Beiträge von #DiC#AlphA

    Hallo Brotfische,
    Heute mal meine erste Map!
    Das LSPD


    Infos:
    Mapzeit: 30 min
    Größe: 15,6 Kilobyte
    Standort: In der Nähe vom Strand, die Straße vom Ammunation!


    Bilder:
    Ansicht von oben!


    Pausentische


    Ansicht auf das Halbe LSPD


    Ansicht schräg


    LSPD Eingang


    Enforcer und Pausentische!



    Download:


    Vehicles:


    AddStaticVehicleEx(427,1198.06250000,-1835.48669434,13.64861965,272.00000000,79,7,15); //Enforcer
    AddStaticVehicleEx(427,1197.95605469,-1829.50292969,13.64880085,271.99951172,79,7,15); //Enforcer
    AddStaticVehicleEx(427,1198.08691406,-1832.52734375,13.64857769,271.99951172,79,7,15); //Enforcer
    AddStaticVehicleEx(596,1229.65112305,-1836.45825195,13.20670319,270.00000000,106,1,15); //Police Car (LSPD)
    AddStaticVehicleEx(596,1239.71008301,-1836.36047363,13.20694351,270.00000000,106,1,15); //Police Car (LSPD)
    AddStaticVehicleEx(596,1249.06359863,-1836.23229980,13.20725632,270.00000000,106,1,15); //Police Car (LSPD)
    AddStaticVehicleEx(596,1257.58349609,-1836.18298340,13.20737648,270.00000000,106,1,15); //Police Car (LSPD)
    AddStaticVehicleEx(601,1279.72619629,-1805.46325684,13.31566906,124.00000000,-1,-1,15); //S.W.A.T. Van
    AddStaticVehicleEx(601,1279.27441406,-1801.79980469,13.31444263,123.99719238,-1,-1,15); //S.W.A.T. Van
    AddStaticVehicleEx(601,1279.33325195,-1809.70507812,13.31641674,123.99719238,-1,-1,15); //S.W.A.T. Van
    AddStaticVehicleEx(599,1279.63952637,-1814.26159668,13.76911736,118.00000000,103,1,15); //Police Ranger
    AddStaticVehicleEx(599,1280.09924316,-1817.69470215,13.76844215,117.99865723,103,1,15); //Police Ranger
    AddStaticVehicleEx(599,1280.48437500,-1821.33752441,13.76787758,117.99865723,103,1,15); //Police Ranger
    AddStaticVehicleEx(523,1280.93896484,-1827.48645020,13.04319000,84.00000000,125,1,15); //HPV1000
    AddStaticVehicleEx(523,1281.02929688,-1826.53027344,13.04319000,83.99597168,125,1,15); //HPV1000
    AddStaticVehicleEx(523,1280.95520020,-1828.49426270,13.04319000,83.99597168,125,1,15); //HPV1000
    AddStaticVehicleEx(523,1280.87036133,-1829.45019531,13.04319000,83.99597168,125,1,15); //HPV1000
    AddStaticVehicleEx(523,1280.84851074,-1830.49084473,13.04319000,83.99597168,125,1,15); //HPV1000
    AddStaticVehicleEx(497,1257.71606445,-1803.92211914,13.68408871,130.00000000,44,1,15); //Police Maverick
    AddStaticVehicleEx(497,1242.67285156,-1812.00390625,13.69074535,117.99865723,44,1,15); //Police Maverick
    AddStaticVehicleEx(427,1197.87060547,-1826.06054688,13.64880085,271.99951172,79,7,15); //Enforcer


    Objecte:


    CreateObject(970,1220.79907227,-1842.33850098,13.09886074,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (1)
    CreateObject(970,1277.29357910,-1842.33691406,13.10985756,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (2)
    CreateObject(970,1224.92773438,-1842.32324219,13.09835625,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (3)
    CreateObject(970,1229.03417969,-1842.31835938,13.09835625,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (4)
    CreateObject(970,1233.13769531,-1842.32031250,13.09835625,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (5)
    CreateObject(970,1237.25097656,-1842.30371094,13.09835625,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (6)
    CreateObject(970,1241.41015625,-1842.28027344,13.09640980,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (7)
    CreateObject(970,1245.54492188,-1842.25488281,13.10292244,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (8)
    CreateObject(970,1249.61816406,-1842.27734375,13.09841347,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (9)
    CreateObject(970,1253.71191406,-1842.26562500,13.09941387,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (10)
    CreateObject(970,1257.86425781,-1842.24902344,13.10657310,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (11)
    CreateObject(970,1261.95996094,-1842.26660156,13.10645866,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (12)
    CreateObject(970,1285.33215332,-1842.28955078,13.09559631,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (13)
    CreateObject(970,1281.44531250,-1842.30078125,13.09941006,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (14)
    CreateObject(970,1287.53027344,-1831.91369629,13.09835625,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (15)
    CreateObject(970,1287.54394531,-1840.16992188,13.09835625,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (16)
    CreateObject(970,1287.55078125,-1836.07519531,13.09835625,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (17)
    CreateObject(970,1287.51013184,-1819.52392578,13.09835625,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (18)
    CreateObject(970,1287.52832031,-1827.77441406,13.09835625,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (19)
    CreateObject(970,1287.52148438,-1823.64648438,13.09835625,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (20)
    CreateObject(970,1287.51953125,-1803.00659180,13.09835625,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (21)
    CreateObject(970,1212.49462891,-1821.85595703,13.14476013,0.00000000,0.00000000,270.25000000); //object(fencesmallb) (22)
    CreateObject(970,1287.48925781,-1811.27734375,13.09835625,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (23)
    CreateObject(970,1287.50390625,-1807.16503906,13.09835625,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (24)
    CreateObject(970,1287.46679688,-1790.59436035,13.09835625,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (25)
    CreateObject(970,1287.55957031,-1798.89453125,13.09835625,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (26)
    CreateObject(970,1287.44140625,-1794.75097656,13.10236931,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (27)
    CreateObject(970,1287.46093750,-1784.33776855,13.09835625,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (28)
    CreateObject(970,1287.44042969,-1786.44628906,13.09835625,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (29)
    CreateObject(970,1277.17529297,-1782.23730469,13.16600227,0.00000000,0.00000000,178.99475098); //object(fencesmallb) (30)
    CreateObject(970,1285.39062500,-1782.30468750,13.09835625,0.00000000,0.00000000,178.98925781); //object(fencesmallb) (31)
    CreateObject(970,1281.28479004,-1782.27966309,13.12285614,0.00000000,0.00000000,180.23925781); //object(fencesmallb) (32)
    CreateObject(970,1206.58996582,-1842.23046875,13.10763550,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (33)
    CreateObject(970,1194.21594238,-1842.26782227,13.10995770,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (34)
    CreateObject(970,1202.48437500,-1842.22753906,13.11129379,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (35)
    CreateObject(970,1198.37988281,-1842.23730469,13.11611557,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (36)
    CreateObject(970,1189.91979980,-1840.17553711,13.12179375,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (37)
    CreateObject(970,1192.05957031,-1842.25781250,13.10995770,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (38)
    CreateObject(970,1189.89343262,-1836.03894043,13.12179375,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (39)
    CreateObject(970,1189.89941406,-1831.93127441,13.12179375,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (40)
    CreateObject(970,1189.90539551,-1827.78479004,13.12179375,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (41)
    CreateObject(970,1189.91284180,-1823.66833496,13.12179375,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (42)
    CreateObject(970,1189.92041016,-1819.52429199,13.12179375,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (43)
    CreateObject(970,1189.92529297,-1815.38061523,13.12179375,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (44)
    CreateObject(970,1189.93249512,-1811.22570801,13.09679413,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (45)
    CreateObject(970,1287.48925781,-1811.27734375,13.09835625,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (23)
    CreateObject(970,1217.51171875,-1823.89538574,13.14346886,0.00000000,0.00000000,359.49719238); //object(fencesmallb) (22)
    CreateObject(970,1219.53967285,-1821.86364746,13.14346886,0.00000000,0.00000000,90.50000000); //object(fencesmallb) (22)
    CreateObject(1825,1217.92626953,-1820.06555176,12.59656334,0.00000000,0.00000000,0.00000000); //object(kb_table_chairs1) (1)
    CreateObject(1825,1214.40429688,-1820.14062500,12.59645462,0.00000000,0.00000000,0.00000000); //object(kb_table_chairs1) (2)
    CreateObject(1825,1214.40429688,-1820.14062500,12.59645462,0.00000000,0.00000000,0.00000000); //object(kb_table_chairs1) (3)


    Klick mich um die .ZIP Datei herrunter zuladen!


    Kommentiert,Bewertet und gibt vorschläge ;)

    Schau mal Ob das geht:
    public Speedometer(playerid)
    {
    if(IsPlayerInAnyVehicle(playerid))
    {
    new vehicleid,Float:speed_x,Float:speed_y,Float:speed_z,Float:final_speed,speed_string[256],final_speed_int, Float:chealth;
    vehicleid = GetPlayerVehicleID(playerid);
    GetVehicleVelocity(vehicleid,speed_x,speed_y,speed_z);
    final_speed = floatsqroot(((speed_x*speed_x)+(speed_y*speed_y))+(speed_z*speed_z))*144; // 136.666667 = kmph // 85.4166672= mph
    final_speed_int = floatround(final_speed,floatround_round);
    GetVehicleHealth(vehicleid, chealth);
    new LocationZone[MAX_ZONE_NAME];
    GetPlayer2DZone(playerid, LocationZone, MAX_ZONE_NAME);
    format(speed_string,200,"~B~Fahrzeug: ~W~%s~n~~B~Km/h: ~W~%d km/h~n~~B~Zustand: ~W~%d%%~n~~B~Benzin: ~W~%d%%~n~~B~GPS: ~W~%s",VehicleName[GetVehicleModel(vehicleid)-400], final_speed_int, floatround(chealth, floatround_round)/10, Gas[vehicleid], LocationZone);
    TextDrawSetString(Speedo[playerid], speed_string);
    }
    return 1;
    }


    Du musst halt noch den new vehicle einfügen.

    Ich habe das mal in Stichworten gemacht!


    1. Du musst 2 Gamemods haben!
    2. Dann musst du in die server.cfg unter Zeile Gamemods, die Gamemods einfügen!
    3. Und dann siehst du eine zahl z.b. 1 oder 0.
    4. Andere diese auf 2 und dann müsste es gehen.


    Ich hoffe es geht.


    Mit freundlichen Grüßen.
    GrooveTazer

    Ich hab jetzt zwar ein server.... aber ich kenn keine admin/ normale cmds
    wie kann ich die rausfinden?

    Du musst im Script nachgucken.Wenn du noch nichts Gescriptet hast dann sind auch keine /kick Befehle...etc
    Wenn du was hast dann musst das Programm Pawno öffnen! Und und drückst STRG+F dannn kommt ein Such Fenter da gibst du zum Beispiel /kick ein oder etwas anderes(Es muss ein / Befehl sein). Wenn da dann nicht kommt dann hast du keine Befehle drinne


    Ich Hoffe ich konnte dir Helfen 8)

    Hallo Breadfisher!


    Ich habe einen Reallife Server und immer wenn ich jemanden eine Waffe über /givegun gebe werde ich gebannt durch denn JunkBuster, wegen Waffen hack!
    Were das möglich das man nur member Kick/Bannen kann durch den JunkBuster oder Cheatsystem?
    Weil das geht auf die nerven, könnte das jemand mir zeigen oder nen Script machen?


    Mit freundlichen Grüßen,
    GrooveTazer

    Hallo ich bin shon lange auf der suche, und jetzt probier ichs mal hier ;)


    wie kann man die Häuser bei MTA löschen die wo auch schon im singelplayer da sind?????


    kann mir bitte jemand helfen?


    danke schonmal im vorraus!



    mfg GT

    hallo kann mir jemand einen script machen wie man heirraten kann.


    P.S: Kann mir jemand sagen per pn oder im hier thema wie man bei MTA die vorgegebenen häuser (singelplayer häuser) löschen kann?

    hi also einmal ein Script wunsch und einmal eher gesagt eine Frage.


    1. Kann mir jemand einen Admin car Script mit dialog machen z.b. /admincmds und folgende autos: Monster "B"(id 557), Bandito(id 56), BF Injection(id 424).


    2. Die frage lautet wie kann ich Bots(Personen) Scripten?


    danke schonmal im vorraus :)