mach mal alle zeilen auch hier rein was ist msg?
Beiträge von GhosT_GT
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weiß keiner wie das geht ? -.-
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Ich würde gerne /startlesson mit Geld machen , also damit man
/startlesson (id) (betrag)
^
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genau soif(strcmp(cmd, "/startlesson", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11)
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "Benutze: /startlesson [playerid/PartOfName]");
return 1;
}
giveplayerid = ReturnUser(tmp);
if(IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
GetPlayerName(playerid, sendername, sizeof(sendername));
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
format(string, sizeof(string), "* You've started %s's Lesson.",giveplayer);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* Instructor %s has started your Lesson.",sendername);
SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string);
TakingLesson[giveplayerid] = 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Der Player ist offline !");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Du bist kein Lehrer !");
return 1;
}
}
return 1;
} -
Deine Vorschläge : Die interessieren mich überhaupt nicht .
Achso .. wtf sollte eig. nicht für mein Name sein sondern für dein dummes geschwätz.
Aber naja ich möchte mein Niveau nicht so runter setzten wie deines.!
MfG -
wtf realist ...
Das hier ist da um hilfe zu bekommen und nicht um kommentare zu erhalten.
Also kümmer dich um deinen eigenen Kram.MfG
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okay alles gut aber noch eine frage habe ich danke erstmal das du mir weiter hilfst aber hier :
(9385) : error 004: function "CreateVehicleForServer" is not implemented
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achso ne ich bekomme error weil ich das noch ni cht definiert habe.. wie mache ich dies ?
(9384) : error 017: undefined symbol "CreateVehicleForServer"
das ist die zeile
fsCars[0] = CreateVehicleForServer(487,-2027.7196,-111.2363,39.0985,5.0025,1,1,600); // -
wie definiere ich dieses CreateVehicleForServer ?
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fsCars[0] = AddStaticVehicle(487,-2027.7196,-111.2363,39.0985,5.0025,1,1,600); //
fsCars[1] = AddStaticVehicle(560,-2064.3904,-83.9506,34.8699,0.7831,1,1,600); //
fsCars[2] = AddStaticVehicle(560,-2068.4004,-83.9618,34.8742,0.8567,1,1,600); //
fsCars[3] = AddStaticVehicle(560,-2072.7258,-84.0083,34.8691,0.0568,1,1,600); //
fsCars[4] = AddStaticVehicle(560,-2077.0510,-84.0153,34.8695,359.7835,1,1,600); //
fsCars[5] = AddStaticVehicle(405,-2080.9822,-84.2342,35.0391,0.9982,1,1,600); //
fsCars[6] = AddStaticVehicle(405,-2085.3892,-83.9527,35.0393,1.2645,1,1,600); //
fsCars[7] = AddStaticVehicle(405,-2089.4353,-84.2617,35.0391,0.6078,1,1,600); //
fsCars[8] = AddStaticVehicle(405,-2093.7131,-84.1595,35.0956,359.5796,1,1,600); //
fsCars[9] = AddStaticVehicle(521,-2093.7769,-101.0666,34.7345,270.1075,1,1,600); //
fsCars[10] = AddStaticVehicle(461,-2093.3687,-98.8547,34.7485,266.8549,1,1,600); //
fsCars[11] = AddStaticVehicle(581,-2092.6753,-97.2982,34.7605,271.2275,1,1,600); //
fsCars[12] = AddStaticVehicle(514,-2023.0475,-94.5940,35.7504,90.0886,1,1,600); //
fsCars[13] = AddStaticVehicle(452,-1757.3842,-195.8041,-0.5298,181.7123,1,1,600); //
fsCars[14] = AddStaticVehicle(452,-1762.1937,-195.9790,-0.2899,181.6277,1,1,600); //
fsCars[16] = AddStaticVehicle(593,325.1767,2537.9663,17.2671,179.3862,1,1,600); //
fsCars[17] = AddStaticVehicle(593,290.6677,2540.4951,17.2812,180.2924,1,1,600); //
fsCars[18] = AddStaticVehicle(514,-2023.0011,-89.6413,35.9079,90.2796,1,1,600); //
fsCars[19] = AddStaticVehicle(450,-1732.7373,-92.8904,4.1964,146.6553,1,1,600); //
fsCars[20] = AddStaticVehicle(450,-1749.1136,-88.9948,4.1765,195.4723,1,1,600); //Hab ich aber alles Warnings
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C:\Dokumente und Einstellungen....GhosT.pwn(9384) : warning 202: number of arguments does not match definition
was nun ?
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Mein Problem ist das die Fahrschulcars auf der Straße stehen wenn
eun Fahrlehrer aus dem Gebäude rausgeht.
Alle Fahrlehrer Spawnen in der Hütte aber wenn sie rausgehen sind alle autos, LKWs etc. auf der Straße wieso?//Fahrschule
new fsCars[21];new fsenter;
new fsexit;
new fsenter1;
new fsenter2;//Fahrschule
forward IsAFS(playerid);
forward IsAFSCar(carid);//Fahrschule
public IsAFS(playerid)
{
if(IsPlayerConnected(playerid))
{
new leader = PlayerInfo[playerid][pLeader];
new member = PlayerInfo[playerid][pMember];
if(member==11)
{
return 1;
}
else if(leader==11)
{
return 1;
}
else if(TakingLesson[playerid] == 1)
{
return 1;
}
}
return 0;
}
public IsAFSCar(carid)
{
for(new i = 0; i < sizeof(fsCars); i++)
{
if(carid == fsCars[i])
{
return 1;
}
}
return 0;
}if(pickupid == fsenter)
{
SetPlayerPos(playerid,-2029.798339,-106.675910,1035.171875);
SetPlayerVirtualWorld(playerid, 2);
SetPlayerInterior(playerid, 3);
}
if(pickupid == fsexit)
{
SetPlayerPos(playerid,-2027.6202,-98.5120,35.1641);
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
}
if(pickupid == fsenter1)
{
SetPlayerPos(playerid,-2029.8390,-124.0219,35.2103);
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
}
if(pickupid == fsenter2)
{
SetPlayerPos(playerid,-2029.1348,-117.1901,1035.1719);
SetPlayerVirtualWorld(playerid, 2);
SetPlayerInterior(playerid, 3);
}fsenter = CreatePickup(1318,1,-2026.7104,-102.0641,35.1641,-1); //Fsenter
fsexit = CreatePickup(1318,1,-2026.9424,-103.6040,1035.1826,-1); //Fsexit
fsenter1 = CreatePickup(1318,1,-2029.8849,-119.6186,1035.1719,-1); //fsenter1
fsenter2 = CreatePickup(1318,1,-2029.7388,-120.8581,35.2103,-1); //fsenter2//-------------------------------------[FS Cars]-----------------------------------------------------------
fsCars[0] = CreateVehicle(487,-2027.7196,-111.2363,39.0985,5.0025,1,1,600); //
fsCars[1] = CreateVehicle(560,-2064.3904,-83.9506,34.8699,0.7831,1,1,600); //
fsCars[2] = CreateVehicle(560,-2068.4004,-83.9618,34.8742,0.8567,1,1,600); //
fsCars[3] = CreateVehicle(560,-2072.7258,-84.0083,34.8691,0.0568,1,1,600); //
fsCars[4] = CreateVehicle(560,-2077.0510,-84.0153,34.8695,359.7835,1,1,600); //
fsCars[5] = CreateVehicle(405,-2080.9822,-84.2342,35.0391,0.9982,1,1,600); //
fsCars[6] = CreateVehicle(405,-2085.3892,-83.9527,35.0393,1.2645,1,1,600); //
fsCars[7] = CreateVehicle(405,-2089.4353,-84.2617,35.0391,0.6078,1,1,600); //
fsCars[8] = CreateVehicle(405,-2093.7131,-84.1595,35.0956,359.5796,1,1,600); //
fsCars[9] = CreateVehicle(521,-2093.7769,-101.0666,34.7345,270.1075,1,1,600); //
fsCars[10] = CreateVehicle(461,-2093.3687,-98.8547,34.7485,266.8549,1,1,600); //
fsCars[11] = CreateVehicle(581,-2092.6753,-97.2982,34.7605,271.2275,1,1,600); //
fsCars[12] = CreateVehicle(514,-2023.0475,-94.5940,35.7504,90.0886,1,1,600); //
fsCars[13] = CreateVehicle(452,-1757.3842,-195.8041,-0.5298,181.7123,1,1,600); //
fsCars[14] = CreateVehicle(452,-1762.1937,-195.9790,-0.2899,181.6277,1,1,600); //
fsCars[16] = CreateVehicle(593,325.1767,2537.9663,17.2671,179.3862,1,1,600); //
fsCars[17] = CreateVehicle(593,290.6677,2540.4951,17.2812,180.2924,1,1,600); //
fsCars[18] = CreateVehicle(514,-2023.0011,-89.6413,35.9079,90.2796,1,1,600); //
fsCars[19] = CreateVehicle(450,-1732.7373,-92.8904,4.1964,146.6553,1,1,600); //
fsCars[20] = CreateVehicle(450,-1749.1136,-88.9948,4.1765,195.4723,1,1,600); //if (PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11)// Fahrschule
{
SetPlayerPos(playerid, -2017.8889,-105.2508,35.0212);
SetPlayerFacingAngle(playerid, 183.1620);
SetPlayerVirtualWorld(playerid, 2);
SetPlayerInterior(playerid, 3);
PlayerInfo[playerid][pInt] = 0;
return 1;
}Danke im Vorraus
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okay danke euch
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aha okay dankesehr
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Wieder mal ich
Habe mal eine frage unzwar habe ich errors bei /gov wenn ich ARMY einfügen möchte....GhosT.pwn(14664) : error 029: invalid expression, assumed zero
...GhosT.pwn(14664) : warning 215: expression has no effect
...GhosT.pwn(14664) : error 001: expected token: ";", but found ")"
...GhosT.pwn(14664) : error 029: invalid expression, assumed zeroDie Zeile ist diese
if(gTeam[playerid] != 2) || gTeam[playerid] != 3)
Und die Funktion dies
if(strcmp(cmd, "/gov", true) == 0 || strcmp(cmd, "/reg", true) == 0)
{
new rankname[64];
if(IsPlayerConnected(playerid))
{
if(gTeam[playerid] != 2) || gTeam[playerid] != 3)
{
SendClientMessage(playerid, COLOR_GREY, " Du bist kein Beamter !");
return 1;
}
if(PlayerInfo[playerid][pRank] < 6)
{
SendClientMessage(playerid, COLOR_GREY, " Du brauchst Rang 6 !");
return 1;
}
GetPlayerName(playerid, sendername, sizeof(sendername));
new length = strlen(cmdtext);
while ((idx < length) && (cmdtext[idx] <= ' '))
{
idx++;
}
new offset = idx;
new result[64];
while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
{
result[idx - offset] = cmdtext[idx];
idx++;
}
result[idx - offset] = EOS;
if(!strlen(result))
{
SendClientMessage(playerid, COLOR_GRAD2, "Benutze: /gov [text]");
return 1;
}
if(PlayerInfo[playerid][pMember] == 1||PlayerInfo[playerid][pLeader] == 1)
{
if(PlayerInfo[playerid][pRank] == 6) { rankname = "Polizeihauptkommissar"; }
else if(PlayerInfo[playerid][pRank] == 7) { rankname = "Erster Polizeihauptkommissar"; }
else if(PlayerInfo[playerid][pRank] == 8) { rankname = "Polizeirat"; }
else if(PlayerInfo[playerid][pRank] == 9) { rankname = "Polizeioberrat"; }
else if(PlayerInfo[playerid][pRank] == 10) { rankname = "Polizeidirektor"; }
else if(PlayerInfo[playerid][pRank] == 11) { rankname = "Leitender Polizeidirektor"; }
else if(PlayerInfo[playerid][pRank] == 12) { rankname = "Polizeipräsident"; }
else { rankname = "Polizeihauptkommissar"; }
}
if(PlayerInfo[playerid][pMember] == 2||PlayerInfo[playerid][pLeader] == 2)
{
if(PlayerInfo[playerid][pRank] == 6) { rankname = "Undercover Agent"; }
else if(PlayerInfo[playerid][pRank] == 7) { rankname = "Assistant Special Agent"; }
else if(PlayerInfo[playerid][pRank] == 8) { rankname = "S.W.A.T"; }
else if(PlayerInfo[playerid][pRank] == 9) { rankname = "Specialist"; }
else if(PlayerInfo[playerid][pRank] == 10) { rankname = "S.W.A.T Ausbilder"; }
else if(PlayerInfo[playerid][pRank] == 11) { rankname = "Stellv. Department Direktor"; }
else if(PlayerInfo[playerid][pRank] == 12) { rankname = "Department Director"; }
else { rankname = "Undercover Agent"; }
}
if(PlayerInfo[playerid][pMember] == 3||PlayerInfo[playerid][pLeader] == 3)
{
if(PlayerInfo[playerid][pRank] == 6) { rankname = "Staff Sergeant"; }
else if(PlayerInfo[playerid][pRank] == 7) { rankname = "Sergeant first class"; }
else if(PlayerInfo[playerid][pRank] == 8) { rankname = "Master sergeant"; }
else if(PlayerInfo[playerid][pRank] == 9) { rankname = "Sergeant major"; }
else if(PlayerInfo[playerid][pRank] == 10) { rankname = "first sergeant"; }
else if(PlayerInfo[playerid][pRank] == 11) { rankname = "Command sgt Major"; }
else if(PlayerInfo[playerid][pRank] == 12) { rankname = "Segeant Major of the Army"; }
else { rankname = "Staff Sergeant"; }
}SendClientMessageToAll(COLOR_WHITE, "....:::: Regierungs-Nachricht ::::....");
format(string, sizeof(string), "%s %s: %s", rankname,sendername, result);
SendClientMessageToAll(COLOR_DBLUE, string);
}
return 1;
}Danke im Vorraus
sry wegen soviele fragen ist nunmal notwendig -
Das war es ? Wenn ja dnake ..
und das kann man bei /cuff etc. auch machen ?MfG
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Wie kann ich machen bzw. was muss ich machen das Army auch /wanted machen kann.
/makeleader (id) 1 = cop
/makeleader (id) 2 = FBI
/makeleader (id) 3 = ARMYif(strcmp(cmd, "/wanted", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(gTeam[playerid] == 2 || IsACop(playerid))
{
new x;
SendClientMessage(playerid, COLOR_GREEN, "____Wantedliste____");
for(new i=0; i < MAX_PLAYERS; i++) {
if(IsPlayerConnected(i))
{
if(WantedLevel[i] > 0)
{
GetPlayerName(i, giveplayer, sizeof(giveplayer));
format(string, sizeof(string), "%s%s: %d", string,giveplayer,WantedLevel[i]);
x++;
if(x > 3) {
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
x = 0;
format(string, sizeof(string), "");
} else {
format(string, sizeof(string), "%s, ", string);
}
}
}
}
if(x <= 3 && x > 0) {
string[strlen(string)-2] = '.';
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You're not a Cop / FBI / National Guard !");
}
}//not connected
return 1;
}MfG
Danke im Vorraus -
ach du hast das ganze noch garnicht ?
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Guter GF Edit , teste es gleichmal.. hoffe fehtl nix..
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warnings sind nicht so wichtig. probier ersteinmal ob es funktioniert
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Wenn damit auch noch was fehlt da nn hast du zuviele Objekte reingemacht , was dein Server überlastet