Beiträge von RFT

    park sieht so aus



    }
    if(strcmp(cmd, "/park", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    new Float:x,Float:y,Float:z;
    new Float:a;
    new carid;
    new getcarid;
    carid = PlayerInfo[playerid][pPcarkey];
    getcarid = GetPlayerVehicleID(playerid);
    GetPlayerName(playerid, playername, sizeof(playername));
    GetVehiclePos(carid, x, y, z);
    // GetPlayerFacingAngle(playerid, a);
    GetVehicleZAngle(carid, a);
    if(IsPlayerInVehicle(playerid,carid) && CarInfo[carid][cOwned] == 1)
    {
    if(PlayerInfo[playerid][pPcarkey] == 999)
    {
    SendClientMessage(playerid, COLOR_GREY, "Du hast kein Auto zum parken.");
    return 1;
    }
    if(getcarid == carid)
    {
    CarInfo[carid][cLocationx] = x;
    CarInfo[carid][cLocationy] = y;
    CarInfo[carid][cLocationz] = z;
    CarInfo[carid][cAngle] = a;
    format(string, sizeof(string), "~n~ Du hast dein Auto an dieser Position geparkt! ~n~");
    GameTextForPlayer(playerid, "Dein Auto wurde hier gespeichert.Es Spawnt ab jetz hier!", 10000, 3);
    PlayerPlayMusic(playerid);
    OnPropUpdate();
    OnPlayerUpdate(playerid);
    return 1;
    }
    }
    }
    return 1;
    }
    return 1;
    }



    die defines findest du in gf car owner schip

    die /park funktion sieht so aus


    }
    if(strcmp(cmd, "/park", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    new Float:x,Float:y,Float:z;
    new Float:a;
    new carid;
    new getcarid;
    carid = PlayerInfo[playerid][pPcarkey];
    getcarid = GetPlayerVehicleID(playerid);
    GetPlayerName(playerid, playername, sizeof(playername));
    GetVehiclePos(carid, x, y, z);
    // GetPlayerFacingAngle(playerid, a);
    GetVehicleZAngle(carid, a);
    if(IsPlayerInVehicle(playerid,carid) && CarInfo[carid][cOwned] == 1)
    {
    if(PlayerInfo[playerid][pPcarkey] == 999)
    {
    SendClientMessage(playerid, COLOR_GREY, "Du hast kein Auto zum parken.");
    return 1;
    }
    if(getcarid == carid)
    {
    CarInfo[carid][cLocationx] = x;
    CarInfo[carid][cLocationy] = y;
    CarInfo[carid][cLocationz] = z;
    CarInfo[carid][cAngle] = a;
    format(string, sizeof(string), "~n~ Du hast dein Auto an dieser Position geparkt! ~n~");
    GameTextForPlayer(playerid, "Dein Auto wurde hier gespeichert.Es Spawnt ab jetz hier!", 10000, 3);
    PlayerPlayMusic(playerid);
    OnPropUpdate();
    OnPlayerUpdate(playerid);
    return 1;
    }
    }
    }
    return 1;
    }
    return 1;
    }




    und die defines und so findest du alle in den gamemode gf car owner chip wenn du ein gf car owner chip gamemode hats kannst du den gamemode da einfach einfügen

    wenn du den leader skin veränder willst muss du das hier verändern



    if(strcmp(cmd, "/makeleader", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
    SendClientMessage(playerid, COLOR_GRAD2, "Verwendung: /makeleader [spielerid/teildesnamens] [Nummer(1-11)]");
    return 1;
    }
    new para1;
    new level;
    para1 = ReturnUser(tmp);
    tmp = strtok(cmdtext, idx);
    level = strval(tmp);
    if(level > 11 || level < 0) { SendClientMessage(playerid, COLOR_GREY, "Die Nummer darf nicht unter 0 und über 11 sein!"); return 1; }
    if (PlayerInfo[playerid][pAdmin] >= 1337)
    {
    if(IsPlayerConnected(para1))
    {
    if(para1 != INVALID_PLAYER_ID)
    {
    if(PlayerInfo[para1][pMember] > 0 || PlayerInfo[para1][pFMember] < 255)
    {
    SendClientMessage(playerid, COLOR_GREY, "Dieser Spieler ist in einer Organisation / Familie!");
    return 1;
    }
    GetPlayerName(para1, giveplayer, sizeof(giveplayer));
    GetPlayerName(playerid, sendername, sizeof(sendername));
    PlayerInfo[para1][pLeader] = level;
    format(string, sizeof(string), "Du wurdest von %s zum Leader gemacht.", sendername);
    SendClientMessage(para1, COLOR_LIGHTBLUE, string);
    format(string, sizeof(string), "Du hast %s zum Leader Level %d gemacht.", giveplayer,level);
    SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
    if(level == 0) { PlayerInfo[para1][pChar] = 0; }
    else if(level == 1) { PlayerInfo[para1][pChar] = 288; } //Police Force // hier sind die leader skind
    else if(level == 2) { PlayerInfo[para1][pChar] = 286; } //FBI/ATF
    else if(level == 3) { PlayerInfo[para1][pChar] = 287; } //National Guard
    else if(level == 4) { PlayerInfo[para1][pChar] = 228; } //Fire/Ambulance
    else if(level == 5) { PlayerInfo[para1][pChar] = 113; } //La Cosa Nostra
    else if(level == 6) { PlayerInfo[para1][pChar] = 120; } //Yakuza
    else if(level == 7) { PlayerInfo[para1][pChar] = 147; } //Mayor
    else if(level == 8) { PlayerInfo[para1][pChar] = 294; } //Hitmans
    else if(level == 9) { PlayerInfo[para1][pChar] = 227; } //News Reporters
    else if(level == 10) { PlayerInfo[para1][pChar] = 61; } //Taxi Cab Company
    else if(level == 11) { PlayerInfo[para1][pChar] = 171; } //Driving/Flying School
    gTeam[para1] = 11;
    PlayerInfo[para1][pTeam] = 11;
    SetPlayerSkin(para1, PlayerInfo[para1][pChar]);
    }
    }//not connected
    }
    else
    {
    SendClientMessage(playerid, COLOR_GRAD1, "Dir ist es nicht erlaubt, diesen Befehl zu benutzen!");
    }
    }
    return 1;
    }



    wenn du den member skin verändern willst musst du das hier machen



    if(strcmp(cmd, "/invite", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
    SendClientMessage(playerid, COLOR_GRAD2, "Verwendung: /invite [spielerid/teildesnamens]");
    return 1;
    }
    new para1;
    new ftext[20];
    para1 = ReturnUser(tmp);
    if (PlayerInfo[playerid][pLeader] >= 1)
    {
    if(IsPlayerConnected(para1))
    {
    if(para1 != INVALID_PLAYER_ID)
    {
    if (gTeam[para1]==TEAM_GREEN && PlayerInfo[para1][pMember] == 0 && PlayerInfo[para1][pFMember] == 255)
    {
    if(PlayerInfo[para1][pJob] > 0)
    {
    SendClientMessage(playerid, COLOR_GREY, "Spieler kann nicht eingeladen werden, weil er einen Job hat!");
    return 1;
    }
    if(PlayerInfo[playerid][pLeader] == 1) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "Polizei"; ChosenSkin[para1] = 280; SetPlayerSkin(para1, 280); } // hier die zbs
    else if(PlayerInfo[playerid][pLeader] == 2) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "FBI/ATF"; ChosenSkin[para1] = 286; SetPlayerSkin(para1, 286); }
    else if(PlayerInfo[playerid][pLeader] == 3) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "Nationalgarde"; ChosenSkin[para1] = 287; SetPlayerSkin(para1, 287); }
    else if(PlayerInfo[playerid][pLeader] == 4) { PlayerInfo[para1][pTeam] = 1; gTeam[para1] = 1; ftext = "Feuerwehr/Sanitäter"; ChosenSkin[para1] = 70; SetPlayerSkin(para1, 70); }
    else if(PlayerInfo[playerid][pLeader] == 5) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "La Cosa Nostra"; ChosenSkin[para1] = 258; SetPlayerSkin(para1, 120); }
    else if(PlayerInfo[playerid][pLeader] == 6) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Yakuza"; ChosenSkin[para1] = 120; SetPlayerSkin(para1, 258); }
    else if(PlayerInfo[playerid][pLeader] == 7) { return 1; }
    else if(PlayerInfo[playerid][pLeader] == 8) { PlayerInfo[para1][pTeam] = 10; gTeam[para1] = 12; ftext = "Hitman Agentur"; ChosenSkin[para1] = 127; SetPlayerSkin(para1, 127); }
    else if(PlayerInfo[playerid][pLeader] == 9) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "CNN Studio"; ChosenSkin[para1] = 148; SetPlayerSkin(para1, 148); }
    else if(PlayerInfo[playerid][pLeader] == 10) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "Taxiunternehmen"; ChosenSkin[para1] = 255; SetPlayerSkin(para1, 255); }
    else if(PlayerInfo[playerid][pLeader] == 11) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "Fahrlehrer"; ChosenSkin[para1] = 59; SetPlayerSkin(para1, 59); }
    else { return 1; }
    GetPlayerName(para1, giveplayer, sizeof(giveplayer));
    GetPlayerName(playerid, sendername, sizeof(sendername));
    PlayerInfo[para1][pMember] = PlayerInfo[playerid][pLeader];
    PlayerInfo[para1][pRank] = 1;
    printf("AdmCmd: %s hat %s eingeladen um %s beizutreten.", sendername, giveplayer, ftext);
    format(string, sizeof(string), "Du bist %s beigetreten, du wurdest vom Leader %s eingeladen", ftext, sendername);
    SendClientMessage(para1, COLOR_LIGHTBLUE, string);
    format(string, sizeof(string), "Du hast %s eingeladen %s beizutreten.", giveplayer,ftext);
    SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
    SetPlayerInterior(para1,0);
    new rand = random(sizeof(gInviteSpawns));
    SetPlayerPos(para1, gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]); // Warp the player
    SetPlayerFacingAngle(para1, gInviteSpawns[rand][3]);
    SetPlayerCameraPos(para1,gInviteSpawns[rand][0] + 3, gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
    SetPlayerCameraLookAt(para1,gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
    TogglePlayerControllable(para1, 0);
    SelectChar[para1] = 255;
    SelectCharID[para1] = PlayerInfo[para1][pMember];
    SelectCharPlace[para1] = 1;
    PlayerInfo[para1][pModel] = ChosenSkin[para1];
    PlayerInfo[para1][pChar] = ChosenSkin[para1];
    SendClientMessage(para1, COLOR_LIGHTRED, "* Verwende 'next' um deinen Charakter zu wählen.");
    SendClientMessage(para1, COLOR_LIGHTRED, "* Wenn du den Charakter gefunden hast, den du benutzen willst, tippe 'done'.");
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, "Dieser Spieler wird gesucht / ist schon in einem Team / ist schon ein Familienmitglied.");
    return 1;
    }
    }
    }//not connected
    }
    else
    {
    SendClientMessage(playerid, COLOR_GRAD1, "Dir ist es nicht erlaubt, diesen Befehl zu benutzen (nur für Leader)!");
    }
    }
    return 1;
    }

    error 029: invalid expression, assumed zero heißt entweder sind klammern die nicht richtig sind oder dieses return1; eins von beiden ist das du musst nur lesen welche zeile der fehler ist und das löschen

    Hier eine komplett deutsche godfather version übersetzt von mir


    gibts auch hier jetzt im forum zu downloaden


    //edit Link entfernt da eh keine Updates mehr folgen.