Beiträge von K1ng106

    Hi,
    Also ich hab mir die Map gerade gedownlaodet doch ich hab ein errors in der 25 Zeile!
    Hab nichts im Script Verändert nur das Script angesehen!


    Kannst du das Script bitte nochmal überarbeiten?
    Oder weißt du wo der Fehler liegt?
    Ich dank die schonmal im vorraus!
    MFG K1ng106


    //EDIT: Entschuldige hab die erros vergessen!
    Hier:


    C:\Users\Adrian\Desktop\SAMP Server\pawno\include\dudb.inc(25) : fatal error 100: cannot read from file: "dutils"


    Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    1 Error.


    Und die betroffenen Zeilen:
    (Zeile 11)
    #define COLOR_RED 0xCC0000AA
    #define GREEN 0x33AA33AA
    #define ORANGE 0xFF9900AA
    #define LIGHTBLUE 0x33CCFFAA
    #define COLOR_LIGHTBLUE 0x33CCFFAA
    #define COLOR_RED 0xCC0000AA
    #define COLOR_YELLOW 0xF5DEB3AA
    #define COLOR_GRAD2 0xBFC0C2FF
    #define COLOR_WHITE 0xFFFFFFAA
    #define COLOR_LIGHTRED 0xFF6347AA
    #define help 0
    #define vehlist 1
    #define a 2
    #define b 3
    #define c 4
    #define d 5
    #define e 6
    #define f 7
    #define g 8
    #define h 9
    #define i 10

    Jetzt komme folgende errors:
    C:\Users\Adrian\Desktop\SAMP Server\gamemodes\Gamemod.pwn(50) : warning 217: loose indentation
    C:\Users\Adrian\Desktop\SAMP Server\gamemodes\Gamemod.pwn(145 -- 146) : error 076: syntax error in the expression, or invalid function call
    C:\Users\Adrian\Desktop\SAMP Server\gamemodes\Gamemod.pwn(147) : warning 217: loose indentation
    C:\Users\Adrian\Desktop\SAMP Server\gamemodes\Gamemod.pwn(152) : error 017: undefined symbol "TextDrawH"
    C:\Users\Adrian\Desktop\SAMP Server\gamemodes\Gamemod.pwn(152 -- 153) : error 001: expected token: ":", but found "return"
    C:\Users\Adrian\Desktop\SAMP Server\gamemodes\Gamemod.pwn(153) : warning 217: loose indentation
    C:\Users\Adrian\Desktop\SAMP Server\gamemodes\Gamemod.pwn(153) : warning 215: expression has no effect
    Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    3 Errors.

    ?( ?( ?( ?( ?(

    OnPlayerSpawn

    Stimmt das so?:
    TextDrawShowForAll(Textdraw0);
    Textdraw0 = TextDrawCreate(220.000000,432.000000,"German Stunt Server");
    TextDrawAlignment(Textdraw0,0);
    TextDrawBackgroundColor(Textdraw0,0x000000ff);
    TextDrawFont(Textdraw0,1);
    TextDrawLetterSize(Textdraw0,1.000000,1.000000);
    TextDrawColor(Textdraw0,0xff0000ff);
    TextDrawSetOutline(Textdraw0,1);
    TextDrawSetProportional(Textdraw0,1);
    TextDrawSetShadow(Textdraw0,5);
    Und unter #include <a_samp> hab ich new Text:Textdraw0; geschrieben!
    Ist das so richtig?

    Jetzt sieht meine GameModInit so aus:
    public OnGameModeInit()
    {
    TextDrawShowForAll(Textdraw0);
    Textdraw0 = TextDrawCreate(220.000000,432.000000,"German Stunt Server");
    TextDrawAlignment(Textdraw0,0);
    TextDrawBackgroundColor(Textdraw0,0x000000ff);
    TextDrawFont(Textdraw0,1);
    TextDrawLetterSize(Textdraw0,1.000000,1.000000);
    TextDrawColor(Textdraw0,0xff0000ff);
    TextDrawSetOutline(Textdraw0,1);
    TextDrawSetProportional(Textdraw0,1);
    TextDrawSetShadow(Textdraw0,5);


    SetGameModeText("Stunt mod");
    AddPlayerClass(0,2018.9148,1342.9307,12.0348,267.8081,0,0,0,0,0,0); // Spwanpunkt




    //Converted objects and vehicles below!
    AddStaticVehicleEx(522,2025.86108398,1333.12866211,10.32264328,272.00000000,-1,-1,15); //NRG-500
    AddStaticVehicleEx(522,2025.80163574,1334.47839355,10.32056713,272.00000000,-1,-1,15); //NRG-500
    AddStaticVehicleEx(522,2025.85961914,1335.78125000,10.32645988,274.00000000,-1,-1,15); //NRG-500
    AddStaticVehicleEx(522,2026.13769531,1351.39526367,10.35471821,270.00000000,-1,-1,15); //NRG-500
    AddStaticVehicleEx(522,2026.24890137,1350.12866211,10.36601925,270.00000000,-1,-1,15); //NRG-500
    AddStaticVehicleEx(522,2026.07897949,1352.59729004,10.34945869,270.00000000,-1,-1,15); //NRG-500
    AddStaticVehicleEx(541,2026.32788086,1358.12036133,10.52031231,230.00000000,-1,-1,15); //Bullet
    AddStaticVehicleEx(541,2026.49389648,1369.75183105,10.52031231,230.00000000,-1,-1,15); //Bullet
    AddStaticVehicleEx(541,2026.51464844,1361.93847656,10.52031231,230.00000000,-1,-1,15); //Bullet
    AddStaticVehicleEx(541,2026.52966309,1365.55151367,10.52031231,230.00000000,-1,-1,15); //Bullet
    AddStaticVehicleEx(541,2026.48022461,1373.85437012,10.52031231,226.00000000,-1,-1,15); //Bullet
    AddStaticVehicleEx(541,2026.94812012,1382.54455566,10.52031231,220.00000000,-1,-1,15); //Bullet
    AddStaticVehicleEx(541,2027.10327148,1378.01245117,10.52031231,220.00000000,-1,-1,15); //Bullet
    AddStaticVehicleEx(451,2026.31579590,1329.28588867,10.58468437,310.00000000,-1,-1,15); //Turismo
    AddStaticVehicleEx(451,2025.83288574,1320.57226562,10.58468437,310.00000000,-1,-1,15); //Turismo
    AddStaticVehicleEx(451,2025.82263184,1311.92810059,10.58468437,310.00000000,-1,-1,15); //Turismo
    AddStaticVehicleEx(451,2025.86181641,1316.20471191,10.58468437,310.00000000,-1,-1,15); //Turismo
    AddStaticVehicleEx(451,2026.01843262,1307.04565430,10.58468437,310.00000000,-1,-1,15); //Turismo
    AddStaticVehicleEx(451,2026.07287598,1324.98547363,10.58468437,310.00000000,-1,-1,15); //Turismo
    AddStaticVehicleEx(451,2026.57287598,1302.66552734,10.58468437,310.00000000,-1,-1,15); //Turismo
    CreateObject(3080,2108.95336914,1575.38220215,11.12042522,0.00000000,0.00000000,270.00000000); //object(ad_jump) (1)
    CreateObject(3080,2112.17187500,1575.36010742,12.80344582,12.00000000,0.00000000,270.00000000); //object(ad_jump) (3)
    CreateObject(3080,2114.70874023,1575.38269043,14.97176743,24.00000000,0.00000000,270.00000000); //object(ad_jump) (4)
    CreateObject(3080,2116.52172852,1575.51721191,17.45570183,36.00000000,0.00000000,270.00000000); //object(ad_jump) (5)
    CreateObject(3080,2198.28881836,1685.06103516,20.69073677,0.00000000,0.00000000,318.00000000); //object(ad_jump) (6)
    CreateObject(3080,2199.99267578,1686.91467285,22.76260757,16.00000000,0.00000000,318.00000000); //object(ad_jump) (7)
    CreateObject(3080,2276.18945312,1716.21875000,24.25124741,0.00000000,0.00000000,230.00000000); //object(ad_jump) (8)
    CreateObject(3399,2306.44213867,1589.89978027,24.98360443,0.00000000,0.00000000,0.00000000); //object(cxrf_a51_stairs) (1)
    CreateObject(3399,2313.14648438,1589.77038574,28.06202698,0.00000000,0.00000000,0.00000000); //object(cxrf_a51_stairs) (2)
    CreateObject(3399,2318.97290039,1589.70715332,30.64044952,0.00000000,0.00000000,0.00000000); //object(cxrf_a51_stairs) (3)
    CreateObject(3399,2325.47119141,1589.67724609,33.71887207,0.00000000,0.00000000,0.00000000); //object(cxrf_a51_stairs) (4)
    CreateObject(3399,2330.30371094,1589.56359863,36.04320145,0.00000000,0.00000000,0.00000000); //object(cxrf_a51_stairs) (5)
    CreateObject(14416,2340.03076172,1589.76770020,35.57364273,346.00000000,0.00000000,90.00000000); //object(carter-stairs07) (1)
    CreateObject(2931,2347.67700195,1601.60314941,35.90629578,0.00000000,0.00000000,0.00000000); //object(kmb_jump1) (1)
    CreateObject(3080,2348.55151367,1700.16918945,19.64694023,0.00000000,0.00000000,0.00000000); //object(ad_jump) (2)
    CreateObject(3080,2348.49511719,1703.88183594,22.28693962,19.99804688,0.00000000,0.00000000); //object(ad_jump) (9)
    CreateObject(3080,2348.34082031,1707.47009277,26.39694023,30.00000000,0.00000000,0.00000000); //object(ad_jump) (10)
    CreateObject(3080,2412.93383789,1738.67602539,20.94073677,4.00000000,0.00000000,269.99996948); //object(ad_jump) (11)
    CreateObject(1633,2476.96777344,1727.50305176,21.53466606,0.00000000,0.00000000,230.00000000); //object(landjump) (1)
    CreateObject(1633,2480.95117188,1724.24426270,24.03466606,12.00000000,0.00000000,230.00000000); //object(landjump) (2)
    CreateObject(1633,2480.95117188,1724.24414062,24.03466606,11.99707031,0.00000000,229.99877930); //object(landjump) (3)
    CreateObject(1632,2534.91894531,1695.79077148,19.64694405,0.00000000,0.00000000,348.00000000); //object(waterjump1) (1)
    CreateObject(18367,2541.74951172,1769.88342285,17.30926132,6.00000000,0.00000000,238.00000000); //object(cw2_bikelog) (1)
    CreateObject(18367,2490.17236328,1800.93750000,16.28038406,4.00000000,0.00000000,60.00000000); //object(cw2_bikelog) (2)
    CreateObject(18367,2490.79345703,1800.46203613,16.29972839,16.00000000,0.00000000,240.00000000); //object(cw2_bikelog) (3)
    CreateObject(13645,2494.79931641,1826.50634766,16.06507874,0.00000000,0.00000000,0.00000000); //object(kickramp06) (1)
    CreateObject(13645,2494.73266602,1828.87060547,17.17447090,8.00000000,0.00000000,0.00000000); //object(kickramp06) (2)
    CreateObject(18262,2495.12890625,1853.21972656,19.63472366,18.00000000,0.00000000,356.00000000); //object(cw2_phroofstuf) (1)
    CreateObject(18367,2494.73242188,1861.92309570,19.94093704,350.00000000,0.00000000,278.00000000); //object(cw2_bikelog) (4)
    CreateObject(1633,2433.73852539,1832.74877930,34.21548462,3.99023438,4.00973511,99.72052002); //object(landjump) (4)
    CreateObject(13648,2298.63256836,1807.26220703,15.45236588,0.00000000,0.00000000,0.00000000); //object(wall2) (1)


    /*
    Objects converted: 31
    Vehicles converted: 20
    Vehicle models found: 3
    ----------------------
    In the time this conversion took to finish a hummingbird could have flapped it's wings 22.56 times!
    */


    return 1;
    }
    Aber es kommen folgender errors:


    C:\Users\Adrian\Desktop\SAMP Server\gamemodes\Gamemod.pwn(35) : error 017: undefined symbol "Textdraw0"
    C:\Users\Adrian\Desktop\SAMP Server\gamemodes\Gamemod.pwn(36) : error 017: undefined symbol "Textdraw0"
    C:\Users\Adrian\Desktop\SAMP Server\gamemodes\Gamemod.pwn(37) : error 017: undefined symbol "Textdraw0"
    C:\Users\Adrian\Desktop\SAMP Server\gamemodes\Gamemod.pwn(38) : error 017: undefined symbol "Textdraw0"
    C:\Users\Adrian\Desktop\SAMP Server\gamemodes\Gamemod.pwn(39) : error 017: undefined symbol "Textdraw0"
    C:\Users\Adrian\Desktop\SAMP Server\gamemodes\Gamemod.pwn(40) : error 017: undefined symbol "Textdraw0"
    C:\Users\Adrian\Desktop\SAMP Server\gamemodes\Gamemod.pwn(41) : error 017: undefined symbol "Textdraw0"
    C:\Users\Adrian\Desktop\SAMP Server\gamemodes\Gamemod.pwn(42) : error 017: undefined symbol "Textdraw0"
    C:\Users\Adrian\Desktop\SAMP Server\gamemodes\Gamemod.pwn(43) : error 017: undefined symbol "Textdraw0"
    C:\Users\Adrian\Desktop\SAMP Server\gamemodes\Gamemod.pwn(44) : error 017: undefined symbol "Textdraw0"
    C:\Users\Adrian\Desktop\SAMP Server\gamemodes\Gamemod.pwn(46) : warning 217: loose indentation
    C:\Users\Adrian\Desktop\SAMP Server\gamemodes\Gamemod.pwn(142) : warning 217: loose indentation
    Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    10 Errors.


    Hast du noch ne Idee? :S

    Hi,
    Also ich hab mir schon ein TextDraw erstellt:


    Textdraw0 = TextDrawCreate(220.000000,432.000000,"German Stunt Server");
    TextDrawAlignment(Textdraw0,0);
    TextDrawBackgroundColor(Textdraw0,0x000000ff);
    TextDrawFont(Textdraw0,1);
    TextDrawLetterSize(Textdraw0,1.000000,1.000000);
    TextDrawColor(Textdraw0,0xff0000ff);
    TextDrawSetOutline(Textdraw0,1);
    TextDrawSetProportional(Textdraw0,1);
    TextDrawSetShadow(Textdraw0,5);


    Nur weiß ich jetzt nicht wie ich es einfüge!
    Ich weiß nur unter gamemodin glaub ich aber wo muss ich ihn hier einfügen?:
    public OnGameModeInit()
    {


    SetGameModeText("Stunt mod");
    AddPlayerClass(0,2018.9148,1342.9307,12.0348,267.8081,0,0,0,0,0,0); // Spwanpunkt




    //Converted objects and vehicles below!
    AddStaticVehicleEx(522,2025.86108398,1333.12866211,10.32264328,272.00000000,-1,-1,15); //NRG-500
    AddStaticVehicleEx(522,2025.80163574,1334.47839355,10.32056713,272.00000000,-1,-1,15); //NRG-500
    AddStaticVehicleEx(522,2025.85961914,1335.78125000,10.32645988,274.00000000,-1,-1,15); //NRG-500
    AddStaticVehicleEx(522,2026.13769531,1351.39526367,10.35471821,270.00000000,-1,-1,15); //NRG-500
    AddStaticVehicleEx(522,2026.24890137,1350.12866211,10.36601925,270.00000000,-1,-1,15); //NRG-500
    AddStaticVehicleEx(522,2026.07897949,1352.59729004,10.34945869,270.00000000,-1,-1,15); //NRG-500
    AddStaticVehicleEx(541,2026.32788086,1358.12036133,10.52031231,230.00000000,-1,-1,15); //Bullet
    AddStaticVehicleEx(541,2026.49389648,1369.75183105,10.52031231,230.00000000,-1,-1,15); //Bullet
    AddStaticVehicleEx(541,2026.51464844,1361.93847656,10.52031231,230.00000000,-1,-1,15); //Bullet
    AddStaticVehicleEx(541,2026.52966309,1365.55151367,10.52031231,230.00000000,-1,-1,15); //Bullet
    AddStaticVehicleEx(541,2026.48022461,1373.85437012,10.52031231,226.00000000,-1,-1,15); //Bullet
    AddStaticVehicleEx(541,2026.94812012,1382.54455566,10.52031231,220.00000000,-1,-1,15); //Bullet
    AddStaticVehicleEx(541,2027.10327148,1378.01245117,10.52031231,220.00000000,-1,-1,15); //Bullet
    AddStaticVehicleEx(451,2026.31579590,1329.28588867,10.58468437,310.00000000,-1,-1,15); //Turismo
    AddStaticVehicleEx(451,2025.83288574,1320.57226562,10.58468437,310.00000000,-1,-1,15); //Turismo
    AddStaticVehicleEx(451,2025.82263184,1311.92810059,10.58468437,310.00000000,-1,-1,15); //Turismo
    AddStaticVehicleEx(451,2025.86181641,1316.20471191,10.58468437,310.00000000,-1,-1,15); //Turismo
    AddStaticVehicleEx(451,2026.01843262,1307.04565430,10.58468437,310.00000000,-1,-1,15); //Turismo
    AddStaticVehicleEx(451,2026.07287598,1324.98547363,10.58468437,310.00000000,-1,-1,15); //Turismo
    AddStaticVehicleEx(451,2026.57287598,1302.66552734,10.58468437,310.00000000,-1,-1,15); //Turismo
    CreateObject(3080,2108.95336914,1575.38220215,11.12042522,0.00000000,0.00000000,270.00000000); //object(ad_jump) (1)
    CreateObject(3080,2112.17187500,1575.36010742,12.80344582,12.00000000,0.00000000,270.00000000); //object(ad_jump) (3)
    CreateObject(3080,2114.70874023,1575.38269043,14.97176743,24.00000000,0.00000000,270.00000000); //object(ad_jump) (4)
    CreateObject(3080,2116.52172852,1575.51721191,17.45570183,36.00000000,0.00000000,270.00000000); //object(ad_jump) (5)
    CreateObject(3080,2198.28881836,1685.06103516,20.69073677,0.00000000,0.00000000,318.00000000); //object(ad_jump) (6)
    CreateObject(3080,2199.99267578,1686.91467285,22.76260757,16.00000000,0.00000000,318.00000000); //object(ad_jump) (7)
    CreateObject(3080,2276.18945312,1716.21875000,24.25124741,0.00000000,0.00000000,230.00000000); //object(ad_jump) (8)
    CreateObject(3399,2306.44213867,1589.89978027,24.98360443,0.00000000,0.00000000,0.00000000); //object(cxrf_a51_stairs) (1)
    CreateObject(3399,2313.14648438,1589.77038574,28.06202698,0.00000000,0.00000000,0.00000000); //object(cxrf_a51_stairs) (2)
    CreateObject(3399,2318.97290039,1589.70715332,30.64044952,0.00000000,0.00000000,0.00000000); //object(cxrf_a51_stairs) (3)
    CreateObject(3399,2325.47119141,1589.67724609,33.71887207,0.00000000,0.00000000,0.00000000); //object(cxrf_a51_stairs) (4)
    CreateObject(3399,2330.30371094,1589.56359863,36.04320145,0.00000000,0.00000000,0.00000000); //object(cxrf_a51_stairs) (5)
    CreateObject(14416,2340.03076172,1589.76770020,35.57364273,346.00000000,0.00000000,90.00000000); //object(carter-stairs07) (1)
    CreateObject(2931,2347.67700195,1601.60314941,35.90629578,0.00000000,0.00000000,0.00000000); //object(kmb_jump1) (1)
    CreateObject(3080,2348.55151367,1700.16918945,19.64694023,0.00000000,0.00000000,0.00000000); //object(ad_jump) (2)
    CreateObject(3080,2348.49511719,1703.88183594,22.28693962,19.99804688,0.00000000,0.00000000); //object(ad_jump) (9)
    CreateObject(3080,2348.34082031,1707.47009277,26.39694023,30.00000000,0.00000000,0.00000000); //object(ad_jump) (10)
    CreateObject(3080,2412.93383789,1738.67602539,20.94073677,4.00000000,0.00000000,269.99996948); //object(ad_jump) (11)
    CreateObject(1633,2476.96777344,1727.50305176,21.53466606,0.00000000,0.00000000,230.00000000); //object(landjump) (1)
    CreateObject(1633,2480.95117188,1724.24426270,24.03466606,12.00000000,0.00000000,230.00000000); //object(landjump) (2)
    CreateObject(1633,2480.95117188,1724.24414062,24.03466606,11.99707031,0.00000000,229.99877930); //object(landjump) (3)
    CreateObject(1632,2534.91894531,1695.79077148,19.64694405,0.00000000,0.00000000,348.00000000); //object(waterjump1) (1)
    CreateObject(18367,2541.74951172,1769.88342285,17.30926132,6.00000000,0.00000000,238.00000000); //object(cw2_bikelog) (1)
    CreateObject(18367,2490.17236328,1800.93750000,16.28038406,4.00000000,0.00000000,60.00000000); //object(cw2_bikelog) (2)
    CreateObject(18367,2490.79345703,1800.46203613,16.29972839,16.00000000,0.00000000,240.00000000); //object(cw2_bikelog) (3)
    CreateObject(13645,2494.79931641,1826.50634766,16.06507874,0.00000000,0.00000000,0.00000000); //object(kickramp06) (1)
    CreateObject(13645,2494.73266602,1828.87060547,17.17447090,8.00000000,0.00000000,0.00000000); //object(kickramp06) (2)
    CreateObject(18262,2495.12890625,1853.21972656,19.63472366,18.00000000,0.00000000,356.00000000); //object(cw2_phroofstuf) (1)
    CreateObject(18367,2494.73242188,1861.92309570,19.94093704,350.00000000,0.00000000,278.00000000); //object(cw2_bikelog) (4)
    CreateObject(1633,2433.73852539,1832.74877930,34.21548462,3.99023438,4.00973511,99.72052002); //object(landjump) (4)
    CreateObject(13648,2298.63256836,1807.26220703,15.45236588,0.00000000,0.00000000,0.00000000); //object(wall2) (1)


    /*
    Objects converted: 31
    Vehicles converted: 20
    Vehicle models found: 3
    ----------------------
    In the time this conversion took to finish a hummingbird could have flapped it's wings 22.56 times!
    */


    return 1;
    }
    Danke im vorraus
    MFG K1ng106

    Hi,
    Also ich hab ein Problem am Spwanounkt udzwar will ich in LV bei der Rolltreppe Spwanen!
    Hier die Koordinaten: AddPlayerClass(0,2021.6957,1342.9984,10.8130,266.7531,0,0,0,0,0,0); //
    Doch wenn ich ingame gehe dann fliege ich durch die Unterwelt zu einem Volkommen falschen ort!
    Hier sind noch screens:



    Hoffe jemand kann mir helfen!
    MFG K1ng106

    Ist das so richtig?:


    ?(

    da stelt sich wieder rum die frage
    wiso gleich sowas großes wen mans nicht kan
    warum nicht erst maln kleinen Befehl


    En Tipp fang mit was kleinem an und dan mach son großen befehl :)


    MFG waidi

    Ja jetzt hab ich aber schon angefangen und ich möchte immer allse fertig machen was ich anfange :)

    dcmd_setlevel(playerid,params[]) { new pID, Level,levelsetter[MAX_PLAYER_NAME], playername[MAX_PLAYER_NAME], accFormat[128]; if(sscanf(params, "ud",pID,Level)) SendClientMessage(playerid,0xFF0000FF,"Benutze: /setlevel [ID][Level]!"); //Falls nur /setlevel eingegeben wurde if (pID == INVALID_PLAYER_ID) SendClientMessage(playerid,0xFF0000FF,"Spielerid ist nicht vorhanden!"); // Falls eine falsche ID angegeben wurde, wird 0 returnt ;) if(Spieler[playerid][AdminLevel] > 3) // Hier wird abgefragt ob das Level des Spielers der den Befehl eingegeben hat größer als 3 ist. { new adminstring[128]; GetPlayerName(pID,playername,sizeof playername); format(accFormat,sizeof accFormat,"Admins/%s.sav",playername); GetPlayerName(playerid,levelsetter,sizeof(levelsetter)); Spieler[pID][AdminLevel] = Level; //Hier wird die Levelvariable mit dem neu eingegebenen Level überschrieben dini_IntSet(accFormat,"AdminLevel",Level); // Und hier das neue Level in der Datei gespeichert. format(adminstring,sizeof(adminstring),"%s hat dein Level auf %d gesetzt!",levelsetter, Level); SendClientMessage(pID,0x33FF33FF, adminstring); } else SendClientMessage(playerid, 0xFF0000FF, "Dein Level reicht nicht aus!"); // Falls das Level nicht ausreicht wird dieser Text gesendet. return 1; }


    Du musst dne unter den OnPlayerCommand Puplic machen und nicht in den Puplic^^

    Muss ich jetzt das mit der zeile ersetzten wo die errors sind?

    dcmd_setlevel(playerid,params[])

    Ed kommen immernoch die gleichen errors:


    ;(