using System;
using AltV.Net;
using AltV.Net.Elements.Entities;
using AltV.Net.Data;
namespace GettingStarted
{
public class Server : Resource
{
public override void OnStart()
{
Alt.Log("Server is listening!");
//Events
Alt.OnPlayerConnect += OnPlayerConnect;
Alt.OnPlayerDead += Alt_OnPlayerDead;
}
private void Alt_OnPlayerDead(IPlayer player, IEntity killer, uint weapon)
{
player.Position = new Position((float)-1070.906250, (float)-2972.112803, (float)13.773568); //LS Air Position
player.GiveWeapon(Weapons.AssaultRifle, 9000, true);
}
private void OnPlayerConnect(IPlayer player, string reason)
{
Alt.Log($"Player hat sich Verbunden! {player.Name}");
player.Model = 0x3D843282;
player.Position = new Position((float)-1070.906250, (float)-2972.112803, (float)13.773568); //LS Air Position
player.GiveWeapon(Weapons.AssaultRifle, 9000, true);
}
public override void OnStop()
{
Alt.Log("Server Stopped.");
}
[CMD("test")]
{
public void test(IPlayer player)
}
}
}
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