Beiträge von GooMan

In 10 Minuten startet der nächtliche Backupvorgang! Es kann währenddessen (ca. 10 Minuten) zu Einschränkungen bei der Nutzung des Forums kommen
Weitere Infos findet ihr im Thema Backup des Forums

    public OnPlayerUpdate(playerid)
    {
    if(IsPlayerInAnyVehicle(playerid))
    {
    SetVehicleHealth(GetPlayerVehicleID(playerid),1000.0);
    }
    return 1;
    }


    EDIT:


    Fehler ausgebessert

    public OnGameModeInit()
    {
    SetTimer("HappyH",240000,1);
    return 1;


    }


    Löschen und in OnPlayerConnect:


    public OnPlayerConnect(playerid)
    {
    SetTimerEx("HappyH",240000,1,"d",playerid);
    return 1;


    }

    Änder dein HappyH in:


    public HappyH(playerid)
    {


    new r = random(sizeof ValidWeapons);
    GivePlayerWeapon(playerid, ValidWeapons[r][0], ValidWeapons[r][1]);
    SendClientMessage(playerid,0xFF66FFAA, "Happy Hour!! You've got a random weapon gift!");
    new name[ 24 ], string[ 64 ];
    GetPlayerName( playerid, name, 24 );
    format( string, sizeof(string), "~p~%s has got a random weapon gift!!", name );
    GameTextForAll( string, 5000, 5 );

    return 1;
    }

    Ganz oben im Script:
    new bool:IsInDm1;


    Im Befehl:


    if(IsInDm1 == true)
    {
    SendClientMessage(playerid,COLOR_RED,"Du bist bereits in DM1!");
    }else{
    // HIER DEIN RESTLICHER BEFEHL
    IsInDm1 = true;
    }


    Im Exit Befehl:



    if(IsInDm1 == false)
    {
    SendClientMessage(playerid,COLOR_RED,"Du bist nicht in DM1!");
    }else{
    // HIER DEIN RESTLICHER BEFEHL
    IsInDm1 = false;
    }


    EDIT:
    Code überarbeitet

    Ich weiss :(. Mein Script:


    #include <a_samp>


    #define COLOR_GREEN 0x33AA33AA
    #define COLOR_RED 0xFF000096


    new gz1,gz2,gz3;


    new checktimer;
    new bsnzone;
    new bsn[MAX_PLAYERS];
    new Text:Textdraw0;
    forward check();
    forward IsPlayerInArea(playerid,Float:minX,Float:minY,Float:maxX,Float:maxY);


    public OnFilterScriptInit()
    {
    bsnzone = GangZoneCreate(1094.37, -1038.38, 1280.709, -864.6794);
    gz1 = GangZoneCreate(-1998.261352,217.670394,-1943.742919,75.112503);
    gz2 = GangZoneCreate(-2014.019653,-76.365303,-2095.187255,-101.865203);
    gz3 = GangZoneCreate(-2612.293945,573.630126,-2711.304199,640.149353);


    checktimer = SetTimer("check",1000,1);
    Textdraw0 = TextDrawCreate(549.000000,32.000000,"No DM Zone");
    TextDrawAlignment(Textdraw0,0);
    TextDrawBackgroundColor(Textdraw0,0x000000ff);
    TextDrawFont(Textdraw0,3);
    TextDrawLetterSize(Textdraw0,0.399999,1.000000);
    TextDrawColor(Textdraw0,0xff0000ff);
    TextDrawSetOutline(Textdraw0,1);
    TextDrawSetProportional(Textdraw0,1);
    TextDrawSetShadow(Textdraw0,1);
    return 1;
    }


    public OnFilterScriptExit()
    {
    KillTimer(checktimer);
    return 1;
    }


    public OnPlayerSpawn(playerid)
    {
    GangZoneShowForPlayer(playerid, bsnzone, COLOR_RED);
    GangZoneShowForPlayer(playerid,gz1,COLOR_GREEN);
    GangZoneShowForPlayer(playerid,gz2,COLOR_GREEN);
    GangZoneShowForPlayer(playerid,gz3,COLOR_GREEN);
    return 1;
    }


    public OnPlayerConnect(playerid)
    {
    bsn[playerid] = 0;
    return 1;
    }


    stock IsPlayerInArea(playerid,Float:minX,Float:minY,Float:maxX,Float:maxY)
    {
    new Float:pX,Float:pY,Float:pZ;
    GetPlayerPos(playerid,pX,pY,pZ);
    if(pX >= minX && pX <= maxX && pY >= minY && pY <= maxY) return 1;
    else return 0;
    }
    public check()
    {
    new Waffe,ammo;
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(IsPlayerInRangeOfPoint(i,25.0,-1998.261352,217.670394,-1943.742919))
    {
    TextDrawShowForPlayer(i,Textdraw0);
    //ResetPlayerWeapons(i);//verhindert aufjedenfall DM am BSN ;) MAn kriegt sie aber nicht wieder.
    bsn[i] = 1;
    printf("Area BSN (%i)",bsn[i]);
    }
    else
    {
    if(bsn[i] == 1)
    {
    TextDrawHideForPlayer(i,Textdraw0);
    GivePlayerWeapon(i,Waffe,ammo);
    bsn[i] = 0;
    printf("Nicht in Area (%i)",bsn[i]);
    }
    }
    if(IsPlayerInArea(i,-1998.261352,217.670394,-1943.742919,75.112503) || IsPlayerInArea(i,1094.37, -1038.38, 1280.709, -864.6794))
    {
    TextDrawShowForPlayer(i,Textdraw0);
    //ResetPlayerWeapons(i);//verhindert aufjedenfall DM am BSN ;) MAn kriegt sie aber nicht wieder.
    bsn[i] = 1;
    printf("Area BSN (%i)",bsn[i]);
    }
    else
    {
    if(bsn[i] == 1)
    {
    TextDrawHideForPlayer(i,Textdraw0);
    GivePlayerWeapon(i,Waffe,ammo);
    bsn[i] = 0;
    printf("Nicht in Area (%i)",bsn[i]);
    }
    }
    printf("Nicht in Area (%i)",bsn[i]);
    }
    return 1;
    }


    EDIT:


    Hier nochmal eine Auffrischung des Themas. Die Erste Gangzone geht IMMER aber wenn ich in der Zweiten bin Passiert nichts.


    EDIT2:


    Gelöst. Coords waren falsch. + Falscher bereich.