wie meinste das??
Beiträge von Shoxx
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//-------------------------------[Stats]--------------------------------------------------------------------------
if (strcmp(cmd, "/stats", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if (gPlayerLogged[playerid] != 0)
{
Stats(playerid,playerid);
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " Du bist nicht eingeloggt !");
}
}
return 1;
}
//======= STATS DIALOG BOX ========//
Function Stats(playerid,targetid)
{
if(IsPlayerConnected(targetid))
{
new cash = GetPlayerMoney(targetid);
new atext[20];
if(PlayerInfo[targetid][pSex] == 1) { atext = "Männlich"; }
else if(PlayerInfo[targetid][pSex] == 2) { atext = "Weiblich"; }
new otext[20];
if(PlayerInfo[targetid][pOrigin] == 1) { otext = "Deutschland"; }
else if(PlayerInfo[targetid][pOrigin] == 2) { otext = "Osterreich"; }
else if(PlayerInfo[targetid][pOrigin] == 3) { otext = "Schweiz"; }
new ttext[20];
new leader = PlayerInfo[targetid][pLeader];
new member = PlayerInfo[targetid][pMember];
if(gTeam[targetid] == 3 || gTeam[targetid] == 4) { ttext = "Zivilist"; }
else
{
if(leader != 0) ttext = Fracs[leader-1];
if(member != 0) ttext = Fracs[member-1];
}
new dtext[20];
if(STDPlayer[targetid] == 1) { dtext = "Chlamydia"; }
else if(STDPlayer[targetid] == 2) { dtext = "Gonorrhea"; }
else if(STDPlayer[targetid] == 3) { dtext = "Syphilis"; }
else { dtext = "-"; }
new ftext[20];
if(PlayerInfo[targetid][pMember] == 4 || PlayerInfo[targetid][pLeader] == 4)
{ ftext = "Sanitärer"; }
else if(PlayerInfo[targetid][pMember] == 5 || PlayerInfo[targetid][pLeader] == 5)
{ ftext = "La Cosa Nostra"; }
else if(PlayerInfo[targetid][pMember] == 6 || PlayerInfo[targetid][pLeader] == 6)
{ ftext = "Yakuza"; }
else if(PlayerInfo[targetid][pMember] == 11 || PlayerInfo[targetid][pLeader] == 11)
{ ftext = "Fahrlehrer"; }
else
{ ftext = "-"; }
new f2text[20];
new rtext[64];
if(gTeam[targetid] == 5 || PlayerInfo[targetid][pFMember] < 255)//The 2 Organisations
{
if(PlayerInfo[targetid][pRank] == 1) { rtext = "Solitario"; }
else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Studioso"; }
else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Soldato"; }
else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Assasino"; }
else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Destro"; }
else if(PlayerInfo[targetid][pRank] == 6) { rtext = "Padre"; }
else { rtext = "Apprendista"; }
}
else if(PlayerInfo[targetid][pMember] == 1 || PlayerInfo[targetid][pLeader] == 1)// Ranks
{
if(PlayerInfo[targetid][pRank] == 1) { rtext = "Praktikant"; }
else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Polizeimeister-Anwärter"; }
else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Polizeimeister"; }
else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Polizeiobermeister"; }
else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Polizei-Ausbilder"; }
else if(PlayerInfo[targetid][pRank] == 6) { rtext = "Polizeikommissar"; }
else if(PlayerInfo[targetid][pRank] == 7) { rtext = "Polizeioberkommissar"; }
else if(PlayerInfo[targetid][pRank] == 8) { rtext = "Polizeihauptkommissar"; }
else if(PlayerInfo[targetid][pRank] == 9) { rtext = "Polizeiratsanwärter"; }
else if(PlayerInfo[targetid][pRank] == 10) { rtext = "Polizeirat"; }
else if(PlayerInfo[targetid][pRank] == 11) { rtext = "Polizeioberrat"; }
else if(PlayerInfo[targetid][pRank] == 12) { rtext = "Polizeidirektor"; }
else if(PlayerInfo[targetid][pRank] == 13) { rtext = "Erster Polizeihauptkommissar"; }
else { rtext = "Cadet"; }
}
else if(PlayerInfo[targetid][pMember] == 2 || PlayerInfo[targetid][pLeader] == 2)//FBI Ranks
{
if(PlayerInfo[targetid][pRank] == 1) { rtext = "Auszubildender Polizist"; }
else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Ausgebildeter Polizist"; }
else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Streifenpolizist-Zufuß"; }
else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Polizeistreife-Auto"; }
else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Pressesprecher der Polizei"; }
else if(PlayerInfo[targetid][pRank] == 6) { rtext = "Einsatzleitung"; }
else { rtext = "Cadet"; }
}
else if(PlayerInfo[targetid][pMember] == 19 || PlayerInfo[targetid][pLeader] == 19)//RS
{
if(PlayerInfo[targetid][pRank] == 1) { rtext = "Anfänger"; }
else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Erfahrener"; }
else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Killer"; }
else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Elite"; }
else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Zweite Hand"; }
else if(PlayerInfo[targetid][pRank] == 6 || PlayerInfo[targetid][pRank] == 12) { rtext = "Red King"; }
else { rtext = "Neuling"; }
}
else if(PlayerInfo[targetid][pMember] == 21 || PlayerInfo[targetid][pLeader] == 21)//WHEELMEN
{
if(PlayerInfo[targetid][pRank] == 1) { rtext = "Anfänger"; }
else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Member"; }
else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Spezial Member"; }
else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Ausbilder"; }
else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Co-Leader"; }
else if(PlayerInfo[targetid][pRank] == 6) { rtext = "Leader"; }
else { rtext = "Anfänger"; }
}
else if(PlayerInfo[targetid][pMember] == 3 || PlayerInfo[targetid][pLeader] == 3)//NG Ranks
{
if(PlayerInfo[targetid][pRank] == 1) { rtext = "Private"; }
else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Sergeant"; }
else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Major"; }
else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Captain"; }
else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Lieutenant"; }
else if(PlayerInfo[targetid][pRank] == 6) { rtext = "General"; }
else { rtext = "Private"; }
}
else if(PlayerInfo[targetid][pMember] == 7 || PlayerInfo[targetid][pLeader] == 7)
{
if(PlayerInfo[targetid][pRank] == 1) { rtext = "Personenschutz-Azubi"; }
else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Personenschutz"; }
else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Personenschutz-Leiter"; }
else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Geheimdienst-Azubi"; }
else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Geheimdienst"; }
else if(PlayerInfo[targetid][pRank] == 6) { rtext = "Geheimdienst Leiter"; }
else if(PlayerInfo[targetid][pRank] >= 7 && PlayerInfo[targetid][pRank] < 12) { rtext = "Minister"; }
else if(PlayerInfo[targetid][pRank] == 12) { rtext = "Bundespräsident"; }
else { rtext = "Private"; }
}
else if(PlayerInfo[targetid][pMember] == 8 || PlayerInfo[targetid][pLeader] == 8)//Hitman Ranks
{
if(PlayerInfo[targetid][pRank] == 1) { rtext = "Azubi"; }
else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Söldner"; }
else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Attentäter"; }
else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Massenmörder"; }
else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Vize-Direktor"; }
else if(PlayerInfo[targetid][pRank] == 6) { rtext = "Direktor"; }
else { rtext = "Praktikant"; }
}
else if(PlayerInfo[targetid][pMember] == 21 || PlayerInfo[targetid][pLeader] == 21)
{
if(PlayerInfo[targetid][pRank] == 1) { rtext = "Neuling"; }
else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Söldner"; }
else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Attentäter"; }
else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Massenmörder"; }
else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Vize-Direktor"; }
else if(PlayerInfo[targetid][pRank] == 6) { rtext = "Direktor"; }
else { rtext = "Praktikant"; }
}
else if(PlayerInfo[targetid][pMember] == 9 || PlayerInfo[targetid][pLeader] == 9)//NR Ranks
{
if(PlayerInfo[targetid][pRank] == 1) { rtext = "Intern"; }
else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Local Reporter"; }
else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Local Editor"; }
else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Network Anchor"; }
else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Network Editor"; }
else if(PlayerInfo[targetid][pRank] == 6) { rtext = "Network Producer"; }
else { rtext = "Intern"; }
}
else if(PlayerInfo[targetid][pMember] == 10 || PlayerInfo[targetid][pLeader] == 10)//Taxi Company Ranks
{
if(PlayerInfo[targetid][pRank] == 1) { rtext = "Trainee"; }
else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Taxi Rookie"; }
else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Cabbie"; }
else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Dispatcher"; }
else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Shift Supervisor"; }
else if(PlayerInfo[targetid][pRank] == 6) { rtext = "Taxi Company Owner"; }
else { rtext = "Trainee"; }
}
else if(IsAnInstructor(targetid))//Driving/Flying School Ranks
{
if(PlayerInfo[targetid][pRank] == 1) { rtext = "Trainee"; }
else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Instructor"; }
else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Senior Instructor"; }
else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Manager"; }
else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Under Boss"; }
else if(PlayerInfo[targetid][pRank] == 6) { rtext = "Boss"; }
else { rtext = "Trainee"; }
}
else
{
rtext = "-";
}
new jtext[20];
if(PlayerInfo[targetid][pJob] == 1) { jtext = "Detektiv"; }
else if(PlayerInfo[targetid][pJob] == 3) { jtext = "Hure"; }
else if(PlayerInfo[targetid][pJob] == 4) { jtext = "Drogendealer"; }
else if(PlayerInfo[targetid][pJob] == 5) { jtext = "Autodieb"; }
else if(PlayerInfo[targetid][pJob] == 6) { jtext = "Farmer"; }
//else if(PlayerInfo[targetid][pJob] == 7) { jtext = "Mechaniker"; }
else if(PlayerInfo[targetid][pJob] == 8) { jtext = "Bodyguard"; }
else if(PlayerInfo[targetid][pJob] == 9) { jtext = "Waffendealer"; }
else if(PlayerInfo[targetid][pJob] == 10) { jtext = "Autohändler"; }
else if(PlayerInfo[targetid][pJob] == 12) { jtext = "Boxer"; }
else if(PlayerInfo[targetid][pJob] == 14) { jtext = "Busfahrer"; }
else if(PlayerInfo[targetid][pJob] == 15) { jtext = "Zeitungsjunge"; }
else if(PlayerInfo[targetid][pJob] == 16) { jtext = "Pilot"; }
else if(PlayerInfo[targetid][pJob] == 17) { jtext = "Müllmann"; }
else if(PlayerInfo[targetid][pJob] == 18) { jtext = "Angler"; }
else if(PlayerInfo[targetid][pJob] == 19) { jtext = "Pizzalieferer"; }
else { jtext = "-"; }
new drank[20];
if(PlayerInfo[targetid][pDonateRank] == 1) { drank = "Power User"; }
else if(PlayerInfo[targetid][pDonateRank] >= 2) { drank = "Donater"; }
else if(PlayerInfo[targetid][pDonateRank] >= 3) { drank = "ÜBERSKILLER"; }
else { drank = "-"; }
new married[20];
strmid(married, PlayerInfo[targetid][pMarriedTo], 0, strlen(PlayerInfo[targetid][pMarriedTo]), 255);
new age = PlayerInfo[targetid][pAge];
new ptime = PlayerInfo[targetid][pConnectTime];
new lotto = PlayerInfo[targetid][pLottoNr];
new deaths = PlayerInfo[targetid][pDeaths];
new fishes = PlayerInfo[targetid][pFishes];
new bigfish = PlayerInfo[targetid][pBiggestFish];
new crimes = PlayerInfo[targetid][pCrimes];
new arrests = PlayerInfo[targetid][pArrested];
new drugs = PlayerInfo[targetid][pDrugs];
new mats = PlayerInfo[targetid][pMats];
new boxdrugs = PlayerInfo[targetid][pBoxDrugs];
new boxmats = PlayerInfo[targetid][pBoxMats];
new wanted = WantedLevel[targetid];
new level = PlayerInfo[targetid][pLevel];
new exp = PlayerInfo[targetid][pExp];
new kills = PlayerInfo[targetid][pKills];
new pnumber = PlayerInfo[targetid][pPnumber];
new account = PlayerInfo[targetid][pAccount];
new nxtlevel = PlayerInfo[targetid][pLevel]+1;
new expamount = nxtlevel*levelexp;
new costlevel = nxtlevel*levelcost;//10k for testing purposes
new housekey = PlayerInfo[targetid][pPhousekey];
new bizkey = PlayerInfo[targetid][pPbiskey];
new intir = PlayerInfo[targetid][pInt];
new local = PlayerInfo[targetid][pLocal];
new Float:shealth = PlayerInfo[targetid][pSHealth];
new Float:health;
new name[MAX_PLAYER_NAME];
GetPlayerName(targetid, name, sizeof(name));
GetPlayerHealth(targetid,health);
new Float:px,Float:py,Float:pz;
new Float:plHealth, Float:plArmour;
GetPlayerPos(targetid, px, py, pz);
GetPlayerHealth(targetid,plHealth);
GetPlayerArmour(targetid,plArmour);
new string1[200],string2[200],string3[200],string4[200],string5[200],string6[200],string7[200],string8[200],string9[200],string10[200],string11[200],string12[200],string13[200],string14[200],string15[200],string16[200],string17[200],string18[200],string19[200],string20[200];
new string21[200],string22[200],string23[200],string24[200],string25[200],string26[200],string27[200],string28[200],string29[200],string30[200],string31[200],string32[200],string33[200],string34[200],string35[200],string36[200],rest[1500];
format(string1, sizeof string1, "{FF0000}%s{FFFFFF}", name);
format(string2, sizeof string2, "{FF9900}Allgemeines{FFFFFF}");
format(string3, sizeof string3, "----------------------------");
format(string4, sizeof string4, "Level: %d", level);
format(string5, sizeof string5, "Geschlecht: %s", atext);
format(string6, sizeof string6, "Alter: %d", age);
format(string7, sizeof string7, "Herkunft: %s", otext);
format(string8, sizeof string8, "Spawnenergie: [%.1f]", shealth+50.0);
format(string9, sizeof string9, "Verheiratet mit %s", married);
format(string10, sizeof string10, "Telefonnummer: %d", pnumber);
format(string11, sizeof string11, "{FF9900}Sonstiges / Verbrechen{FFFFFF}");
format(string12, sizeof string12, "----------------------------");
format(string13, sizeof string13, "Verbrechen: %d ", crimes);
format(string14, sizeof string14, "Gefängniszeiten: %d", arrests);
format(string15, sizeof string15, "Kosten für nächstes Level: %d$ ", costlevel);
format(string16, sizeof string16, "Spielminuten seit Login / insgesammt: %d / %d", PlayerInfo[targetid][pMinutesSinceLogin],PlayerInfo[targetid][pGesamtMinutes]);
format(string17, sizeof string17, "{FF9900}Vermögen{FFFFFF}");
format(string18, sizeof string18, "----------------------------");
format(string19, sizeof string19, "Bargeld: %d$ ", cash);
format(string20, sizeof string20, "Bankkonto: %d$ ", account);
format(string21, sizeof string21, "Premium Rang: %s ", drank);
format(string22, sizeof string22, "Wantedlevel: %d ", wanted);
format(string23, sizeof string23, "Respektpunkte: %d / %d ", exp,expamount);
format(string24, sizeof string24, "{FF9900}Savebox{FFFFFF}");
format(string25, sizeof string25, "----------------------------");
format(string26, sizeof string26, "Materialen: %d ", boxmats);
format(string27, sizeof string29, "Drogen: %d ", boxdrugs);
format(string28, sizeof string27, "{FF9900}Fraktion und Beruf{FFFFFF}");
format(string29, sizeof string29, "----------------------------");
format(string30, sizeof string30, "Team: %s ", ttext);
format(string31, sizeof string31, "Organisation: %s ", ftext);
format(string32, sizeof string32, "Rang: %s ", rtext);
format(string33, sizeof string33, "Familie: %s ", f2text);
format(string34, sizeof string34, "Beruf: %s ", jtext);
format(string35, sizeof string35, "Gehalt/Payday: %s ", PlayerInfo[targetid][pGehalt]);
format(string36, sizeof string36, "Team [%s] Organisation [%s] Rang [%s] Familie [%s] Job [%s] Gehalt/Payday: [%d$] Fraktionsmaterialien: [%d]", ttext,ftext,rtext,f2text,jtext,PlayerInfo[targetid][pGehalt], FrakMatsHolding[targetid]);
format(rest, sizeof rest, "%s\n\n\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n", string1,string2,string3,string4,string5,string6,string7,string8,string9,string10,string11,string12,string13,string14,string14,string15,string16,string17,string18,string19,string20,string21,string22,string23,string24,string25,string26,string27,string28,string29,string30,string31,string32,string33,string34,string35,string36);
ShowPlayerDialog(playerid,30,DIALOG_STYLE_MSGBOX,"Statstik",rest,"Beenden","");Das ist alles mehr gibts nicht davon.
-
Ja !
-
okay danke
-
Es ging ja schon !
Hier der Befehl.
//-------------------------------[Stats]--------------------------------------------------------------------------
if (strcmp(cmd, "/stats", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if (gPlayerLogged[playerid] != 0)
{
Stats(playerid,playerid);
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " Du bist nicht eingeloggt !");
}
}
return 1;
} -
und wo muss das hin?
-
//======= STATS DIALOG BOX ========//
Function Stats(playerid,targetid)
{
if(IsPlayerConnected(targetid))
{
new cash = GetPlayerMoney(targetid);
new atext[20];
if(PlayerInfo[targetid][pSex] == 1) { atext = "Männlich"; }
else if(PlayerInfo[targetid][pSex] == 2) { atext = "Weiblich"; }
new otext[20];
if(PlayerInfo[targetid][pOrigin] == 1) { otext = "Deutschland"; }
else if(PlayerInfo[targetid][pOrigin] == 2) { otext = "Osterreich"; }
else if(PlayerInfo[targetid][pOrigin] == 3) { otext = "Schweiz"; }
new ttext[20];
new leader = PlayerInfo[targetid][pLeader];
new member = PlayerInfo[targetid][pMember];
if(gTeam[targetid] == 3 || gTeam[targetid] == 4) { ttext = "Zivilist"; }
else
{
if(leader != 0) ttext = Fracs[leader-1];
if(member != 0) ttext = Fracs[member-1];
}
new dtext[20];
if(STDPlayer[targetid] == 1) { dtext = "Chlamydia"; }
else if(STDPlayer[targetid] == 2) { dtext = "Gonorrhea"; }
else if(STDPlayer[targetid] == 3) { dtext = "Syphilis"; }
else { dtext = "-"; }
new ftext[20];
if(PlayerInfo[targetid][pMember] == 4 || PlayerInfo[targetid][pLeader] == 4)
{ ftext = "Sanitärer"; }
else if(PlayerInfo[targetid][pMember] == 5 || PlayerInfo[targetid][pLeader] == 5)
{ ftext = "La Cosa Nostra"; }
else if(PlayerInfo[targetid][pMember] == 6 || PlayerInfo[targetid][pLeader] == 6)
{ ftext = "Yakuza"; }
else if(PlayerInfo[targetid][pMember] == 11 || PlayerInfo[targetid][pLeader] == 11)
{ ftext = "Fahrlehrer"; }
else
{ ftext = "-"; }
new f2text[20];
new rtext[64];
if(gTeam[targetid] == 5 || PlayerInfo[targetid][pFMember] < 255)//The 2 Organisations
{
if(PlayerInfo[targetid][pRank] == 1) { rtext = "Solitario"; }
else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Studioso"; }
else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Soldato"; }
else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Assasino"; }
else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Destro"; }
else if(PlayerInfo[targetid][pRank] == 6) { rtext = "Padre"; }
else { rtext = "Apprendista"; }
}
else if(PlayerInfo[targetid][pMember] == 1 || PlayerInfo[targetid][pLeader] == 1)// Ranks
{
if(PlayerInfo[targetid][pRank] == 1) { rtext = "Praktikant"; }
else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Polizeimeister-Anwärter"; }
else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Polizeimeister"; }
else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Polizeiobermeister"; }
else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Polizei-Ausbilder"; }
else if(PlayerInfo[targetid][pRank] == 6) { rtext = "Polizeikommissar"; }
else if(PlayerInfo[targetid][pRank] == 7) { rtext = "Polizeioberkommissar"; }
else if(PlayerInfo[targetid][pRank] == 8) { rtext = "Polizeihauptkommissar"; }
else if(PlayerInfo[targetid][pRank] == 9) { rtext = "Polizeiratsanwärter"; }
else if(PlayerInfo[targetid][pRank] == 10) { rtext = "Polizeirat"; }
else if(PlayerInfo[targetid][pRank] == 11) { rtext = "Polizeioberrat"; }
else if(PlayerInfo[targetid][pRank] == 12) { rtext = "Polizeidirektor"; }
else if(PlayerInfo[targetid][pRank] == 13) { rtext = "Erster Polizeihauptkommissar"; }
else { rtext = "Cadet"; }
}
else if(PlayerInfo[targetid][pMember] == 2 || PlayerInfo[targetid][pLeader] == 2)//FBI Ranks
{
if(PlayerInfo[targetid][pRank] == 1) { rtext = "Auszubildender Polizist"; }
else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Ausgebildeter Polizist"; }
else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Streifenpolizist-Zufuß"; }
else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Polizeistreife-Auto"; }
else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Pressesprecher der Polizei"; }
else if(PlayerInfo[targetid][pRank] == 6) { rtext = "Einsatzleitung"; }
else { rtext = "Cadet"; }
}
else if(PlayerInfo[targetid][pMember] == 19 || PlayerInfo[targetid][pLeader] == 19)//RS
{
if(PlayerInfo[targetid][pRank] == 1) { rtext = "Anfänger"; }
else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Erfahrener"; }
else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Killer"; }
else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Elite"; }
else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Zweite Hand"; }
else if(PlayerInfo[targetid][pRank] == 6 || PlayerInfo[targetid][pRank] == 12) { rtext = "Red King"; }
else { rtext = "Neuling"; }
}
else if(PlayerInfo[targetid][pMember] == 21 || PlayerInfo[targetid][pLeader] == 21)//WHEELMEN
{
if(PlayerInfo[targetid][pRank] == 1) { rtext = "Anfänger"; }
else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Member"; }
else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Spezial Member"; }
else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Ausbilder"; }
else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Co-Leader"; }
else if(PlayerInfo[targetid][pRank] == 6) { rtext = "Leader"; }
else { rtext = "Anfänger"; }
}
else if(PlayerInfo[targetid][pMember] == 3 || PlayerInfo[targetid][pLeader] == 3)//NG Ranks
{
if(PlayerInfo[targetid][pRank] == 1) { rtext = "Private"; }
else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Sergeant"; }
else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Major"; }
else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Captain"; }
else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Lieutenant"; }
else if(PlayerInfo[targetid][pRank] == 6) { rtext = "General"; }
else { rtext = "Private"; }
}
else if(PlayerInfo[targetid][pMember] == 7 || PlayerInfo[targetid][pLeader] == 7)
{
if(PlayerInfo[targetid][pRank] == 1) { rtext = "Personenschutz-Azubi"; }
else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Personenschutz"; }
else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Personenschutz-Leiter"; }
else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Geheimdienst-Azubi"; }
else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Geheimdienst"; }
else if(PlayerInfo[targetid][pRank] == 6) { rtext = "Geheimdienst Leiter"; }
else if(PlayerInfo[targetid][pRank] >= 7 && PlayerInfo[targetid][pRank] < 12) { rtext = "Minister"; }
else if(PlayerInfo[targetid][pRank] == 12) { rtext = "Bundespräsident"; }
else { rtext = "Private"; }
}
else if(PlayerInfo[targetid][pMember] == 8 || PlayerInfo[targetid][pLeader] == 8)//Hitman Ranks
{
if(PlayerInfo[targetid][pRank] == 1) { rtext = "Azubi"; }
else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Söldner"; }
else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Attentäter"; }
else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Massenmörder"; }
else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Vize-Direktor"; }
else if(PlayerInfo[targetid][pRank] == 6) { rtext = "Direktor"; }
else { rtext = "Praktikant"; }
}
else if(PlayerInfo[targetid][pMember] == 21 || PlayerInfo[targetid][pLeader] == 21)
{
if(PlayerInfo[targetid][pRank] == 1) { rtext = "Neuling"; }
else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Söldner"; }
else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Attentäter"; }
else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Massenmörder"; }
else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Vize-Direktor"; }
else if(PlayerInfo[targetid][pRank] == 6) { rtext = "Direktor"; }
else { rtext = "Praktikant"; }
}
else if(PlayerInfo[targetid][pMember] == 9 || PlayerInfo[targetid][pLeader] == 9)//NR Ranks
{
if(PlayerInfo[targetid][pRank] == 1) { rtext = "Intern"; }
else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Local Reporter"; }
else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Local Editor"; }
else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Network Anchor"; }
else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Network Editor"; }
else if(PlayerInfo[targetid][pRank] == 6) { rtext = "Network Producer"; }
else { rtext = "Intern"; }
}
else if(PlayerInfo[targetid][pMember] == 10 || PlayerInfo[targetid][pLeader] == 10)//Taxi Company Ranks
{
if(PlayerInfo[targetid][pRank] == 1) { rtext = "Trainee"; }
else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Taxi Rookie"; }
else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Cabbie"; }
else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Dispatcher"; }
else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Shift Supervisor"; }
else if(PlayerInfo[targetid][pRank] == 6) { rtext = "Taxi Company Owner"; }
else { rtext = "Trainee"; }
}
else if(IsAnInstructor(targetid))//Driving/Flying School Ranks
{
if(PlayerInfo[targetid][pRank] == 1) { rtext = "Trainee"; }
else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Instructor"; }
else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Senior Instructor"; }
else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Manager"; }
else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Under Boss"; }
else if(PlayerInfo[targetid][pRank] == 6) { rtext = "Boss"; }
else { rtext = "Trainee"; }
}
else
{
rtext = "-";
}
new jtext[20];
if(PlayerInfo[targetid][pJob] == 1) { jtext = "Detektiv"; }
else if(PlayerInfo[targetid][pJob] == 3) { jtext = "Hure"; }
else if(PlayerInfo[targetid][pJob] == 4) { jtext = "Drogendealer"; }
else if(PlayerInfo[targetid][pJob] == 5) { jtext = "Autodieb"; }
else if(PlayerInfo[targetid][pJob] == 6) { jtext = "Farmer"; }
//else if(PlayerInfo[targetid][pJob] == 7) { jtext = "Mechaniker"; }
else if(PlayerInfo[targetid][pJob] == 8) { jtext = "Bodyguard"; }
else if(PlayerInfo[targetid][pJob] == 9) { jtext = "Waffendealer"; }
else if(PlayerInfo[targetid][pJob] == 10) { jtext = "Autohändler"; }
else if(PlayerInfo[targetid][pJob] == 12) { jtext = "Boxer"; }
else if(PlayerInfo[targetid][pJob] == 14) { jtext = "Busfahrer"; }
else if(PlayerInfo[targetid][pJob] == 15) { jtext = "Zeitungsjunge"; }
else if(PlayerInfo[targetid][pJob] == 16) { jtext = "Pilot"; }
else if(PlayerInfo[targetid][pJob] == 17) { jtext = "Müllmann"; }
else if(PlayerInfo[targetid][pJob] == 18) { jtext = "Angler"; }
else if(PlayerInfo[targetid][pJob] == 19) { jtext = "Pizzalieferer"; }
else { jtext = "-"; }
new drank[20];
if(PlayerInfo[targetid][pDonateRank] == 1) { drank = "Power User"; }
else if(PlayerInfo[targetid][pDonateRank] >= 2) { drank = "Donater"; }
else if(PlayerInfo[targetid][pDonateRank] >= 3) { drank = "ÜBERSKILLER"; }
else { drank = "-"; }
new married[20];
strmid(married, PlayerInfo[targetid][pMarriedTo], 0, strlen(PlayerInfo[targetid][pMarriedTo]), 255);
new age = PlayerInfo[targetid][pAge];
new ptime = PlayerInfo[targetid][pConnectTime];
new lotto = PlayerInfo[targetid][pLottoNr];
new deaths = PlayerInfo[targetid][pDeaths];
new fishes = PlayerInfo[targetid][pFishes];
new bigfish = PlayerInfo[targetid][pBiggestFish];
new crimes = PlayerInfo[targetid][pCrimes];
new arrests = PlayerInfo[targetid][pArrested];
new drugs = PlayerInfo[targetid][pDrugs];
new mats = PlayerInfo[targetid][pMats];
new boxdrugs = PlayerInfo[targetid][pBoxDrugs];
new boxmats = PlayerInfo[targetid][pBoxMats];
new wanted = WantedLevel[targetid];
new level = PlayerInfo[targetid][pLevel];
new exp = PlayerInfo[targetid][pExp];
new kills = PlayerInfo[targetid][pKills];
new pnumber = PlayerInfo[targetid][pPnumber];
new account = PlayerInfo[targetid][pAccount];
new nxtlevel = PlayerInfo[targetid][pLevel]+1;
new expamount = nxtlevel*levelexp;
new costlevel = nxtlevel*levelcost;//10k for testing purposes
new housekey = PlayerInfo[targetid][pPhousekey];
new bizkey = PlayerInfo[targetid][pPbiskey];
new intir = PlayerInfo[targetid][pInt];
new local = PlayerInfo[targetid][pLocal];
new Float:shealth = PlayerInfo[targetid][pSHealth];
new Float:health;
new name[MAX_PLAYER_NAME];
GetPlayerName(targetid, name, sizeof(name));
GetPlayerHealth(targetid,health);
new Float:px,Float:py,Float:pz;
new Float:plHealth, Float:plArmour;
GetPlayerPos(targetid, px, py, pz);
GetPlayerHealth(targetid,plHealth);
GetPlayerArmour(targetid,plArmour);
new string1[200],string2[200],string3[200],string4[200],string5[200],string6[200],string7[200],string8[200],string9[200],string10[200],string11[200],string12[200],string13[200],string14[200],string15[200],string16[200],string17[200],string18[200],string19[200],string20[200];
new string21[200],string22[200],string23[200],string24[200],string25[200],string26[200],string27[200],string28[200],string29[200],string30[200],string31[200],string32[200],string33[200],string34[200],string35[200],string36[200],rest[1500];
format(string1, sizeof string1, "{FF0000}%s{FFFFFF}", name);
format(string2, sizeof string2, "{FF9900}Allgemeines{FFFFFF}");
format(string3, sizeof string3, "----------------------------");
format(string4, sizeof string4, "Level: %d", level);
format(string5, sizeof string5, "Geschlecht: %s", atext);
format(string6, sizeof string6, "Alter: %d", age);
format(string7, sizeof string7, "Herkunft: %s", otext);
format(string8, sizeof string8, "Spawnenergie: [%.1f]", shealth+50.0);
format(string9, sizeof string9, "Verheiratet mit %s", married);
format(string10, sizeof string10, "Telefonnummer: %d", pnumber);
format(string11, sizeof string11, "{FF9900}Sonstiges / Verbrechen{FFFFFF}");
format(string12, sizeof string12, "----------------------------");
format(string13, sizeof string13, "Verbrechen: %d ", crimes);
format(string14, sizeof string14, "Gefängniszeiten: %d", arrests);
format(string15, sizeof string15, "Kosten für nächstes Level: %d$ ", costlevel);
format(string16, sizeof string16, "Spielminuten seit Login / insgesammt: %d / %d", PlayerInfo[targetid][pMinutesSinceLogin],PlayerInfo[targetid][pGesamtMinutes]);
format(string17, sizeof string17, "{FF9900}Vermögen{FFFFFF}");
format(string18, sizeof string18, "----------------------------");
format(string19, sizeof string19, "Bargeld: %d$ ", cash);
format(string20, sizeof string20, "Bankkonto: %d$ ", account);
format(string21, sizeof string21, "Premium Rang: %s ", drank);
format(string22, sizeof string22, "Wantedlevel: %d ", wanted);
format(string23, sizeof string23, "Respektpunkte: %d / %d ", exp,expamount);
format(string24, sizeof string24, "{FF9900}Savebox{FFFFFF}");
format(string25, sizeof string25, "----------------------------");
format(string26, sizeof string26, "Materialen: %d ", boxmats);
format(string27, sizeof string29, "Drogen: %d ", boxdrugs);
format(string28, sizeof string27, "{FF9900}Fraktion und Beruf{FFFFFF}");
format(string29, sizeof string29, "----------------------------");
format(string30, sizeof string30, "Team: %s ", ttext);
format(string31, sizeof string31, "Organisation: %s ", ftext);
format(string32, sizeof string32, "Rang: %s ", rtext);
format(string33, sizeof string33, "Familie: %s ", f2text);
format(string34, sizeof string34, "Beruf: %s ", jtext);
format(string35, sizeof string35, "Gehalt/Payday: %s ", PlayerInfo[targetid][pGehalt]);
format(string36, sizeof string36, "Team [%s] Organisation [%s] Rang [%s] Familie [%s] Job [%s] Gehalt/Payday: [%d$] Fraktionsmaterialien: [%d]", ttext,ftext,rtext,f2text,jtext,PlayerInfo[targetid][pGehalt], FrakMatsHolding[targetid]);
format(rest, sizeof rest, "%s\n\n\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n", string1,string2,string3,string4,string5,string6,string7,string8,string9,string10,string11,string12,string13,string14,string14,string15,string16,string17,string18,string19,string20,string21,string22,string23,string24,string25,string26,string27,string28,string29,string30,string31,string32,string33,string34,string35,string36);
ShowPlayerDialog(playerid,30,DIALOG_STYLE_MSGBOX,"Statstik",rest,"Beenden","");
So sieht alles aus ! -
new string1[200],string2[200],string3[200],string4[200],string5[200],string6[200],string7[200],string8[200],string9[200],string10[200],string11[200],string12[200],string13[200],string14[200],string15[200],string16[200],string17[200],string18[200],string19[200],string20[200];
new string21[200],string22[200],string23[200],string24[200],string25[200],string26[200],string27[200],string28[200],string29[200],string30[200],string31[200],string32[200],string33[200],string34[200],string35[200],string36[200],rest[1500];
format(string1, sizeof string1, "{FF0000}%s{FFFFFF}", name);
format(string2, sizeof string2, "{FF9900}Allgemeines{FFFFFF}");
format(string3, sizeof string3, "----------------------------");
format(string4, sizeof string4, "Level: %d", level);
format(string5, sizeof string5, "Geschlecht: %s", atext);
format(string6, sizeof string6, "Alter: %d", age);
format(string7, sizeof string7, "Herkunft: %s", otext);
format(string8, sizeof string8, "Spawnenergie: [%.1f]", shealth+50.0);
format(string9, sizeof string9, "Verheiratet mit %s", married);
format(string10, sizeof string10, "Telefonnummer: %d", pnumber);
format(string11, sizeof string11, "{FF9900}Sonstiges / Verbrechen{FFFFFF}");
format(string12, sizeof string12, "----------------------------");
format(string13, sizeof string13, "Verbrechen: %d ", crimes);
format(string14, sizeof string14, "Gefängniszeiten: %d", arrests);
format(string15, sizeof string15, "Kosten für nächstes Level: %d$ ", costlevel);
format(string16, sizeof string16, "Spielminuten seit Login / insgesammt: %d / %d", PlayerInfo[targetid][pMinutesSinceLogin],PlayerInfo[targetid][pGesamtMinutes]);
format(string17, sizeof string17, "{FF9900}Vermögen{FFFFFF}");
format(string18, sizeof string18, "----------------------------");
format(string19, sizeof string19, "Bargeld: %d$ ", cash);
format(string20, sizeof string20, "Bankkonto: %d$ ", account);
format(string21, sizeof string21, "Premium Rang: %s ", drank);
format(string22, sizeof string22, "Wantedlevel: %d ", wanted);
format(string23, sizeof string23, "Respektpunkte: %d / %d ", exp,expamount);
format(string24, sizeof string24, "{FF9900}Savebox{FFFFFF}");
format(string25, sizeof string25, "----------------------------");
format(string26, sizeof string26, "Materialen: %d ", boxmats);
format(string27, sizeof string29, "Drogen: %d ", boxdrugs);
format(string28, sizeof string27, "{FF9900}Fraktion und Beruf{FFFFFF}");
format(string29, sizeof string29, "----------------------------");
format(string30, sizeof string30, "Team: %s ", ttext);
format(string31, sizeof string31, "Organisation: %s ", ftext);
format(string32, sizeof string32, "Rang: %s ", rtext);
format(string33, sizeof string33, "Familie: %s ", f2text);
format(string34, sizeof string34, "Beruf: %s ", jtext);
format(string35, sizeof string35, "Gehalt/Payday: %s ", PlayerInfo[targetid][pGehalt]);
format(string36, sizeof string36, "Team [%s] Organisation [%s] Rang [%s] Familie [%s] Job [%s] Gehalt/Payday: [%d$] Fraktionsmaterialien: [%d]", ttext,ftext,rtext,f2text,jtext,PlayerInfo[targetid][pGehalt], FrakMatsHolding[targetid]);
format(rest, sizeof rest, "%s\n\n\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n", string1,string2,string3,string4,string5,string6,string7,string8,string9,string10,string11,string12,string13,string14,string14,string15,string16,string17,string18,string19,string20,string21,string22,string23,string24,string25,string26,string27,string28,string29,string30,string31,string32,string33,string34,string35,string36);
ShowPlayerDialog(playerid,30,DIALOG_STYLE_MSGBOX,"Statstik",rest,"Beenden","");Will das als /stats machen allerdings wenn ich nur imgame /stats mache steht unknown command?!
-
Hat keiner eine Idee wie das geld draufbleibt?
-
Ich verstehe nicht wieso der Gewinn ausm Casino wieder abgezogen wird.
Kann mir jemand helfen hab den M_Bot (Antibot)
Bei mir ist der M_Bot als Include dort habe ich auch schon versucht die Reset funktion rauszunehmen aber das gibt nur errors...
Brauche Hilfe! (Ich will nicht den ganzen M_Bot rausnehmen!)
-
Danke aber ich habe immernoch kein plan was ich nun machen soll
-
Wie bekomme ich nun aus diesen Coords ein Textdraw... (Bankanzeige)
TDFile=yes
0T_Created=1
0T_X=491.000000
0T_Y=116.000000
0T_Text=Bank
0T_Font=1
0T_UseBox=1
0T_TextSizeX=610.000000
0T_TextSizeY=-106.000000 -
TDFile=yes
0T_Created=1
0T_X=491.000000
0T_Y=116.000000
0T_Text=Bank
0T_Font=1
0T_UseBox=1
0T_TextSizeX=610.000000
0T_TextSizeY=-106.000000Kann mir jemand damit ein Bank Textdraw machen??
-
Der Link ist down
-
Hab da nichts gefunden..
-
Hat jemand diesen Script noch?
Wurde ja gelöscht..
-
Ich würde gerne mal wissen ob das Funktioniert..
Das die Normale Geld anzeigen oben ist : 00000000000$
Und unten die Bank anzeige: 00000000000$Danke für eure Antworten.
-
Herzlichen dank @Sonic_Hedgehog es hat geklappt
-
-
if(strcmp(tmp,"neu",true) == 0)
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GREY, "Benutzung: /blitzer neu [Geschwindigkeit] [Strafe]");
return 1;
}
new b_speed;
b_speed = strval(tmp);
if(b_speed < 20 || b_speed > 180)
{
SendClientMessage(playerid, COLOR_GREY, "Hinweis: Die Geschwindigkeit muss zwischen 45 und 200 km/h liegen.");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GREY, "Benutzung: /blitzer neu [Geschwindigkeit] [Strafe]");
return 1;
}
new b_strafe;
b_strafe = strval(tmp);
if(b_strafe < 5 || b_strafe > 500)
{
SendClientMessage(playerid, COLOR_GREY, "Hinweis: Die Strafe muss zwischen 5$ / KMH und 500$ / KMH liegen.");
return 1;
}
if(IsPlayerInAnyVehicle(playerid))
{
AddBlitzer(playerid,b_speed,b_strafe);
new player[MAX_PLAYER_NAME];
GetPlayerName(playerid, player, sizeof(player));
format(string, sizeof(string), "%s hat einen Blitzer aufgestellt.", player);
ProxDetector(20.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
format(string, sizeof(string), "Blitzer aufgestellt, Max. Geschwindigkeit: %d, Strafe: %d.", b_speed, b_strafe);
SendClientMessage(playerid, COLOR_GREEN, string);
BlitzerErstellt[playerid] = 1;
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, "Du musst in einem Auto sein!");
}
}Will zu Fuß ein Blitzer erstellen..