@Flash
In OnGameModeInit, wo es auch hingehört soviel ich weiß ![]()
Code
public OnGameModeInit()
{
MySQL_SetupConnection();
SetGameModeText(SERVER_GAMEMODE);
//--------------------|> Textdraw's
TextdrawGeld0 = TextDrawCreate(498.000000, 79.000000, "");
TextDrawBackgroundColor(TextdrawGeld0, 255);
TextDrawFont(TextdrawGeld0, 1);
TextDrawLetterSize(TextdrawGeld0, 0.360000, 1.899998);
TextDrawColor(TextdrawGeld0, -1);
TextDrawSetOutline(TextdrawGeld0, 0);
TextDrawSetProportional(TextdrawGeld0, 1);
TextDrawSetShadow(TextdrawGeld0, 1);
TextDrawUseBox(TextdrawGeld0, 1);
TextDrawBoxColor(TextdrawGeld0, 8912895);
TextDrawTextSize(TextdrawGeld0, 608.000000, 50.000000);
TextDrawSetSelectable(TextdrawGeld0, 0);
TextdrawGeld1 = TextDrawCreate(500.000000, 81.000000, "");
TextDrawBackgroundColor(TextdrawGeld1, 255);
TextDrawFont(TextdrawGeld1, 1);
TextDrawLetterSize(TextdrawGeld1, 0.360000, 1.499998);
TextDrawColor(TextdrawGeld1, -1);
TextDrawSetOutline(TextdrawGeld1, 0);
TextDrawSetProportional(TextdrawGeld1, 1);
TextDrawSetShadow(TextdrawGeld1, 1);
TextDrawUseBox(TextdrawGeld1, 1);
TextDrawBoxColor(TextdrawGeld1, 255);
TextDrawTextSize(TextdrawGeld1, 606.000000, 48.000000);
TextDrawSetSelectable(TextdrawGeld1, 0);
new tdg2[64];
format(tdg2, sizeof(tdg2), "%d€",sInfo[playerid][pBarGeld]);
TextDrawSetString(TextdrawGeld2, tdg2);
TextdrawGeld2 = TextDrawCreate(501.000000, 82.000000, tdg2);
TextDrawBackgroundColor(TextdrawGeld2, 255);
TextDrawFont(TextdrawGeld2, 2);
TextDrawLetterSize(TextdrawGeld2, 0.280000, 1.100000);
TextDrawColor(TextdrawGeld2, -1);
TextDrawSetOutline(TextdrawGeld2, 0);
TextDrawSetProportional(TextdrawGeld2, 1);
TextDrawSetShadow(TextdrawGeld2, 0);
TextDrawSetSelectable(TextdrawGeld2, 0);
return 1;
}
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