OnPlayerConnect
GetPlayerName(playerid, playrname, sizeof(playrname));
format(connect, sizeof(connect), "%s.ini", playrname);
if(fexist(connect))
{
gPlayerAccount[playerid] = 1;
SendClientMessage(playerid, COLOR_YELLOW, "Du bist Registriert logge dich mit /login <Passwort> ein");
return 1;
}
else
{
gPlayerAccount[playerid] = 0;
SendClientMessage(playerid, COLOR_YELLOW, "Bitte Registrier dich mit /register <Passwort>");
}
PlayerInfo[playerid][pAutoschein] = 0;
PlayerInfo[playerid][pMotorradschein] = 0;
PlayerInfo[playerid][pBootschein] = 0;
PlayerInfo[playerid][pFlugschein] = 0;
PlayerInfo[playerid][pWaffenschein] = 0;
PlayerInfo[playerid][pAdmin] = 0;
PlayerInfo[playerid][pWarns] = 0;
PlayerInfo[playerid][pGetoetet] = 0;
PlayerInfo[playerid][pGestorben] = 0;
GivePlayerMoney(playerid,PlayerInfo[playerid][pGeld]);
OnPlayerCommandText
if (strcmp(cmd, "/login", true) ==0 )
{
if(IsPlayerConnected(playerid))
{
new tmppass[64];
if(gPlayerLogged[playerid] == 1)
{
SendClientMessage(playerid, COLOR_GREY, "Du bist bereits eingeloggt.");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GREY, " Benutze: /login [Passwort]");
return 1;
}
strmid(tmppass, tmp, 0, strlen(cmdtext), 255);
Encrypt(tmppass);
OnPlayerLogin(playerid,tmppass);
}
return 1;
}
if (strcmp(cmd, "/register", true)==0)
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GREY, "Benutze: /register [Passwort]");
return 1;
}
if (gPlayerAccount[playerid] == 1)
{
SendClientMessage(playerid, COLOR_GREY, "Du bist bereits Registriert");
return 1;
}
strmid(PlayerInfo[playerid][pPassword], tmp, 0, strlen(cmdtext), 255);
Encrypt(PlayerInfo[playerid][pPassword]);
GetPlayerName(playerid, playername, sizeof(playername));
format(string, sizeof(string), "%s.ini", playername);
new File: file = fopen(string, io_read);
if (file)
{
SendClientMessage(playerid, COLOR_GREY, "Du bist bereits Registriert");
fclose(file);
return 1;
}
new File:hFile;
hFile = fopen(string, io_append);
new var[32];//
format(var, 32, "%s\n", PlayerInfo[playerid][pPassword]);fwrite(hFile, var);
format(var, 32, "Getötet=%d\n",PlayerInfo[playerid][pGetoetet]);fwrite(hFile, var);
format(var, 32, "Gestorben=%d\n",PlayerInfo[playerid][pGestorben]);fwrite(hFile, var);
PlayerInfo[playerid][pGeld] = GetPlayerMoney(playerid);
format(var, 32, "Autoschein=%d\n",PlayerInfo[playerid][pAutoschein]);fwrite(hFile, var);
format(var, 32, "Geld=%d\n",PlayerInfo[playerid][pGeld]);fwrite(hFile, var);
format(var, 32, "Motorradschein=%d\n",PlayerInfo[playerid][pMotorradschein]);fwrite(hFile, var);
format(var, 32, "Bootschein=%d\n",PlayerInfo[playerid][pBootschein]);fwrite(hFile, var);
format(var, 32, "Flugschein=%d\n",PlayerInfo[playerid][pFlugschein]);fwrite(hFile, var);
format(var, 32, "Waffenschein=%d\n",PlayerInfo[playerid][pWaffenschein]);fwrite(hFile, var);
format(var, 32, "Admin=%d\n",PlayerInfo[playerid][pAdmin]);fwrite(hFile, var);
format(var, 32, "Warnungen=%d\n",PlayerInfo[playerid][pWarns]);fwrite(hFile, var);
fclose(hFile);
SendClientMessage(playerid, COLOR_WHITE, "Erfolgreich Registriert!");
SendClientMessage(playerid, COLOR_WHITE, "Nächstes mal benutze /login <Passwort> zum Einloggen.");
OnPlayerLogin(playerid,PlayerInfo[playerid][pPassword]);
return 1;
}
OnPlayerLogin
new pname2[MAX_PLAYER_NAME];
new pname3[MAX_PLAYER_NAME];
new string2[64];
new string3[128];
GetPlayerName(playerid, pname2, sizeof(pname2));
format(string2, sizeof(string2), "%s.ini", pname2);
new File: UserFile = fopen(string2, io_read);
if (UserFile)
{
new valtmp[128];
fread(UserFile, valtmp);strmid(PlayerInfo[playerid][pPassword], valtmp, 0, strlen(valtmp)-1, 255);
if ((strcmp(PlayerInfo[playerid][pPassword], string, true, strlen(valtmp)-1) == 0))
{
new key[128],val[128];
new Data[128];
while(fread(UserFile,Data,sizeof(Data)))
{
key = ini_GetKey(Data);
if( strcmp( key , "Getötet" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGetoetet] = strval( val ); }
if( strcmp( key , "Gestorben" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGestorben] = strval( val ); }
if( strcmp( key , "Waffenschein" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWaffenschein] = strval( val ); }
if( strcmp( key , "Motorradschein" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMotorradschein] = strval( val ); }
if( strcmp( key , "Bootschein" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBootschein] = strval( val ); }
if( strcmp( key , "Waffenschein" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWaffenschein] = strval( val ); }
if( strcmp( key , "Flugschein" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFlugschein] = strval( val ); }
if( strcmp( key , "Autoschein" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAutoschein] = strval( val ); }
if( strcmp( key , "Geld" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGeld] = strval( val ); }
if( strcmp( key , "Admin" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdmin] = strval( val ); }
if( strcmp( key , "Warnungen" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWarns] = strval( val ); }
GivePlayerMoney(playerid,PlayerInfo[playerid][pGeld]);
}
fclose(UserFile);
gPlayerLogged[playerid] = 1;
gPlayerAccount[playerid] = 1;
ResetPlayerMoney(playerid);
GivePlayerMoney(playerid,PlayerInfo[playerid][pGeld]);
new kills = PlayerInfo[playerid][pGetoetet];
SetPlayerScore(playerid, kills);
GetPlayerName(playerid, pname3, sizeof(pname3));
format(string3, sizeof(string3), "Willkommen %s, du hast dich erfolgreich eingeloggt!", pname3);
SendClientMessage(playerid, COLOR_WHITE,string3);
}
else
{
SendClientMessage(playerid, COLOR_GREY, "Das angegebene Passwort stimmt nicht");
fclose(UserFile);
}
}
return 1;
}
OnPlayerUpdate
{
if(IsPlayerConnected(playerid))
{
if(gPlayerLogged[playerid])
{
new string3[32];
new pname3[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname3, sizeof(pname3));
format(string3, sizeof(string3), "%s.ini", pname3);
new File: pFile = fopen(string3, io_write);
if (pFile)
{
new var[32];
format(var, 32, "%s\n", PlayerInfo[playerid][pPassword]);fwrite(pFile, var);
fclose(pFile);
new File: hFile = fopen(string3, io_append);
PlayerInfo[playerid][pGeld] = GetPlayerMoney(playerid);
format(var, 32, "Getötet=%d\n",PlayerInfo[playerid][pGetoetet]);fwrite(hFile, var);
format(var, 32, "Gestorben=%d\n",PlayerInfo[playerid][pGestorben]);fwrite(hFile, var);
format(var, 32, "Geld=%d\n",PlayerInfo[playerid][pGeld]);fwrite(hFile, var);
format(var, 32, "Autoschein=%d\n",PlayerInfo[playerid][pAutoschein]);fwrite(hFile, var);
format(var, 32, "Motorradschein=%d\n",PlayerInfo[playerid][pMotorradschein]);fwrite(hFile, var);
format(var, 32, "Bootschein=%d\n",PlayerInfo[playerid][pBootschein]);fwrite(hFile, var);
format(var, 32, "Waffenschein=%d\n",PlayerInfo[playerid][pWaffenschein]);fwrite(hFile, var);
format(var, 32, "Flugschein=%d\n",PlayerInfo[playerid][pFlugschein]);fwrite(hFile, var);
format(var, 32, "Admin=%d\n",PlayerInfo[playerid][pAdmin]);fwrite(hFile, var);
format(var, 32, "Warnungen=%d\n",PlayerInfo[playerid][pWarns]);fwrite(hFile, var);
fclose(hFile);
}
}
}
return 1;
}
OnPlayerRegister
{
if(IsPlayerConnected(playerid))
{
new string3[32];
new playername3[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername3, sizeof(playername3));
format(string3, sizeof(string3), "%s.ini", playername3);
new File: hFile = fopen(string3, io_write);
if (hFile)
{
PlayerInfo[playerid][pGeld] = GetPlayerMoney(playerid);
strmid(PlayerInfo[playerid][pPassword], password, 0, strlen(password), 255);
new var[32];
format(var, 32, "Passwort=%s\n", PlayerInfo[playerid][pPassword]);fwrite(hFile, var);
format(var, 32, "Getötet=%d\n",PlayerInfo[playerid][pGetoetet]);fwrite(hFile, var);
format(var, 32, "Gestorben=%d\n",PlayerInfo[playerid][pGestorben]);fwrite(hFile, var);
format(var, 32, "Autoschein=%d\n",PlayerInfo[playerid][pAutoschein]);fwrite(hFile, var);
format(var, 32, "Motorradschein=%d\n",PlayerInfo[playerid][pMotorradschein]);fwrite(hFile, var);
format(var, 32, "Bootschein=%d\n",PlayerInfo[playerid][pBootschein]);fwrite(hFile, var);
format(var, 32, "Waffenschein=%d\n",PlayerInfo[playerid][pWaffenschein]);fwrite(hFile, var);
format(var, 32, "Flugschein=%d\n",PlayerInfo[playerid][pFlugschein]);fwrite(hFile, var);
format(var, 32, "Geld=%d\n",PlayerInfo[playerid][pGeld]);fwrite(hFile, var);
format(var, 32, "Admin=%d\n",PlayerInfo[playerid][pAdmin]);fwrite(hFile, var);
format(var, 32, "Warnungen=%d\n",PlayerInfo[playerid][pWarns]);fwrite(hFile, var);
fclose(hFile);
SendClientMessage(playerid, COLOR_YELLOW, "Account registriert, du kannst dich nun einloggen mit /login [Passwort]).");
}
}
return 1;
}