Zeilen 3841 - 3938:
if(CurrentMenu == ammunationmenu)
{
switch(row)
{
case 0:
{
ShowMenuForPlayer(pistolen,playerid);
}
case 1:
{
ShowMenuForPlayer(shotguns,playerid);
}
case 2:
{
ShowMenuForPlayer(schnell_schuss,playerid);
}
case 3:
{
GivePlayerMoney(playerid,0);// do nothing
}
}
}
if(CurrentMenu == pistolen)
{
switch(row)
{
case 0:
{
GameTextForPlayer(playerid,"Colt 45 gekauft!",3000,3);
GivePlayerWeapon(playerid, 22, 100);
GivePlayerMoney(playerid,-900);
ShowMenuForPlayer(ammunationmenu,playerid);
}
case 1:
{
GameTextForPlayer(playerid,"Schall gedämpfte gekauft!",3000,3);
GivePlayerWeapon(playerid, 23, 100);
GivePlayerMoney(playerid,-950);
ShowMenuForPlayer(ammunationmenu,playerid);
}
case 2:
{
GameTextForPlayer(playerid,"Desert Eagle gekauft!",3000,3);
GivePlayerWeapon(playerid, 24, 100);
GivePlayerMoney(playerid,-1000);
ShowMenuForPlayer(ammunationmenu,playerid);
}
}
}
if(CurrentMenu == shotguns)
{
switch(row)
{
case 0:
{
GameTextForPlayer(playerid,"Normale Shotgun gekauft",3000,3);
GivePlayerWeapon(playerid, 234, 60);
GivePlayerMoney(playerid,-3500);
ShowMenuForPlayer(ammunationmenu,playerid);
}
}
}
Zeilen 6888 - 6900:
pistolen = CreateMenu("Pistolen",2, 200.0, 150.0, 120.0, 50.0);
AddMenuItem(pistolen,0, "Colt 45 | Preis 900§");
AddMenuItem(pistolen,0, "Schall gedämpfte | Preis 950$");
AddMenuItem(pistolen,0, "Desert Eagle | Preis 1000$");
shotguns = CreateMenu("Shotguns",2, 200.0, 150.0, 120.0, 50.0);
AddMenuItem(shotguns,0, "Normale Shotgun | Preis 3500$");
schnell_schuss = CreateMenu("schnell Schuss",2, 200.0, 150.0, 120.0, 50.0);
AddMenuItem(schnell_schuss,0, "Uzi | Preis 3200$");
AddMenuItem(schnell_schuss,0, "MP5 | Preis 4000$");
AddMenuItem(schnell_schuss,0, "AK47 | Preis 5500$");
AddMenuItem(schnell_schuss,0, "M4 | Preis 7500$");