Moin,
wie ändere ich beim Textdraw das Preview Model nach dem Erstellen?
Also der Skin wird aus der Datenbank geladen, dann soll er da im Textdraw zu sehen sein
Textdraw Erstellen:
loginTD[playerid][0] = CreatePlayerTextDraw(playerid, 280.000000, 70.000000, "Preview_Model");
PlayerTextDrawFont(playerid, loginTD[playerid][0], 5);
PlayerTextDrawLetterSize(playerid, loginTD[playerid][0], 0.600000, 2.000000);
PlayerTextDrawTextSize(playerid, loginTD[playerid][0], 73.000000, 103.500000);
PlayerTextDrawSetOutline(playerid, loginTD[playerid][0], 0);
PlayerTextDrawSetShadow(playerid, loginTD[playerid][0], 0);
PlayerTextDrawAlignment(playerid, loginTD[playerid][0], 1);
PlayerTextDrawColor(playerid, loginTD[playerid][0], -1);
PlayerTextDrawBackgroundColor(playerid, loginTD[playerid][0], 125);
PlayerTextDrawBoxColor(playerid, loginTD[playerid][0], 255);
PlayerTextDrawUseBox(playerid, loginTD[playerid][0], 0);
PlayerTextDrawSetProportional(playerid, loginTD[playerid][0], 1);
PlayerTextDrawSetSelectable(playerid, loginTD[playerid][0], 0);
PlayerTextDrawSetPreviewModel(playerid, loginTD[playerid][0], 1);
PlayerTextDrawSetPreviewRot(playerid, loginTD[playerid][0], -10.000000, 0.000000, -20.000000, 1.000000);
Anzeigen:
for(new i = 0; i < sizeof(loginTD[]); i++)
PlayerTextDrawShow(playerid, loginTD[playerid][i]);
Anderen Skin Anzeigen nach dem Anzeigen:
PlayerTextDrawSetPreviewModel(playerid, loginTD[playerid][0], PlayerInfo[playerid][pSkin]);
Alles anzeigen