new Float:RandomFeuer[][3] =
{
//x y z
{2494.1999511719, -1691.8000488281, 24.5},
{2488.5, -1697, 22},
{2488.6000976563, -1708.0999755859, 22},
{2496, -1707.1999511719, 23.799999237061},
{2497.8999023438, -1698.1999511719, 22.5}
};
SetTimer("ErstelleRandFeuer",3600000,1); //Jede Stunde z.B.
forward ErstelleRandFeuer();
public ErstelleRandFeuer
{
new rand = random(sizeof(RandomFeuer));
CreateObject(18692,RandomFeuer[rand][0],RandomFeuer[rand][1],RandomFeuer[rand][2],0,0,0);
return 1;
}
so in der Art