayer(playerid,SpeedoKMH[playerid]);
    TextDrawShowForPlayer(playerid,SpeedoTankText);
    TextDrawShowForPlayer(playerid,SpeedoTank[playerid]);
    TextDrawShowForPlayer(playerid,SpeedoHealth[playerid]);
    TextDrawShowForPlayer(playerid,SpeedoHealthText);
    }
    if(oldstate == PLAYER_STATE_DRIVER)
    {
    TextDrawHideForPlayer(playerid,SpeedoBox);
    TextDrawHideForPlayer(playerid,SpeedoVehText);
    TextDrawHideForPlayer(playerid,SpeedoVeh[playerid]);
    TextDrawHideForPlayer(playerid,SpeedoKMHText);
    TextDrawHideForPlayer(playerid,SpeedoKMH[playerid]);
    TextDrawHideForPlayer(playerid,SpeedoTankText);
    TextDrawHideForPlayer(playerid,SpeedoTank[playerid]);
    TextDrawHideForPlayer(playerid,SpeedoHealth[playerid]);
    TextDrawHideForPlayer(playerid,SpeedoHealthText);



    das ist alles

    Function OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
    {
    if(GetVehicleModel(vehicleid) == 456 && ispassenger != 1)
    {
    SendClientMessage(playerid, COLOR_LIGHTBLUE, "*Mit diesem Fahrzeug kannst du Produkte ausliefern.");
    SendClientMessage(playerid, COLOR_LIGHTBLUE, "*Kaufen kannst du Produkte am LS Airport Eingang.");
    SendClientMessage(playerid, COLOR_LIGHTBLUE, "*Verkaufen kannst du sie an jedem Business, dass Produkte braucht.");
    SendClientMessage(playerid, COLOR_LIGHTBLUE, "*Befehl: /produkte, viel Spaß.");
    }
    if(IsANoTachoVehicle(vehicleid) || IsPlayerNPC(playerid))
    {
    new engine, lights, alarm, doors, bonnet, boot, objective;
    GetVehicleParamsEx(vehicleid,engine,lights,alarm,doors,bonnet,boot,objective);
    SetVehicleParamsEx(vehicleid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
    }
    if(GetVehicleModel(vehicleid) == 548 && ispassenger == 1)
    {
    PutPlayerInVehicle(playerid, vehicleid, 1);
    TogglePlayerControllable(playerid, 1);
    InCargo[playerid] = vehicleid;
    }
    if(GetVehicleModel(vehicleid) == 417 && ispassenger == 1)
    {
    PutPlayerInVehicle(playerid, vehicleid, 1);
    TogglePlayerControllable(playerid, 1);
    InLevi[playerid] = vehicleid;
    }
    if(GetVehicleModel(vehicleid) == 427 && ispassenger == 1)
    {
    PutPlayerInVehicle(playerid, vehicleid, 1);
    TogglePlayerControllable(playerid, 1);
    InEnfo[playerid] = vehicleid;
    }
    if(PlayerInfo[playerid][pAdmin] == 0)
    {
    if(GetVehicleModel(vehicleid) == 432 || GetVehicleModel(vehicleid) == 425 || GetVehicleModel(vehicleid) == 520)
    {
    if(IsPlayerInFrac(playerid,3)|| PlayerInfo[playerid][pLeader] == 7) { }
    else
    {
    SendClientMessage(playerid,COLOR_RED,"Du weißt nicht wie du in das Fahrzeug kommen sollst!");
    TogglePlayerControllable(playerid,false);
    TogglePlayerControllable(playerid,true);
    }
    }
    if (IsACopCar(vehicleid) && !ispassenger)
    {
    if(IsACop(playerid) || IsPlayerInFrac(playerid,23)) {}
    else
    {
    SendClientMessage(playerid,COLOR_RED,"Du hast keine Schlüssel");
    TogglePlayerControllable(playerid,false);
    TogglePlayerControllable(playerid,true);
    }
    }
    if (IsAFbiCar(vehicleid) && !ispassenger)
    {
    if(IsACop(playerid) || IsPlayerInFrac(playerid,23)) {}
    else
    {
    SendClientMessage(playerid,COLOR_RED,"Du hast keine Schlüssel");
    TogglePlayerControllable(playerid,false);
    TogglePlayerControllable(playerid,true);
    }
    }
    if (IsAFahrschulVeh(vehicleid) && !ispassenger)
    {
    if(PlayerInfo[playerid][pLeader] == 11 || PlayerInfo[playerid][pMember]== 11 || TakingLesson[playerid] == 1)
    {
    }
    else
    {
    SendClientMessage(playerid, COLOR_GRAD1, " Du hast keinen Schlüssel!");
    TogglePlayerControllable(playerid, 1); //Stoppt Betreten des Autos
    }
    }
    if (IsACopCar(vehicleid) && !ispassenger)
    {
    if(IsACop(playerid) || IsPlayerInFrac(playerid,3)) {}
    else
    {
    SendClientMessage(playerid,COLOR_RED,"Du hast keine Schlüssel");
    TogglePlayerControllable(playerid,false);
    TogglePlayerControllable(playerid,true);
    }
    }
    if (IsAnAmbulance(vehicleid) && !ispassenger)
    {
    if(IsPlayerInFrac(playerid,4) || IsPlayerInFrac(playerid,22)) {}
    else
    {
    SendClientMessage(playerid,COLOR_RED,"Du hast keine Schlüssel");
    TogglePlayerControllable(playerid, 1); //Stoppt Betreten des Autos
    }
    }
    }
    if (IsASWATCar(vehicleid) && !ispassenger)
    {
    if(IsACop(playerid) || IsPlayerInFrac(playerid,23)) {}
    else
    {
    SendClientMessage(playerid,COLOR_RED,"Du hast keine Schlüssel");
    TogglePlayerControllable(playerid,false);
    TogglePlayerControllable(playerid,true);
    }
    }
    if(!IsANoTachoVehicle(vehicleid) && ispassenger != 1)
    {
    new engine,lights,alarm,doors,bonnet,boot,objective;
    new vid = GetPlayerVehicleID(playerid);
    GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
    if(vid != INVALID_VEHICLE_ID)
    {
    if(engine == VEHICLE_PARAMS_ON)
    {
    SendClientMessage(playerid, WHITE, "Der Motor läuft.");
    }
    if(engine == VEHICLE_PARAMS_OFF)
    {
    SendClientMessage(playerid, WHITE, "Du startest den Motor mit /e.");
    }
    }
    }
    if(GetVehicleModel(vehicleid) == 532 && ispassenger != 1 && PlayerInfo[playerid][pJob] == 6)
    {
    SendClientMessage(playerid, COLOR_GRAD1, "Um die Felder zu ernten, tippe /ernten.");
    }
    return 1;

    Function OnPlayerExitVehicle(playerid, vehicleid)
    {
    StopAudioStreamForPlayer(playerid);
    if (GetPlayerState(playerid) == 1)
    {
    return 1;
    }
    if(gGas[playerid] == 1)
    {
    GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~Auto Verlassen", 500, 3);
    }
    if(GetVehicleModel(vehicleid) == 408)
    {
    if(Mullabfuhr[playerid] == 1)
    {
    SendClientMessage(playerid, COLOR_RED, "* Du hast 15 Sekunden um in einen Muellwagen zu steigen !");
    SetTimerEx("MullabfuhrAbbruch", 15000, 0,"i",playerid);
    }
    }
    return 1;
    }

    Hey habe mir mal das wos script im server eingefügt und getestet nun ist mein problem das wenn ich ,
    ins auto steige das tacho erscheind aber wenn ich raussteige ist die tacho anzeige noch da , wie kann ich machen das sie verschwindet bitte um hilfe