Beiträge von Borsti

    es kann auch an w-lan liegen. Ich halte gar nichts von W-Lan kann auch sein, dass du nicht den neusten DiretX oder wie das auch heißt hast, kommt drauf an was du hast ne also windows 7 da brauchste kein neusten aber villeicht mal grafikkarten treiber mal neu installieren und wenn du XP hast direkt nach der Grafikkarten treiber installation auch mal direktX runterladen ( also den neusten ) und den auch installieren und mal die Grafik im game mal runterschrauben, aber wegen deine Laggs liegt es villeicht, dass du Torrent datein runter lädst, die genau die Ports haben, die du auch bei Warrock freigeben hast.


    MFG Borsti =)

    hallo Satan erstmal respekt für das, was du gemappt hast nur ich finde auch, dass du mal ein LSPD und BSN verschönerung machen solltes, weil die ganzen Maps für LSPD und BSN sind nicht gut, ich glaube auch, dass du das sehr gut hinbekommen würdes.
    MFG Borsti

    ganz einfach bei mir war das so, die hatten nur für internet explorer die seiten gesperrt, dann habe ich mich zuhause hingesetz und einbisschen gesurft, dann ist mir was eingefallen und direkt den nächsten tag in der schule ausprobiert, es war bei mir ganz einfach, Mozilla Firefox heruntergeladen, dann installiert und nach der Installation fragt er, ob du was von Internet Explorer impotieren willst dann habe ich nein gesagt, und siehe da, ich konnte überall herumsurfen ^^

    \gamemodes\s.pwn(15487) : warning 219: local variable "hour" shadows a variable at a preceding level
    \gamemodes\s.pwn(17633) : warning 219: local variable "hour" shadows a variable at a preceding level
    \gamemodes\s.pwn(26690) : error 004: function "IsAtGasStation" is not implemented
    \gamemodes\s.pwn(31803) : warning 219: local variable "hour" shadows a variable at a preceding level
    \gamemodes\s.pwn(33404) : warning 203: symbol is never used: "Refueling"
    Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    1 Errors.
    else if(strcmp(x_job,"fuel",true) == 0)
    {
    if(IsAtGasStation(playerid))
    {
    new price = 20 * SBizzInfo[3][sbEntranceCost];
    format(string, sizeof(string), "* You filled your Gas Can with 20% Fuel for $%d",price);
    SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
    PlayerInfo[playerid][pFuel] = 20;
    GivePlayerMoney(playerid, - price);
    return 1;
    }
    else
    {
    SendClientMessage(playerid,COLOR_GREY," You're not at a Gas Station!");
    return 1;
    }
    }
    else { return 1; }
    }//not connected
    return 1;
    }

    du muss bei den Server in den Ordner "Scriptfiles" ein Neuen Ordner machen der name von Ornder soll dann so heißen >> "DT_Cars" << nur ohne " und ohne << >>

    also sag mal so, PC 24 STD an
    Ich sitze ungefähr so ca 7 - 8 std inne woche und am wochenende (/ wenn ich nicht trinken gehe ) auch so um den dreh
    und bin 19 Jahre alt

    \tank.pwn(151) : error 012: invalid function call, not a valid address
    \tank.pwn(151) : warning 215: expression has no effect
    \tank.pwn(151) : error 001: expected token: ";", but found ")"
    \tank.pwn(151) : error 029: invalid expression, assumed zero
    \tank.pwn(151) : fatal error 107: too many error messages on one line


    Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    4 Errors.
    Hier der Komplette Script


    #define TANK_SYS
    #include <a_samp>
    #include sscanf
    #define WHITE 0xF6F6F6FF
    #define YELLOW 0xF6F600F6
    new IstAnderTanke;
    new Zwischensumme;
    new Float:SavedPOSx[MAX_PLAYERS],Float:SavedPOSy[MAX_PLAYERS],Float:SavedPOSz[MAX_PLAYERS];
    new Text:TT_0[MAX_PLAYERS];
    #if defined TANK_SYS
    new Text:TT_1[MAX_PLAYERS];
    #endif
    new Text:TT_2;
    new Text:TT_3;
    new Text:TT_4;
    enum fahrzeug
    {
    tank,
    hat_tank,
    }
    new AUTOX[MAX_VEHICLES][fahrzeug];
    public OnFilterScriptInit()
    {
    print("\n--------------------------------------");
    print(" TankSystem von Lonsdale");
    print("--------------------------------------\n");
    // Lokale Textdraws
    TT_2 = TextDrawCreate(101.000000,344.000000," /");
    TT_3 = TextDrawCreate(125.000000,340.000000,"--------");
    TT_4 = TextDrawCreate(117.000000,410.000000," ");
    TextDrawAlignment(TT_2,0);
    TextDrawAlignment(TT_3,0);
    TextDrawAlignment(TT_4,0);
    TextDrawBackgroundColor(TT_2,0x000000ff);
    TextDrawBackgroundColor(TT_3,0x000000ff);
    TextDrawBackgroundColor(TT_4,0x000000ff);
    TextDrawFont(TT_2,3);
    TextDrawLetterSize(TT_2,1.000000,1.000000);
    TextDrawFont(TT_3,3);
    TextDrawLetterSize(TT_3,1.000000,1.000000);
    TextDrawFont(TT_4,3);
    TextDrawLetterSize(TT_4,1.000000,1.000000);
    TextDrawColor(TT_2,0x000000ff);
    TextDrawColor(TT_3,0x000000ff);
    TextDrawColor(TT_4,0x000000ff);
    TextDrawSetOutline(TT_2,1);
    TextDrawSetOutline(TT_3,1);
    TextDrawSetOutline(TT_4,1);
    TextDrawSetProportional(TT_2,1);
    TextDrawSetProportional(TT_3,1);
    TextDrawSetProportional(TT_4,1);
    TextDrawSetShadow(TT_2,1);
    TextDrawSetShadow(TT_3,1);
    TextDrawSetShadow(TT_4,1);
    SetTimer("UpdateSpeed",1000,1);
    #if defined TANK_SYS
    SetTimer("Update_Tank",18000,1);
    for(new i = 0;i<MAX_VEHICLES;i++)
    {
    AUTOX[i][tank] = (100);
    AUTOX[i][hat_tank] = (1);
    }
    #endif
    return 1;
    }
    public OnPlayerConnect(playerid)
    {


    #if defined TANK_SYS
    TT_1[playerid] = TextDrawCreate(141.000000,382.000000,"Tank : 100/100");
    TextDrawUseBox(TT_1[playerid],1);
    TextDrawBoxColor(TT_1[playerid],0x00000099);
    TextDrawTextSize(TT_1[playerid],250.000000,0.000000);
    TextDrawAlignment(TT_1[playerid],0);
    TextDrawBackgroundColor(TT_1[playerid],0x000000ff);
    TextDrawFont(TT_1[playerid],3);
    TextDrawLetterSize(TT_1[playerid],0.399999,1.000000);
    TextDrawColor(TT_1[playerid],0xffffffff);
    TextDrawSetOutline(TT_1[playerid],1);
    TextDrawSetProportional(TT_1[playerid],1);
    TextDrawSetShadow(TT_1[playerid],1);
    #endif

    return 1;
    }


    public OnPlayerDisconnect(playerid, reason)
    {
    TextDrawDestroy(TT_0[playerid]);
    #if defined TANK_SYS
    TextDrawDestroy(TT_1[playerid]);
    #endif
    TextDrawHideForPlayer(playerid,TT_2);
    TextDrawHideForPlayer(playerid,TT_3);
    TextDrawHideForPlayer(playerid,TT_4);
    return 1;
    }


    public OnPlayerCommandText(playerid, cmdtext[])
    {
    #if defined TANK_SYS
    if (strcmp("/tanken", cmdtext, true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    if(GetPlayerState(playerid) == 2)
    {
    new vehicleids = GetPlayerVehicleID(playerid);
    if(IstAnDerTanke(playerid) && !NoCar(vehicleids))
    {
    new ZwischenSumme;
    ZwischenSumme = 100 - AUTOX[vehicleids][tank];
    AUTOX[vehicleids][tank] += ZwischenSumme;
    GivePlayerMoney(playerid,-ZwischenSumme * 3);
    GameTextForPlayer(playerid,"~b~Auto ~r~wurde getankt",2000,0);
    new forS[128];
    format(forS,sizeof(forS),"* Du hast dein Auto fuer %d $ Getankt *",ZwischenSumme);
    SendClientMessage(playerid,YELLOW,forS);
    }
    else
    {
    SendClientMessage(playerid,WHITE,"* Du musst an einer Tankstelle sein! *");
    }
    }
    }
    return 1;
    }
    if (strcmp("/raus", cmdtext, true) == 0)
    {
    RemovePlayerFromVehicle(playerid);
    TogglePlayerControllable(playerid,1);
    return 1;
    }
    dcmd(raus,4,cmdtext);
    dcmd(tanken,6,cmdtext);
    #endif
    return 0;
    }


    dcmd_raus(playerid, params[]) {
    #pragma unused params
    RemovePlayerFromVehicle(playerid);
    TogglePlayerControllable(playerid,true);
    return 1;
    }


    dcmd_tanken(playerid, params[]) {
    if(GetPlayerState(playerid) != 2) return 1;
    new
    vehid = GetPlayerVehicleID(playerid);
    if(IstAnderTanke(playerid) && !NoCar(vehid)) {
    new ZwischenSumme = 100 - AUTOX[vehid][tank];
    AUTOX[vehid][tank] += ZwischenSumme;
    GivePlayerMoney(playerid,-Zwischensumme*3);
    GameTextForPlayer(playerid,"~b~Auto~r~ wurde getankt",2000,0);
    new forstr[64];
    format(forstr, sizeof(forstr),"* Du hast dein Auto fuer %d $ aufgetankt *", ZwischenSumme);
    SendClientMessage(playerid, YELLOW, forstr);
    }
    else return SendClientMessage(playerid,WHITE,"* Du musst an einer Tankstelle sein! *");
    return 1;
    }
    public OnPlayerStateChange(playerid, newstate, oldstate)
    {
    new vehicleid = GetPlayerVehicleID(playerid);
    if(newstate == 2)
    {
    new tankx[128];
    TextDrawShowForPlayer(playerid,TT_0[playerid]);
    TextDrawShowForPlayer(playerid,TT_1[playerid]);
    TextDrawShowForPlayer(playerid,TT_2);
    TextDrawShowForPlayer(playerid,TT_3);
    TextDrawShowForPlayer(playerid,TT_4);
    format(tankx,sizeof tankx,"Tank : %d/100",AUTOX[vehicleid][tank]);
    TextDrawSetString(TT_1[playerid],tankx);
    }
    else if(newstate == 1)
    {

    TextDrawHideForPlayer(playerid,TT_0[playerid]);
    #if defined TANK_SYS
    TextDrawHideForPlayer(playerid,TT_1[playerid]);
    #endif
    TextDrawHideForPlayer(playerid,TT_2);
    TextDrawHideForPlayer(playerid,TT_3);
    TextDrawHideForPlayer(playerid,TT_4);
    }
    return 1;
    }


    forward PlayerToPoint(Float:radi, playerid, Float:xs, Float:ys, Float:zs);


    forward IstAnDerTanke(playerid);
    public IstAnDerTanke(playerid)
    {
    if(IsPlayerConnected(playerid))
    {
    if(PlayerToPoint(6.0,playerid,1004.0070,-939.3102,42.1797) || PlayerToPoint(6.0,playerid,1944.3260,-1772.9254,13.3906))
    {
    return 1;
    }
    else if(PlayerToPoint(6.0,playerid,-90.5515,-1169.4578,2.4079) || PlayerToPoint(6.0,playerid,-1609.7958,-2718.2048,48.5391))
    {
    return 1;
    }
    else if(PlayerToPoint(6.0,playerid,-2029.4968,156.4366,28.9498) || PlayerToPoint(8.0,playerid,-2408.7590,976.0934,45.4175))
    {
    return 1;
    }
    else if(PlayerToPoint(5.0,playerid,-2243.9629,-2560.6477,31.8841) || PlayerToPoint(8.0,playerid,-1676.6323,414.0262,6.9484))
    {
    return 1;
    }
    else if(PlayerToPoint(6.0,playerid,2202.2349,2474.3494,10.5258) || PlayerToPoint(10.0,playerid,614.9333,1689.7418,6.6968))
    {
    return 1;
    }
    else if(PlayerToPoint(8.0,playerid,-1328.8250,2677.2173,49.7665) || PlayerToPoint(6.0,playerid,70.3882,1218.6783,18.5165))
    {
    return 1;
    }
    else if(PlayerToPoint(8.0,playerid,2113.7390,920.1079,10.5255) || PlayerToPoint(6.0,playerid,-1327.7218,2678.8723,50.0625))
    {
    return 1;
    }
    }
    return 0;
    }
    public PlayerToPoint(Float:radi, playerid, Float:xs, Float:ys, Float:zs)
    {
    if(IsPlayerConnected(playerid))
    {
    new Float:oldposx, Float:oldposy, Float:oldposz;
    new Float:tempposx, Float:tempposy, Float:tempposz;
    GetPlayerPos(playerid, oldposx, oldposy, oldposz);
    tempposx = (oldposx -xs);
    tempposy = (oldposy -ys);
    tempposz = (oldposz -zs);
    if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
    {
    return 1;
    }
    }
    return 0;
    }
    forward Update_Tank();
    public Update_Tank()
    {
    for(new i = 0;i<MAX_PLAYERS;i++)
    {
    if(GetPlayerState(i) == 2)
    {
    if(IsPlayerConnected(i))
    {
    new vehicleid = GetPlayerVehicleID(i);
    new tank_format[128];
    if(AUTOX[vehicleid][tank] > 1)
    {
    if(!NoCar(vehicleid))
    {
    AUTOX[vehicleid][tank]--;
    format(tank_format,sizeof tank_format,"Tank : %d/100",AUTOX[vehicleid][tank]);
    TextDrawSetString(TT_1[i],tank_format);
    AUTOX[vehicleid][hat_tank] = 1;
    }
    else
    {
    TextDrawSetString(TT_1[i],"Tank : N/A");
    AUTOX[vehicleid][hat_tank] = 1;
    }
    }
    else
    {
    if(!NoCar(vehicleid))
    {
    TextDrawSetString(TT_1[i],"Tank Leer");
    AUTOX[vehicleid][hat_tank] = 0;
    TogglePlayerControllable(i,0);
    }
    }
    }
    }
    }
    return 1;
    }
    stock NoCar(vehicleid)
    {
    new modell = GetVehicleModel(vehicleid);
    switch(modell)
    {
    // Helis ( waere auch zu unrealistisch wenn die Dinger Freezed wären :/ )
    case 548:return 1;
    case 425:return 1;
    case 417:return 1;
    case 487:return 1;
    case 488:return 1;
    case 497:return 1;
    case 563:return 1;
    case 447:return 1;
    case 469:return 1;
    // RC
    case 464:return 1;
    case 465:return 1;
    case 501:return 1;
    case 564:return 1;
    case 594:return 1;
    // Trailer / Angeanger
    case 435:return 1;
    case 450:return 1;
    case 591:return 1;
    case 606:return 1;
    case 607:return 1;
    case 610:return 1;
    case 569:return 1;
    case 590:return 1;
    case 584:return 1;
    case 570:return 1;
    case 608:return 1;
    case 611:return 1;
    // Flugzeuge ( waere auch zu unrealistisch wenn die Dinger Freezed wären :/ ) ²
    case 592:return 1;
    case 577:return 1;
    case 511:return 1;
    case 512:return 1;
    case 593:return 1;
    case 520:return 1;
    case 553:return 1;
    case 476:return 1;
    case 519:return 1;
    case 460:return 1;
    case 513:return 1;
    // Zuege & andere non Cars
    case 485:return 1;
    case 538:return 1;
    case 457:return 1;
    case 530:return 1;
    case 537:return 1;
    case 571:return 1;
    case 572:return 1;
    case 574:return 1;
    case 449:return 1;
    }
    return 0;
    }

    ja erstmal vielen dank, ich werde in den nächsten tagen gucken wegen klammerfehler, aber wenn da keine sind, woran kann es denn noch liegen??? das eine include kaputt ist??