Fortsetzung:
C: OnPlayerSpawn
if(IsPlayerNPC(playerid))
{
new npcname[MAX_PLAYER_NAME];
GetPlayerName(playerid, npcname, sizeof(npcname));
if(!strcmp(npcname, "[BOT]mantelman_intro", true))
{
SetPlayerSkin(playerid, 33); // <- The Skin here!
printf("%s wurde skin id 33 gesetzt!", npcname);
}
if(!strcmp(npcname, "[BOT]intro_catalina_new", true))
{
SetPlayerSkin(playerid, 192); // <- The Skin here!
printf("%s wurde skin id 192 gesetzt!", npcname);
}
if(!strcmp(npcname, "[BOT]bank_banshee", true))
{
PutPlayerInVehicle(playerid, botcar_intro_banshee0, 0);
}
return 1;
}
SetPlayerPos(playerid,1422.287475, -1040.402221, 25.252712);
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