Ja, warum fragst du?
Beiträge von #DiC#AlphA
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Hallo Brotfische,
Heute mal meine erste Map!
Das LSPDInfos:
Mapzeit: 30 min
Größe: 15,6 Kilobyte
Standort: In der Nähe vom Strand, die Straße vom Ammunation!Bilder:
Ansicht von oben!Pausentische
Ansicht auf das Halbe LSPD
Ansicht schräg
LSPD Eingang
Enforcer und Pausentische!
Download:
Vehicles:
AddStaticVehicleEx(427,1198.06250000,-1835.48669434,13.64861965,272.00000000,79,7,15); //Enforcer
AddStaticVehicleEx(427,1197.95605469,-1829.50292969,13.64880085,271.99951172,79,7,15); //Enforcer
AddStaticVehicleEx(427,1198.08691406,-1832.52734375,13.64857769,271.99951172,79,7,15); //Enforcer
AddStaticVehicleEx(596,1229.65112305,-1836.45825195,13.20670319,270.00000000,106,1,15); //Police Car (LSPD)
AddStaticVehicleEx(596,1239.71008301,-1836.36047363,13.20694351,270.00000000,106,1,15); //Police Car (LSPD)
AddStaticVehicleEx(596,1249.06359863,-1836.23229980,13.20725632,270.00000000,106,1,15); //Police Car (LSPD)
AddStaticVehicleEx(596,1257.58349609,-1836.18298340,13.20737648,270.00000000,106,1,15); //Police Car (LSPD)
AddStaticVehicleEx(601,1279.72619629,-1805.46325684,13.31566906,124.00000000,-1,-1,15); //S.W.A.T. Van
AddStaticVehicleEx(601,1279.27441406,-1801.79980469,13.31444263,123.99719238,-1,-1,15); //S.W.A.T. Van
AddStaticVehicleEx(601,1279.33325195,-1809.70507812,13.31641674,123.99719238,-1,-1,15); //S.W.A.T. Van
AddStaticVehicleEx(599,1279.63952637,-1814.26159668,13.76911736,118.00000000,103,1,15); //Police Ranger
AddStaticVehicleEx(599,1280.09924316,-1817.69470215,13.76844215,117.99865723,103,1,15); //Police Ranger
AddStaticVehicleEx(599,1280.48437500,-1821.33752441,13.76787758,117.99865723,103,1,15); //Police Ranger
AddStaticVehicleEx(523,1280.93896484,-1827.48645020,13.04319000,84.00000000,125,1,15); //HPV1000
AddStaticVehicleEx(523,1281.02929688,-1826.53027344,13.04319000,83.99597168,125,1,15); //HPV1000
AddStaticVehicleEx(523,1280.95520020,-1828.49426270,13.04319000,83.99597168,125,1,15); //HPV1000
AddStaticVehicleEx(523,1280.87036133,-1829.45019531,13.04319000,83.99597168,125,1,15); //HPV1000
AddStaticVehicleEx(523,1280.84851074,-1830.49084473,13.04319000,83.99597168,125,1,15); //HPV1000
AddStaticVehicleEx(497,1257.71606445,-1803.92211914,13.68408871,130.00000000,44,1,15); //Police Maverick
AddStaticVehicleEx(497,1242.67285156,-1812.00390625,13.69074535,117.99865723,44,1,15); //Police Maverick
AddStaticVehicleEx(427,1197.87060547,-1826.06054688,13.64880085,271.99951172,79,7,15); //EnforcerObjecte:
CreateObject(970,1220.79907227,-1842.33850098,13.09886074,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (1)
CreateObject(970,1277.29357910,-1842.33691406,13.10985756,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (2)
CreateObject(970,1224.92773438,-1842.32324219,13.09835625,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (3)
CreateObject(970,1229.03417969,-1842.31835938,13.09835625,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (4)
CreateObject(970,1233.13769531,-1842.32031250,13.09835625,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (5)
CreateObject(970,1237.25097656,-1842.30371094,13.09835625,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (6)
CreateObject(970,1241.41015625,-1842.28027344,13.09640980,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (7)
CreateObject(970,1245.54492188,-1842.25488281,13.10292244,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (8)
CreateObject(970,1249.61816406,-1842.27734375,13.09841347,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (9)
CreateObject(970,1253.71191406,-1842.26562500,13.09941387,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (10)
CreateObject(970,1257.86425781,-1842.24902344,13.10657310,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (11)
CreateObject(970,1261.95996094,-1842.26660156,13.10645866,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (12)
CreateObject(970,1285.33215332,-1842.28955078,13.09559631,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (13)
CreateObject(970,1281.44531250,-1842.30078125,13.09941006,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (14)
CreateObject(970,1287.53027344,-1831.91369629,13.09835625,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (15)
CreateObject(970,1287.54394531,-1840.16992188,13.09835625,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (16)
CreateObject(970,1287.55078125,-1836.07519531,13.09835625,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (17)
CreateObject(970,1287.51013184,-1819.52392578,13.09835625,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (18)
CreateObject(970,1287.52832031,-1827.77441406,13.09835625,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (19)
CreateObject(970,1287.52148438,-1823.64648438,13.09835625,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (20)
CreateObject(970,1287.51953125,-1803.00659180,13.09835625,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (21)
CreateObject(970,1212.49462891,-1821.85595703,13.14476013,0.00000000,0.00000000,270.25000000); //object(fencesmallb) (22)
CreateObject(970,1287.48925781,-1811.27734375,13.09835625,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (23)
CreateObject(970,1287.50390625,-1807.16503906,13.09835625,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (24)
CreateObject(970,1287.46679688,-1790.59436035,13.09835625,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (25)
CreateObject(970,1287.55957031,-1798.89453125,13.09835625,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (26)
CreateObject(970,1287.44140625,-1794.75097656,13.10236931,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (27)
CreateObject(970,1287.46093750,-1784.33776855,13.09835625,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (28)
CreateObject(970,1287.44042969,-1786.44628906,13.09835625,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (29)
CreateObject(970,1277.17529297,-1782.23730469,13.16600227,0.00000000,0.00000000,178.99475098); //object(fencesmallb) (30)
CreateObject(970,1285.39062500,-1782.30468750,13.09835625,0.00000000,0.00000000,178.98925781); //object(fencesmallb) (31)
CreateObject(970,1281.28479004,-1782.27966309,13.12285614,0.00000000,0.00000000,180.23925781); //object(fencesmallb) (32)
CreateObject(970,1206.58996582,-1842.23046875,13.10763550,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (33)
CreateObject(970,1194.21594238,-1842.26782227,13.10995770,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (34)
CreateObject(970,1202.48437500,-1842.22753906,13.11129379,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (35)
CreateObject(970,1198.37988281,-1842.23730469,13.11611557,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (36)
CreateObject(970,1189.91979980,-1840.17553711,13.12179375,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (37)
CreateObject(970,1192.05957031,-1842.25781250,13.10995770,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (38)
CreateObject(970,1189.89343262,-1836.03894043,13.12179375,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (39)
CreateObject(970,1189.89941406,-1831.93127441,13.12179375,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (40)
CreateObject(970,1189.90539551,-1827.78479004,13.12179375,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (41)
CreateObject(970,1189.91284180,-1823.66833496,13.12179375,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (42)
CreateObject(970,1189.92041016,-1819.52429199,13.12179375,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (43)
CreateObject(970,1189.92529297,-1815.38061523,13.12179375,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (44)
CreateObject(970,1189.93249512,-1811.22570801,13.09679413,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (45)
CreateObject(970,1287.48925781,-1811.27734375,13.09835625,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (23)
CreateObject(970,1217.51171875,-1823.89538574,13.14346886,0.00000000,0.00000000,359.49719238); //object(fencesmallb) (22)
CreateObject(970,1219.53967285,-1821.86364746,13.14346886,0.00000000,0.00000000,90.50000000); //object(fencesmallb) (22)
CreateObject(1825,1217.92626953,-1820.06555176,12.59656334,0.00000000,0.00000000,0.00000000); //object(kb_table_chairs1) (1)
CreateObject(1825,1214.40429688,-1820.14062500,12.59645462,0.00000000,0.00000000,0.00000000); //object(kb_table_chairs1) (2)
CreateObject(1825,1214.40429688,-1820.14062500,12.59645462,0.00000000,0.00000000,0.00000000); //object(kb_table_chairs1) (3)Klick mich um die .ZIP Datei herrunter zuladen!
Kommentiert,Bewertet und gibt vorschläge
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Der hier ist nicht schlecht ist zwar nicht viel aber man kann schon etwas mit anfagen!
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Schau mal Ob das geht:
public Speedometer(playerid)
{
if(IsPlayerInAnyVehicle(playerid))
{
new vehicleid,Float:speed_x,Float:speed_y,Float:speed_z,Float:final_speed,speed_string[256],final_speed_int, Float:chealth;
vehicleid = GetPlayerVehicleID(playerid);
GetVehicleVelocity(vehicleid,speed_x,speed_y,speed_z);
final_speed = floatsqroot(((speed_x*speed_x)+(speed_y*speed_y))+(speed_z*speed_z))*144; // 136.666667 = kmph // 85.4166672= mph
final_speed_int = floatround(final_speed,floatround_round);
GetVehicleHealth(vehicleid, chealth);
new LocationZone[MAX_ZONE_NAME];
GetPlayer2DZone(playerid, LocationZone, MAX_ZONE_NAME);
format(speed_string,200,"~B~Fahrzeug: ~W~%s~n~~B~Km/h: ~W~%d km/h~n~~B~Zustand: ~W~%d%%~n~~B~Benzin: ~W~%d%%~n~~B~GPS: ~W~%s",VehicleName[GetVehicleModel(vehicleid)-400], final_speed_int, floatround(chealth, floatround_round)/10, Gas[vehicleid], LocationZone);
TextDrawSetString(Speedo[playerid], speed_string);
}
return 1;
}Du musst halt noch den new vehicle einfügen.
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10/10
Sieht richtig geil aus mach weiter so!
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Hallo,
da gibst en Filerscript schau mal Vorbei: Drück mich!
Hoffe ich konnte dir weiter helfen!
Mfg, GrooveTazer -
Ich habe das mal in Stichworten gemacht!
1. Du musst 2 Gamemods haben!
2. Dann musst du in die server.cfg unter Zeile Gamemods, die Gamemods einfügen!
3. Und dann siehst du eine zahl z.b. 1 oder 0.
4. Andere diese auf 2 und dann müsste es gehen.Ich hoffe es geht.
Mit freundlichen Grüßen.
GrooveTazer -
Alles Gute, auch von mir!
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Ich hab jetzt zwar ein server.... aber ich kenn keine admin/ normale cmds
wie kann ich die rausfinden?Du musst im Script nachgucken.Wenn du noch nichts Gescriptet hast dann sind auch keine /kick Befehle...etc
Wenn du was hast dann musst das Programm Pawno öffnen! Und und drückst STRG+F dannn kommt ein Such Fenter da gibst du zum Beispiel /kick ein oder etwas anderes(Es muss ein / Befehl sein). Wenn da dann nicht kommt dann hast du keine Befehle drinneIch Hoffe ich konnte dir Helfen
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Hallo Breadfisher!
Ich habe einen Reallife Server und immer wenn ich jemanden eine Waffe über /givegun gebe werde ich gebannt durch denn JunkBuster, wegen Waffen hack!
Were das möglich das man nur member Kick/Bannen kann durch den JunkBuster oder Cheatsystem?
Weil das geht auf die nerven, könnte das jemand mir zeigen oder nen Script machen?Mit freundlichen Grüßen,
GrooveTazer -
Man muss irgend wie das ausschalten "Halle Waffen auf Hitman"
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Hallo sorry das ich wieder ein neues Thema auf mach aber kann mir jemand sagen wie man Bots (Stand personen) einfügen kann
ich benutze die V1.0
danke schon mal im vorraus
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ok thx thema kann geclosed werden
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Hallo ich bin shon lange auf der suche, und jetzt probier ichs mal hier
wie kann man die Häuser bei MTA löschen die wo auch schon im singelplayer da sind?????
kann mir bitte jemand helfen?
danke schonmal im vorraus!
mfg GT
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hallo kann mir jemand einen script machen wie man heirraten kann.
P.S: Kann mir jemand sagen per pn oder im hier thema wie man bei MTA die vorgegebenen häuser (singelplayer häuser) löschen kann?
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hi also einmal ein Script wunsch und einmal eher gesagt eine Frage.
1. Kann mir jemand einen Admin car Script mit dialog machen z.b. /admincmds und folgende autos: Monster "B"(id 557), Bandito(id 56), BF Injection(id 424).
2. Die frage lautet wie kann ich Bots(Personen) Scripten?
danke schonmal im vorraus
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juhu danke es geht vielen dank an euch
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ja ich guck mal
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GF - Reallife