ach ja xD danke
Beiträge von Anonymous
-
-
hey ich benutze das Donate System Klick Hier aber wenn ich es compeliere kommt der Error
C:\Dokumente und Einstellungen\Rene\Desktop\asd\filterscripts\new.pwn(38) : warning 217: loose indentation
C:\Dokumente und Einstellungen\Rene\Desktop\asd\filterscripts\new.pwn(38) : error 017: undefined symbol "PlayerInfo"
C:\Dokumente und Einstellungen\Rene\Desktop\asd\filterscripts\new.pwn(38) : warning 215: expression has no effect
C:\Dokumente und Einstellungen\Rene\Desktop\asd\filterscripts\new.pwn(38) : error 001: expected token: ";", but found "]"
C:\Dokumente und Einstellungen\Rene\Desktop\asdy\filterscripts\new.pwn(38) : error 029: invalid expression, assumed zero
C:\Dokumente und Einstellungen\Rene\Desktop\asd\filterscripts\new.pwn(38) : fatal error 107: too many error messages on one lineCompilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
4 Errors.
zeilen tuhe gleich den ganzen public rein:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == 1)
{
new donate;
new file = ini_openFile("donate.ini");
if(ini_getInteger(file, inputtext, donate) == 0)
{
if(donate == 1) // FIND (NOT MONEY) (DONATERANK)
{
SendClientMessage(playerid,-1,"VIP Account activated");
PlayerInfo[playerid][pDonateRank] = 1;
return 1;
}
if(donate == 2) // FIND (NOT MONEY) (LEVEL)
{
SendClientMessage(playerid,-1,"Level UP to 1 point");
PlayerInfo[playerid][pLevel] += 1;
return 1;
}
if(donate == 3)
{
SendClientMessage(playerid,-1,"Phone Number changed for 4 symbols");
new randphone = 1000 + random(9999);//minimum 1000 max 9999 //giving one at the start
PlayerInfo[playerid][pPnumber] = randphone;
return 1;
}
GivePlayerMoney(playerid,donate);
ini_removeKey(file,inputtext);
SendClientMessage(playerid,-1,"Thank's for donate");
}
else
{
SendClientMessage(playerid,-1,"Wrong Code");
}
iniClose(file);
}
return 1;
}edit: habs selber herausgefunden, aber jetzt habe die errors
-
geh auf youtube und gib ein gta sa download ist gerade das einfachste was ich weiß weil man muss es ja normal kaufen und hier darf man glaube keine illigalen downloads geben
-
hier der ganze public:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == 1)
{
new PlayerInfo;
new donate;
new file = ini_openFile("donate.ini");
if(ini_getInteger(file, inputtext, donate) == 0)
{
if(donate == 1) // FIND (NOT MONEY) (DONATERANK)
{
SendClientMessage(playerid,-1,"VIP Account activated");
PlayerInfo[playerid][pDonateRank] = 1;
return 1;
}
if(donate == 2) // FIND (NOT MONEY) (LEVEL)
{
SendClientMessage(playerid,-1,"Level UP to 1 point");
PlayerInfo[playerid][pLevel] += 1;
return 1;
}
if(donate == 3)
{
SendClientMessage(playerid,-1,"Phone Number changed for 4 symbols");
new randphone = 1000 + random(9999);//minimum 1000 max 9999 //giving one at the start
PlayerInfo[playerid][pPnumber] = randphone;
return 1;
}
GivePlayerMoney(playerid,donate);
ini_removeKey(file,inputtext);
SendClientMessage(playerid,-1,"Thank's for donate");
}
else
{
SendClientMessage(playerid,-1,"Wrong Code");
}
iniClose(file);
}
return 1;
} -
ähm eins vllt noch gehört hier vllt nicht rein ich weiß aber dann brauche ich nicht noch ein neuen thread machen
habe folgende errors:
C:\Dokumente und Einstellungen\Rene\Desktop\SunLightCity\filterscripts\new.pwn(52) : error 028: invalid subscript (not an array or too many subscripts): "PlayerInfo"
C:\Dokumente und Einstellungen\Rene\Desktop\asd\filterscripts\new.pwn(52) : warning 215: expression has no effect
C:\Dokumente und Einstellungen\Rene\Desktop\asd\filterscripts\new.pwn(52) : error 001: expected token: ";", but found "]"
C:\Dokumente und Einstellungen\Rene\Desktop\asd\filterscripts\new.pwn(52) : error 029: invalid expression, assumed zero
C:\Dokumente und Einstellungen\Rene\Desktop\asd\filterscripts\new.pwn(52) : fatal error 107: too many error messages on one lineCompilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
4 Errors.
hier die zeilePlayerInfo[playerid][pDonateRank] = 1;
-
-
2. Mit eineer abfrage?
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3
{ -
denke mal mit einer abfrage ob der jeniger Cop ist
-
hey, ich suche ein Fraktions Autohaus so das die leader die autos kaufen können für GF.
Vllt. kann mir ja einer helfen. -
Ich wollte mal nach fragen wie man ein Automatischen Server Restart machen kann das der z.B. um 3uhr in der nacht kurtz ist und dann wieder hochfährt also so gesagt wie ein GMX , ich weiß aber leider nicht was das für ein server ist den ich habe es ist ein gameserver von Sponsoring4All.
-
new:new wLS;
new wSF;
new wLV;
if(dialogid == 4451)
{
if(!response) return 1;
switch(listitem)
{
case 0:
{
format(string, sizeof(string), "Los Santos \nSan Fierro \nLas Venturas");
ShowPlayerDialog(playerid, 4452, DIALOG_STYLE_LIST, "Wetter - Sonne", string, "Auswählen", "Abbrechen");
return 1;
}
case 1:
{//rain
format(string, sizeof(string), "Los Santos \nSan Fierro \nLas Venturas");
ShowPlayerDialog(playerid, 4453, DIALOG_STYLE_LIST, "Wetter - Sonne", string, "Auswählen", "Abbrechen");
return 1;
}
case 2:
{//Fog
format(string, sizeof(string), "Los Santos \nSan Fierro \nLas Venturas");
ShowPlayerDialog(playerid, 4454, DIALOG_STYLE_LIST, "Wetter - Sonne", string, "Auswählen", "Abbrechen");
return 1;
}
default: SendClientMessage(playerid, COLOR_GRAD2, "Error.");
}
}
if(dialogid == 4454)
{
if(!response) return 1;
switch(listitem)
{
case 0:
{
wLS = 9;
return 1;
}
case 1:
{//rain
wSF = 9;
return 1;
}
case 2:
{//Fog
wLV = 9;
return 1;
}
default: SendClientMessage(playerid, COLOR_GRAD2, "Error.");
}
}
if(dialogid == 4453)
{
if(!response) return 1;
switch(listitem)
{
case 0:
{
wLS = 16;
return 1;
}
case 1:
{//rain
wSF = 16;
return 1;
}
case 2:
{//Fog
wLV = 16;
return 1;
}
default: SendClientMessage(playerid, COLOR_GRAD2, "Error.");
}
}
if(dialogid == 4452)
{
if(!response) return 1;
switch(listitem)
{
case 0:
{
wLS = 1;
return 1;
}
case 1:
{//rain
wSF = 1;
return 1;
}
case 2:
{//Fog
wLV = 1;
return 1;
}
default: SendClientMessage(playerid, COLOR_GRAD2, "Error.");
}
}
new w = GetPlayerWeatherCity(i);
if(w==2) {if(PlayerInfo[i][pJailed] != 4){SetPlayerWeather(i, wLS); }}
else if(w==3){if(PlayerInfo[i][pJailed] != 4){SetPlayerWeather(i, wLV);}}
else if(w==4){if(PlayerInfo[i][pJailed] != 4){SetPlayerWeather(i, wSF);}}
else {if(PlayerInfo[i][pJailed] != 4) {SetPlayerWeather(i, 1); }}
if(!IsPlayerInAnyVehicle(i))
{
if(speedcount[i] > 0)
{
speedcount[i] = 0;
}
}
public LoadStuff()
{
new arrCoords[11][64];
new strFromFile2[256];
new File: file = fopen("stuff.jy", io_read);
if (file)
{
fread(file, strFromFile2);
split(strFromFile2, arrCoords, ',');
Jackpot = strval(arrCoords[0]);
Tax = strval(arrCoords[1]);
TaxValue = strval(arrCoords[2]);
Security = strval(arrCoords[3]);
wLS = strval(arrCoords[4]);
wSF = strval(arrCoords[5]);
wLV = strval(arrCoords[6]);
GangZones[0] = strval(arrCoords[7]);
GangZones[1] = strval(arrCoords[8]);
GangZones[2] = strval(arrCoords[9]);
GangZones[3] = strval(arrCoords[10]);
//House_Index = strval(arrCoords[4]);
printf("** Stuff loaded Weather_LS: %d, Weather_SF: %d, Weather_LV: %d",wLS,wSF,wLV);
fclose(file);
if(Security == 0 || Security == 1)
{
}
else
{
GameModeExit();
}
}
else
{
GameModeExit();
}
return 1;
}
public SaveStuff()
{
new coordsstring[256];
format(coordsstring, sizeof(coordsstring), "$%d,$%d,$%d,%d,%d,%d,%d,%d,%d,%d,%d", Jackpot,Tax,TaxValue,Security,wLS,wSF,wLV,GangZones[0],GangZones[1],GangZones[2],GangZones[3]);
new File: file2 = fopen("stuff.jy", io_write);
fwrite(file2, coordsstring);
fclose(file2);
return 1;
}
if(strcmp(cmd, "/getweather", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pAdmin] < 1337)
{
SendClientMessage(playerid, COLOR_GRAD2, "Du bist nicht berechtigt, diesen Befehl zu benutzen !");
return 1;
}
format(string, sizeof(string), "Los Santos: %d, San Fierro: %d, Las Venturas: %d",wLS,wSF,wLV);
SendClientMessage(playerid, COLOR_GRAD2, string);
return 1;
}
return 1;
}
new SunnyWeather[11] = {1,2,3,4,5,6,7,9,10,11,14},
GettingBadWeather[7] = {8,30,31,38,39,9,32},
BadWeather[2] = {16,32},
MorningWeather[4] = { 46, 47, 48, 49};
public CreateWeather()
{
new hour, minute, second;
gettime(hour, minute, second);
printf("Weather Change");
printf(" LS: %d, SF: %d, LV: %d",wLS,wSF,wLV);
if(hour != 6 || hour != 7 || hour != 8)
{
if(wLS == 1 || wSF == 37 || wLV == 19)
{
wLS = SunnyWeather[random(sizeof(SunnyWeather))];
wSF = SunnyWeather[random(sizeof(SunnyWeather))];
wLV = SunnyWeather[random(sizeof(SunnyWeather))];
printf("%d, %d, %d",wLS,wSF,wLV);
}
if(wLS >= 1 && wLS <= 7 || wSF >= 1 && wSF <= 7 || wLV >= 1 && wLV <= 7)
{
wLS = GettingBadWeather[random(sizeof(GettingBadWeather))];
wSF = GettingBadWeather[random(sizeof(GettingBadWeather))];
wLV = GettingBadWeather[random(sizeof(GettingBadWeather))];
}
if(wLS == 8 || wLS == 30 || wLS == 31 || wLS == 38 || wLS == 39
|| wLS == 4 || wLS == 16
|| wSF == 8 || wSF == 30 || wSF == 31 || wSF == 38 || wSF == 39
|| wSF == 4 || wSF == 16
|| wLV == 8 || wLV == 30 || wLV == 31 || wLV == 38 || wLV == 39
|| wLV == 4 || wLV == 16)
{
new rand = random(6);
if(rand == 0 || rand == 3)
{
wLS = BadWeather[random(sizeof(BadWeather))];
wSF = BadWeather[random(sizeof(BadWeather))];
wLV = BadWeather[random(sizeof(BadWeather))];
}
else
{
wLS = SunnyWeather[random(sizeof(SunnyWeather))];
wSF = SunnyWeather[random(sizeof(SunnyWeather))];
wLV = SunnyWeather[random(sizeof(SunnyWeather))];
}
}
}
else
{
wLS = MorningWeather[random(sizeof(MorningWeather))];
wSF = MorningWeather[random(sizeof(MorningWeather))];
wLV = MorningWeather[random(sizeof(MorningWeather))];
}
SaveStuff();
return 1;
} -
von wLS sind einige sachen rauslöschen!?
-
GetWeather ist nur als Befehl: if(strcmp(cmd, "/getweather", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pAdmin] < 1337)
{
SendClientMessage(playerid, COLOR_GRAD2, "Du bist nicht berechtigt, diesen Befehl zu benutzen !");
return 1;
}
format(string, sizeof(string), "Los Santos: %d, San Fierro: %d, Las Venturas: %d",wLS,wSF,wLV);
SendClientMessage(playerid, COLOR_GRAD2, string);
return 1;
}
return 1;
}
und SetWeather gibts nciht -
Und wie stelle ich das um!?
-
Hey, ich habe ein problem und zwar wenn /rcon weather[zahl] eingebe ändert das wetter zwar aber springt sofort wieder um auf das normale.
Wie kann ich das wegmachen!? -
Tja, das hilft mir abe rnihct bei mein Problem
-
Bin mir sicher das ist 0.3c R5 habe
-
Errors sind weg, aber neons nicht zu sehen ingame
-
Aber dann gehen die Neons nicht.
bsp. neon script
D:\Dokumente und Einstellungen\Rene\Desktop\SunLightCity2\filterscripts\neomke.pwn(202) : error 017: undefined symbol "AttachObjectToVehicle"
D:\Dokumente und Einstellungen\Rene\Desktop\SunLightCity2\filterscripts\neomke.pwn(203) : error 017: undefined symbol "AttachObjectToVehicle"
D:\Dokumente und Einstellungen\Rene\Desktop\SunLightCity2\filterscripts\neomke.pwn(215) : error 017: undefined symbol "AttachObjectToVehicle"
D:\Dokumente und Einstellungen\Rene\Desktop\SunLightCity2\filterscripts\neomke.pwn(216) : error 017: undefined symbol "AttachObjectToVehicle"
D:\Dokumente und Einstellungen\Rene\Desktop\SunLightCity2\filterscripts\neomke.pwn(228) : error 017: undefined symbol "AttachObjectToVehicle"
D:\Dokumente und Einstellungen\Rene\Desktop\SunLightCity2\filterscripts\neomke.pwn(229) : error 017: undefined symbol "AttachObjectToVehicle"
D:\Dokumente und Einstellungen\Rene\Desktop\SunLightCity2\filterscripts\neomke.pwn(240) : error 017: undefined symbol "AttachObjectToVehicle"
D:\Dokumente und Einstellungen\Rene\Desktop\SunLightCity2\filterscripts\neomke.pwn(241) : error 017: undefined symbol "AttachObjectToVehicle"
D:\Dokumente und Einstellungen\Rene\Desktop\SunLightCity2\filterscripts\neomke.pwn(253) : error 017: undefined symbol "AttachObjectToVehicle"
D:\Dokumente und Einstellungen\Rene\Desktop\SunLightCity2\filterscripts\neomke.pwn(254) : error 017: undefined symbol "AttachObjectToVehicle"
D:\Dokumente und Einstellungen\Rene\Desktop\SunLightCity2\filterscripts\neomke.pwn(265) : error 017: undefined symbol "AttachObjectToVehicle"
D:\Dokumente und Einstellungen\Rene\Desktop\SunLightCity2\filterscripts\neomke.pwn(266) : error 017: undefined symbol "AttachObjectToVehicle"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase12 Errors.
//plava
SetPVarInt(playerid, "Status", 1);
SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
SendClientMessage(playerid, 0xFFFFFFAA, "Neon add-ed!");
GivePlayerMoney(playerid,-50);
}
if(listitem == 1)
{//crvena
SetPVarInt(playerid, "Status", 1);
SetPVarInt(playerid, "neon2", CreateObject(18647,0,0,0,0,0,0));
SetPVarInt(playerid, "neon3", CreateObject(18647,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "neon2"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "neon3"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
SendClientMessage(playerid, 0xFFFFFFAA, "Neon add-ed!");
GivePlayerMoney(playerid,-50);
}
if(listitem == 2)
{//zelena
SetPVarInt(playerid, "Status", 1);
SetPVarInt(playerid, "neon4", CreateObject(18649,0,0,0,0,0,0));
SetPVarInt(playerid, "neon5", CreateObject(18649,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "neon4"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "neon5"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
SendClientMessage(playerid, 0xFFFFFFAA, "Neon add-ed!");
GivePlayerMoney(playerid,-50);
}
if(listitem == 3)
{//bijela
SetPVarInt(playerid, "Status", 1);
SetPVarInt(playerid, "neon6", CreateObject(18652,0,0,0,0,0,0));
SetPVarInt(playerid, "neon7", CreateObject(18652,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "neon6"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "neon7"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
SendClientMessage(playerid, 0xFFFFFFAA, "Neon add-ed!");
GivePlayerMoney(playerid,-50);
}
if(listitem == 4)
{//pink
SetPVarInt(playerid, "Status", 1);
SetPVarInt(playerid, "neon8", CreateObject(18651,0,0,0,0,0,0));
SetPVarInt(playerid, "neon9", CreateObject(18651,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "neon8"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "neon9"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
SendClientMessage(playerid, 0xFFFFFFAA, "Neon add-ed!");
GivePlayerMoney(playerid,-50);
}
if(listitem == 5)
{//zuta
SetPVarInt(playerid, "Status", 1);
SetPVarInt(playerid, "neon10", CreateObject(18650,0,0,0,0,0,0));
SetPVarInt(playerid, "neon11", CreateObject(18650,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "neon10"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "neon11"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
SendClientMessage(playerid, 0xFFFFFFAA, "Neon add-ed!");
GivePlayerMoney(playerid,-50); -
Hey leute,
ich benutze RC5 aber trozdem wenn ich z.B. was mit neons Compeliere kommt die meldung AttachObjectToVehicle
langsam weiß ich echt nicht mehr was ich machen soll habe schon alles durch.