Fußgängerbrücke am BSN

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    • Fußgängerbrücke am BSN

      Hey

      Ich möchte mal eure Meinung zu einer von meinen Maps
      Es ist eine Fußgängerbrücke die ca. 63 Objecte hat.
      Ich habe dafür 1Stunden gebraucht.


      Hier sind mal ein Paar Screens











      Hier der Pastebin Link

      PAWN-Quellcode

      1. CreateObject(8580,1193.95898438,-942.45214844,46.57234573,0.00000000,0.00000000,279.99755859); //object(vgssstairs05_lvs) (1)
      2. CreateObject(8615,1182.04003906,-933.46972656,44.59115601,0.00000000,0.00000000,9.99755859); //object(vgssstairs04_lvs) (1)
      3. CreateObject(8615,1200.39160156,-954.33190918,44.55773163,0.00000000,0.00000000,10.00000000); //object(vgssstairs04_lvs) (2)
      4. CreateObject(9131,1201.18554688,-941.87011719,42.87447739,0.00000000,0.00000000,9.99755859); //object(shbbyhswall13_lvs) (1)
      5. CreateObject(9131,1201.18554688,-941.87011719,45.13999939,0.00000000,0.00000000,9.99755859); //object(shbbyhswall13_lvs) (2)
      6. CreateObject(9131,1198.95019531,-929.92675781,43.04901123,0.00000000,0.00000000,9.99755859); //object(shbbyhswall13_lvs) (3)
      7. CreateObject(9131,1198.95019531,-929.92675781,45.13999939,0.00000000,0.00000000,9.99755859); //object(shbbyhswall13_lvs) (4)
      8. CreateObject(9131,1186.31933594,-931.31402588,43.18187714,0.00000000,0.00000000,10.00000000); //object(shbbyhswall13_lvs) (5)
      9. CreateObject(9131,1186.31933594,-931.31402588,45.13999939,0.00000000,0.00000000,10.00000000); //object(shbbyhswall13_lvs) (6)
      10. CreateObject(983,1189.12597656,-931.31250000,46.99000168,0.00000000,0.00000000,98.99780273); //object(fenceshit3) (1)
      11. CreateObject(983,1195.24682617,-930.25366211,46.99000168,0.00000000,0.00000000,101.00000000); //object(fenceshit3) (2)
      12. CreateObject(983,1198.91748047,-932.76934814,46.99000168,0.00000000,0.00000000,10.00000000); //object(fenceshit3) (4)
      13. CreateObject(983,1200.02587891,-939.04498291,46.99000168,0.00000000,0.00000000,10.00000000); //object(fenceshit3) (5)
      14. CreateObject(983,1201.12011719,-945.30468750,46.99000168,0.00000000,0.00000000,9.99755859); //object(fenceshit3) (3)
      15. CreateObject(983,1201.93298340,-949.92150879,46.99000168,0.00000000,0.00000000,10.00000000); //object(fenceshit3) (6)
      16. CreateObject(3920,1201.59216309,-946.85186768,46.49000168,0.00000000,0.00000000,100.00000000); //object(lib_veg3) (1)
      17. CreateObject(3920,1199.72314453,-935.66253662,46.49000168,0.00000000,0.00000000,100.00000000); //object(lib_veg3) (2)
      18. CreateObject(3920,1192.32019043,-930.57287598,46.49000168,0.00000000,0.00000000,190.00000000); //object(lib_veg3) (3)
      19. CreateObject(3920,1203.28503418,-948.32147217,46.24000168,0.00000000,0.00000000,282.00000000); //object(lib_veg3) (4)
      20. CreateObject(3920,1201.79895020,-940.09259033,46.24000168,0.00000000,0.00000000,280.00000000); //object(lib_veg3) (6)
      21. CreateObject(3920,1200.82214355,-933.74792480,46.24000168,0.00000000,0.00000000,280.00000000); //object(lib_veg3) (7)
      22. CreateObject(3920,1194.00061035,-928.69940186,46.24000168,0.00000000,0.00000000,10.00000000); //object(lib_veg3) (8)
      23. CreateObject(3920,1189.46423340,-929.48144531,46.24000168,0.00000000,0.00000000,10.00000000); //object(lib_veg3) (9)
      24. CreateObject(984,1177.72155762,-935.27722168,42.50558472,0.00000000,0.00000000,100.00000000); //object(fenceshit2) (1)
      25. CreateObject(984,1190.40136719,-933.03710938,42.50558472,0.00000000,0.00000000,99.99755859); //object(fenceshit2) (2)
      26. CreateObject(984,1203.01074219,-930.83105469,42.50558472,0.00000000,0.00000000,99.99755859); //object(fenceshit2) (3)
      27. CreateObject(983,1173.01647949,-936.10491943,42.54558563,0.00000000,0.00000000,100.00000000); //object(fenceshit3) (7)
      28. CreateObject(997,1208.72656250,-925.29998779,41.92448425,0.00000000,0.00000000,277.99804688); //object(lhouse_barrier3) (1)
      29. CreateObject(997,1207.82373047,-930.31488037,41.92534256,0.00000000,0.00000000,100.00000000); //object(lhouse_barrier3) (2)
      30. CreateObject(997,1169.30004883,-932.09997559,42.17448425,0.00000000,0.00000000,277.99804688); //object(lhouse_barrier3) (3)
      31. CreateObject(997,1171.01562500,-933.22991943,42.17448425,0.00000000,0.00000000,278.00000000); //object(lhouse_barrier3) (4)
      32. CreateObject(984,1232.39440918,-925.77136230,42.50558472,0.00000000,0.00000000,100.00000000); //object(fenceshit2) (4)
      33. CreateObject(997,1225.54394531,-922.40002441,41.92448425,0.00000000,0.00000000,277.99804688); //object(lhouse_barrier3) (5)
      34. CreateObject(997,1227.24682617,-923.45062256,41.92448425,0.00000000,0.00000000,278.00000000); //object(lhouse_barrier3) (6)
      35. CreateObject(997,1237.80810547,-919.79455566,41.92448425,0.00000000,0.00000000,278.00000000); //object(lhouse_barrier3) (7)
      36. CreateObject(997,1236.71875000,-921.73999023,41.92448425,0.00000000,0.00000000,277.99804688); //object(lhouse_barrier3) (8)
      37. CreateObject(982,1199.32775879,-952.44940186,42.50558472,0.00000000,0.00000000,100.00000000); //object(fenceshit) (1)
      38. CreateObject(996,1187.00000000,-956.79998779,42.63443375,0.00000000,0.00000000,280.00000000); //object(lhouse_barrier1) (1)
      39. CreateObject(997,1187.98767090,-954.45001221,41.88596344,0.00000000,0.00000000,280.00000000); //object(lhouse_barrier3) (11)
      40. CreateObject(997,1189.85778809,-956.76770020,41.90402222,0.00000000,0.00000000,280.00000000); //object(lhouse_barrier3) (12)
      41. CreateObject(996,1212.26000977,-952.29998779,42.67470169,0.00000000,0.00000000,280.00000000); //object(lhouse_barrier1) (2)
      42. CreateObject(997,1210.19995117,-950.55297852,41.92018127,0.00000000,0.00000000,280.00000000); //object(lhouse_barrier3) (13)
      43. CreateObject(996,1209.00000000,-952.97998047,42.69387054,0.00000000,0.00000000,280.00000000); //object(lhouse_barrier1) (3)
      44. CreateObject(1597,1196.72998047,-942.94000244,44.09999847,0.00000000,0.00000000,100.00000000); //object(cntrlrsac1) (2)
      45. CreateObject(1597,1205.28491211,-941.40002441,44.09999847,0.00000000,0.00000000,100.00000000); //object(cntrlrsac1) (3)
      46. CreateObject(1597,1213.74926758,-939.75970459,44.04000092,0.00000000,0.00000000,102.00000000); //object(cntrlrsac1) (4)
      47. CreateObject(1597,1231.67663574,-936.46984863,43.93000031,0.00000000,0.00000000,100.00000000); //object(cntrlrsac1) (5)
      48. CreateObject(1597,1188.21362305,-944.30340576,44.09999847,0.00000000,0.00000000,100.00000000); //object(cntrlrsac1) (6)
      49. CreateObject(1597,1179.79748535,-945.64270020,44.09999847,0.00000000,0.00000000,98.00000000); //object(cntrlrsac1) (7)
      50. CreateObject(1597,1240.25244141,-934.96679688,43.95000076,0.00000000,0.00000000,102.00000000); //object(cntrlrsac1) (9)
      51. CreateObject(641,1184.45043945,-944.92608643,39.22986984,0.00000000,0.00000000,0.00000000); //object(veg_palmkb13) (1)
      52. CreateObject(641,1192.83483887,-943.46520996,39.22986984,0.00000000,0.00000000,0.00000000); //object(veg_palmkb13) (2)
      53. CreateObject(641,1209.86999512,-940.38006592,39.22986984,0.00000000,0.00000000,0.00000000); //object(veg_palmkb13) (3)
      54. CreateObject(641,1218.19995117,-938.78375244,39.22986984,0.00000000,0.00000000,0.00000000); //object(veg_palmkb13) (4)
      55. CreateObject(641,1227.93994141,-937.00000000,39.22986984,0.00000000,0.00000000,0.00000000); //object(veg_palmkb13) (5)
      56. CreateObject(641,1236.30004883,-935.49816895,39.22986984,0.00000000,0.00000000,0.00000000); //object(veg_palmkb13) (6)
      57. CreateObject(641,1244.66003418,-933.79992676,39.22986984,0.00000000,0.00000000,0.00000000); //object(veg_palmkb13) (7)
      58. CreateObject(641,1212.33996582,-950.21997070,39.22986984,0.00000000,0.00000000,0.00000000); //object(veg_palmkb13) (8)
      59. CreateObject(641,1186.80993652,-954.76000977,39.22986984,0.00000000,0.00000000,0.00000000); //object(veg_palmkb13) (9)
      60. CreateObject(641,1169.97998047,-936.63000488,39.22986984,0.00000000,0.00000000,0.00000000); //object(veg_palmkb13) (10)
      61. CreateObject(641,1209.54614258,-929.89001465,39.22986984,0.00000000,0.00000000,0.00000000); //object(veg_palmkb13) (11)
      62. CreateObject(641,1226.25000000,-926.89001465,39.22986984,0.00000000,0.00000000,0.00000000); //object(veg_palmkb13) (12)
      63. CreateObject(641,1238.94995117,-924.60998535,39.22986984,0.00000000,0.00000000,0.00000000); //object(veg_palmkb13) (14)
      Alles anzeigen


      Ich hoffe euch gefällt meine Map

      Mfg
      James_Ryan
    • Den BSn zu verüändern ist nichts neues trotzdem ist die Brücke mal was
      neues. Gefällt mir.Deshalb meine Bewertung:
      8/10auf grund der Idee der Brücke so viele Punkte.
      mfg

      Android schrieb:

      Für den Titel des Themas gehörst du geschlagen.

      BlackAce schrieb:

      verpack es nicht wie Lasange :sleeping:

      Master147 schrieb:

      Das Projekt ist ein GF-Edit das jeden Tag geändert wird.

      Takiry schrieb:

      gut die kleinen Takirys müssen nun schlafen gehen der Sandmann ist vorbei

      Dieser Mensch gehört geehrt

      Piet_Meier schrieb:

      Dann fang doch einfach mal mit den Grundlagen an: wiki.sa-mp.com/wiki/Scripting_Basics_DE

      Meine Facebookseite: Klick mich!
      Meine Vorstellung <3: lollipop stellt sich vor
      Mein MC-Projekt: Klick mich!(bald auch mit richtiger Domain)
      Mein YouTUbe Channel: Klick mich!



      Hier könnte ihre Werbung stehen!
      Hier könnte ihre Werbung stehen!
      Hier könnte ihre Werbung stehen!

      Interesse? PN me!


      Bewerte mich und meine Transaktionen als Mittelsmann